Scramble to SZ97?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2
Purchase Units - Americans
Americans buy 4 fighters and 1 tactical_bomber; Remaining resources: 3 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
2 fighters and 1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 bomber, 3 fighters and 1 tactical_bomber moved from Hawaiian Islands to 6 Sea Zone
1 fighter moved from Guam to 6 Sea Zone
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters in 16 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters in 16 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 16 Sea Zone
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 6 Sea Zone
Americans attack with 1 bomber, 4 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber, 4 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 3/6 hits, 3.33 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 tactical_bomber owned by the Americans lost in 6 Sea Zone
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win with 1 bomber and 4 fighters remaining. Battle score for attacker is -3
Casualties for Americans: 1 tactical_bomber
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 bomber moved from 6 Sea Zone to Amur
4 fighters moved from 6 Sea Zone to 7 Sea Zone
2 fighters moved from 16 Sea Zone to 7 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 cruiser, 1 mech_infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone
2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 infantry and 1 transport moved from 26 Sea Zone to 7 Sea Zone
2 carriers and 1 destroyer moved from 10 Sea Zone to 7 Sea Zone
1 submarine moved from 48 Sea Zone to 26 Sea Zone
1 destroyer moved from 49 Sea Zone to 26 Sea Zone
1 fighter moved from Eastern United States to Western United States
Place Units - Americans
4 fighters and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 4,2,6,6
Americans collect 48 PUs (2 lost to blockades); end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter and 2 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 4 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Szechwan
2 infantry moved from Shensi to Szechwan
Place Units - Chinese
5 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
Purchase Units - British
British buy 1 carrier and 2 destroyers; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
2 fighters moved from Malta to Tobruk
1 mech_infantry moved from Egypt to Tobruk
1 armour, 2 artilleries and 2 infantry moved from Egypt to Anglo Egyptian Sudan
Combat - British
Battle in Anglo Egyptian Sudan
British attack with 1 armour, 2 artilleries and 2 infantry
Italians defend with 1 infantry
British roll dice for 1 armour, 2 artilleries and 2 infantry in Anglo Egyptian Sudan, round 2 : 2/5 hits, 1.83 expected hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Tobruk
British attack with 2 fighters and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 2 fighters and 1 mech_infantry in Tobruk, round 2 : 1/3 hits, 1.17 expected hits
Italians roll dice for 1 infantry in Tobruk, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Tobruk
1 infantry owned by the Italians lost in Tobruk
British win with 2 fighters remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 infantry
Non Combat Move - British
2 fighters moved from Tobruk to 98 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 submarine moved from 96 Sea Zone to 98 Sea Zone
1 cruiser and 2 destroyers moved from 76 Sea Zone to 98 Sea Zone
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 infantry moved from Eastern Persia to West India
2 infantry moved from Rhodesia to Belgian Congo
2 infantry moved from Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
2 infantry moved from 72 Sea Zone to Tanganyika Territory
1 battleship, 1 destroyer, 1 submarine and 1 transport moved from 109 Sea Zone to 106 Sea Zone
1 mech_infantry moved from Eire to United Kingdom
1 battleship moved from 54 Sea Zone to 26 Sea Zone
Place Units - British
1 carrier and 2 destroyers placed in 98 Sea Zone
Turn Complete - British
British collect 29 PUs; end with 30 PUs
Place Units - UK_Pacific
3 infantry and 3 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,4
UK_Pacific collect 8 PUs (2 lost to blockades); end with 8 PUs
Some Units in India change ownership: 3 infantry and 3 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : -1.17
Americans regular : -2.00
Italians regular : 0.33
Japanese regular : 1.00
British regular : 0.00
@oysteilo said in OOB playoff oysteilo (axis) vs. AndrewAAGamer (allies +59):
@crockett36 wrong game?
