Good game.
Can start another in a week or two maybe.
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 2 destroyers, 1 factory_minor, 6 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery moved from Borneo to 37 Sea Zone
1 artillery and 1 infantry moved from Davao to 36 Sea Zone
1 infantry moved from Paulau to 36 Sea Zone
1 bomber moved from Paulau to 56 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 45 Sea Zone
1 artillery moved from 45 Sea Zone to Celebes
1 artillery, 2 battleships, 1 cruiser, 2 destroyers, 2 infantry and 2 transports moved from 36 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Sumatra
1 infantry moved from 42 Sea Zone to Sumatra
1 infantry moved from 42 Sea Zone to Java
1 infantry moved from Kwangsi to Yunnan
Japanese take Yunnan from Chinese
1 tactical_bomber moved from Shantung to Hunan
2 infantry moved from Kwangtung to Hunan
1 armour, 1 artillery and 2 infantry moved from Kyushu to 7 Sea Zone
4 infantry moved from Japan to 7 Sea Zone
2 infantry and 1 transport moved from 7 Sea Zone to 22 Sea Zone
2 infantry moved from 22 Sea Zone to Guam
1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Manilla
1 fighter moved from Paulau to Manilla
1 cruiser moved from 37 Sea Zone to 45 Sea Zone
2 submarines moved from 36 Sea Zone to 45 Sea Zone
1 bomber moved from Siam to Manilla
Combat - Japanese
Battle in Java
Battle in 56 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 infantry and 1 transport
1 infantry owned by the ANZAC and 1 transport owned by the ANZAC lost in 56 Sea Zone
Japanese win, taking Java from Dutch with 1 bomber remaining. Battle score for attacker is 9
Casualties for ANZAC: 1 infantry and 1 transport
Battle in Sumatra
Battle in Guam
Battle in Celebes
Battle in Hunan
Japanese attack with 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 2 infantry and 1 tactical_bomber in Hunan, round 2 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Sumatra from Dutch, taking Guam from Americans, taking Celebes from Dutch, taking Hunan from Chinese with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Manilla
Japanese attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Manilla, round 2 : 2/4 hits, 1.67 expected hits
Americans roll dice for 1 infantry in Manilla, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Manilla
Japanese win, taking Manilla from Americans with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Manilla to Davao
1 bomber moved from Manilla to Davao
1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers moved from Kwangsi to French Indo China
1 fighter, 1 infantry and 1 tactical_bomber moved from Siam to French Indo China
1 tactical_bomber moved from Hunan to Kwangtung
1 artillery and 3 infantry moved from Kiangsi to Kwangtung
1 infantry moved from Anhwe to Kiangsi
1 artillery and 1 infantry moved from Anhwe to Kiangsu
1 mech_infantry moved from Chahar to Shantung
1 infantry moved from Jehol to Anhwe
1 artillery moved from Shansi to Jehol
1 armour, 3 infantry and 2 transports moved from 7 Sea Zone to 21 Sea Zone
1 armour and 3 infantry moved from 21 Sea Zone to Kwangtung
1 bomber moved from 56 Sea Zone to Davao
1 marine moved from Gilbert Islands to 33 Sea Zone
1 cruiser and 1 marine moved from 33 Sea Zone to 34 Sea Zone
1 marine moved from 34 Sea Zone to Caroline Islands
3 carriers, 3 fighters and 3 tactical_bombers moved from 32 Sea Zone to 34 Sea Zone
Place Units - Japanese
1 factory_minor placed in French Indo China
2 destroyers and 1 transport placed in 6 Sea Zone
6 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 52 PUs; end with 52 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 55 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : -0.33
Japanese regular : 0.50
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 battleship, 5 destroyers and 3 transports; Remaining resources: 1 PUs;
Politics - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 marine
EDIT: Adding units owned by Americans to Hawaiian Islands: 1 marine
EDIT: Turning off Edit Mode
Combat Move - Americans
2 carriers moved from 11 Sea Zone to 27 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport moved from 28 Sea Zone to 27 Sea Zone
3 fighters and 1 tactical_bomber moved from Hawaiian Islands to 27 Sea Zone
1 bomber moved from United Kingdom to Gibraltar
1 artillery and 1 infantry moved from Brazil to 88 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 68 Sea Zone
1 marine moved from Western United States to Central United States
1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to Central United States
Combat - Americans
Strategic bombing raid in Gibraltar
Germans roll AA dice in Gibraltar : 0/1 hits, 0.17 expected hits
Bombing raid in Gibraltar rolls: 8 and causes: 6 damage to unit: harbour
Bombing raid in Gibraltar causes 6 damage total.
Non Combat Move - Americans
1 bomber moved from Gibraltar to British Guiana
2 infantry moved from Brazil to British Guiana
Place Units - Americans
5 destroyers and 3 transports placed in 104 Sea Zone
1 battleship placed in 104 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Shansi: Chinese has 1 infantry placed in Shansi
2 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
Combat - Chinese
Chinese creates battle in territory Shansi
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Yunnan
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Shansi from Japanese, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Szechwan
10 infantry moved from Hopei to Szechwan
5 infantry moved from Inner Mongolia to Honan
1 infantry moved from Tsinghai to Honan
Place Units - Chinese
5 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
Purchase Units - British
British buy 1 armour, 2 destroyers and 1 factory_minor; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - British
1 transport moved from 90 Sea Zone to 104 Sea Zone
1 armour and 1 artillery moved from Alexandria to Egypt
2 infantry moved from Rhodesia to Belgian Congo
1 armour moved from Union of South Africa to Belgian Congo
1 fighter and 2 tactical_bombers moved from British Somaliland to Iraq
1 artillery and 2 infantry moved from Southern Persia to Iraq
1 infantry moved from Ethiopia to 78 Sea Zone
1 artillery and 1 mech_infantry moved from Ethiopia to Kenya
1 infantry and 1 transport moved from 78 Sea Zone to 82 Sea Zone
1 infantry moved from 82 Sea Zone to Iraq
1 fighter moved from Eastern India to Iraq
1 destroyer moved from 83 Sea Zone to 98 Sea Zone
Combat - British
Battle in Iraq
British attack with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers
Neutral_Axis defend with 3 infantry
British roll dice for 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers in Iraq, round 2 : 4/8 hits, 3.33 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the British lost in Iraq
3 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Neutral_Axis: 3 infantry
Battle in Kenya
British attack with 1 artillery and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 artillery and 1 mech_infantry in Kenya, round 2 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery and 1 mech_infantry in Kenya, round 3 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Kenya, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery and 1 mech_infantry in Kenya, round 4 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Kenya, round 4 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Kenya
British roll dice for 1 artillery in Kenya, round 5 : 1/1 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Kenya, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Kenya
British win, taking Kenya from Italians with 1 artillery remaining. Battle score for attacker is -2
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 infantry
Non Combat Move - British
2 fighters and 2 tactical_bombers moved from Iraq to Southern Persia
1 infantry moved from Southern Persia to Northeast Persia
British take Northeast Persia from Neutral_Allies
1 marine moved from Eastern India to 40 Sea Zone
1 cruiser, 1 destroyer, 1 marine and 1 submarine moved from 40 Sea Zone to 82 Sea Zone
2 aaGuns moved from Burma to Yunnan
4 infantry moved from Burma to Yunnan
1 aaGun and 4 infantry moved from Burma to Eastern India
Place Units - British
1 factory_minor placed in Southern Persia
1 armour placed in Union of South Africa
1 destroyer placed in 109 Sea Zone
1 destroyer placed in 73 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 6,4
British collect 34 PUs; end with 34 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
Place Units - UK_Pacific
1 submarine placed in 40 Sea Zone
1 tactical_bomber placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
Units Change Ownership
Some Units in Eastern India change ownership: 1 tactical_bomber
Some Units in 40 Sea Zone change ownership: 1 submarine
Turning on Edit Mode
EDIT: Removing units owned by British from Eastern India: 1 tactical_bomber
EDIT: Adding units owned by UK_Pacific to Eastern India: 1 fighter
EDIT: Adding units owned by ANZAC to Dutch New Guinea: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0.17
Italians regular : -0.33
Japanese regular : 0.67
Germans AA : -0.17
