I want to clarify a few things before we start:
Are we using battle calculators? Are we sending the files to each other here or over email? The play by email function is broken (technical issues) on my end, so we can’t use that (we’ll just have to use the local game function and I’ll track dice to ensure neither of us are cheating). I hope this is okay. Are we using research and development/tech rules?OOB Oysteilo +40 v Gamerman01 with tech - UHD map
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Man, I thought you were going to smoke the guys in North Africa.
Powerful position, though.
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And I’m glad you’re investing in techs, not so much because you didn’t get 1, but because it would be a shame to have a tech game with no techs.
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@gamerman01 said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:
Man, I thought you were going to smoke the guys in North Africa.
Powerful position, though.
I didnt really consider that, mostly becasue of my fleet. It needs an air base protection
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Malta! lol
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@gamerman01 said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:
Malta! lol
yeah… i dont like that
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Big adjustment back to OOB,
I’m glad UK and USSR (basically) can only get 1 NO, and the US has fewer, but the Chinese one is killing me. -
I’m working on Italy, might be done soon
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@gamerman01 said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:
Malta! lol
and i could not merge my fleet from red sea
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That’s true - you might have still had enough defense though, I have no chance at all on 98.
But keeping me from evacuating 4 units from North Africa probably isn’t a big deal.
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@gamerman01 said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:
That’s true - you might have still had enough defense though, I have no chance at all on 98.
But keeping me from evacuating 4 units from North Africa probably isn’t a big deal.
if you do that i am ok with it
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Don’t miss the naked transport off Cyprus - it’s clear up on Greece.
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@gamerman01 said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:
Don’t miss the naked transport off Cyprus - it’s clear up on Greece.
its already dead
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Game History
Round: 2 Purchase Units - Italians Italians buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs; Combat Move - Italians 1 transport moved from 97 Sea Zone to 96 Sea Zone 2 infantry moved from Tobruk to 96 Sea Zone 2 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Cyprus Combat - Italians Battle in Cyprus Non Combat Move - Italians Turning on Edit Mode EDIT: Changing ownership of Tanganyika Territory from British to Italians EDIT: Turning off Edit Mode 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone 1 artillery and 1 infantry moved from 97 Sea Zone to Yugoslavia 1 infantry moved from Greece to Bulgaria 2 armour and 1 mech_infantry moved from Greece to Romania 1 armour moved from Southern France to Yugoslavia 2 aaGuns and 1 artillery moved from Southern France to Northern Italy 1 artillery and 1 infantry moved from Southern France to France 1 infantry moved from Southern France to Northern Italy 1 mech_infantry moved from Southern Italy to Yugoslavia 1 infantry moved from Southern Italy to Northern Italy EDIT: 1 artillery and 3 infantry moved from Kenya to Tanganyika Territory Place Units - Italians 1 destroyer and 1 submarine placed in 97 Sea Zone Turn Complete - Italians Italians collect 17 PUs; end with 18 PUs -
Game History
Round: 2 Research Technology - ANZAC ANZAC spend 5 on tech rolls ANZAC rolls : 0/1 hits, 0.00 expected hits ANZAC removing all Technology Tokens after unsuccessful research. Purchase Units - ANZAC ANZAC buy 1 fighter and 1 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 fighter moved from Hawaiian Islands to Korea 1 destroyer moved from 60 Sea Zone to 78 Sea Zone Place Units - ANZAC 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs Combat Move - French Non Combat Move - French 1 infantry moved from French Central Africa to French Equatorial Africa 1 infantry moved from Trans-Jordan to Egypt 1 fighter moved from United Kingdom to Gibraltar Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC rolls : 0.00No tech this time either, but if you look at expected hits its 0,00, so I guess it makes sense then to stop develop techs? Fire all scientists and buy more bombs!
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You have proved you really are a tech player.
3 with USA, 1 with ANZAC, I am happy, not just because you missed but because it would be really cool for ANZAC to have one.Make sure you try with China - they don’t need another artillery, that’s for sure.
I’m not sure what my game plan is, I’m already feeling suffocated.
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Do you want to start doing tokens here at the beginning of round 3? I’m just offering the option, I don’t really care either way.
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NM, I don’t think I want to do tokens, actually. Benefits the allies too much, having more powers in play.
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@gamerman01 said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:
NM, I don’t think I want to do tokens, actually. Benefits the allies too much, having more powers in play.
I am not sure I understand either way?
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@oysteilo said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:
@gamerman01 said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:
NM, I don’t think I want to do tokens, actually. Benefits the allies too much, having more powers in play.
I am not sure I understand either way?
you mean the tokens stay after unsuccessfull research? No, I dont want that





