Went Max D in z27
Scramble to z99?
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 1
Combat Move - British
2 fighters moved from Scotland to 97 Sea Zone
1 bomber moved from United Kingdom to 97 Sea Zone
1 fighter moved from Malta to 97 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
1 cruiser and 1 submarine moved from 91 Sea Zone to 96 Sea Zone
1 fighter moved from Gibraltar to 96 Sea Zone
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
2 fighters moved from United Kingdom to 110 Sea Zone
1 submarine moved from 106 Sea Zone to 109 Sea Zone
1 submarine moved from 111 Sea Zone to 110 Sea Zone
1 cruiser moved from 111 Sea Zone to 110 Sea Zone
Combat - British
Combat Hit Differential Summary :
Scramble SZ97?
no scramble
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 1
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer and 1 fighter; Remaining resources: 2 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 mech_infantry moved from Central United States to 101 Sea Zone
1 cruiser, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 11 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 fighter moved from Eastern United States to 26 Sea Zone
1 bomber moved from Central United States to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
2 aaGuns, 1 artillery and 1 infantry moved from Eastern United States to Central United States
2 aaGuns and 1 infantry moved from Western United States to Central United States
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 35 Sea Zone to 49 Sea Zone
1 submarine moved from 35 Sea Zone to 48 Sea Zone
1 fighter moved from Philippines to Guam
Place Units - Americans
2 carriers and 1 destroyer placed in 10 Sea Zone
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 54 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Kweichow to Hunan
1 infantry moved from Yunnan to Hunan
1 fighter moved from Szechwan to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 3 infantry in Hunan, round 2 : 2/4 hits, 1.00 expected hits
Japanese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Hunan to Szechwan
4 infantry moved from Yunnan to Szechwan
1 infantry moved from Shensi to Szechwan
2 infantry moved from Suiyuyan to Shensi
Place Units - Chinese
3 artilleries placed in Szechwan
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
Purchase Units - British
British buy 1 factory_minor and 5 infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 fighters moved from Scotland to 97 Sea Zone
1 bomber moved from United Kingdom to 97 Sea Zone
1 fighter moved from Malta to 97 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
1 cruiser and 1 submarine moved from 91 Sea Zone to 96 Sea Zone
1 fighter moved from Gibraltar to 96 Sea Zone
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
2 fighters moved from United Kingdom to 110 Sea Zone
1 submarine moved from 106 Sea Zone to 109 Sea Zone
1 submarine moved from 111 Sea Zone to 110 Sea Zone
1 cruiser moved from 111 Sea Zone to 110 Sea Zone
Combat - British
Battle in 110 Sea Zone
British attack with 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
Germans defend with 1 battleship and 1 submarine
British roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 cruiser, 1 destroyer and 2 fighters in 110 Sea Zone, round 2 : 0/4 hits, 1.83 expected hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 battleship in 110 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 submarine owned by the British lost in 110 Sea Zone
British roll dice for 1 cruiser, 1 destroyer and 2 fighters in 110 Sea Zone, round 3 : 3/4 hits, 1.83 expected hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
Germans roll dice for 1 battleship in 110 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
1 destroyer owned by the British and 1 cruiser owned by the British lost in 110 Sea Zone
1 battleship owned by the Germans and 1 submarine owned by the Germans lost in 110 Sea Zone
British win with 2 fighters remaining. Battle score for attacker is 0
Casualties for British: 1 cruiser, 1 destroyer and 1 submarine
Casualties for Germans: 1 battleship and 1 submarine
Battle in 97 Sea Zone
British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber
Italians defend with 1 battleship, 1 cruiser and 1 transport
British roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Italians
British roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 3/7 hits, 3.67 expected hits
Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 97 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
1 tactical_bomber owned by the British and 1 bomber owned by the British lost in 97 Sea Zone
1 transport owned by the Italians, 1 cruiser owned by the Italians and 1 battleship owned by the Italians lost in 97 Sea Zone
British win, taking 97 Sea Zone from Neutral with 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 16
Casualties for British: 1 bomber and 1 tactical_bomber
Casualties for Italians: 1 battleship, 1 cruiser and 1 transport
