Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 3 armour moved from Greater Southern Germany to France 1 artillery moved from Western Germany to France 3 infantry moved from Western Germany to France 2 artilleries moved from Holland Belgium to France 2 infantry moved from Holland Belgium to France 3 armour moved from Holland Belgium to France 4 mech_infantrys moved from Western Germany to France 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 2 tactical_bombers moved from Western Germany to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 2 fighters moved from Western Germany to 110 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 battleship moved from 113 Sea Zone to 111 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 tactical_bomber moved from Poland to Yugoslavia 1 fighter moved from Slovakia Hungary to Yugoslavia 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 armour moved from Romania to Yugoslavia Combat - Germans British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone Battle in 111 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans 1 fighter owned by the Germans, 1 bomber owned by the Germans and 1 tactical_bomber owned by the Germans retreated 1 battleship owned by the Germans and 2 submarines owned by the Germans retreated to 112 Sea Zone British win with 1 battleship and 1 cruiser remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Yugoslavia Germans attack with 2 armour, 1 fighter, 6 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 2 armour, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 3 infantry Casualties for Neutral_Allies: 5 infantry Battle in 110 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship, 1 cruiser and 2 fighters; French defend with 1 cruiser and 1 fighter Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 2 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 42 Casualties for Germans: 1 fighter and 2 tactical_bombers Casualties for British: 1 battleship, 1 cruiser and 2 fighters Casualties for French: 1 cruiser and 1 fighter Battle in France Germans attack with 6 armour, 3 artilleries, 5 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 22 Casualties for Germans: 2 artilleries, 5 infantry and 2 mech_infantrys Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 bomber, 1 fighter and 1 tactical_bomber moved from 111 Sea Zone to Western Germany 2 fighters moved from 110 Sea Zone to 112 Sea Zone 1 tactical_bomber moved from 110 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Yugoslavia to Western Germany 1 aaGun moved from Western Germany to France 1 aaGun moved from Western Germany to Holland Belgium 2 infantry moved from Denmark to Western Germany 1 cruiser and 1 transport moved from 114 Sea Zone to 112 Sea Zone 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Germany to Poland 1 infantry moved from Germany to Poland 1 artillery moved from Greater Southern Germany to Western Germany 1 artillery moved from Greater Southern Germany to Germany Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 112 Sea Zone Turn Complete - Germans Germans collect 39 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUsOOB Oysteilo +40 v Gamerman01 with tech - UHD map
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Coming up in a day or two
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Thanks for the break
Got sucked back in to Classic for the first time in 30 years -
Game History
Round: 3 Purchase Units - Italians Italians buy 1 bomber and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 1 mech_infantry moved from Romania to Ukraine Italians take Ukraine from Russians Combat - Italians Non Combat Move - Italians 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone 1 infantry moved from Bulgaria to Romania 2 armour moved from Romania to Eastern Poland 1 armour and 1 mech_infantry moved from Yugoslavia to Eastern Poland 1 artillery and 1 infantry moved from Yugoslavia to Romania 1 artillery and 1 infantry moved from 97 Sea Zone to Yugoslavia 1 aaGun moved from Northern Italy to Southern Italy 1 aaGun moved from Northern Italy to Southern Italy 1 infantry moved from Northern Italy to Southern Italy 1 infantry moved from Northern Italy to Yugoslavia 1 infantry moved from Northern Italy to France 1 artillery moved from Northern Italy to Yugoslavia Place Units - Italians 1 submarine placed in 97 Sea Zone 1 bomber placed in Southern Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 3 Research Technology - ANZAC ANZAC spend 5 on tech rolls ANZAC rolls : 0/1 hits, 0.00 expected hits ANZAC removing all Technology Tokens after unsuccessful research. Purchase Units - ANZAC ANZAC buy 1 artillery and 1 submarine; Remaining resources: 1 PUs; 0 techTokens; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from Egypt to Trans-Jordan Place Units - ANZAC 1 submarine placed in 62 Sea Zone 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs Combat Move - French Non Combat Move - French 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Tunisia to Algeria 1 infantry moved from Morocco to Algeria Turn Complete - French
Combat Hit Differential Summary :
ANZAC rolls : 0.00
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barnee is saying the UHD map has been updated and that we can use it with our current saves. Supposed to put the download in a downloadmaps folder that I can’t seem to find. I put a message in to him trying to get help.
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Found the folder, but don’t know how to get the save file to use the new folder instead of the old.
Question is in to tech support barnee -
Aøl right, cool!
