I can’t see a reason why the scrambled fighter can’t land in Normandy.
L24 P2V Mainah X + 10 vs mikawagunichi L
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TripleA Manual Gamesave Post: Italians round 12
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 12 Purchase Units - Italians Italians buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Greece to 99 Sea Zone 1 cruiser, 1 infantry and 1 transport moved from 99 Sea Zone to 101 Sea Zone 1 infantry moved from 101 Sea Zone to Crete 1 fighter and 1 tactical_bomber moved from Greece to 101 Sea Zone 1 fighter moved from Greece to 98 Sea Zone 2 fighters moved from Southern Italy to 98 Sea Zone 1 artillery and 1 infantry moved from Greece to 99 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Malta 1 infantry moved from Libya to Tobruk Italians take Tobruk from British 1 bomber moved from Southern Italy to Malta Combat - Italians
Combat Hit Differential Summary :
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@mikawagunichi
sub in 101 submerges or fights? -
@mainah submerge
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 12 Purchase Units - Italians Italians buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Greece to 99 Sea Zone 1 cruiser, 1 infantry and 1 transport moved from 99 Sea Zone to 101 Sea Zone 1 infantry moved from 101 Sea Zone to Crete 1 fighter and 1 tactical_bomber moved from Greece to 101 Sea Zone 1 fighter moved from Greece to 98 Sea Zone 2 fighters moved from Southern Italy to 98 Sea Zone 1 artillery and 1 infantry moved from Greece to 99 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Malta 1 infantry moved from Libya to Tobruk Italians take Tobruk from British 1 bomber moved from Southern Italy to Malta Combat - Italians Battle in 101 Sea Zone Italians attack with 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport British defend with 1 carrier and 1 submarine 1 submarine owned by the British submerged Italians roll dice for 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport in 101 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Units damaged: 1 carrier owned by the British British roll dice for 1 carrier in 101 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport in 101 Sea Zone, round 3 : 1/3 hits, 1.67 expected hits British roll dice for 1 carrier in 101 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 carrier owned by the British lost in 101 Sea Zone Italians win, taking 101 Sea Zone from British with 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 16 Casualties for British: 1 carrier Battle in 98 Sea Zone Italians attack with 3 fighters British defend with 1 destroyer, 1 submarine and 1 transport 1 submarine owned by the British submerged Italians roll dice for 3 fighters in 98 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits British roll dice for 1 destroyer and 1 transport in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 98 Sea Zone 1 transport owned by the British lost in 98 Sea Zone Italians win with 3 fighters remaining. Battle score for attacker is 14 Casualties for British: 1 destroyer and 1 transport Battle in Crete Battle in Malta Italians attack with 1 artillery, 1 bomber and 1 infantry British defend with 1 airfield and 1 infantry Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Malta, round 2 : 1/3 hits, 1.17 expected hits British roll dice for 1 infantry in Malta, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Malta 1 infantry owned by the British lost in Malta Italians win, taking Crete from British, taking Malta from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Non Combat Move - Italians 1 bomber moved from Malta to Southern Italy 4 transports moved from 99 Sea Zone to 98 Sea Zone 3 armour and 1 mech_infantry moved from Libya to 98 Sea Zone 3 armour, 1 mech_infantry and 4 transports moved from 98 Sea Zone to 99 Sea Zone 3 armour and 1 mech_infantry moved from 99 Sea Zone to Yugoslavia 1 mech_infantry moved from Northern Italy to Yugoslavia 1 infantry moved from Greece to Albania 1 fighter and 1 tactical_bomber moved from 101 Sea Zone to Southern Italy 3 fighters moved from 98 Sea Zone to Southern Italy 1 cruiser moved from 99 Sea Zone to 94 Sea Zone Place Units - Italians 6 infantry placed in Northern Italy Turn Complete - Italians Italians collect 13 PUs; end with 13 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians regular : -2.00 British regular : 0.00
