TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 1 Bid Purchase - GermansCombat Hit Differential Summary :
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 22
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese rolls : 0/1 hits, 0.00 expected hits
Japanese removing all Technology Tokens after unsuccessful research.
Purchase Units - Japanese
Japanese buy 1 aaGun, 8 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens;
Combat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
2 infantry moved from 2 Sea Zone to Alaska
1 infantry moved from Chile to Argentina
Japanese take Argentina from Americans
1 infantry moved from Uruguay to Brazil
1 infantry moved from French Indo China to Shan State
1 infantry moved from Kiangsu to Shantung
Japanese take Shantung from Chinese
2 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Central Mongolia to Suiyuyan
1 bomber moved from Japan to Suiyuyan
1 infantry moved from Central Mongolia to Chahar
1 fighter moved from Manchuria to Chahar
1 infantry moved from Manchuria to Jehol
1 fighter moved from Kiangsu to Jehol
2 fighters and 1 tactical_bomber moved from French Indo China to Shan State
1 fighter moved from Manchuria to Yakut S.S.R.
1 fighter moved from Manchuria to Chahar
1 fighter moved from 6 Sea Zone to Jehol
1 infantry moved from Manchuria to Jehol
1 fighter moved from French Indo China to Shan State
Combat - Japanese
Battle in Alaska
Battle in Shan State
Japanese attack with 3 fighters, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 4/5 hits, 2.33 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Alaska from Americans, taking Shan State from UK_Pacific with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Brazil
Japanese attack with 1 infantry
Americans defend with 1 mech_infantry
Japanese roll dice for 1 infantry in Brazil, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 mech_infantry in Brazil, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Brazil, round 3 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 mech_infantry in Brazil, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Brazil, round 4 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 mech_infantry in Brazil, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Brazil, round 5 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 mech_infantry in Brazil, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Brazil
Americans win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in Jehol
Japanese attack with 2 fighters and 2 infantry
Chinese defend with 1 artillery
Japanese roll dice for 2 fighters and 2 infantry in Jehol, round 2 : 4/4 hits, 1.33 expected hits
Chinese roll dice for 1 artillery in Jehol, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artillery
Battle in Yakut S.S.R.
Japanese attack with 1 fighter and 2 infantry
Russians defend with 1 mech_infantry
Japanese roll dice for 1 fighter and 2 infantry in Yakut S.S.R., round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 mech_infantry in Yakut S.S.R., round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yakut S.S.R.
Japanese roll dice for 1 fighter and 1 infantry in Yakut S.S.R., round 3 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 mech_infantry in Yakut S.S.R., round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 infantry in Yakut S.S.R., round 4 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 mech_infantry in Yakut S.S.R., round 4 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Yakut S.S.R.
Japanese win, taking Yakut S.S.R. from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Chahar
Japanese attack with 2 fighters and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters and 1 infantry in Chahar, round 2 : 1/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 bomber and 1 infantry
Russians defend with 1 mech_infantry
Japanese roll dice for 1 bomber and 1 infantry in Suiyuyan, round 2 : 0/2 hits, 0.83 expected hits
Chinese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber and 1 infantry in Suiyuyan, round 3 : 0/2 hits, 0.83 expected hits
Chinese roll dice for 1 mech_infantry in Suiyuyan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
1 bomber owned by the Japanese retreated
Chinese win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 infantry moved from Ulaanbaatar to Central Mongolia
1 infantry moved from Manchuria to Buyant-Uhaa
1 armour and 1 mech_infantry moved from Buryatia to Ulaanbaatar
1 mech_infantry moved from Manchuria to Ulaanbaatar
1 bomber moved from Suiyuyan to Ulaanbaatar
1 fighter moved from Yakut S.S.R. to Ulaanbaatar
3 infantry moved from Korea to Manchuria
1 mech_infantry moved from Korea to Ulaanbaatar
1 infantry moved from Kwangsi to French Indo China
1 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Kiangsi to Kiangsu
1 infantry moved from Kwangtung to Kiangsi
1 aaGun moved from Manchuria to Jehol
1 fighter moved from Chahar to Ulaanbaatar
1 fighter moved from Chahar to Manchuria
2 fighters moved from Jehol to Kiangsu
3 fighters and 1 tactical_bomber moved from Shan State to French Indo China
1 infantry moved from Chile to Peru
Japanese take Peru from Neutral_True
1 artillery moved from Chile to Peru
2 artilleries and 4 infantry moved from Japan to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 5 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
2 artilleries and 4 infantry moved from 36 Sea Zone to French Indo China
1 submarine moved from 6 Sea Zone to 33 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
5 submarines moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
3 carriers moved from 6 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
2 battleships and 5 destroyers moved from 6 Sea Zone to 35 Sea Zone
2 fighters moved from 6 Sea Zone to French Indo China
1 fighter moved from 6 Sea Zone to 36 Sea Zone
1 fighter moved from Caroline Islands to Philippines
