AND the Dice Roll is ODD!
OOB playoff oysteilo (axis) vs. AndrewAAGamer (allies +59)
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 airfield, 1 armour, 1 factory_minor, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from France to Normandy Bordeaux 2 bombers moved from Western Germany to Normandy Bordeaux 3 fighters and 2 tactical_bombers moved from Western Germany to Normandy Bordeaux 2 tactical_bombers moved from Western Germany to Normandy Bordeaux Combat - Germans Battle in Normandy Bordeaux Germans attack with 2 bombers, 3 fighters, 2 infantry and 4 tactical_bombers French defend with 1 artillery, 1 factory_minor and 1 harbour Germans roll dice for 2 bombers, 3 fighters, 2 infantry and 4 tactical_bombers in Normandy Bordeaux, round 2 : 5/11 hits, 5.67 expected hits French roll dice for 1 artillery in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Normandy Bordeaux 1 artillery owned by the French lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from French with 2 bombers, 3 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for French: 1 artillery Non Combat Move - Germans 1 armour and 1 mech_infantry moved from Western Germany to Poland 6 armour, 10 artilleries and 2 mech_infantrys moved from Germany to Poland 2 mech_infantrys moved from Holland Belgium to Germany 1 aaGun moved from Holland Belgium to Western Germany 2 bombers moved from Normandy Bordeaux to Western Germany 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 113 Sea Zone to 112 Sea Zone 4 tactical_bombers moved from Normandy Bordeaux to Western Germany 3 fighters moved from Normandy Bordeaux to Yugoslavia 2 infantry moved from Romania to Slovakia Hungary 3 armour, 2 artilleries and 8 infantry moved from Slovakia Hungary to Poland Place Units - Germans 1 armour and 1 mech_infantry placed in Germany 1 fighter and 1 infantry placed in Western Germany 1 factory_minor placed in Western Germany Germans undo move 3. 1 airfield and 1 factory_minor placed in Yugoslavia Turn Complete - Germans Germans collect 41 PUs; end with 41 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
French regular : 0.67 Germans regular : -0.67
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 airfield, 1 armour, 1 factory_minor, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from France to Normandy Bordeaux 2 bombers moved from Western Germany to Normandy Bordeaux 3 fighters and 2 tactical_bombers moved from Western Germany to Normandy Bordeaux 2 tactical_bombers moved from Western Germany to Normandy Bordeaux Combat - Germans Battle in Normandy Bordeaux Germans attack with 2 bombers, 3 fighters, 2 infantry and 4 tactical_bombers French defend with 1 artillery, 1 factory_minor and 1 harbour Germans roll dice for 2 bombers, 3 fighters, 2 infantry and 4 tactical_bombers in Normandy Bordeaux, round 2 : 5/11 hits, 5.67 expected hits French roll dice for 1 artillery in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Normandy Bordeaux 1 artillery owned by the French lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from French with 2 bombers, 3 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for French: 1 artillery Non Combat Move - Germans 1 armour and 1 mech_infantry moved from Western Germany to Poland 6 armour, 10 artilleries and 2 mech_infantrys moved from Germany to Poland 2 mech_infantrys moved from Holland Belgium to Germany 1 aaGun moved from Holland Belgium to Western Germany 2 bombers moved from Normandy Bordeaux to Western Germany 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 113 Sea Zone to 112 Sea Zone 4 tactical_bombers moved from Normandy Bordeaux to Western Germany 3 fighters moved from Normandy Bordeaux to Yugoslavia 2 infantry moved from Romania to Slovakia Hungary 3 armour, 2 artilleries and 8 infantry moved from Slovakia Hungary to Poland Place Units - Germans 1 armour and 1 mech_infantry placed in Germany 1 fighter and 1 infantry placed in Western Germany 1 factory_minor placed in Western Germany Germans undo move 3. 1 airfield and 1 factory_minor placed in Yugoslavia Turn Complete - Germans Germans collect 41 PUs; end with 41 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from 101 Sea Zone: 1 submarine EDIT: Adding units owned by Germans to 89 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
French regular : 0.67 Germans regular : -0.67
