No landing on damaged carriers. Planes need viable landing spot or they splash.
Eqqman Vs Guderian AA 1914
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TripleA Turn Summary: AustroHungarians round 4
TripleA Turn Summary for game: World War I 1914
Game History
Round: 4 Puchase Units - AustroHungarians Condition TankProductionAustroHungarians: AustroHungarians has their production frontier changed to: lateWarProduction AustroHungarians buy 1 artillery, 8 infantry and 1 tank; Remaining resources: 0 PUs; Combat Move - AustroHungarians 4 infantry moved from Budapest to Romania 2 artilleries moved from Budapest to Romania 1 fighter moved from Vienna to Romania 4 infantry moved from Trieste to Albania 1 artillery moved from Trieste to Albania 2 infantry moved from Vienna to Budapest 1 artillery and 1 infantry moved from Vienna to Trieste 1 artillery moved from Vienna to Budapest 1 infantry moved from Vienna to Trieste Combat - AustroHungarians AustroHungarians creates battle in territory SZ 18 Battle in SZ 18 AustroHungarians attack with 1 battleship, 1 cruiser, 1 mines and 1 transport Italians defend with 1 battleship and 1 cruiser AustroHungarians roll dice for 1 battleship, 1 cruiser and 1 transport in SZ 18, round 2 : 1/2 hits, 1.17 expected hits Units damaged: 1 battleship owned by the Italians Italians roll dice for 1 battleship and 1 cruiser in SZ 18, round 2 : 1/2 hits, 1.17 expected hits Units damaged: 1 battleship owned by the AustroHungarians AustroHungarians roll dice for 1 battleship, 1 cruiser and 1 transport in SZ 18, round 3 : 1/2 hits, 1.17 expected hits Italians roll dice for 1 battleship and 1 cruiser in SZ 18, round 3 : 1/2 hits, 1.17 expected hits 1 cruiser owned by the AustroHungarians lost in SZ 18 1 cruiser owned by the Italians lost in SZ 18 AustroHungarians roll dice for 1 battleship and 1 transport in SZ 18, round 4 : 1/1 hits, 0.67 expected hits Italians roll dice for 1 battleship in SZ 18, round 4 : 1/1 hits, 0.67 expected hits 1 battleship owned by the AustroHungarians lost in SZ 18 1 battleship owned by the Italians lost in SZ 18 AustroHungarians win with 1 transport remaining. Battle score for attacker is 0 Casualties for AustroHungarians: 1 battleship and 1 cruiser Casualties for Italians: 1 battleship and 1 cruiser Battle in Romania AustroHungarians attack with 2 artilleries, 1 fighter and 4 infantry Russians defend with 1 artillery and 2 infantry AustroHungarians roll dice for 2 artilleries, 1 fighter and 4 infantry in Romania, round 2 : 2/7 hits, 3.33 expected hits Russians roll dice for 1 artillery and 2 infantry in Romania, round 2 : 2/3 hits, 1.50 expected hits 2 infantry owned by the AustroHungarians lost in Romania 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Romania Russians and AustroHungarians reach a stalemate . Battle score for attacker is 1 Casualties for AustroHungarians: 2 infantry Casualties for Russians: 1 artillery and 1 infantry Battle in Albania AustroHungarians attack with 1 artillery and 4 infantry Italians defend with 1 infantry AustroHungarians roll dice for 1 artillery and 4 infantry in Albania, round 2 : 0/5 hits, 2.00 expected hits Italians roll dice for 1 infantry in Albania, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the AustroHungarians lost in Albania Italians and AustroHungarians reach a stalemate . Battle score for attacker is -3 Casualties for AustroHungarians: 1 infantry Combat Move - AustroHungarians 1 infantry moved from Vienna to Budapest 1 artillery moved from Vienna to Budapest Place Units - AustroHungarians 1 artillery, 8 infantry and 1 tank placed in Vienna Turn Complete - AustroHungarians AustroHungarians collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
Italians regular : 0.50 Russians regular : 0.50 AustroHungarians regular : -3.33
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@Guderian1
Game HistoryRound: 4 Puchase Units - Russians Condition TankProductionRussians: Russians has their production frontier changed to: lateWarProduction Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians AustroHungarians roll mine dice in SZ 18 : 0/1 hits, 0.17 expected hits 1 battleship moved from SZ 11 to SZ 12 1 cruiser moved from SZ 17 to SZ 18 1 fighter moved from Sevastopol to Moscow 6 artilleries and 1 infantry moved from Sevastopol to Ukraine 1 infantry moved from Karelia to Moscow 1 infantry moved from Moscow to Ukraine 1 infantry moved from Romania to Sevastopol Combat - Russians Battle in SZ 18 Russians attack with 1 cruiser AustroHungarians defend with 1 mines and 1 transport 1 transport owned by the AustroHungarians lost in SZ 18 Russians win with 1 cruiser remaining. Battle score for attacker