Place Units - Japanese
1 aaGun and 2 infantry placed in Manchuria
3 infantry placed in Kiangsu
1 infantry placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Caroline Islands: 1 fighter
EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to Japan: 1 fighter
EDIT: Turning off Edit Mode
2 infantry placed in French Indo China
1 transport placed in 36 Sea Zone
1 submarine placed in 6 Sea Zone
3 submarines placed in 20 Sea Zone
Turn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : -0.33
Japanese regular : 0.67
Japanese rolls : 0.00
UK_Pacific regular : -0.33
Russians regular : 0.00
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 22
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 4 destroyers, 1 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Americans
1 bomber moved from Eastern United States to 2 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
2 infantry moved from 1 Sea Zone to Alaska
1 bomber and 3 fighters moved from Eastern United States to Alaska
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
1 artillery moved from West Indies to 89 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 65 Sea Zone
1 artillery and 1 infantry moved from 65 Sea Zone to Peru
1 artillery moved from Bolivia to Chile
1 infantry moved from Bolivia to Chile
1 mech_infantry moved from Brazil to Argentina
1 armour moved from Bolivia to Paraguay
Americans take Paraguay from Japanese
1 armour moved from Paraguay to Argentina
1 mech_infantry moved from Bolivia to Argentina
1 mech_infantry moved from Bolivia to Chile
1 mech_infantry moved from Bolivia to Argentina
1 mech_infantry moved from Bolivia to Peru
1 bomber moved from Queensland to Peru
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 63 Sea Zone
1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand
1 destroyer moved from 101 Sea Zone to 89 Sea Zone
2 fighters moved from 101 Sea Zone to 89 Sea Zone
Combat - Americans
Battle in 2 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 2 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in New Zealand
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
Americans roll dice for 1 artillery and 1 infantry in New Zealand, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in New Zealand, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in New Zealand
Americans win, taking New Zealand from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Alaska
Americans attack with 1 bomber, 3 fighters and 2 infantry
Japanese defend with 2 infantry
Americans roll dice for 1 bomber, 3 fighters and 2 infantry in Alaska, round 2 : 2/7 hits, 2.67 expected hits
Japanese roll dice for 2 infantry in Alaska, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Alaska
2 infantry owned by the Japanese lost in Alaska
Americans win, taking Alaska from Japanese with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Peru
Americans attack with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Peru, round 2 : 2/5 hits, 1.67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Peru, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Peru
Americans win, taking Peru from Japanese with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Argentina
Americans attack with 1 armour and 3 mech_infantrys
Japanese defend with 1 infantry
Americans roll dice for 1 armour and 3 mech_infantrys in Argentina, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Argentina, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans lost in Argentina
1 infantry owned by the Japanese lost in Argentina
Americans win, taking Argentina from Japanese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Americans: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Chile
Americans attack with 1 artillery, 1 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Chile, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Chile, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chile
Americans win, taking Chile from Japanese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 89 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 89 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
Germans roll dice for 1 submarine in 89 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 89 Sea Zone
Americans win, taking 89 Sea Zone from Germans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 1 Sea Zone
2 fighters moved from Alaska to 1 Sea Zone
1 bomber moved from 2 Sea Zone to British Columbia
1 fighter moved from Alaska to British Columbia
1 bomber moved from Alaska to Western United States
2 fighters moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 101 Sea Zone to 123 Sea Zone
1 bomber moved from Peru to Colombia
1 submarine moved from 98 Sea Zone to 81 Sea Zone
1 fighter moved from 89 Sea Zone to Colombia
1 fighter moved from 89 Sea Zone to 101 Sea Zone
1 carrier moved from 26 Sea Zone to 1 Sea Zone
4 carriers, 4 destroyers, 6 fighters, 8 submarines and 2 tactical_bombers moved from 26 Sea Zone to 63 Sea Zone
Place Units - Americans
1 artillery and 1 infantry placed in Western United States
1 destroyer and 1 transport placed in 10 Sea Zone
3 destroyers, 1 submarine and 1 transport placed in 101 Sea Zone
1 bomber placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 5,6
Americans collect 58 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Turning on Edit Mode
EDIT: Adding units owned by Americans to 101 Sea Zone: 1 fighter
EDIT: Removing units owned by Americans from Colombia: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 0.83
Japanese regular : -0.33
Germans regular : -0.17
fighter came from 101 and attacked sub, decided to land it on carrier after all. I hope to do china and british tomorrow, china is really complicated but cant drag this out any more and remember, colombia does not border 89
Who’s going to get tired of the complicated and long turns first, I wonder.
