Game History
Round: 1 Purchase Units - Japanese Japanese buy 3 transports; Remaining resources: 5 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 artillery and 3 infantry moved from Kwangsi to Yunnan 2 fighters and 2 tactical_bombers moved from Manchuria to Hunan 1 fighter moved from Kiangsu to Yunnan 1 cruiser moved from 20 Sea Zone to 37 Sea Zone 2 bombers moved from Japan to 37 Sea Zone 2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from Okinawa to 19 Sea Zone 1 artillery moved from Manchuria to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 armour and 1 infantry moved from Japan to 6 Sea Zone 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 armour and 1 infantry moved from 35 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Philippines 1 fighter moved from Formosa to Philippines 1 transport moved from 20 Sea Zone to 19 Sea Zone 2 infantry moved from Manchuria to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Kwangtung 1 tactical_bomber moved from 6 Sea Zone to Kwangtung 2 fighters moved from Japan to Kwangtung 1 fighter moved from Okinawa to Kwangtung 1 tactical_bomber moved from Japan to Kwangtung 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from Japan to Kwangtung 1 carrier and 1 destroyer moved from 33 Sea Zone to 35 Sea Zone 1 artillery moved from Kiangsi to Kwangtung 3 infantry moved from Kiangsi to Hunan 1 tactical_bomber moved from Kiangsu to Yunnan 2 infantry moved from Korea to Amur 1 fighter moved from Korea to Amur Combat - Japanese Americans scrambles 1 units out of Philippines to defend against the attack in 35 Sea Zone Battle in 35 Sea Zone Japanese attack with 1 battleship, 1 carrier, 3 destroyers, 2 fighters, 1 submarine, 1 tactical_bomber and 2 transports Americans defend with 1 destroyer, 1 fighter and 1 submarine Units damaged: 1 battleship owned by the Japanese Japanese win with 1 battleship, 1 carrier, 3 destroyers, 2 fighters, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 24 Casualties for Americans: 1 destroyer, 1 fighter and 1 submarine Battle in Philippines Japanese attack with 1 armour, 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese win, taking Philippines from Americans with 1 armour, 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Americans: 2 infantry Battle in Hunan Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers Chinese defend with 3 infantry Japanese win, taking Hunan from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for Chinese: 3 infantry Battle in Yunnan Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber Chinese defend with 5 infantry Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 3 infantry Casualties for Chinese: 5 infantry Battle in Kwangtung Japanese attack with 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in 37 Sea Zone Japanese attack with 2 bombers and 1 cruiser British defend with 1 battleship Japanese win, taking 37 Sea Zone from Neutral with 2 bombers and 1 cruiser remaining. Battle score for attacker is 20 Casualties for British: 1 battleship Battle in Amur Japanese attack with 1 fighter and 2 infantry Russians defend with 1 infantry Japanese win, taking Amur from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese Turning on Edit Mode EDIT: Adding units owned by Japanese to French Indo China: 1 infantry EDIT: Adding units owned by Japanese to Shan State: 1 infantry EDIT: Removing units owned by Japanese from Siam: 2 infantry EDIT: Changing ownership of French Indo China from French to Japanese EDIT: Changing ownership of Shan State from UK_Pacific to Japanese EDIT: Turning off Edit Mode 1 fighter moved from Amur to Japan 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 2 fighters and 2 tactical_bombers moved from Hunan to Kwangsi 3 fighters and 3 tactical_bombers moved from Kwangtung to Kwangsi 2 bombers moved from 37 Sea Zone to Kwangsi 1 mech_infantry moved from Manchuria to Anhwe 2 fighters and 1 tactical_bomber moved from Philippines to 35 Sea Zone 2 carriers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 artillery moved from Kiangsu to Kiangsi 1 artillery moved from Jehol to Chahar 1 artillery moved from Shantung to Jehol 2 infantry moved from Shantung to Anhwe 3 infantry moved from Kiangsu to Anhwe 1 infantry moved from Manchuria to Jehol 2 infantry moved from Korea to Manchuria Place Units - Japanese 3 transports placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 39 PUs; end with 44 PUsOOB Oysteilo +40 v Gamerman01 with tech - UHD map
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Game History
