Test summary from TripleA, engine version: 2.7.14900, time: 7:25:27 AM
Savegame
Eqqman (CP) V SuperbattleshipYamato (Entente)
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Game History
Round: 13 Puchase Units - British British buy 3 artilleries, 13 infantry and 1 tank; Remaining resources: 0 PUs; Combat Move - British 1 unit repaired. 3 artilleries and 7 infantry moved from Belgium to Ruhr 4 artilleries, 21 infantry and 2 tanks moved from Romania to Budapest 5 artilleries, 5 infantry and 3 tanks moved from Constantinople to Greece 14 artilleries and 11 infantry moved from Constantinople to Bulgaria 4 artilleries, 9 infantry and 1 tank moved from Sevastopol to Romania 5 artilleries, 12 infantry and 1 tank moved from Persia to Sevastopol 1 infantry moved from Serbia to Albania British take Albania from AustroHungarians 4 artilleries, 11 infantry and 1 tank moved from India to Persia Combat - British Battle in Greece British attack with 5 artilleries, 5 infantry and 3 tanks Neutral_True defend with 1 artillery and 3 infantry British roll dice for 5 artilleries, 5 infantry and 3 tanks in Greece, round 2 : 8/13 hits, 6.00 expected hits Neutral_True roll dice for 1 artillery and 3 infantry in Greece, round 2 : 2/4 hits, 2.00 expected hits Units damaged: 2 tanks owned by the British 3 infantry owned by the Neutral_True and 1 artillery owned by the Neutral_True lost in Greece British win, taking Greece from Neutral_True with 5 artilleries, 5 infantry and 3 tanks remaining. Battle score for attacker is 13 Casualties for Neutral_True: 1 artillery and 3 infantry Battle in Budapest British attack with 4 artilleries, 21 infantry and 2 tanks AustroHungarians defend with 1 infantry British roll dice for 4 artilleries, 21 infantry and 2 tanks in Budapest, round 2 : 16/27 hits, 10.33 expected hits AustroHungarians roll dice for 1 infantry in Budapest, round 2 : 0/1 hits, 0.50 expected hits 1 infantry owned by the AustroHungarians lost in Budapest British win, taking Budapest from AustroHungarians with 4 artilleries, 21 infantry and 2 tanks remaining. Battle score for attacker is 3 Casualties for AustroHungarians: 1 infantry Battle in Ruhr British attack with 3 artilleries and 7 infantry; French loiter and taunt Germans defend with 2 artilleries, 1 fighter, 1 infantry and 7 tanks British roll dice for 3 artilleries and 7 infantry in Ruhr, round 2 : 4/10 hits, 4.33 expected hits Germans roll dice for 2 artilleries, 1 fighter, 1 infantry and 7 tanks in Ruhr, round 2 : 4/11 hits, 3.33 expected hits 4 infantry owned by the British lost in Ruhr 2 artilleries owned by the Germans and 2 tanks owned by the Germans lost in Ruhr Germans and British reach a stalemate . Battle score for attacker is 8 Casualties for British: 4 infantry Casualties for Germans: 2 artilleries and 2 tanks Combat Move - British Place Units - British 3 artilleries, 13 infantry and 1 tank placed in India Turning on Edit Mode EDIT: Removing units owned by British from India: 2 infantry EDIT: Adding units owned by British to India: 1 fighter EDIT: Turning off Edit Mode Turn Complete - British British collect 67 PUs; end with 67 PUs
Combat Hit Differential Summary :
Germans regular : 0.67 AustroHungarians regular : -0.50 Neutral_True regular : 0.00 British regular : 7.33
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Game History
Round: 13 Puchase Units - Italians Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians 6 infantry moved from Tuscany to Venice 4 infantry moved from Rome to Tuscany Combat Move - Italians Place Units - Italians 1 artillery and 4 infantry placed in Rome Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
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Game History
Round: 13 Puchase Units - Americans Americans buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Americans 8 infantry moved from Piedmont to Venice 8 infantry moved from Marseilles to Piedmont 8 infantry moved from Spain to Marseilles 4 transports moved from SZ 14 to SZ 2 8 infantry moved from United States of America to SZ 1 8 infantry and 4 transports moved from SZ 1 to SZ 14 8 infantry moved from SZ 14 to Spain 4 transports moved from SZ 2 to SZ 1 Combat Move - Americans Place Units - Americans 8 infantry placed in United States of America Turn Complete - Americans Americans collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
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@SuperbattleshipYamato
