Test summary from TripleA, engine version: 2.7.14900, time: 7:25:27 AM
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Eqqman (CP) V SuperbattleshipYamato (Entente)
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US Turn 14 Complete 1914 Game 11.tsvg
Yeah, the Central Powers are hard.
I looked at your game with The Good Captain. I was very shocked that you beat him, let alone in ten turns in your first game with him.
I’ve played against him as the Allies 4 times and I lost each time. Very impressed.
Your strategy was new in my eyes, as I previously only played with The Good Captain, where we both used the strategies in his videos. First time I’ve seen Russia last past turn 11 or 12.
Yes, I was creeping around on your game with him and I saw this:
@Eqqman said in Eqqman (Entente) v TGC (CP), 1914, OOB + RR:
My only nitpick is that it would be appreciated if I get an “ooo” or “darn” from you once in a while. We already sacrifice a lot of the fun of board gaming by not being able to witness your opponents’ reactions in real-time (even if all they do is frown once in a while) so when I get nothing at all I might as well just play an AI. I get that you likely don’t want to give anything anyway but a total poker face (if that phrasing even applies online) doesn’t feel necessary. I thought when I doubled-teamed Albania with the French and UK so I could bag that and Greece in the same round that might have spawned a reaction, or maybe you didn’t plan on me hitting Mesopotamia from both Persia and all the guys in Africa. A player needs a little fix once in a while… plus I think it does our fellow players a disservice if they want to check out the game but have no idea if the players thought anything that happened was especially good or bad.
I feel the same. He very much doesn’t give anything away. Hopefully you found this game a bit more enjoyable (as much as possible when you’re losing anyways).
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@SuperbattleshipYamato
Game HistoryRound: 15 Puchase Units - AustroHungarians AustroHungarians buy 6 infantry; Remaining resources: 0 PUs; Combat Move - AustroHungarians Turning on Edit Mode EDIT: Changing unit hit damage for these British owned units to: tank = 1, tank = 1, tank = 1 EDIT: Turning off Edit Mode 10 artilleries, 2 fighters and 80 infantry moved from Vienna to Galicia Combat - AustroHungarians Battle in Galicia AustroHungarians attack with 10 artilleries, 2 fighters and 80 infantry British defend with 8 artilleries, 30 infantry and 3 tanks AustroHungarians roll dice for 10 artilleries, 2 fighters and 80 infantry in Galicia, round 2 : 38/92 hits, 35.67 expected hits British roll dice for 8 artilleries, 30 infantry and 3 tanks in Galicia, round 2 : 19/41 hits, 19.50 expected hits 19 infantry owned by the AustroHungarians lost in Galicia 3 tanks owned by the British, 6 artilleries owned by the British and 29 infantry owned by the British lost in Galicia British and AustroHungarians reach a stalemate . Battle score for attacker is 72 Casualties for AustroHungarians: 19 infantry Casualties for British: 6 artilleries, 29 infantry and 3 tanks Combat Move - AustroHungarians Place Units - AustroHungarians 6 infantry placed in Vienna Turn Complete - AustroHungarians AustroHungarians collect 9 PUs; end with 9 PUs
Combat Hit Differential Summary :
AustroHungarians regular : 2.33 British regular : -0.50
Don’t find too many take-aways from that game vs. TGC. Except maybe I’m competent enough to take advantage when the dice hand me an exceptional situation.
ah-turn-15-complete-1914-game-11.tsvg -
Game History
Round: 15 Puchase Units - Russians Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; Combat Move - Russians 5 artilleries and 10 infantry moved from Poland to Silesia 1 artillery moved from Poland to Silesia 1 infantry moved from Poland to Prussia Russians take Prussia from Germans 2 artilleries and 8 infantry moved from Ukraine to Poland 1 artillery, 2 fighters and 9 infantry moved from Moscow to Ukraine 1 fighter moved from Ukraine to Poland 1 fighter moved from Ukraine to Poland Combat - Russians Battle in Silesia Russians attack with 9 artilleries and 11 infantry Germans defend with 2 artilleries, 1 fighter and 21 infantry Russians roll dice for 9 artilleries and 11 infantry in Silesia, round 2 : 9/20 hits, 9.67 expected hits Germans roll dice for 2 artilleries, 1 fighter and 21 infantry in Silesia, round 2 : 15/24 hits, 12.17 expected hits 11 infantry owned by the Russians and 4 artilleries owned by the Russians lost in Silesia 9 infantry owned by the Germans lost in Silesia Germans and Russians reach a stalemate . Battle score for attacker is -22 Casualties for Russians: 4 artilleries and 11 infantry Casualties for Germans: 9 infantry Combat Move - Russians Turning on Edit Mode EDIT: Adding units owned by Russians to Silesia: 4 artilleries and 11 infantry EDIT: Adding units owned by Germans to Silesia: 9 infantry EDIT: Turning off Edit Mode Place Units - Russians 1 artillery and 11 infantry placed in Moscow Turn Complete - Russians Russians collect 34 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans regular : 2.83 Russians regular : -0.67
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Hmmmm… One thing I’ve been wondering about is what is our actual skill level compared to each other? How many 1914 games have you played with someone else, face to face or online? Thank you!
