Perhaps you’re about to prove me wrong but I thought that actually went pretty well.
L24 PTV MikawaGunichi (X+13) vs Avandoo
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TripleA Manual Gamesave Post: Italians round 4
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 4 Purchase Units - Italians Italians repair damage of 1x harbour; Remaining resources: 40 PUs; Italians buy 2 destroyers and 8 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Greece to 99 Sea Zone 2 infantry moved from Yugoslavia to 99 Sea Zone 2 armour and 2 mech_infantrys moved from Western Ukraine to Ukraine Italians take Ukraine from Russians 1 bomber and 2 infantry moved from Algeria to Morocco 2 artilleries and 4 infantry moved from Malta to 98 Sea Zone 2 artilleries, 1 battleship, 2 cruisers, 3 destroyers, 4 infantry and 3 transports moved from 98 Sea Zone to 100 Sea Zone 1 carrier, 4 infantry and 2 transports moved from 99 Sea Zone to 100 Sea Zone Combat - Italians Battle in Morocco Italians attack with 1 bomber and 2 infantry Americans defend with 1 infantry Italians roll dice for 1 bomber and 2 infantry in Morocco, round 2 : 3/3 hits, 0.83 expected hits Americans roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Morocco Italians win, taking Morocco from Americans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Trigger Italians Destroy Factories Ukraine: has removed 1 factory_minor owned by Italians in Ukraine Non Combat Move - Italians Trigger Ukraine Has Fallen to Italians Switch: Setting switch to false for conditionAttachment_Russian_Ukraine_Factory_May_Be_Destroyed_Italians attached to Italians 1 bomber moved from Morocco to Southern Italy 2 aaGuns and 1 infantry moved from Northern Italy to Southern Italy 1 aaGun moved from Yugoslavia to Northern Italy 2 artilleries and 8 infantry moved from 100 Sea Zone to Egypt 1 fighter moved from Egypt to 100 Sea Zone 2 infantry moved from Libya to Tobruk Place Units - Italians 2 destroyers placed in 97 Sea Zone 3 infantry placed in Egypt 5 infantry placed in Northern Italy Turn Complete - Italians Italians collect 24 PUs; end with 24 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 34 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Italians regular : 2.17
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 destroyer; Remaining resources: 3 PUs; Combat Move - ANZAC Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from Shan State: 3 aaGuns EDIT: Turning off Edit Mode 1 destroyer moved from 65 Sea Zone to 55 Sea Zone 2 fighters moved from New Zealand to 55 Sea Zone 1 artillery, 1 cruiser, 1 destroyer, 3 infantry and 2 transports moved from 27 Sea Zone to 34 Sea Zone 1 submarine moved from 65 Sea Zone to 33 Sea Zone 1 fighter moved from New Zealand to 33 Sea Zone 1 artillery and 3 infantry moved from 34 Sea Zone to Caroline Islands 1 infantry moved from Burma to Yunnan Combat - ANZAC Battle in 55 Sea Zone ANZAC attack with 1 destroyer and 2 fighters Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 55 Sea Zone ANZAC win, taking 55 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Caroline Islands ANZAC attack with 1 artillery and 3 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry ANZAC roll dice for 1 cruiser in Caroline Islands, round 2 : 0/1 hits, 0.50 expected hits ANZAC roll dice for 1 artillery and 3 infantry in Caroline Islands, round 2 : 2/4 hits, 1.00 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC lost in Caroline Islands 1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands ANZAC roll dice for 1 artillery and 2 infantry in Caroline Islands, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Caroline Islands 1 infantry owned by the Japanese lost in Caroline Islands ANZAC win, taking Caroline Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5 Casualties for ANZAC: 2 infantry Casualties for Japanese: 1 aaGun and 2 infantry Non Combat Move - ANZAC Turning on Edit Mode EDIT: Adding units owned by UK_Pacific to Burma: 2 aaGuns EDIT: Adding units owned by UK_Pacific to Yunnan: 1 aaGun EDIT: Turning off Edit Mode 2 fighters moved from 55 Sea Zone to Queensland 2 aaGuns and 5 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 destroyer placed in 64 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Combat Move - French 1 fighter moved from Gibraltar to Nigeria Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.83 ANZAC regular : 1.33
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TripleA Manual Gamesave Post: Germans round 5
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans repair damage of 5x factory_minor; Remaining resources: 54 PUs; Germans buy 3 fighters and 8 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Western Ukraine to Bessarabia 2 bombers moved from Eastern Poland to Russia 2 tactical_bombers moved from Eastern Poland to Bessarabia 1 infantry moved from Archangel to Nenetsia Germans take Nenetsia from Russians 4 infantry moved from Archangel to Leningrad 1 armour moved from Leningrad to Vologda Germans take Vologda from Russians 1 armour moved from Vologda to Leningrad 1 armour moved from Leningrad to Novgorod Germans take Novgorod from Russians 1 armour moved from Novgorod to Leningrad 1 armour moved from Eastern Poland to Southern Belarus Germans take Southern Belarus from Russians 1 armour moved from Southern Belarus to Northern Belarus Germans take Northern Belarus from Russians 9 artilleries and 20 infantry moved from Leningrad to Northern Belarus 1 infantry moved from Vyborg to Leningrad 3 armour and 5 mech_infantrys moved from Eastern Poland to Northern Belarus 1 transport moved from 118 Sea Zone to 117 Sea Zone 1 artillery and 1 infantry moved from Poland to 117 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 117 Sea Zone to 118 Sea Zone Combat - Germans Strategic bombing raid in Russia Russians roll AA dice in Russia : 0/2 hits, 0.33 expected hits Bombing raid in Russia rolls: 3,3 and causes: 6 damage to unit: factory_major Bombing raid in Russia causes 6 damage total. Battle in Bessarabia Germans attack with 1 infantry and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 1 infantry and 2 tactical_bombers in Bessarabia, round 2 : 0/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 infantry and 2 tactical_bombers in Bessarabia, round 3 : 2/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Bessarabia, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bessarabia 1 infantry owned by the Russians lost in Bessarabia Germans win with 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 3 fighters and 3 tactical_bombers moved from Eastern Poland to Western Germany 1 infantry moved from Western Germany to France 3 artilleries and 1 infantry moved from Poland to Eastern Poland 3 armour and 5 mech_infantrys moved from Germany to Eastern Poland 11 armour, 2 artilleries, 9 infantry and 11 mech_infantrys moved from Western Ukraine to Ukraine 2 tactical_bombers moved from Bessarabia to Leningrad 1 artillery and 1 infantry moved from 118 Sea Zone to Leningrad 2 bombers moved from Russia to Leningrad Place Units - Germans 3 infantry placed in France 3 fighters and 5 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 6,5 Germans collect 49 PUs; end with 49 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Russians regular : 0.33 Germans regular : -0.33 Russians AA : -0.33
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 5 Purchase Units - Russians Russians repair damage of 6x factory_major; Remaining resources: 40 PUs; Russians buy 1 fighter and 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 armour moved from Stalingrad to Russia 2 mech_infantrys moved from Kursk to Russia 1 infantry moved from Tambov to Saratov 1 artillery moved from Russia to Samara 1 armour moved from Bryansk to Southern Belarus Russians take Southern Belarus from Germans 1 armour moved from Southern Belarus to Smolensk 1 armour moved from Smolensk to Novgorod Russians take Novgorod from Germans 1 armour moved from Novgorod to Smolensk 1 armour and 1 mech_infantry moved from Bryansk to Smolensk 5 armour and 4 mech_infantrys moved from Kursk to Smolensk 2 fighters and 1 tactical_bomber moved from Kursk to Russia 9 artilleries moved from Russia to Smolensk 4 artilleries and 9 infantry moved from Kursk to Tula Combat - Russians Non Combat Move - Russians 3 infantry moved from Sakha to Amur 2 aaGuns and 14 infantry moved from Siberia to Amur Place Units - Russians 1 fighter and 9 infantry placed in Russia 1 infantry placed in Urals Turn Complete - Russians Russians collect 35 PUs; end with 35 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Japanese round 5