is 6 Casualties for AustroHungarians: 1 transport Battle in Ukraine Russians attack with 6 artilleries and 2 infantry Germans defend with 1 artillery and 2 infantry Russians roll dice for 6 artilleries and 2 infantry in Ukraine, round 2 : 5/8 hits, 4.00 expected hits Germans roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 2/3 hits, 1.50 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Ukraine 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 5 artilleries and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 artillery and 1 infantry Casualties for Germans: 1 artillery and 2 infantry Combat Move - Russians Turning on Edit Mode EDIT: Adding units owned by Russians to Romania: 1 infantry EDIT: Removing units owned by Russians from Sevastopol: 1 infantry EDIT: Turning off Edit Mode Place Units - Russians 1 artillery and 7 infantry placed in Moscow Turn Complete - Russians Russians collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
AustroHungarians mine : -0.17 Germans regular : 0.50 Russians regular : 1.00
Per the rules, if units start the turn in a contested territory, they do not have to fight, but the game engine doesn’t allow it, so I had to use edit mode to avoid the battle in Romania
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@Eqqman you gave me the save file after the austro-hungarians turn. You need to take the russian turn
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@Guderian1 or send me the correct save file…
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War I 1914
Game History
Round: 4 Puchase Units - Germans Condition TankProductionGermans: Germans has their production frontier changed to: lateWarProduction Germans buy 5 artilleries and 10 infantry; Remaining resources: 0 PUs; Combat Move - Germans 7 artilleries and 20 infantry moved from Belarus to Ukraine 2 artilleries and 8 infantry moved from Prussia to Poland 2 artilleries, 3 fighters and 10 infantry moved from Berlin to Prussia 3 fighters moved from Prussia to Poland 1 fighter moved from Livonia to Poland 2 infantry moved from Livonia to Poland 1 artillery moved from Livonia to Poland 1 infantry moved from Poland to Belarus 1 infantry moved from Belgium to Lorraine 1 infantry moved from Ruhr to Belgium 2 infantry moved from Ruhr to Belgium 1 artillery moved from Ruhr to Belgium Combat - Germans Germans creates battle in territory Rhodesia Germans creates battle in territory South West Africa Battle in Rhodesia Germans attack with 1 infantry British defend with 1 artillery and 1 infantry Germans roll dice for 1 infantry in Rhodesia, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 artillery and 1 infantry in Rhodesia, round 2 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Germans lost in Rhodesia 1 infantry owned by the British lost in Rhodesia British win with 1 artillery remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Battle in South West Africa Germans attack with 1 infantry French defend with 1 artillery and 3 infantry Germans roll dice for 1 infantry in South West Africa, round 2 : 0/1 hits, 0.33 expected hits French roll dice for 1 artillery and 3 infantry in South West Africa, round 2 : 1/4 hits, 2.00 expected hits 1 infantry owned by the Germans lost in South West Africa French win with 1 artillery and 3 infantry remaining. Battle score for attacker is -3 Casualties for Germans: 1 infantry Battle in Ukraine Germans attack with 7 artilleries and 20 infantry Russians defend with 5 artilleries and 1 infantry Germans roll dice for 7 artilleries and 20 infantry in Ukraine, round 2 : 9/27 hits, 11.33 expected hits Russians roll dice for 5 artilleries and 1 infantry in Ukraine, round 2 : 1/6 hits, 3.00 expected hits 1 infantry owned by the Germans lost in Ukraine 1 infantry owned by the Russians and 5 artilleries owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 7 artilleries and 19 infantry remaining. Battle score for attacker is 20 Casualties for Germans: 1 infantry Casualties for Russians: 5 artilleries and 1 infantry Combat Move - Germans Place Units - Germans 5 artilleries and 10 infantry placed in Berlin Turn Complete - Germans Germans collect 46 PUs; end with 46 PUs
Combat Hit Differential Summary :
French regular : -1.00 Russians regular : -2.00 Germans regular : -2.00 British regular : 0.00
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@Guderian1