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Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 2 fighters, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Eastern Poland to Western Ukraine Germans take Western Ukraine from Russians 2 infantry moved from Karelia to Novgorod 1 tactical_bomber moved from Poland to Novgorod 2 infantry moved from Poland to Baltic States 1 tactical_bomber moved from Romania to Baltic States 5 infantry moved from Karelia to Vyborg 1 bomber moved from Western Germany to Baltic States Combat - Germans Battle in Baltic States Germans attack with 1 bomber, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans win, taking Baltic States from Russians with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Novgorod Germans attack with 2 infantry and 1 tactical_bomber Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Novgorod from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Vyborg Germans attack with 5 infantry Russians defend with 1 infantry Germans win, taking Vyborg from Russians with 5 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 tactical_bomber moved from Novgorod to Poland 1 bomber moved from Baltic States to Western Germany 1 tactical_bomber moved from Baltic States to Poland 5 infantry moved from Poland to Eastern Poland 3 infantry moved from Slovakia Hungary to Eastern Poland 3 armour and 6 mech_infantrys moved from Germany to Eastern Poland 1 artillery and 3 infantry moved from Germany to Poland 1 artillery and 1 infantry moved from Norway to Finland 2 submarines moved from 114 Sea Zone to 112 Sea Zone 2 fighters moved from 112 Sea Zone to Western Germany 1 armour moved from Northern Italy to Romania 1 aaGun and 1 infantry moved from Western Germany to 112 Sea Zone 1 aaGun and 1 infantry moved from 112 Sea Zone to Norway 2 mech_infantrys moved from Slovakia Hungary to Eastern Poland 2 aaGuns, 3 artilleries and 13 infantry moved from Eastern Poland to Western Ukraine 1 tactical_bomber moved from Southern Italy to Western Germany 1 fighter moved from Western Germany to Southern Italy Place Units - Germans 3 infantry and 5 mech_infantrys placed in Germany 2 fighters placed in Western Germany Turn Complete - Germans Germans collect 48 PUs; end with 48 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
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coming up today or tomorrow
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Please take your time! Things popping up all over for me!
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 4 Purchase Units - Russians Russians buy 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 infantry moved from Belarus to Novgorod 1 artillery moved from Belarus to Novgorod 2 fighters moved from Belarus to Novgorod 1 fighter moved from Volgograd to Iraq 2 mech_infantrys moved from Northwest Persia to Iraq 1 armour moved from Northwest Persia to Iraq Combat - Russians Battle in Novgorod Russians attack with 1 artillery, 2 fighters and 1 infantry Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry Russians roll dice for 1 artillery, 2 fighters and 1 infantry in Novgorod, round 2 : 1/4 hits, 1.67 expected hits Germans roll dice for 2 infantry in Novgorod, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Novgorod 1 infantry owned by the Germans lost in Novgorod Russians roll dice for 1 artillery and 2 fighters in Novgorod, round 3 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Novgorod, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Novgorod 1 infantry owned by the Germans lost in Novgorod Russians win with 2 fighters remaining. Battle score for attacker is -1 Casualties for Russians: 1 artillery and 1 infantry Casualties for Germans: 2 infantry Battle in Iraq Russians attack with 1 armour, 1 fighter and 2 mech_infantrys Neutral_Axis defend with 2 infantry Russians roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Iraq, round 2 : 2/4 hits, 1.33 expected hits Neutral_Axis roll dice for 2 infantry in Iraq, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_Axis lost in Iraq Russians win, taking Iraq from Neutral_Axis with 1 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Neutral_Axis: 2 infantry Non Combat Move - Russians 1 fighter moved from Iraq to Northwest Persia 1 fighter and 1 tactical_bomber moved from Yunnan to Volgograd 1 armour moved from Malaya to Yunnan 1 aaGun, 3 artilleries and 4 mech_infantrys moved from Bryansk to Belarus 2 artilleries and 7 infantry moved from Russia to Smolensk 2 fighters moved from Novgorod to Belarus 1 submarine moved from 103 Sea Zone to 91 Sea Zone Place Units - Russians 2 mech_infantrys placed in Volgograd 9 infantry placed in Russia Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 33 PUs
Combat Hit Differential Summary :
Germans regular : 1.00 Russians regular : 0.67 Neutral_Axis regular : -0.67
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A nice win for you in that battle
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Yes! But <groan> steam rolling toward the cheese. Nightmare that no units lost in Iraq
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You had two huge wins! Novgorod and Hong Kong. Now you can place 6 units instead of none…
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Ah, there IS an IC on Hong Kong. Too hard to see, you know?
And Leningrad? Ha, I’m not putting anything there to get steamrolled
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Playing it now, thanks for your patience!
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Stiff defense, starting with 4/4 on the 2’s
I think the map tripped you up a little there, but I’m badly out of position.
I made a mistake and gave away a transport off FIC. I guess I have more than I need anyway. -
@gamerman01 said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:
I made a mistake and gave away a transport off FIC. I guess I have more than I need anyway.
Well, I guess it kept me from reinforcing FIC further, which might be a good thing
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@gamerman01 said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:
I really don’t know how I got through that losing only 1 plane and keeping 2 ground, because some of those rounds looked terrible. I was really visualizing a resignation in the middle of that battle, but I guess a later round with 1 hit instead of 3 helped.
I was just looking at this battle again. It didn’t make sense how I outperformed the average after crappy rolls every round until the last one where it didn’t matter. (Just like France)
Well I found out why.
Triple A didn’t include the American infantry in the battle. The battle calculator also doesn’t include them, even though there’s a column for the USA.
Even though I found it and am self-reporting, I am willing to give a concession or two.
I hope you will accept just taking off another Jap unit (the artillery).
I think it also would be reasonable if you wanted me to remove the tank also. If I lose the tank also, then I will not bring the Mongolians in. However, I hope you will let me retain control of Korea.
Although even if you didn’t allow that either, USA would collect nothing because of convoy damage, and the USA wouldn’t reinforce Korea with planes. So it would only force 1 Jap transport to stay in Z6 and take Korea J4, and would be a little vulnerable to US fleet but after looking at J4 map I don’t think you’ll attack Z6 anyway.So let me know what you think! I can’t believe this glitch. Maybe it’s UHD, but I doubt it? Engine confused by Russia/Mongolia/USA combination??
If you want me to remove both ground units, I need a chance to edit J4 and I will not bring Mongolia in if you take my tank off. So you might want to let me have the tank and make the bad? decision of bringing 6 red infantry into the war.