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 battleship, 2 destroyers, 4 infantry and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 marine moved from Celebes to 45 Sea Zone 1 cruiser and 1 marine moved from 45 Sea Zone to 42 Sea Zone 1 marine moved from 42 Sea Zone to Sumatra 1 infantry moved from Borneo to 44 Sea Zone 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 2 infantry moved from Davao to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 132 Sea Zone 2 infantry moved from 132 Sea Zone to Malaya 1 armour, 3 artilleries, 4 infantry and 1 mech_infantry moved from Honan to Tsinghai 2 infantry moved from Hopei to Tsinghai 2 artilleries moved from Szechwan to Tsinghai 1 infantry moved from Inner Mongolia to Tsinghai 1 infantry moved from Shansi to Inner Mongolia 1 infantry moved from Anhwe to Shansi 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Hunan to Szechwan 1 infantry moved from Kiangsi to Hunan 4 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to French Indo China 1 bomber, 3 fighters and 4 tactical_bombers moved from Kwangsi to French Indo China Combat - Japanese Battle in Java Battle in Sumatra Battle in Malaya Battle in French Indo China Japanese attack with 1 bomber, 3 fighters, 2 infantry and 4 tactical_bombers British defend with 1 infantry Japanese roll dice for 1 bomber, 3 fighters, 2 infantry and 4 tactical_bombers in French Indo China, round 2 : 7/10 hits, 4.83 expected hits UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in French Indo China Japanese win, taking Java from Dutch, taking Sumatra from UK_Pacific, taking Malaya from UK_Pacific, taking French Indo China from UK_Pacific with 1 bomber, 3 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Tsinghai Japanese attack with 1 armour, 5 artilleries, 7 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour, 5 artilleries, 7 infantry and 1 mech_infantry in Tsinghai, round 2 : 1/14 hits, 4.50 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 1 armour, 5 artilleries, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 aaGun moved from Honan to Tsinghai 1 infantry moved from Hopei to Honan 1 infantry moved from Kiangsi to Hopei 2 artilleries and 2 infantry moved from Kwangtung to Kwangsi 2 aaGuns moved from Kiangsi to Kiangsu 1 aaGun moved from Kiangsi to Kwangtung 2 infantry moved from Kiangsu to Kiangsi 1 artillery and 3 infantry moved from Manilla to 21 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 37 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 21 Sea Zone to 37 Sea Zone 2 infantry moved from Guam to 22 Sea Zone 2 infantry and 1 transport moved from 22 Sea Zone to 37 Sea Zone 1 artillery and 7 infantry moved from 37 Sea Zone to Kwangsi 1 bomber, 3 fighters and 4 tactical_bombers moved from French Indo China to Kwangsi 1 submarine moved from 38 Sea Zone to 40 Sea Zone 2 submarines moved from 132 Sea Zone to 38 Sea Zone 1 destroyer moved from 45 Sea Zone to 36 Sea Zone 1 destroyer moved from 22 Sea Zone to 36 Sea Zone 1 destroyer moved from 44 Sea Zone to 37 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 36 Sea Zone 1 destroyer moved from 42 Sea Zone to 132 Sea Zone Place Units - Japanese 3 infantry placed in Kiangsu 1 infantry placed in Japan 1 battleship, 2 destroyers and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 59 PUs; end with 60 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : -1.33 UK_Pacific regular : -0.33
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 5 Purchase Units - Americans Americans buy 5 artilleries, 1 carrier, 2 destroyers and 6 infantry; Remaining resources: 1 PUs; Combat Move - Americans 3 artilleries and 3 infantry moved from Eastern United States to 104 Sea Zone 3 artilleries, 2 destroyers, 3 infantry and 3 transports moved from 104 Sea Zone to 93 Sea Zone 1 armour, 4 artilleries, 5 infantry, 1 marine and 1 mech_infantry moved from 93 Sea Zone to Morocco 1 artillery and 1 infantry moved from Western United States to 11 Sea Zone 1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone 2 submarines moved from 33 Sea Zone to 34 Sea Zone 1 artillery, 3 infantry and 1 marine moved from Marshall Islands to 33 Sea Zone 1 artillery, 1 battleship, 5 carriers, 2 cruisers, 2 destroyers, 7 fighters, 3 infantry, 1 marine, 3 tactical_bombers and 2 transports moved from 33 Sea Zone to 35 Sea Zone 2 submarines moved from 34 Sea Zone to 35 Sea Zone 1 artillery, 6 fighters, 3 infantry, 1 marine and 3 tactical_bombers moved from 35 Sea Zone to Paulau 1 infantry, 1 mech_infantry and 1 transport moved from 32 Sea Zone to 23 Sea Zone 1 infantry and 1 mech_infantry moved from 23 Sea Zone to Marianas 1 destroyer moved from 32 Sea Zone to 23 Sea Zone Americans take 23 Sea Zone from Japanese 1 destroyer moved from 32 Sea Zone to 34 Sea Zone Combat - Americans Battle in Paulau Battle in Marianas Battle in Morocco Americans attack with 1 armour, 4 artilleries, 5 infantry, 1 marine and 1 mech_infantry Italians defend with 2 infantry Americans roll dice for 1 battleship and 1 cruiser in Morocco, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 armour, 4 artilleries, 5 infantry, 1 marine and 1 mech_infantry in Morocco, round 2 : 7/12 hits, 4.00 expected hits Italians roll dice for 2 infantry in Morocco, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Morocco 2 infantry owned by the Italians lost in Morocco Americans win, taking Paulau from Japanese, taking Marianas from Japanese, taking Morocco from Italians with 1 armour, 4 artilleries, 3 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Americans: 2 infantry Casualties for Italians: 2 infantry Non Combat Move - Americans Turning on Edit Mode EDIT: Changing unit bombing damage for these Germans owned units to: factory_minor = 2 EDIT: Changing unit bombing damage for these Germans owned units to: factory_minor = 3 EDIT: Turning off Edit Mode 6 fighters and 3 tactical_bombers moved from Paulau to 35 Sea Zone Place Units - Americans 1 carrier placed in 104 Sea Zone 3 artilleries and 6 infantry placed in Eastern United States 2 artilleries placed in Central United States 2 destroyers placed in 11 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from Eastern United States: 1 artillery EDIT: Removing units owned by Americans from Central United States: 2 artilleries EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from Eastern United States: 3 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Americans to 104 Sea Zone: 3 transports EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing PUs for Americans from 1 to 6 EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 51 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Kansu to Inner Mongolia 1 fighter moved from Kansu to Inner Mongolia Combat - Chinese Battle in Inner Mongolia Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Inner Mongolia, round 2 : 3/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Inner Mongolia Chinese win, taking Inner Mongolia from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Inner Mongolia to Yunnan 13 infantry moved from Kansu to Northern Sinkiang Place Units - Chinese 1 infantry placed in Northern Sinkiang Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs Purchase Units - British British repair damage of 2x harbour; Remaining resources: 36 PUs; British buy 2 armour, 3 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 artilleries; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from United Kingdom to France 1 bomber moved from United Kingdom to France 3 fighters and 1 tactical_bomber moved from United Kingdom to Morocco 1 destroyer moved from 82 Sea Zone to 40 Sea Zone 1 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Syria to Iraq 3 infantry and 1 mech_infantry moved from Southern Persia to Iraq 1 armour moved from Nigeria to French West Africa British take French West Africa from Neutral_Axis 1 armour moved from French West Africa to French Central Africa British take French Central