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 12 Purchase Units - Italians Italians buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Greece to 99 Sea Zone 1 cruiser, 1 infantry and 1 transport moved from 99 Sea Zone to 101 Sea Zone 1 infantry moved from 101 Sea Zone to Crete 1 fighter and 1 tactical_bomber moved from Greece to 101 Sea Zone 1 fighter moved from Greece to 98 Sea Zone 2 fighters moved from Southern Italy to 98 Sea Zone 1 artillery and 1 infantry moved from Greece to 99 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Malta 1 infantry moved from Libya to Tobruk Italians take Tobruk from British 1 bomber moved from Southern Italy to Malta Combat - Italians Battle in 101 Sea Zone Italians attack with 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport British defend with 1 carrier and 1 submarine 1 submarine owned by the British submerged Italians roll dice for 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport in 101 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Units damaged: 1 carrier owned by the British British roll dice for 1 carrier in 101 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport in 101 Sea Zone, round 3 : 1/3 hits, 1.67 expected hits British roll dice for 1 carrier in 101 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 carrier owned by the British lost in 101 Sea Zone Italians win, taking 101 Sea Zone from British with 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 16 Casualties for British: 1 carrier Battle in 98 Sea Zone Italians attack with 3 fighters British defend with 1 destroyer, 1 submarine and 1 transport 1 submarine owned by the British submerged Italians roll dice for 3 fighters in 98 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits British roll dice for 1 destroyer and 1 transport in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 98 Sea Zone 1 transport owned by the British lost in 98 Sea Zone Italians win with 3 fighters remaining. Battle score for attacker is 14 Casualties for British: 1 destroyer and 1 transport Battle in Crete Battle in Malta Italians attack with 1 artillery, 1 bomber and 1 infantry British defend with 1 airfield and 1 infantry Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Malta, round 2 : 1/3 hits, 1.17 expected hits British roll dice for 1 infantry in Malta, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Malta 1 infantry owned by the British lost in Malta Italians win, taking Crete from British, taking Malta from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Non Combat Move - Italians 1 bomber moved from Malta to Southern Italy 4 transports moved from 99 Sea Zone to 98 Sea Zone 3 armour and 1 mech_infantry moved from Libya to 98 Sea Zone 3 armour, 1 mech_infantry and 4 transports moved from 98 Sea Zone to 99 Sea Zone 3 armour and 1 mech_infantry moved from 99 Sea Zone to Yugoslavia 1 mech_infantry moved from Northern Italy to Yugoslavia 1 infantry moved from Greece to Albania 1 fighter and 1 tactical_bomber moved from 101 Sea Zone to Southern Italy 3 fighters moved from 98 Sea Zone to Southern Italy 1 cruiser moved from 99 Sea Zone to 94 Sea Zone Place Units - Italians 6 infantry placed in Northern Italy Turn Complete - Italians Italians collect 13 PUs; end with 13 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians regular : -2.00 British regular : 0.00
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TripleA Manual Gamesave Post: ANZAC round 12
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 2 destroyers and 1 marine; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 cruiser moved from 42 Sea Zone to 56 Sea Zone 1 submarine moved from 37 Sea Zone to 20 Sea Zone 1 destroyer moved from 46 Sea Zone to 45 Sea Zone 1 destroyer moved from 59 Sea Zone to 43 Sea Zone 1 transport moved from 59 Sea Zone to 56 Sea Zone 1 infantry moved from Queensland to Northern Australia 1 artillery moved from Queensland to Northern Australia 1 fighter moved from New South Wales to Queensland 2 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 marine placed in New South Wales 2 destroyers placed in 64 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Turning on Edit Mode EDIT: Removing units owned by British from Timguska: 2 armour and 1 mech_infantry EDIT: Adding units owned by British to Yenisey: 2 armour and 1 mech_infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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@mainah Made one edit - the UK fast were supposed go from Timguska to Yenisey.
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@mainah Made one edit - the UK fast were supposed go from Timguska to Yenisey.