Neutral_Axis regular : 1.00
British regular : -0.67
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 2
Purchase Units - Italians
Italians buy 2 infantry and 1 transport; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Italians
1 armour moved from Romania to Eastern Poland
Italians take Eastern Poland from Russians
1 armour moved from Eastern Poland to Baltic States
Italians take Baltic States from Russians
1 submarine moved from 95 Sea Zone to 98 Sea Zone
2 artilleries and 1 infantry moved from Algeria to Morocco
1 armour moved from Tobruk to Alexandria
Italians take Alexandria from British
1 armour moved from Alexandria to Tobruk
1 battleship moved from 96 Sea Zone to 98 Sea Zone
4 infantry moved from Bulgaria to Greece
2 infantry moved from Albania to Greece
1 artillery and 1 infantry moved from Tunisia to 96 Sea Zone
1 transport moved from 96 Sea Zone to 97 Sea Zone
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery and 3 infantry moved from 96 Sea Zone to Malta
1 bomber moved from Southern Italy to Morocco
2 fighters moved from Southern Italy to Greece
1 destroyer moved from 95 Sea Zone to 98 Sea Zone
Combat - Italians
Battle in Malta
Italians attack with 1 artillery and 3 infantry
British defend with 1 aaGun, 1 airfield and 1 infantry
Italians roll dice for 2 cruisers in Malta, round 2 : 0/2 hits, 1.00 expected hits
Italians roll dice for 1 artillery and 3 infantry in Malta, round 2 : 3/4 hits, 1.00 expected hits
British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 0/1 hits, 0.33 expected hits
1 aaGun owned by the British and 1 infantry owned by the British lost in Malta
Italians win, taking Malta from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 8
Casualties for British: 1 aaGun and 1 infantry
Battle in 98 Sea Zone
Italians attack with 1 battleship, 1 destroyer and 1 submarine
British defend with 1 destroyer
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 battleship and 1 destroyer in 98 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Italians
1 destroyer owned by the British lost in 98 Sea Zone
Italians win with 1 battleship, 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Greece
Italians attack with 2 fighters and 6 infantry
Neutral_Allies defend with 4 infantry
Italians roll dice for 2 fighters and 6 infantry in Greece, round 2 : 2/8 hits, 2.00 expected hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Italians lost in Greece
2 infantry owned by the Neutral_Allies lost in Greece
Italians roll dice for 2 fighters and 5 infantry in Greece, round 3 : 1/7 hits, 1.83 expected hits
Neutral_Allies roll dice for 2 infantry in Greece, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Neutral_Allies lost in Greece
Italians roll dice for 2 fighters and 5 infantry in Greece, round 4 : 5/7 hits, 1.83 expected hits
Neutral_Allies roll dice for 1 infantry in Greece, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Allies lost in Greece
Italians win, taking Greece from Neutral_Allies with 2 fighters and 5 infantry remaining. Battle score for attacker is 9
Casualties for Italians: 1 infantry
Casualties for Neutral_Allies: 4 infantry
Battle in Morocco
Italians attack with 2 artilleries, 1 bomber and 1 infantry
French defend with 1 fighter and 1 infantry
Italians roll dice for 2 artilleries, 1 bomber and 1 infantry in Morocco, round 2 : 2/4 hits, 1.50 expected hits
French roll dice for 1 fighter and 1 infantry in Morocco, round 2 : 0/2 hits, 1.00 expected hits
1 infantry owned by the French and 1 fighter owned by the French lost in Morocco
Italians win, taking Morocco from French with 2 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 13
Casualties for French: 1 fighter and 1 infantry
Non Combat Move - Italians
1 bomber moved from Morocco to Libya
2 fighters moved from Greece to Southern Italy
2 mech_infantrys moved from Northern Italy to Slovakia Hungary
Place Units - Italians
1 transport placed in 99 Sea Zone
2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Bulgaria: 1 armour
EDIT: Adding units owned by Italians to Bessarabia: 1 armour
EDIT: Changing ownership of Bessarabia from Russians to Italians
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
French regular : -1.00
Italians regular : 3.50
Neutral_Allies regular : -1.33
British regular : 0.33
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 factory_minor; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 65 Sea Zone to 27 Sea Zone
1 submarine moved from 64 Sea Zone to 45 Sea Zone
1 cruiser moved from 28 Sea Zone to 27 Sea Zone
Combat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 cruiser, 2 submarines and 1 transport
ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 2 submarines in 45 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 45 Sea Zone
Japanese roll dice for 1 cruiser and 1 transport in 45 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
ANZAC roll dice for 1 submarine in 45 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 45 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 cruiser, 1 submarine and 1 transport remaining. Battle score for attacker is 0
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 submarine
Non Combat Move - ANZAC
Place Units - ANZAC
1 factory_minor placed in Queensland
1 destroyer placed in 64 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Politics - French
Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
Trigger Axis Conquer All France French Central Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French Central Africa
Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria
Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria
Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France
Trigger Axis Conquer All France French Central Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French Central Africa 3 Infantry Remove
Trigger Axis Conquer All France French Central Africa 3 Infantry Remove: has removed 1 infantry owned by French in French Central Africa
Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove
Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria
Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
Combat Move - French
1 destroyer moved from 60 Sea Zone to 58 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.00
ANZAC regular : 0.33
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 3
Purchase Units - Germans
Germans buy 1 armour, 1 destroyer, 2 fighters, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Trigger Germans 6 Atlantic Wall Established Switch: Setting switch to true for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
Combat Move - Germans
Non Combat Move - Germans
Trigger Germany Syria France Army Disband: has removed 1 infantry owned by Neutral_Axis in Syria
Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France
2 aaGuns, 9 artilleries and 15 infantry moved from Poland to Baltic States
4 armour, 1 artillery, 1 infantry and 2 mech_infantrys moved from Germany to Poland
4 armour and 2 mech_infantrys moved from Poland to Baltic States
2 artilleries and 10 infantry moved from Romania to Bessarabia
3 armour moved from Slovakia Hungary to Bessarabia
3 fighters and 3 tactical_bombers moved from Western Germany to Bessarabia
7 infantry moved from Finland to Norway
4 fighters and 1 tactical_bomber moved from Algeria to Southern Italy
1 armour moved from Normandy Bordeaux to Southern France
Germans take Southern France from Neutral_Axis
2 infantry moved from Gibraltar to 93 Sea Zone
1 battleship, 1 cruiser, 2 infantry, 2 submarines and 1 transport moved from 93 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Tunisia
1 submarine moved from 92 Sea Zone to 94 Sea Zone
1 submarine moved from 106 Sea Zone to 113 Sea Zone
1 submarine moved from 112 Sea Zone to 126 Sea Zone
Place Units - Germans
1 destroyer and 1 transport placed in 116 Sea Zone
2 fighters placed in Western Germany
1 armour and 2 mech_infantrys placed in Germany
Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France
Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
Turn Complete - Germans
Germans collect 43 PUs; end with 43 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 46 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 armour, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Karelia to Finland
Russians take Finland from Germans
5 infantry moved from Karelia to Archangel
1 infantry moved from Northern Belarus to Eastern Poland
Russians take Eastern Poland from Italians
1 armour and 2 mech_infantrys moved from Smolensk to Bryansk
1 armour and 1 mech_infantry moved from Northern Belarus to Bryansk
2 infantry moved from Southern Caucasus to Northern Caucasus
2 fighters and 2 tactical_bombers moved from Leningrad to Ukraine
3 infantry moved from Russia to Bryansk
Combat - Russians
Non Combat Move - Russians
2 aaGuns, 1 artillery and 1 infantry moved from Northern Belarus to Smolensk
2 aaGuns, 1 artillery and 11 infantry moved from Leningrad to Novgorod
2 aaGuns, 3 artilleries and 16 infantry moved from Siberia to Amur
Place Units - Russians
1 armour and 2 mech_infantrys placed in Siberia
3 infantry placed in Ukraine
7 infantry placed in Russia
Russians undo move 3.
