Game History
Round: 1 Purchase Units - Japanese Japanese buy 3 transports; Remaining resources: 5 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 artillery and 3 infantry moved from Kwangsi to Yunnan 2 fighters and 2 tactical_bombers moved from Manchuria to Hunan 1 fighter moved from Kiangsu to Yunnan 1 cruiser moved from 20 Sea Zone to 37 Sea Zone 2 bombers moved from Japan to 37 Sea Zone 2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from Okinawa to 19 Sea Zone 1 artillery moved from Manchuria to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 armour and 1 infantry moved from Japan to 6 Sea Zone 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 armour and 1 infantry moved from 35 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Philippines 1 fighter moved from Formosa to Philippines 1 transport moved from 20 Sea Zone to 19 Sea Zone 2 infantry moved from Manchuria to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Kwangtung 1 tactical_bomber moved from 6 Sea Zone to Kwangtung 2 fighters moved from Japan to Kwangtung 1 fighter moved from Okinawa to Kwangtung 1 tactical_bomber moved from Japan to Kwangtung 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from Japan to Kwangtung 1 carrier and 1 destroyer moved from 33 Sea Zone to 35 Sea Zone 1 artillery moved from Kiangsi to Kwangtung 3 infantry moved from Kiangsi to Hunan 1 tactical_bomber moved from Kiangsu to Yunnan 2 infantry moved from Korea to Amur 1 fighter moved from Korea to Amur Combat - Japanese Americans scrambles 1 units out of Philippines to defend against the attack in 35 Sea Zone Battle in 35 Sea Zone Japanese attack with 1 battleship, 1 carrier, 3 destroyers, 2 fighters, 1 submarine, 1 tactical_bomber and 2 transports Americans defend with 1 destroyer, 1 fighter and 1 submarine Units damaged: 1 battleship owned by the Japanese Japanese win with 1 battleship, 1 carrier, 3 destroyers, 2 fighters, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 24 Casualties for Americans: 1 destroyer, 1 fighter and 1 submarine Battle in Philippines Japanese attack with 1 armour, 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese win, taking Philippines from Americans with 1 armour, 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Americans: 2 infantry Battle in Hunan Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers Chinese defend with 3 infantry Japanese win, taking Hunan from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for Chinese: 3 infantry Battle in Yunnan Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber Chinese defend with 5 infantry Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 3 infantry Casualties for Chinese: 5 infantry Battle in Kwangtung Japanese attack with 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in 37 Sea Zone Japanese attack with 2 bombers and 1 cruiser British defend with 1 battleship Japanese win, taking 37 Sea Zone from Neutral with 2 bombers and 1 cruiser remaining. Battle score for attacker is 20 Casualties for British: 1 battleship Battle in Amur Japanese attack with 1 fighter and 2 infantry Russians defend with 1 infantry Japanese win, taking Amur from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese Turning on Edit Mode EDIT: Adding units owned by Japanese to French Indo China: 1 infantry EDIT: Adding units owned by Japanese to Shan State: 1 infantry EDIT: Removing units owned by Japanese from Siam: 2 infantry EDIT: Changing ownership of French Indo China from French to Japanese EDIT: Changing ownership of Shan State from UK_Pacific to Japanese EDIT: Turning off Edit Mode 1 fighter moved from Amur to Japan 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 2 fighters and 2 tactical_bombers moved from Hunan to Kwangsi 3 fighters and 3 tactical_bombers moved from Kwangtung to Kwangsi 2 bombers moved from 37 Sea Zone to Kwangsi 1 mech_infantry moved from Manchuria to Anhwe 2 fighters and 1 tactical_bomber moved from Philippines to 35 Sea Zone 2 carriers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 artillery moved from Kiangsu to Kiangsi 1 artillery moved from Jehol to Chahar 1 artillery moved from Shantung to Jehol 2 infantry moved from Shantung to Anhwe 3 infantry moved from Kiangsu to Anhwe 1 infantry moved from Manchuria to Jehol 2 infantry moved from Korea to Manchuria Place Units - Japanese 3 transports placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 39 PUs; end with 44 PUsOOB Oysteilo +40 v Gamerman01 with tech - UHD map
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Britishamericanamerican
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Hmmm british american american
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I like how you allow for the possibility of a perfect Italian roll -Now there is no way my turn can be delayed!
