TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 4
    Purchase Units - Americans
        Americans buy 4 artilleries, 4 destroyers, 4 infantry and 4 transports; Remaining resources: 0 PUs; 
    Politics - Americans
        Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
        Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
        Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
        Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
        Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
        Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    Combat Move - Americans
        Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
        1 bomber moved from Eastern United States to United Kingdom
        1 armour, 2 infantry, 1 marine and 1 mech_infantry moved from Central United States to 104 Sea Zone
        1 artillery and 1 infantry moved from Eastern United States to 104 Sea Zone
        1 armour, 1 artillery, 1 battleship, 1 cruiser, 2 destroyers, 3 infantry, 1 marine, 1 mech_infantry and 3 transports moved from 104 Sea Zone to 93 Sea Zone
        1 infantry moved from 93 Sea Zone to Morocco
        1 artillery, 3 infantry and 1 marine moved from Hawaiian Islands to 28 Sea Zone
        1 artillery, 1 battleship, 5 carriers, 2 cruisers, 2 destroyers, 5 fighters, 3 infantry, 1 marine, 1 submarine, 3 tactical_bombers and 2 transports moved from 28 Sea Zone to 32 Sea Zone
        1 fighter moved from Wake Island to 33 Sea Zone
        1 artillery, 1 battleship, 5 carriers, 2 cruisers, 2 destroyers, 5 fighters, 3 infantry, 1 marine, 1 submarine, 3 tactical_bombers and 2 transports moved from 32 Sea Zone to 33 Sea Zone
        1 artillery, 3 infantry and 1 marine moved from 33 Sea Zone to Marshall Islands
        1 infantry and 1 mech_infantry moved from Western United States to 11 Sea Zone
        2 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone
        2 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 27 Sea Zone to 32 Sea Zone
        1 submarine moved from 65 Sea Zone to 33 Sea Zone
    Combat - Americans
        Battle in Morocco
        Battle in Marshall Islands
            Americans attack with 1 artillery, 3 infantry and 1 marine
            Japanese defend with 1 infantry
                Americans roll dice for 1 battleship and 2 cruisers in Marshall Islands, round 2 : 3/3 hits, 1.67 expected hits
                Japanese roll dice for 1 infantry in Marshall Islands, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Marshall Islands
            Americans win, taking Morocco from Italians, taking Marshall Islands from Japanese with 1 artillery, 3 infantry and 1 marine remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
    Non Combat Move - Americans
    Place Units - Americans
        2 destroyers and 3 transports placed in 104 Sea Zone
        3 artilleries and 3 infantry placed in Eastern United States
        2 destroyers and 1 transport placed in 11 Sea Zone
        1 artillery and 1 infantry placed in Western United States
    Turn Complete - Americans
        Americans collect 51 PUs; end with 51 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    Combat Move - Chinese
        2 infantry moved from Kansu to Tsinghai
        1 fighter moved from Kansu to Tsinghai
    Combat - Chinese
        Battle in Tsinghai
            Chinese attack with 1 fighter and 2 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 2 : 0/3 hits, 0.83 expected hits
                Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 3 : 2/3 hits, 0.83 expected hits
                Japanese roll dice for 1 infantry in Tsinghai, round 3 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Chinese lost in Tsinghai
                1 infantry owned by the Japanese lost in Tsinghai
            Chinese win, taking Tsinghai from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
            Casualties for Chinese: 1 infantry
            Casualties for Japanese: 1 infantry
    Non Combat Move - Chinese
        1 fighter moved from Tsinghai to Kansu
    Place Units - Chinese
        4 infantry placed in Kansu
    Turn Complete - Chinese
        Chinese collect 5 PUs; end with 5 PUs
    Purchase Units - British
        British buy 1 armour, 1 bomber, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    Purchase Units - UK_Pacific
        UK_Pacific buy 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs; 
    Combat Move - British
        1 armour moved from Belgian Congo to French Equatorial Africa
              British take French Equatorial Africa from Italians
        1 mech_infantry moved from Belgian Congo to French Equatorial Africa
        1 armour and 1 mech_infantry moved from French Equatorial Africa to Nigeria