Round: 2 Research Technology - Americans Americans spend 15 on tech rolls Americans roll 1,1,2 and gets 0 hits Americans removing all Technology Tokens after unsuccessful research. Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 2 destroyers, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Americans 1 unit repaired. 1 bomber moved from United Kingdom to 123 Sea Zone 2 bombers moved from Eastern United States to 123 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 destroyer, 2 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea Combat - Americans Battle in Korea Battle in 123 Sea Zone Americans attack with 3 bombers Germans defend with 1 cruiser and 1 submarine 1 submarine owned by the Germans submerged Americans roll dice for 3 bombers in 123 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits Germans roll dice for 1 cruiser in 123 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 bomber owned by the Americans lost in 123 Sea Zone 1 cruiser owned by the Germans lost in 123 Sea Zone Americans win, taking Korea from Japanese with 2 bombers remaining. Battle score for attacker is 0 Casualties for Americans: 1 bomber Casualties for Germans: 1 cruiser Non Combat Move - Americans 2 infantry moved from Brazil to 86 Sea Zone 2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 1 carrier and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone 1 aaGun and 1 infantry moved from Central United States to Western United States 1 artillery moved from Brazil to French Guiana 1 infantry moved from Brazil to French Guiana 2 bombers moved from 123 Sea Zone to United Kingdom Place Units - Americans 1 destroyer placed in 101 Sea Zone 1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 1 bomber placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5,2,2 Americans collect 52 PUs (3 lost to blockades); end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 1 infantry moved from Szechwan to Yunnan 1 infantry moved from Shensi to Kweichow Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 3 artilleries and 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs Research Technology - British British spend 5 on tech rolls British rolls : 0/1 hits, 0.00 expected hits British removing all Technology Tokens after unsuccessful research. Purchase Units - British British buy 1 airfield and 1 factory_minor; Remaining resources: 1 PUs; 0 techTokens; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Yunnan to French Indo China 1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China 1 fighter moved from Yunnan to 37 Sea Zone 1 bomber moved from Gibraltar to 118 Sea Zone 1 destroyer moved from 91 Sea Zone to 118 Sea Zone 1 destroyer moved from 110 Sea Zone to 123 Sea Zone Combat - British Battle in 37 Sea Zone British attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 37 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 118 Sea Zone British attack with 1 bomber and 1 destroyer Germans defend with 1 submarine British roll dice for 1 bomber and 1 destroyer in 118 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 submarine in 118 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the British lost in 118 Sea Zone 1 submarine owned by the Germans lost in 118 Sea Zone British win with 1 bomber remaining. Battle score for attacker is -2 Casualties for British: 1 destroyer Casualties for Germans: 1 submarine Battle in French Indo China British attack with 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 1 artillery British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in French Indo China, round 2 : 1/4 hits, 1.50 expected hits Japanese roll dice for 1 artillery in French Indo China, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in French Indo China British win, taking French Indo China from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in 123 Sea Zone British attack with 1 destroyer Germans defend with 1 submarine British roll dice for 1 destroyer in 123 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 123 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 destroyer in 123 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 123 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits British roll dice for 1 destroyer in 123 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 123 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits British roll dice for 1 destroyer in 123 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 123 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits British roll dice for 1 destroyer in 123 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 123 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 123 Sea Zone British win with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - British 1 bomber moved from 118 Sea Zone to United Kingdom 1 cruiser and 1 destroyer moved from 76 Sea Zone to 98 Sea Zone 1 armour and 1 mech_infantry moved from Egypt to Belgian Congo 2 infantry moved from Rhodesia to Belgian Congo 1 aaGun and 3 infantry moved from Algeria to 92 Sea Zone 1 aaGun, 1 carrier, 1 cruiser, 2 fighters, 3 infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone 3 infantry moved from 98 Sea Zone to Egypt 1 aaGun moved from 98 Sea Zone to Egypt 2 fighters moved from Algeria to Egypt 1 tactical_bomber moved from Algeria to Egypt 1 transport moved from 91 Sea Zone to 106 Sea Zone 1 artillery and 1 infantry moved from Ontario to Quebec 1 destroyer moved from 83 Sea Zone to 91 Sea Zone 1 aaGun and 2 infantry moved from Burma to Yunnan 2 mech_infantrys moved from India to Yunnan 1 fighter moved from 37 Sea Zone to Yunnan 1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan 1 infantry moved from Eastern Persia to Persia British take Persia from Neutral_Allies Place Units - British 1 airfield and 1 factory_minor placed in Egypt Turn Complete - British British collect 29 PUs; end with 30 PUs Place Units - UK_Pacific 1 artillery and 4 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 9 PUs; end with 9 PUs Some Units in India change ownership: 1 artillery and 4 infantry
