before i do, qq:
air can’t land on newly claimed territory, eg if you picked up Syria as italy, your ita air couldn’t land there right? idk why but can’t remember that rule clearly anymore, too many rules to keep in my head lol
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 4
Purchase Units - Americans
Americans buy 4 artilleries, 4 destroyers, 4 infantry and 4 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 bomber moved from Eastern United States to United Kingdom
1 armour, 2 infantry, 1 marine and 1 mech_infantry moved from Central United States to 104 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 104 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 cruiser, 2 destroyers, 3 infantry, 1 marine, 1 mech_infantry and 3 transports moved from 104 Sea Zone to 93 Sea Zone
1 infantry moved from 93 Sea Zone to Morocco
1 artillery, 3 infantry and 1 marine moved from Hawaiian Islands to 28 Sea Zone
1 artillery, 1 battleship, 5 carriers, 2 cruisers, 2 destroyers, 5 fighters, 3 infantry, 1 marine, 1 submarine, 3 tactical_bombers and 2 transports moved from 28 Sea Zone to 32 Sea Zone
1 fighter moved from Wake Island to 33 Sea Zone
1 artillery, 1 battleship, 5 carriers, 2 cruisers, 2 destroyers, 5 fighters, 3 infantry, 1 marine, 1 submarine, 3 tactical_bombers and 2 transports moved from 32 Sea Zone to 33 Sea Zone
1 artillery, 3 infantry and 1 marine moved from 33 Sea Zone to Marshall Islands
1 infantry and 1 mech_infantry moved from Western United States to 11 Sea Zone
2 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone
2 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 27 Sea Zone to 32 Sea Zone
1 submarine moved from 65 Sea Zone to 33 Sea Zone
Combat - Americans
Battle in Morocco
Battle in Marshall Islands
Americans attack with 1 artillery, 3 infantry and 1 marine
Japanese defend with 1 infantry
Americans roll dice for 1 battleship and 2 cruisers in Marshall Islands, round 2 : 3/3 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Marshall Islands, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Marshall Islands
Americans win, taking Morocco from Italians, taking Marshall Islands from Japanese with 1 artillery, 3 infantry and 1 marine remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
Place Units - Americans
2 destroyers and 3 transports placed in 104 Sea Zone
3 artilleries and 3 infantry placed in Eastern United States
2 destroyers and 1 transport placed in 11 Sea Zone
1 artillery and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Kansu to Tsinghai
1 fighter moved from Kansu to Tsinghai
Combat - Chinese
Battle in Tsinghai
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 3 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Tsinghai
1 infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Tsinghai to Kansu
Place Units - Chinese
4 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Purchase Units - British
British buy 1 armour, 1 bomber, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Belgian Congo to French Equatorial Africa
British take French Equatorial Africa from Italians
1 mech_infantry moved from Belgian Congo to French Equatorial Africa
1 armour and 1 mech_infantry moved from French Equatorial Africa to Nigeria
2 armour and 1 mech_infantry moved from Belgian Congo to Anglo-Egyptian Sudan
1 infantry moved from Kenya to Anglo-Egyptian Sudan
1 artillery and 1 infantry moved from Ethiopia to Anglo-Egyptian Sudan
1 infantry moved from Iraq to Trans-Jordan
British take Trans-Jordan from Italians
1 infantry moved from Northeast Persia to Southern Persia
1 infantry moved from Iraq to Syria
British take Syria from Neutral_Axis
1 artillery and 1 infantry moved from Iraq to 82 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 82 Sea Zone to 83 Sea Zone
2 armour moved from Union of South Africa to Belgian Congo
1 artillery and 1 infantry moved from Eastern India to Western India
1 artillery and 1 infantry moved from 83 Sea Zone to Anglo-Egyptian Sudan
1 armour, 1 artillery, 2 infantry and 2 transports moved from 109 Sea Zone to 93 Sea Zone
2 destroyers moved from 106 Sea Zone to 93 Sea Zone
1 bomber moved from United Kingdom to France
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from Shan State to French Indo China
UK_Pacific take French Indo China from Neutral_Axis
2 artilleries and 11 infantry moved from Shan State to Yunnan
6 infantry moved from Burma to Yunnan
1 transport moved from 78 Sea Zone to 73 Sea Zone
1 battleship and 1 cruiser moved from 78 Sea Zone to 82 Sea Zone
Combat - British
Strategic bombing raid in France
Germans roll AA dice in France : 0/1 hits, 0.17 expected hits
Bombing raid in France rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in France causes 5 damage total.
Battle in Anglo-Egyptian Sudan
British attack with 2 armour, 2 artilleries, 3 infantry and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 cruiser in Anglo-Egyptian Sudan, round 2 : 1/1 hits, 0.50 expected hits
Italians roll dice for 1 infantry in Anglo-Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Anglo-Egyptian Sudan
British win, taking Anglo-Egyptian Sudan from Italians with 2 armour, 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Yunnan
British attack with 2 artilleries and 17 infantry
Japanese defend with 1 infantry
British roll dice for 2 artilleries and 17 infantry in Yunnan, round 2 : 6/19 hits, 3.83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Yunnan
1 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 2 artilleries and 16 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Nigeria
British attack with 1 armour and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 armour and 1 mech_infantry in Nigeria, round 2 : 1/2 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Nigeria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Nigeria
British win, taking Nigeria from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
1 bomber moved from France to United Kingdom
Place Units - British
1 bomber placed in United Kingdom
1 armour, 1 infantry and 1 mech_infantry placed in Union of South Africa
2 infantry and 1 mech_infantry placed in Southern Persia
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Place Units - UK_Pacific
1 fighter and 1 tactical_bomber placed in Eastern India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 38 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,4,5
Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 1,3,5,2,6,6
UK_Pacific collect 9 PUs (8 lost to blockades); end with 9 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
Some Units in Eastern India change ownership: 1 fighter and 1 tactical_bomber
Combat Hit Differential Summary :
Chinese regular : 0.33
Americans regular : 1.33
Italians regular : -0.67
Japanese regular : 0.67
Germans AA : -0.17
British regular : 2.83
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 4
Purchase Units - Italians
Italians repair damage of 1x harbour; Remaining resources: 40 PUs;
Italians buy 2 destroyers and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Greece to 99 Sea Zone
2 infantry moved from Yugoslavia to 99 Sea Zone
2 armour and 2 mech_infantrys moved from Western Ukraine to Ukraine
Italians take Ukraine from Russians
1 bomber and 2 infantry moved from Algeria to Morocco
2 artilleries and 4 infantry moved from Malta to 98 Sea Zone
2 artilleries, 1 battleship, 2 cruisers, 3 destroyers, 4 infantry and 3 transports moved from 98 Sea Zone to 100 Sea Zone
1 carrier, 4 infantry and 2 transports moved from 99 Sea Zone to 100 Sea Zone
Combat - Italians
Battle in Morocco
Italians attack with 1 bomber and 2 infantry
Americans defend with 1 infantry
Italians roll dice for 1 bomber and 2 infantry in Morocco, round 2 : 3/3 hits, 0.83 expected hits
Americans roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Morocco
Italians win, taking Morocco from Americans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Trigger Italians Destroy Factories Ukraine: has removed 1 factory_minor owned by Italians in Ukraine