3 infantry placed in Stalingrad
4 infantry placed in Russia
Turn Complete - Russians
Russians collect 47 PUs; end with 47 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 50 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 52 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 54 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 56 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 59 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 4 artilleries, 2 destroyers, 1 factory_minor and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from Sumatra to 42 Sea Zone
1 artillery and 1 infantry moved from Manilla to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 132 Sea Zone
1 artillery and 1 infantry moved from 132 Sea Zone to Malaya
1 marine moved from Caroline Islands to 34 Sea Zone
1 artillery moved from Celebes to 45 Sea Zone
2 artilleries and 2 infantry moved from Jehol to Shansi
1 mech_infantry moved from Shantung to Shansi
1 infantry moved from Anhwe to Shansi
1 infantry moved from Hunan to Kweichow
Japanese take Kweichow from Chinese
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 132 Sea Zone
1 infantry moved from 132 Sea Zone to Malaya
1 artillery moved from 132 Sea Zone to Malaya
3 fighters and 3 tactical_bombers moved from French Indo China to Malaya
1 artillery and 1 transport moved from 45 Sea Zone to 56 Sea Zone
1 artillery moved from 56 Sea Zone to Dutch New Guinea
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 56 Sea Zone
1 infantry moved from 56 Sea Zone to Dutch New Guinea
1 destroyer moved from 42 Sea Zone to 132 Sea Zone
1 battleship moved from 42 Sea Zone to 132 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 42 Sea Zone to 56 Sea Zone
1 cruiser moved from 45 Sea Zone to 56 Sea Zone
1 submarine moved from 45 Sea Zone to 132 Sea Zone
1 cruiser and 1 marine moved from 34 Sea Zone to 56 Sea Zone
1 marine moved from 56 Sea Zone to Dutch New Guinea
Combat - Japanese
Battle in Shansi
Japanese attack with 2 artilleries, 3 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Shansi, round 2 : 2/6 hits, 1.67 expected hits
Chinese roll dice for 1 infantry in Shansi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shansi
1 infantry owned by the Chinese lost in Shansi
Japanese win, taking Shansi from Chinese with 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Dutch New Guinea
Japanese attack with 1 artillery, 1 infantry and 1 marine
ANZAC defend with 1 infantry
Japanese roll dice for 1 battleship and 2 cruisers in Dutch New Guinea, round 2 : 1/3 hits, 1.67 expected hits
ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Malaya
Japanese attack with 2 artilleries, 3 fighters, 2 infantry and 3 tactical_bombers
British defend with 3 infantry; ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 battleship in Malaya, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 2 artilleries, 3 fighters, 2 infantry and 3 tactical_bombers in Malaya, round 2 : 8/10 hits, 4.83 expected hits
UK_Pacific roll dice for 4 infantry in Malaya, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Japanese lost in Malaya
1 infantry owned by the ANZAC and 3 infantry owned by the British lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 2 artilleries, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Casualties for British: 3 infantry
Non Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from Malaya to French Indo China
1 armour moved from Kwangtung to French Indo China
1 tactical_bomber moved from Kwangtung to Caroline Islands
3 carriers, 3 fighters and 3 tactical_bombers moved from 34 Sea Zone to 35 Sea Zone
1 fighter moved from Davao to French Indo China
2 bombers moved from Davao to French Indo China
2 infantry moved from Guam to 22 Sea Zone
2 infantry and 1 transport moved from 22 Sea Zone to 20 Sea Zone
2 transports moved from 21 Sea Zone to 6 Sea Zone
6 infantry moved from Japan to 6 Sea Zone
6 infantry and 3 transports moved from 6 Sea Zone to 20 Sea Zone
1 infantry moved from Kiangsu to Anhwe
1 artillery and 6 infantry moved from Kwangtung to Kiangsi
1 artillery moved from Kiangsu to Kiangsi
8 infantry moved from 20 Sea Zone to Southern Manchuria
2 destroyers moved from 6 Sea Zone to 35 Sea Zone
Place Units - Japanese
1 factory_minor placed in Kiangsu
2 artilleries and 1 infantry placed in French Indo China
2 artilleries and 6 infantry placed in Japan
2 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 55 PUs; end with 55 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Japanese regular : 2.17
UK_Pacific regular : -0.33
ANZAC regular : -0.33
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour, 1 artillery and 1 mech_infantry moved from Central United States to 104 Sea Zone
1 marine moved from Central United States to 104 Sea Zone
3 infantry moved from Central United States to 104 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 cruiser, 7 destroyers, 3 infantry, 1 marine, 1 mech_infantry and 3 transports moved from 104 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Morocco
1 marine moved from 93 Sea Zone to Gibraltar
1 bomber moved from British Guiana to Morocco
1 artillery, 1 infantry and 1 transport moved from 68 Sea Zone to 65 Sea Zone
2 infantry moved from Hawaiian Islands to 27 Sea Zone
2 infantry and 1 transport moved from 27 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Marshall Islands
5 fighters and 1 tactical_bomber moved from 27 Sea Zone to Marshall Islands
1 marine moved from Hawaiian Islands to 27 Sea Zone
1 battleship and 1 marine moved from 27 Sea Zone to 33 Sea Zone
1 marine moved from 33 Sea Zone to Gilbert Islands
1 marine moved from Hawaiian Islands to 27 Sea Zone
3 carriers, 1 cruiser, 1 destroyer and 1 marine moved from 27 Sea Zone to 33 Sea Zone
Combat - Americans
Battle in Gilbert Islands
Battle in Gibraltar
Battle in Morocco
Americans attack with 1 artillery, 1 bomber and 1 infantry
Italians defend with 2 artilleries and 1 infantry
Americans roll dice for 1 battleship and 1 cruiser in Morocco, round 2 : 2/2 hits, 1.17 expected hits
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Morocco, round 2 : 0/3 hits, 1.17 expected hits
Italians roll dice for 2 artilleries and 1 infantry in Morocco, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Americans lost in Morocco
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Morocco
Americans roll dice for 1 artillery and 1 bomber in Morocco, round 3 : 1/2 hits, 0.83 expected hits
Italians roll dice for 1 artillery in Morocco, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Morocco
Americans win, taking Gilbert Islands from Japanese, taking Gibraltar from Germans, taking Morocco from Italians with 1 artillery and 1 bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 infantry
Casualties for Italians: 2 artilleries and 1 infantry
Battle in Marshall Islands
Americans attack with 5 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 1 battleship and 1 cruiser in Marshall Islands, round 2 : 2/2 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Marshall Islands, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Marshall Islands
Americans win, taking Marshall Islands from Japanese with 5 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
5 fighters moved from Marshall Islands to 33 Sea Zone
1 tactical_bomber moved from Marshall Islands to 33 Sea Zone
1 bomber moved from Morocco to British Guiana
1 armour, 2 infantry and 1 mech_infantry moved from 93 Sea Zone to Gibraltar
Place Units - Americans
1 cruiser, 1 destroyer and 1 transport placed in 104 Sea Zone