Battle in 96 Sea Zone
British attack with 1 cruiser, 1 fighter and 1 submarine
Italians defend with 1 destroyer and 1 transport
British roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
British roll dice for 1 cruiser and 1 fighter in 96 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians and 1 transport owned by the Italians lost in 96 Sea Zone
British win with 1 cruiser, 1 fighter and 1 submarine remaining. Battle score for attacker is 15
Casualties for Italians: 1 destroyer and 1 transport
Non Combat Move - British
1 battleship and 1 destroyer moved from 111 Sea Zone to 109 Sea Zone
2 fighters moved from 110 Sea Zone to United Kingdom
1 aaGun and 2 infantry moved from Scotland to United Kingdom
1 fighter moved from 96 Sea Zone to Malta
1 fighter moved from 97 Sea Zone to Malta
1 armour, 1 artillery and 2 infantry moved from Alexandria to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Egypt to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Persia
British take Persia from Neutral_Allies
1 transport moved from 39 Sea Zone to 38 Sea Zone
1 transport moved from 38 Sea Zone to 37 Sea Zone
2 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
UK_Pacific take Sumatra from Dutch
1 artillery and 1 infantry moved from Ontario to Quebec
1 infantry moved from West India to Eastern Persia
British take Eastern Persia from Neutral_Allies
1 fighter and 2 infantry moved from Burma to India
1 cruiser and 1 destroyer moved from 39 Sea Zone to 76 Sea Zone
1 destroyer moved from 71 Sea Zone to 76 Sea Zone
1 battleship moved from 37 Sea Zone to 54 Sea Zone
2 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from Malaya to Shan State
1 mech_infantry moved from United Kingdom to Eire
British take Eire from Neutral_Allies
Place Units - British
5 infantry placed in United Kingdom
1 factory_minor placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 5,6,2,3
British collect 27 PUs (3 lost to blockades); end with 28 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 33 PUs
Place Units - UK_Pacific
6 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs
Some Units in India change ownership: 6 infantry
Combat Hit Differential Summary :
Chinese regular : 1.00
Italians regular : 0.50
Japanese regular : -0.67
Germans regular : 1.33
British regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 2 PUs;
Combat Move - Italians
1 destroyer moved from 95 Sea Zone to 96 Sea Zone
2 fighters moved from Southern Italy to 96 Sea Zone
1 cruiser and 1 submarine moved from 95 Sea Zone to 93 Sea Zone
1 bomber moved from Northern Italy to 93 Sea Zone
1 artillery moved from Northern Italy to Southern France
1 armour moved from Northern Italy to Southern France
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Southern France
1 artillery and 1 infantry moved from Libya to Tunisia
1 armour and 1 mech_infantry moved from Tobruk to Tunisia
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 infantry moved from Italian Somaliland to British Somaliland
Italians take British Somaliland from British
1 infantry moved from Ethiopia to Kenya
Italians take Kenya from British
Combat - Italians
Battle in 93 Sea Zone
Italians attack with 1 bomber, 1 cruiser, 1 submarine and 1 transport
French defend with 1 cruiser and 1 destroyer
Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 bomber, 1 cruiser and 1 transport in 93 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
1 destroyer owned by the French lost in 93 Sea Zone
Italians roll dice for 1 submarine in 93 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 cruiser owned by the French lost in 93 Sea Zone
Italians win, taking 93 Sea Zone from Neutral with 1 bomber, 1 cruiser, 1 submarine and 1 transport remaining. Battle score for attacker is 20
Casualties for French: 1 cruiser and 1 destroyer
Battle in 96 Sea Zone
Italians attack with 1 destroyer and 2 fighters
British defend with 1 cruiser and 1 submarine
Italians roll dice for 1 destroyer and 2 fighters in 96 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits
British roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 1 cruiser in 96 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 destroyer owned by the Italians lost in 96 Sea Zone
1 submarine owned by the British submerged
Italians roll dice for 2 fighters in 96 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits
British roll dice for 1 cruiser in 96 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
Italians roll dice for 2 fighters in 96 Sea Zone, round 4 : 0/2 hits, 1.00 expected hits
British roll dice for 1 cruiser in 96 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
1 fighter owned by the Italians lost in 96 Sea Zone
1 fighter owned by the Italians retreated
British win with 1 cruiser remaining. Battle score for attacker is -18
Casualties for Italians: 1 destroyer and 1 fighter
Battle in Southern France
Italians attack with 1 armour, 1 artillery and 2 infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Southern France, round 2 : 2/4 hits, 1.33 expected hits