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@SuperbattleshipYamato
This is my first game with TripleA vs. a human opponent (TGC was #3). I’m new to the WWI variant but not new to A&A, been playing it since the original Milton Bradley edition.
The game engine wouldn’t let me make the legal move of my Tanks from Hannover to Silesia so I had to edit that in. Combat in Hannover is declined.
germany-turn-15-complete.tsvg -
Game History
Round: 15 Puchase Units - French French buy 2 artilleries and 11 infantry; Remaining resources: 0 PUs; Combat Move - French Turning on Edit Mode EDIT: Removing units owned by AustroHungarians from SZ 18: 1 mines EDIT: Turning off Edit Mode 8 infantry moved from Switzerland to Munich French take Munich from Germans 1 infantry moved from Alsace to Ruhr 1 artillery and 5 infantry moved from Belgium to Ruhr 1 artillery and 3 infantry moved from Lorraine to Alsace 2 artilleries and 8 infantry moved from Picardy to Belgium 1 artillery and 9 infantry moved from Paris to Picardy 6 infantry moved from Piedmont to SZ 17 2 battleships, 6 infantry and 3 transports moved from SZ 17 to SZ 18 6 infantry moved from SZ 18 to Trieste 1 infantry moved from Ruhr to Kiel French take Kiel from Germans Combat - French Combat Move - French Place Units - French 2 artilleries and 11 infantry placed in Paris Turn Complete - French French collect 47 PUs; end with 47 PUs
Combat Hit Differential Summary :
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Game History
Round: 15 Puchase Units - British British buy 5 artilleries, 16 infantry and 1 tank; Remaining resources: 0 PUs; Combat Move - British Turning on Edit Mode EDIT: Removing units owned by British from Galicia: 1 infantry EDIT: Adding units owned by Neutral_Allied to Galicia: 1 infantry EDIT: Turning off Edit Mode 3 artilleries, 7 infantry and 1 tank moved from Budapest to Vienna 1 infantry moved from Trieste to Vienna 19 artilleries, 23 infantry and 1 tank moved from Romania to Budapest 2 artilleries moved from Galicia to Budapest 4 artilleries, 5 infantry and 3 tanks moved from Serbia to Budapest 1 artillery moved from Serbia to Budapest 4 artilleries, 1 fighter, 11 infantry and 1 tank moved from Sevastopol to Romania 1 fighter moved from Romania to Budapest 3 artilleries, 11 infantry and 1 tank moved from Persia to Sevastopol 4 artilleries, 15 infantry and 1 tank moved from India to Persia Combat - British British creates battle in territory Hanover Battle in Hanover British attack with 2 artilleries and 1 infantry British roll dice for 2 artilleries and 1 infantry in Hanover, round 2 : 1/3 hits, 1.50 expected hits Germans roll dice for 1 infantry in Hanover, round 2 : 1/1 hits, 0.50 expected hits 1 artillery owned by the British lost in Hanover 1 infantry owned by the Neutral_True lost in Hanover British win, taking Hanover from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is -4 Casualties for British: 1 artillery Casualties for Neutral_True: 1 infantry Battle in Vienna British attack with 3 artilleries, 8 infantry and 1 tank AustroHungarians defend with 1 factory and 6 infantry British roll dice for 3 artilleries, 8 infantry and 1 tank in Vienna, round 2 : 3/12 hits, 5.00 expected hits AustroHungarians roll dice for 6 infantry in Vienna, round 2 : 0/6 hits, 3.00 expected hits 3 infantry owned by the AustroHungarians lost in Vienna AustroHungarians and British reach a stalemate . Battle score for attacker is 9 Casualties for AustroHungarians: 3 infantry Combat Move - British Place Units - British 5 artilleries, 16 infantry and 1 tank placed in India Turn Complete - British British collect 73 PUs; end with 73 PUs
Combat Hit Differential Summary :
Germans regular : 0.50 AustroHungarians regular : -3.00 British regular : -2.50
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Game History