Africa from Neutral_Axis 1 transport moved from 83 Sea Zone to 82 Sea Zone 1 mech_infantry moved from Union of South Africa to Belgian Congo 2 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Anglo-Egyptian Sudan to Belgian Congo 1 armour and 1 infantry moved from Union of South Africa to 73 Sea Zone 1 armour, 1 infantry and 1 transport moved from 73 Sea Zone to 82 Sea Zone 1 artillery and 1 infantry moved from Western India to Baluchistan 1 tactical_bomber moved from 83 Sea Zone to Egypt 1 fighter moved from 83 Sea Zone to Egypt 1 tactical_bomber moved from Southern Persia to Egypt 1 fighter moved from Southern Persia to Egypt 1 fighter moved from Eastern India to 40 Sea Zone 1 tactical_bomber moved from Eastern India to Szechwan 2 infantry moved from Yunnan to Szechwan 1 infantry moved from Siam to Shan State Combat - British Air Battle in Egypt British attacks with 4 units heading to Egypt Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in France Germans roll AA dice in France : 0/1 hits, 0.17 expected hits Germans roll AA dice in France : 0/1 hits, 0.17 expected hits Bombing raid in France rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in France rolls: 5 and causes: 5 damage to unit: airfield Bombing raid in France causes 11 damage total. Damaged units is as follows: factory_minor = 6, airfield = 5 Strategic bombing raid in Egypt Italians roll AA dice in Egypt : 0/2 hits, 0.33 expected hits Bombing raid in Egypt rolls: 4,2 and causes: 4 damage to unit: harbour Bombing raid in Egypt causes 4 damage total. Battle in 40 Sea Zone British attack with 1 destroyer and 1 fighter Japanese defend with 1 submarine British roll dice for 1 destroyer and 1 fighter in 40 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 40 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 40 Sea Zone British win, taking 40 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Szechwan British attack with 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 2 infantry and 1 tactical_bomber in Szechwan, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Szechwan British roll dice for 1 infantry and 1 tactical_bomber in Szechwan, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan British win, taking Szechwan from Japanese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Cleaning up after air battles Non Combat Move - British 1 tactical_bomber moved from Szechwan to Burma 2 artilleries and 14 infantry moved from Yunnan to Burma 1 armour and 1 infantry moved from 82 Sea Zone to Iraq 2 fighters moved from Southern Persia to Iraq 1 fighter and 1 tactical_bomber moved from Egypt to Southern Persia 2 fighters moved from Iraq to Southern Persia 1 fighter and 1 tactical_bomber moved from Egypt to 83 Sea Zone 2 bombers moved from France to United Kingdom 1 armour, 1 artillery and 2 infantry moved from 93 Sea Zone to Morocco 1 fighter moved from 40 Sea Zone to Eastern India Place Units - British 1 tactical_bomber placed in United Kingdom 3 infantry placed in Southern Persia 2 armour and 1 mech_infantry placed in Union of South Africa Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Chinese from Yunnan: 1 fighter EDIT: Removing units owned by UK_Pacific from Yunnan: 1 aaGun EDIT: Adding units owned by Chinese to Northern Sinkiang: 1 fighter EDIT: Adding units owned by UK_Pacific to Burma: 1 aaGun EDIT: Turning off Edit Mode Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 4,5,4,3,5,2,1,4 British collect 35 PUs (2 lost to blockades); end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Place Units - UK_Pacific 3 artilleries placed in Eastern India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 5,5,3 UK_Pacific collect 7 PUs (2 lost to blockades); end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Units Change Ownership Some Units in Eastern India change ownership: 3 artilleries Some Units in Burma change ownership: 3 aaGuns
Combat Hit Differential Summary :
Chinese regular : 2.17 Americans regular : 2.83 Japanese regular : -0.17 Italians regular : 1.33 Germans AA : -0.33 British regular : 0.67 Italians AA : -0.33
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TripleA Manual Gamesave Post: Italians round 5
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 5 Purchase Units - Italians Italians repair damage of 4x harbour; Remaining resources: 35 PUs; Italians buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Egypt to Trans-Jordan Italians take Trans-Jordan from British 1 infantry moved from Egypt to Anglo-Egyptian Sudan Italians take Anglo-Egyptian Sudan from British 2 armour and 2 mech_infantrys moved from Ukraine to Rostov Italians take Rostov from Russians 2 armour and 2 mech_infantrys moved from Rostov to Northern Caucasus Italians take Northern Caucasus from Russians 1 transport moved from 100 Sea Zone to 98 Sea Zone 2 infantry moved from Tobruk to 98 Sea Zone 2 infantry and 1 transport moved from 98 Sea Zone to 101 Sea Zone 2 infantry moved from 101 Sea Zone to Cyprus 4 transports moved from 100 Sea Zone to 99 Sea Zone 3 infantry moved from Southern Italy to 99 Sea Zone 1 bomber moved from Southern Italy to Gibraltar 1 infantry moved from Northern Italy to 99 Sea Zone 2 infantry and 1 transport moved from 99 Sea Zone to 101 Sea Zone 2 infantry moved from 101 Sea Zone to Crete 2 infantry and 1 transport moved from 99 Sea Zone to 101 Sea Zone 2 infantry moved from 101 Sea Zone to Syria 4 infantry moved from Northern Italy to 99 Sea Zone 4 infantry and 2 transports moved from 99 Sea Zone to 101 Sea Zone 4 infantry moved from 101 Sea Zone to Syria Combat - Italians Strategic bombing raid in Gibraltar British roll AA dice in Gibraltar : 1/1 hits, 0.17 expected hits 1 bomber owned by the Italians killed by AA in Gibraltar Bombing raid in Gibraltar causes 0 damage total. Battle in Crete Battle in Cyprus Battle in Syria Non Combat Move - Italians 1 destroyer moved from 97 Sea Zone to 94 Sea Zone 1 battleship moved from 100 Sea Zone to 101 Sea Zone 7 artilleries and 1 mech_infantry moved from Egypt to Trans-Jordan 2 infantry moved from Egypt to Trans-Jordan 1 fighter moved from Egypt to 100 Sea Zone 1 destroyer moved from 100 Sea Zone to 101 Sea Zone 1 cruiser moved from 100 Sea Zone to 101 Sea Zone 1 destroyer moved from 97 Sea Zone to 101 Sea Zone Place Units - Italians 3 infantry placed in Egypt 3 infantry placed in Southern Italy 2 artilleries and 3 infantry placed in Northern Italy Turning on Edit Mode EDIT: Removing units owned by Italians from Northern Italy: 2 artilleries EDIT: Adding units owned by Italians to 97 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turn Complete - Italians Italians collect 28 PUs; end with 28 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 36 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 41 PUs
Combat Hit Differential Summary :
British AA : 0.83
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 battleship; Remaining resources: 4 PUs; Combat Move - ANZAC 1 destroyer moved from 55 Sea Zone to 35 Sea Zone 1 destroyer moved from 64 Sea Zone to 35 Sea Zone 2 fighters moved from Queensland to Caroline Islands 1 transport moved from 34 Sea Zone to 54 Sea Zone 1 cruiser, 1 destroyer and 1 transport moved from 34 Sea Zone to 35 Sea Zone 1 submarine moved from 33 Sea Zone to 35 Sea Zone 1 infantry moved from Yunnan to Burma Non Combat Move - ANZAC Place Units - ANZAC 1 battleship placed in 64 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French 1 fighter moved from Nigeria to Kenya Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 6
