Game History
Round: 1 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 4 infantry moved from Caucasus to Karelia S.S.R. 1 armour moved from Soviet Far East to Novosibirsk 1 infantry moved from Soviet Far East to Yakut S.S.R. 2 infantry moved from Evenki National Okrug to Yakut S.S.R. 1 fighter moved from Russia to Karelia S.S.R. 1 submarine and 1 transport moved from Karelia Sea Zone to North Sea Zone Combat - Russians Trigger Russians Can Move: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians Trigger Russians Can Move: Setting movementRestrictionType to disallowed for rulesAttachment attached to Russians Non Combat Move - Russians 2 armour and 4 infantry moved from Russia to Karelia S.S.R. Place Units - Russians 8 infantry placed in Karelia S.S.R. Turn Complete - Russians Russians collect 24 PUs; end with 24 PUsEqqman Vs Guderian AA 1914
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@Guderian1 Good game, I concede. My plan was to let you move into Paris under the assumption that I would expect a draw and then be able to slowly eliminate that German stack since the French can still collect income and place units with a contested capital. However I was foolish enough not to crunch the numbers on it until it was too late and saw that the odds of outright victory for Germany was 20%, which is much too high. Although the rolls for the French defenders were completely reasonable I don’t think they were high enough that I can get Paris back before you take Moscow. Let me know if you’d care for a rematch.
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@Eqqman I didnt check the numbers myself, but I was very surprised to see that stack disappear in one go. I still dont understand all the rules or feel that I get it. Its not obvious to me that the game is won either.
We can go for another round. shall we switch sides?
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@Guderian1
You may be right, but I don’t think this game was fair as it is if you’re not super familiar with the rules. I’ll start another thread with the sides switched.