Round: 15 Puchase Units - Italians Italians buy 1 artillery and 5 infantry; Remaining resources: 1 PUs; Combat Move - Italians 4 infantry moved from Venice to Tyrolia 1 infantry moved from Tyrolia to Bohemia Italians take Bohemia from AustroHungarians 4 artilleries and 60 infantry moved from Tyrolia to Vienna 1 artillery and 4 infantry moved from Tuscany to Venice 1 infantry moved from Bulgaria to Romania 2 infantry moved from Rome to SZ 17 2 infantry and 1 transport moved from SZ 17 to SZ 18 2 infantry moved from SZ 18 to Trieste 2 infantry moved from Rome to Tuscany Combat - Italians Battle in Vienna British loiter and taunt; Italians attack with 4 artilleries and 60 infantry AustroHungarians defend with 1 factory and 3 infantry Italians roll dice for 4 artilleries and 60 infantry in Vienna, round 2 : 21/64 hits, 22.67 expected hits AustroHungarians roll dice for 3 infantry in Vienna, round 2 : 2/3 hits, 1.50 expected hits 2 infantry owned by the Italians lost in Vienna 3 infantry owned by the AustroHungarians lost in Vienna Italians captures 9PUs while taking AustroHungarians capital Italians win, taking Vienna from AustroHungarians with 4 artilleries and 58 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 2 infantry Casualties for AustroHungarians: 3 infantry Combat Move - Italians Place Units - Italians 1 artillery and 5 infantry placed in Rome Turn Complete - Italians Italians collect 27 PUs; end with 37 PUs
Combat Hit Differential Summary :
Italians regular : -1.67 AustroHungarians regular : 0.50
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Game History
Round: 15 Puchase Units - Americans Americans buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Americans 3 artilleries, 1 fighter and 45 infantry moved from Tyrolia to Vienna 8 infantry moved from Piedmont to Switzerland 8 infantry moved from Switzerland to Tyrolia 8 infantry moved from Marseilles to Piedmont 8 infantry moved from Spain to Marseilles 4 transports moved from SZ 14 to SZ 2 8 infantry moved from United States of America to SZ 1 8 infantry and 4 transports moved from SZ 1 to SZ 14 4 transports moved from SZ 2 to SZ 1 8 infantry moved from SZ 14 to Spain 1 battleship and 1 cruiser moved from SZ 14 to SZ 7 1 battleship and 1 cruiser moved from SZ 7 to SZ 14 Combat Move - Americans Place Units - Americans 8 infantry placed in United States of America Turn Complete - Americans Americans collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
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US Turn 15 Complete 1914 Game 11.tsvg
Good to know. By virtue of my age I’ve only been playing for a few years but I feel I’ve racked up quite a lot of experience playing the game. I haven’t played 1914 on a board too much, most of my games are online these days (even against myself, just so much more convenient).
As you can tell, this is my 11th game online overall (6th or 7th on TripleA). I think I finished a 12th while playing this one.
Pretty much my only experience playing with other players, all other games are my own.
Still. You beat The Good Captain in 10 turns. I can’t get over it. I’m planning to start my 5th one with him once I’m done with this.
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@SuperbattleshipYamato
Game HistoryRound: 16 Puchase Units - AustroHungarians Combat - AustroHungarians AustroHungarians creates battle in territory Galicia Battle in Galicia AustroHungarians attack with 10 artilleries, 2 fighters and 61 infantry Neutral_Allied defend with 1 infantry AustroHungarians roll dice for 10 artilleries, 2 fighters and 61 infantry in Galicia, round 2 : 31/73 hits, 29.33 expected hits British roll dice for 1 infantry in Galicia, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the AustroHungarians lost in Galicia 1 infantry owned by the Neutral_Allied lost in Galicia AustroHungarians win, taking Galicia from British with 10 artilleries, 2 fighters and 60 infantry remaining. Battle score for attacker is 0 Casualties for AustroHungarians: 1 infantry Casualties for Neutral_Allied: 1 infantry Combat Move - AustroHungarians Turn Complete - AustroHungarians
Combat Hit Differential Summary :
AustroHungarians regular : 1.67 British regular : 0.50
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Oh shoot, that glitch messed up the air battle.
Russia fighters: [dice 2d6]
German fighter: [dice 1d6] -
2d6: 4, 1
1d6: 2 -
Statistically speaking, it was more likely the Russian fighter destroyed in the air battle missed in the initial battle than hit. Therefore, we’ll pretend like the Russians still killed 1 German infantry.