Non Combat Move - Italians
Trigger Ukraine Has Fallen to Italians Switch: Setting switch to false for conditionAttachment_Russian_Ukraine_Factory_May_Be_Destroyed_Italians attached to Italians
1 bomber moved from Morocco to Southern Italy
2 aaGuns and 1 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from Yugoslavia to Northern Italy
2 artilleries and 8 infantry moved from 100 Sea Zone to Egypt
1 fighter moved from Egypt to 100 Sea Zone
2 infantry moved from Libya to Tobruk
Place Units - Italians
2 destroyers placed in 97 Sea Zone
3 infantry placed in Egypt
5 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 24 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Italians regular : 2.17
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 3 PUs;
Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Shan State: 3 aaGuns
EDIT: Turning off Edit Mode
1 destroyer moved from 65 Sea Zone to 55 Sea Zone
2 fighters moved from New Zealand to 55 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 3 infantry and 2 transports moved from 27 Sea Zone to 34 Sea Zone
1 submarine moved from 65 Sea Zone to 33 Sea Zone
1 fighter moved from New Zealand to 33 Sea Zone
1 artillery and 3 infantry moved from 34 Sea Zone to Caroline Islands
1 infantry moved from Burma to Yunnan
Combat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 55 Sea Zone
ANZAC win, taking 55 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Caroline Islands
ANZAC attack with 1 artillery and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
ANZAC roll dice for 1 cruiser in Caroline Islands, round 2 : 0/1 hits, 0.50 expected hits
ANZAC roll dice for 1 artillery and 3 infantry in Caroline Islands, round 2 : 2/4 hits, 1.00 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC lost in Caroline Islands
1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
ANZAC roll dice for 1 artillery and 2 infantry in Caroline Islands, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Caroline Islands
1 infantry owned by the Japanese lost in Caroline Islands
ANZAC win, taking Caroline Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Adding units owned by UK_Pacific to Burma: 2 aaGuns
EDIT: Adding units owned by UK_Pacific to Yunnan: 1 aaGun
EDIT: Turning off Edit Mode
2 fighters moved from 55 Sea Zone to Queensland
2 aaGuns and 5 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer placed in 64 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Move - French
1 fighter moved from Gibraltar to Nigeria
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.83
ANZAC regular : 1.33
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 54 PUs;
Germans buy 3 fighters and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Western Ukraine to Bessarabia
2 bombers moved from Eastern Poland to Russia
2 tactical_bombers moved from Eastern Poland to Bessarabia
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
4 infantry moved from Archangel to Leningrad
1 armour moved from Leningrad to Vologda
Germans take Vologda from Russians
1 armour moved from Vologda to Leningrad
1 armour moved from Leningrad to Novgorod
Germans take Novgorod from Russians
1 armour moved from Novgorod to Leningrad
1 armour moved from Eastern Poland to Southern Belarus
Germans take Southern Belarus from Russians
1 armour moved from Southern Belarus to Northern Belarus
Germans take Northern Belarus from Russians
9 artilleries and 20 infantry moved from Leningrad to Northern Belarus
1 infantry moved from Vyborg to Leningrad
3 armour and 5 mech_infantrys moved from Eastern Poland to Northern Belarus
1 transport moved from 118 Sea Zone to 117 Sea Zone
1 artillery and 1 infantry moved from Poland to 117 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 117 Sea Zone to 118 Sea Zone
Combat - Germans
Strategic bombing raid in Russia
Russians roll AA dice in Russia : 0/2 hits, 0.33 expected hits
Bombing raid in Russia rolls: 3,3 and causes: 6 damage to unit: factory_major
Bombing raid in Russia causes 6 damage total.
Battle in Bessarabia
Germans attack with 1 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 infantry and 2 tactical_bombers in Bessarabia, round 2 : 0/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 infantry and 2 tactical_bombers in Bessarabia, round 3 : 2/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bessarabia
1 infantry owned by the Russians lost in Bessarabia
Germans win with 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 fighters and 3 tactical_bombers moved from Eastern Poland to Western Germany
1 infantry moved from Western Germany to France
3 artilleries and 1 infantry moved from Poland to Eastern Poland
3 armour and 5 mech_infantrys moved from Germany to Eastern Poland
11 armour, 2 artilleries, 9 infantry and 11 mech_infantrys moved from Western Ukraine to Ukraine
2 tactical_bombers moved from Bessarabia to Leningrad
1 artillery and 1 infantry moved from 118 Sea Zone to Leningrad
2 bombers moved from Russia to Leningrad
Place Units - Germans
3 infantry placed in France
3 fighters and 5 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 6,5
Germans collect 49 PUs; end with 49 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Russians regular : 0.33
Germans regular : -0.33
Russians AA : -0.33
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 5
Purchase Units - Russians
Russians repair damage of 6x factory_major; Remaining resources: 40 PUs;
Russians buy 1 fighter and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 armour moved from Stalingrad to Russia
2 mech_infantrys moved from Kursk to Russia
1 infantry moved from Tambov to Saratov
1 artillery moved from Russia to Samara
1 armour moved from Bryansk to Southern Belarus
Russians take Southern Belarus from Germans
1 armour moved from Southern Belarus to Smolensk
1 armour moved from Smolensk to Novgorod
Russians take Novgorod from Germans
1 armour moved from Novgorod to Smolensk
1 armour and 1 mech_infantry moved from Bryansk to Smolensk
5 armour and 4 mech_infantrys moved from Kursk to Smolensk
2 fighters and 1 tactical_bomber moved from Kursk to Russia
9 artilleries moved from Russia to Smolensk
4 artilleries and 9 infantry moved from Kursk to Tula
Combat - Russians
Non Combat Move - Russians
3 infantry moved from Sakha to Amur
2 aaGuns and 14 infantry moved from Siberia to Amur
Place Units - Russians
1 fighter and 9 infantry placed in Russia
1 infantry placed in Urals
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 battleship, 2 destroyers, 4 infantry and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 marine moved from Celebes to 45 Sea Zone
1 cruiser and 1 marine moved from 45 Sea Zone to 42 Sea Zone
1 marine moved from 42 Sea Zone to Sumatra
1 infantry moved from Borneo to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
2 infantry moved from Davao to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 132 Sea Zone
2 infantry moved from 132 Sea Zone to Malaya
1 armour, 3 artilleries, 4 infantry and 1 mech_infantry moved from Honan to Tsinghai
2 infantry moved from Hopei to Tsinghai
2 artilleries moved from Szechwan to Tsinghai
1 infantry moved from Inner Mongolia to Tsinghai
1 infantry moved from Shansi to Inner Mongolia
1 infantry moved from Anhwe to Shansi
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Hunan to Szechwan
1 infantry moved from Kiangsi to Hunan
4 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to French Indo China
1 bomber, 3 fighters and 4 tactical_bombers moved from Kwangsi to French Indo China
Combat - Japanese
Battle in Java
Battle in Sumatra
Battle in Malaya
Battle in French Indo China
Japanese attack with 1 bomber, 3 fighters, 2 infantry and 4 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 1 bomber, 3 fighters, 2 infantry and 4 tactical_bombers in French Indo China, round 2 : 7/10 hits, 4.83 expected hits
UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in French Indo China
