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OOB Oysteilo +40 v Gamerman01 with tech - UHD map

  • 2026 25 24 23 22 21 20 19 18 17 16 15

    How is this coming along?

  • 2026 25 24 23 22 15 11 10 Official Q&A Mod

    I haven’t had a good slot of time where I have energy for this :(

    I’ve had big life stresses come up in the past couple months and busier time of the year at work

    I’m supposed to be playing a 2024 OOB playoff, and in a hot Classic tournament game, which could have me in 2 Classic tournaments at the same time soon, so I arguably should quit, but looking at it, it’s a fascinating game we have here. Both sides pretty well dug in and the Axis obviously need to make some gains and are losing South America, so I’m conflicted right now.

    I haven’t taken on any new games for months, except I couldn’t turn down the 2026 Classic games where probably I’ll be mopping people in the first couple rounds and I did get a bye.

    If you ask for a resignation, I’d give it. If you say “play when you can” that’s what I’d do.

    I won’t play UHD again unless maybe they redraw it to be easier to see. I’ve never played against the Yunnan bid, and that was very rough. I could have resigned at G1 after that bottom 4% Paris result that set me way back, caused the evacuation of Italians from Africa, and Russia scooped up 5 NOs, so with strong Russia and strong China, well, I learned years ago the Axis hardly every win in that case.

    Thank you for kindly asking for progress, let me know what you think.

  • 2026 25 24 23 22 21 20 19 18 17 16 15

    The intentions were just a freindly reminder on the status and your thoughts. I got that so its all fine. Just play when you can, but always nice with a comment every now and then if it drags out

  • 25 24 23 22 21 20 19 18

    @gamerman01

    Hi Guys

    Just in case I didn’t mention this, you can lighten the map so it’s easier to see dudes. Mostly Italy proper, parts of SSR and ANZC Islands.

    Swap out “map.properties” and turn on Map Blends.
    Hmm … can’t upload them here. Putting in a zip doesn’t work either. Well You can DL latest and swap it from there or tweak existing.
    https://forums.triplea-game.org/topic/3458/uhd-world-war-ii-global/19?page=1

    Blends off

    Screenshot from 2026-03-02 11-16-43.png

    Blends on

    Screenshot from 2026-03-02 11-11-14.png


  • Thanks Barnee! I’ve been able to see good, thank you


  • @oysteilo said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:

    The intentions were just a freindly reminder on the status and your thoughts. I got that so its all fine. Just play when you can, but always nice with a comment every now and then if it drags out

    Well that’s the answer I was hoping for, I think!

    I understand, I’m sorry, I just try really hard not to keep posting “I think I can do it this weekend!” or “Tomorrow!” because I don’t like giving predictions/promises and breaking them, I know you understand.

    I’ll remember to just post that I know it’s my turn, sorry, or something in the future

    I do want to continue, there are a lot of cool things going on


  • @oysteilo said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:

    The intentions were just a freindly reminder on the status and your thoughts. I got that so its all fine. Just play when you can, but always nice with a comment every now and then if it drags out

    I should be moving tomorrow.


  • TripleA Turn Summary: Japanese round 22

    TripleA Turn Summary for game: UHD World War II Global

    Game History

    Round: 22
    
        Research Technology - Japanese
            Japanese spend 5 on tech rolls
                Japanese rolls : 0/1 hits, 0.00 expected hits
            Japanese removing all Technology Tokens after unsuccessful research.
    
        Purchase Units - Japanese
            Japanese buy 1 aaGun, 8 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens; 
    
        Combat Move - Japanese
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
            2 infantry moved from 2 Sea Zone to Alaska
            1 infantry moved from Chile to Argentina
                  Japanese take Argentina from Americans
            1 infantry moved from Uruguay to Brazil
            1 infantry moved from French Indo China to Shan State
            1 infantry moved from Kiangsu to Shantung
                  Japanese take Shantung from Chinese
            2 infantry moved from Buryatia to Yakut S.S.R.
            1 infantry moved from Central Mongolia to Suiyuyan
            1 bomber moved from Japan to Suiyuyan
            1 infantry moved from Central Mongolia to Chahar
            1 fighter moved from Manchuria to Chahar
            1 infantry moved from Manchuria to Jehol
            1 fighter moved from Kiangsu to Jehol
            2 fighters and 1 tactical_bomber moved from French Indo China to Shan State
            1 fighter moved from Manchuria to Yakut S.S.R.
            1 fighter moved from Manchuria to Chahar
            1 fighter moved from 6 Sea Zone to Jehol
            1 infantry moved from Manchuria to Jehol
            1 fighter moved from French Indo China to Shan State
    
