@Trout Hello, this is where we will post our turns! :)
D-Day, SuperbattleshipYamato (Allies) vs The Good Captain (German)
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2d6: 4, 6
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G6 Final.tsvg I found a mistake in the USA reinforcements from last turn and fixed it. One of your infantry should have been an artillery (they’re now on Omaha beach correctly) - and I updated the reinforcements on the water. I also updated the reinforcements remaining for the USA. You can check yourself but the USA reinforcements went 4/4/7/11/4/5 and that brings us to the current turn with 3 pieces left for USA.
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Both Allied bombers attack two separate German tanks in G40: [dice 2d6]
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2d6: 6, 5
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German anti-aircraft guns shoot a total of 2 shots at 2 Allied bombers: [dice 2d6]
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2d6: 4, 4
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G7 Final.tsvg Since there are no more German reinforcements, you can just roll right into Allied 8 after rolling for the Americans.
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US reinforcements: [dice 2d6]
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2d6: 5, 6
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Both Allied bombers attack two separate German tanks in G36: [dice 2d6]
German anti-aircraft units fire 3 shots total at 2 Allied bombers: [dice 3d6]
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2d6: 6, 4
3d6: 4, 6, 5 -
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Both Allied bombers attack two separate German tanks in G35: [dice 2d6]
German anti-aircraft units fire 3 shots total at 2 Allied bombers (zone G35): [dice 3d6]
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2d6: 6, 3
3d6: 6, 3, 5 -
If you don’t mind me asking, what profession do you work in? And do you have a schedule or routine (timewise)? I would like to know exactly what times you will be most available or most likely to be available.
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that’s game over as the Allies need to have all three secured for a full turn. GG my friend.
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Good game. I’m glad I didn’t lose as badly as I worried I would (and could). It was quite close.
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The dynamics here were definitely different compared to most of the solo games I played by myself.