Game HistoryRound: 14 Puchase Units - AustroHungarians AustroHungarians buy 1 fighter and 6 infantry; Remaining resources: 1 PUs; Combat Move - AustroHungarians 10 artilleries, 1 fighter and 54 infantry moved from Tyrolia to Vienna 1 infantry moved from Trieste to Vienna Combat Move - AustroHungarians Place Units - AustroHungarians 1 fighter and 6 infantry placed in Vienna Turn Complete - AustroHungarians AustroHungarians collect 17 PUs; end with 18 PUs
Combat Hit Differential Summary :
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Game History
Round: 14 Puchase Units - Russians Russians buy 1 artillery, 2 fighters and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 6 artilleries, 1 fighter and 6 infantry moved from Galicia to Silesia 1 artillery and 2 infantry moved from Poland to Silesia 1 artillery and 3 infantry moved from Livonia to Poland 5 artilleries and 8 infantry moved from Ukraine to Poland 2 artilleries and 8 infantry moved from Moscow to Ukraine 1 cruiser moved from SZ 17 to SZ 19 1 cruiser moved from SZ 19 to SZ 17 1 battleship moved from SZ 9 to SZ 5 1 battleship moved from SZ 5 to SZ 9 Combat - Russians Battle in Silesia Russians attack with 7 artilleries, 1 fighter and 8 infantry Germans defend with 6 infantry Russians roll dice for 7 artilleries, 1 fighter and 8 infantry in Silesia, round 2 : 11/16 hits, 8.83 expected hits Germans roll dice for 6 infantry in Silesia, round 2 : 6/6 hits, 3.00 expected hits 6 infantry owned by the Russians lost in Silesia 6 infantry owned by the Germans lost in Silesia Russians win, taking Silesia from Germans with 7 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 6 infantry Casualties for Germans: 6 infantry Combat Move - Russians Place Units - Russians 1 artillery, 2 fighters and 9 infantry placed in Moscow Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans regular : 3.00 Russians regular : 2.17
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You’re making fewer mistakes than the first time I played 1914 online.
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@SuperbattleshipYamato
Game HistoryRound: 14 Puchase Units - Germans Germans buy 2 artilleries and 8 infantry; Remaining resources: 1 PUs; Combat Move - Germans 5 units repaired. Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Neutral_True to Ruhr: 1 infantry EDIT: Removing units owned by Germans from Ruhr: 1 infantry EDIT: Turning off Edit Mode 5 infantry moved from Prussia to Silesia 1 infantry moved from Bohemia to Galicia AustroHungarians take Galicia from Russians 2 artilleries and 9 infantry moved from Bohemia to Silesia 1 infantry moved from Berlin to Hanover 1 infantry moved from Alsace to Lorraine Germans take Lorraine from French 1 fighter moved from Ruhr to Silesia 9 infantry moved from Berlin to Silesia Combat - Germans Germans creates battle in territory Ruhr Air Battle in Silesia Germans attacks with 1 units heading to Silesia Russians launches 1 interceptors out of Silesia Attackers Fire, : 0/1 hits, 0.33 expected hits Defenders Fire, : 0/1 hits, 0.33 expected hits Attackers Fire, : 0/1 hits, 0.33 expected hits Defenders Fire, : 0/1 hits, 0.33 expected hits Attackers Fire, : 1/1 hits, 0.33 expected hits Defenders Fire, : 0/1 hits, 0.33 expected hits 1 fighter owned by the Russians lost in Silesia Air Battle is over, the defenders have all died Turning on Edit Mode EDIT: Removing units owned by Germans from Ruhr: 1 tank EDIT: Removing units owned by Germans from Ruhr: 1 tank EDIT: Removing units owned by Germans from Ruhr: 2 tanks EDIT: Removing units owned by Germans from Ruhr: 1 tank EDIT: Adding units owned by Germans to Hanover: 5 tanks EDIT: Turning off Edit Mode Battle in Silesia Germans attack with 2 artilleries, 1 fighter and 23 infantry Russians defend with 7 artilleries and 2 infantry Germans roll dice for 2 artilleries, 1 fighter and 23 infantry in Silesia, round 2 : 5/26 hits, 9.67 expected hits Russians roll dice for 7 artilleries and 2 infantry in Silesia, round 2 : 2/9 hits, 4.50 expected hits 2 infantry owned by the Germans lost in Silesia 1 infantry owned by the Russians and 4 artilleries owned by the Russians lost in Silesia Russians and Germans reach a stalemate . Battle score for attacker is 13 Casualties for Germans: 2 infantry Casualties for Russians: 4 artilleries and 1 infantry Battle in Ruhr British defend with 3 artilleries and 3 infantry; French defend with 10 artilleries and 1 infantry Combat Move - Germans Place Units - Germans 2 artilleries and 8 infantry placed in Berlin Turn Complete - Germans Germans collect 25 PUs; end with 26 PUs
Combat Hit Differential Summary :
Defenders Fire, : -1.00 Attackers Fire, : 0.00 Russians regular : -2.50 Germans regular : -4.67
Thank you. I actually thought my first two rounds made this game unwinnable for the CPs, so this game wasn’t among my top showings.