        Combat - Japanese
            Battle in Alaska
            Battle in Shan State
                Japanese attack with 3 fighters, 1 infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 4/5 hits, 2.33 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Shan State
                Japanese win, taking Alaska from Americans, taking Shan State from UK_Pacific with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Brazil
                Japanese attack with 1 infantry
                Americans defend with 1 mech_infantry
                    Japanese roll dice for 1 infantry in Brazil, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 mech_infantry in Brazil, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Brazil, round 3 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 mech_infantry in Brazil, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Brazil, round 4 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 mech_infantry in Brazil, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Brazil, round 5 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 mech_infantry in Brazil, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Brazil
                Americans win with 1 mech_infantry remaining. Battle score for attacker is -3
                Casualties for Japanese: 1 infantry
            Battle in Jehol
                Japanese attack with 2 fighters and 2 infantry
                Chinese defend with 1 artillery
                    Japanese roll dice for 2 fighters and 2 infantry in Jehol, round 2 : 4/4 hits, 1.33 expected hits
                    Chinese roll dice for 1 artillery in Jehol, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Chinese lost in Jehol
                Japanese win, taking Jehol from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 artillery
            Battle in Yakut S.S.R.
                Japanese attack with 1 fighter and 2 infantry
                Russians defend with 1 mech_infantry
                    Japanese roll dice for 1 fighter and 2 infantry in Yakut S.S.R., round 2 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 mech_infantry in Yakut S.S.R., round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Yakut S.S.R.
                    Japanese roll dice for 1 fighter and 1 infantry in Yakut S.S.R., round 3 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 mech_infantry in Yakut S.S.R., round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 1 infantry in Yakut S.S.R., round 4 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 mech_infantry in Yakut S.S.R., round 4 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Yakut S.S.R.
                Japanese win, taking Yakut S.S.R. from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 mech_infantry
            Battle in Chahar
                Japanese attack with 2 fighters and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 fighters and 1 infantry in Chahar, round 2 : 1/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Chahar
                Japanese win, taking Chahar from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Suiyuyan
                Japanese attack with 1 bomber and 1 infantry
                Russians defend with 1 mech_infantry
                    Japanese roll dice for 1 bomber and 1 infantry in Suiyuyan, round 2 : 0/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 bomber and 1 infantry in Suiyuyan, round 3 : 0/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 mech_infantry in Suiyuyan, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                1 bomber owned by the Japanese retreated
                Chinese win with 1 mech_infantry remaining. Battle score for attacker is -3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Japanese
            1 infantry moved from Ulaanbaatar to Central Mongolia
            1 infantry moved from Manchuria to Buyant-Uhaa
            1 armour and 1 mech_infantry moved from Buryatia to Ulaanbaatar
            1 mech_infantry moved from Manchuria to Ulaanbaatar
            1 bomber moved from Suiyuyan to Ulaanbaatar
            1 fighter moved from Yakut S.S.R. to Ulaanbaatar
            3 infantry moved from Korea to Manchuria
            1 mech_infantry moved from Korea to Ulaanbaatar
            1 infantry moved from Kwangsi to French Indo China
            1 infantry moved from Kwangtung to Kwangsi
            1 infantry moved from Kiangsi to Kiangsu
            1 infantry moved from Kwangtung to Kiangsi
            1 aaGun moved from Manchuria to Jehol
            1 fighter moved from Chahar to Ulaanbaatar
            1 fighter moved from Chahar to Manchuria
            2 fighters moved from Jehol to Kiangsu
            3 fighters and 1 tactical_bomber moved from Shan State to French Indo China
            1 infantry moved from Chile to Peru
                  Japanese take Peru from Neutral_True
            1 artillery moved from Chile to Peru
            2 artilleries and 4 infantry moved from Japan to 6 Sea Zone
            1 destroyer moved from 6 Sea Zone to 5 Sea Zone
            2 artilleries, 4 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
            2 artilleries and 4 infantry moved from 36 Sea Zone to French Indo China
            1 submarine moved from 6 Sea Zone to 33 Sea Zone
            1 submarine moved from 6 Sea Zone to 36 Sea Zone
            5 submarines moved from 6 Sea Zone to 35 Sea Zone
            1 submarine moved from 37 Sea Zone to 39 Sea Zone
            3 carriers moved from 6 Sea Zone to 36 Sea Zone
            1 destroyer moved from 6 Sea Zone to 36 Sea Zone
            2 battleships and 5 destroyers moved from 6 Sea Zone to 35 Sea Zone
            2 fighters moved from 6 Sea Zone to French Indo China
            1 fighter moved from 6 Sea Zone to 36 Sea Zone
            1 fighter moved from Caroline Islands to Philippines
    
        Place Units - Japanese
            1 aaGun and 2 infantry placed in Manchuria
            3 infantry placed in Kiangsu
            1 infantry placed in Japan
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Caroline Islands: 1 fighter
            EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 submarine
            EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 submarine
            EDIT: Adding units owned by Japanese to Japan: 1 fighter
            EDIT: Turning off Edit Mode
            2 infantry placed in French Indo China
            1 transport placed in 36 Sea Zone
            1 submarine placed in 6 Sea Zone
            3 submarines placed in 20 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 64 PUs; end with 64 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Americans regular : -0.33
    Japanese regular : 0.67
    Japanese rolls : 0.00
    UK_Pacific regular : -0.33
    Russians regular : 0.00
    