Japanese win, taking Java from Dutch, taking Sumatra from UK_Pacific, taking Malaya from UK_Pacific, taking French Indo China from UK_Pacific with 1 bomber, 3 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Tsinghai
Japanese attack with 1 armour, 5 artilleries, 7 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 5 artilleries, 7 infantry and 1 mech_infantry in Tsinghai, round 2 : 1/14 hits, 4.50 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 armour, 5 artilleries, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 aaGun moved from Honan to Tsinghai
1 infantry moved from Hopei to Honan
1 infantry moved from Kiangsi to Hopei
2 artilleries and 2 infantry moved from Kwangtung to Kwangsi
2 aaGuns moved from Kiangsi to Kiangsu
1 aaGun moved from Kiangsi to Kwangtung
2 infantry moved from Kiangsu to Kiangsi
1 artillery and 3 infantry moved from Manilla to 21 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 37 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 21 Sea Zone to 37 Sea Zone
2 infantry moved from Guam to 22 Sea Zone
2 infantry and 1 transport moved from 22 Sea Zone to 37 Sea Zone
1 artillery and 7 infantry moved from 37 Sea Zone to Kwangsi
1 bomber, 3 fighters and 4 tactical_bombers moved from French Indo China to Kwangsi
1 submarine moved from 38 Sea Zone to 40 Sea Zone
2 submarines moved from 132 Sea Zone to 38 Sea Zone
1 destroyer moved from 45 Sea Zone to 36 Sea Zone
1 destroyer moved from 22 Sea Zone to 36 Sea Zone
1 destroyer moved from 44 Sea Zone to 37 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 36 Sea Zone
1 destroyer moved from 42 Sea Zone to 132 Sea Zone
Place Units - Japanese
3 infantry placed in Kiangsu
1 infantry placed in Japan
1 battleship, 2 destroyers and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 59 PUs; end with 60 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Japanese regular : -1.33
UK_Pacific regular : -0.33
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 5
Purchase Units - Americans
Americans buy 5 artilleries, 1 carrier, 2 destroyers and 6 infantry; Remaining resources: 1 PUs;
Combat Move - Americans
3 artilleries and 3 infantry moved from Eastern United States to 104 Sea Zone
3 artilleries, 2 destroyers, 3 infantry and 3 transports moved from 104 Sea Zone to 93 Sea Zone
1 armour, 4 artilleries, 5 infantry, 1 marine and 1 mech_infantry moved from 93 Sea Zone to Morocco
1 artillery and 1 infantry moved from Western United States to 11 Sea Zone
1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone
2 submarines moved from 33 Sea Zone to 34 Sea Zone
1 artillery, 3 infantry and 1 marine moved from Marshall Islands to 33 Sea Zone
1 artillery, 1 battleship, 5 carriers, 2 cruisers, 2 destroyers, 7 fighters, 3 infantry, 1 marine, 3 tactical_bombers and 2 transports moved from 33 Sea Zone to 35 Sea Zone
2 submarines moved from 34 Sea Zone to 35 Sea Zone
1 artillery, 6 fighters, 3 infantry, 1 marine and 3 tactical_bombers moved from 35 Sea Zone to Paulau
1 infantry, 1 mech_infantry and 1 transport moved from 32 Sea Zone to 23 Sea Zone
1 infantry and 1 mech_infantry moved from 23 Sea Zone to Marianas
1 destroyer moved from 32 Sea Zone to 23 Sea Zone
Americans take 23 Sea Zone from Japanese
1 destroyer moved from 32 Sea Zone to 34 Sea Zone
Combat - Americans
Battle in Paulau
Battle in Marianas
Battle in Morocco
Americans attack with 1 armour, 4 artilleries, 5 infantry, 1 marine and 1 mech_infantry
Italians defend with 2 infantry
Americans roll dice for 1 battleship and 1 cruiser in Morocco, round 2 : 1/2 hits, 1.17 expected hits
Americans roll dice for 1 armour, 4 artilleries, 5 infantry, 1 marine and 1 mech_infantry in Morocco, round 2 : 7/12 hits, 4.00 expected hits
Italians roll dice for 2 infantry in Morocco, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Americans lost in Morocco
2 infantry owned by the Italians lost in Morocco
Americans win, taking Paulau from Japanese, taking Marianas from Japanese, taking Morocco from Italians with 1 armour, 4 artilleries, 3 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Americans: 2 infantry
Casualties for Italians: 2 infantry
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Changing unit bombing damage for these Germans owned units to: factory_minor = 2
EDIT: Changing unit bombing damage for these Germans owned units to: factory_minor = 3
EDIT: Turning off Edit Mode
6 fighters and 3 tactical_bombers moved from Paulau to 35 Sea Zone
Place Units - Americans
1 carrier placed in 104 Sea Zone
3 artilleries and 6 infantry placed in Eastern United States
2 artilleries placed in Central United States
2 destroyers placed in 11 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 1 artillery
EDIT: Removing units owned by Americans from Central United States: 2 artilleries
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 3 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to 104 Sea Zone: 3 transports
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing PUs for Americans from 1 to 6
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 51 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Kansu to Inner Mongolia
1 fighter moved from Kansu to Inner Mongolia
Combat - Chinese
Battle in Inner Mongolia
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Inner Mongolia, round 2 : 3/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Inner Mongolia
Chinese win, taking Inner Mongolia from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Inner Mongolia to Yunnan
13 infantry moved from Kansu to Northern Sinkiang
Place Units - Chinese
1 infantry placed in Northern Sinkiang
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs
Purchase Units - British
British repair damage of 2x harbour; Remaining resources: 36 PUs;
British buy 2 armour, 3 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 artilleries; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from United Kingdom to France
1 bomber moved from United Kingdom to France
3 fighters and 1 tactical_bomber moved from United Kingdom to Morocco
1 destroyer moved from 82 Sea Zone to 40 Sea Zone
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Syria to Iraq
3 infantry and 1 mech_infantry moved from Southern Persia to Iraq
1 armour moved from Nigeria to French West Africa
British take French West Africa from Neutral_Axis
1 armour moved from French West Africa to French Central Africa
British take French Central Africa from Neutral_Axis
1 transport moved from 83 Sea Zone to 82 Sea Zone
1 mech_infantry moved from Union of South Africa to Belgian Congo
2 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Anglo-Egyptian Sudan to Belgian Congo
1 armour and 1 infantry moved from Union of South Africa to 73 Sea Zone
1 armour, 1 infantry and 1 transport moved from 73 Sea Zone to 82 Sea Zone
1 artillery and 1 infantry moved from Western India to Baluchistan
1 tactical_bomber moved from 83 Sea Zone to Egypt
1 fighter moved from 83 Sea Zone to Egypt
1 tactical_bomber moved from Southern Persia to Egypt
1 fighter moved from Southern Persia to Egypt
1 fighter moved from Eastern India to 40 Sea Zone
1 tactical_bomber moved from Eastern India to Szechwan
2 infantry moved from Yunnan to Szechwan
1 infantry moved from Siam to Shan State
Combat - British
Air Battle in Egypt
British attacks with 4 units heading to Egypt
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in France
Germans roll AA dice in France : 0/1 hits, 0.17 expected hits
Germans roll AA dice in France : 0/1 hits, 0.17 expected hits
Bombing raid in France rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in France rolls: 5 and causes: 5 damage to unit: airfield
Bombing raid in France causes 11 damage total. Damaged units is as follows: factory_minor = 6, airfield = 5
Strategic bombing raid in Egypt
Italians roll AA dice in Egypt : 0/2 hits, 0.33 expected hits
Bombing raid in Egypt rolls: 4,2 and causes: 4 damage to unit: harbour
Bombing raid in Egypt causes 4 damage total.