whoops!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery moved from Southern France to 93 Sea Zone
1 artillery and 1 transport moved from 93 Sea Zone to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Greece
1 armour and 2 infantry moved from Albania to Greece
1 cruiser and 1 submarine moved from 93 Sea Zone to 97 Sea Zone
Italians take 97 Sea Zone from British
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
1 bomber and 1 fighter moved from Southern Italy to Greece
Combat - Italians
Battle in Greece
Italians attack with 1 armour, 1 artillery, 1 bomber, 1 fighter and 3 infantry
Neutral_Allies defend with 4 infantry
Italians roll dice for 1 cruiser in Greece, round 2 : 0/1 hits, 0.50 expected hits
Italians roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 3 infantry in Greece, round 2 : 2/7 hits, 2.67 expected hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Italians lost in Greece
2 infantry owned by the Neutral_Allies lost in Greece
Italians roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 1 infantry in Greece, round 3 : 3/5 hits, 2.33 expected hits
Neutral_Allies roll dice for 2 infantry in Greece, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Neutral_Allies lost in Greece
Italians win, taking Greece from Neutral_Allies with 1 armour, 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Casualties for Neutral_Allies: 4 infantry
Non Combat Move - Italians
1 bomber and 1 fighter moved from Greece to Southern Italy
2 aaGuns moved from Northern Italy to Yugoslavia
1 artillery and 2 infantry moved from Yugoslavia to Romania
2 aaGuns and 1 infantry moved from Southern Italy to Northern Italy
1 armour moved from Southern France to Yugoslavia
1 artillery and 2 infantry moved from Libya to Tunisia
1 infantry moved from British Somaliland to Ethiopia
1 infantry moved from Kenya to Italian Somaliland
Place Units - Italians
1 mech_infantry placed in Northern Italy
1 submarine placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians regular : -0.50
Neutral_Allies regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Egypt to Trans-Jordan
2 aaGuns, 1 artillery, 3 fighters and 2 infantry moved from Queensland to South Australia
1 infantry moved from New South Wales to South Australia
1 cruiser and 1 destroyer moved from 63 Sea Zone to 26 Sea Zone
1 submarine moved from 62 Sea Zone to 63 Sea Zone
Place Units - ANZAC
1 armour, 1 infantry and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
1 destroyer moved from 76 Sea Zone to 81 Sea Zone
1 infantry moved from Morocco to Algeria
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 1 armour, 1 factory_minor, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from France to Normandy Bordeaux
2 bombers moved from Western Germany to Normandy Bordeaux
3 fighters and 2 tactical_bombers moved from Western Germany to Normandy Bordeaux
2 tactical_bombers moved from Western Germany to Normandy Bordeaux
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 2 bombers, 3 fighters, 2 infantry and 4 tactical_bombers
French defend with 1 artillery, 1 factory_minor and 1 harbour
Germans roll dice for 2 bombers, 3 fighters, 2 infantry and 4 tactical_bombers in Normandy Bordeaux, round 2 : 5/11 hits, 5.67 expected hits
French roll dice for 1 artillery in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Normandy Bordeaux
1 artillery owned by the French lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from French with 2 bombers, 3 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for French: 1 artillery
Non Combat Move - Germans
1 armour and 1 mech_infantry moved from Western Germany to Poland
6 armour, 10 artilleries and 2 mech_infantrys moved from Germany to Poland
2 mech_infantrys moved from Holland Belgium to Germany
1 aaGun moved from Holland Belgium to Western Germany
2 bombers moved from Normandy Bordeaux to Western Germany
1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 113 Sea Zone to 112 Sea Zone
4 tactical_bombers moved from Normandy Bordeaux to Western Germany
3 fighters moved from Normandy Bordeaux to Yugoslavia
2 infantry moved from Romania to Slovakia Hungary
3 armour, 2 artilleries and 8 infantry moved from Slovakia Hungary to Poland
Place Units - Germans
1 armour and 1 mech_infantry placed in Germany
1 fighter and 1 infantry placed in Western Germany
1 factory_minor placed in Western Germany
Germans undo move 3.