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 1 factory_minor, 4 infantry and 3 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Ukraine to Kursk Germans take Kursk from Russians 1 armour moved from Kursk to Rostov 10 armour and 11 mech_infantrys moved from Ukraine to Stalingrad Germans take Stalingrad from Russians 2 artilleries and 9 infantry moved from Ukraine to Rostov 1 armour moved from Eastern Poland to Bessarabia Germans take Bessarabia from Russians 1 armour moved from Bessarabia to Ukraine 1 infantry moved from Nenetsia to Gorky Germans take Gorky from Russians 1 infantry moved from Leningrad to Novgorod Germans take Novgorod from Russians 2 armour, 1 artillery and 5 infantry moved from Leningrad to Northern Belarus 1 armour moved from Eastern Poland to Southern Belarus Germans take Southern Belarus from Russians 1 armour moved from Southern Belarus to Northern Belarus 1 armour, 3 artilleries, 1 infantry and 5 mech_infantrys moved from Eastern Poland to Northern Belarus Combat - Germans Trigger Germans Destroy Factories Stalingrad: has removed 1 factory_minor owned by Germans in Stalingrad Non Combat Move - Germans Trigger Stalingrad Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Stalingrad_Factory_May_Be_Destroyed attached to Germans 1 transport moved from 118 Sea Zone to 116 Sea Zone 2 infantry moved from Western Germany to 116 Sea Zone 2 infantry and 1 transport moved from 116 Sea Zone to 117 Sea Zone 2 infantry moved from 117 Sea Zone to Poland 3 fighters moved from Western Germany to France 1 tactical_bomber moved from Western Germany to Leningrad 1 infantry moved from Western Germany to France 1 aaGun moved from Leningrad to Northern Belarus Place Units - Germans 1 factory_minor placed in Leningrad 3 tactical_bombers placed in Western Germany 2 artilleries and 4 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 2,3 Germans collect 50 PUs (3 lost to blockades); end with 50 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 61 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 6 Purchase Units - Russians Russians buy 3 artilleries, 5 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 infantry moved from Amur to Northern Manchuria Chinese take Northern Manchuria from Japanese 1 infantry moved from Amur to Korea Russians take Korea from Japanese 5 infantry moved from Amur to Siberia 1 artillery moved from Samara to Russia 1 infantry moved from Urals to Samara 1 infantry moved from Tula to Tambov 1 infantry moved from Tula to Kursk Russians take Kursk from Germans 1 infantry moved from Russia to Gorky 1 infantry moved from Russia to Gorky 2 fighters moved from Russia to Gorky 1 fighter and 1 tactical_bomber moved from Russia to Gorky 1 armour moved from Smolensk to Southern Belarus Russians take Southern Belarus from Germans 1 armour moved from Southern Belarus to Smolensk 7 infantry moved from Russia to Smolensk Combat - Russians Battle in Gorky Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Gorky, round 2 : 4/6 hits, 2.50 expected hits Germans roll dice for 1 infantry in Gorky, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Gorky 1 infantry owned by the Germans lost in Gorky Russians win, taking Gorky from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 3 fighters and 1 tactical_bomber moved from Gorky to Russia 5 infantry moved from Amur to Northern Manchuria 1 aaGun moved from Amur to Siberia Place Units - Russians 3 artilleries, 5 infantry, 1 mech_infantry and 1 tactical_bomber placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,4 Russians collect 30 PUs (3 lost to blockades); end with 30 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans regular : 0.67 Russians regular : 1.50
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TripleA Manual Gamesave Post: Japanese round 6
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 6 Purchase Units - Japanese Japanese buy 2 artilleries, 2 battleships and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 submarines moved from 38 Sea Zone to 40 Sea Zone 2 fighters and 2 tactical_bombers moved from 43 Sea Zone to 40 Sea Zone 2 infantry moved from Malaya to Shan State 1 infantry moved from French Indo China to Siam Japanese take Siam from UK_Pacific 1 infantry moved from French Indo China to Yunnan Japanese take Yunnan from Chinese 1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State 1 infantry moved from Tsinghai to Eastern Sinkiang Japanese take Eastern Sinkiang from Chinese 1 infantry moved from Tsinghai to Kansu Japanese take Kansu from Chinese 2 infantry moved from Tsinghai to Inner Mongolia 2 artilleries moved from Tsinghai to Inner Mongolia 1 armour, 3 artilleries, 2 infantry and 1 mech_infantry moved from Tsinghai to Szechwan 2 infantry moved from Japan to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 1 fighter moved from Japan to Korea 1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State Combat - Japanese Battle in 40 Sea Zone Japanese attack with 2 fighters, 2 submarines and 2 tactical_bombers British defend with 1 destroyer Japanese roll dice for 2 submarines in 40 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 2 fighters and 2 tactical_bombers in 40 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits British roll dice for 1 destroyer in 40 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 40 Sea Zone 1 destroyer owned by the British lost in 40 Sea Zone Japanese win, taking 40 Sea Zone from UK_Pacific with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for British: 1 destroyer Battle in Inner Mongolia Japanese attack with 2 artilleries and 2 infantry Chinese defend with 2 infantry Japanese roll dice for 2 artilleries and 2 infantry in Inner Mongolia, round 2 : 0/4 hits, 1.33 expected hits Chinese roll dice for 2 infantry in Inner Mongolia, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 2 artilleries and 2 infantry in Inner Mongolia, round 3 : 1/4 hits, 1.33 expected hits Chinese roll dice for 2 infantry in Inner Mongolia, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Inner Mongolia 1 infantry owned by the Chinese lost in Inner Mongolia Japanese roll dice for 2 artilleries and 1 infantry in Inner Mongolia, round 4 : 0/3 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Inner Mongolia, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 artilleries and 1 infantry in Inner Mongolia, round 5 : 1/3 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Inner Mongolia, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Inner Mongolia Japanese win, taking Inner Mongolia from Chinese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in Szechwan Japanese attack with 1 armour, 3 artilleries, 2 infantry and 1 mech_infantry British defend with 1 infantry Japanese roll dice for 1 armour, 3 artilleries, 2 infantry and 1 mech_infantry in Szechwan, round 2 : 2/7 hits, 2.50 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 armour, 3 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Shan State Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers British defend with 1 infantry Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Shan State, round 2 : 3/6 hits, 2.67 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Korea Japanese attack with 1 fighter and 2 infantry Russians defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Korea, round 2 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Korea Japanese win, taking Korea from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 2 carriers, 2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 20 Sea Zone 5 transports moved from 37 Sea Zone to 20 Sea Zone 1 fighter moved from Korea to Japan 1 aaGun moved from Kwangtung to Kwangsi 1 infantry moved from Kiangsi to Kiangsu 1 destroyer moved from 36 Sea Zone to 46 Sea Zone 1 destroyer moved from 37 Sea Zone to 22 Sea Zone 1 destroyer moved from 6 Sea Zone to 19 Sea Zone 1 battleship moved from 6 Sea Zone to 20 Sea Zone 1 destroyer and 1 submarine moved from 132 Sea Zone to 20 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 marine moved from Sumatra to 42 Sea Zone 2 fighters and 2 tactical_bombers moved from 40 Sea Zone to 38 Sea Zone 1 battleship, 2 cruisers, 1 infantry, 1 marine and 1 transport moved from 42 Sea Zone to 38 Sea Zone 1 battleship, 2 carriers, 1 cruiser and 1 destroyer moved from 43 Sea Zone to 38 Sea Zone 1 infantry and 1 marine moved from 38 Sea Zone to Sumatra 1 fighter and 1 tactical_bomber moved from Kwangsi to Japan 2 fighters and 2 tactical_bombers moved from Shan State to Kwangsi 1 transport moved from 132 Sea Zone to 38 Sea Zone Place Units - Japanese 2 battleships placed in 20 Sea Zone 1 infantry placed in Kiangsu 2 artilleries and 7 infantry placed in Japan Turn Complete - Japanese Japanese collect 63 PUs; end with 63 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Chinese regular : -1.33 Japanese regular : -1.67 UK_Pacific regular : -0.33 Russians regular : -0.33 British regular : 0.67