Battle in 40 Sea Zone
British attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
British roll dice for 1 destroyer and 1 fighter in 40 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
Japanese roll dice for 1 submarine in 40 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 40 Sea Zone
British win, taking 40 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Szechwan
British attack with 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 infantry and 1 tactical_bomber in Szechwan, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Szechwan
British roll dice for 1 infantry and 1 tactical_bomber in Szechwan, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
British win, taking Szechwan from Japanese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Cleaning up after air battles
Non Combat Move - British
1 tactical_bomber moved from Szechwan to Burma
2 artilleries and 14 infantry moved from Yunnan to Burma
1 armour and 1 infantry moved from 82 Sea Zone to Iraq
2 fighters moved from Southern Persia to Iraq
1 fighter and 1 tactical_bomber moved from Egypt to Southern Persia
2 fighters moved from Iraq to Southern Persia
1 fighter and 1 tactical_bomber moved from Egypt to 83 Sea Zone
2 bombers moved from France to United Kingdom
1 armour, 1 artillery and 2 infantry moved from 93 Sea Zone to Morocco
1 fighter moved from 40 Sea Zone to Eastern India
Place Units - British
1 tactical_bomber placed in United Kingdom
3 infantry placed in Southern Persia
2 armour and 1 mech_infantry placed in Union of South Africa
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Yunnan: 1 fighter
EDIT: Removing units owned by UK_Pacific from Yunnan: 1 aaGun
EDIT: Adding units owned by Chinese to Northern Sinkiang: 1 fighter
EDIT: Adding units owned by UK_Pacific to Burma: 1 aaGun
EDIT: Turning off Edit Mode
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 4,5,4,3,5,2,1,4
British collect 35 PUs (2 lost to blockades); end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Place Units - UK_Pacific
3 artilleries placed in Eastern India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 5,5,3
UK_Pacific collect 7 PUs (2 lost to blockades); end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Units Change Ownership
Some Units in Eastern India change ownership: 3 artilleries
Some Units in Burma change ownership: 3 aaGuns
Combat Hit Differential Summary :
Chinese regular : 2.17
Americans regular : 2.83
Japanese regular : -0.17
Italians regular : 1.33
Germans AA : -0.33
British regular : 0.67
Italians AA : -0.33
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 5
Purchase Units - Italians
Italians repair damage of 4x harbour; Remaining resources: 35 PUs;
Italians buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Egypt to Trans-Jordan
Italians take Trans-Jordan from British
1 infantry moved from Egypt to Anglo-Egyptian Sudan
Italians take Anglo-Egyptian Sudan from British
2 armour and 2 mech_infantrys moved from Ukraine to Rostov
Italians take Rostov from Russians
2 armour and 2 mech_infantrys moved from Rostov to Northern Caucasus
Italians take Northern Caucasus from Russians
1 transport moved from 100 Sea Zone to 98 Sea Zone
2 infantry moved from Tobruk to 98 Sea Zone
2 infantry and 1 transport moved from 98 Sea Zone to 101 Sea Zone
2 infantry moved from 101 Sea Zone to Cyprus
4 transports moved from 100 Sea Zone to 99 Sea Zone
3 infantry moved from Southern Italy to 99 Sea Zone
1 bomber moved from Southern Italy to Gibraltar
1 infantry moved from Northern Italy to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 101 Sea Zone
2 infantry moved from 101 Sea Zone to Crete
2 infantry and 1 transport moved from 99 Sea Zone to 101 Sea Zone
2 infantry moved from 101 Sea Zone to Syria
4 infantry moved from Northern Italy to 99 Sea Zone
4 infantry and 2 transports moved from 99 Sea Zone to 101 Sea Zone
4 infantry moved from 101 Sea Zone to Syria
Combat - Italians
Strategic bombing raid in Gibraltar
British roll AA dice in Gibraltar : 1/1 hits, 0.17 expected hits
1 bomber owned by the Italians killed by AA in Gibraltar
Bombing raid in Gibraltar causes 0 damage total.