1 airfield and 1 factory_minor placed in Yugoslavia
Turn Complete - Germans
Germans collect 41 PUs; end with 41 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
French regular : 0.67
Germans regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 1 armour, 1 factory_minor, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from France to Normandy Bordeaux
2 bombers moved from Western Germany to Normandy Bordeaux
3 fighters and 2 tactical_bombers moved from Western Germany to Normandy Bordeaux
2 tactical_bombers moved from Western Germany to Normandy Bordeaux
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 2 bombers, 3 fighters, 2 infantry and 4 tactical_bombers
French defend with 1 artillery, 1 factory_minor and 1 harbour
Germans roll dice for 2 bombers, 3 fighters, 2 infantry and 4 tactical_bombers in Normandy Bordeaux, round 2 : 5/11 hits, 5.67 expected hits
French roll dice for 1 artillery in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Normandy Bordeaux
1 artillery owned by the French lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from French with 2 bombers, 3 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for French: 1 artillery
Non Combat Move - Germans
1 armour and 1 mech_infantry moved from Western Germany to Poland
6 armour, 10 artilleries and 2 mech_infantrys moved from Germany to Poland
2 mech_infantrys moved from Holland Belgium to Germany
1 aaGun moved from Holland Belgium to Western Germany
2 bombers moved from Normandy Bordeaux to Western Germany
1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 113 Sea Zone to 112 Sea Zone
4 tactical_bombers moved from Normandy Bordeaux to Western Germany
3 fighters moved from Normandy Bordeaux to Yugoslavia
2 infantry moved from Romania to Slovakia Hungary
3 armour, 2 artilleries and 8 infantry moved from Slovakia Hungary to Poland
Place Units - Germans
1 armour and 1 mech_infantry placed in Germany
1 fighter and 1 infantry placed in Western Germany
1 factory_minor placed in Western Germany
Germans undo move 3.
1 airfield and 1 factory_minor placed in Yugoslavia
Turn Complete - Germans
Germans collect 41 PUs; end with 41 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 101 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 89 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
French regular : 0.67
Germans regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
12 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Belarus
3 infantry moved from Ukraine to Bryansk
1 artillery and 8 infantry moved from Russia to Bryansk
3 fighters moved from Caucasus to Russia
1 submarine moved from 119 Sea Zone to 108 Sea Zone
Place Units - Russians
3 infantry placed in Ukraine
1 artillery and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 carriers, 1 destroyer and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 bombers moved from French Indo China to Yunnan
2 fighters moved from 37 Sea Zone to Sumatra
1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 battleship and 1 cruiser moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 tactical_bomber moved from French Indo China to Yunnan
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Hunan to Yunnan
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 infantry moved from French Indo China to Yunnan
Combat - Japanese
Battle in Celebes
Battle in Sumatra
Japanese attack with 1 artillery, 2 fighters and 1 infantry
British defend with 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Sumatra, round 2 : 2/2 hits, 1.17 expected hits
UK_Pacific roll dice for 2 infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Sumatra
2 infantry owned by the British lost in Sumatra
Japanese win, taking Celebes from Dutch, taking Sumatra from UK_Pacific with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Yunnan
Japanese attack with 2 bombers, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/5 hits, 2.17 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 bombers, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 bombers and 1 tactical_bomber moved from Yunnan to French Indo China
4 artilleries, 2 infantry and 1 mech_infantry moved from Hunan to Kwangsi
1 armour and 1 infantry moved from Kwangtung to 20 Sea Zone
1 armour, 1 battleship, 1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 armour and 1 infantry moved from 19 Sea Zone to Manchuria
2 mech_infantrys moved from Shantung to Manchuria
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 infantry moved from Shantung to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 destroyer moved from 35 Sea Zone to 19 Sea Zone
1 carrier moved from 42 Sea Zone to 41 Sea Zone
1 destroyer moved from 42 Sea Zone to 41 Sea Zone
2 fighters moved from Sumatra to 41 Sea Zone
1 cruiser moved from 42 Sea Zone to 35 Sea Zone
1 carrier and 1 destroyer moved from 37 Sea Zone to 35 Sea Zone
1 transport moved from 37 Sea Zone to 35 Sea Zone
2 fighters moved from 42 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Manchuria to Japan
1 fighter moved from 35 Sea Zone to 21 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Japan
2 fighters moved from Caroline Islands to Japan
2 fighters and 2 tactical_bombers moved from French Indo China to 19 Sea Zone
1 mech_infantry moved from Kwangsi to French Indo China
1 tactical_bomber moved from French Indo China to Philippines
2 bombers moved from French Indo China to Philippines
1 tactical_bomber moved from Caroline Islands to Japan
Place Units - Japanese
2 carriers placed in 19 Sea Zone
1 destroyer placed in 6 Sea Zone
1 infantry placed in Shantung
3 infantry placed in French Indo China
Turning on Edit Mode
EDIT: Removing units owned by Japanese from French Indo China: 1 tactical_bomber
EDIT: Adding units owned by Japanese to Shantung: 1 tactical_bomber
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Japanese regular : 0.67
UK_Pacific regular : 0.33
Sheesh, I can’t believe how badly I have screwed this up so quickly. Game is already over. Might as well go for the Hail Mary.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 3
Purchase Units - Americans
Americans buy 6 fighters and 1 submarine; Remaining resources: 5 PUs;
Combat Move - Americans
2 infantry and 2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
1 cruiser, 1 destroyer, 2 infantry, 2 mech_infantrys, 1 submarine and 2 transports moved from 26 Sea Zone to 6 Sea Zone
1 artillery, 1 battleship, 2 cruisers, 3 destroyers, 6 fighters, 1 infantry and 1 transport moved from 7 Sea Zone to 6 Sea Zone
1 bomber moved from Amur to Japan
1 artillery, 6 fighters, 3 infantry and 2 mech_infantrys moved from 6 Sea Zone to Japan
Combat - Americans
Combat Hit Differential Summary :
Kamikazes for SZ6?