Combat Hit Differential Summary :
Americans regular : 0.00 Japanese regular : -0.33 British rolls : 0.00 Germans regular : 0.50 British regular : -1.17
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What i struggle with here is why the landing is allowed if the destroyer is dead by kamikaze. Then it is just a regular sub vs transport and it never goes well
I thought the same thing, but was corrected recently. I think the choice to ignore the sub happens as part of the combat move phase. If the attacker ignores it, the sub doesn’t play a part anywhere during the conduct combat phase. If the attacking destroyer is then kamikazed, its transport vs empty SZ and the landing happens.
And I’m still not used to this new map.
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Yeah that’s not quite what I mean
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Combat move, I see NOTHING that says you have to declare whether you’re ignoring or not.
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Transports can’t be hit by kamikazes, so yes, it doesn’t matter whether the destroyer gets hit by kamikazes
BUT
3) TripleA might be wrong to require decisions about attacking transports and subs first. From all I can see in the rulebook, the attacker does not have to declare whether he’s attacking the subs. As Oysteilo did, you can simply move a destroyer in to escort the transport over the subs. Then you do NOT have to declare whether you are ATTACKING the subs until that battle comes up in the conduct combat phase. This last part is what I don’t remember anyone talking about before.I suppose I should take it to the Q&A thread.
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Great luck that the cruiser hit - nice move
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@oysteilo said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:
well, you dont declare wether you attack the sub or not in a regular combat move either?
Right! I’ll ask in the Q&A
You are asked about that when you actually conduct combat, not in the combat move phase.
But at the BEGINNING of the combat phase. I think you may be able to wait until you actually get to that battle because I can’t find a rule that says otherwise.
Then I believe the kamikaze tokens happen before you actually conduct combat and henze it is not asked for (yet) Or?
Kamikazes are declared at beginning of conduct combat phase
What i struggle with here is why the landing is allowed if the destroyer is dead by kamikaze. Then it is just a regular sub vs transport and it never goes well
Kamikazes don’t bring the subs into the battle, only scrambling does.
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Wow. Krieghund admits it does not explicitly say in the rulebook.
Now we know - you have to declare whether you’re going to attack the subs, during combat movement. So technically, before my kamikaze decision I was supposed to know whether you were attacking the subs or not.
Of course with 2 subs I wasn’t worried about you attacking the subs, and you didn’t want to attack them. But if there was only 1, it would have mattered.
Interesting! I guess I have to write this down somewhere or I’ll forget the rule next time.
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Let me summarize…
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I should have declared to attack or not. In this situation obviously no attack and it has no practical consequences since there is no scramble
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If i declare not to fight the sub, and survive the kamikaze (or none is chosen) and a scramble is made resulting in a dead destroyer, then the landing is not allowed due to the sub(s)?
(one could also imagine surviving kami, but both destroyer and fighter is dead dring that combat)
Is that the point?
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@oysteilo said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:
Let me summarize…
- I should have declared to attack or not. In this situation obviously no attack and it has no practical consequences since there is no scramble
I was pretty sure you wouldn’t attack, yes. It didn’t bother me that you didn’t declare in this situation. This situation just made me realize this is a rule that I don’t know, and in another situation it could be important.