French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Italians lost in Southern France
1 infantry owned by the French and 1 artillery owned by the French lost in Southern France
Italians win, taking Southern France from French with 1 armour and 1 artillery remaining. Battle score for attacker is 1
Casualties for Italians: 2 infantry
Casualties for French: 1 artillery and 1 infantry
Battle in Tunisia
Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 1/4 hits, 1.33 expected hits
French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Tunisia
Italians win, taking Tunisia from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Non Combat Move - Italians
1 fighter moved from 96 Sea Zone to Southern Italy
1 bomber moved from 93 Sea Zone to Southern Italy
1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
1 artillery and 2 infantry moved from Tobruk to Libya
Place Units - Italians
1 destroyer placed in 95 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,2,3,2,2,2,1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5
Italians collect 8 PUs (8 lost to blockades); end with 10 PUs
Combat Hit Differential Summary :
French regular : 0.17
Italians regular : -2.83
British regular : 0.33
some non combat edits coming up
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 2 PUs;
Combat Move - Italians
1 destroyer moved from 95 Sea Zone to 96 Sea Zone
2 fighters moved from Southern Italy to 96 Sea Zone
1 cruiser and 1 submarine moved from 95 Sea Zone to 93 Sea Zone
1 bomber moved from Northern Italy to 93 Sea Zone
1 artillery moved from Northern Italy to Southern France
1 armour moved from Northern Italy to Southern France
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Southern France
1 artillery and 1 infantry moved from Libya to Tunisia
1 armour and 1 mech_infantry moved from Tobruk to Tunisia
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 infantry moved from Italian Somaliland to British Somaliland
Italians take British Somaliland from British
1 infantry moved from Ethiopia to Kenya
Italians take Kenya from British
Combat - Italians
Battle in 93 Sea Zone
Italians attack with 1 bomber, 1 cruiser, 1 submarine and 1 transport
French defend with 1 cruiser and 1 destroyer
Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 bomber, 1 cruiser and 1 transport in 93 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
1 destroyer owned by the French lost in 93 Sea Zone
Italians roll dice for 1 submarine in 93 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 cruiser owned by the French lost in 93 Sea Zone
Italians win, taking 93 Sea Zone from Neutral with 1 bomber, 1 cruiser, 1 submarine and 1 transport remaining. Battle score for attacker is 20
Casualties for French: 1 cruiser and 1 destroyer
Battle in 96 Sea Zone
Italians attack with 1 destroyer and 2 fighters
British defend with 1 cruiser and 1 submarine
Italians roll dice for 1 destroyer and 2 fighters in 96 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits
British roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 1 cruiser in 96 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 destroyer owned by the Italians lost in 96 Sea Zone
1 submarine owned by the British submerged
Italians roll dice for 2 fighters in 96 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits
British roll dice for 1 cruiser in 96 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
Italians roll dice for 2 fighters in 96 Sea Zone, round 4 : 0/2 hits, 1.00 expected hits
British roll dice for 1 cruiser in 96 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
1 fighter owned by the Italians lost in 96 Sea Zone
1 fighter owned by the Italians retreated
British win with 1 cruiser remaining. Battle score for attacker is -18
Casualties for Italians: 1 destroyer and 1 fighter
Battle in Southern France
Italians attack with 1 armour, 1 artillery and 2 infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Southern France, round 2 : 2/4 hits, 1.33 expected hits
French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Italians lost in Southern France
1 infantry owned by the French and 1 artillery owned by the French lost in Southern France
Italians win, taking Southern France from French with 1 armour and 1 artillery remaining. Battle score for attacker is 1
Casualties for Italians: 2 infantry
Casualties for French: 1 artillery and 1 infantry
Battle in Tunisia
Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 1/4 hits, 1.33 expected hits
French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Tunisia
Italians win, taking Tunisia from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Non Combat Move - Italians
1 fighter moved from 96 Sea Zone to Southern Italy
1 bomber moved from 93 Sea Zone to Southern Italy
1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
1 artillery and 2 infantry moved from Tobruk to Libya
Place Units - Italians