germany-turn-14-complete.tsvg -
Game History
Round: 14 Puchase Units - French French buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; Combat Move - French 2 transports moved from SZ 16 to SZ 17 3 infantry moved from Bulgaria to Romania 1 infantry moved from Constantinople to Bulgaria 2 infantry moved from Burgundy to Switzerland French take Switzerland from Germans 1 artillery and 3 infantry moved from Picardy to Lorraine 5 infantry moved from Picardy to Belgium 4 infantry moved from Venice to Piedmont 5 infantry moved from Venice to Switzerland 1 infantry moved from Venice to Switzerland 2 artilleries and 8 infantry moved from Paris to Picardy 1 infantry moved from Belgium to Ruhr 3 infantry moved from Belgium to Ruhr 1 infantry moved from Belgium to Alsace French take Alsace from Germans 2 infantry moved from Belgium to Ruhr Combat - French Battle in Ruhr British loiter and taunt; French attack with 10 artilleries and 7 infantry French roll dice for 10 artilleries and 7 infantry in Ruhr, round 2 : 7/17 hits, 8.50 expected hits Germans roll dice for 1 infantry in Ruhr, round 2 : 0/1 hits, 0.50 expected hits 1 infantry owned by the Neutral_True lost in Ruhr French win, taking Ruhr from Germans with 10 artilleries and 7 infantry remaining. Battle score for attacker is 0 Casualties for Neutral_True: 1 infantry Battle in Lorraine French attack with 1 artillery and 3 infantry Germans defend with 1 infantry French roll dice for 1 artillery and 3 infantry in Lorraine, round 2 : 2/4 hits, 1.67 expected hits Germans roll dice for 1 infantry in Lorraine, round 2 : 0/1 hits, 0.50 expected hits 1 infantry owned by the Germans lost in Lorraine French win, taking Lorraine from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Combat Move - French Place Units - French 1 artillery and 9 infantry placed in Paris Turn Complete - French French collect 41 PUs; end with 41 PUs
Combat Hit Differential Summary :
French regular : -1.17 Germans regular : -1.00
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Game History
Round: 14 Puchase Units - British British buy 4 artilleries, 15 infantry and 1 tank; Remaining resources: 0 PUs; Combat Move - British 2 units repaired. Turning on Edit Mode EDIT: Changing unit hit damage for these Germans owned units to: tank = 1, tank = 1, tank = 1, tank = 1, tank = 1 EDIT: Turning off Edit Mode 4 artilleries, 21 infantry and 2 tanks moved from Budapest to Galicia 4 artilleries, 9 infantry and 1 tank moved from Romania to Galicia 3 artilleries, 7 infantry and 1 tank moved from Serbia to Budapest 5 artilleries, 12 infantry and 1 tank moved from Sevastopol to Romania 14 artilleries and 11 infantry moved from Bulgaria to Romania 4 artilleries, 11 infantry and 1 tank moved from Persia to Sevastopol 3 artilleries, 1 fighter, 11 infantry and 1 tank moved from India to Persia 1 fighter moved from Persia to Sevastopol 5 artilleries, 5 infantry and 3 tanks moved from Greece to Serbia 3 artilleries and 3 infantry moved from Ruhr to Hanover 1 infantry moved from Albania to Trieste British take Trieste from AustroHungarians Combat - British Battle in Hanover British attack with 3 artilleries and 3 infantry Germans defend with 1 infantry and 5 tanks British roll dice for 3 artilleries and 3 infantry in Hanover, round 2 : 2/6 hits, 3.00 expected hits Germans roll dice for 1 infantry and 5 tanks in Hanover, round 2 : 3/6 hits, 1.33 expected hits 1 artillery owned by the British and 2 infantry owned by the British lost in Hanover 2 tanks owned by the Germans lost in Hanover Germans and British reach a stalemate . Battle score for attacker is 2 Casualties for British: 1 artillery and 2 infantry Casualties for Germans: 2 tanks Battle in Galicia British attack with 8 artilleries, 30 infantry and 3 tanks Germans defend with 1 infantry British roll dice for 8 artilleries, 30 infantry and 3 tanks in Galicia, round 2 : 17/41 hits, 16.33 expected hits AustroHungarians roll dice for 1 infantry in Galicia, round 2 : 0/1 hits, 0.50 expected hits 1 infantry owned by the Germans lost in Galicia British win, taking Galicia from AustroHungarians with 8 artilleries, 30 infantry and 3 tanks remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Combat Move - British Place Units - British 4 artilleries, 15 infantry and 1 tank placed in India Turn Complete - British British collect 74 PUs; end with 74 PUs