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 13 Purchase Units - Germans Germans buy 24 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Rostov to Stalingrad Germans take Stalingrad from Russians 1 infantry moved from Rostov to Tambov Germans take Tambov from Russians 1 infantry moved from Kursk to Bryansk 1 infantry moved from Northern Belarus to Southern Belarus 3 tactical_bombers moved from Leningrad to Southern Belarus 7 fighters and 2 tactical_bombers moved from Ukraine to Bryansk 3 fighters and 4 tactical_bombers moved from Rostov to Bryansk 1 bomber moved from Rostov to Bryansk 2 bombers moved from Romania to Bryansk 6 artilleries and 11 infantry moved from Rostov to Northern Caucasus 1 infantry moved from Vologda to Nenetsia Germans take Nenetsia from Russians Combat - Germans Battle in Bryansk Germans attack with 3 bombers, 10 fighters, 1 infantry and 6 tactical_bombers Russians defend with 1 infantry Germans roll dice for 3 bombers, 10 fighters, 1 infantry and 6 tactical_bombers in Bryansk, round 2 : 5/20 hits, 10.67 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bryansk 1 infantry owned by the Russians lost in Bryansk Germans win with 3 bombers, 10 fighters and 6 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Southern Belarus Germans attack with 1 infantry and 3 tactical_bombers Russians defend with 1 infantry Germans roll dice for 1 infantry and 3 tactical_bombers in Southern Belarus, round 2 : 1/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Southern Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Southern Belarus Germans win, taking Southern Belarus from Russians with 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Northern Caucasus Germans attack with 6 artilleries and 11 infantry British defend with 3 infantry Germans roll dice for 6 artilleries and 11 infantry in Northern Caucasus, round 2 : 2/17 hits, 4.83 expected hits Russians roll dice for 3 infantry in Northern Caucasus, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Germans lost in Northern Caucasus 2 infantry owned by the British lost in Northern Caucasus Germans roll dice for 6 artilleries and 9 infantry in Northern Caucasus, round 3 : 4/15 hits, 4.50 expected hits Russians roll dice for 1 infantry in Northern Caucasus, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Northern Caucasus Germans win, taking Northern Caucasus from Russians with 6 artilleries and 9 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for British: 3 infantry Trigger Germans Destroy Factories Stalingrad: has removed 1 factory_minor owned by Germans in Stalingrad Non Combat Move - Germans Trigger Stalingrad Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Stalingrad_Factory_May_Be_Destroyed attached to Germans 1 aaGun moved from Rostov to Northern Caucasus 8 armour and 8 mech_infantrys moved from Rostov to Kursk 3 artilleries and 4 infantry moved from Ukraine to Rostov 6 infantry moved from Bessarabia to Ukraine 2 artilleries and 2 infantry moved from Vologda to Novgorod 3 tactical_bombers moved from Southern Belarus to Leningrad 6 infantry moved from Leningrad to Novgorod 3 bombers, 10 fighters and 6 tactical_bombers moved from Bryansk to Novgorod 3 transports moved from 118 Sea Zone to 117 Sea Zone 3 artilleries and 3 infantry moved from Germany to 117 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 117 Sea Zone to 118 Sea Zone 3 artilleries and 3 infantry moved from 118 Sea Zone to Leningrad 1 submarine moved from 125 Sea Zone to 127 Sea Zone 1 destroyer moved from 116 Sea Zone to 107 Sea Zone 2 armour and 1 mech_infantry moved from Rostov to Northern Caucasus Place Units - Germans 3 infantry placed in Leningrad 6 infantry placed in Germany 7 infantry placed in Romania 3 infantry placed in France 3 infantry placed in Normandy Bordeaux 2 infantry placed in Western Germany Germans undo move 5. 3 infantry placed in Western Germany Germans undo move 6. 3 infantry placed in Normandy Bordeaux Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 2,6 Germans collect 60 PUs (2 lost to blockades); end with 60 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 63 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 71 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs
Combat Hit Differential Summary :
Russians regular : 1.00 Germans regular : -9.67
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TripleA Manual Gamesave Post: Russians round 13
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 13 Purchase Units - Russians Russians buy 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Samara to Stalingrad 3 fighters moved from Russia to Stalingrad Combat - Russians Battle in Stalingrad Russians attack with 3 fighters and 2 infantry Germans defend with 1 infantry Russians roll dice for 3 fighters and 2 infantry in Stalingrad, round 2 : 1/5 hits, 1.83 expected hits Germans roll dice for 1 infantry in Stalingrad, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Stalingrad Russians win, taking Stalingrad from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 3 fighters moved from Stalingrad to Russia 4 aaGuns, 7 artilleries, 53 infantry and 1 tactical_bomber moved from Yaroslavl to Russia 9 infantry moved from Russia to Samara 15 armour and 14 mech_infantrys moved from Gorky to Samara 1 infantry moved from Samara to Kazakhstan Place Units - Russians 9 infantry placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 22 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Combat Hit Differential Summary :
Germans regular : -0.33 Russians regular : -0.83
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Struggling with my turns lately. I haven’t forgotten, quite the opposite, I have put about 30-45 min into this game every day. I am just being out foxed.