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 6 Purchase Units - Americans Americans buy 6 artilleries, 1 battleship, 1 carrier, 6 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 6 transports moved from 93 Sea Zone to 104 Sea Zone 1 marine moved from Morocco to 93 Sea Zone 1 armour and 1 mech_infantry moved from Morocco to Tunisia Americans take Algeria from Italians Americans take Tunisia from Italians 4 artilleries and 3 infantry moved from Morocco to Algeria 1 destroyer moved from 93 Sea Zone to 94 Sea Zone 1 bomber moved from United Kingdom to 94 Sea Zone 1 carrier moved from 104 Sea Zone to 93 Sea Zone 1 cruiser and 1 marine moved from 93 Sea Zone to 88 Sea Zone 1 infantry and 1 mech_infantry moved from Marianas to 23 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 23 Sea Zone to 36 Sea Zone 1 infantry and 1 mech_infantry moved from 36 Sea Zone to Manilla 1 infantry moved from Paulau to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to Davao 1 submarine moved from 35 Sea Zone to 36 Sea Zone 6 fighters and 3 tactical_bombers moved from 35 Sea Zone to 36 Sea Zone Combat - Americans Battle in 36 Sea Zone Americans attack with 6 fighters, 1 submarine, 3 tactical_bombers and 2 transports Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 36 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 36 Sea Zone 1 destroyer owned by the Japanese lost in 36 Sea Zone Americans win with 6 fighters, 3 tactical_bombers and 2 transports remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Manilla Battle in Davao Battle in 94 Sea Zone Americans attack with 1 bomber and 1 destroyer Italians defend with 1 destroyer Americans roll dice for 1 bomber and 1 destroyer in 94 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber and 1 destroyer in 94 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits Italians roll dice for 1 destroyer in 94 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 94 Sea Zone Americans win, taking Manilla from Japanese, taking Davao from Japanese with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Non Combat Move - Americans 1 bomber moved from 94 Sea Zone to Morocco 1 marine moved from 88 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 aaGun, 2 artilleries and 3 infantry moved from Eastern United States to 104 Sea Zone 1 aaGun, 2 artilleries, 3 infantry and 3 transports moved from 104 Sea Zone to 93 Sea Zone 1 aaGun, 2 artilleries and 3 infantry moved from 93 Sea Zone to Morocco 1 battleship, 5 carriers, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine and 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 infantry moved from Paulau to 36 Sea Zone 1 artillery moved from Paulau to 36 Sea Zone 1 marine moved from Paulau to 36 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 36 Sea Zone to Davao 1 destroyer moved from 34 Sea Zone to 36 Sea Zone 1 destroyer moved from 23 Sea Zone to 36 Sea Zone 1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 27 Sea Zone to 55 Sea Zone Place Units - Americans 4 artilleries and 6 infantry placed in Eastern United States 2 artilleries placed in Central United States 1 battleship, 1 carrier and 1 submarine placed in 11 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from 11 Sea Zone: 2 destroyers EDIT: Adding units owned by Americans to 27 Sea Zone: 2 destroyers EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Northern Sinkiang to Eastern Sinkiang 1 fighter moved from Northern Sinkiang to Eastern Sinkiang 12 infantry moved from Northern Sinkiang to Kansu Combat - Chinese Battle in Kansu Chinese attack with 12 infantry Japanese defend with 1 infantry Chinese roll dice for 12 infantry in Kansu, round 2 : 2/12 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 12 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Eastern Sinkiang Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Eastern Sinkiang, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Eastern Sinkiang, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Eastern Sinkiang, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Eastern Sinkiang, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Eastern Sinkiang, round 4 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Eastern Sinkiang, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Eastern Sinkiang 1 infantry owned by the Japanese lost in Eastern Sinkiang Chinese win, taking Eastern Sinkiang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Eastern Sinkiang to Northern Sinkiang Place Units - Chinese 2 infantry placed in Eastern Sinkiang Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUs Purchase Units - British British buy 2 armour, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Morocco to Tunisia 1 artillery and 2 infantry moved from Morocco to Algeria 2 transports moved from 93 Sea Zone to 88 Sea Zone 1 mech_infantry moved from Nigeria to Anglo-Egyptian Sudan 1 armour moved from French Central Africa to Anglo-Egyptian Sudan 4 armour, 2 artilleries, 3 infantry and 2 mech_infantrys moved from Belgian Congo to Anglo-Egyptian Sudan 2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 armour, 6 infantry and 1 mech_infantry moved from Iraq to Southern Persia 1 artillery and 1 infantry moved from Baluchistan to Southern Persia 2 artilleries and 5 infantry moved from Burma to Shan State 2 infantry moved from Burma to Yunnan 1 tactical_bomber moved from Morocco to Nigeria 1 fighter moved from Morocco to Nigeria 2 bombers moved from United Kingdom to French Equatorial Africa 1 fighter moved from Morocco to 93 Sea Zone 1 fighter moved from Morocco to Nigeria 1 tactical_bomber moved from United Kingdom to 93 Sea Zone 1 tactical_bomber moved from 83 Sea Zone to Egypt 1 tactical_bomber moved from Southern Persia to Egypt 1 tactical_bomber moved from Burma to Yunnan 1 fighter moved from Eastern India to Yunnan Combat - British Strategic bombing raid in Egypt Italians roll AA dice in Egypt : 0/2 hits, 0.33 expected hits Bombing raid in Egypt rolls: 1,2 and causes: 3 damage to unit: harbour Bombing raid in Egypt causes 3 damage total. Battle in Anglo-Egyptian Sudan British attack with 5 armour, 2 artilleries, 3 infantry and 3 mech_infantrys Italians defend with 1 infantry British roll dice for 5 armour, 2 artilleries, 3 infantry and 3 mech_infantrys in Anglo-Egyptian Sudan, round 2 : 6/13 hits, 5.00 expected hits Italians roll dice for 1 infantry in Anglo-Egyptian Sudan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Anglo-Egyptian Sudan 1 infantry owned by the Italians lost in Anglo-Egyptian Sudan British win, taking Anglo-Egyptian Sudan from Italians with 5 armour, 2 artilleries, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Battle in Yunnan British attack with 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/4 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Yunnan 1 infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in Shan State British attack with 2 artilleries and 5 infantry Japanese defend with 2 infantry British roll dice for 2 artilleries and 5 infantry in Shan State, round 2 : 1/7 hits, 1.83 expected hits Japanese roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Shan State 1 infantry owned by the Japanese lost in Shan State British roll dice for 2 artilleries and 4 infantry in Shan State, round 3 : 0/6 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 2 artilleries and 4 infantry in Shan State, round 4 : 0/6 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Shan State, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 2 artilleries and 4 infantry in Shan State, round 5 : 2/6 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Shan State, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 0 Casualties for British: 2 infantry Casualties for Japanese: 2 infantry Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 1 fighter and 1 tactical_bomber moved from Yunnan to Eastern India 2 infantry moved from Burma to Shan State 2 aaGuns moved from Burma to Eastern India 1 aaGun and 5 infantry moved from Burma to Shan State 1 tactical_bomber moved from Egypt to Southern Persia 1 tactical_bomber moved from Egypt to 83 Sea Zone Place Units - British 3 infantry placed in Southern Persia 2 armour and 1 mech_infantry placed in Union of South Africa 1 fighter placed in United Kingdom Turn Complete - British British collect 35 PUs; end with 37 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs Place Units - UK_Pacific 1 artillery and 2 infantry placed in Eastern India Turning on Edit Mode EDIT: Removing units owned by British from Yunnan: 1 infantry EDIT: Adding units owned by UK_Pacific to Shan State: 2 infantry EDIT: Changing ownership of Yunnan from Chinese to Japanese EDIT: Adding units owned by Japanese to Yunnan: 1 infantry EDIT: Turning off Edit Mode Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 1,2 UK_Pacific collect 5 PUs (3 lost to blockades); end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs Units Change Ownership Some Units in Shan State change ownership: 2 infantry Some Units in Eastern India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Chinese regular : -0.50 Americans regular : 0.00 Italians regular : 0.00 Japanese regular : 1.33 British regular : -3.33 Italians AA : -0.33
