Game History
Round: 3 Purchase Units - Americans Americans buy 1 armour, 1 bomber, 1 fighter, 1 infantry and 3 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 2 infantry and 1 transport moved from 16 Sea Zone to 17 Sea Zone 2 infantry moved from 17 Sea Zone to Iwo Jima Combat - Americans Battle in Iwo Jima Non Combat Move - Americans 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 16 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 2 carriers and 4 fighters moved from 7 Sea Zone to 17 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 battleship, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Aleutian Islands to Siberia 2 bombers moved from Alaska to Siberia 1 bomber moved from Western United States to Siberia 1 armour moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar 1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 infantry and 1 mech_infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone Place Units - Americans 2 transports placed in 101 Sea Zone 1 transport placed in 10 Sea Zone 1 armour, 1 bomber, 1 fighter and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 11 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 1 infantry moved from Suiyuyan to Chahar 1 fighter moved from Chahar to Suiyuyan Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs Purchase Units - British British buy 1 carrier, 1 destroyer and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 carrier, 3 cruisers, 3 destroyers and 2 fighters moved from 98 Sea Zone to 97 Sea Zone 1 bomber, 1 fighter and 1 tactical_bomber moved from Egypt to 97 Sea Zone 2 destroyers moved from 81 Sea Zone to 97 Sea Zone 1 infantry moved from Tobruk to Libya British take Libya from Italians 1 artillery and 2 infantry moved from Egypt to 98 Sea Zone 1 artillery moved from Trans-Jordan to 98 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 98 Sea Zone to 76 Sea Zone 2 artilleries and 2 infantry moved from 76 Sea Zone to Ethiopia 1 battleship moved from 76 Sea Zone to 80 Sea Zone 1 armour moved from Egypt to Ethiopia Combat - British Battle in 97 Sea Zone British attack with 1 bomber, 1 carrier, 3 cruisers, 5 destroyers, 3 fighters and 1 tactical_bomber Italians defend with 1 battleship, 2 cruisers, 1 destroyer and 2 transports British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 carrier, 3 cruisers, 5 destroyers and 3 fighters remaining. Battle score for attacker is 55 Casualties for British: 1 tactical_bomber Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer and 2 transports Battle in Ethiopia British attack with 1 armour, 2 artilleries and 2 infantry Italians defend with 1 artillery and 3 infantry 1 armour owned by the British retreated to Anglo Egyptian Sudan Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -8 Casualties for British: 2 artilleries and 2 infantry Casualties for Italians: 2 infantry Non Combat Move - British 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 2 fighters moved from West India to 80 Sea Zone 1 bomber moved from 97 Sea Zone to Egypt 1 fighter moved from 97 Sea Zone to Malta 1 fighter moved from Gibraltar to Egypt 1 fighter moved from Gibraltar to United Kingdom 1 artillery and 4 infantry moved from Iraq to Persia 1 aaGun and 2 infantry moved from Trans-Jordan to Iraq 3 aaGuns, 1 armour, 1 artillery, 9 infantry, 1 mech_infantry and 1 tactical_bomber moved from West India to Eastern Persia Place Units - British 1 carrier and 1 destroyer placed in 80 Sea Zone 1 infantry placed in Persia 2 infantry placed in Egypt Turn Complete - British British collect 33 PUs; end with 33 PUs Turn Complete - UK_PacificOOB Oysteilo +40 v Gamerman01 with tech - UHD map
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Afghanistan too? You’re ruthless!
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@gamerman01 said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:
Afghanistan too? You’re ruthless!