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 10 Purchase Units - Italians Italians buy 2 fighters and 1 infantry; Remaining resources: 0 PUs; Politics - Italians Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Italians 1 fighter moved from Southern France to Gibraltar 1 bomber moved from United Kingdom to Gibraltar 1 bomber moved from Southern Italy to Gibraltar Combat - Italians Air Battle in Gibraltar Italians attacks with 3 units heading to Gibraltar British launches 4 interceptors out of Gibraltar Attackers Fire, : 1/3 hits, 0.50 expected hits Defenders Fire, : 0/4 hits, 0.67 expected hits 1 fighter owned by the British lost in Gibraltar Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Gibraltar British roll AA dice in Gibraltar : 0/2 hits, 0.33 expected hits Bombing raid in Gibraltar rolls: 3,3 and causes: 6 damage to unit: airfield Bombing raid in Gibraltar causes 6 damage total. Cleaning up after air battles Non Combat Move - Italians 1 armour and 1 mech_infantry moved from Bulgaria to Yugoslavia 2 bombers moved from Gibraltar to France 1 fighter moved from Southern France to Southern Italy 1 artillery and 2 infantry moved from Eastern Poland to Western Ukraine 1 carrier moved from 97 Sea Zone to 92 Sea Zone 1 fighter moved from Gibraltar to 92 Sea Zone 3 aaGuns moved from Southern Italy to Northern Italy 1 infantry moved from Southern Italy to Northern Italy 1 mech_infantry moved from Southern France to Yugoslavia 1 aaGun moved from Southern France to France 2 infantry moved from Southern France to Northern Italy 1 artillery and 3 infantry moved from Greece to 97 Sea Zone 1 artillery and 3 infantry moved from 97 Sea Zone to Northern Italy Place Units - Italians 2 fighters placed in Southern Italy 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
British AA : -0.33 Defenders Fire, : -0.67 Attackers Fire, : 0.50
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - ANZAC Non Combat Move - ANZAC 1 fighter moved from Queensland to Hawaiian Islands 2 aaGuns, 1 artillery, 1 fighter and 2 infantry moved from Queensland to Northern Territory 1 fighter moved from New South Wales to Northern Territory Place Units - ANZAC 1 fighter and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 91 Sea Zone to 104 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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I ROYALLY screwed up thinking the Italians could sink the French destroyer in 104!! Recalibrating!!
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Americans swarming
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Well that is the last tricky block the French destroyer will accomplish…
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@gamerman01 said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:
Well that is the last tricky block the French destroyer will accomplish…
yes, I would think so to… But its not enough for the allies I am afraid
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@gamerman01 said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:
I ROYALLY screwed up thinking the Italians could sink the French destroyer in 104!! Recalibrating!!
The destroyer saved the day for now, but next round :(
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Did you notice I rolled 2 aces on the bombing damage? I’m glad that wasn’t the AA
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LOL that’s about the 6th time you’ve encouraged me to win, with your words
Thanks!! You are so good at this game, but some big mistakes and some big luck for me
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And yes this is the last UHD game for me, it’s too much different.
I am actually playing an AA50 game against the AI in Triple A. I’ve never played AA50 in Triple A.
And the AI is a lot better than AI I’ve played in the past. Scary.Anyway, I like the ABattlemap for AA50 WAY better, and it’s another example of what a big difference badly drawn sea zones makes (and this UHD map has some pretty weird shapes for territories, am I right?)
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Yeah, I noticed the snake eyes om bombing mission. Most likely it is my last game on this map too. The map and the calculator is not fully deceloped. There are similar errors in irag as in Korea when it comes to the battle calc.
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I’m going to finish G11 without your interceptor decision,
I will give you the possible advantage.
I’ll assume no intercepting and fly over the AA.
You can decide whether to intercept after seeing the whole turn and the AA results.The possible problem is if you intercept and hit twice, then I lose a bomber. If I take 1 AA shot, then which bomber is shot down? The one you hit with your interceptors, or the last remaining one?
To solve this potential problem, we may count the 2nd AA roll as shown in Triple A to be against the bomber that survives your possible 2 interceptor hits.
So if the 2nd AA hits, then you may decide to intercept and if you get 2 hits, then all of my planes are lost and you take no damage to the harbor.
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Your AA smoked a bomber, but it was the first one.
Therefore if you intercept and get 2 hits, you would have hit the fighter and the first bomber.