Combat Hit Differential Summary :
Germans regular : 1.67 AustroHungarians regular : -0.50 British regular : -0.33
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Game History
Round: 14 Puchase Units - Italians Italians buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Italians 4 artilleries and 61 infantry moved from Venice to Tyrolia Italians take Tyrolia from AustroHungarians 4 infantry moved from Tuscany to Venice 1 artillery and 4 infantry moved from Rome to Tuscany 1 transport moved from SZ 17 to SZ 19 1 transport moved from SZ 19 to SZ 17 1 infantry moved from Constantinople to Bulgaria Combat - Italians Combat Move - Italians Place Units - Italians 4 infantry placed in Rome Turn Complete - Italians Italians collect 18 PUs; end with 20 PUs
Combat Hit Differential Summary :
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Game History
Round: 14 Puchase Units - Americans Americans buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Americans 3 artilleries, 1 fighter and 45 infantry moved from Venice to Tyrolia 8 infantry moved from Piedmont to Switzerland 8 infantry moved from Marseilles to Piedmont 8 infantry moved from Spain to Marseilles 4 transports moved from SZ 14 to SZ 2 8 infantry moved from United States of America to SZ 1 8 infantry and 4 transports moved from SZ 1 to SZ 14 4 transports moved from SZ 2 to SZ 1 8 infantry moved from SZ 14 to Spain 1 battleship and 1 cruiser moved from SZ 14 to SZ 7 1 battleship and 1 cruiser moved from SZ 7 to SZ 14 Combat Move - Americans Place Units - Americans 8 infantry placed in United States of America Turn Complete - Americans Americans collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
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US Turn 14 Complete 1914 Game 11.tsvg
Yeah, the Central Powers are hard.
I looked at your game with The Good Captain. I was very shocked that you beat him, let alone in ten turns in your first game with him.
I’ve played against him as the Allies 4 times and I lost each time. Very impressed.
Your strategy was new in my eyes, as I previously only played with The Good Captain, where we both used the strategies in his videos. First time I’ve seen Russia last past turn 11 or 12.
Yes, I was creeping around on your game with him and I saw this:
@Eqqman said in Eqqman (Entente) v TGC (CP), 1914, OOB + RR:
My only nitpick is that it would be appreciated if I get an “ooo” or “darn” from you once in a while. We already sacrifice a lot of the fun of board gaming by not being able to witness your opponents’ reactions in real-time (even if all they do is frown once in a while) so when I get nothing at all I might as well just play an AI. I get that you likely don’t want to give anything anyway but a total poker face (if that phrasing even applies online) doesn’t feel necessary. I thought when I doubled-teamed Albania with the French and UK so I could bag that and Greece in the same round that might have spawned a reaction, or maybe you didn’t plan on me hitting Mesopotamia from both Persia and all the guys in Africa. A player needs a little fix once in a while… plus I think it does our fellow players a disservice if they want to check out the game but have no idea if the players thought anything that happened was especially good or bad.
I feel the same. He very much doesn’t give anything away. Hopefully you found this game a bit more enjoyable (as much as possible when you’re losing anyways).