hahahah, you have been waiting for it and asking yourself why it is not happening
Stupid map
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Testing Forum poster
Test summary from TripleA, engine version: 2.6.14615, time: 9:49:42 AM
Savegame -
TripleA Turn Summary: Russians round 16
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 16 Purchase Units - Russians Russians buy 2 armour, 6 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 infantry moved from Belarus to Eastern Poland Russians take Eastern Poland from Italians 1 artillery moved from Belarus to Novgorod 2 infantry moved from Belarus to Novgorod 1 bomber moved from Turkey to Novgorod 1 artillery moved from Bryansk to Ukraine 1 artillery moved from Bryansk to Western Ukraine 4 infantry moved from Bryansk to Ukraine 4 infantry moved from Bryansk to Western Ukraine 1 infantry moved from Bryansk to Ukraine 1 infantry moved from Bryansk to Western Ukraine 1 infantry moved from Bryansk to Ukraine 1 mech_infantry moved from Russia to Western Ukraine 1 armour moved from Novosibirsk to Afghanistan 3 mech_infantrys moved from Novosibirsk to Afghanistan 1 armour and 1 mech_infantry moved from Sikang to Afghanistan 1 armour and 2 mech_infantrys moved from Volgograd to Afghanistan 2 mech_infantrys moved from Novosibirsk to Afghanistan 1 tactical_bomber moved from Turkey to Afghanistan Combat - Russians Battle in Novgorod Russians attack with 1 artillery, 1 bomber and 2 infantry Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry Russians roll dice for 1 artillery, 1 bomber and 2 infantry in Novgorod, round 2 : 1/4 hits, 1.50 expected hits Germans roll dice for 2 infantry in Novgorod, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Novgorod Russians roll dice for 1 artillery, 1 bomber and 2 infantry in Novgorod, round 3 : 0/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery, 1 bomber and 2 infantry in Novgorod, round 4 : 2/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Novgorod, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novgorod 1 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 1 infantry Battle in Afghanistan Russians attack with 3 armour, 8 mech_infantrys and 1 tactical_bomber Neutral_True defend with 4 infantry Russians roll dice for 3 armour, 8 mech_infantrys and 1 tactical_bomber in Afghanistan, round 2 : 3/12 hits, 3.50 expected hits Neutral_True roll dice for 4 infantry in Afghanistan, round 2 : 2/4 hits, 1.33 expected hits 2 mech_infantrys owned by the Russians lost in Afghanistan 3 infantry owned by the Neutral_True lost in Afghanistan Russians roll dice for 3 armour, 6 mech_infantrys and 1 tactical_bomber in Afghanistan, round 3 : 4/10 hits, 3.17 expected hits Neutral_True roll dice for 1 infantry in Afghanistan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_True lost in Afghanistan Russians win, taking Afghanistan from Neutral_True with 3 armour, 6 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 2 mech_infantrys Casualties for Neutral_True: 4 infantry Battle in Ukraine Russians attack with 1 artillery and 6 infantry Germans defend with 1 aaGun, 1 factory_minor and 3 infantry Russians roll dice for 1 artillery and 6 infantry in Ukraine, round 2 : 3/7 hits, 1.50 expected hits Germans roll dice for 1 aaGun and 3 infantry in Ukraine, round 2 : 0/3 hits, 1.00 expected hits 1 aaGun owned by the Germans and 2 infantry owned by the Germans lost in Ukraine Russians roll dice for 1 artillery and 6 infantry in Ukraine, round 3 : 0/7 hits, 1.50 expected hits Germans roll dice for 1 infantry in Ukraine, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Russians roll dice for 1 artillery and 5 infantry in Ukraine, round 4 : 1/6 hits, 1.33 expected hits Germans roll dice for 1 infantry in Ukraine, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 artillery and 5 infantry remaining. Battle score for attacker is 11 Casualties for Germans: 1 aaGun and 3 infantry Casualties for Russians: 1 infantry Battle in Western Ukraine Russians attack with 1 artillery, 5 infantry and 1 mech_infantry Germans defend with 1 aaGun and 3 infantry Russians roll dice for 1 artillery, 5 infantry and 1 mech_infantry in Western Ukraine, round 2 : 2/7 hits, 1.50 expected hits Germans roll dice for 1 aaGun and 3 infantry in Western Ukraine, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians lost in Western Ukraine 1 aaGun owned by the Germans and 