I applaud your strategy in the pac. the ANZAC/US mix in the fleet is something I haven’t encountered before, and it is amazing.
And I didn’t say what I was thinking when you traded the ANZAC fig/US CV for the 2 Japanese transports Round3, I will say it now - that will probably cost me the game.
Please give me a bit - I want to at least make it a challenge for you.
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@mainah Appreciate the kind words, its been a fun competitive game.
I once had a game where I was able to truly live the dream…UK planes on US carrier, AZ planes on UK carrier, and yes, French planes on AZ carrier. The bonus movement was unreal.
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TripleA Manual Gamesave Post: Japanese round 13
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 13 Purchase Units - Japanese Japanese buy 2 destroyers and 7 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 2 artilleries, 2 infantry and 2 marines moved from Malaya to 132 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 132 Sea Zone to 37 Sea Zone 2 artilleries and 2 infantry moved from 37 Sea Zone to Borneo 1 fighter moved from French Indo China to 44 Sea Zone 1 destroyer moved from 132 Sea Zone to 43 Sea Zone 2 battleships, 2 cruisers, 1 destroyer and 2 marines moved from 132 Sea Zone to 36 Sea Zone 2 battleships, 2 cruisers, 1 destroyer and 2 marines moved from 36 Sea Zone to 45 Sea Zone 2 marines moved from 45 Sea Zone to Celebes 3 fighters and 2 tactical_bombers moved from 132 Sea Zone to 43 Sea Zone 1 tactical_bomber moved from Yunnan to 43 Sea Zone 1 fighter moved from French Indo China to 43 Sea Zone 1 fighter moved from 44 Sea Zone to 43 Sea Zone 1 fighter moved from Yunnan to 44 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to 45 Sea Zone 2 infantry moved from Japan to 7 Sea Zone 2 infantry moved from 7 Sea Zone to Iwo Jima 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to Iwo Jima 1 destroyer and 1 fighter moved from 7 Sea Zone to 20 Sea Zone 1 artillery and 3 infantry moved from Shansi to Jehol 1 artillery and 3 infantry moved from Shansi to Chahar 1 artillery and 3 infantry moved from Shansi to Inner Mongolia 3 armour and 3 mech_infantrys moved from Honan to Kansu 6 armour moved from Tsinghai to Kansu Combat - Japanese
Combat Hit Differential Summary :
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@mikawagunichi
Scramble to SZ 43, 45? -
@mainah no thanks
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 13 Purchase Units - Japanese Japanese buy 2 destroyers and 7 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 2 artilleries, 2 infantry and 2 marines moved from Malaya to 132 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 132 Sea Zone to 37 Sea Zone 2 artilleries and 2 infantry moved from 37 Sea Zone to Borneo 1 fighter moved from French Indo China to 44 Sea Zone 1 destroyer moved from 132 Sea Zone to 43 Sea Zone 2 battleships, 2 cruisers, 1 destroyer and 2 marines moved from 132 Sea Zone to 36 Sea Zone 2 battleships, 2 cruisers, 1 destroyer and 2 marines moved from 36 Sea Zone to 45 Sea Zone 2 marines moved from 45 Sea Zone to Celebes 3 fighters and 2 tactical_bombers moved from 132 Sea Zone to 43 Sea Zone 1 tactical_bomber moved from Yunnan to 43 Sea Zone 1 fighter moved from French Indo China to 43 Sea Zone 1 fighter moved from 44 Sea Zone to 43 Sea Zone 1 fighter moved from Yunnan to 44 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to 45 Sea Zone 2 infantry moved from Japan to 7 Sea Zone 2 infantry moved from 7 Sea Zone to Iwo Jima 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to Iwo Jima 1 destroyer and 1 fighter moved from 7 Sea Zone to 20 Sea Zone 1 artillery and 3 infantry moved from Shansi to Jehol 1 artillery and 3 infantry moved from Shansi to Chahar 1 artillery