1 battleship placed in 104 Sea Zone
1 artillery placed in Eastern United States
1 carrier placed in 11 Sea Zone
1 tactical_bomber placed in 11 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
2 infantry moved from Yunnan to Kweichow
6 infantry moved from Honan to Shansi
1 fighter moved from Szechwan to Shansi
2 infantry moved from Szechwan to Hunan
2 infantry moved from Szechwan to Hunan
2 infantry moved from Yunnan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Kweichow, round 2 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 4 infantry in Kweichow, round 3 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hunan
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Hunan, round 2 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hunan
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shansi
Chinese attack with 1 fighter and 6 infantry
Japanese defend with 2 artilleries, 2 infantry and 1 mech_infantry
Chinese roll dice for 1 fighter and 6 infantry in Shansi, round 2 : 2/7 hits, 1.50 expected hits
Japanese roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Shansi, round 2 : 3/5 hits, 1.67 expected hits
3 infantry owned by the Chinese lost in Shansi
2 infantry owned by the Japanese lost in Shansi
Chinese roll dice for 1 fighter and 3 infantry in Shansi, round 3 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 2 artilleries and 1 mech_infantry in Shansi, round 3 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Chinese lost in Shansi
1 artillery owned by the Japanese lost in Shansi
Chinese roll dice for 1 fighter and 2 infantry in Shansi, round 4 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Shansi, round 4 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Shansi
1 mech_infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Shansi
Chinese win, taking Shansi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 5 infantry
Casualties for Japanese: 2 artilleries, 2 infantry and 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Shansi to Inner Mongolia
Place Units - Chinese
1 artillery and 1 infantry placed in Inner Mongolia
2 artilleries placed in Szechwan
Turn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUs
Purchase Units - British
British repair damage of 4x harbour; Remaining resources: 33 PUs;
British buy 1 armour, 1 artillery, 2 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 transport moved from 104 Sea Zone to 109 Sea Zone
1 armour and 1 infantry moved from Quebec to 109 Sea Zone
1 destroyer moved from 109 Sea Zone to 107 Sea Zone
1 armour, 1 infantry and 1 transport moved from 109 Sea Zone to 106 Sea Zone
2 fighters moved from United Kingdom to Gibraltar
2 infantry moved from Belgian Congo to Anglo-Egyptian Sudan
1 artillery moved from Kenya to Anglo-Egyptian Sudan
1 armour moved from Belgian Congo to French Central Africa
1 armour moved from Union of South Africa to Belgian Congo
1 infantry moved from Northeast Persia to Southern Persia
1 artillery moved from Iraq to 82 Sea Zone
1 infantry moved from Iraq to 82 Sea Zone
1 cruiser and 1 marine moved from 82 Sea Zone to 74 Sea Zone
1 marine moved from 74 Sea Zone to French Madagascar
1 artillery, 1 infantry and 1 transport moved from 82 Sea Zone to 78 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 78 Sea Zone to 83 Sea Zone
1 destroyer moved from 82 Sea Zone to 83 Sea Zone
1 destroyer moved from 73 Sea Zone to 83 Sea Zone
1 submarine moved from 40 Sea Zone to 62 Sea Zone
1 submarine moved from 82 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from Ontario to Quebec
Combat - British
Battle in French Madagascar
Battle in French Central Africa
British attack with 1 armour
Neutral_Axis defend with 1 infantry
British roll dice for 1 armour in French Central Africa, round 2 : 0/1 hits, 0.50 expected hits
Neutral_Axis roll dice for 1 infantry in French Central Africa, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 armour in French Central Africa, round 3 : 0/1 hits, 0.50 expected hits
Neutral_Axis roll dice for 1 infantry in French Central Africa, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 armour in French Central Africa, round 4 : 0/1 hits, 0.50 expected hits
Neutral_Axis roll dice for 1 infantry in French Central Africa, round 4 : 0/1 hits, 0.33 expected hits
British roll dice for 1 armour in French Central Africa, round 5 : 1/1 hits, 0.50 expected hits
Neutral_Axis roll dice for 1 infantry in French Central Africa, round 5 : 1/1 hits, 0.33 expected hits
1 armour owned by the British lost in French Central Africa
1 infantry owned by the Neutral_Axis lost in French Central Africa
Neutral_Axis win, taking French Madagascar from Neutral_Axis with no units remaining. Battle score for attacker is -3
Casualties for British: 1 armour
Casualties for Neutral_Axis: 1 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 aaGun moved from Yunnan to Szechwan
Place Units - British
1 artillery and 2 infantry placed in Southern Persia
1 armour and 1 mech_infantry placed in Union of South Africa
1 tactical_bomber placed in United Kingdom
Turn Complete - British
British collect 35 PUs; end with 37 PUs
Place Units - UK_Pacific
1 artillery and 3 infantry placed in Eastern India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 2,2,6,1
UK_Pacific collect 7 PUs (1 lost to blockades); end with 8 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
Some Units in Eastern India change ownership: 1 artillery, 1 fighter and 3 infantry
Combat Hit Differential Summary :
Chinese regular : 1.67
Americans regular : 0.67
Japanese regular : 1.33
Italians regular : -0.33
Neutral_Axis regular : -0.33
British regular : -1.00
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 3
Purchase Units - Italians
Italians buy 2 destroyers, 2 infantry and 1 marine; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Bessarabia to Western Ukraine
Italians take Western Ukraine from Russians
1 armour moved from Western Ukraine to Eastern Poland
1 armour moved from Baltic States to Northern Belarus
Italians take Northern Belarus from Russians
1 armour moved from Northern Belarus to Eastern Poland
2 mech_infantrys moved from Slovakia Hungary to Eastern Poland
1 armour moved from Tobruk to Egypt
1 bomber moved from Libya to Egypt
1 artillery and 3 infantry moved from Malta to 96 Sea Zone
1 artillery, 2 cruisers, 3 infantry and 2 transports moved from 96 Sea Zone to 100 Sea Zone
1 artillery and 3 infantry moved from 100 Sea Zone to Egypt
1 battleship moved from 98 Sea Zone to 100 Sea Zone
2 infantry moved from Northern Italy to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 100 Sea Zone
2 infantry moved from 100 Sea Zone to Egypt
2 fighters moved from Southern Italy to Egypt
Combat - Italians
Battle in Egypt
Italians attack with 1 armour, 1 artillery, 1 bomber, 2 fighters and 5 infantry
British defend with 1 armour, 2 artilleries, 1 harbour and 1 infantry; ANZAC defend with 2 infantry
Italians roll dice for 1 battleship and 2 cruisers in Egypt, round 2 : 2/3 hits, 1.67 expected hits
Italians roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters and 5 infantry in Egypt, round 2 : 2/10 hits, 3.33 expected hits
British roll dice for 1 armour, 2 artilleries and 3 infantry in Egypt, round 2 : 3/6 hits, 2.17 expected hits
3 infantry owned by the Italians lost in Egypt
2 infantry owned by the ANZAC, 1 artillery owned by the British and 1 infantry owned by the British lost in Egypt
Italians roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters and 2 infantry in Egypt, round 3 : 2/7 hits, 2.83 expected hits
