@666 KJF from all directions!
L24 BM4 GeneralDisarray (Axis) vs Roboto (Allies+22)
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3 Purchase Units - Americans Americans buy 1 destroyer, 2 infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 mech_infantry moved from Central United States to Western United States 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 carrier, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone 2 carriers, 2 fighters, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone 1 destroyer and 1 submarine moved from 51 Sea Zone to 63 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 fighter moved from Hawaiian Islands to 54 Sea Zone 1 fighter moved from Eastern United States to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 infantry placed in Western United States 1 transport placed in 10 Sea Zone 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone 1 submarine placed in 10 Sea Zone 2 submarines placed in 101 Sea Zone Americans undo move 3. 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone Americans undo move 5. 1 transport placed in 101 Sea Zone 1 destroyer and 1 submarine placed in 101 Sea Zone 1 infantry placed in Central United States Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Combat - Chinese Place Units - Chinese 4 infantry placed in Sikang Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Purchase Units - British British buy 1 factory_minor, 5 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Belgian Congo to Kenya British take Kenya from Italians 1 infantry moved from Anglo Egyptian Sudan to Ethiopia British take Ethiopia from Italians 1 armour, 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber moved from Egypt to Alexandria 1 bomber moved from French Equatorial Africa to Alexandria 1 artillery and 2 infantry moved from Burma to Shan State 2 artilleries and 10 infantry moved from Burma to Yunnan 3 mech_infantrys moved from India to Yunnan Combat - British Battle in Yunnan British attack with 2 artilleries, 10 infantry and 3 mech_infantrys Japanese defend with 2 infantry British roll dice for 2 artilleries, 10 infantry and 3 mech_infantrys in Yunnan, round 2 : 4/15 hits, 3,17 expected hits Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 2 artilleries, 10 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Battle in Alexandria British attack with 1 armour, 1 artillery, 1 bomber, 2 fighters, 1 mech_infantry and 1 tactical_bomber Italians defend with 1 artillery and 2 infantry British roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Alexandria, round 2 : 4/7 hits, 3,50 expected hits Italians roll dice for 1 artillery and 2 infantry in Alexandria, round 2 : 3/3 hits, 1,00 expected hits 1 mech_infantry owned by the British, 1 artillery owned by the British and 1 armour owned by the British lost in Alexandria 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Alexandria British win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -4 Casualties for British: 1 armour, 1 artillery and 1 mech_infantry Casualties for Italians: 1 artillery and 2 infantry Battle in Shan State British attack with 1 artillery and 2 infantry Japanese defend with 1 infantry British roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 bomber, 2 fighters and 1 tactical_bomber moved from Alexandria to Egypt 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 artillery and 1 infantry moved from Iraq to Trans-Jordan 1 infantry moved from Persia to Northwest Persia British take Northwest Persia from Neutral_Allies 3 infantry moved from India to Burma 3 aaGuns moved from Burma to Yunnan 1 infantry and 2 mech_infantrys moved from Union of South Africa to Rhodesia 3 infantry and 2 mech_infantrys moved from Rhodesia to Belgian Congo 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 fighter moved from French West Africa to Egypt 1 armour and 1 infantry moved from Suriname to Brazil British take Brazil from Neutral_Allies 1 submarine moved from 111 Sea Zone to 109 Sea Zone 2 fighters and 1 tactical_bomber moved from Persia to India Place Units - British 1 factory_minor placed in Iraq 3 infantry placed in Persia 2 infantry and 1 mech_infantry placed in Union of South Africa 1 submarine placed in 106 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,5 British collect 33 PUs (2 lost to blockades); end with 33 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs Place Units - UK_Pacific 2 infantry and 3 mech_infantrys placed in India 1 submarine placed in 39 Sea Zone Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs Units Change Ownership Some Units in India change ownership: 2 infantry and 3 mech_infantrys Some Units in 39 Sea Zone change ownership: 1 submarine