Battle in Crete
Battle in Cyprus
Battle in Syria
Non Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 94 Sea Zone
1 battleship moved from 100 Sea Zone to 101 Sea Zone
7 artilleries and 1 mech_infantry moved from Egypt to Trans-Jordan
2 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Egypt to 100 Sea Zone
1 destroyer moved from 100 Sea Zone to 101 Sea Zone
1 cruiser moved from 100 Sea Zone to 101 Sea Zone
1 destroyer moved from 97 Sea Zone to 101 Sea Zone
Place Units - Italians
3 infantry placed in Egypt
3 infantry placed in Southern Italy
2 artilleries and 3 infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 2 artilleries
EDIT: Adding units owned by Italians to 97 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 28 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 36 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 41 PUs
Combat Hit Differential Summary :
British AA : 0.83
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 battleship; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 destroyer moved from 55 Sea Zone to 35 Sea Zone
1 destroyer moved from 64 Sea Zone to 35 Sea Zone
2 fighters moved from Queensland to Caroline Islands
1 transport moved from 34 Sea Zone to 54 Sea Zone
1 cruiser, 1 destroyer and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 submarine moved from 33 Sea Zone to 35 Sea Zone
1 infantry moved from Yunnan to Burma
Non Combat Move - ANZAC
Place Units - ANZAC
1 battleship placed in 64 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
1 fighter moved from Nigeria to Kenya
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 factory_minor, 4 infantry and 3 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Ukraine to Kursk
Germans take Kursk from Russians
1 armour moved from Kursk to Rostov
10 armour and 11 mech_infantrys moved from Ukraine to Stalingrad
Germans take Stalingrad from Russians
2 artilleries and 9 infantry moved from Ukraine to Rostov
1 armour moved from Eastern Poland to Bessarabia
Germans take Bessarabia from Russians
1 armour moved from Bessarabia to Ukraine
1 infantry moved from Nenetsia to Gorky
Germans take Gorky from Russians
1 infantry moved from Leningrad to Novgorod
Germans take Novgorod from Russians
2 armour, 1 artillery and 5 infantry moved from Leningrad to Northern Belarus
1 armour moved from Eastern Poland to Southern Belarus
Germans take Southern Belarus from Russians
1 armour moved from Southern Belarus to Northern Belarus
1 armour, 3 artilleries, 1 infantry and 5 mech_infantrys moved from Eastern Poland to Northern Belarus
Combat - Germans
Trigger Germans Destroy Factories Stalingrad: has removed 1 factory_minor owned by Germans in Stalingrad
Non Combat Move - Germans
Trigger Stalingrad Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Stalingrad_Factory_May_Be_Destroyed attached to Germans
1 transport moved from 118 Sea Zone to 116 Sea Zone
2 infantry moved from Western Germany to 116 Sea Zone
2 infantry and 1 transport moved from 116 Sea Zone to 117 Sea Zone
2 infantry moved from 117 Sea Zone to Poland
3 fighters moved from Western Germany to France
1 tactical_bomber moved from Western Germany to Leningrad
1 infantry moved from Western Germany to France
1 aaGun moved from Leningrad to Northern Belarus
Place Units - Germans
1 factory_minor placed in Leningrad
3 tactical_bombers placed in Western Germany
2 artilleries and 4 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 2,3
Germans collect 50 PUs (3 lost to blockades); end with 50 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 61 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 6
Purchase Units - Russians
Russians buy 3 artilleries, 5 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 infantry moved from Amur to Northern Manchuria
Chinese take Northern Manchuria from Japanese
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
5 infantry moved from Amur to Siberia
1 artillery moved from Samara to Russia
1 infantry moved from Urals to Samara
1 infantry moved from Tula to Tambov
1 infantry moved from Tula to Kursk
Russians take Kursk from Germans
1 infantry moved from Russia to Gorky
1 infantry moved from Russia to Gorky
2 fighters moved from Russia to Gorky
1 fighter and 1 tactical_bomber moved from Russia to Gorky
1 armour moved from Smolensk to Southern Belarus
Russians take Southern Belarus from Germans
1 armour moved from Southern Belarus to Smolensk
7 infantry moved from Russia to Smolensk
Combat - Russians
Battle in Gorky
Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Gorky, round 2 : 4/6 hits, 2.50 expected hits
Germans roll dice for 1 infantry in Gorky, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Gorky
1 infantry owned by the Germans lost in Gorky
Russians win, taking Gorky from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Gorky to Russia
5 infantry moved from Amur to Northern Manchuria
1 aaGun moved from Amur to Siberia
Place Units - Russians
3 artilleries, 5 infantry, 1 mech_infantry and 1 tactical_bomber placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,4
Russians collect 30 PUs (3 lost to blockades); end with 30 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans regular : 0.67
Russians regular : 1.50
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 battleships and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 submarines moved from 38 Sea Zone to 40 Sea Zone
2 fighters and 2 tactical_bombers moved from 43 Sea Zone to 40 Sea Zone
2 infantry moved from Malaya to Shan State
1 infantry moved from French Indo China to Siam
Japanese take Siam from UK_Pacific
1 infantry moved from French Indo China to Yunnan
Japanese take Yunnan from Chinese
1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
1 infantry moved from Tsinghai to Eastern Sinkiang
Japanese take Eastern Sinkiang from Chinese
1 infantry moved from Tsinghai to Kansu
Japanese take Kansu from Chinese
2 infantry moved from Tsinghai to Inner Mongolia
2 artilleries moved from Tsinghai to Inner Mongolia
1 armour, 3 artilleries, 2 infantry and 1 mech_infantry moved from Tsinghai to Szechwan
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 fighter moved from Japan to Korea
1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
Combat - Japanese
Battle in 40 Sea Zone
Japanese attack with 2 fighters, 2 submarines and 2 tactical_bombers
British defend with 1 destroyer
Japanese roll dice for 2 submarines in 40 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 40 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
British roll dice for 1 destroyer in 40 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 40 Sea Zone
1 destroyer owned by the British lost in 40 Sea Zone
Japanese win, taking 40 Sea Zone from UK_Pacific with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for British: 1 destroyer
Battle in Inner Mongolia
Japanese attack with 2 artilleries and 2 infantry
Chinese defend with 2 infantry
Japanese roll dice for 2 artilleries and 2 infantry in Inner Mongolia, round 2 : 0/4 hits, 1.33 expected hits
Chinese roll dice for 2 infantry in Inner Mongolia, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 2 artilleries and 2 infantry in Inner Mongolia, round 3 : 1/4 hits, 1.33 expected hits
Chinese roll dice for 2 infantry in Inner Mongolia, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Inner Mongolia
1 infantry owned by the Chinese lost in Inner Mongolia
Japanese roll dice for 2 artilleries and 1 infantry in Inner Mongolia, round 4 : 0/3 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Inner Mongolia, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 artilleries and 1 infantry in Inner Mongolia, round 5 : 1/3 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Inner Mongolia, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Inner Mongolia
Japanese win, taking Inner Mongolia from Chinese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Szechwan