1 infantry owned by the Germans lost in Western Ukraine Russians roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Western Ukraine, round 3 : 1/5 hits, 1.17 expected hits Germans roll dice for 2 infantry in Western Ukraine, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Western Ukraine Russians roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Western Ukraine, round 4 : 2/5 hits, 1.17 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 8 Casualties for Russians: 2 infantry Casualties for Germans: 1 aaGun and 3 infantry Non Combat Move - Russians 1 bomber moved from Novgorod to Belarus 5 mech_infantrys moved from Russia to Belarus 4 infantry moved from Russia to Bryansk 1 artillery moved from Belarus to Bryansk 3 mech_infantrys moved from Iraq to Persia 1 tactical_bomber moved from Afghanistan to Kazakhstan 1 mech_infantry moved from Novosibirsk to Yenisey 1 mech_infantry moved from Novosibirsk to Timguska 3 armour moved from Rostov to Turkey 10 mech_infantrys moved from Rostov to Turkey 5 armour and 16 mech_infantrys moved from Rostov to Belarus 1 fighter moved from Turkey to Egypt 3 mech_infantrys moved from Shensi to Anhwe Place Units - Russians 3 infantry placed in Iraq 3 infantry placed in Volgograd 2 armour and 8 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs Russians collect 1 PU from War Bonds; end with 38 PUs Trigger Russians BM Archangel Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 45 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 60 PUsCombat Hit Differential Summary :
Germans regular : -1.00 Russians regular : -0.33 Neutral_True regular : 0.33 -
TripleA Turn Summary: Russians round 16
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 16 Purchase Units - Russians Russians buy 2 armour, 6 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 infantry moved from Belarus to Eastern Poland Russians take Eastern Poland from Italians 1 artillery moved from Belarus to Novgorod 2 infantry moved from Belarus to Novgorod 1 bomber moved from Turkey to Novgorod 1 artillery moved from Bryansk to Ukraine 1 artillery moved from Bryansk to Western Ukraine 4 infantry moved from Bryansk to Ukraine 4 infantry moved from Bryansk to Western Ukraine 1 infantry moved from Bryansk to Ukraine 1 infantry moved from Bryansk to Western Ukraine 1 infantry moved from Bryansk to Ukraine 1 mech_infantry moved from Russia to Western Ukraine 1 armour moved from Novosibirsk to Afghanistan 3 mech_infantrys moved from Novosibirsk to Afghanistan 1 armour and 1 mech_infantry moved from Sikang to Afghanistan 1 armour and 2 mech_infantrys moved from Volgograd to Afghanistan 2 mech_infantrys moved from Novosibirsk to Afghanistan 1 tactical_bomber moved from Turkey to Afghanistan Combat - Russians Battle in Novgorod Russians attack with 1 artillery, 1 bomber and 2 infantry Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry Russians roll dice for 1 artillery, 1 bomber and 2 infantry in Novgorod, round 2 : 1/4 hits, 1.50 expected hits Germans roll dice for 2 infantry in Novgorod, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Novgorod Russians roll dice for 1 artillery, 1 bomber and 2 infantry in Novgorod, round 3 : 0/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery, 1 bomber and 2 infantry in Novgorod, round 4 : 2/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Novgorod, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novgorod 1 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 1 infantry Battle in Afghanistan Russians attack with 3 armour, 8 mech_infantrys and 1 tactical_bomber Neutral_True defend with 4 infantry Russians roll dice for 3 armour, 8 mech_infantrys and 1 tactical_bomber in Afghanistan, round 2 : 3/12 hits, 3.50 expected hits Neutral_True roll dice for 4 infantry in Afghanistan, round 2 : 2/4 hits, 1.33 expected hits 2 mech_infantrys owned by the Russians lost in Afghanistan 3 infantry owned by the Neutral_True lost in Afghanistan Russians roll dice for 3 armour, 6 mech_infantrys and 1 tactical_bomber in Afghanistan, round 3 : 4/10 hits, 3.17 expected hits Neutral_True roll dice for 1 infantry in Afghanistan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_True lost in Afghanistan Russians win, taking Afghanistan from Neutral_True with 3 armour, 6 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 2 mech_infantrys Casualties for Neutral_True: 4 infantry Battle in