British roll dice for 1 armour and 1 artillery in Egypt, round 3 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Italians lost in Egypt
1 artillery owned by the British and 1 armour owned by the British lost in Egypt
Italians win, taking Egypt from British with 1 armour, 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 11
Casualties for Italians: 4 infantry
Casualties for ANZAC: 2 infantry
Casualties for British: 1 armour, 2 artilleries and 1 infantry
Battle in Eastern Poland
Italians attack with 2 armour and 2 mech_infantrys
Russians defend with 1 infantry
Italians roll dice for 2 armour and 2 mech_infantrys in Eastern Poland, round 2 : 2/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Eastern Poland
Italians win, taking Eastern Poland from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 destroyer moved from 98 Sea Zone to 94 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
2 fighters moved from Egypt to Alexandria
1 bomber moved from Egypt to Greece
Place Units - Italians
2 infantry and 1 marine placed in Southern Italy
2 destroyers placed in 99 Sea Zone
Turn Complete - Italians
Italians collect 20 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
Italians regular : -1.50
Russians regular : -0.33
British regular : 1.00
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 64 Sea Zone to 55 Sea Zone
1 cruiser and 1 destroyer moved from 27 Sea Zone to 33 Sea Zone
3 fighters moved from Hawaiian Islands to Gilbert Islands
Non Combat Move - ANZAC
Place Units - ANZAC
1 tactical_bomber placed in Queensland
1 submarine placed in 64 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode
Combat Move - French
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 artillery and 3 infantry moved from New South Wales to Queensland
1 destroyer moved from 58 Sea Zone to 64 Sea Zone
Non Combat Move - French
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 aaGun moved from New South Wales to Queensland
EDIT: 1 aaGun moved from New South Wales to Queensland
Turn Complete - French
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 4
Purchase Units - Germans
Germans buy 1 armour, 1 destroyer, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 destroyer moved from 116 Sea Zone to 118 Sea Zone
2 fighters moved from Western Germany to 118 Sea Zone
7 infantry moved from Norway to Finland
9 artilleries and 15 infantry moved from Baltic States to Leningrad
Germans take Leningrad from Russians
2 infantry moved from Tunisia to 96 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 100 Sea Zone
2 infantry moved from 100 Sea Zone to Crete
Combat - Germans
Battle in Crete
Battle in 118 Sea Zone
Germans attack with 1 destroyer and 2 fighters
Russians defend with 1 cruiser and 1 submarine
Germans roll dice for 1 destroyer and 2 fighters in 118 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits
Russians roll dice for 1 submarine in 118 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 cruiser in 118 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 destroyer owned by the Germans lost in 118 Sea Zone
1 submarine owned by the Russians and 1 cruiser owned by the Russians lost in 118 Sea Zone
Germans win, taking Crete from Neutral_Allies with 2 fighters remaining. Battle score for attacker is 9
Casualties for Germans: 1 destroyer
Casualties for Russians: 1 cruiser and 1 submarine
Battle in Finland
Germans attack with 7 infantry
Russians defend with 1 infantry
Germans roll dice for 7 infantry in Finland, round 2 : 1/7 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Finland
1 infantry owned by the Russians lost in Finland
Germans win, taking Finland from Russians with 6 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Trigger Germans Destroy Factories Leningrad: has removed 1 factory_minor owned by Germans in Leningrad
Non Combat Move - Germans
Trigger Leningrad Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Leningrad_Factory_May_Be_Destroyed attached to Germans
2 aaGuns moved from Baltic States to Leningrad
2 fighters moved from 118 Sea Zone to Germany
1 artillery and 1 infantry moved from Poland to Baltic States
1 armour and 2 mech_infantrys moved from Germany to Baltic States
4 armour and 2 mech_infantrys moved from Baltic States to Bessarabia
3 tactical_bombers moved from Bessarabia to Southern Italy
1 armour moved from Southern France to France
1 submarine moved from 113 Sea Zone to 122 Sea Zone
1 battleship and 1 cruiser moved from 96 Sea Zone to 100 Sea Zone
1 submarine moved from 94 Sea Zone to 97 Sea Zone
2 submarines moved from 96 Sea Zone to 97 Sea Zone
Place Units - Germans
1 destroyer placed in 113 Sea Zone
3 infantry placed in France
1 infantry placed in Western Germany
1 armour and 5 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 45 PUs; end with 45 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 56 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Russians regular : 1.00
Germans regular : 1.50
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 4
Purchase Units - Russians
Russians buy 3 armour, 1 artillery, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 submarine moved from 130 Sea Zone to 128 Sea Zone
5 infantry moved from Archangel to Nenetsia
1 infantry moved from Novgorod to Northern Belarus
Russians take Northern Belarus from Italians
1 artillery and 10 infantry moved from Novgorod to Smolensk
2 infantry moved from Northern Caucasus to Rostov
3 infantry moved from Stalingrad to Rostov
2 armour and 3 mech_infantrys moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Southern Belarus
1 infantry moved from Bryansk to Smolensk
4 infantry moved from Russia to Smolensk
Combat - Russians
Non Combat Move - Russians
2 aaGuns moved from Novgorod to Smolensk
1 armour and 2 mech_infantrys moved from Siberia to Amur
Place Units - Russians
3 infantry placed in Siberia
1 artillery and 2 infantry placed in Ukraine
3 infantry placed in Stalingrad
3 armour, 1 infantry and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 41 PUs; end with 41 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 44 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 46 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 48 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 50 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 battleship, 1 destroyer, 1 factory_minor, 8 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Dutch New Guinea to 56 Sea Zone
1 infantry and 1 transport moved from 56 Sea Zone to 47 Sea Zone
1 infantry moved from 47 Sea Zone to New Britain
1 marine moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 artillery moved from Dutch New Guinea to 56 Sea Zone
1 artillery, 1 battleship, 3 cruisers, 1 destroyer and 1 transport moved from 56 Sea Zone to 55 Sea Zone
1 artillery moved from 55 Sea Zone to Solomon Islands
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 65 Sea Zone
1 infantry moved from French Indo China to Kwangsi
1 armour, 3 artilleries and 4 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
2 bombers moved from French Indo China to Eastern India
1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi
1 fighter moved from French Indo China to Kwangsi
Combat - Japanese
Strategic bombing raid in Eastern India
UK_Pacific roll AA dice in Eastern India : 1/2 hits, 0.33 expected hits
1 bomber owned by the Japanese killed by AA in Eastern India
Bombing raid in Eastern India rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Eastern India causes 7 damage total.