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Purchase Units - Russians Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; Combat Move - Russians Combat - Russians Non Combat Move - Russians 12 infantry moved from Bryansk to Belarus 1 infantry moved from Bryansk to Belarus 1 infantry moved from Bryansk to Belarus 3 infantry moved from Ukraine to Bryansk 1 artillery and 8 infantry moved from Russia to Bryansk 3 fighters moved from Caucasus to Russia 1 submarine moved from 119 Sea Zone to 108 Sea Zone Place Units - Russians 3 infantry placed in Ukraine 1 artillery and 8 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Purchase Units - Japanese Japanese buy 2 carriers, 1 destroyer and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 bombers moved from French Indo China to Yunnan 2 fighters moved from 37 Sea Zone to Sumatra 1 submarine moved from 41 Sea Zone to 39 Sea Zone 1 submarine moved from 42 Sea Zone to 39 Sea Zone 1 artillery moved from Java to 42 Sea Zone 1 artillery and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 battleship and 1 cruiser moved from 42 Sea Zone to 41 Sea Zone 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 tactical_bomber moved from French Indo China to Yunnan 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 1 infantry moved from Hunan to Yunnan 1 infantry moved from Shan State to Burma Japanese take Burma from UK_Pacific 1 infantry moved from French Indo China to Yunnan Combat - Japanese Battle in Celebes Battle in Sumatra Japanese attack with 1 artillery, 2 fighters and 1 infantry British defend with 2 infantry Japanese roll dice for 1 battleship and 1 cruiser in Sumatra, round 2 : 2/2 hits, 1.17 expected hits UK_Pacific roll dice for 2 infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Sumatra 2 infantry owned by the British lost in Sumatra Japanese win, taking Celebes from Dutch, taking Sumatra from UK_Pacific with 1 artillery and 2 fighters remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in Yunnan Japanese attack with 2 bombers, 2 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 2 bombers, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/5 hits, 2.17 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 bombers, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 bombers and 1 tactical_bomber moved from Yunnan to French Indo China 4 artilleries, 2 infantry and 1 mech_infantry moved from Hunan to Kwangsi 1 armour and 1 infantry moved from Kwangtung to 20 Sea Zone 1 armour, 1 battleship, 1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone 1 armour and 1 infantry moved from 19 Sea Zone to Manchuria 2 mech_infantrys moved from Shantung to Manchuria 1 artillery moved from Philippines to 35 Sea Zone 1 artillery and 1 transport moved from 35 Sea Zone to 19 Sea Zone 1 infantry moved from Shantung to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria 1 destroyer moved from 35 Sea Zone to 19 Sea Zone 1 carrier moved from 42 Sea Zone to 41 Sea Zone 1 destroyer moved from 42 Sea Zone to 41 Sea Zone 2 fighters moved from Sumatra to 41 Sea Zone 1 cruiser moved from 42 Sea Zone to 35 Sea Zone 1 carrier and 1 destroyer moved from 37 Sea Zone to 35 Sea Zone 1 transport moved from 37 Sea Zone to 35 Sea Zone 2 fighters moved from 42 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Manchuria to Japan 1 fighter moved from 35 Sea Zone to 21 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Japan 2 fighters moved from Caroline Islands to Japan 2 fighters and 2 tactical_bombers moved from French Indo China to 19 Sea Zone 1 mech_infantry moved from Kwangsi to French Indo China 1 tactical_bomber moved from French Indo China to Philippines 2 bombers moved from French Indo China to Philippines 1 tactical_bomber moved from Caroline Islands to Japan Place Units - Japanese 2 carriers placed in 19 Sea Zone 1 destroyer placed in 6 Sea Zone 1 infantry placed in Shantung 3 infantry placed in French Indo China Turning on Edit Mode EDIT: Removing units owned by Japanese from French Indo China: 1 tactical_bomber EDIT: Adding units owned by Japanese to Shantung: 1 tactical_bomber EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 62 PUs; end with 62 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : 0.67 UK_Pacific regular : 0.33
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Sheesh, I can’t believe how badly I have screwed this up so quickly. Game is already over. Might as well go for the Hail Mary.
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TripleA Manual Gamesave Post: Americans round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Purchase Units - Americans Americans buy 6 fighters and 1 submarine; Remaining resources: 5 PUs; Combat Move - Americans 2 infantry and 2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone 1 cruiser, 1 destroyer, 2 infantry, 2 mech_infantrys, 1 submarine and 2 transports moved from 26 Sea Zone to 6 Sea Zone 1 artillery, 1 battleship, 2 cruisers, 3 destroyers, 6 fighters, 1 infantry and 1 transport moved from 7 Sea Zone to 6 Sea Zone 1 bomber moved from Amur to Japan 1 artillery, 6 fighters, 3 infantry and 2 mech_infantrys moved from 6 Sea Zone to Japan Combat - Americans
Combat Hit Differential Summary :
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Kamikazes for SZ6?