Japanese attack with 1 armour, 3 artilleries, 2 infantry and 1 mech_infantry
British defend with 1 infantry
Japanese roll dice for 1 armour, 3 artilleries, 2 infantry and 1 mech_infantry in Szechwan, round 2 : 2/7 hits, 2.50 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 armour, 3 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Shan State
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Shan State, round 2 : 3/6 hits, 2.67 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Korea
Japanese attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Korea, round 2 : 2/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
2 carriers, 2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 20 Sea Zone
5 transports moved from 37 Sea Zone to 20 Sea Zone
1 fighter moved from Korea to Japan
1 aaGun moved from Kwangtung to Kwangsi
1 infantry moved from Kiangsi to Kiangsu
1 destroyer moved from 36 Sea Zone to 46 Sea Zone
1 destroyer moved from 37 Sea Zone to 22 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 battleship moved from 6 Sea Zone to 20 Sea Zone
1 destroyer and 1 submarine moved from 132 Sea Zone to 20 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 marine moved from Sumatra to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from 40 Sea Zone to 38 Sea Zone
1 battleship, 2 cruisers, 1 infantry, 1 marine and 1 transport moved from 42 Sea Zone to 38 Sea Zone
1 battleship, 2 carriers, 1 cruiser and 1 destroyer moved from 43 Sea Zone to 38 Sea Zone
1 infantry and 1 marine moved from 38 Sea Zone to Sumatra
1 fighter and 1 tactical_bomber moved from Kwangsi to Japan
2 fighters and 2 tactical_bombers moved from Shan State to Kwangsi
1 transport moved from 132 Sea Zone to 38 Sea Zone
Place Units - Japanese
2 battleships placed in 20 Sea Zone
1 infantry placed in Kiangsu
2 artilleries and 7 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Chinese regular : -1.33
Japanese regular : -1.67
UK_Pacific regular : -0.33
Russians regular : -0.33
British regular : 0.67
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 6
Purchase Units - Americans
Americans buy 6 artilleries, 1 battleship, 1 carrier, 6 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
6 transports moved from 93 Sea Zone to 104 Sea Zone
1 marine moved from Morocco to 93 Sea Zone
1 armour and 1 mech_infantry moved from Morocco to Tunisia
Americans take Algeria from Italians
Americans take Tunisia from Italians
4 artilleries and 3 infantry moved from Morocco to Algeria
1 destroyer moved from 93 Sea Zone to 94 Sea Zone
1 bomber moved from United Kingdom to 94 Sea Zone
1 carrier moved from 104 Sea Zone to 93 Sea Zone
1 cruiser and 1 marine moved from 93 Sea Zone to 88 Sea Zone
1 infantry and 1 mech_infantry moved from Marianas to 23 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 23 Sea Zone to 36 Sea Zone
1 infantry and 1 mech_infantry moved from 36 Sea Zone to Manilla
1 infantry moved from Paulau to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Davao
1 submarine moved from 35 Sea Zone to 36 Sea Zone
6 fighters and 3 tactical_bombers moved from 35 Sea Zone to 36 Sea Zone
Combat - Americans
Battle in 36 Sea Zone
Americans attack with 6 fighters, 1 submarine, 3 tactical_bombers and 2 transports
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 36 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 36 Sea Zone
1 destroyer owned by the Japanese lost in 36 Sea Zone
Americans win with 6 fighters, 3 tactical_bombers and 2 transports remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Manilla
Battle in Davao
Battle in 94 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Italians defend with 1 destroyer
Americans roll dice for 1 bomber and 1 destroyer in 94 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber and 1 destroyer in 94 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 94 Sea Zone
Americans win, taking Manilla from Japanese, taking Davao from Japanese with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Non Combat Move - Americans
1 bomber moved from 94 Sea Zone to Morocco
1 marine moved from 88 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 aaGun, 2 artilleries and 3 infantry moved from Eastern United States to 104 Sea Zone
1 aaGun, 2 artilleries, 3 infantry and 3 transports moved from 104 Sea Zone to 93 Sea Zone
1 aaGun, 2 artilleries and 3 infantry moved from 93 Sea Zone to Morocco
1 battleship, 5 carriers, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from Paulau to 36 Sea Zone
1 artillery moved from Paulau to 36 Sea Zone
1 marine moved from Paulau to 36 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 36 Sea Zone to Davao
1 destroyer moved from 34 Sea Zone to 36 Sea Zone
1 destroyer moved from 23 Sea Zone to 36 Sea Zone
1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 27 Sea Zone to 55 Sea Zone
Place Units - Americans
4 artilleries and 6 infantry placed in Eastern United States
2 artilleries placed in Central United States
1 battleship, 1 carrier and 1 submarine placed in 11 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from 11 Sea Zone: 2 destroyers
EDIT: Adding units owned by Americans to 27 Sea Zone: 2 destroyers
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Northern Sinkiang to Eastern Sinkiang
1 fighter moved from Northern Sinkiang to Eastern Sinkiang
12 infantry moved from Northern Sinkiang to Kansu
Combat - Chinese
Battle in Kansu
Chinese attack with 12 infantry
Japanese defend with 1 infantry
Chinese roll dice for 12 infantry in Kansu, round 2 : 2/12 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 12 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Eastern Sinkiang
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Eastern Sinkiang, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Eastern Sinkiang, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Eastern Sinkiang, round 3 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Eastern Sinkiang, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Eastern Sinkiang, round 4 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Eastern Sinkiang, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Eastern Sinkiang
1 infantry owned by the Japanese lost in Eastern Sinkiang
Chinese win, taking Eastern Sinkiang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Eastern Sinkiang to Northern Sinkiang
Place Units - Chinese
2 infantry placed in Eastern Sinkiang
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
Purchase Units - British
British buy 2 armour, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Morocco to Tunisia
1 artillery and 2 infantry moved from Morocco to Algeria
2 transports moved from 93 Sea Zone to 88 Sea Zone
1 mech_infantry moved from Nigeria to Anglo-Egyptian Sudan
1 armour moved from French Central Africa to Anglo-Egyptian Sudan
4 armour, 2 artilleries, 3 infantry and 2 mech_infantrys moved from Belgian Congo to Anglo-Egyptian Sudan
2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 armour, 6 infantry and 1 mech_infantry moved from Iraq to Southern Persia
1 artillery and 1 infantry moved from Baluchistan to Southern Persia
2 artilleries and 5 infantry moved from Burma to Shan State
2 infantry moved from Burma to Yunnan
1 tactical_bomber moved from Morocco to Nigeria
1 fighter moved from Morocco to Nigeria
2 bombers moved from United Kingdom to French Equatorial Africa
1 fighter moved from Morocco to 93 Sea Zone
1 fighter moved from Morocco to Nigeria
1 tactical_bomber moved from United Kingdom to 93 Sea Zone
1 tactical_bomber moved from 83 Sea Zone to Egypt
1 tactical_bomber moved from Southern Persia to Egypt
1 tactical_bomber moved from Burma to Yunnan
1 fighter moved from Eastern India to Yunnan
Combat - British
Strategic bombing raid in Egypt
Italians roll AA dice in Egypt : 0/2 hits, 0.33 expected hits
Bombing raid in Egypt rolls: 1,2 and causes: 3 damage to unit: harbour
Bombing raid in Egypt causes 3 damage total.