Combat Hit Differential Summary :
Italians regular : 2,00 Japanese regular : -1,00 British regular : 2,50
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Game History
Round: 3 Purchase Units - Italians Italians buy 1 airfield, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 marine moved from Southern Italy to 95 Sea Zone 1 cruiser and 1 marine moved from 95 Sea Zone to 96 Sea Zone 1 marine moved from 96 Sea Zone to Malta 1 artillery and 1 infantry moved from Algeria to 92 Sea Zone 1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Malta 1 bomber moved from Greece to Iraq 1 artillery and 2 infantry moved from Italian Somaliland to Ethiopia Combat - Italians Strategic bombing raid in Iraq British roll AA dice in Iraq : 1/1 hits, 0.17 expected hits 1 bomber owned by the Italians killed by AA in Iraq Bombing raid in Iraq causes 0 damage total. Battle in Ethiopia Italians attack with 1 artillery and 2 infantry British defend with 1 infantry Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 2 : 3/3 hits, 0.83 expected hits British roll dice for 1 infantry in Ethiopia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Ethiopia Italians win, taking Ethiopia from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Malta Italians attack with 1 artillery, 1 infantry and 1 marine British defend with 1 aaGun and 1 infantry Italians roll dice for 1 battleship and 2 cruisers in Malta, round 2 : 2/3 hits, 1.67 expected hits British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 0/1 hits, 0.33 expected hits 1 aaGun owned by the British and 1 infantry owned by the British lost in Malta Italians win, taking Malta from British with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 8 Casualties for British: 1 aaGun and 1 infantry Non Combat Move - Italians 1 carrier moved from 95 Sea Zone to 96 Sea Zone 2 fighters moved from Southern Italy to 96 Sea Zone 2 infantry moved from Morocco to 92 Sea Zone 2 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone 2 infantry moved from 96 Sea Zone to Tobruk 1 armour and 1 mech_infantry moved from Algeria to Libya 1 infantry moved from Morocco to 92 Sea Zone 1 destroyer, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone 1 aaGun moved from Southern France to 93 Sea Zone 1 aaGun, 1 destroyer, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone 1 aaGun and 1 infantry moved from 92 Sea Zone to Gibraltar 1 destroyer moved from 92 Sea Zone to 91 Sea Zone 1 artillery moved from Morocco to Algeria 1 armour moved from Romania to Belarus 1 armour moved from Eastern Poland to Belarus 1 artillery and 2 infantry moved from Romania to Bessarabia Place Units - Italians 1 airfield placed in Gibraltar 1 destroyer and 1 transport placed in 95 Sea Zone 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 27 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Combat Hit Differential Summary :
Italians regular : 2.50 British AA : 0.83 British regular : -0.67
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 5 PUs; Combat Move - ANZAC 1 infantry moved from Egypt to Alexandria British take Alexandria from Italians Combat - ANZAC Non Combat Move - ANZAC 1 aaGun and 1 infantry moved from Dutch New Guinea to New Guinea 1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone 3 fighters moved from India to Sikang Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 19 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Combat Move - French Non Combat Move - French 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan Turn Complete - French
Combat Hit Differential Summary :