Game HistoryRound: 4 Puchase Units - French Condition TankProductionFrench: French has their production frontier changed to: lateWarProduction French buy 8 infantry; Remaining resources: 0 PUs; Combat Move - French 13 artilleries, 3 fighters and 29 infantry moved from Burgundy to Switzerland 1 artillery and 3 infantry moved from South West Africa to SZ 24 1 artillery, 3 infantry and 2 transports moved from SZ 24 to SZ 22 1 transport moved from SZ 22 to SZ 24 2 infantry moved from Nigeria to SZ 24 Combat - French French creates battle in territory SZ 10 Battle in Switzerland French attack with 13 artilleries, 3 fighters and 29 infantry Neutral_True defend with 1 artillery and 1 infantry French roll dice for 13 artilleries, 3 fighters and 29 infantry in Switzerland, round 2 : 20/45 hits, 21.50 expected hits Neutral_True roll dice for 1 artillery and 1 infantry in Switzerland, round 2 : 1/2 hits, 1.00 expected hits 1 infantry owned by the French lost in Switzerland 1 infantry owned by the Neutral_True and 1 artillery owned by the Neutral_True lost in Switzerland French win, taking Switzerland from Neutral_True with 13 artilleries, 3 fighters and 28 infantry remaining. Battle score for attacker is 4 Casualties for French: 1 infantry Casualties for Neutral_True: 1 artillery and 1 infantry Combat Move - French Place Units - French 8 infantry placed in Paris Turn Complete - French French collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
French regular : -1.50 Neutral_True regular : 0.00
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@Guderian1
Game HistoryRound: 4 Puchase Units - British Condition TankProductionBritish: British has their production frontier changed to: lateWarProduction British buy 1 fighter and 10 infantry; Remaining resources: 0 PUs; Combat Move - British Turning on Edit Mode EDIT: Adding units owned by British to Rhodesia: 1 infantry EDIT: Removing units owned by British from Rhodesia: 1 artillery EDIT: Turning off Edit Mode 2 artilleries and 2 infantry moved from Arabia to Syrian Desert British take Syrian Desert from Ottomans 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Rhodesia to German East Africa 2 artilleries and 2 infantry moved from Burgundy to Marseilles 4 infantry moved from London to SZ 9 1 battleship, 3 cruisers and 1 submarine moved from SZ 10 to SZ 9 2 infantry moved from Persia to Sevastopol 1 artillery and 3 infantry moved from Karelia to Livonia Russians take Livonia from Germans 4 infantry and 2 transports moved from SZ 9 to SZ 6 2 transports moved from SZ 6 to SZ 9 4 infantry moved from SZ 6 to Karelia 2 transports moved from SZ 29 to SZ 28 1 artillery and 6 infantry moved from India to Persia 5 artilleries and 4 infantry moved from Mesopotamia to Ankara Combat - British British creates battle in territory Trans-Jordan Battle in Ankara British attack with 5 artilleries and 4 infantry Ottomans defend with 6 infantry British roll dice for 5 artilleries and 4 infantry in Ankara, round 2 : 4/9 hits, 4.50 expected hits Ottomans roll dice for 6 infantry in Ankara, round 2 : 2/6 hits, 3.00 expected hits 2 infantry owned by the British lost in Ankara 4 infantry owned by the Ottomans lost in Ankara Ottomans and British reach a stalemate . Battle score for attacker is 6 Casualties for British: 2 infantry Casualties for Ottomans: 4 infantry Battle in Marseilles British attack with 2 artilleries and 2 infantry AustroHungarians defend with 1 infantry and 1 port British roll dice for 2 artilleries and 2 infantry in Marseilles, round 2 : 2/4 hits, 2.00 expected hits AustroHungarians roll dice for 1 infantry in Marseilles, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the British lost in Marseilles 1 infantry owned by the AustroHungarians lost in Marseilles British win, taking Marseilles from AustroHungarians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for AustroHungarians: 1 infantry Battle in Trans-Jordan British attack with 1 infantry Ottomans defend with 3 artilleries and 5 infantry British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits Ottomans roll dice for 3 artilleries and 5 infantry in Trans-Jordan, round 2 : 5/8 hits, 4.00 expected hits 1 infantry owned by the British lost in Trans-Jordan Ottomans win with 3 artilleries and 5 infantry remaining. Battle score for attacker is -3 Casualties for British: 1 infantry Combat Move - British Turning on Edit Mode EDIT: Adding units owned by British to Trans-Jordan: 1 infantry EDIT: Turning off Edit Mode Place Units - British 1 infantry placed in London 1 fighter and 9 infantry placed in India Turn Complete - British British collect 38 PUs; end with 38 PUs
Combat Hit Differential Summary :
Ottomans regular : 0.00 AustroHungarians regular : 0.50 British regular : -0.83
Units that start a turn in a Contested zone can only be moved to friendly territories or those that also started the turn Contested, so the Ottoman troops in Trans-Jordan are trapped there, which is why I sacrificed the Italian.