Scramble for SZ6?
It will be win or die for both of us here…
No scramble obviously.
I will use all my tokens here. one token on each of the cruisers the last three tokens on 3 of the 4 destroyers
Good luck on the dice rolls! May the gods of fortune be in your favor.
Exactly as it should have been; a total annihilation.
CONGRATULATIONS!
Sorry for the poor play. Taranto was an absolute disaster which probably sealed the game anyway as the Allies cannot take that kind of beating; but what is really frustrating was my horribly poor play in the Pacific.
In my debrief I counted 3 mistakes in the Pacific in the first 2 Turns. Totally unacceptable.
Thanks and good luck in the Tournament!
I am sad that the game only went on for 3 rounds.
Yes, Taranto was bad for you, no doubt. I have done the same thing as you saving the carrier and landing the planes there. I think you shouldnt do that. Even in this situation Germany is only supposed to lose two or three planes i they bring in everything. Is it worth it? I dont think so. But Taranto itself is not a bad move
I am curious about your three mistakes in the pacific? Can you share? Well, moving the fleet next to Japan require big balls I think as you are completely out of position for the money islands. I think you planned on landing in Korea. Maybe that move is a mistake? What are the other two?
Again, I am sorry the game is so over so fast. But as always you are a gentleman to play against
@oysteilo Congrats! I figured this game could go either way, but that you were the underdog given Andrew’s record. I did take a quick look and in my mind, while Oysteilo was in good shape, it was not yet a moment where I would have gambled on that battle. Curious what made you decide this was necessary now.
From my point of view I was in big trouble on both sides of the board.
Germany and Italy were becoming dominant due to a disastrous Taranto.
Therefore, to have some balance I needed to do well in the Pacific. By not holding Yunnan when I should have Japan was in great position in China and threatening India. If I had pulled the US fleet back to Midway, as I contemplated, the Japanese could have moved their entire air force against India putting me behind int he Pacific too.
Just played poorly. I prefer the Axis. :)
@AndrewAAGamer said in OOB playoff oysteilo (axis) vs. AndrewAAGamer (allies +59):
- Should have bought 2 mech for India UK1 to assist in reinforcing Yunnan on UK2.
- Should have stayed in Yunnan on C2 using all the Russians to assist in defense. As it was I wanted the Russians to go to Iraq which was a blunder.
- Since I was gong for Korea I should have brought the 3 ANZAC fighters to Hawaii to land on Korea.
Fair ponts. Personally i think the Yunnan bid of +23 is the strongest bid you can do for +23. It is a no brainer to me. It should prevent J1, which is important. If you do the bid and still J1 I think Japan is in real danger of losing control of China especially with a 3 transport build. So I agree, it is VERY important to be aggressive with India if this is done. The retreat to India UK2 ws probably not your strongest move. Anyway, thanks for sharing!
Interesting game. @AndrewAAGamer I think when bids rise this high you should put a plane on Malta and avoid sending the CV into Taranto. Main risk of this attack is if no defending hits occur on the first round you need to send the CV in anyway. still should be no more than 1/6 of games do you lose the CV this way. You could have done this by omitting the 111 sub and some of the cash you kept.