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TripleA Manual Gamesave Post: Italians round 6
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 6 Purchase Units - Italians Italians buy 1 airfield, 2 destroyers and 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Cyprus to 101 Sea Zone 2 infantry moved from Crete to 101 Sea Zone 3 infantry moved from Syria to 101 Sea Zone 1 battleship, 1 cruiser, 2 destroyers, 7 infantry and 5 transports moved from 101 Sea Zone to 100 Sea Zone 3 artilleries moved from Trans-Jordan to 100 Sea Zone 10 infantry moved from Egypt to Anglo-Egyptian Sudan 1 mech_infantry moved from Trans-Jordan to Anglo-Egyptian Sudan 1 armour moved from Northern Caucasus to Kazakhstan Italians take Kazakhstan from Russians 1 armour moved from Kazakhstan to Urals Italians take Urals from Russians 3 artilleries, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters, 7 infantry and 5 transports moved from 100 Sea Zone to 83 Sea Zone 1 destroyer moved from 97 Sea Zone to 83 Sea Zone 3 artilleries and 7 infantry moved from 83 Sea Zone to Anglo-Egyptian Sudan Combat - Italians Battle in 83 Sea Zone Italians attack with 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters and 5 transports British defend with 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber; French defend with 1 destroyer Italians roll dice for 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters and 5 transports in 83 Sea Zone, round 2 : 7/9 hits, 4.00 expected hits British roll dice for 1 carrier, 1 cruiser, 3 destroyers, 1 fighter and 1 tactical_bomber in 83 Sea Zone, round 2 : 2/7 hits, 2.83 expected hits Units damaged: 1 battleship owned by the Italians and 1 carrier owned by the Italians 1 destroyer owned by the French, 1 tactical_bomber owned by the British, 2 destroyers owned by the British, 1 cruiser owned by the British and 1 carrier owned by the British lost in 83 Sea Zone Italians roll dice for 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters and 5 transports in 83 Sea Zone, round 3 : 5/9 hits, 4.00 expected hits British roll dice for 1 fighter in 83 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 destroyer owned by the Italians lost in 83 Sea Zone 1 fighter owned by the British lost in 83 Sea Zone Italians win with 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 5 transports remaining. Battle score for attacker is 63 Casualties for British: 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber Casualties for French: 1 destroyer Casualties for Italians: 1 destroyer Battle in Anglo-Egyptian Sudan Italians attack with 3 artilleries, 17 infantry and 1 mech_infantry British defend with 5 armour, 2 artilleries, 2 infantry and 3 mech_infantrys Italians roll dice for 3 artilleries, 17 infantry and 1 mech_infantry in Anglo-Egyptian Sudan, round 2 : 5/21 hits, 4.50 expected hits British roll dice for 5 armour, 2 artilleries, 2 infantry and 3 mech_infantrys in Anglo-Egyptian Sudan, round 2 : 5/12 hits, 5.33 expected hits 5 infantry owned by the Italians lost in Anglo-Egyptian Sudan 1 mech_infantry owned by the British, 2 artilleries owned by the British and 2 infantry owned by the British lost in Anglo-Egyptian Sudan Italians roll dice for 3 artilleries, 12 infantry and 1 mech_infantry in Anglo-Egyptian Sudan, round 3 : 3/16 hits, 3.67 expected hits British roll dice for 5 armour and 2 mech_infantrys in Anglo-Egyptian Sudan, round 3 : 4/7 hits, 3.50 expected hits 4 infantry owned by the Italians lost in Anglo-Egyptian Sudan 2 mech_infantrys owned by the British and 1 armour owned by the British lost in Anglo-Egyptian Sudan Italians roll dice for 3 artilleries, 8 infantry and 1 mech_infantry in Anglo-Egyptian Sudan, round 4 : 5/12 hits, 3.00 expected hits British roll dice for 4 armour in Anglo-Egyptian Sudan, round 4 : 2/4 hits, 2.00 expected hits 2 infantry owned by the Italians lost in Anglo-Egyptian Sudan 4 armour owned by the British lost in Anglo-Egyptian Sudan Italians win, taking Anglo-Egyptian Sudan from British with 3 artilleries, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 26 Casualties for Italians: 11 infantry Casualties for British: 5 armour, 2 artilleries, 2 infantry and 3 mech_infantrys Trigger Italians Destroy Factories Urals: has removed 1 factory_minor owned by Italians in Urals Non Combat Move - Italians Trigger Urals Has Fallen to Italians Switch: Setting switch to false for conditionAttachment_Russian_Urals_Factory_May_Be_Destroyed_Italians attached to Italians 2 fighters moved from 83 Sea Zone to Egypt 4 artilleries and 3 infantry moved from Trans-Jordan to Egypt 2 infantry moved from Syria to Trans-Jordan 1 destroyer moved from 100 Sea Zone to 78 Sea Zone 1 aaGun and 3 infantry moved from Northern Italy to Southern Italy Place Units - Italians Turning on Edit Mode EDIT: Changing ownership of Iraq from British to Italians EDIT: Removing units owned by Italians from Syria: 1 infantry EDIT: Adding units owned by Italians to Iraq: 1 infantry EDIT: Turning off Edit Mode 2 destroyers placed in 83 Sea Zone 1 airfield and 1 fighter placed in Egypt Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 5,5 Italians collect 31 PUs; end with 31 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 33 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 36 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 41 PUs
Combat Hit Differential Summary :
Italians regular : 5.83 British regular : -0.33
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 4 PUs; Combat Move - ANZAC 1 destroyer moved from 35 Sea Zone to 43 Sea Zone ANZAC take 36 Sea Zone from Japanese 1 destroyer moved from 35 Sea Zone to 132 Sea Zone 1 submarine moved from 35 Sea Zone to 46 Sea Zone 1 fighter moved from Caroline Islands to 46 Sea Zone 1 fighter moved from 36 Sea Zone to 46 Sea Zone 1 battleship moved from 64 Sea Zone to 55 Sea Zone 1 transport moved from 54 Sea Zone to 55 Sea Zone 1 destroyer moved from 35 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from Caroline Islands to 35 Sea Zone 1 cruiser moved from 35 Sea Zone to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone 1 destroyer moved from 36 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Celebes Combat - ANZAC Battle in Celebes Battle in 46 Sea Zone ANZAC attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone ANZAC win, taking Celebes from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 2 fighters moved from 46 Sea Zone to Davao 1 fighter moved from Caroline Islands to 36 Sea Zone 2 infantry moved from Queensland to 55 Sea Zone Place Units - ANZAC 2 destroyers placed in 64 Sea Zone Turn Complete - ANZAC ANZAC collect 12 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : 0.67
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 4 PUs; Combat Move - ANZAC 1 destroyer moved from 35 Sea Zone to 43 Sea Zone ANZAC take 36 Sea Zone from Japanese 1 destroyer moved from 35 Sea Zone to 132 Sea Zone 1 submarine moved from 35 Sea Zone to 46 Sea Zone 1 fighter moved from Caroline Islands to 46 Sea Zone 1 fighter moved from 36 Sea Zone to 46 Sea Zone 1 battleship moved from 64 Sea Zone to 55 Sea Zone 1 transport moved from 54 Sea Zone to 55 Sea Zone 1 destroyer moved from 35 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from Caroline Islands to 35 Sea Zone 1 cruiser moved from 35 Sea Zone to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone 1 destroyer moved from 36 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Celebes Combat - ANZAC Battle in Celebes Battle in 46 Sea Zone ANZAC attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone ANZAC win, taking Celebes from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 2 fighters moved from 46 Sea Zone to Davao 1 fighter moved from Caroline Islands to 36 Sea Zone 2 infantry moved from Queensland to 55 Sea Zone Place Units - ANZAC 2 destroyers placed in 64 Sea Zone Turn Complete - ANZAC ANZAC collect 12 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Combat Move - French 1 fighter moved from Kenya to Southern Persia Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : 0.67