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@Guderian1
Units that start a turn in a Contested zone can only be moved to friendly territories or those that also started the turn Contested, so the Ottoman troops in Trans-Jordan are trapped there, which is why I sacrificed the Italian.
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TripleA Turn Summary: Ottomans round 4
TripleA Turn Summary for game: World War I 1914
Game History
Round: 4 Puchase Units - Ottomans Condition TankProductionOttomans: Ottomans has their production frontier changed to: lateWarProduction Ottomans buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Ottomans 2 infantry moved from Ankara to Constantinople Combat - Ottomans Ottomans creates battle in territory Trans-Jordan Battle in Trans-Jordan Ottomans attack with 3 artilleries and 5 infantry British defend with 1 infantry Ottomans roll dice for 3 artilleries and 5 infantry in Trans-Jordan, round 2 : 3/8 hits, 3.67 expected hits British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.50 expected hits 1 infantry owned by the British lost in Trans-Jordan Ottomans win with 3 artilleries and 5 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Combat Move - Ottomans Place Units - Ottomans 4 infantry placed in Constantinople Turn Complete - Ottomans Ottomans collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :
Ottomans regular : -0.67 British regular : -0.50
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@Guderian1
Game HistoryRound: 4 Puchase Units - Italians Condition TankProductionItalians: Italians has their production frontier changed to: lateWarProduction Italians buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Belgian Congo to Rhodesia 1 transport moved from SZ 19 to SZ 27 8 artilleries, 1 fighter and 15 infantry moved from Piedmont to Venice 1 infantry moved from Tuscany to Venice 2 artilleries and 5 infantry moved from Rome to Tuscany 2 artilleries and 2 infantry moved from Serbia to Albania Combat - Italians Battle in Venice Italians attack with 8 artilleries, 1 fighter and 16 infantry AustroHungarians defend with 6 artilleries and 14 infantry Italians roll dice for 8 artilleries, 1 fighter and 16 infantry in Venice, round 2 : 13/25 hits, 12.33 expected hits AustroHungarians roll dice for 6 artilleries and 14 infantry in Venice, round 2 : 7/20 hits, 10.00 expected hits 7 infantry owned by the Italians lost in Venice 13 infantry owned by the AustroHungarians lost in Venice AustroHungarians and Italians reach a stalemate . Battle score for attacker is 18 Casualties for Italians: 7 infantry Casualties for AustroHungarians: 13 infantry Battle in Albania Italians attack with 2 artilleries and 3 infantry AustroHungarians defend with 1 artillery and 3 infantry Italians roll dice for 2 artilleries and 3 infantry in Albania, round 2 : 2/5 hits, 2.33 expected hits AustroHungarians roll dice for 1 artillery and 3 infantry in Albania, round 2 : 3/4 hits, 2.00 expected hits 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Albania 2 infantry owned by the AustroHungarians lost in Albania AustroHungarians and Italians reach a stalemate . Battle score for attacker is -4 Casualties for Italians: 1 artillery and 2 infantry Casualties for AustroHungarians: 2 infantry Combat Move - Italians Place Units - Italians 6 infantry placed in Rome Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
Italians regular : 0.33 AustroHungarians regular : -2.00
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@Guderian1