Battle in Anglo-Egyptian Sudan
British attack with 5 armour, 2 artilleries, 3 infantry and 3 mech_infantrys
Italians defend with 1 infantry
British roll dice for 5 armour, 2 artilleries, 3 infantry and 3 mech_infantrys in Anglo-Egyptian Sudan, round 2 : 6/13 hits, 5.00 expected hits
Italians roll dice for 1 infantry in Anglo-Egyptian Sudan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Anglo-Egyptian Sudan
1 infantry owned by the Italians lost in Anglo-Egyptian Sudan
British win, taking Anglo-Egyptian Sudan from Italians with 5 armour, 2 artilleries, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Yunnan
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/4 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Yunnan
1 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shan State
British attack with 2 artilleries and 5 infantry
Japanese defend with 2 infantry
British roll dice for 2 artilleries and 5 infantry in Shan State, round 2 : 1/7 hits, 1.83 expected hits
Japanese roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Shan State
1 infantry owned by the Japanese lost in Shan State
British roll dice for 2 artilleries and 4 infantry in Shan State, round 3 : 0/6 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 2 artilleries and 4 infantry in Shan State, round 4 : 0/6 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Shan State, round 4 : 0/1 hits, 0.33 expected hits
British roll dice for 2 artilleries and 4 infantry in Shan State, round 5 : 2/6 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Shan State, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from Yunnan to Eastern India
2 infantry moved from Burma to Shan State
2 aaGuns moved from Burma to Eastern India
1 aaGun and 5 infantry moved from Burma to Shan State
1 tactical_bomber moved from Egypt to Southern Persia
1 tactical_bomber moved from Egypt to 83 Sea Zone
Place Units - British
3 infantry placed in Southern Persia
2 armour and 1 mech_infantry placed in Union of South Africa
1 fighter placed in United Kingdom
Turn Complete - British
British collect 35 PUs; end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Place Units - UK_Pacific
1 artillery and 2 infantry placed in Eastern India
Turning on Edit Mode
EDIT: Removing units owned by British from Yunnan: 1 infantry
EDIT: Adding units owned by UK_Pacific to Shan State: 2 infantry
EDIT: Changing ownership of Yunnan from Chinese to Japanese
EDIT: Adding units owned by Japanese to Yunnan: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 1,2
UK_Pacific collect 5 PUs (3 lost to blockades); end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Units Change Ownership
Some Units in Shan State change ownership: 2 infantry
Some Units in Eastern India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Chinese regular : -0.50
Americans regular : 0.00
Italians regular : 0.00
Japanese regular : 1.33
British regular : -3.33
Italians AA : -0.33
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 airfield, 2 destroyers and 1 fighter; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Cyprus to 101 Sea Zone
2 infantry moved from Crete to 101 Sea Zone
3 infantry moved from Syria to 101 Sea Zone
1 battleship, 1 cruiser, 2 destroyers, 7 infantry and 5 transports moved from 101 Sea Zone to 100 Sea Zone
3 artilleries moved from Trans-Jordan to 100 Sea Zone
10 infantry moved from Egypt to Anglo-Egyptian Sudan
1 mech_infantry moved from Trans-Jordan to Anglo-Egyptian Sudan
1 armour moved from Northern Caucasus to Kazakhstan
Italians take Kazakhstan from Russians
1 armour moved from Kazakhstan to Urals
Italians take Urals from Russians
3 artilleries, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters, 7 infantry and 5 transports moved from 100 Sea Zone to 83 Sea Zone
1 destroyer moved from 97 Sea Zone to 83 Sea Zone
3 artilleries and 7 infantry moved from 83 Sea Zone to Anglo-Egyptian Sudan
Combat - Italians
Battle in 83 Sea Zone
Italians attack with 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters and 5 transports
British defend with 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber; French defend with 1 destroyer
Italians roll dice for 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters and 5 transports in 83 Sea Zone, round 2 : 7/9 hits, 4.00 expected hits
British roll dice for 1 carrier, 1 cruiser, 3 destroyers, 1 fighter and 1 tactical_bomber in 83 Sea Zone, round 2 : 2/7 hits, 2.83 expected hits
Units damaged: 1 battleship owned by the Italians and 1 carrier owned by the Italians
1 destroyer owned by the French, 1 tactical_bomber owned by the British, 2 destroyers owned by the British, 1 cruiser owned by the British and 1 carrier owned by the British lost in 83 Sea Zone
Italians roll dice for 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters and 5 transports in 83 Sea Zone, round 3 : 5/9 hits, 4.00 expected hits
British roll dice for 1 fighter in 83 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
1 destroyer owned by the Italians lost in 83 Sea Zone
1 fighter owned by the British lost in 83 Sea Zone
Italians win with 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 5 transports remaining. Battle score for attacker is 63
Casualties for British: 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber
Casualties for French: 1 destroyer
Casualties for Italians: 1 destroyer
Battle in Anglo-Egyptian Sudan
Italians attack with 3 artilleries, 17 infantry and 1 mech_infantry
British defend with 5 armour, 2 artilleries, 2 infantry and 3 mech_infantrys
Italians roll dice for 3 artilleries, 17 infantry and 1 mech_infantry in Anglo-Egyptian Sudan, round 2 : 5/21 hits, 4.50 expected hits
British roll dice for 5 armour, 2 artilleries, 2 infantry and 3 mech_infantrys in Anglo-Egyptian Sudan, round 2 : 5/12 hits, 5.33 expected hits
5 infantry owned by the Italians lost in Anglo-Egyptian Sudan
1 mech_infantry owned by the British, 2 artilleries owned by the British and 2 infantry owned by the British lost in Anglo-Egyptian Sudan
Italians roll dice for 3 artilleries, 12 infantry and 1 mech_infantry in Anglo-Egyptian Sudan, round 3 : 3/16 hits, 3.67 expected hits
British roll dice for 5 armour and 2 mech_infantrys in Anglo-Egyptian Sudan, round 3 : 4/7 hits, 3.50 expected hits
4 infantry owned by the Italians lost in Anglo-Egyptian Sudan
2 mech_infantrys owned by the British and 1 armour owned by the British lost in Anglo-Egyptian Sudan
Italians roll dice for 3 artilleries, 8 infantry and 1 mech_infantry in Anglo-Egyptian Sudan, round 4 : 5/12 hits, 3.00 expected hits
British roll dice for 4 armour in Anglo-Egyptian Sudan, round 4 : 2/4 hits, 2.00 expected hits
2 infantry owned by the Italians lost in Anglo-Egyptian Sudan
4 armour owned by the British lost in Anglo-Egyptian Sudan
Italians win, taking Anglo-Egyptian Sudan from British with 3 artilleries, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 26
Casualties for Italians: 11 infantry
Casualties for British: 5 armour, 2 artilleries, 2 infantry and 3 mech_infantrys
Trigger Italians Destroy Factories Urals: has removed 1 factory_minor owned by Italians in Urals
Non Combat Move - Italians
Trigger Urals Has Fallen to Italians Switch: Setting switch to false for conditionAttachment_Russian_Urals_Factory_May_Be_Destroyed_Italians attached to Italians
2 fighters moved from 83 Sea Zone to Egypt
4 artilleries and 3 infantry moved from Trans-Jordan to Egypt
2 infantry moved from Syria to Trans-Jordan
1 destroyer moved from 100 Sea Zone to 78 Sea Zone
1 aaGun and 3 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
Turning on Edit Mode
EDIT: Changing ownership of Iraq from British to Italians
EDIT: Removing units owned by Italians from Syria: 1 infantry
EDIT: Adding units owned by Italians to Iraq: 1 infantry
EDIT: Turning off Edit Mode
2 destroyers placed in 83 Sea Zone
1 airfield and 1 fighter placed in Egypt
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 5,5
Italians collect 31 PUs; end with 31 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 33 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 36 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 41 PUs
Combat Hit Differential Summary :
Italians regular : 5.83
British regular : -0.33
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 destroyer moved from 35 Sea Zone to 43 Sea Zone
ANZAC take 36 Sea Zone from Japanese
1 destroyer moved from 35 Sea Zone to 132 Sea Zone
1 submarine moved from 35 Sea Zone to 46 Sea Zone
1 fighter moved from Caroline Islands to 46 Sea Zone
1 fighter moved from 36 Sea Zone to 46 Sea Zone
1 battleship moved from 64 Sea Zone to 55 Sea Zone
1 transport moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 35 Sea Zone
1 cruiser moved from 35 Sea Zone to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