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Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 2 artilleries, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour, 5 artilleries and 14 infantry moved from Belarus to Bryansk 10 armour, 1 fighter, 8 mech_infantrys and 1 tactical_bomber moved from Eastern Poland to Bryansk 1 bomber moved from Italian Somaliland to Iraq 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 6 artilleries and 2 infantry moved from Eastern Poland to Western Ukraine 1 infantry moved from Bessarabia to Western Ukraine 1 fighter moved from Western Germany to Gibraltar 1 bomber moved from Gibraltar to United Kingdom Combat - Germans Strategic bombing raid in United Kingdom British roll AA dice in United Kingdom : 1/1 hits, 0.17 expected hits 1 bomber owned by the Germans killed by AA in United Kingdom Bombing raid in United Kingdom causes 0 damage total. Strategic bombing raid in Iraq British roll AA dice in Iraq : 0/1 hits, 0.17 expected hits Bombing raid in Iraq rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Iraq causes 6 damage total. Battle in Bryansk Germans attack with 11 armour, 5 artilleries, 1 fighter, 14 infantry, 8 mech_infantrys and 1 tactical_bomber Russians defend with 4 aaGuns, 2 artilleries, 1 fighter and 27 infantry Russians roll AA dice in Bryansk : 0/2 hits, 0.33 expected hits Germans roll dice for 11 armour, 5 artilleries, 1 fighter, 14 infantry, 8 mech_infantrys and 1 tactical_bomber in Bryansk, round 2 : 15/40 hits, 12.83 expected hits Russians roll dice for 4 aaGuns, 2 artilleries, 1 fighter and 27 infantry in Bryansk, round 2 : 12/30 hits, 10.33 expected hits 12 infantry owned by the Germans lost in Bryansk 11 infantry owned by the Russians and 4 aaGuns owned by the Russians lost in Bryansk Germans roll dice for 11 armour, 5 artilleries, 1 fighter, 2 infantry, 8 mech_infantrys and 1 tactical_bomber in Bryansk, round 3 : 9/28 hits, 10.83 expected hits Russians roll dice for 2 artilleries, 1 fighter and 16 infantry in Bryansk, round 3 : 2/19 hits, 6.67 expected hits 2 infantry owned by the Germans lost in Bryansk 9 infantry owned by the Russians lost in Bryansk Germans roll dice for 11 armour, 5 artilleries, 1 fighter, 8 mech_infantrys and 1 tactical_bomber in Bryansk, round 4 : 9/26 hits, 10.50 expected hits Russians roll dice for 2 artilleries, 1 fighter and 7 infantry in Bryansk, round 4 : 4/10 hits, 3.67 expected hits 4 mech_infantrys owned by the Germans lost in Bryansk 7 infantry owned by the Russians and 2 artilleries owned by the Russians lost in Bryansk Germans roll dice for 11 armour, 5 artilleries, 1 fighter, 4 mech_infantrys and 1 tactical_bomber in Bryansk, round 5 : 9/22 hits, 9.67 expected hits Russians roll dice for 1 fighter in Bryansk, round 5 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 11 armour, 5 artilleries, 1 fighter, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 61 Casualties for Germans: 14 infantry and 4 mech_infantrys Casualties for Russians: 4 aaGuns, 2 artilleries, 1 fighter and 27 infantry Battle in Western Ukraine Germans attack with 6 artilleries and 3 infantry Russians defend with 1 infantry Germans roll dice for 6 artilleries and 3 infantry in Western Ukraine, round 2 : 2/9 hits, 3.00 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 6 artilleries and 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Bryansk to Belarus 3 aaGuns moved from Belarus to Bryansk 2 artilleries and 9 infantry moved from Novgorod to Belarus 3 transports moved from 115 Sea Zone to 114 Sea Zone 1 infantry moved from Vyborg to Novgorod 1 artillery and 5 infantry moved from Germany to 114 Sea Zone 1 artillery, 5 infantry and 3 transports moved from 114 Sea Zone to 115 Sea Zone 1 artillery and 5 infantry moved from 115 Sea Zone to Novgorod 2 armour and 2 mech_infantrys moved from Germany to Eastern Poland 2 tactical_bombers moved from Western Germany to Novgorod 1 artillery moved from Northern Italy to 95 Sea Zone 1 bomber moved from Iraq to Greece 1 aaGun moved from Western Germany to Holland Belgium 1 artillery moved from Southern France to Normandy Bordeaux 1 submarine moved from 125 Sea Zone to 110 Sea Zone 1 destroyer moved from 112 Sea Zone to 113 Sea Zone Place Units - Germans 3 armour placed in Novgorod 2 artilleries and 4 infantry placed in Germany 4 mech_infantrys placed in Germany 1 mech_infantry placed in Western Germany Turn Complete - Germans Germans collect 52 PUs; end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
British AA : 0.67 Russians regular : -3.67 Germans regular : -2.83 Russians AA : -0.33
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i’m confused. Robot you have an incredible mind for revamping the entire league rating system, statistics, etc. and yet you miss the easiest battle calc odds such as this.