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TripleA Manual Gamesave Post: Germans round 7
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 3 artilleries, 1 infantry, 4 mech_infantrys and 2 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Rostov to Southern Caucasus Germans take Southern Caucasus from Russians 1 infantry moved from Northern Belarus to Southern Belarus Germans take Southern Belarus from Russians 1 infantry moved from Novgorod to Yaroslavl Germans take Yaroslavl from Russians 2 infantry moved from Rostov to Kursk 2 bombers moved from Leningrad to Kursk Combat - Germans Battle in Kursk Germans attack with 2 bombers and 2 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 2 infantry in Kursk, round 2 : 0/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Kursk, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 bombers and 2 infantry in Kursk, round 3 : 2/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Kursk, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kursk Germans win, taking Kursk from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 armour moved from Ukraine to Stalingrad 2 artilleries and 7 infantry moved from Rostov to Stalingrad 2 bombers moved from Kursk to Stalingrad 2 infantry moved from Poland to Baltic States 1 aaGun, 8 armour, 13 artilleries, 25 infantry and 10 mech_infantrys moved from Northern Belarus to Leningrad 3 tactical_bombers moved from Leningrad to Western Germany 5 tactical_bombers moved from Western Germany to Southern Italy 2 fighters moved from Western Germany to Southern Italy 1 transport moved from 117 Sea Zone to 116 Sea Zone 1 artillery and 1 infantry moved from Western Germany to 116 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 116 Sea Zone to 117 Sea Zone 1 artillery and 1 infantry moved from 117 Sea Zone to Poland 2 submarines moved from 97 Sea Zone to 99 Sea Zone Place Units - Germans 2 transports placed in 116 Sea Zone 4 armour and 4 mech_infantrys placed in Germany 3 artilleries placed in Leningrad 1 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 5,1 Germans collect 54 PUs (1 lost to blockades); end with 54 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 65 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
Combat Hit Differential Summary :
Russians regular : -0.67 Germans regular : -0.67
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 7 Purchase Units - Russians Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Northern Manchuria to Southern Manchuria Chinese take Southern Manchuria from Japanese 3 infantry moved from Northern Manchuria to Korea 1 infantry moved from Amur to Korea 1 infantry moved from Samara to Urals 1 infantry moved from Saratov to Samara 1 infantry moved from Tambov to Kursk 1 infantry moved from Tula to Kursk 1 fighter and 1 tactical_bomber moved from Russia to Kursk 1 fighter and 1 tactical_bomber moved from Russia to Urals 1 infantry moved from Gorky to Vologda Russians take Vologda from Germans 1 artillery and 1 infantry moved from Russia to Yaroslavl 1 fighter moved from Russia to Yaroslavl 1 infantry moved from Smolensk to Novgorod Russians take Novgorod from Germans 1 infantry moved from Smolensk to Northern Belarus Russians take Northern Belarus from Germans 1 infantry moved from Smolensk to Southern Belarus 8 armour and 5 mech_infantrys moved from Smolensk to Southern Belarus 2 armour and 3 mech_infantrys moved from Russia to Southern Belarus 1 artillery and 3 infantry moved from Smolensk to Southern Belarus Combat - Russians Battle in Kursk Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kursk, round 2 : 2/4 hits, 1.50 expected hits Germans roll dice for 2 infantry in Kursk, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Kursk Russians win, taking Kursk from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Urals Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Italians defend with 1 armour Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Urals, round 2 : 1/3 hits, 1.33 expected hits Italians roll dice for 1 armour in Urals, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians lost in Urals 1 armour owned by the Italians lost in Urals Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Italians: 1 armour Battle in Southern Belarus Russians attack with 10 armour, 1 artillery, 4 infantry and 8 mech_infantrys Germans defend with 1 infantry Russians roll dice for 10 armour, 1 artillery, 4 infantry and 8 mech_infantrys in Southern Belarus, round 2 : 5/23 hits, 8.83 expected hits Germans roll dice for 1 infantry in Southern Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Southern Belarus Russians win, taking Southern Belarus from Germans with 10 armour, 1 artillery, 4 infantry and 8 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Yaroslavl Russians attack with 1 artillery, 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Yaroslavl, round 2 : 2/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Yaroslavl, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Yaroslavl Russians win, taking Yaroslavl from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Korea Russians attack with 4 infantry Japanese defend with 2 infantry Russians roll dice for 4 infantry in Korea, round 2 : 1/4 hits, 0.67 expected hits Japanese roll dice for 2 infantry in Korea, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Korea 1 infantry owned by the Japanese lost in Korea Russians roll dice for 3 infantry in Korea, round 3 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Korea, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Korea Russians win, taking Korea from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - Russians 1 aaGun and 4 infantry moved from Amur to Siberia 2 infantry moved from Northern Manchuria to Buryatia 1 fighter and 1 tactical_bomber moved from Kursk to Russia 1 fighter and 1 tactical_bomber moved from Urals to Russia 1 fighter moved from Yaroslavl to Russia 4 artilleries and 6 infantry moved from Tula to Russia Place Units - Russians 1 fighter and 9 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3 Russians collect 28 PUs (3 lost to blockades); end with 28 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Combat Hit Differential Summary :
Japanese regular : 0.00 Italians regular : 0.50 Germans regular : -1.33 Russians regular : -2.00
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TripleA Manual Gamesave Post: Japanese round 7
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 armour, 4 artilleries, 1 battleship, 2 destroyers and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 battleships and 3 cruisers moved from 38 Sea Zone to 132 Sea Zone 1 destroyer moved from 22 Sea Zone to 36 Sea Zone 1 bomber, 2 fighters and 3 tactical_bombers moved from Kwangsi to 36 Sea Zone 2 fighters and 2 tactical_bombers moved from 38 Sea Zone to 36 Sea Zone 3 battleships, 2 carriers, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers moved from 20 Sea Zone to 36 Sea Zone 1 destroyer moved from 19 Sea Zone to 36 Sea Zone 1 destroyer moved from 6 Sea Zone to 36 Sea Zone 2 fighters and 1 tactical_bomber moved from Japan to 36 Sea Zone 1 infantry moved from Kiangsu to 20 Sea Zone 1 infantry and 1 transport moved from 20 Sea Zone to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from 20 Sea Zone to Southern Manchuria 4 transports moved from 20 Sea Zone to 6 Sea Zone 1 artillery and 7 infantry moved from Japan to 6 Sea Zone 1 artillery and 7 infantry moved from 6 Sea Zone to Korea
Combat Hit Differential Summary :
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@avandoo Scramble to 36 and order of loss please?
