Round: 6
Purchase Units - Italians
Italians buy 1 fighter, 3 infantry and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Italians
3 mech_infantrys moved from Ukraine to Caucasus
1 fighter moved from 98 Sea Zone to Caucasus
Combat - Italians
Battle in Caucasus
Italians attack with 1 fighter and 3 mech_infantrys
British defend with 1 infantry
Italians roll dice for 1 fighter and 3 mech_infantrys in Caucasus, round 2 : 1/4 hits, 1.00 expected hits
British roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Caucasus
1 infantry owned by the British lost in Caucasus
Italians win, taking Caucasus from British with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for British: 1 infantry
Non Combat Move - Italians
1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 submarine and 3 transports moved from 98 Sea Zone to 95 Sea Zone
8 infantry moved from Northern Italy to Southern Italy
1 artillery and 1 infantry moved from Ukraine to Rostov
4 infantry moved from Western Germany to Northern Italy
1 fighter moved from Caucasus to Rostov
Place Units - Italians
1 fighter placed in 95 Sea Zone
3 submarines placed in 95 Sea Zone
3 infantry placed in Southern Italy
Italians undo move 3.
3 infantry placed in Northern Italy
Italians undo move 3.
3 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 21 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 3 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery moved from New South Wales to Queensland
1 submarine moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
2 submarines and 1 transport placed in 54 Sea Zone
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 76 Sea Zone to 81 Sea Zone
Turn Complete - French
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 2x factory_minor; Remaining resources: 107 PUs;
Germans buy 1 artillery, 1 factory_minor, 1 fighter, 19 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 mech_infantry moved from Vologda to Urals
Germans take Urals from Russians
1 mech_infantry moved from Russia to Novosibirsk
Germans take Novosibirsk from Russians
1 mech_infantry moved from Russia to Nenetsia
Germans take Nenetsia from Russians
1 destroyer moved from 113 Sea Zone to 125 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 125 Sea Zone
1 bomber moved from Volgograd to Persia
Combat - Germans
Strategic bombing raid in Persia
British roll AA dice in Persia : 0/1 hits, 0.17 expected hits
Bombing raid in Persia rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Persia causes 6 damage total.
Battle in 125 Sea Zone
Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 125 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Americans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 125 Sea Zone
Germans win, taking 125 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from 125 Sea Zone to Western Germany
3 fighters moved from Normandy Bordeaux to Southern Italy
1 aaGun, 1 artillery and 4 infantry moved from Normandy Bordeaux to France
2 infantry moved from Holland Belgium to France
14 armour moved from Russia to Kazakhstan
4 mech_infantrys moved from Bryansk to Caucasus
3 aaGuns, 2 armour and 1 mech_infantry moved from Rostov to Caucasus
1 fighter, 2 infantry and 3 tactical_bombers moved from Volgograd to Caucasus
1 mech_infantry moved from Western Ukraine to Rostov
1 artillery and 6 infantry moved from Bryansk to Rostov
7 artilleries moved from Russia to Samara
2 artilleries and 7 infantry moved from Belarus to Bryansk
10 mech_infantrys moved from Eastern Poland to Bryansk
3 mech_infantrys moved from Germany to Eastern Poland
3 armour moved from Novgorod to Bryansk
1 bomber moved from Persia to Caucasus
Place Units - Germans
1 factory_minor placed in Rostov
3 infantry placed in Volgograd
3 mech_infantrys placed in Russia
3 mech_infantrys placed in Novgorod
1 fighter placed in Western Germany
1 artillery and 2 infantry placed in France
3 infantry placed in Normandy Bordeaux
9 infantry placed in Western Germany
2 infantry placed in Germany
Germans undo move 9.