(stupid battle calc, don’t ask me why i chose french units when i had bryansk selected)
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4 Purchase Units - Russians Russians buy 13 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 artilleries and 2 infantry moved from Ukraine to Bessarabia 1 infantry moved from Smolensk to Archangel 1 infantry moved from Vologda to Archangel 1 infantry moved from Vologda to Archangel Combat - Russians Battle in Bessarabia Russians attack with 2 artilleries and 2 infantry Italians defend with 1 artillery and 2 infantry Russians roll dice for 2 artilleries and 2 infantry in Bessarabia, round 2 : 0/4 hits, 1,33 expected hits Germans roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Russians lost in Bessarabia 2 artilleries owned by the Russians retreated to Ukraine Germans win with 1 artillery and 2 infantry remaining. Battle score for attacker is -6 Casualties for Russians: 2 infantry Battle in Archangel Russians attack with 3 infantry Germans defend with 1 infantry Russians roll dice for 3 infantry in Archangel, round 2 : 0/3 hits, 0,50 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 3 infantry in Archangel, round 3 : 0/3 hits, 0,50 expected hits Germans roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Archangel Russians roll dice for 2 infantry in Archangel, round 4 : 0/2 hits, 0,33 expected hits Germans roll dice for 1 infantry in Archangel, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Archangel Russians roll dice for 1 infantry in Archangel, round 5 : 1/1 hits, 0,17 expected hits Germans roll dice for 1 infantry in Archangel, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Archangel 1 infantry owned by the Germans lost in Archangel Germans win with no units remaining. Battle score for attacker is -6 Casualties for Russians: 3 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 infantry moved from Vologda to Smolensk 3 infantry moved from Vologda to Russia 1 armour and 1 mech_infantry moved from Novosibirsk to Russia 1 infantry moved from Ukraine to Rostov 1 armour and 1 mech_infantry moved from Kazakhstan to Russia 1 infantry moved from Russia to Tambov 2 aaGuns, 1 artillery and 15 infantry moved from Buryatia to Amur Place Units - Russians 3 infantry placed in Volgograd 10 infantry placed in Russia Turn Complete - Russians Russians collect 25 PUs; end with 25 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans regular : 2,67 Russians regular : -1,83
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@axis-dominion
I did not miss that battle. I felt like I had no better option.
I’m apparently not very good at tactics.In your example, I felt like I already maneuvered myself into a horrible situation.
I had a stack in Western Ukraine, that I couldn’t move back to Moscow in time, before the German stack that was already in Belarus.
I was faced with two horrible options:A) Move it to Ukraine and eventually Rostov and probably down to Caucasus later. This would mean sure loss of Moscow and a meaningless Russian stack of 12inf+art that has no offensive power later on and only functions as a defense for the Middle East.
B) Go to Bryansk anyway. Battle Calculator gives -40, with some luck it might be -30 or so. I cut some losses to Germany which will enable Britain to hold the Middle East later on. My thinking is: Since the Allies have more income, but the income is spread among more nations, they should seek as many small trades as possible.
I think the mistake occured earlier which put me in this dire situation. That’s why I think my long-term strategy is actually okay, but tactically I am very poor.
My biggest weakness is the Eastern front, with both sides actually. Somehow I almost never manage to capture Moscow quickly as Germany, no matter what I do. And I never manage to defend Moscow with Russia.I know that I should study the play of better players to improve. But frankly I am always too lazy and rather use the time to play myself. Probably not a wise decision.
