TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour, 1 artillery and 1 mech_infantry moved from Central United States to 104 Sea Zone
1 marine moved from Central United States to 104 Sea Zone
3 infantry moved from Central United States to 104 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 cruiser, 7 destroyers, 3 infantry, 1 marine, 1 mech_infantry and 3 transports moved from 104 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Morocco
1 marine moved from 93 Sea Zone to Gibraltar
1 bomber moved from British Guiana to Morocco
1 artillery, 1 infantry and 1 transport moved from 68 Sea Zone to 65 Sea Zone
2 infantry moved from Hawaiian Islands to 27 Sea Zone
2 infantry and 1 transport moved from 27 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Marshall Islands
5 fighters and 1 tactical_bomber moved from 27 Sea Zone to Marshall Islands
1 marine moved from Hawaiian Islands to 27 Sea Zone
1 battleship and 1 marine moved from 27 Sea Zone to 33 Sea Zone
1 marine moved from 33 Sea Zone to Gilbert Islands
1 marine moved from Hawaiian Islands to 27 Sea Zone
3 carriers, 1 cruiser, 1 destroyer and 1 marine moved from 27 Sea Zone to 33 Sea Zone
Combat - Americans
Battle in Gilbert Islands
Battle in Gibraltar
Battle in Morocco
Americans attack with 1 artillery, 1 bomber and 1 infantry
Italians defend with 2 artilleries and 1 infantry
Americans roll dice for 1 battleship and 1 cruiser in Morocco, round 2 : 2/2 hits, 1.17 expected hits
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Morocco, round 2 : 0/3 hits, 1.17 expected hits
Italians roll dice for 2 artilleries and 1 infantry in Morocco, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Americans lost in Morocco
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Morocco
Americans roll dice for 1 artillery and 1 bomber in Morocco, round 3 : 1/2 hits, 0.83 expected hits
Italians roll dice for 1 artillery in Morocco, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Morocco
Americans win, taking Gilbert Islands from Japanese, taking Gibraltar from Germans, taking Morocco from Italians with 1 artillery and 1 bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 infantry
Casualties for Italians: 2 artilleries and 1 infantry
Battle in Marshall Islands
Americans attack with 5 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 1 battleship and 1 cruiser in Marshall Islands, round 2 : 2/2 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Marshall Islands, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Marshall Islands
Americans win, taking Marshall Islands from Japanese with 5 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
5 fighters moved from Marshall Islands to 33 Sea Zone
1 tactical_bomber moved from Marshall Islands to 33 Sea Zone
1 bomber moved from Morocco to British Guiana
1 armour, 2 infantry and 1 mech_infantry moved from 93 Sea Zone to Gibraltar
Place Units - Americans
1 cruiser, 1 destroyer and 1 transport placed in 104 Sea Zone
1 battleship placed in 104 Sea Zone
1 artillery placed in Eastern United States
1 carrier placed in 11 Sea Zone
1 tactical_bomber placed in 11 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
2 infantry moved from Yunnan to Kweichow
6 infantry moved from Honan to Shansi
1 fighter moved from Szechwan to Shansi
2 infantry moved from Szechwan to Hunan
2 infantry moved from Szechwan to Hunan
2 infantry moved from Yunnan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Kweichow, round 2 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 4 infantry in Kweichow, round 3 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hunan
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Hunan, round 2 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hunan
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shansi
Chinese attack with 1 fighter and 6 infantry
Japanese defend with 2 artilleries, 2 infantry and 1 mech_infantry
Chinese roll dice for 1 fighter and 6 infantry in Shansi, round 2 : 2/7 hits, 1.50 expected hits
Japanese roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Shansi, round 2 : 3/5 hits, 1.67 expected hits
3 infantry owned by the Chinese lost in Shansi
2 infantry owned by the Japanese lost in Shansi