    Savegame

  • 2026 25 24 23 22 21 20 19 18 17 16 15

    TripleA Turn Summary: Americans round 22

    TripleA Turn Summary for game: UHD World War II Global

    Game History

    Round: 22
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 bomber, 4 destroyers, 1 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs; 0 techTokens; 
    
        Combat Move - Americans
            1 bomber moved from Eastern United States to 2 Sea Zone
            2 infantry moved from Western United States to 10 Sea Zone
            2 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
            2 infantry moved from 1 Sea Zone to Alaska
            1 bomber and 3 fighters moved from Eastern United States to Alaska
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
            1 artillery moved from West Indies to 89 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 65 Sea Zone
            1 artillery and 1 infantry moved from 65 Sea Zone to Peru
            1 artillery moved from Bolivia to Chile
            1 infantry moved from Bolivia to Chile
            1 mech_infantry moved from Brazil to Argentina
            1 armour moved from Bolivia to Paraguay
                  Americans take Paraguay from Japanese
            1 armour moved from Paraguay to Argentina
            1 mech_infantry moved from Bolivia to Argentina
            1 mech_infantry moved from Bolivia to Chile
            1 mech_infantry moved from Bolivia to Argentina
            1 mech_infantry moved from Bolivia to Peru
            1 bomber moved from Queensland to Peru
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 63 Sea Zone
            1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand
            1 destroyer moved from 101 Sea Zone to 89 Sea Zone
            2 fighters moved from 101 Sea Zone to 89 Sea Zone
    
        Combat - Americans
            Battle in 2 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 2 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in New Zealand
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 airfield, 1 harbour and 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in New Zealand, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in New Zealand, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in New Zealand
                Americans win, taking New Zealand from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Alaska
                Americans attack with 1 bomber, 3 fighters and 2 infantry
                Japanese defend with 2 infantry
                    Americans roll dice for 1 bomber, 3 fighters and 2 infantry in Alaska, round 2 : 2/7 hits, 2.67 expected hits
                    Japanese roll dice for 2 infantry in Alaska, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans lost in Alaska
                    2 infantry owned by the Japanese lost in Alaska
                Americans win, taking Alaska from Japanese with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 2 infantry
            Battle in Peru
                Americans attack with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
                Japanese defend with 1 artillery and 1 infantry
                    Americans roll dice for 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Peru, round 2 : 2/5 hits, 1.67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Peru, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Peru
                Americans win, taking Peru from Japanese with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in Argentina
                Americans attack with 1 armour and 3 mech_infantrys
                Japanese defend with 1 infantry
                    Americans roll dice for 1 armour and 3 mech_infantrys in Argentina, round 2 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Argentina, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Americans lost in Argentina
                    1 infantry owned by the Japanese lost in Argentina
                Americans win, taking Argentina from Japanese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is -1
                Casualties for Americans: 1 mech_infantry
                Casualties for Japanese: 1 infantry
            Battle in Chile
                Americans attack with 1 artillery, 1 infantry and 1 mech_infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Chile, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Chile, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Chile
                Americans win, taking Chile from Japanese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in 89 Sea Zone
                Americans attack with 1 destroyer and 2 fighters
                Germans defend with 1 submarine
                    Americans roll dice for 1 destroyer and 2 fighters in 89 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                    Germans roll dice for 1 submarine in 89 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 89 Sea Zone
                Americans win, taking 89 Sea Zone from Germans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
    
        Non Combat Move - Americans
            1 destroyer moved from 10 Sea Zone to 1 Sea Zone
            2 fighters moved from Alaska to 1 Sea Zone
            1 bomber moved from 2 Sea Zone to British Columbia
            1 fighter moved from Alaska to British Columbia
            1 bomber moved from Alaska to Western United States
            2 fighters moved from 26 Sea Zone to Hawaiian Islands
            1 submarine moved from 101 Sea Zone to 123 Sea Zone
            1 bomber moved from Peru to Colombia
            1 submarine moved from 98 Sea Zone to 81 Sea Zone
            1 fighter moved from 89 Sea Zone to Colombia
            1 fighter moved from 89 Sea Zone to 101 Sea Zone
            1 carrier moved from 26 Sea Zone to 1 Sea Zone
            4 carriers, 4 destroyers, 6 fighters, 8 submarines and 2 tactical_bombers moved from 26 Sea Zone to 63 Sea Zone
    
        Place Units - Americans
            1 artillery and 1 infantry placed in Western United States
            1 destroyer and 1 transport placed in 10 Sea Zone
            3 destroyers, 1 submarine and 1 transport placed in 101 Sea Zone
            1 bomber placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 5,6
            Americans collect 58 PUs; end with 59 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to 101 Sea Zone: 1 fighter
            EDIT: Removing units owned by Americans from Colombia: 1 fighter
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans regular : 0.83
    Japanese regular : -0.33
    Germans regular : -0.17
    

    Savegame

  • 2026 25 24 23 22 21 20 19 18 17 16 15

    fighter came from 101 and attacked sub, decided to land it on carrier after all. I hope to do china and british tomorrow, china is really complicated but cant drag this out any more and remember, colombia does not border 89


  • Who’s going to get tired of the complicated and long turns first, I wonder.

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