wiz (x) vs Gman (L +16) BM4 P/O R1

  • '20 '19

    TripleA Turn Summary: Japanese round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 1
    
        Purchase Units - Japanese
            Japanese buy 1 factory_minor and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 3 infantry moved from Kwangsi to Yunnan
            1 artillery and 3 infantry moved from Kiangsi to Hunan
            1 infantry moved from Jehol to Chahar
                  Japanese take Chahar from Chinese
            1 infantry moved from Shantung to Anhwe
                  Japanese take Anhwe from Chinese
            1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
            1 fighter moved from Formosa to Hunan
            2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
            2 bombers moved from Japan to Yunnan
    
        Combat - Japanese
            Battle in Hunan
                Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers in Hunan, round 2 : 2/9 hits, 3.83 expected hits
                    Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                    2 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 infantry
            Battle in Yunnan
                Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
                Chinese defend with 4 infantry
                    Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/8 hits, 3.50 expected hits
                    Chinese roll dice for 4 infantry in Yunnan, round 2 : 3/4 hits, 1.33 expected hits
                    3 infantry owned by the Japanese lost in Yunnan
                    2 infantry owned by the Chinese lost in Yunnan
                    Japanese roll dice for 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber in Yunnan, round 3 : 4/5 hits, 2.83 expected hits
                    Chinese roll dice for 2 infantry in Yunnan, round 3 : 1/2 hits, 0.67 expected hits
                    1 fighter owned by the Japanese lost in Yunnan
                    2 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is -7
                Casualties for Japanese: 1 fighter and 3 infantry
                Casualties for Chinese: 4 infantry
    
        Non Combat Move - Japanese
            1 tactical_bomber moved from Yunnan to Kwangsi
            3 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
            1 infantry moved from Jehol to Chahar
            1 artillery moved from Jehol to Anhwe
            1 artillery and 3 infantry moved from Kiangsu to Anhwe
            1 artillery and 2 infantry moved from Shantung to Anhwe
            2 bombers moved from Yunnan to Kwangsi
            1 artillery moved from Manchuria to 19 Sea Zone
            1 infantry moved from Okinawa to 19 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
            1 fighter moved from Okinawa to Kwangsi
            1 fighter moved from Korea to 36 Sea Zone
            1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 36 Sea Zone
            1 cruiser moved from 20 Sea Zone to 36 Sea Zone
            1 transport moved from 6 Sea Zone to 17 Sea Zone
            1 infantry moved from Iwo Jima to 17 Sea Zone
            1 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone
            1 infantry moved from 33 Sea Zone to Caroline Islands
            2 carriers moved from 6 Sea Zone to 36 Sea Zone
            2 fighters and 1 tactical_bomber moved from Japan to 36 Sea Zone
            1 destroyer and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
            1 battleship, 1 cruiser and 1 destroyer moved from 6 Sea Zone to 33 Sea Zone
            2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Kwangsi
            1 mech_infantry moved from Manchuria to Anhwe
            1 aaGun and 6 infantry moved from Manchuria to Jehol
            4 infantry moved from Korea to Manchuria
            1 transport moved from 20 Sea Zone to 6 Sea Zone
            1 armour moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 armour and 1 infantry moved from 6 Sea Zone to Korea
            1 tactical_bomber moved from Japan to Kwangsi
    
        Place Units - Japanese
            1 factory_minor placed in Shantung
            2 transports placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 30 PUs; end with 30 PUs
            Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 2.33
    Japanese regular : -2.17
    

    Savegame

  • '20 '19

    @gamerman01 well i dont think this game could have started much worse, its looking v bad already :(


  • That is super bad. At least you weren’t cheating air away for a J1 DOW

    Farmboy had similar results on J1…
    Yeah those forward J infantry are extremely valuable


  • A lot of calculations, a lot of possibilities…

    Scramble to 97?

    UK1 97 scramble.tsvg

  • '20 '19

    @gamerman01 max scramble, max def, bb last casualty please…lets hope for a turn around in the axis dice!


  • Scramble there can break either side, especially the Allies.


  • A battle that Triple A does wrong…

    I hit 4, took a hit to your battleship, cruiser, 2 fighters. So fighter, damaged battleship left.

    Triple A rolled your 3 fighters and demanded a casualty choice before rolling the 2 ships.

    You scored 2 fighter hits, +1 from your battleship.
    Now I have to think.


  • Will try to keep it clean
    I’ll roll on the forum from here.

    So I hit 4 and from your instructions, I take off cruiser, hit the battleship, and lose 2 fighters

    Your fighters hit 2 and your battleship hit 1

    I lose 2 fighters and damage the carrier
    (I took off the carrier in Triple A so I could see the rest of the roll)

    So we have
    Damaged carrier, Sub, Destroyer, cruiser, 1 tactical, 1 bomber
    versus
    1 fighter, 1 damaged battleship


  • The evil bid sub goes for a surprise strike on the battleship

    [dice 1d6<=2]


  • 1d6<=2: 2; Hits: 1


  • Oh wow, at least you did well in 110.