Chinese roll dice for 1 fighter and 3 infantry in Shansi, round 3 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 2 artilleries and 1 mech_infantry in Shansi, round 3 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Chinese lost in Shansi
1 artillery owned by the Japanese lost in Shansi
Chinese roll dice for 1 fighter and 2 infantry in Shansi, round 4 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Shansi, round 4 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Shansi
1 mech_infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Shansi
Chinese win, taking Shansi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 5 infantry
Casualties for Japanese: 2 artilleries, 2 infantry and 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Shansi to Inner Mongolia
Place Units - Chinese
1 artillery and 1 infantry placed in Inner Mongolia
2 artilleries placed in Szechwan
Turn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUs
Purchase Units - British
British repair damage of 4x harbour; Remaining resources: 33 PUs;
British buy 1 armour, 1 artillery, 2 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 transport moved from 104 Sea Zone to 109 Sea Zone
1 armour and 1 infantry moved from Quebec to 109 Sea Zone
1 destroyer moved from 109 Sea Zone to 107 Sea Zone
1 armour, 1 infantry and 1 transport moved from 109 Sea Zone to 106 Sea Zone
2 fighters moved from United Kingdom to Gibraltar
2 infantry moved from Belgian Congo to Anglo-Egyptian Sudan
1 artillery moved from Kenya to Anglo-Egyptian Sudan
1 armour moved from Belgian Congo to French Central Africa
1 armour moved from Union of South Africa to Belgian Congo
1 infantry moved from Northeast Persia to Southern Persia
1 artillery moved from Iraq to 82 Sea Zone
1 infantry moved from Iraq to 82 Sea Zone
1 cruiser and 1 marine moved from 82 Sea Zone to 74 Sea Zone
1 marine moved from 74 Sea Zone to French Madagascar
1 artillery, 1 infantry and 1 transport moved from 82 Sea Zone to 78 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 78 Sea Zone to 83 Sea Zone
1 destroyer moved from 82 Sea Zone to 83 Sea Zone
1 destroyer moved from 73 Sea Zone to 83 Sea Zone
1 submarine moved from 40 Sea Zone to 62 Sea Zone
1 submarine moved from 82 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from Ontario to Quebec
Combat - British
Battle in French Madagascar
Battle in French Central Africa
British attack with 1 armour
Neutral_Axis defend with 1 infantry
British roll dice for 1 armour in French Central Africa, round 2 : 0/1 hits, 0.50 expected hits
Neutral_Axis roll dice for 1 infantry in French Central Africa, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 armour in French Central Africa, round 3 : 0/1 hits, 0.50 expected hits
Neutral_Axis roll dice for 1 infantry in French Central Africa, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 armour in French Central Africa, round 4 : 0/1 hits, 0.50 expected hits
Neutral_Axis roll dice for 1 infantry in French Central Africa, round 4 : 0/1 hits, 0.33 expected hits
British roll dice for 1 armour in French Central Africa, round 5 : 1/1 hits, 0.50 expected hits
Neutral_Axis roll dice for 1 infantry in French Central Africa, round 5 : 1/1 hits, 0.33 expected hits
1 armour owned by the British lost in French Central Africa
1 infantry owned by the Neutral_Axis lost in French Central Africa
Neutral_Axis win, taking French Madagascar from Neutral_Axis with no units remaining. Battle score for attacker is -3
Casualties for British: 1 armour
Casualties for Neutral_Axis: 1 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 aaGun moved from Yunnan to Szechwan
Place Units - British
1 artillery and 2 infantry placed in Southern Persia
1 armour and 1 mech_infantry placed in Union of South Africa
1 tactical_bomber placed in United Kingdom
Turn Complete - British
British collect 35 PUs; end with 37 PUs
Place Units - UK_Pacific
1 artillery and 3 infantry placed in Eastern India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 2,2,6,1
UK_Pacific collect 7 PUs (1 lost to blockades); end with 8 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
Some Units in Eastern India change ownership: 1 artillery, 1 fighter and 3 infantry
Combat Hit Differential Summary :
Chinese regular : 1.67
Americans regular : 0.67
Japanese regular : 1.33
Italians regular : -0.33
Neutral_Axis regular : -0.33
British regular : -1.00
Savegame