and 3 infantry moved from Shansi to Inner Mongolia 3 armour and 3 mech_infantrys moved from Honan to Kansu 6 armour moved from Tsinghai to Kansu Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 44 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 6 Casualties for Americans: 1 transport Battle in Iwo Jima Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Americans defend with 2 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Iwo Jima, round 2 : 1/4 hits, 1.50 expected hits Americans roll dice for 2 infantry in Iwo Jima, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Iwo Jima 1 infantry owned by the Americans lost in Iwo Jima Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Iwo Jima, round 3 : 2/3 hits, 1.33 expected hits Americans roll dice for 1 infantry in Iwo Jima, round 3 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese lost in Iwo Jima 1 infantry owned by the Americans lost in Iwo Jima Japanese win, taking Iwo Jima from Americans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -7 Casualties for Japanese: 1 fighter and 1 infantry Casualties for Americans: 2 infantry Battle in 45 Sea Zone Japanese attack with 2 battleships, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 transport; ANZAC defend with 1 destroyer Japanese roll dice for 2 battleships, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 : 2/7 hits, 3.83 expected hits Americans roll dice for 1 destroyer and 1 transport in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Japanese 1 destroyer owned by the ANZAC and 1 transport owned by the Americans lost in 45 Sea Zone Japanese win, taking 45 Sea Zone from ANZAC with 2 battleships, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for ANZAC: 1 destroyer Casualties for Americans: 1 transport Battle in Celebes Japanese attack with 2 marines Americans defend with 1 artillery Japanese roll dice for 2 marines in Celebes, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Celebes Japanese win, taking Celebes from Americans with 2 marines remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Battle in Borneo Japanese attack with 2 artilleries and 2 infantry Americans defend with 1 artillery Japanese roll dice for 2 artilleries and 2 infantry in Borneo, round 2 : 2/4 hits, 1.33 expected hits UK_Pacific roll dice for 1 artillery in Borneo, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Borneo Japanese win, taking Borneo from UK_Pacific with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Battle in 43 Sea Zone Japanese attack with 1 destroyer, 5 fighters and 3 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 destroyer, 5 fighters and 3 tactical_bombers in 43 Sea Zone, round 2 : 6/9 hits, 4.83 expected hits ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 43 Sea Zone 1 destroyer owned by the ANZAC lost in 43 Sea Zone Japanese win with 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 1 destroyer Battle in 20 Sea Zone Japanese attack with 1 destroyer and 1 fighter ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer and 1 fighter in 20 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 20 Sea Zone Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Kansu Japanese attack with 9 armour and 3 mech_infantrys Chinese defend with 6 infantry Japanese roll dice for 9 armour and 3 mech_infantrys in Kansu, round 2 : 6/12 hits, 5.50 expected hits Chinese roll dice for 6 infantry in Kansu, round 2 : 1/6 hits, 2.00 expected hits 1 mech_infantry owned by the Japanese lost in Kansu 6 infantry owned by the Chinese lost in Kansu Japanese win, taking Kansu from Chinese with 9 armour and 2 mech_infantrys remaining. Battle score for attacker is 13 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 6 infantry Battle in Inner Mongolia Japanese attack with 1 artillery and 3 infantry