2 infantry placed in Southern France
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,1
Germans collect 65 PUs (1 lost to blockades); end with 65 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 92 PUs
Combat Hit Differential Summary :
Americans regular : -0.17
British AA : -0.17
Germans regular : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7
Combat Move - Russians
1 infantry moved from Siberia to Soviet Far East
Russians take Soviet Far East from Japanese
Combat - Russians
Non Combat Move - Russians
1 artillery and 2 infantry moved from Sakha to Amur
1 submarine moved from 91 Sea Zone to 105 Sea Zone
Turn Complete - Russians
Round: 7
Purchase Units - Japanese
Japanese buy 1 fighter, 8 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery moved from Japan to 6 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
2 transports moved from 20 Sea Zone to 19 Sea Zone
1 artillery and 2 infantry moved from Manchuria to 19 Sea Zone
1 infantry moved from Jehol to 19 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 20 Sea Zone to 36 Sea Zone
1 artillery and 3 infantry moved from 36 Sea Zone to Kwangsi
1 artillery, 3 infantry and 2 transports moved from 19 Sea Zone to 20 Sea Zone
1 artillery and 3 infantry moved from 20 Sea Zone to Kwangtung
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Kwangsi
4 fighters and 4 tactical_bombers moved from 35 Sea Zone to Kwangsi
1 battleship and 1 cruiser moved from 35 Sea Zone to 20 Sea Zone
1 battleship and 1 cruiser moved from 35 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from Manchuria to Kiangsi
1 fighter and 1 tactical_bomber moved from Japan to Kwangtung
1 artillery and 2 infantry moved from Kiangsu to Kiangsi
2 bombers moved from Kiangsu to Kwangsi
1 fighter moved from Kiangsu to Kiangsi
1 fighter moved from Philippines to 37 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
4 artilleries and 4 infantry moved from Korea to Amur
1 armour moved from Evenkiyskiy to Yenisey
Japanese take Yenisey from Russians
1 armour moved from Yenisey to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 artillery moved from Korea to Amur
Combat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 fighter and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Neutral with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Kwangsi
Japanese attack with 1 artillery, 2 bombers, 5 fighters, 3 infantry and 5 tactical_bombers
British defend with 1 artillery, 2 fighters and 7 infantry; Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 2 bombers, 5 fighters, 3 infantry and 5 tactical_bombers in Kwangsi, round 2 : 9/16 hits, 8.17 expected hits
Chinese roll dice for 1 artillery, 2 fighters and 8 infantry in Kwangsi, round 2 : 5/11 hits, 4.33 expected hits
1 fighter owned by the Japanese, 3 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kwangsi
1 infantry owned by the Chinese, 1 artillery owned by the British and 7 infantry owned by the British lost in Kwangsi
Japanese roll dice for 2 bombers, 4 fighters and 5 tactical_bombers in Kwangsi, round 3 : 7/11 hits, 6.50 expected hits
Chinese roll dice for 2 fighters in Kwangsi, round 3 : 2/2 hits, 1.33 expected hits
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in Kwangsi
2 fighters owned by the British lost in Kwangsi
Japanese win with 2 bombers, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber
Casualties for British: 1 artillery, 2 fighters and 7 infantry
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Kiangsi, round 2 : 2/5 hits, 2.00 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the British and 1 infantry owned by the British lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in Amur
Japanese attack with 5 artilleries and 4 infantry
Russians defend with 1 artillery and 2 infantry
Japanese roll dice for 5 artilleries and 4 infantry in Amur, round 2 : 5/9 hits, 3.00 expected hits
Russians roll dice for 1 artillery and 2 infantry in Amur, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Japanese lost in Amur
2 infantry owned by the Russians and 1 artillery owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 5 artilleries and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 2 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Kwangtung
Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
British defend with 2 aaGuns, 1 artillery, 2 infantry and 2 mech_infantrys; UK_Pacific defend with 1 harbour