Game HistoryRound: 4 Puchase Units - Americans Condition TankProductionAmericans: Americans has their production frontier changed to: lateWarProduction Americans buy 2 artilleries and 2 infantry; Remaining resources: 12 PUs; Combat Move - Americans Trigger AmericansRemoveRestrictions: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans Trigger AmericansJoinWar: Changing Relationship for AustroHungarians and Americans from Neutral to War Trigger AmericansJoinWar: Changing Relationship for Russians and Americans from Neutral to Allied Trigger AmericansJoinWar: Changing Relationship for Germans and Americans from Neutral to War Trigger AmericansJoinWar: Changing Relationship for French and Americans from Neutral to Allied Trigger AmericansJoinWar: Changing Relationship for British and Americans from Neutral to Allied Trigger AmericansJoinWar: Changing Relationship for Ottomans and Americans from Neutral to War Trigger AmericansJoinWar: Changing Relationship for Italians and Americans from Neutral to Allied 2 artilleries and 4 infantry moved from United States of America to SZ 1 2 artilleries, 4 infantry and 3 transports moved from SZ 1 to SZ 14 2 artilleries and 4 infantry moved from SZ 14 to Spanish Morocco 3 transports moved from SZ 2 to SZ 1 Combat Move - Americans Place Units - Americans 2 artilleries and 2 infantry placed in United States of America Turn Complete - Americans Americans collect 20 PUs; end with 32 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: AustroHungarians round 5
TripleA Turn Summary for game: World War I 1914
Game History
Round: 5 Puchase Units - AustroHungarians AustroHungarians buy 3 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - AustroHungarians 1 infantry moved from Budapest to Serbia AustroHungarians take Serbia from Russians 2 infantry moved from Trieste to Albania 1 artillery moved from Trieste to Albania 2 artilleries and 2 infantry moved from Budapest to Trieste 1 artillery, 8 infantry and 1 tank moved from Vienna to Trieste Combat - AustroHungarians AustroHungarians creates battle in territory Romania AustroHungarians creates battle in territory Venice Battle in Romania AustroHungarians attack with 2 artilleries, 1 fighter and 2 infantry Russians defend with 1 infantry AustroHungarians roll dice for 2 artilleries, 1 fighter and 2 infantry in Romania, round 2 : 2/5 hits, 2.67 expected hits Russians roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.50 expected hits 1 infantry owned by the Russians lost in Romania AustroHungarians win, taking Romania from Russians with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Albania AustroHungarians attack with 2 artilleries and 3 infantry Italians defend with 1 artillery and 1 infantry AustroHungarians roll dice for 2 artilleries and 3 infantry in Albania, round 2 : 2/5 hits, 2.33 expected hits Italians roll dice for 1 artillery and 1 infantry in Albania, round 2 : 1/2 hits, 1.00 expected hits 1 infantry owned by the AustroHungarians lost in Albania 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Albania AustroHungarians win, taking Albania from Italians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4 Casualties for AustroHungarians: 1 infantry Casualties for Italians: 1 artillery and 1 infantry Battle in Venice AustroHungarians attack with 6 artilleries and 1 infantry Italians defend with 8 artilleries, 1 fighter and 9 infantry AustroHungarians roll dice for 6 artilleries and 1 infantry in Venice, round 2 : 2/7 hits, 3.50 expected hits Italians roll dice for 8 artilleries, 1 fighter and 9 infantry in Venice, round 2 : 8/18 hits, 10.17 expected hits 1 infantry owned by the AustroHungarians and 6 artilleries owned by the AustroHungarians lost in Venice 2 infantry owned by the Italians lost in Venice Italians win with 8 artilleries, 1 fighter and 7 infantry remaining. Battle score for attacker is -21 Casualties for AustroHungarians: 6 artilleries and 1 infantry Casualties for Italians: 2 infantry Combat Move - AustroHungarians Place Units - AustroHungarians 3 artilleries and 6 infantry placed in Vienna Turn Complete - AustroHungarians AustroHungarians collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
Italians regular : -2.17 Russians regular : -0.50 AustroHungarians regular : -2.50
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@Guderian1 sorry for the delay, I I got caught up in the enjoyment of starting a new game of TWW.