The first bomber was downed by AA and the 2nd bomber did the damage, so you would have to hit all 3 1’s to prevent the disabling of the naval base. -
I rarely play with the neutrals activated, you executed it nicely. I kind of hope I get to play a few rounds with them to get a little practice. Interesting how Spain also benefits the Axis for flyovers…
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans repair damage of 4x factory_minor; Remaining resources: 64 PUs; Germans buy 1 artillery, 1 bomber, 1 carrier, 2 infantry, 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; Politics - Germans Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Germans 1 armour and 2 infantry moved from Karelia to Novgorod 1 armour and 1 infantry moved from Vyborg to Novgorod 1 transport moved from 115 Sea Zone to 114 Sea Zone 1 armour moved from Germany to 114 Sea Zone 1 armour and 1 transport moved from 114 Sea Zone to 115 Sea Zone 1 armour moved from 115 Sea Zone to Novgorod 1 infantry moved from Eastern Poland to Baltic States 1 fighter moved from Western Germany to Gibraltar 2 bombers moved from Southern Italy to Gibraltar 2 artilleries and 2 infantry moved from Rostov to Volgograd 1 carrier moved from 110 Sea Zone to 104 Sea Zone 3 fighters moved from United Kingdom to 104 Sea Zone 1 artillery moved from Rostov to Volgograd 1 armour moved from Eastern Poland to Baltic States 1 armour moved from Eastern Poland to Baltic States 1 fighter moved from Western Germany to 104 Sea Zone Combat - Germans Air Battle in Gibraltar Germans attacks with 3 units heading to Gibraltar Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Gibraltar British roll AA dice in Gibraltar : 1/2 hits, 0.33 expected hits 1 bomber owned by the Germans killed by AA in Gibraltar Bombing raid in Gibraltar rolls: 7 and causes: 6 damage to unit: harbour Bombing raid in Gibraltar causes 6 damage total. Battle in Novgorod Germans attack with 3 armour and 3 infantry Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry Germans roll dice for 3 armour and 3 infantry in Novgorod, round 2 : 3/6 hits, 2.00 expected hits Russians roll dice for 1 artillery and 2 infantry in Novgorod, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 1 artillery owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 3 armour and 3 infantry remaining. Battle score for attacker is 10 Casualties for Russians: 1 artillery and 2 infantry Battle in 104 Sea Zone Germans attack with 1 carrier and 4 fighters French defend with 1 destroyer Germans roll dice for 1 carrier and 4 fighters in 104 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits French roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the French lost in 104 Sea Zone Germans win with 1 carrier and 4 fighters remaining. Battle score for attacker is 8 Casualties for French: 1 destroyer Battle in Volgograd Germans attack with 3 artilleries and 2 infantry Russians defend with 1 factory_minor and 3 infantry Germans roll dice for 3 artilleries and 2 infantry in Volgograd, round 2 : 2/5 hits, 1.67 expected hits Russians roll dice for 3 infantry in Volgograd, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Germans lost in Volgograd 2 infantry owned by the Russians lost in Volgograd Germans roll dice for 3 artilleries and 1 infantry in Volgograd, round 3 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 3 artilleries and 1 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for Russians: 3 infantry Battle in Baltic States Germans attack with 2 armour and 1 infantry Russians defend with 1 infantry Germans roll dice for 2 armour and 1 infantry in Baltic States, round 2 : 2/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 2 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Cleaning up after air battles Non Combat Move - Germans 1 aaGun moved from Finland to Vyborg 1 infantry moved from Germany to 113 Sea Zone 1 infantry moved from 113 Sea Zone to Sweden Germans take Sweden from Neutral_True 1 mech_infantry moved from Western Germany to Switzerland Germans take Switzerland from Neutral_True 1 fighter moved from 104 Sea Zone to United Kingdom 1 fighter moved from 104 Sea Zone to United Kingdom 2 fighters moved from 104 Sea Zone to France 1 tactical_bomber moved from Eastern Poland to France 1 fighter moved from Gibraltar to 92 Sea Zone 1 bomber moved from Gibraltar to France 1 submarine moved from 112 Sea Zone to 103 Sea Zone 1 submarine moved from 110 Sea Zone to 90 Sea Zone 1 submarine moved from 125 Sea Zone to 110 Sea Zone 1 destroyer moved from 115 Sea Zone to 113 Sea Zone 1 submarine moved from 115 Sea Zone to 113 Sea Zone 2 aaGuns moved from Rostov to Volgograd 1 armour and 5 mech_infantrys moved from Rostov to Western Ukraine 3 aaGuns, 8 armour, 6 artilleries, 31 infantry and 24 mech_infantrys moved from Eastern Poland to Western Ukraine 2 armour moved from Greater Southern Germany to Northern Italy 1 submarine moved from 109 Sea Zone to 102 Sea Zone 1 submarine moved from 110 Sea Zone to 109 Sea Zone Place Units - Germans 1 artillery and 2 infantry placed in France 1 bomber and 2 mech_infantrys placed in Western Germany 3 submarines placed in 109 Sea Zone 1 carrier placed in 112 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from United Kingdom: 1 fighter EDIT: Adding units owned by Germans to Western Germany: 1 fighter EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 62 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
Combat Hit Differential Summary :
French regular : -0.33 British AA : 0.67 Russians regular : -1.67 Germans regular : 2.83
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You made me dig deep, but that made for a very satisfying move.
See the notes I made before (before rolling and dice),
As it happened, your first AA roll hit, so like I said/called before the roll, that is the bomber that you would hit if you intercept and hit twice.
If you intercept, you can roll the dice, and if you hit once, I lose my fighter and it is then not on 92 carrier. If you hit twice, the second hit is considered to hit the bomber that went down by AA, so would have no effect. You would have to hit all 3 ones to prevent the damage to the naval base.
If you don’t understand or you disagree with my methods, I’m open to that since I used an unorthodox method to expedite the game.
If you choose to resign because you’re sick of the map and your Russians could hardly hit anything, that’s fine too
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I just noticed ANZAC transport off the strait of Magellan - fine with me if you move it 2 zones