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Game History
Round: 15 Puchase Units - Americans Americans buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Americans 3 artilleries, 1 fighter and 45 infantry moved from Tyrolia to Vienna 8 infantry moved from Piedmont to Switzerland 8 infantry moved from Switzerland to Tyrolia 8 infantry moved from Marseilles to Piedmont 8 infantry moved from Spain to Marseilles 4 transports moved from SZ 14 to SZ 2 8 infantry moved from United States of America to SZ 1 8 infantry and 4 transports moved from SZ 1 to SZ 14 4 transports moved from SZ 2 to SZ 1 8 infantry moved from SZ 14 to Spain 1 battleship and 1 cruiser moved from SZ 14 to SZ 7 1 battleship and 1 cruiser moved from SZ 7 to SZ 14 Combat Move - Americans Place Units - Americans 8 infantry placed in United States of America Turn Complete - Americans Americans collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
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Game History
Round: 16 Puchase Units - Russians Russians buy 1 artillery, 1 fighter and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians Turning on Edit Mode EDIT: Removing units owned by Germans from SZ 10: 1 mines EDIT: Turning off Edit Mode 1 artillery and 9 infantry moved from Ukraine to Poland 1 artillery and 11 infantry moved from Moscow to Ukraine 2 artilleries, 2 fighters and 8 infantry moved from Poland to Prussia 5 artilleries moved from Silesia to Prussia 2 fighters moved from Prussia to Silesia 1 artillery moved from Silesia to Prussia 1 cruiser moved from SZ 17 to SZ 19 1 cruiser moved from SZ 19 to SZ 17 1 battleship moved from SZ 9 to SZ 5 1 battleship moved from SZ 5 to SZ 10 1 cruiser moved from SZ 17 to SZ 18 Combat - Russians Battle in Silesia Russians attack with 2 fighters and 1 infantry Germans defend with 4 artilleries, 1 fighter, 22 infantry and 3 tanks Germans win with 4 artilleries, 1 fighter, 21 infantry and 3 tanks remaining. Battle score for attacker is -12 Casualties for Russians: 2 fighters and 1 infantry Casualties for Germans: 1 infantry Air Battle in Silesia Air Battle is over, the attackers have all died Combat Move - Russians Turning on Edit Mode EDIT: Removing units owned by Germans from Silesia: 1 fighter EDIT: Changing ownership of Silesia from Russians to Germans EDIT: Turning off Edit Mode Place Units - Russians 1 artillery, 1 fighter and 8 infantry placed in Moscow Turn Complete - Russians Russians collect 34 PUs; end with 34 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Moscow: 4 infantry EDIT: Adding units owned by Russians to Moscow: 2 fighters EDIT: Turning off Edit Mode
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Accidentally posted wrong turn summary. Good luck on your next game with The Good Captain! In my previous games he sent me some advice. Let me know if you need it when taking him on as the Allies.
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@SuperbattleshipYamato
Game HistoryRound: 16 Puchase Units - Germans Germans buy 5 infantry; Remaining resources: 1 PUs; Combat Move - Germans 3 units repaired. 4 artilleries, 21 infantry and 3 tanks moved from Silesia to Prussia Combat - Germans Battle in Prussia Germans attack with 4 artilleries, 21 infantry and 3 tanks Russians defend with 8 artilleries and 9 infantry Germans roll dice for 4 artilleries, 21 infantry and 3 tanks in Prussia, round 2 : 15/28 hits, 10.67 expected hits Russians roll dice for 8 artilleries and 9 infantry in Prussia, round 2 : 9/17 hits, 8.50 expected hits Units damaged: 3 tanks owned by the Germans 6 infantry owned by the Germans lost in Prussia 8 infantry owned by the Russians and 7 artilleries owned by the Russians lost in Prussia Russians and Germans reach a stalemate . Battle score for attacker is 34 Casualties for Germans: 6 infantry Casualties for Russians: 7 artilleries and 8 infantry Combat Move - Germans Place Units - Germans 5 infantry placed in Berlin Turn Complete - Germans Germans collect 11 PUs; end with 12 PUs
Combat Hit Differential Summary :
Russians regular : 0.50 Germans regular : 4.33
Thanks. I think in one of those threads he said he would even make a video for you. Color me green…
germany-turn-16-complete.tsvg -
Game History
Round: 16 Puchase Units - French French buy 2 artilleries and 13 infantry; Remaining resources: 0 PUs; Combat Move - French 1 infantry moved from Kiel to Hanover 8 infantry moved from Munich to Hanover 11 artilleries and 12 infantry moved from Ruhr to Hanover 1 artillery and 3 infantry moved from Alsace to Munich 2 artilleries and 8 infantry moved from Belgium to Ruhr 1 artillery and 9 infantry moved from Picardy to Belgium 2 artilleries and 11 infantry moved from Paris to Picardy 3 infantry moved from Romania to Budapest 1 infantry moved from Bulgaria to Romania 5 infantry moved from Trieste to Budapest 1 infantry moved from Trieste to Budapest Combat Move - French Place Units - French 2 artilleries and 13 infantry placed in Paris Turn Complete - French French collect 47 PUs; end with 47 PUs
Combat Hit Differential Summary :