1 destroyer placed in 95 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,2,3,2,2,2,1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5
Italians collect 8 PUs (8 lost to blockades); end with 10 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 1 aaGun
EDIT: Removing units owned by Italians from Northern Italy: 1 aaGun
EDIT: Adding units owned by Italians to Southern France: 1 aaGun
EDIT: Adding units owned by Italians to Northern Italy: 1 aaGun
EDIT: Removing units owned by Italians from Northern Italy: 1 aaGun
EDIT: Adding units owned by Italians to Yugoslavia: 1 aaGun
EDIT: Removing units owned by Italians from Southern Italy: 1 aaGun and 3 infantry
EDIT: Adding units owned by Italians to Northern Italy: 1 aaGun and 3 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
French regular : 0.17
Italians regular : -2.83
British regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Malaya to Shan State
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
2 aaGuns moved from New South Wales to Queensland
1 destroyer moved from 62 Sea Zone to 63 Sea Zone
2 fighters moved from New Zealand to Queensland
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Combat Move - French
1 infantry moved from Normandy Bordeaux to Holland Belgium
French take Holland Belgium from Germans
Combat - French
Non Combat Move - French
1 infantry moved from Syria to Trans-Jordan
1 infantry moved from French West Africa to French Central Africa
1 destroyer moved from 72 Sea Zone to 76 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 10 artilleries, 1 destroyer, 3 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Germans
1 tactical_bomber moved from Western Germany to 96 Sea Zone
1 fighter moved from Southern Italy to 96 Sea Zone
2 artilleries moved from France to Holland Belgium
2 mech_infantrys moved from France to Holland Belgium
2 bombers, 4 fighters and 4 tactical_bombers moved from Western Germany to 97 Sea Zone
Combat - Germans
Battle in Holland Belgium
Germans attack with 2 artilleries and 2 mech_infantrys
French defend with 1 infantry
Germans roll dice for 2 artilleries and 2 mech_infantrys in Holland Belgium, round 2 : 0/4 hits, 1.33 expected hits
French roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Holland Belgium
Germans roll dice for 1 artillery and 2 mech_infantrys in Holland Belgium, round 3 : 1/3 hits, 0.83 expected hits
French roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Holland Belgium
1 infantry owned by the French lost in Holland Belgium
Germans win, taking Holland Belgium from French with 2 mech_infantrys remaining. Battle score for attacker is -5
Casualties for Germans: 2 artilleries
Casualties for French: 1 infantry
Battle in 96 Sea Zone
Germans attack with 1 fighter and 1 tactical_bomber
British defend with 1 cruiser and 1 submarine
1 submarine owned by the British submerged
Germans roll dice for 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
British roll dice for 1 cruiser in 96 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 tactical_bomber owned by the Germans lost in 96 Sea Zone
1 cruiser owned by the British lost in 96 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 1 tactical_bomber
Casualties for British: 1 cruiser
Battle in 97 Sea Zone
Germans attack with 2 bombers, 4 fighters and 4 tactical_bombers
British defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
1 submarine owned by the British submerged
Germans roll dice for 2 bombers, 4 fighters and 4 tactical_bombers in 97 Sea Zone, round 2 : 7/10 hits, 6.00 expected hits
British roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 97 Sea Zone, round 2 : 0/5 hits, 2.50 expected hits
1 destroyer owned by the British, 1 cruiser owned by the British, 2 fighters owned by the British and 1 carrier owned by the British lost in 97 Sea Zone
Germans win with 2 bombers, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 56
Casualties for British: 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
Non Combat Move - Germans
1 fighter moved from 96 Sea Zone to Western Germany
2 fighters moved from 97 Sea Zone to Southern Italy
2 fighters and 3 tactical_bombers moved from 97 Sea Zone to Western Germany
2 bombers and 1 tactical_bomber moved from 97 Sea Zone to Western Germany
1 aaGun moved from Western Germany to Holland Belgium
3 armour and 2 mech_infantrys moved from France to Germany
3 armour moved from France to Germany
1 aaGun, 3 artilleries and 6 infantry moved from Germany to Poland
5 infantry moved from Bulgaria to Romania
3 armour, 2 artilleries and 8 infantry moved from Yugoslavia to Slovakia Hungary
1 cruiser and 1 transport moved from 114 Sea Zone to 113 Sea Zone
1 submarine moved from 112 Sea Zone to 113 Sea Zone
1 submarine moved from 106 Sea Zone to 123 Sea Zone
1 submarine moved from 106 Sea Zone to 118 Sea Zone
Place Units - Germans
1 destroyer placed in 113 Sea Zone
3 infantry placed in France
1 armour and 1 mech_infantry placed in Western Germany
10 artilleries placed in Germany
Germans undo move 2.