British roll AA dice in Kwangtung : 0/2 hits, 0.33 expected hits
Japanese roll dice for 2 battleships and 2 cruisers in Kwangtung, round 2 : 1/4 hits, 2.33 expected hits
Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Kwangtung, round 2 : 1/6 hits, 2.17 expected hits
UK_Pacific roll dice for 2 aaGuns, 1 artillery, 2 infantry and 2 mech_infantrys in Kwangtung, round 2 : 1/5 hits, 1.67 expected hits
1 infantry owned by the Japanese lost in Kwangtung
2 aaGuns owned by the British lost in Kwangtung
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Kwangtung, round 3 : 2/5 hits, 2.00 expected hits
UK_Pacific roll dice for 1 artillery, 2 infantry and 2 mech_infantrys in Kwangtung, round 3 : 3/5 hits, 1.67 expected hits
2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kwangtung
2 infantry owned by the British lost in Kwangtung
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese retreated
UK_Pacific win with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 artillery and 3 infantry
Casualties for British: 2 aaGuns and 2 infantry
Non Combat Move - Japanese
1 fighter moved from Kwangtung to 20 Sea Zone
1 tactical_bomber moved from Kwangtung to 20 Sea Zone
1 fighter moved from 37 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Kwangsi to 36 Sea Zone
1 carrier moved from 35 Sea Zone to 36 Sea Zone
1 destroyer moved from 35 Sea Zone to 36 Sea Zone
2 carriers moved from 35 Sea Zone to 36 Sea Zone
2 fighters and 2 tactical_bombers moved from Kwangsi to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 36 Sea Zone
1 carrier moved from 35 Sea Zone to 36 Sea Zone
5 destroyers and 2 submarines moved from 35 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsi to Kiangsu
2 bombers moved from Kwangsi to Kiangsu
1 aaGun moved from Jehol to Manchuria
2 artilleries moved from Korea to Manchuria
Place Units - Japanese
1 fighter and 2 infantry placed in Japan
3 infantry placed in Kiangsu
3 infantry placed in Manchuria
1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 31 PUs; end with 31 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 34 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Americans regular : -0.33
Japanese regular : 1.50
British AA : -0.33
UK_Pacific regular : 0.67
Russians regular : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 2 fighters, 6 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry and 2 mech_infantrys moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 30 Sea Zone to Wake Island
1 carrier moved from 30 Sea Zone to 33 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 6 fighters, 1 infantry, 1 mech_infantry, 5 submarines and 1 transport moved from 54 Sea Zone to 33 Sea Zone
6 fighters, 1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 bomber moved from Yunnan to 37 Sea Zone
1 armour moved from Morocco to Tunisia
Americans take Tunisia from Italians
3 artilleries, 7 infantry and 2 mech_infantrys moved from Gibraltar to 91 Sea Zone
3 artilleries, 2 carriers, 3 destroyers, 4 fighters, 7 infantry, 2 mech_infantrys, 1 submarine and 6 transports moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
3 artilleries, 7 infantry and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
Combat - Americans
Battle in Holland Belgium
Battle in Philippines
Battle in Normandy Bordeaux
Americans attack with 3 artilleries, 7 infantry and 2 mech_infantrys
Germans defend with 1 factory_minor, 1 harbour and 3 infantry; Italians defend with 1 aaGun
Americans roll dice for 3 artilleries, 7 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 : 1/12 hits, 3,00 expected hits
Germans roll dice for 1 aaGun and 3 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Americans lost in Normandy Bordeaux
1 aaGun owned by the Italians lost in Normandy Bordeaux
Americans roll dice for 3 artilleries, 6 infantry and 2 mech_infantrys in Normandy Bordeaux, round 3 : 1/11 hits, 2,83 expected hits
Germans roll dice for 3 infantry in Normandy Bordeaux, round 3 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Americans lost in Normandy Bordeaux
1 infantry owned by the Germans lost in Normandy Bordeaux
Americans roll dice for 3 artilleries, 5 infantry and 2 mech_infantrys in Normandy Bordeaux, round 4 : 1/10 hits, 2,67 expected hits
Germans roll dice for 2 infantry in Normandy Bordeaux, round 4 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Americans lost in Normandy Bordeaux