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@SuperbattleshipYamato
Game HistoryRound: 15 Puchase Units - AustroHungarians AustroHungarians buy 6 infantry; Remaining resources: 0 PUs; Combat Move - AustroHungarians Turning on Edit Mode EDIT: Changing unit hit damage for these British owned units to: tank = 1, tank = 1, tank = 1 EDIT: Turning off Edit Mode 10 artilleries, 2 fighters and 80 infantry moved from Vienna to Galicia Combat - AustroHungarians Battle in Galicia AustroHungarians attack with 10 artilleries, 2 fighters and 80 infantry British defend with 8 artilleries, 30 infantry and 3 tanks AustroHungarians roll dice for 10 artilleries, 2 fighters and 80 infantry in Galicia, round 2 : 38/92 hits, 35.67 expected hits British roll dice for 8 artilleries, 30 infantry and 3 tanks in Galicia, round 2 : 19/41 hits, 19.50 expected hits 19 infantry owned by the AustroHungarians lost in Galicia 3 tanks owned by the British, 6 artilleries owned by the British and 29 infantry owned by the British lost in Galicia British and AustroHungarians reach a stalemate . Battle score for attacker is 72 Casualties for AustroHungarians: 19 infantry Casualties for British: 6 artilleries, 29 infantry and 3 tanks Combat Move - AustroHungarians Place Units - AustroHungarians 6 infantry placed in Vienna Turn Complete - AustroHungarians AustroHungarians collect 9 PUs; end with 9 PUs
Combat Hit Differential Summary :
AustroHungarians regular : 2.33 British regular : -0.50
Don’t find too many take-aways from that game vs. TGC. Except maybe I’m competent enough to take advantage when the dice hand me an exceptional situation.
ah-turn-15-complete-1914-game-11.tsvg -
Game History
Round: 15 Puchase Units - Russians Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; Combat Move - Russians 5 artilleries and 10 infantry moved from Poland to Silesia 1 artillery moved from Poland to Silesia 1 infantry moved from Poland to Prussia Russians take Prussia from Germans 2 artilleries and 8 infantry moved from Ukraine to Poland 1 artillery, 2 fighters and 9 infantry moved from Moscow to Ukraine 1 fighter moved from Ukraine to Poland 1 fighter moved from Ukraine to Poland Combat - Russians Battle in Silesia Russians attack with 9 artilleries and 11 infantry Germans defend with 2 artilleries, 1 fighter and 21 infantry Russians roll dice for 9 artilleries and 11 infantry in Silesia, round 2 : 9/20 hits, 9.67 expected hits Germans roll dice for 2 artilleries, 1 fighter and 21 infantry in Silesia, round 2 : 15/24 hits, 12.17 expected hits 11 infantry owned by the Russians and 4 artilleries owned by the Russians lost in Silesia 9 infantry owned by the Germans lost in Silesia Germans and Russians reach a stalemate . Battle score for attacker is -22 Casualties for Russians: 4 artilleries and 11 infantry Casualties for Germans: 9 infantry Combat Move - Russians Turning on Edit Mode EDIT: Adding units owned by Russians to Silesia: 4 artilleries and 11 infantry EDIT: Adding units owned by Germans to Silesia: 9 infantry EDIT: Turning off Edit Mode Place Units - Russians 1 artillery and 11 infantry placed in Moscow Turn Complete - Russians Russians collect 34 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans regular : 2.83 Russians regular : -0.67
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Hmmmm… One thing I’ve been wondering about is what is our actual skill level compared to each other? How many 1914 games have you played with someone else, face to face or online? Thank you!
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@SuperbattleshipYamato
This is my first game with TripleA vs. a human opponent (TGC was #3). I’m new to the WWI variant but not new to A&A, been playing it since the original Milton Bradley edition.
The game engine wouldn’t let me make the legal move of my Tanks from Hannover to Silesia so I had to edit that in. Combat in Hannover is declined.
germany-turn-15-complete.tsvg -
Game History
Round: 15 Puchase Units - French French buy 2 artilleries and 11 infantry; Remaining resources: 0 PUs; Combat Move - French Turning on Edit Mode EDIT: Removing units owned by AustroHungarians from SZ 18: 1 mines EDIT: Turning off Edit Mode 8 infantry moved from Switzerland to Munich French take Munich from Germans 1 infantry moved from Alsace to Ruhr 1 artillery and 5 infantry moved from Belgium to Ruhr 1 artillery and 3 infantry moved from Lorraine to Alsace 2 artilleries and 8 infantry moved from Picardy to Belgium 1 artillery and 9 infantry moved from Paris to Picardy 6 infantry moved from Piedmont to SZ 17 2 battleships, 6 infantry and 3 transports moved from SZ 17 to SZ 18 6 infantry moved from SZ 18 to Trieste 1 infantry moved from Ruhr to Kiel French take Kiel from Germans Combat - French Combat Move - French Place Units - French 2 artilleries and 11 infantry placed in Paris Turn Complete - French French collect 47 PUs; end with 47 PUs
Combat Hit Differential Summary :