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TripleA Manual Gamesave Post: Japanese round 7
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 armour, 4 artilleries, 1 battleship, 2 destroyers and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 battleships and 3 cruisers moved from 38 Sea Zone to 132 Sea Zone 1 destroyer moved from 22 Sea Zone to 36 Sea Zone 1 bomber, 2 fighters and 3 tactical_bombers moved from Kwangsi to 36 Sea Zone 2 fighters and 2 tactical_bombers moved from 38 Sea Zone to 36 Sea Zone 3 battleships, 2 carriers, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers moved from 20 Sea Zone to 36 Sea Zone 1 destroyer moved from 19 Sea Zone to 36 Sea Zone 1 destroyer moved from 6 Sea Zone to 36 Sea Zone 2 fighters and 1 tactical_bomber moved from Japan to 36 Sea Zone 1 infantry moved from Kiangsu to 20 Sea Zone 1 infantry and 1 transport moved from 20 Sea Zone to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from 20 Sea Zone to Southern Manchuria 4 transports moved from 20 Sea Zone to 6 Sea Zone 1 artillery and 7 infantry moved from Japan to 6 Sea Zone 1 artillery and 7 infantry moved from 6 Sea Zone to Korea Combat - Japanese Americans scrambles 2 units out of Davao to defend against the attack in 36 Sea Zone Battle in Southern Manchuria Japanese attack with 1 artillery and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Southern Manchuria, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Southern Manchuria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Southern Manchuria Japanese roll dice for 1 artillery in Southern Manchuria, round 3 : 1/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Southern Manchuria, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Southern Manchuria Japanese win, taking Southern Manchuria from Chinese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Korea Japanese attack with 1 artillery and 7 infantry Russians defend with 3 infantry Japanese roll dice for 1 artillery and 7 infantry in Korea, round 2 : 0/8 hits, 1.67 expected hits Russians roll dice for 3 infantry in Korea, round 2 : 0/3 hits, 1.00 expected hits Japanese roll dice for 1 artillery and 7 infantry in Korea, round 3 : 1/8 hits, 1.67 expected hits Russians roll dice for 3 infantry in Korea, round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese lost in Korea 1 infantry owned by the Russians lost in Korea Japanese roll dice for 1 artillery and 6 infantry in Korea, round 4 : 2/7 hits, 1.50 expected hits Russians roll dice for 2 infantry in Korea, round 4 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Korea Japanese win, taking Korea from Russians with 1 artillery and 6 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Russians: 3 infantry Battle in 132 Sea Zone Japanese attack with 2 battleships and 3 cruisers ANZAC defend with 1 destroyer Japanese roll dice for 2 battleships and 3 cruisers in 132 Sea Zone, round 2 : 2/5 hits, 2.83 expected hits ANZAC roll dice for 1 destroyer in 132 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Japanese 1 destroyer owned by the ANZAC lost in 132 Sea Zone Japanese win, taking 132 Sea Zone from Neutral with 2 battleships and 3 cruisers remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 36 Sea Zone Japanese attack with 3 battleships, 1 bomber, 2 carriers, 4 destroyers, 8 fighters, 1 submarine and 8 tactical_bombers Americans defend with 1 battleship, 5 carriers, 2 cruisers, 4 destroyers, 6 fighters, 1 submarine, 3 tactical_bombers and 3 transports; ANZAC defend with 1 cruiser and 3 fighters Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 3 battleships, 1 bomber, 2 carriers, 4 destroyers, 8 fighters and 8 tactical_bombers in 36 Sea Zone, round 2 : 14/24 hits, 13.17 expected hits Units damaged: 1 battleship owned by the Americans Americans roll dice for 1 submarine in 36 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Units damaged: 1 battleship owned by the Japanese Americans roll dice for 1 battleship, 5 carriers, 3 cruisers, 4 destroyers, 9 fighters, 3 tactical_bombers and 3 transports in 36 Sea Zone, round 2 : 11/25 hits, 11.83 expected hits Units damaged: 2 battleships owned by the Japanese 2 carriers owned by the Japanese, 4 destroyers owned by the Japanese and 1 submarine owned by the Japanese lost in 36 Sea Zone 1 submarine owned by the Americans, 2 destroyers owned by the Americans and 5 carriers owned by the Americans lost in 36 Sea Zone Japanese roll dice for 3 battleships, 1 bomber, 8 fighters and 8 tactical_bombers in 36 Sea Zone, round 3 : 14/20 hits, 11.83 expected hits Americans roll dice for 1 battleship, 3 cruisers, 2 destroyers, 9 fighters, 3 tactical_bombers and 3 transports in 36 Sea Zone, round 3 : 12/18 hits, 10.33 expected hits 4 tactical_bombers owned by the Japanese, 4 fighters owned by the Japanese, 1 bomber owned by the Japanese and 3 battleships owned by the Japanese lost in 36 Sea Zone 3 fighters owned by the ANZAC, 2 cruisers owned by the Americans, 1 cruiser owned by the ANZAC, 2 destroyers owned by the Americans, 3 tactical_bombers owned by the Americans and 3 fighters owned by the Americans lost in 36 Sea Zone Japanese roll dice for 4 fighters and 4 tactical_bombers in 36 Sea Zone, round 4 : 6/8 hits, 4.67 expected hits Americans roll dice for 1 battleship, 3 fighters and 3 transports in 36 Sea Zone, round 4 : 4/4 hits, 2.67 expected hits 2 fighters owned by the Japanese and 2 tactical_bombers owned by the Japanese lost in 36 Sea Zone 3 fighters owned by the Americans, 2 transports owned by the Americans and 1 battleship owned by the Americans lost in 36 Sea Zone 1 transport owned by the Americans lost in 36 Sea Zone Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 51 Casualties for Japanese: 3 battleships, 1 bomber, 2 carriers, 4 destroyers, 6 fighters, 1 submarine and 6 tactical_bombers Casualties for Americans: 1 battleship, 5 carriers, 2 cruisers, 4 destroyers, 6 fighters, 1 submarine, 3 tactical_bombers and 3 transports Casualties for ANZAC: 1 cruiser and 3 fighters Non Combat Move - Japanese 1 infantry and 1 marine moved from Sumatra to 38 Sea Zone 2 carriers, 1 destroyer, 1 infantry, 1 marine and 2 transports moved from 38 Sea Zone to 37 Sea Zone 1 aaGun, 3 artilleries and 9 infantry moved from Kwangsi to French Indo China 1 infantry moved from Siam to French Indo China 1 infantry moved from Yunnan to French Indo China 1 armour and 1 mech_infantry moved from Szechwan to French Indo China 2 artilleries moved from Inner Mongolia to Honan 1 aaGun moved from Tsinghai to Hopei 1 infantry moved from Szechwan to Yunnan 3 artilleries moved from Szechwan to Hopei 2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 37 Sea Zone 1 infantry and 1 marine moved from 37 Sea Zone to French Indo China 1 tactical_bomber moved from 37 Sea Zone to Kwangsi Place Units - Japanese 1 battleship and 2 destroyers placed in 20 Sea Zone 1 armour, 4 artilleries and 5 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4 Japanese collect 55 PUs; end with 55 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Kiangsu: 2 aaGuns and 2 infantry EDIT: Adding units owned by Japanese to Fukien: 2 aaGuns and 2 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : 3.00 Japanese regular : 1.33 ANZAC regular : 0.67 Russians regular : -1.67