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@Guderian1
Game HistoryRound: 5 Puchase Units - Russians Russians buy 1 artillery and 5 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 unit repaired. Turning on Edit Mode EDIT: Changing ownership of Venice from AustroHungarians to Italians EDIT: Turning off Edit Mode 1 infantry moved from Moscow to Belarus 1 artillery moved from Moscow to Belarus 1 infantry moved from Moscow to Belarus Combat - Russians Russians creates battle in territory SZ 18 Battle in Belarus Russians attack with 1 artillery and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 0/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.50 expected hits Germans and Russians reach a stalemate Combat Move - Russians Place Units - Russians 1 artillery and 5 infantry placed in Moscow Turn Complete - Russians Russians collect 17 PUs; end with 18 PUs
Combat Hit Differential Summary :
Germans regular : -0.50 Russians regular : -1.33
No worries. I had a game delayed 3 days because I forgot to hit the ‘submit’ button and the browser window was just sitting open…
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@Guderian1 BTW it seems you are unaware that Bulgaria is CP-aligned. Moving any CP unit there will convert the territory and its units to Ottoman control.
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War I 1914
Game History
Round: 5 Puchase Units - Germans Germans buy 4 artilleries and 10 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Lorraine to Burgundy Germans take Burgundy from French 13 artilleries, 2 fighters and 33 infantry moved from Lorraine to Picardy 1 artillery and 3 infantry moved from Belgium to Picardy 7 artilleries and 19 infantry moved from Ukraine to Belarus 4 artilleries, 4 fighters and 11 infantry moved from Poland to Belarus 2 artilleries and 10 infantry moved from Prussia to Poland 5 artilleries and 10 infantry moved from Berlin to Hanover Combat - Germans Battle in Picardy Germans attack with 14 artilleries, 2 fighters and 36 infantry French defend with 1 infantry Germans roll dice for 14 artilleries, 2 fighters and 36 infantry in Picardy, round 2 : 26/52 hits, 24.33 expected hits French roll dice for 1 infantry in Picardy, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Germans lost in Picardy 1 infantry owned by the French lost in Picardy Germans win, taking Picardy from French with 14 artilleries, 2 fighters and 35 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for French: 1 infantry Battle in Belarus Germans attack with 11 artilleries, 4 fighters and 31 infantry Russians defend with 1 artillery and 2 infantry Germans roll dice for 11 artilleries, 4 fighters and 31 infantry in Belarus, round 2 : 15/46 hits, 20.83 expected hits Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 2/3 hits, 1.50 expected hits 2 infantry owned by the Germans lost in Belarus 2 infantry owned by the Russians and 1 artillery owned by the Russians lost in Belarus Germans win with 11 artilleries, 4 fighters and 29 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 2 infantry Casualties for Russians: 1 artillery and 2 infantry Combat Move - Germans Place Units - Germans 4 artilleries and 10 infantry placed in Berlin Turn Complete - Germans Germans collect 48 PUs; end with 48 PUs
Combat Hit Differential Summary :
French regular : 0.50 Russians regular : 0.50 Germans regular : -4.17
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@Eqqman thanks. thats a good point ;)
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@Guderian1
Game HistoryRound: 5 Puchase Units - French French buy 8 infantry; Remaining resources: 2 PUs; Combat Move - French Turning on Edit Mode EDIT: Adding units owned by French to Picardy: 3 fighters EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by French from Switzerland: 1 fighter EDIT: Removing units owned by French from Switzerland: 1 fighter EDIT: Removing units owned by French from Switzerland: 1 fighter EDIT: Turning off Edit Mode 1 infantry moved from Paris to Picardy 1 infantry moved from Switzerland to Munich French take Munich from Germans 1 infantry moved from Switzerland to Alsace French take Alsace from Germans 1 infantry moved from Switzerland to Lorraine French take Lorraine from Germans 1 infantry moved from Switzerland