1 infantry owned by the Germans lost in Normandy Bordeaux
Americans roll dice for 3 artilleries, 4 infantry and 2 mech_infantrys in Normandy Bordeaux, round 5 : 0/9 hits, 2,50 expected hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 5 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Americans roll dice for 3 artilleries, 3 infantry and 2 mech_infantrys in Normandy Bordeaux, round 6 : 2/8 hits, 2,33 expected hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 6 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Holland Belgium from Germans, taking Philippines from Japanese, taking Normandy Bordeaux from Germans with 3 artilleries, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Americans: 4 infantry
Casualties for Italians: 1 aaGun
Casualties for Germans: 3 infantry
Battle in 37 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 bomber and 1 destroyer in 37 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 bomber and 1 destroyer in 37 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 37 Sea Zone
Americans win, taking 37 Sea Zone from Japanese with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Caroline Islands
Americans attack with 6 fighters, 1 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Japanese roll AA dice in Caroline Islands : 1/3 hits, 0,50 expected hits
1 fighter owned by the Americans lost in Caroline Islands
Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 1/2 hits, 1,17 expected hits
Americans roll dice for 5 fighters, 1 infantry and 1 mech_infantry in Caroline Islands, round 2 : 3/7 hits, 2,83 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Americans lost in Caroline Islands
2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 5 fighters and 1 mech_infantry remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter and 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Non Combat Move - Americans
5 fighters moved from Caroline Islands to 33 Sea Zone
1 bomber moved from 37 Sea Zone to India
2 submarines moved from 92 Sea Zone to 110 Sea Zone
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 3 infantry, 3 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from Eastern United States to Gibraltar
Place Units - Americans
2 fighters placed in Western United States
1 submarine and 4 transports placed in 101 Sea Zone
2 artilleries and 6 infantry placed in Eastern United States
Americans undo move 1.
1 fighter placed in Western United States
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 103 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 artillery moved from Hopei to Anhwe
1 artillery and 2 infantry moved from Hunan to Anhwe
1 infantry moved from Shensi to Tsinghai
Place Units - Chinese
1 artillery and 4 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUs
Purchase Units - British
British repair damage of 6x factory_minor; Remaining resources: 32 PUs;
British buy 6 infantry and 2 submarines; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 1 infantry moved from Algeria to 92 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Crete
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
2 mech_infantrys moved from Anhwe to Kiangsi
1 artillery and 2 mech_infantrys moved from Kwangtung to Kiangsi
1 bomber moved from Iraq to Volgograd
Combat - British
Strategic bombing raid in Volgograd
Germans roll AA dice in Volgograd : 0/1 hits, 0,17 expected hits
Bombing raid in Volgograd rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Volgograd causes 6 damage total.
Battle in Crete
Battle in Kiangsi
British attack with 1 artillery and 4 mech_infantrys
Japanese defend with 1 artillery and 2 infantry
British roll dice for 1 artillery and 4 mech_infantrys in Kiangsi, round 2 : 1/5 hits, 1,17 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Kiangsi, round 2 : 0/3 hits, 1,00 expected hits
1 infantry owned by the Japanese lost in Kiangsi
British roll dice for 1 artillery and 4 mech_infantrys in Kiangsi, round 3 : 1/5 hits, 1,17 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 3 : 1/2 hits, 0,67 expected hits
1 mech_infantry owned by the British lost in Kiangsi
1 infantry owned by the Japanese lost in Kiangsi
British roll dice for 1 artillery and 3 mech_infantrys in Kiangsi, round 4 : 1/4 hits, 1,00 expected hits
Japanese roll dice for 1 artillery in Kiangsi, round 4 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the British lost in Kiangsi