@gamerman01 said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:
Who’s going to get tired of the complicated and long turns first, I wonder.
I agree, I have it more or less sorted out, but would like to post tomorrow. Just want to think about a couple of things, to be sure
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 22
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 4 destroyers, 1 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Americans
1 bomber moved from Eastern United States to 2 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
2 infantry moved from 1 Sea Zone to Alaska
1 bomber and 3 fighters moved from Eastern United States to Alaska
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
1 artillery moved from West Indies to 89 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 65 Sea Zone
1 artillery and 1 infantry moved from 65 Sea Zone to Peru
1 artillery moved from Bolivia to Chile
1 infantry moved from Bolivia to Chile
1 mech_infantry moved from Brazil to Argentina
1 armour moved from Bolivia to Paraguay
Americans take Paraguay from Japanese
1 armour moved from Paraguay to Argentina
1 mech_infantry moved from Bolivia to Argentina
1 mech_infantry moved from Bolivia to Chile
1 mech_infantry moved from Bolivia to Argentina
1 mech_infantry moved from Bolivia to Peru
1 bomber moved from Queensland to Peru
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 63 Sea Zone
1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand
1 destroyer moved from 101 Sea Zone to 89 Sea Zone
2 fighters moved from 101 Sea Zone to 89 Sea Zone
Combat - Americans
Battle in 2 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 2 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in New Zealand
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
Americans roll dice for 1 artillery and 1 infantry in New Zealand, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in New Zealand, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in New Zealand
Americans win, taking New Zealand from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Alaska
Americans attack with 1 bomber, 3 fighters and 2 infantry
Japanese defend with 2 infantry
Americans roll dice for 1 bomber, 3 fighters and 2 infantry in Alaska, round 2 : 2/7 hits, 2.67 expected hits
Japanese roll dice for 2 infantry in Alaska, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Alaska
2 infantry owned by the Japanese lost in Alaska
Americans win, taking Alaska from Japanese with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Peru
Americans attack with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Peru, round 2 : 2/5 hits, 1.67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Peru, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Peru
Americans win, taking Peru from Japanese with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Argentina
Americans attack with 1 armour and 3 mech_infantrys
Japanese defend with 1 infantry
Americans roll dice for 1 armour and 3 mech_infantrys in Argentina, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Argentina, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans lost in Argentina
1 infantry owned by the Japanese lost in Argentina
Americans win, taking Argentina from Japanese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Americans: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Chile
Americans attack with 1 artillery, 1 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Chile, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Chile, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chile
Americans win, taking Chile from Japanese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 89 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 89 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
Germans roll dice for 1 submarine in 89 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 89 Sea Zone
Americans win, taking 89 Sea Zone from Germans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 1 Sea Zone
2 fighters moved from Alaska to 1 Sea Zone
1 bomber moved from 2 Sea Zone to British Columbia
1 fighter moved from Alaska to British Columbia
1 bomber moved from Alaska to Western United States
2 fighters moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 101 Sea Zone to 123 Sea Zone
1 bomber moved from Peru to Colombia
1 submarine moved from 98 Sea Zone to 81 Sea Zone
1 fighter moved from 89 Sea Zone to Colombia