to Tyrolia French take Tyrolia from AustroHungarians 13 artilleries and 24 infantry moved from Switzerland to Burgundy 1 infantry moved from Bordeaux to Brest 1 battleship moved from SZ 10 to SZ 9 2 infantry and 1 transport moved from SZ 24 to SZ 22 1 artillery, 3 infantry and 2 transports moved from SZ 22 to SZ 16 Combat - French Battle in Picardy French attack with 3 fighters and 1 infantry Germans defend with 14 artilleries, 2 fighters and 35 infantry French roll dice for 3 fighters and 1 infantry in Picardy, round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 14 artilleries, 2 fighters and 35 infantry in Picardy, round 2 : 24/51 hits, 27.50 expected hits 1 infantry owned by the French and 3 fighters owned by the French lost in Picardy 1 fighter owned by the Germans and 1 infantry owned by the Germans lost in Picardy Germans win with 14 artilleries, 1 fighter and 34 infantry remaining. Battle score for attacker is -12 Casualties for French: 3 fighters and 1 infantry Casualties for Germans: 1 fighter and 1 infantry Battle in Burgundy French attack with 13 artilleries and 24 infantry Germans defend with 1 infantry French roll dice for 13 artilleries and 24 infantry in Burgundy, round 2 : 13/37 hits, 16.67 expected hits Germans roll dice for 1 infantry in Burgundy, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the French lost in Burgundy 1 infantry owned by the Germans lost in Burgundy French win, taking Burgundy from Germans with 13 artilleries and 23 infantry remaining. Battle score for attacker is 0 Casualties for French: 1 infantry Casualties for Germans: 1 infantry Combat Move - French Turning on Edit Mode EDIT: Removing units owned by Germans from Picardy: 1 fighter EDIT: Turning off Edit Mode Place Units - French 8 infantry placed in Paris Turn Complete - French French collect 39 PUs; end with 41 PUs
Combat Hit Differential Summary :
French regular : -3.00 Germans regular : -3.00
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@Guderian1
Game HistoryRound: 5 Puchase Units - British British buy 2 artilleries and 10 infantry; Remaining resources: 0 PUs; Combat Move - British 1 unit repaired. 1 infantry moved from German East Africa to British East Africa 2 artilleries and 2 infantry moved from Syrian Desert to Trans-Jordan 1 infantry moved from Egypt to Trans-Jordan 2 transports moved from SZ 28 to SZ 29 5 artilleries and 2 infantry moved from Ankara to Smyrna 1 artillery and 6 infantry moved from Persia to Mesopotamia 1 fighter moved from India to Mesopotamia 4 infantry moved from India to SZ 29 4 infantry moved from SZ 29 to Mesopotamia 5 infantry moved from India to Persia 4 infantry moved from Karelia to Livonia 4 infantry moved from London to SZ 9 4 infantry moved from SZ 9 to Belgium British take Belgium from Germans 2 artilleries and 1 infantry moved from Marseilles to Burgundy 2 transports moved from SZ 6 to SZ 9 Combat - British Battle in Trans-Jordan British attack with 2 artilleries and 3 infantry Ottomans defend with 3 artilleries and 5 infantry British roll dice for 2 artilleries and 3 infantry in Trans-Jordan, round 2 : 1/5 hits, 2.33 expected hits Ottomans roll dice for 3 artilleries and 5 infantry in Trans-Jordan, round 2 : 3/8 hits, 4.00 expected hits 1 artillery owned by the British and 2 infantry owned by the British lost in Trans-Jordan 1 infantry owned by the Ottomans lost in Trans-Jordan Ottomans and British reach a stalemate . Battle score for attacker is -7 Casualties for British: 1 artillery and 2 infantry Casualties for Ottomans: 1 infantry Combat Move - British Place Units - British 2 artilleries and 6 infantry placed in London 4 infantry placed in India Turn Complete - British British collect 43 PUs; end with 43 PUs
Combat Hit Differential Summary :
Ottomans regular : -1.00 British regular : -1.33
Ran into an issue on the French move, this map implementation doesn’t allow Fighters to fly over enemy territory as they should do, so I had to use Edit Mode to get them where I wanted. However this didn’t spawn the air battle, but I got 2 hits from my Fighter rolls so I corrected the battle outcome. In the future you must need to edit the planes into a different adjacent territory so you can then move into the correct spot and trigger the air battle.
triplea_40486_5uk.tsvg