1 artillery owned by the Japanese lost in Kiangsi
British win, taking Crete from Italians, taking Kiangsi from Japanese with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for British: 2 mech_infantrys
Non Combat Move - British
4 infantry moved from Yunnan to Kwangsi
6 infantry and 2 mech_infantrys moved from India to West India
2 mech_infantrys moved from Eastern Persia to Iraq
3 infantry moved from Persia to Iraq
1 infantry moved from West India to Eastern Persia
7 infantry moved from Northwest Persia to Iraq
1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 submarine moved from 81 Sea Zone to 99 Sea Zone
2 fighters moved from Iraq to 99 Sea Zone
5 aaGuns, 6 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 infantry moved from Alexandria to Egypt
3 mech_infantrys moved from Trans-Jordan to Egypt
1 artillery and 2 infantry moved from Trans-Jordan to Iraq
1 bomber moved from Volgograd to Iraq
Place Units - British
2 submarines placed in 81 Sea Zone
3 infantry placed in Iraq
3 infantry placed in Persia
Turn Complete - British
British collect 36 PUs; end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Place Units - UK_Pacific
1 artillery, 5 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,3,6,3,4,4,2,3,1,2,3,6,4,1,4,6,3,4,6,2,1,5,3,3,3,5
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,6,5,4,4,2,2,2,1
UK_Pacific collect 15 PUs (5 lost to blockades); end with 15 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
Some Units in India change ownership: 1 artillery, 5 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Americans regular : -9,33
Japanese regular : 0,00
Japanese AA : 0,50
Germans AA : -0,17
Germans regular : 0,67
British regular : -0,33
@MrRoboto they get sent to my spam folder all the time for some reason.
Roboto vs GeneralDisarray:Italians roll dice for 4 submarines in 99 Sea Zone, round 2
MARTI
To: Me & 1 more ^
From:
MARTI marti@triplea-game.org
To: arutledge1980@yahoo.com mrrobototriplea@yahoo.com
Date:
Mar 15 at 8:39 PM
Mar 15
Your dice are: 2,1,2,4
Have a nice day.
This is an automatically created email of the TripleA Ladder.
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eMvrOp8gKdViVIcO%2B1h%2BelUgRF5YhwAeetm9w8xJt
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 1
Purchase Units - Italians
Italians buy 2 marines; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
1 destroyer and 1 submarine moved from 97 Sea Zone to 96 Sea Zone
2 fighters moved from Southern Italy to 96 Sea Zone
1 bomber moved from Northern Italy to 96 Sea Zone
1 infantry moved from Northern Italy to Yugoslavia
1 artillery moved from Northern Italy to Yugoslavia
1 armour moved from Northern Italy to Yugoslavia
1 armour and 2 infantry moved from Albania to Greece
1 artillery moved from Northern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
2 infantry moved from Southern Italy to 99 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 3 infantry moved from 99 Sea Zone to Greece
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
1 artillery and 2 infantry moved from Ethiopia to Anglo-Egyptian Sudan
Italians take Anglo-Egyptian Sudan from British
Combat - Italians
Battle in 96 Sea Zone
Italians attack with 1 bomber, 1 destroyer, 2 fighters and 1 submarine
British defend with 1 destroyer
Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 bomber, 1 destroyer and 2 fighters in 96 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 96 Sea Zone
Italians win with 1 bomber, 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Greece
Italians attack with 1 armour, 1 artillery and 5 infantry
Neutral_Allies defend with 4 infantry
Italians roll dice for 1 battleship and 2 cruisers in Greece, round 2 : 3/3 hits, 1.67 expected hits
Italians roll dice for 1 armour, 1 artillery and 5 infantry in Greece, round 2 : 1/7 hits, 1.83 expected hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 0/4 hits, 1.33 expected hits
4 infantry owned by the Neutral_Allies lost in Greece
Italians win, taking Greece from Neutral_Allies with 1 armour, 1 artillery and 5 infantry remaining. Battle score for attacker is 12
Casualties for Neutral_Allies: 4 infantry
Battle in Yugoslavia
Italians attack with 1 armour, 1 artillery and 1 infantry
Neutral_Allies defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery and 1 infantry in Yugoslavia, round 2 : 1/3 hits, 1.17 expected hits
Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Allies lost in Yugoslavia
Italians win, taking Yugoslavia from Neutral_Allies with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Allies: 1 infantry
Non Combat Move - Italians
1 bomber and 2 fighters moved from 96 Sea Zone to Southern Italy
1 aaGun and 1 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
2 marines placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 74 Sea Zone. Rolls: 2
Italians collect 15 PUs (1 lost to blockades); end with 15 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Libya: 1 artillery and 1 infantry
EDIT: Adding units owned by Italians to Tobruk: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 factory_minor, 1 marine and 1 tactical_bomber; Remaining resources: 2 PUs;
Combat Move - Italians
1 artillery moved from Northern Italy to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 100 Sea Zone
1 artillery and 1 infantry moved from Crete to 100 Sea Zone
1 transport moved from 100 Sea Zone to 98 Sea Zone
1 artillery moved from Malta to 98 Sea Zone
1 artillery and 1 transport moved from 98 Sea Zone to 101 Sea Zone
1 artillery moved from 101 Sea Zone to Cyprus
1 artillery and 1 infantry moved from 100 Sea Zone to Trans-Jordan
3 armour, 2 artilleries, 6 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan
Italians take Trans-Jordan from British
1 submarine moved from 97 Sea Zone to 99 Sea Zone
1 cruiser moved from 100 Sea Zone to 101 Sea Zone
1 destroyer moved from 100 Sea Zone to 101 Sea Zone
1 submarine moved from 99 Sea Zone to 100 Sea Zone
1 tactical_bomber moved from Alexandria to Southern Italy
1 mech_infantry moved from Northern Italy to Romania
Combat - Italians
Battle in Cyprus
Battle in Trans-Jordan
Non Combat Move - Italians
1 artillery moved from 100 Sea Zone to Syria
Italians take Syria from Neutral_Axis
1 bomber moved from Alexandria to Southern Italy
1 infantry moved from Anglo-Egyptian Sudan to Egypt
Place Units - Italians
1 factory_minor placed in Egypt
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from 100 Sea Zone: 1 cruiser
EDIT: Adding units owned by Italians to 99 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
1 marine and 1 tactical_bomber placed in Southern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 20 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Let’s please both (me included) try to stick to the maximum of three days for a turn in a league game, going forward. This game started already 2.5 months ago, and we just finished round 3. Vacation being over, I will also make an effort.
I have games in the pipeline which need to finish before the end of the year.
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 10
Purchase Units - Russians
Russians buy 5 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
1 infantry moved from Bryansk to Tambov
Russians take Tambov from Germans
1 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Ukraine to Rostov
2 infantry moved from Bryansk to Rostov
1 fighter and 1 tactical_bomber moved from Russia to Western Ukraine
3 fighters moved from Russia to Rostov
Combat - Russians
Battle in Western Ukraine
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/3 hits, 1,33 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
1 infantry owned by the Germans lost in Western Ukraine
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Rostov
Russians attack with 3 fighters and 3 infantry
Germans defend with 1 factory_minor and 2 infantry
Russians roll dice for 3 fighters and 3 infantry in Rostov, round 2 : 1/6 hits, 2,00 expected hits
Germans roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Germans lost in Rostov
Russians roll dice for 3 fighters and 3 infantry in Rostov, round 3 : 2/6 hits, 2,00 expected hits
Germans roll dice for 1 infantry in Rostov, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Rostov
1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
3 fighters moved from Rostov to Russia
1 fighter and 1 tactical_bomber moved from Western Ukraine to Russia
2 artilleries moved from Russia to Bryansk
1 infantry moved from Bryansk to Ukraine
10 infantry moved from Russia to Bryansk
2 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Belarus
Place Units - Russians
5 infantry placed in Russia
Turn Complete - Russians
Russians collect 13 PUs; end with 15 PUs
Trigger Russians BM Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 18 PUs