Ukraine Russians attack with 1 artillery and 6 infantry Germans defend with 1 aaGun, 1 factory_minor and 3 infantry Russians roll dice for 1 artillery and 6 infantry in Ukraine, round 2 : 3/7 hits, 1.50 expected hits Germans roll dice for 1 aaGun and 3 infantry in Ukraine, round 2 : 0/3 hits, 1.00 expected hits 1 aaGun owned by the Germans and 2 infantry owned by the Germans lost in Ukraine Russians roll dice for 1 artillery and 6 infantry in Ukraine, round 3 : 0/7 hits, 1.50 expected hits Germans roll dice for 1 infantry in Ukraine, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Russians roll dice for 1 artillery and 5 infantry in Ukraine, round 4 : 1/6 hits, 1.33 expected hits Germans roll dice for 1 infantry in Ukraine, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 artillery and 5 infantry remaining. Battle score for attacker is 11 Casualties for Germans: 1 aaGun and 3 infantry Casualties for Russians: 1 infantry Battle in Western Ukraine Russians attack with 1 artillery, 5 infantry and 1 mech_infantry Germans defend with 1 aaGun and 3 infantry Russians roll dice for 1 artillery, 5 infantry and 1 mech_infantry in Western Ukraine, round 2 : 2/7 hits, 1.50 expected hits Germans roll dice for 1 aaGun and 3 infantry in Western Ukraine, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians lost in Western Ukraine 1 aaGun owned by the Germans and 1 infantry owned by the Germans lost in Western Ukraine Russians roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Western Ukraine, round 3 : 1/5 hits, 1.17 expected hits Germans roll dice for 2 infantry in Western Ukraine, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Western Ukraine Russians roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Western Ukraine, round 4 : 2/5 hits, 1.17 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 8 Casualties for Russians: 2 infantry Casualties for Germans: 1 aaGun and 3 infantry Non Combat Move - Russians 1 bomber moved from Novgorod to Belarus 5 mech_infantrys moved from Russia to Belarus 4 infantry moved from Russia to Bryansk 1 artillery moved from Belarus to Bryansk 3 mech_infantrys moved from Iraq to Persia 1 tactical_bomber moved from Afghanistan to Kazakhstan 1 mech_infantry moved from Novosibirsk to Yenisey 1 mech_infantry moved from Novosibirsk to Timguska 3 armour moved from Rostov to Turkey 10 mech_infantrys moved from Rostov to Turkey 5 armour and 16 mech_infantrys moved from Rostov to Belarus 1 fighter moved from Turkey to Egypt 3 mech_infantrys moved from Shensi to Anhwe Place Units - Russians 3 infantry placed in Iraq 3 infantry placed in Volgograd 2 armour and 8 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs Russians collect 1 PU from War Bonds; end with 38 PUs Trigger Russians BM Archangel Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 45 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 60 PUs Turning on Edit Mode EDIT: Changing PUs for Russians from 60 to 59 EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans regular : -1.00 Russians regular : -0.33 Neutral_True regular : 0.33 -
use second post, forgot to edit PU
Japan: watch out for the chinese, british, rusian tripple punch!
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looks like the map is drawn incorrectly in Soviet east. It looks like japan can blitz through Dzavhan and enter Timguska. This is not possible in the original map
hence, can you edit my Timguska mech to Yenisey before you start Japan? Both mechs came from Novosibirsk
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Whoa, I forgot a sub 🌊🥽🫧🐋 is needed in 125, huge oversight
Looking 👀
When I should have been looking 🚀 -
Guys, Oysteilo astutely pointed out Timguska is not supposed to border Dzavhan…
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@gamerman01 said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:
Whoa, I forgot a sub 🌊🥽🫧🐋 is needed in 125, huge oversight
Looking 👀
When I should have been looking 🚀Good to see you make smal mistakes too…🥶
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ok good lookout. Yenisey should hit Olgiy too. I’ll hit Elk up for a fix :)
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Oh damn good lookin’ out
OK here are the drive links with all the corrections made to the tile folders and the polys. I think Bill knows the drill, but should just be able to slide in the base and relief tile folders.