1 destroyer moved from 36 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Celebes
Combat - ANZAC
Battle in Celebes
Battle in 46 Sea Zone
ANZAC attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
ANZAC win, taking Celebes from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
2 fighters moved from 46 Sea Zone to Davao
1 fighter moved from Caroline Islands to 36 Sea Zone
2 infantry moved from Queensland to 55 Sea Zone
Place Units - ANZAC
2 destroyers placed in 64 Sea Zone
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33
ANZAC regular : 0.67
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 destroyer moved from 35 Sea Zone to 43 Sea Zone
ANZAC take 36 Sea Zone from Japanese
1 destroyer moved from 35 Sea Zone to 132 Sea Zone
1 submarine moved from 35 Sea Zone to 46 Sea Zone
1 fighter moved from Caroline Islands to 46 Sea Zone
1 fighter moved from 36 Sea Zone to 46 Sea Zone
1 battleship moved from 64 Sea Zone to 55 Sea Zone
1 transport moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 35 Sea Zone
1 cruiser moved from 35 Sea Zone to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
1 destroyer moved from 36 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Celebes
Combat - ANZAC
Battle in Celebes
Battle in 46 Sea Zone
ANZAC attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
ANZAC win, taking Celebes from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
2 fighters moved from 46 Sea Zone to Davao
1 fighter moved from Caroline Islands to 36 Sea Zone
2 infantry moved from Queensland to 55 Sea Zone
Place Units - ANZAC
2 destroyers placed in 64 Sea Zone
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Move - French
1 fighter moved from Kenya to Southern Persia
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.33
ANZAC regular : 0.67
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 3 artilleries, 1 infantry, 4 mech_infantrys and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Rostov to Southern Caucasus
Germans take Southern Caucasus from Russians
1 infantry moved from Northern Belarus to Southern Belarus
Germans take Southern Belarus from Russians
1 infantry moved from Novgorod to Yaroslavl
Germans take Yaroslavl from Russians
2 infantry moved from Rostov to Kursk
2 bombers moved from Leningrad to Kursk
Combat - Germans
Battle in Kursk
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 2 infantry in Kursk, round 2 : 0/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Kursk, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 bombers and 2 infantry in Kursk, round 3 : 2/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Kursk, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kursk
Germans win, taking Kursk from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 armour moved from Ukraine to Stalingrad
2 artilleries and 7 infantry moved from Rostov to Stalingrad
2 bombers moved from Kursk to Stalingrad
2 infantry moved from Poland to Baltic States
1 aaGun, 8 armour, 13 artilleries, 25 infantry and 10 mech_infantrys moved from Northern Belarus to Leningrad
3 tactical_bombers moved from Leningrad to Western Germany
5 tactical_bombers moved from Western Germany to Southern Italy
2 fighters moved from Western Germany to Southern Italy
1 transport moved from 117 Sea Zone to 116 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 116 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 116 Sea Zone to 117 Sea Zone
1 artillery and 1 infantry moved from 117 Sea Zone to Poland
2 submarines moved from 97 Sea Zone to 99 Sea Zone
Place Units - Germans
2 transports placed in 116 Sea Zone
4 armour and 4 mech_infantrys placed in Germany
3 artilleries placed in Leningrad
1 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 5,1
Germans collect 54 PUs (1 lost to blockades); end with 54 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
Combat Hit Differential Summary :
Russians regular : -0.67
Germans regular : -0.67
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Northern Manchuria to Southern Manchuria
Chinese take Southern Manchuria from Japanese
3 infantry moved from Northern Manchuria to Korea
1 infantry moved from Amur to Korea
1 infantry moved from Samara to Urals
1 infantry moved from Saratov to Samara
1 infantry moved from Tambov to Kursk
1 infantry moved from Tula to Kursk
1 fighter and 1 tactical_bomber moved from Russia to Kursk
1 fighter and 1 tactical_bomber moved from Russia to Urals
1 infantry moved from Gorky to Vologda
Russians take Vologda from Germans
1 artillery and 1 infantry moved from Russia to Yaroslavl
1 fighter moved from Russia to Yaroslavl
1 infantry moved from Smolensk to Novgorod
Russians take Novgorod from Germans
1 infantry moved from Smolensk to Northern Belarus
Russians take Northern Belarus from Germans
1 infantry moved from Smolensk to Southern Belarus
8 armour and 5 mech_infantrys moved from Smolensk to Southern Belarus
2 armour and 3 mech_infantrys moved from Russia to Southern Belarus
1 artillery and 3 infantry moved from Smolensk to Southern Belarus
Combat - Russians
Battle in Kursk
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kursk, round 2 : 2/4 hits, 1.50 expected hits
Germans roll dice for 2 infantry in Kursk, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Kursk
Russians win, taking Kursk from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Urals
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 armour
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Urals, round 2 : 1/3 hits, 1.33 expected hits
Italians roll dice for 1 armour in Urals, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians lost in Urals
1 armour owned by the Italians lost in Urals
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour
Battle in Southern Belarus
Russians attack with 10 armour, 1 artillery, 4 infantry and 8 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 10 armour, 1 artillery, 4 infantry and 8 mech_infantrys in Southern Belarus, round 2 : 5/23 hits, 8.83 expected hits
Germans roll dice for 1 infantry in Southern Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Southern Belarus
Russians win, taking Southern Belarus from Germans with 10 armour, 1 artillery, 4 infantry and 8 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Yaroslavl
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Yaroslavl, round 2 : 2/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Yaroslavl, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Yaroslavl
Russians win, taking Yaroslavl from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Korea
Russians attack with 4 infantry
Japanese defend with 2 infantry
Russians roll dice for 4 infantry in Korea, round 2 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 2 infantry in Korea, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Korea
1 infantry owned by the Japanese lost in Korea
Russians roll dice for 3 infantry in Korea, round 3 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Korea, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Korea
Russians win, taking Korea from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Russians
1 aaGun and 4 infantry moved from Amur to Siberia
2 infantry moved from Northern Manchuria to Buryatia
1 fighter and 1 tactical_bomber moved from Kursk to Russia
1 fighter and 1 tactical_bomber moved from Urals to Russia
1 fighter moved from Yaroslavl to Russia
4 artilleries and 6 infantry moved from Tula to Russia
Place Units - Russians
1 fighter and 9 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3
Russians collect 28 PUs (3 lost to blockades); end with 28 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Combat Hit Differential Summary :
Japanese regular : 0.00
Italians regular : 0.50
Germans regular : -1.33
Russians regular : -2.00
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 4 artilleries, 1 battleship, 2 destroyers and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 battleships and 3 cruisers moved from 38 Sea Zone to 132 Sea Zone
1 destroyer moved from 22 Sea Zone to 36 Sea Zone
1 bomber, 2 fighters and 3 tactical_bombers moved from Kwangsi to 36 Sea Zone
2 fighters and 2 tactical_bombers moved from 38 Sea Zone to 36 Sea Zone
3 battleships, 2 carriers, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers moved from 20 Sea Zone to 36 Sea Zone
1 destroyer moved from 19 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
2 fighters and 1 tactical_bomber moved from Japan to 36 Sea Zone
1 infantry moved from Kiangsu to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Southern Manchuria
4 transports moved from 20 Sea Zone to 6 Sea Zone
1 artillery and 7 infantry moved from Japan to 6 Sea Zone
1 artillery and 7 infantry moved from 6 Sea Zone to Korea
Combat Hit Differential Summary :
@avandoo Scramble to 36 and order of loss please?