Battle in 65 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 artillery, 1 infantry and 1 transport
1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 transport owned by the Americans lost in 65 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Americans: 1 artillery, 1 infantry and 1 transport
Battle in New Britain
Battle in 55 Sea Zone
Japanese attack with 1 battleship, 3 cruisers, 1 destroyer and 1 transport
ANZAC defend with 1 destroyer
Japanese roll dice for 1 battleship, 3 cruisers, 1 destroyer and 1 transport in 55 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 55 Sea Zone
Japanese win, taking New Britain from ANZAC, taking 55 Sea Zone from Neutral with 1 battleship, 3 cruisers, 1 destroyer and 1 transport remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Solomon Islands
Battle in Kwangsi
Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Kwangsi, round 2 : 1/4 hits, 1.83 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Solomon Islands from ANZAC, taking Kwangsi from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from French Indo China to Caroline Islands
1 carrier moved from 35 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 65 Sea Zone to 55 Sea Zone
1 battleship and 1 destroyer moved from 132 Sea Zone to 55 Sea Zone
1 destroyer moved from 35 Sea Zone to 34 Sea Zone
2 destroyers moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 47 Sea Zone
1 submarine moved from 132 Sea Zone to 40 Sea Zone
2 transports moved from 132 Sea Zone to 21 Sea Zone
4 transports moved from 20 Sea Zone to 6 Sea Zone
2 artilleries and 6 infantry moved from Japan to 6 Sea Zone
2 artilleries, 6 infantry and 4 transports moved from 6 Sea Zone to 20 Sea Zone
2 artilleries and 6 infantry moved from 20 Sea Zone to Kiangsu
2 artilleries and 6 infantry moved from Kiangsi to Kwangtung
2 fighters and 1 tactical_bomber moved from Kwangsi to French Indo China
1 bomber moved from Eastern India to French Indo China
2 artilleries and 1 infantry moved from Malaya to Shan State
1 aaGun and 2 infantry moved from Southern Manchuria to Jehol
Place Units - Japanese
1 factory_minor placed in Malaya
3 infantry placed in French Indo China
3 infantry placed in Kiangsu
1 battleship, 1 destroyer and 1 transport placed in 7 Sea Zone
2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 53 PUs; end with 53 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Japanese regular : -0.33
UK_Pacific AA : 0.67
ANZAC regular : -0.33
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 4
Purchase Units - Americans
Americans buy 3 artilleries, 1 battleship, 2 destroyers, 3 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Eastern United States to 104 Sea Zone
1 artillery moved from Morocco to Algeria
Americans take Algeria from Italians
1 destroyer moved from 93 Sea Zone to 94 Sea Zone
1 bomber moved from British Guiana to 94 Sea Zone
1 armour, 2 infantry, 1 marine and 1 mech_infantry moved from Gibraltar to 93 Sea Zone
1 transport moved from 93 Sea Zone to 90 Sea Zone
1 armour, 1 battleship, 1 cruiser, 6 destroyers, 2 infantry, 1 marine, 1 mech_infantry and 2 transports moved from 93 Sea Zone to 113 Sea Zone
1 marine moved from 113 Sea Zone to Holland Belgium
1 armour, 2 infantry and 1 mech_infantry moved from 113 Sea Zone to Normandy Bordeaux
2 infantry moved from British Guiana to 90 Sea Zone
2 infantry and 1 transport moved from 90 Sea Zone to 107 Sea Zone
1 destroyer moved from 104 Sea Zone to 126 Sea Zone
Americans take 109 Sea Zone from Germans
1 cruiser moved from 104 Sea Zone to 126 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 107 Sea Zone
1 battleship moved from 104 Sea Zone to 29 Sea Zone
1 tactical_bomber moved from 11 Sea Zone to Eastern United States
1 carrier moved from 11 Sea Zone to 31 Sea Zone
Combat - Americans
Battle in 113 Sea Zone
Americans attack with 1 battleship, 1 cruiser, 6 destroyers and 2 transports
Germans defend with 1 destroyer
Americans roll dice for 1 battleship, 1 cruiser, 6 destroyers and 2 transports in 113 Sea Zone, round 2 : 3/8 hits, 3.17 expected hits
Germans roll dice for 1 destroyer in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 113 Sea Zone
Americans win with 1 battleship, 1 cruiser, 6 destroyers and 2 transports remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Normandy Bordeaux
Americans attack with 1 armour, 2 infantry and 1 mech_infantry
Germans defend with 1 aaGun, 1 factory_minor and 1 harbour
1 aaGun owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in Holland Belgium
Americans attack with 1 marine
Germans defend with 1 aaGun
1 aaGun owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 marine remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in 126 Sea Zone
Americans attack with 1 cruiser and 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 1 cruiser and 1 destroyer in 126 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 126 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 126 Sea Zone
Americans win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 94 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Italians defend with 1 destroyer
Americans roll dice for 1 bomber and 1 destroyer in 94 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber and 1 destroyer in 94 Sea Zone, round 3 : 2/2 hits, 0.83 expected hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 94 Sea Zone
Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Non Combat Move - Americans
1 bomber moved from 94 Sea Zone to Morocco
Place Units - Americans
3 transports placed in 104 Sea Zone
3 artilleries and 3 infantry placed in Eastern United States
1 battleship and 2 destroyers placed in 11 Sea Zone
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shansi to Anhwe
1 fighter moved from Inner Mongolia to Anhwe
1 artillery and 1 infantry moved from Inner Mongolia to Chahar
Combat - Chinese
Battle in Anhwe
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 5 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Anhwe
1 infantry owned by the Japanese lost in Anhwe
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Chahar
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Chahar, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Szechwan
3 infantry moved from Hunan to Kweichow
4 infantry moved from Kweichow to Yunnan
2 artilleries and 8 infantry moved from Szechwan to Yunnan
Place Units - Chinese
2 artilleries and 3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUs
Purchase Units - British
British buy 1 carrier, 3 infantry and 2 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 destroyer moved from 107 Sea Zone to 122 Sea Zone
1 tactical_bomber moved from United Kingdom to 122 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 113 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Anglo-Egyptian Sudan to Egypt
1 fighter and 1 tactical_bomber moved from Southern Persia to Egypt
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 artillery moved from Southern Persia to Iraq
1 submarine moved from 62 Sea Zone to 59 Sea Zone
1 submarine moved from 80 Sea Zone to 42 Sea Zone
1 marine moved from French Madagascar to 74 Sea Zone
1 cruiser and 1 marine moved from 74 Sea Zone to 83 Sea Zone
1 marine moved from 83 Sea Zone to Egypt
1 infantry moved from Southern Persia to Iraq
2 infantry moved from Southern Persia to 82 Sea Zone
2 infantry and 1 transport moved from 82 Sea Zone to 83 Sea Zone
1 transport moved from 83 Sea Zone to 82 Sea Zone
2 infantry moved from 83 Sea Zone to Egypt
2 fighters moved from Gibraltar to 113 Sea Zone
Combat - British
Battle in 122 Sea Zone
British attack with 1 destroyer and 1 tactical_bomber
Germans defend with 1 submarine
British roll dice for 1 destroyer and 1 tactical_bomber in 122 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 122 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the British lost in 122 Sea Zone
1 submarine owned by the Germans lost in 122 Sea Zone
British win with 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for British: 1 destroyer
Casualties for Germans: 1 submarine
Battle in Egypt
British attack with 1 armour, 1 artillery, 1 fighter, 4 infantry, 1 marine and 1 tactical_bomber
Italians defend with 1 armour, 1 artillery, 1 harbour and 1 infantry
British roll dice for 1 cruiser in Egypt, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 1 armour, 1 artillery, 1 fighter, 4 infantry, 1 marine and 1 tactical_bomber in Egypt, round 2 : 2/9 hits, 3.17 expected hits
Italians roll dice for 1 armour, 1 artillery and 1 infantry in Egypt, round 2 : 2/3 hits, 1.17 expected hits
2 infantry owned by the British lost in Egypt
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Egypt
British roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber in Egypt, round 3 : 5/7 hits, 2.83 expected hits
Italians roll dice for 1 armour in Egypt, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Egypt
British win, taking Egypt from Italians with 1 armour, 1 artillery, 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 2 infantry