1 infantry placed in Western Germany
2 infantry placed in France
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5
Germans collect 39 PUs; end with 40 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
French regular : 1.33
Germans regular : -0.33
British regular : -2.00
after some considerations, my two subs will go to US east coast sea zone from sea cone 106. Can you edit during Russia?
I have not received any dice rolls for G2. Did you get any?
@AndrewAAGamer said in OOB playoff oysteilo (axis) vs. AndrewAAGamer (allies +59):
I have not received any dice rolls for G2. Did you get any?
yes, I have, looks like they are all there. Do you want me to forward them to you?
Wow - they just came in. I must not have refreshed the page.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
5 infantry moved from Novgorod to Belarus
2 artilleries and 5 infantry moved from Bryansk to Belarus
1 armour and 1 mech_infantry moved from Ukraine to Caucasus
2 mech_infantrys moved from Volgograd to Caucasus
1 armour and 1 mech_infantry moved from Sikang to Caucasus
3 fighters and 1 tactical_bomber moved from Yunnan to Caucasus
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
3 infantry moved from Ukraine to Bryansk
2 infantry moved from Rostov to Bryansk
2 infantry moved from Western Ukraine to Bryansk
7 infantry moved from Russia to Bryansk
2 aaGuns and 18 infantry moved from Buryatia to Amur
1 fighter moved from Russia to Caucasus
1 submarine moved from 125 Sea Zone to 119 Sea Zone
Place Units - Russians
3 infantry placed in Ukraine
1 artillery and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
I was planning to post tonight, but will try my best tomorrow
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 factory_minor, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
2 artilleries, 5 infantry and 1 mech_infantry moved from Anhwe to Hunan
1 infantry moved from Kwangsi to Yunnan
Japanese take Yunnan from Chinese
3 infantry moved from French Indo China to Shan State
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
2 bombers moved from Kwangsi to Philippines
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Philippines
1 armour moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 armour and 1 infantry moved from 20 Sea Zone to Kwangtung
1 infantry moved from Kwangsi to Kwangtung
2 artilleries moved from Kwangsi to Hunan
1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 submarine moved from 36 Sea Zone to 41 Sea Zone
1 submarine moved from 33 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 fighters moved from 36 Sea Zone to Java
2 fighters and 2 tactical_bombers moved from Kwangsi to Shan State
2 tactical_bombers moved from Kwangsi to Kwangtung
2 fighters moved from Kwangsi to Kwangtung
Combat - Japanese
Strategic bombing raid in Kwangtung
UK_Pacific roll AA dice in Kwangtung : 0/2 hits, 0.33 expected hits
Bombing raid in Kwangtung rolls: 6,4 and causes: 6 damage to unit: harbour
Bombing raid in Kwangtung causes 6 damage total.
Battle in Borneo
Battle in 41 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 41 Sea Zone
Japanese win, taking Borneo from UK_Pacific, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 submarine and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Malaya
Combat Hit Differential Summary :
UK_Pacific AA : -0.33
Crap, can I redo my turn?
I had no intention to bomb the harbour in kwangtung. Why would I? It makes no sense. It is an incorrect selection from my side and I did not realize I selected the wrong thing (bombing instead of attack)
I am not rolling any more dice before I hear your saying
That is an obvious mechanical mistake. You can redo your turn, as far as not having the plane attack the Naval Base. Otherwise, all other moves have to be the same.
Thank you
Do you agree i can roll forum dice for the two bombers in kwangtung and then just continue with the posted file?
One rolled a 4 and the other rolled a 6. So roll the Kwantung battle in the Forum and give yourself one hit already.