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Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 artillery, 3 destroyers, 2 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 fighter moved from 36 Sea Zone to Philippines 1 fighter moved from 43 Sea Zone to Philippines 1 infantry moved from Borneo to 43 Sea Zone 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 artillery moved from French Indo China to 36 Sea Zone 4 artilleries, 8 infantry and 1 mech_infantry moved from Shensi to Sikang 2 fighters and 3 tactical_bombers moved from Kweichow to Sikang 1 bomber, 3 fighters and 3 tactical_bombers moved from Anhwe to Sikang 1 bomber moved from Manchuria to Sikang 1 infantry moved from Kwangtung to 20 Sea Zone 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Celebes 1 battleship moved from 43 Sea Zone to 35 Sea Zone 1 battleship and 2 cruisers moved from 36 Sea Zone to 35 Sea Zone 1 fighter moved from Anhwe to Sikang 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Siam to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 infantry moved from 42 Sea Zone to Java 1 artillery moved from Kwangtung to 20 Sea Zone 1 artillery and 1 transport moved from 20 Sea Zone to 36 Sea Zone 2 artilleries, 1 infantry and 2 transports moved from 36 Sea Zone to 35 Sea Zone 2 artilleries and 1 infantry moved from 35 Sea Zone to Philippines 1 infantry moved from Siberia to Sakha Japanese take Sakha from Russians Combat - Japanese Battle in Java Battle in Sumatra Battle in Philippines Japanese attack with 2 artilleries, 2 fighters and 1 infantry Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 2 battleships and 1 cruiser in Philippines, round 2 : 2/3 hits, 1.83 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Philippines 2 infantry owned by the Americans lost in Philippines Japanese win, taking Java from ANZAC, taking Sumatra from UK_Pacific, taking Philippines from Americans with 2 artilleries and 2 fighters remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Battle in Sikang Japanese attack with 4 artilleries, 2 bombers, 6 fighters, 8 infantry, 1 mech_infantry and 6 tactical_bombers ANZAC defend with 3 fighters; Chinese defend with 2 artilleries, 1 fighter and 14 infantry Japanese roll dice for 4 artilleries, 2 bombers, 6 fighters, 8 infantry, 1 mech_infantry and 6 tactical_bombers in Sikang, round 2 : 12/27 hits, 11.83 expected hits Chinese roll dice for 2 artilleries, 4 fighters and 14 infantry in Sikang, round 2 : 9/20 hits, 8.00 expected hits 8 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Sikang 12 infantry owned by the Chinese lost in Sikang Japanese roll dice for 3 artilleries, 2 bombers, 6 fighters, 1 mech_infantry and 6 tactical_bombers in Sikang, round 3 : 10/18 hits, 9.67 expected hits Chinese roll dice for 2 artilleries, 4 fighters and 2 infantry in Sikang, round 3 : 3/8 hits, 4.00 expected hits 3 artilleries owned by the Japanese lost in Sikang 3 fighters owned by the ANZAC, 2 infantry owned by the Chinese, 1 fighter owned by the Chinese and 2 artilleries owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 2 bombers, 6 fighters, 1 mech_infantry and 6 tactical_bombers remaining. Battle score for attacker is 50 Casualties for Japanese: 4 artilleries and 8 infantry Casualties for Chinese: 2 artilleries, 1 fighter and 14 infantry Casualties for ANZAC: 3 fighters Battle in Celebes Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 2 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Celebes, round 2 : 1/4 hits, 1.83 expected hits UK_Pacific roll dice for 2 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Celebes Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Celebes, round 3 : 3/4 hits, 1.83 expected hits UK_Pacific roll dice for 1 infantry in Celebes, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Celebes 1 infantry owned by the British lost in Celebes Japanese win, taking Celebes from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode 1 fighter and 1 tactical_bomber moved from Celebes to 35 Sea Zone 1 fighter moved from 43 Sea Zone to 6 Sea Zone 1 transport moved from 19 Sea Zone to 20 Sea Zone 2 infantry moved from Kwangtung to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Manchuria 2 infantry moved from Korea to Manchuria 1 artillery and 1 infantry moved from Jehol to Manchuria 1 infantry moved from Jehol to Anhwe 1 infantry moved from Hopei to Shensi 1 armour moved from Anhwe to Hopei 1 aaGun moved from Anhwe to Hopei 2 fighters moved from Philippines to 35 Sea Zone 3 destroyers and 2 submarines moved from 36 Sea Zone to 35 Sea Zone 1 carrier moved from 36 Sea Zone to 35 Sea Zone 2 carriers and 1 destroyer moved from 43 Sea Zone to 35 Sea Zone 1 bomber, 2 fighters and 3 tactical_bombers moved from Sikang to Hopei 1 bomber, 4 fighters and 3 tactical_bombers moved from Sikang to Shensi Place Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from French Indo China: 1 aaGun and 1 infantry EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 transport EDIT: Adding units owned by Japanese to 19 Sea Zone: 1 transport EDIT: Adding units owned by Japanese to Manchuria: 1 aaGun and 1 infantry EDIT: Turning off Edit Mode 1 artillery and 2 infantry placed in Manchuria 3 destroyers and 2 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 58 PUs; end with 58 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00 Americans regular : 0.33 Japanese regular : 1.00 UK_Pacific regular : 0.00