Casualties for Italians: 1 armour, 1 artillery and 1 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Egypt to Anglo-Egyptian Sudan
2 fighters and 1 tactical_bomber moved from Southern Persia to Anglo-Egyptian Sudan
1 tactical_bomber moved from 122 Sea Zone to United Kingdom
Place Units - British
1 carrier and 2 transports placed in 113 Sea Zone
3 infantry placed in Southern Persia
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 1,3,4,4,5
British collect 32 PUs (3 lost to blockades); end with 32 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
Place Units - UK_Pacific
1 artillery and 2 infantry placed in Eastern India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 6,5
UK_Pacific collect 7 PUs; end with 8 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
Some Units in Eastern India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Chinese regular : -1.33
Americans regular : 1.33
Japanese regular : -0.67
Italians regular : -0.33
Germans regular : 0.33
British regular : 1.67
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery, 1 cruiser, 1 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Italians
3 transports moved from 100 Sea Zone to 101 Sea Zone
5 infantry moved from Greece to 101 Sea Zone
5 infantry and 3 transports moved from 101 Sea Zone to 100 Sea Zone
5 infantry moved from 100 Sea Zone to Egypt
2 fighters moved from Alexandria to Egypt
1 bomber moved from Greece to Egypt
1 submarine moved from 97 Sea Zone to 94 Sea Zone
1 destroyer moved from 99 Sea Zone to 94 Sea Zone
1 battleship moved from 100 Sea Zone to 99 Sea Zone
1 destroyer moved from 99 Sea Zone to 100 Sea Zone
Combat - Italians
Battle in 94 Sea Zone
Italians attack with 1 destroyer and 1 submarine
Americans defend with 1 destroyer
Italians roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Italians lost in 94 Sea Zone
1 destroyer owned by the Americans lost in 94 Sea Zone
Italians win with 1 destroyer remaining. Battle score for attacker is 2
Casualties for Italians: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Egypt
Italians attack with 1 bomber, 2 fighters and 5 infantry
British defend with 1 armour, 1 artillery, 1 harbour, 2 infantry and 1 marine
Italians roll dice for 2 cruisers in Egypt, round 2 : 1/2 hits, 1.00 expected hits
Italians roll dice for 1 bomber, 2 fighters and 5 infantry in Egypt, round 2 : 2/8 hits, 2.33 expected hits
British roll dice for 1 armour, 1 artillery, 2 infantry and 1 marine in Egypt, round 2 : 1/5 hits, 1.83 expected hits
1 infantry owned by the Italians lost in Egypt
1 artillery owned by the British and 2 infantry owned by the British lost in Egypt
Italians roll dice for 1 bomber, 2 fighters and 4 infantry in Egypt, round 3 : 1/7 hits, 2.17 expected hits
British roll dice for 1 armour and 1 marine in Egypt, round 3 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Italians lost in Egypt
1 marine owned by the British lost in Egypt
Italians roll dice for 1 bomber, 2 fighters and 3 infantry in Egypt, round 4 : 3/6 hits, 2.00 expected hits
British roll dice for 1 armour in Egypt, round 4 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Italians lost in Egypt
1 armour owned by the British lost in Egypt
Italians win, taking Egypt from British with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 12
Casualties for Italians: 3 infantry
Casualties for British: 1 armour, 1 artillery, 2 infantry and 1 marine
Non Combat Move - Italians
2 fighters moved from Egypt to Greece
1 bomber moved from Egypt to Greece
2 armour and 2 mech_infantrys moved from Eastern Poland to Bessarabia
Place Units - Italians
1 cruiser and 2 transports placed in 99 Sea Zone
1 artillery and 1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
Italians regular : -0.17
British regular : -0.17
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 5
Purchase Units - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 5
Purchase Units - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 113 Sea Zone: 2 armour, 2 infantry and 3 transports
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by British to Normandy Bordeaux: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Germans buy 2 armour, 2 artilleries, 7 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
Combat Move - Germans
1 armour and 2 mech_infantrys moved from Germany to Holland Belgium
1 armour and 3 infantry moved from France to Normandy Bordeaux
4 fighters and 5 tactical_bombers moved from Southern Italy to Normandy Bordeaux
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
5 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Leningrad to Archangel
Germans take Archangel from Russians
1 infantry moved from Leningrad to Vologda
Germans take Vologda from Russians
1 infantry moved from Leningrad to Novgorod
Germans take Novgorod from Russians
9 artilleries and 12 infantry moved from Leningrad to Northern Belarus
1 armour, 1 artillery, 1 infantry and 2 mech_infantrys moved from Baltic States to Northern Belarus
1 infantry moved from Crete to 100 Sea Zone
Combat - Germans
Battle in Northern Belarus
Germans attack with 1 armour, 10 artilleries, 13 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 armour, 10 artilleries, 13 infantry and 2 mech_infantrys in Northern Belarus, round 2 : 6/26 hits, 8.17 expected hits
Russians roll dice for 1 infantry in Northern Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Northern Belarus
Germans win, taking Northern Belarus from Russians with 1 armour, 10 artilleries, 13 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 1 armour, 4 fighters, 3 infantry and 5 tactical_bombers
British defend with 1 artillery and 1 infantry; Americans defend with 1 armour, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
Germans roll dice for 1 armour, 4 fighters, 3 infantry and 5 tactical_bombers in Normandy Bordeaux, round 2 : 6/13 hits, 6.33 expected hits
Americans roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 5/6 hits, 2.33 expected hits
3 infantry owned by the Germans, 1 armour owned by the Germans and 1 tactical_bomber owned by the Germans lost in Normandy Bordeaux
1 armour owned by the Americans, 2 infantry owned by the Americans, 1 artillery owned by the British, 1 infantry owned by the British and 1 mech_infantry owned by the Americans lost in Normandy Bordeaux
Germans win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 armour, 3 infantry and 1 tactical_bomber
Casualties for Americans: 1 armour, 2 infantry and 1 mech_infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Holland Belgium
Germans attack with 1 armour, 1 infantry and 2 mech_infantrys
Americans defend with 1 marine
Germans roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Holland Belgium, round 2 : 2/4 hits, 1.17 expected hits
Americans roll dice for 1 marine in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
1 marine owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 infantry
Casualties for Americans: 1 marine
Non Combat Move - Germans
3 fighters moved from Normandy Bordeaux to France
1 fighter and 4 tactical_bombers moved from Normandy Bordeaux to Western Germany
1 transport moved from 116 Sea Zone to 117 Sea Zone
2 aaGuns moved from Leningrad to Northern Belarus
1 infantry moved from 100 Sea Zone to Egypt
2 fighters moved from Germany to Bessarabia
3 mech_infantrys moved from Germany to Baltic States
1 transport moved from 117 Sea Zone to 118 Sea Zone
Place Units - Germans
1 artillery and 2 infantry placed in France
1 artillery and 5 infantry placed in Western Germany
2 armour and 4 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 1,1
Germans collect 46 PUs (2 lost to blockades); end with 46 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 59 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Americans regular : 3.33
Russians regular : -0.33
Germans regular : -1.67
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 5
Purchase Units - Russians
Russians buy 9 artilleries, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Ukraine to Western Ukraine
Russians take Western Ukraine from Italians
1 armour moved from Western Ukraine to Ukraine
1 infantry moved from Southern Belarus to Eastern Poland
Russians take Eastern Poland from Italians
5 infantry moved from Rostov to Ukraine
3 infantry moved from Stalingrad to Rostov
3 armour and 2 mech_infantrys moved from Russia to Kursk
5 infantry moved from Nenetsia to Archangel
2 fighters and 2 tactical_bombers moved from Ukraine to Greece
Combat - Russians
Battle in Archangel
Russians attack with 5 infantry
Germans defend with 1 infantry
Russians roll dice for 5 infantry in Archangel, round 2 : 1/5 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 4 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Greece
Russians attack with 2 fighters and 2 tactical_bombers
Italians defend with 1 bomber and 2 fighters
Russians roll dice for 2 fighters and 2 tactical_bombers in Greece, round 2 : 1/4 hits, 2.33 expected hits