Scramble for SZ6? -
It will be win or die for both of us here…
No scramble obviously.
I will use all my tokens here. one token on each of the cruisers the last three tokens on 3 of the 4 destroyers
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Good luck on the dice rolls! May the gods of fortune be in your favor.
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Exactly as it should have been; a total annihilation.
CONGRATULATIONS!
Sorry for the poor play. Taranto was an absolute disaster which probably sealed the game anyway as the Allies cannot take that kind of beating; but what is really frustrating was my horribly poor play in the Pacific.
In my debrief I counted 3 mistakes in the Pacific in the first 2 Turns. Totally unacceptable.
Thanks and good luck in the Tournament!
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A AndrewAAGamer referenced this topic on
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I am sad that the game only went on for 3 rounds.
Yes, Taranto was bad for you, no doubt. I have done the same thing as you saving the carrier and landing the planes there. I think you shouldnt do that. Even in this situation Germany is only supposed to lose two or three planes i they bring in everything. Is it worth it? I dont think so. But Taranto itself is not a bad move
I am curious about your three mistakes in the pacific? Can you share? Well, moving the fleet next to Japan require big balls I think as you are completely out of position for the money islands. I think you planned on landing in Korea. Maybe that move is a mistake? What are the other two?
Again, I am sorry the game is so over so fast. But as always you are a gentleman to play against
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@oysteilo Congrats! I figured this game could go either way, but that you were the underdog given Andrew’s record. I did take a quick look and in my mind, while Oysteilo was in good shape, it was not yet a moment where I would have gambled on that battle. Curious what made you decide this was necessary now.
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- Should have bought 2 mech for India UK1 to assist in reinforcing Yunnan on UK2.
- Should have stayed in Yunnan on C2 using all the Russians to assist in defense. As it was I wanted the Russians to go to Iraq which was a blunder.
- Since I was gong for Korea I should have brought the 3 ANZAC fighters to Hawaii to land on Korea.
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From my point of view I was in big trouble on both sides of the board.
Germany and Italy were becoming dominant due to a disastrous Taranto.
Therefore, to have some balance I needed to do well in the Pacific. By not holding Yunnan when I should have Japan was in great position in China and threatening India. If I had pulled the US fleet back to Midway, as I contemplated, the Japanese could have moved their entire air force against India putting me behind int he Pacific too.
Just played poorly. I prefer the Axis. :)
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@AndrewAAGamer said in OOB playoff oysteilo (axis) vs. AndrewAAGamer (allies +59):
- Should have bought 2 mech for India UK1 to assist in reinforcing Yunnan on UK2.
- Should have stayed in Yunnan on C2 using all the Russians to assist in defense. As it was I wanted the Russians to go to Iraq which was a blunder.
- Since I was gong for Korea I should have brought the 3 ANZAC fighters to Hawaii to land on Korea.
Fair ponts. Personally i think the Yunnan bid of +23 is the strongest bid you can do for +23. It is a no brainer to me. It should prevent J1, which is important. If you do the bid and still J1 I think Japan is in real danger of losing control of China especially with a 3 transport build. So I agree, it is VERY important to be aggressive with India if this is done. The retreat to India UK2 ws probably not your strongest move. Anyway, thanks for sharing!
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Interesting game. @AndrewAAGamer I think when bids rise this high you should put a plane on Malta and avoid sending the CV into Taranto. Main risk of this attack is if no defending hits occur on the first round you need to send the CV in anyway. still should be no more than 1/6 of games do you lose the CV this way. You could have done this by omitting the 111 sub and some of the cash you kept.
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@AndrewAAGamer I get it. And I try not to drag games out as well so I think that is good. But I think here I probably would have still waited a couple of turns to see if I could have gotten more headway without any major gambles. But perhaps that would just delay things.
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@farmboy I have to agree with you that there were alternative moves that would have better chance of winning. Only ~2% odds for that Tokyo strike. Way higher chance that oysteilo gets diced in a different battle or makes a critical blunder that swings the odds back into the favor for a strong player like Andrew.
China is doing okay; Russia is fine; India will hold out for a while longer. I don’t see this as an inevitable win for the Allies so early in the game with so much room for bad dice and major mistakes.