    Destroyer, cruiser, tactical, strat bomber
    [dice 1d6<=2]
    [dice 2d6<=3]
    [dice 1d6<=4]

    Axis plane
    [dice 1d6<=4]


  • 1d6<=2: 1; Hits: 1
    2d6<=3: 4, 1; Hits: 1
    1d6<=4: 1; Hits: 1
    1d6<=4: 3; Hits: 1


  • I’ll lose the carrier to that Axis plane hit
    Very tough start. But you have an excellent record so I will not back off. It could all turn around


  • If you have any questions about 97, I can explain how I did it

    UK1.tsvg

  • '20 '19

    @gamerman01 hmmm…i think its all over before is begun, lost a heck of a lot of units for nothing special…I hate T1 with the axis because this happens so many times it feels like

  • '20 '19

    @wizmark will do italy tomorrow, bit too late here in the UK (2300)

  • '20 '19

    TripleA Turn Summary: Italians round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 1
    
        Purchase Units - Italians
            Italians buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Italians To War With Chinese
                Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
    
        Combat Move - Italians
            1 artillery and 1 infantry moved from Libya to Tunisia
            1 armour and 1 mech_infantry moved from Tobruk to Tunisia
            2 infantry moved from Southern Italy to 95 Sea Zone
            2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
            2 infantry moved from 92 Sea Zone to Gibraltar
            1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 93 Sea Zone
            1 bomber moved from Northern Italy to 93 Sea Zone
            1 armour, 2 artilleries and 2 infantry moved from Northern Italy to Southern France
    
        Combat - Italians
            Battle in Gibraltar
            Battle in 93 Sea Zone
                Italians attack with 1 bomber, 1 cruiser, 1 destroyer and 1 submarine
                French defend with 1 cruiser and 1 destroyer
                    Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 bomber, 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    1 submarine owned by the Italians lost in 93 Sea Zone
                    1 destroyer owned by the French lost in 93 Sea Zone
                    Italians roll dice for 1 bomber, 1 cruiser and 1 destroyer in 93 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits
                    French roll dice for 1 cruiser in 93 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    1 destroyer owned by the Italians lost in 93 Sea Zone
                    1 cruiser owned by the French lost in 93 Sea Zone
                Italians win, taking Gibraltar from British, taking 93 Sea Zone from Neutral with 1 bomber and 1 cruiser remaining. Battle score for attacker is 6
                Casualties for Italians: 1 destroyer and 1 submarine
                Casualties for French: 1 cruiser and 1 destroyer
            Battle in Tunisia
                Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                French defend with 1 infantry
                    Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 3/4 hits, 1.33 expected hits
                    French roll dice for 1 infantry in Tunisia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Tunisia
                    1 infantry owned by the French lost in Tunisia
                Italians win, taking Tunisia from French with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for French: 1 infantry
            Battle in Southern France
                Italians attack with 1 armour, 2 artilleries and 2 infantry
                French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Italians roll dice for 1 armour, 2 artilleries and 2 infantry in Southern France, round 2 : 1/5 hits, 1.83 expected hits
                    French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Italians lost in Southern France
                    1 infantry owned by the French lost in Southern France
                    Italians roll dice for 1 armour and 2 artilleries in Southern France, round 3 : 1/3 hits, 1.17 expected hits
                    French roll dice for 1 artillery in Southern France, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the French lost in Southern France
                Italians win, taking Southern France from French with 1 armour and 2 artilleries remaining. Battle score for attacker is 1
                Casualties for Italians: 2 infantry
                Casualties for French: 1 artillery and 1 infantry
    
        Non Combat Move - Italians
            Trigger Italy Occupies Southern France: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
            1 aaGun moved from Northern Italy to Southern France
            1 aaGun moved from Northern Italy to Southern France
            1 bomber moved from 93 Sea Zone to Southern Italy
    
        Place Units - Italians
            1 armour and 1 mech_infantry placed in Northern Italy
            Turning on Edit Mode
            EDIT: Adding units owned by Italians to Libya: 1 artillery and 3 infantry
            EDIT: Removing units owned by Italians from Tobruk: 1 artillery and 3 infantry
            EDIT: Changing ownership of Kenya from British to Italians
            EDIT: Removing units owned by Italians from Italian Somaliland: 1 infantry
            EDIT: Adding units owned by Italians to Kenya: 1 infantry
            EDIT: Removing units owned by Italians from Albania: 1 armour
            EDIT: Adding units owned by Italians to Romania: 1 armour
            EDIT: Removing units owned by Italians from Albania: 2 infantry
            EDIT: Adding units owned by Italians to Bulgaria: 2 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,6,1
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3
            Italians collect 6 PUs (8 lost to blockades); end with 6 PUs
    

    Combat Hit Differential Summary :

    French regular : 2.33
    Italians regular : -0.67
    

    Savegame

  • '20 '19

    @wizmark sigh that has been one of the worst axis turns ive ever had. Not finished yet but everything has gone allies way :(


  • That is awful.

    Probably doesn’t help you to know I had a terrible G1 against Oysteilo just now. That one’s probably over G1, I only had 6 tanks left on Paris (worst 2% of results). And that, kids, is why you don’t cheat ground away from Paris.


  • I wondered if you’d go for bombing the London airbase and then decimating the 110 fleet, but of course that was very risky. Of course the bomber would have been shot down, but it did have a 25% chance of squeaking through.

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