Italians roll dice for 1 bomber and 2 fighters in Greece, round 2 : 0/3 hits, 1.50 expected hits
1 bomber owned by the Italians lost in Greece
Russians roll dice for 2 fighters and 2 tactical_bombers in Greece, round 3 : 2/4 hits, 2.33 expected hits
Italians roll dice for 2 fighters in Greece, round 3 : 0/2 hits, 1.33 expected hits
2 fighters owned by the Italians lost in Greece
Russians win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 32
Casualties for Italians: 1 bomber and 2 fighters
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by British from 113 Sea Zone: 2 armour, 2 infantry and 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters and 2 tactical_bombers moved from Greece to Ukraine
EDIT: 1 infantry moved from 113 Sea Zone to United Kingdom
EDIT: 1 armour moved from 113 Sea Zone to United Kingdom
Place Units - Russians
3 artilleries placed in Ukraine
6 artilleries, 3 infantry and 1 mech_infantry placed in Russia
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 39 PUs; end with 39 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 42 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 46 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 48 PUs
Combat Hit Differential Summary :
Italians regular : -2.83
Germans regular : 0.67
Russians regular : -1.50
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 5
Purchase Units - Russians
Russians buy 9 artilleries, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Ukraine to Western Ukraine
Russians take Western Ukraine from Italians
1 armour moved from Western Ukraine to Ukraine
1 infantry moved from Southern Belarus to Eastern Poland
Russians take Eastern Poland from Italians
5 infantry moved from Rostov to Ukraine
3 infantry moved from Stalingrad to Rostov
3 armour and 2 mech_infantrys moved from Russia to Kursk
5 infantry moved from Nenetsia to Archangel
2 fighters and 2 tactical_bombers moved from Ukraine to Greece
Combat - Russians
Battle in Archangel
Russians attack with 5 infantry
Germans defend with 1 infantry
Russians roll dice for 5 infantry in Archangel, round 2 : 1/5 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 4 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Greece
Russians attack with 2 fighters and 2 tactical_bombers
Italians defend with 1 bomber and 2 fighters
Russians roll dice for 2 fighters and 2 tactical_bombers in Greece, round 2 : 1/4 hits, 2.33 expected hits
Italians roll dice for 1 bomber and 2 fighters in Greece, round 2 : 0/3 hits, 1.50 expected hits
1 bomber owned by the Italians lost in Greece
Russians roll dice for 2 fighters and 2 tactical_bombers in Greece, round 3 : 2/4 hits, 2.33 expected hits
Italians roll dice for 2 fighters in Greece, round 3 : 0/2 hits, 1.33 expected hits
2 fighters owned by the Italians lost in Greece
Russians win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 32
Casualties for Italians: 1 bomber and 2 fighters
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by British from 113 Sea Zone: 2 armour, 2 infantry and 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters and 2 tactical_bombers moved from Greece to Ukraine
EDIT: 1 infantry moved from 113 Sea Zone to United Kingdom
EDIT: 1 armour moved from 113 Sea Zone to United Kingdom
Place Units - Russians
3 artilleries placed in Ukraine
6 artilleries, 3 infantry and 1 mech_infantry placed in Russia
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 39 PUs; end with 39 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 42 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 46 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 48 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Russians to Russia: 4 aaGuns, 2 artilleries and 16 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Smolensk: 4 aaGuns, 2 artilleries and 17 infantry
EDIT: Adding units owned by Russians to Southern Belarus: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians regular : -2.83
Germans regular : 0.67
Russians regular : -1.50
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 armour, 1 carrier, 1 destroyer, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 armour moved from Burma to Shan State
1 submarine moved from 40 Sea Zone to 82 Sea Zone
2 destroyers, 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
1 destroyer moved from 34 Sea Zone to 33 Sea Zone
1 battleship and 1 destroyer moved from 7 Sea Zone to 33 Sea Zone
2 fighters and 3 tactical_bombers moved from Caroline Islands to 33 Sea Zone
1 tactical_bomber moved from 55 Sea Zone to 33 Sea Zone
3 fighters moved from Japan to 33 Sea Zone
2 infantry moved from Japan to 7 Sea Zone
2 infantry and 1 transport moved from 7 Sea Zone to 27 Sea Zone
2 infantry moved from 27 Sea Zone to Hawaiian Islands
1 bomber moved from French Indo China to Eastern India
1 infantry moved from Kwangtung to Hunan
Japanese take Hunan from Chinese
Combat - Japanese
Americans scrambles 1 units out of 31 Sea Zone to defend against the attack in 33 Sea Zone
Strategic bombing raid in Eastern India
UK_Pacific roll AA dice in Eastern India : 0/1 hits, 0.17 expected hits
Bombing raid in Eastern India rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Eastern India causes 4 damage total.
Battle in Hawaiian Islands
Battle in 82 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 82 Sea Zone
Japanese win, taking Hawaiian Islands from Americans, taking 82 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 6
Casualties for British: 1 transport
Battle in 33 Sea Zone
Japanese attack with 1 battleship, 4 destroyers, 7 fighters and 6 tactical_bombers
Americans defend with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 5 fighters, 1 marine, 1 tactical_bomber and 1 transport; ANZAC defend with 1 cruiser and 1 fighter
Japanese roll dice for 1 battleship, 4 destroyers, 7 fighters and 6 tactical_bombers in 33 Sea Zone, round 2 : 13/18 hits, 9.50 expected hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 6 fighters, 1 tactical_bomber and 1 transport in 33 Sea Zone, round 2 : 7/14 hits, 7.00 expected hits
1 fighter owned by the Japanese, 4 destroyers owned by the Japanese and 1 battleship owned by the Japanese lost in 33 Sea Zone
1 fighter owned by the ANZAC, 1 cruiser owned by the Americans, 1 cruiser owned by the ANZAC, 1 destroyer owned by the Americans, 1 tactical_bomber owned by the Americans, 3 carriers owned by the Americans, 1 fighter owned by the Americans and 1 marine owned by the Americans lost in 33 Sea Zone
Japanese roll dice for 6 fighters and 6 tactical_bombers in 33 Sea Zone, round 3 : 10/12 hits, 7.00 expected hits
Americans roll dice for 1 battleship, 4 fighters and 1 transport in 33 Sea Zone, round 3 : 4/5 hits, 3.33 expected hits
2 fighters owned by the Japanese and 2 tactical_bombers owned by the Japanese lost in 33 Sea Zone
4 fighters owned by the Americans, 1 transport owned by the Americans and 1 battleship owned by the Americans lost in 33 Sea Zone
Japanese win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 77
Casualties for Japanese: 1 battleship, 4 destroyers, 3 fighters and 2 tactical_bombers
Casualties for ANZAC: 1 cruiser and 1 fighter
Casualties for Americans: 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 5 fighters, 1 marine, 1 tactical_bomber and 1 transport
Non Combat Move - Japanese
4 fighters and 4 tactical_bombers moved from 33 Sea Zone to Caroline Islands
1 marine moved from New Guinea to 55 Sea Zone
1 artillery moved from Solomon Islands to 55 Sea Zone
1 infantry moved from New Britain to 47 Sea Zone
2 artilleries and 6 infantry moved from Kiangsu to 20 Sea Zone
2 artilleries, 6 infantry and 4 transports moved from 20 Sea Zone to 37 Sea Zone
3 infantry moved from Kiangsu to Anhwe
2 artilleries and 6 infantry moved from 37 Sea Zone to Kwangsi
2 artilleries and 5 infantry moved from Kwangtung to Kwangsi
1 bomber moved from Eastern India to French Indo China
2 fighters and 1 tactical_bomber moved from French Indo China to Kwangsi
2 transports moved from 21 Sea Zone to 6 Sea Zone
1 infantry moved from Southern Manchuria to Jehol
1 destroyer, 1 infantry and 1 transport moved from 47 Sea Zone to 36 Sea Zone
2 carriers moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Davao
1 artillery, 2 battleships, 1 carrier, 3 cruisers, 2 destroyers, 1 fighter, 1 marine and 1 transport moved from 55 Sea Zone to 43 Sea Zone
1 artillery and 1 marine moved from 43 Sea Zone to Java
Place Units - Japanese
3 mech_infantrys placed in Malaya
3 armour placed in French Indo China
3 infantry placed in Kiangsu
1 carrier and 1 destroyer placed in 7 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 59 Sea Zone. Rolls: 4,4,4,2
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,3
Japanese collect 49 PUs (6 lost to blockades); end with 49 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 52 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
Japanese regular : 6.50
UK_Pacific AA : -0.17