1 fighter moved from 89 Sea Zone to 101 Sea Zone
1 carrier moved from 26 Sea Zone to 1 Sea Zone
4 carriers, 4 destroyers, 6 fighters, 8 submarines and 2 tactical_bombers moved from 26 Sea Zone to 63 Sea Zone
Place Units - Americans
1 artillery and 1 infantry placed in Western United States
1 destroyer and 1 transport placed in 10 Sea Zone
3 destroyers, 1 submarine and 1 transport placed in 101 Sea Zone
1 bomber placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 5,6
Americans collect 58 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Turning on Edit Mode
EDIT: Adding units owned by Americans to 101 Sea Zone: 1 fighter
EDIT: Removing units owned by Americans from Colombia: 1 fighter
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Anhwe to Kiangsi
1 fighter moved from Anhwe to Kiangsi
Combat - Chinese
Battle in Kiangsi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kiangsi, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kiangsi to Yunnan
3 artilleries and 24 infantry moved from Anhwe to Kweichow
Place Units - Chinese
4 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
Purchase Units - British
British buy 2 destroyers, 2 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; 0 techTokens;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 109 Sea Zone to 125 Sea Zone
4 fighters moved from Scotland to 125 Sea Zone
2 infantry moved from Yunnan to Kwangsi
1 bomber moved from India to Kwangsi
2 infantry moved from Burma to Shan State
1 bomber moved from India to Shan State
Combat - British
British creates battle in territory 39 Sea Zone
Battle in 125 Sea Zone
British attack with 1 destroyer and 4 fighters
Germans defend with 1 submarine
British roll dice for 1 destroyer and 4 fighters in 125 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 125 Sea Zone
British win, taking 125 Sea Zone from Germans with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Shan State
British attack with 1 bomber and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 bomber and 2 infantry in Shan State, round 2 : 1/3 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kwangsi
British attack with 1 bomber and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 bomber and 2 infantry in Kwangsi, round 2 : 1/3 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 bomber moved from Kwangsi to India
1 bomber moved from Shan State to India
1 fighter moved from Iraq to India
1 aaGun, 1 artillery and 4 infantry moved from Burma to India
4 fighters moved from 125 Sea Zone to Scotland
1 armour, 1 artillery and 2 infantry moved from Tobruk to Libya
2 armour, 1 infantry and 2 mech_infantrys moved from Alexandria to Tobruk
4 infantry moved from Egypt to Alexandria
1 aaGun moved from Egypt to Alexandria
1 submarine moved from 98 Sea Zone to 76 Sea Zone
1 submarine moved from 76 Sea Zone to 77 Sea Zone
1 transport moved from 81 Sea Zone to 72 Sea Zone
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 infantry moved from Libya to Tobruk
Place Units - British
2 mech_infantrys placed in Union of South Africa
2 infantry placed in Egypt
1 destroyer placed in 81 Sea Zone
1 destroyer placed in 109 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 6,2
British collect 30 PUs (1 lost to blockades); end with 31 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,4
UK_Pacific collect 9 PUs (1 lost to blockades); end with 9 PUs
Some Units in India change ownership: 3 infantry
Turning on Edit Mode
EDIT: Adding units owned by Chinese to Hunan: 2 artilleries and 18 infantry
EDIT: Removing units owned by Chinese from Kweichow: 2 artilleries and 18 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 1.17
Americans regular : 0.83
Japanese regular : -1.33
Germans regular : -0.33
British regular : -0.33
I did a chinese nc after british dice, move it back if you dont like it. Somehow I dont think you are moving today so I might do other nc edits to with british, If you know you will move today let me know and I will give a clear okay
Yeah I’m doing something tonight,
Go ahead and make it perfect and demoralize me!
@gamerman01 said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:
Yeah I’m doing something tonight,
Go ahead and make it perfect and demoralize me!
Thats the problem, its not perfect and it wont be either, not possible, but maybe better!
Almost perfect dice!! 😉
@gamerman01 said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:
Almost perfect dice!! 😉
for sure, cant complain