What I did was just to stretch Yenisey then hit the surrounding area with a bit of blur so it wouldn’t look to jank. Sorta best I could swing on short notice so I wouldn’t have to rework to much. Hopefully does the trick. I was a space cadet that first time, I mean I remember trying to fix the Novos-Kansu border so maybe that’s where I goofed zoning out. Who knows but good catch all the same! :)
Give the gang my best too! I’ve been out of town for ages. Took me a while to dig up my login here heheh
UHD map fix
https://drive.google.com/file/d/17NrUP1SFxKZsnQaNDnvhQk_qxtwomYEh/view?usp=sharing
Then I did the same for that other map UHD Boxes Expansion fix so they’d match up. Same deal there, it has the tiles already run through the breaker, but I threw the single images in too, like same thing you’d get from running the tile-reconstructor just in case. Called the zip Boxes for short.
UHD Exp Boxes
https://drive.google.com/file/d/1_e54Q9_CnCBC9dl2LEfXuTWGHvHGk-5p/view?usp=sharing
Let me know if it does the trick for ya
Best Elk

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@oysteilo @gamerman01 ok got it dialed thanks to Elkstar :) I have to redo place and update to git. Another hour or two. It should work on your current game.
Hopefully that’s the last one :)
P
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@gamerman01 @oysteilo OK all dialed in now. You can DL latest and it’ll work with your current game.
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@barnee said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:
@gamerman01 @oysteilo OK all dialed in now. You can DL latest and it’ll work with your current game.
Thanks guys, For some reason i am not able to enter the map section from the “download maps” button. I have tried to reinstal the software but still same error message:
Failed to download the list of available maps from TripleA servers. You can download the needed maps manually into your TripleA maps subfolder from https://github.com/triplea-maps/. FeignException$Unauthorized: [401 Unauthorized] during [GET] to [https://prod.triplea-game.org/maps/listing] [MapsClient#fetchMapListing()]: [Invalid request] If this problem happens frequently and is something you cannot fix, please report it to TripleA
Any suggestions on what i can do?
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I’m not sure if I’m seeing the same thing as you, but I got it working, but it was quirky
Removed the UHD map and also the “boxes” map
Redownloaded them, but I must have done them out of order.I downloaded the 2 maps (one under “Global”), and opened the game file until it worked. Once I think it might have said 100% on the boxes map, then it downloaded the main? file again, and the boxes again. Basically I got lucky after just kind of sitting there a bit after I got 100%.
So I don’t know if you could get that to work, I couldn’t describe it well because I basically just tinkered, or if the mapmakers’ download instructions will be easier.
I think I’m moving soon, Japan’s moves are kind of headspinning with everything from Africa to partway into Siberia, with the triple allies pushing in East China, and down to the strait of Magellan, but I think I’ve got most of it in my head.
At least I’m finally making a little bit of headway, cutting off the Chinese Burma road for like the first time the whole game. Doesn’t feel like much. Somehow Russia has the highest TUV in the world now
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And about your Dzavhan catch… now that my tank can’t attack your mech, I remembered
A guy years ago (pretty good player) was complaining that tank purchases were always sub-optimal since mech cost 4 and tanks cost 6 and (he thought) mechs were always superior IPC for IPC. He was mainly doing calcs with big stacks, and depending on the makeup of the stacks, indeed mech are usually better.
But he didn’t take into account production limits (I’d rather have 8 mech and 2 tanks built on Germany than 10 mechs, or 3 tanks on a minor rather than 3 mechs) and also transport capacity (tank is the more powerful than mech or artillery on transport).
But now I realize another superiority of the tank even though it costs 50% more… On the open field in Siberia, a tank is 3/3 while a mech is but a 1/2 (not to mention the blitzing).
But your tac our there is messing it up. Will I actually attack the forward mech with a bare tank and follow behind it with mech/tank? LOL we shall see, probably not.
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Indeed a tank at 6 is a bit expensive and you don’t see enough of the exciting unit. But a 5 is too cheap, unless you go back to the classic 3/2 ???
It’ll never happen, but I like my idea of doubling all IPCs for everything so that some things can be finetuned. Then you’d have infantry costing 6, mech 8, and you could have tanks at 11 instead of 12. (sigh) no one cares
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Glad you got it working. I’ve noticed that downloading in the prerelease it takes 3 times before the map is installed. Idky that is. I think it has something to do with unzipping the maps after dl.
Anyway, just let it continue to dl itself until done.
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remember to move my mech before japan
I will look into the map, but if I cant get it to work I have a pretty good idea of how the map really is so it should be fine either way