        2 armour and 1 mech_infantry moved from Belgian Congo to Anglo-Egyptian Sudan
        1 infantry moved from Kenya to Anglo-Egyptian Sudan
        1 artillery and 1 infantry moved from Ethiopia to Anglo-Egyptian Sudan
        1 infantry moved from Iraq to Trans-Jordan
              British take Trans-Jordan from Italians
        1 infantry moved from Northeast Persia to Southern Persia
        1 infantry moved from Iraq to Syria
              British take Syria from Neutral_Axis
        1 artillery and 1 infantry moved from Iraq to 82 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 82 Sea Zone to 83 Sea Zone
        2 armour moved from Union of South Africa to Belgian Congo
        1 artillery and 1 infantry moved from Eastern India to Western India
        1 artillery and 1 infantry moved from 83 Sea Zone to Anglo-Egyptian Sudan
        1 armour, 1 artillery, 2 infantry and 2 transports moved from 109 Sea Zone to 93 Sea Zone
        2 destroyers moved from 106 Sea Zone to 93 Sea Zone
        1 bomber moved from United Kingdom to France
        1 infantry moved from Shan State to Siam
              UK_Pacific take Siam from Japanese
        1 infantry moved from Shan State to French Indo China
              UK_Pacific take French Indo China from Neutral_Axis
        2 artilleries and 11 infantry moved from Shan State to Yunnan
        6 infantry moved from Burma to Yunnan
        1 transport moved from 78 Sea Zone to 73 Sea Zone
        1 battleship and 1 cruiser moved from 78 Sea Zone to 82 Sea Zone
    Combat - British
        Strategic bombing raid in France
                Germans roll AA dice in France : 0/1 hits, 0.17 expected hits
            Bombing raid in France rolls: 5 and causes: 5 damage to unit: factory_minor
            Bombing raid in France causes 5 damage total. 
        Battle in Anglo-Egyptian Sudan
            British attack with 2 armour, 2 artilleries, 3 infantry and 1 mech_infantry
            Italians defend with 1 infantry
                British roll dice for 1 cruiser in Anglo-Egyptian Sudan, round 2 : 1/1 hits, 0.50 expected hits
                Italians roll dice for 1 infantry in Anglo-Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Italians lost in Anglo-Egyptian Sudan
            British win, taking Anglo-Egyptian Sudan from Italians with 2 armour, 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
            Casualties for Italians: 1 infantry
        Battle in Yunnan
            British attack with 2 artilleries and 17 infantry
            Japanese defend with 1 infantry
                British roll dice for 2 artilleries and 17 infantry in Yunnan, round 2 : 6/19 hits, 3.83 expected hits
                Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the British lost in Yunnan
                1 infantry owned by the Japanese lost in Yunnan
            British win, taking Yunnan from Japanese with 2 artilleries and 16 infantry remaining. Battle score for attacker is 0
            Casualties for British: 1 infantry
            Casualties for Japanese: 1 infantry
        Battle in Nigeria
            British attack with 1 armour and 1 mech_infantry
            Italians defend with 1 infantry
                British roll dice for 1 armour and 1 mech_infantry in Nigeria, round 2 : 1/2 hits, 0.83 expected hits
                Italians roll dice for 1 infantry in Nigeria, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Italians lost in Nigeria
            British win, taking Nigeria from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
            Casualties for Italians: 1 infantry
    Non Combat Move - British
        1 bomber moved from France to United Kingdom
    Place Units - British
        1 bomber placed in United Kingdom
        1 armour, 1 infantry and 1 mech_infantry placed in Union of South Africa
        2 infantry and 1 mech_infantry placed in Southern Persia
    Turn Complete - British
        British collect 35 PUs; end with 35 PUs
        Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
    Place Units - UK_Pacific
        1 fighter and 1 tactical_bomber placed in Eastern India
    Turn Complete - UK_Pacific
        Total Cost from Convoy Blockades: 8
            Rolling for Convoy Blockade Damage in 38 Sea Zone. Rolls: 5,2
            Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,4,5
            Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 1,3,5,2,6,6
        UK_Pacific collect 9 PUs (8 lost to blockades); end with 9 PUs
        Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
        Some Units in Eastern India change ownership: 1 fighter and 1 tactical_bomber
Combat Hit Differential Summary :
Chinese regular : 0.33
Americans regular : 1.33
Italians regular : -0.67
Japanese regular : 0.67
Germans AA : -0.17
British regular : 2.83
Savegame