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 fighter moved from 54 Sea Zone to 42 Sea Zone 1 submarine moved from 54 Sea Zone to 44 Sea Zone 1 bomber moved from Hawaiian Islands to 19 Sea Zone 1 artillery and 3 infantry moved from 41 Sea Zone to Sumatra Combat - Americans Battle in Borneo Battle in 44 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone Americans win, taking Borneo from Japanese, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 42 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 19 Sea Zone Americans attack with 1 bomber Japanese defend with 2 transports 2 transports owned by the Japanese lost in 19 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Battle in Sumatra Americans attack with 1 artillery and 3 infantry Japanese defend with 1 artillery and 1 infantry Americans roll dice for 1 artillery and 3 infantry in Sumatra, round 2 : 1/4 hits, 1,00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Americans lost in Sumatra 1 infantry owned by the Japanese lost in Sumatra Americans roll dice for 1 artillery and 2 infantry in Sumatra, round 3 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 artillery in Sumatra, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Sumatra Americans win, taking Sumatra from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Americans 1 bomber moved from 19 Sea Zone to Amur 1 destroyer and 1 submarine moved from 63 Sea Zone to 54 Sea Zone 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 fighter moved from Hawaiian Islands to 26 Sea Zone 1 carrier, 2 fighters, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 30 Sea Zone 1 infantry and 1 mech_infantry moved from 30 Sea Zone to Johnston Island 1 fighter moved from 42 Sea Zone to 54 Sea Zone 1 armour, 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 armour, 1 destroyer, 1 infantry, 1 mech_infantry, 4 submarines and 2 transports moved from 101 Sea Zone to 108 Sea Zone Place Units - Americans 1 carrier, 2 destroyers, 1 submarine and 2 transports placed in 101 Sea Zone 1 artillery, 2 fighters and 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs Purchase Units - British British repair damage of 6x factory_minor; Remaining resources: 33 PUs; British buy 1 factory_minor and 7 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Kenya to Ethiopia 1 infantry moved from Anglo Egyptian Sudan to Ethiopia 3 fighters and 1 tactical_bomber moved from Egypt to Ethiopia 1 bomber moved from Egypt to Ethiopia 1 infantry moved from Shan State to Siam UK_Pacific take Siam from Japanese 1 fighter moved from India to 41 Sea Zone 1 fighter moved from India to Kweichow 1 tactical_bomber moved from India to Hunan 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 1 infantry moved from Yunnan to French Indo China UK_Pacific take French Indo China from Japanese 2 infantry moved from Yunnan to Kweichow 2 infantry moved from Yunnan to Hunan Combat - British Battle in 41 Sea Zone British attack with 1 fighter; Americans loiter and taunt Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Kweichow British attack with 1 fighter and 2 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Kweichow British roll dice for 1 fighter and 1 infantry in Kweichow, round 4 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow British win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in Hunan British attack with 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 2 infantry and 1 tactical_bomber in Hunan, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Hunan 1 infantry owned by the Japanese lost in Hunan British win, taking Hunan from Japanese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in Ethiopia British attack with 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber Italians defend with 1 artillery and 2 infantry British roll dice for 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber in Ethiopia, round 2 : 2/7 hits, 3,17 expected hits Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 2 : 0/3 hits, 1,00 expected hits 2 infantry owned by the Italians lost in Ethiopia British roll dice for 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber in Ethiopia, round 3 : 3/7 hits, 3,17 expected hits Italians roll dice for 1 artillery in Ethiopia, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Italians lost in Ethiopia British win, taking Ethiopia from Italians with 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Italians: 1 artillery and 2 infantry Non Combat Move - British 3 infantry and 2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan 2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt 1 bomber, 3 fighters and 1 tactical_bomber moved from Ethiopia to Egypt 1 artillery and 1 infantry moved from Trans-Jordan to Egypt 3 infantry moved from Persia to Iraq 1 infantry moved from Northwest Persia to Caucasus 2 infantry and 3 mech_infantrys moved from India to Burma 3 infantry and 3 mech_infantrys moved from Burma to Yunnan 1 fighter moved from Kweichow to Yunnan 1 tactical_bomber moved from Hunan to Yunnan 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 submarine moved from 39 Sea Zone to 76 Sea Zone 1 fighter moved from 41 Sea Zone to India 2 infantry and 1 mech_infantry moved from Union of South Africa to Rhodesia 1 infantry and 1 mech_infantry moved from Rhodesia to Belgian Congo 1 armour and 4 infantry moved from Brazil to French Guiana 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 106 Sea Zone to 108 Sea Zone 1 submarine moved from 109 Sea Zone to 108 Sea Zone Place Units - British 1 factory_minor placed in Egypt 3 infantry placed in Iraq 3 infantry placed in Persia 1 infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,5 British collect 33 PUs (2 lost to blockades); end with 33 PUs Place Units - UK_Pacific 4 infantry and 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs Some Units in India change ownership: 4 infantry and 2 mech_infantrys
Combat Hit Differential Summary :