- If i declare not to fight the sub, and survive the kamikaze (or none is chosen) and a scramble is made resulting in a dead destroyer, then the landing is not allowed due to the sub(s)?
This one’s hard to explain.
If it was a destroyer and transport vs. 2 subs and a scrambled fighter, the scrambled fighter pulls the subs into the battle (they can be ignored in combat movement, not in combat when a fighter scrambles)
Then the transport is in the battle but only gets hit if the defender scores more than 1 hit in a single round. If the destroyer is sunk but the transport survives, the transport would retreat along with its cargo.
To illustrate, let’s say you did attack my subs (no scramble, no kamikaze). If both subs hit at once, the loaded transport is destroyed. If only 1 sub hits, you still have a transport but it will retreat with its cargo.
The sub doesn’t prevent the landing. If I had a fighter and scrambled, and even if I took off the fighter for the first casualty (making it destroyer vs. sub) the sub does not prevent the landing. Subs only prevent landings in combat movement if there is no escort.(one could also imagine surviving kami, but both destroyer and fighter is dead dring that combat)
Is that the point?
Oh, I think this is what I explained above. (destroyer survives kamikaze, shoots down fighter but a sub still remains)
No, my only point was whether and when the player has to declare he is attacking subs. The rulebook never actually says anything about this, so I wondered if the player could actually wait to decide whether to attack subs (like in this situation) until actually conducting Z6 and Korea activities.
As you saw, Krieghund says the combat movement phase is all about declaring intentions of what to attack or not attack, so that means technically you were supposed to tell me whether you were attacking my subs before I have to decide on kamikazes (kamikazes are at the beginning of the conduct combat phase). Of course I don’t mind at all in this situation - neither of us knew the rule for sure and it didn’t matter because I was fine with you attacking 2 subs.
I knew waiting until conduct combat to decide whether to attack subs felt wrong, but I couldn’t find it in the rulebook!
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perfect, thanks for the detailed explenation and answer!
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I’m glad if it makes sense -
You’re welcome - and now we can terrorize someone else with the knowledge!
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@gamerman01 said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:
I’m glad if it makes sense -
You’re welcome - and now we can terrorize someone else with the knowledge!
the key take home message is to make attacker declear his intentions and then everything pretty much follows smoothly I think.
Its never done like this in triple a so it is hard to follow/easy to go with the triple a flow but its good to have it sorted out
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Exactly.
And I guess we can’t terrorize people with this knowledge, but we CAN keep them from accidentally getting an advantage as the attacker.
I just realized it because I had the kamikaze decision and I didn’t know for sure whether you were attacking the subs.
Then I looked it up in the rulebook and it is silent on the issue.Cool!
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based on total unit value I am in deep problems here. I should be up by at least 500 here, but it is only 400 and you have yet to capitalize on the tripple yummy in novgorod… :(
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even after 10 years or so “new” situations keep poping up. Thats what I like about this game!
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Hey, Leningrad will stand until G4, at LEAST, and that’s all factored in to the 400-500 formula.
Only 2 rounds in and I think I’m starting to adjust to the map
I’m surprised it’s just about 400, but you didn’t foolishly sacrifice a transport to get Normandy back, and that would have been a 60 IPC swing right there.
I’ve got big problems.
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Another factor is J1 DOW,
With a J3 DOW I still wouldn’t have Philippines or Malaya or Hong Kong. So you are actually definitely ahead even with just +400 right now -
Man, I thought you were going to smoke the guys in North Africa.
Powerful position, though.
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And I’m glad you’re investing in techs, not so much because you didn’t get 1, but because it would be a shame to have a tech game with no techs.
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@gamerman01 said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:
Man, I thought you were going to smoke the guys in North Africa.
Powerful position, though.
I didnt really consider that, mostly becasue of my fleet. It needs an air base protection
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Malta! lol