Americans regular : 1,17 Italians regular : -1,33 Japanese regular : 0,67 British regular : -2,50
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Game History
Round: 4 Purchase Units - Italians Italians buy 1 destroyer and 8 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Tobruk to Alexandria 2 fighters moved from 96 Sea Zone to Alexandria 1 infantry moved from Malta to 96 Sea Zone 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone 1 infantry moved from Greece to 99 Sea Zone 2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Trans-Jordan 1 marine moved from Malta to 96 Sea Zone 1 cruiser and 1 marine moved from 96 Sea Zone to 99 Sea Zone 1 marine moved from 99 Sea Zone to Crete 1 artillery moved from Malta to 96 Sea Zone 1 artillery and 1 transport moved from 96 Sea Zone to 99 Sea Zone 1 artillery moved from 99 Sea Zone to Cyprus 1 destroyer moved from 91 Sea Zone to 106 Sea Zone 2 armour moved from Belarus to Rostov 1 artillery and 2 infantry moved from Bessarabia to Ukraine Combat - Italians Battle in Crete Battle in Cyprus Battle in Trans-Jordan Battle in 106 Sea Zone Italians attack with 1 destroyer Russians defend with 1 submarine Italians roll dice for 1 destroyer in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 destroyer in 106 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 submarine in 106 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 destroyer in 106 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 submarine in 106 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 destroyer in 106 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 submarine in 106 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 destroyer in 106 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 submarine in 106 Sea Zone, round 6 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Italians lost in 106 Sea Zone Russians win, taking Crete from Neutral_Allies, taking Cyprus from British, taking Trans-Jordan from British with 1 submarine remaining. Battle score for attacker is -8 Casualties for Italians: 1 destroyer Battle in Ukraine Italians attack with 1 artillery and 2 infantry Russians defend with 2 artilleries and 1 factory_minor Italians roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 2 artilleries in Ukraine, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Russians lost in Ukraine Italians roll dice for 1 artillery and 2 infantry in Ukraine, round 3 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 artillery in Ukraine, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery and 2 infantry in Ukraine, round 4 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 artillery in Ukraine, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Ukraine 1 artillery owned by the Russians lost in Ukraine Italians win, taking Ukraine from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 5 Casualties for Russians: 2 artilleries Casualties for Italians: 1 infantry Battle in Rostov Italians attack with 2 armour Russians defend with 1 infantry Italians roll dice for 2 armour in Rostov, round 2 : 2/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Italians win, taking Rostov from Russians with 2 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Alexandria Italians attack with 2 fighters and 2 infantry ANZAC defend with 1 infantry Italians roll dice for 2 fighters and 2 infantry in Alexandria, round 2 : 0/4 hits, 1.33 expected hits British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 fighters and 2 infantry in Alexandria, round 3 : 1/4 hits, 1.33 expected hits British roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Alexandria Italians win, taking Alexandria from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Non Combat Move - Italians 2 fighters moved from Alexandria to 99 Sea Zone 1 battleship, 1 carrier and 1 cruiser moved from 96 Sea Zone to 99 Sea Zone 1 artillery moved from Algeria to 92 Sea Zone 1 artillery moved from 92 Sea Zone to Gibraltar 1 destroyer moved from 95 Sea Zone to 92 Sea Zone 1 infantry moved from Northern Italy to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Gibraltar 1 aaGun moved from Southern France to Normandy Bordeaux 2 aaGuns moved from Southern Italy to Northern Italy Place Units - Italians 1 destroyer placed in 95 Sea Zone 8 infantry placed in Northern Italy Turn Complete - Italians Italians collect 21 PUs; end with 21 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 31 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 34 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Combat Hit Differential Summary :
Italians regular : -2.83 Russians regular : -0.50 British regular : -0.67
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 1 artillery moved from New South Wales to 62 Sea Zone 1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery and 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Java ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Celebes ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Celebes, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Celebes 1 artillery owned by the Japanese lost in Celebes ANZAC win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 1 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 factory_minor placed in Queensland 1 transport placed in 62 Sea Zone 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 17 PUs; end with 19 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Anglo Egyptian Sudan to Egypt Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,00 ANZAC regular : 0,00
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I just noticed I missed one US inf. That was supposed to go onto the transport that is sitting in the Atlantic.
Would it be okay for you if I edit it in my next US turn?
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@MrRoboto Perfectly fine
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Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 fighter, 4 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Bryansk to Caucasus 1 armour and 1 mech_infantry moved from Bryansk to Caucasus 5 armour and 2 mech_infantrys moved from Bryansk to Volgograd 1 armour moved from Bryansk to Volgograd 1 artillery moved from Bryansk to Tambov 1 fighter and 1 tactical_bomber moved from Belarus to Tambov 2 tactical_bombers moved from Novgorod to Smolensk 1 infantry moved from Belarus to Smolensk 1 bomber moved from Greece to Russia 1 submarine moved from 110 Sea Zone to 113 Sea Zone Combat - Germans Strategic bombing raid in Russia Russians roll AA dice in Russia : 0/1 hits, 0.17 expected hits Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: factory_major Bombing raid in Russia causes 6 damage total. Battle in Tambov Germans attack with 1 artillery, 1 fighter and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Tambov, round 2 : 3/3 hits, 1.50 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Tambov 1 infantry owned by the Russians lost in Tambov Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Germans: 1 artillery Casualties for Russians: 1 infantry Battle in Caucasus Germans attack with 2 armour and 2 mech_infantrys British defend with 1 infantry Germans roll dice for 2 armour and 2 mech_infantrys in Caucasus, round 2 : 2/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Smolensk Germans attack with 1 infantry and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 1 infantry and 2 tactical_bombers in Smolensk, round 2 : 2/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Volgograd Germans attack with 6 armour and 2 mech_infantrys Russians defend with 1 factory_minor and 3 infantry Germans roll dice for 6 armour and 2 mech_infantrys in Volgograd, round 2 : 5/8 hits, 3.33 expected hits Russians roll dice for 3 infantry in Volgograd, round 2 : 1/3 hits, 1.00 expected hits 1 mech_infantry owned by the Germans lost in Volgograd 3 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 6 armour and 1 mech_infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 mech_infantry Casualties for Russians: 3 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Tambov to Bryansk 2 tactical_bombers moved from Smolensk to Bryansk 6 artilleries and 3 infantry moved from Western Ukraine to Bryansk 2 artilleries and 8 infantry moved from Belarus to Bryansk 2 armour and 2 mech_infantrys moved from Eastern Poland to Bryansk 3 armour moved from Novgorod to Bryansk 1 artillery and 6 infantry moved from Novgorod to Belarus 3 transports moved from 115 Sea Zone to 114 Sea Zone 2 artilleries and 4 infantry moved from Germany to 114 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 114 Sea Zone to 115 Sea Zone 2 artilleries and 4 infantry moved from 115 Sea Zone to Novgorod 4 mech_infantrys moved from Germany to Eastern Poland 1 mech_infantry moved from Western Germany to Poland 1 aaGun and 1 infantry moved from Holland Belgium to Normandy Bordeaux 1 cruiser and 1 destroyer moved from 115 Sea Zone to 113 Sea Zone 1 bomber moved from Russia to Bryansk Place Units - Germans 2 infantry placed in Normandy Bordeaux Germans undo move 1. 1 infantry placed in Normandy Bordeaux 3 infantry placed in Novgorod 1 fighter placed in Western Germany 10 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 57 PUs; end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 64 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
Combat Hit Differential Summary :
Russians regular : 0.00 Germans regular : 4.67 Russians AA : -0.17