Chinese defend with 1 artillery Japanese roll dice for 1 artillery and 3 infantry in Inner Mongolia, round 2 : 0/4 hits, 1.00 expected hits Chinese roll dice for 1 artillery in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 3 infantry in Inner Mongolia, round 3 : 0/4 hits, 1.00 expected hits Chinese roll dice for 1 artillery in Inner Mongolia, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 3 infantry in Inner Mongolia, round 4 : 2/4 hits, 1.00 expected hits Chinese roll dice for 1 artillery in Inner Mongolia, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Inner Mongolia 1 artillery owned by the Chinese lost in Inner Mongolia Japanese win, taking Inner Mongolia from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 artillery Battle in Chahar Japanese attack with 1 artillery and 3 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 3 infantry in Chahar, round 2 : 0/4 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Japanese roll dice for 1 artillery and 2 infantry in Chahar, round 3 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 2 infantry in Chahar, round 4 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Jehol Japanese attack with 1 artillery and 3 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 3 infantry in Jehol, round 2 : 2/4 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Jehol Japanese win, taking Jehol from Chinese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 tactical_bomber moved from Iwo Jima to Japan 1 destroyer moved from 7 Sea Zone to 17 Sea Zone 2 carriers and 1 submarine moved from 7 Sea Zone to 36 Sea Zone 1 destroyer moved from 132 Sea Zone to 43 Sea Zone 3 carriers moved from 132 Sea Zone to 45 Sea Zone 1 infantry moved from Shan State to Malaya 2 fighters and 2 tactical_bombers moved from 43 Sea Zone to 45 Sea Zone 1 fighter moved from 44 Sea Zone to 36 Sea Zone 3 fighters and 1 tactical_bomber moved from 43 Sea Zone to 36 Sea Zone 1 fighter moved from 36 Sea Zone to Davao 2 tactical_bombers moved from Yunnan to Davao 1 fighter moved from Yunnan to French Indo China 1 infantry moved from Honan to Tsinghai 1 infantry moved from Anhwe to Kiangsi 1 infantry moved from Kiangsi to Hunan 1 infantry moved from Hunan to Kweichow 1 infantry moved from Kweichow to Yunnan 1 infantry moved from Shansi to Anhwe 5 infantry moved from Shansi to Honan 1 fighter moved from 20 Sea Zone to Japan Place Units - Japanese 2 destroyers and 1 submarine placed in 37 Sea Zone 3 submarines placed in 132 Sea Zone 3 submarines placed in 7 Sea Zone Japanese undo move 1. 1 destroyer placed in 37 Sea Zone Japanese undo move 2. 1 destroyer placed in 7 Sea Zone 2 submarines placed in 37 Sea Zone 2 submarines placed in 7 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 38 Sea Zone. Rolls: 2,4 Japanese collect 62 PUs (2 lost to blockades); end with 62 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
Combat Hit Differential Summary :
Chinese regular : -1.33 Americans regular : 1.33 Japanese regular : -0.50 ANZAC regular : 0.50 UK_Pacific regular : -0.33
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TripleA Manual Gamesave Post: British round 13
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 13 Combat Move - British 1 infantry moved from Burma to Shan State UK_Pacific take Shan State from Japanese 1 submarine moved from 98 Sea Zone to 99 Sea Zone 3 submarines moved from 100 Sea Zone to 99 Sea Zone 3 fighters and 3 tactical_bombers moved from Egypt to 99 Sea Zone 1 tactical_bomber moved from Iraq to 101 Sea Zone 2 fighters moved from Gibraltar to 101 Sea Zone 1 submarine moved from 101 Sea Zone to 99 Sea Zone Combat - British
Combat Hit Differential Summary :
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@mainah Scramble to 99?
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Not sure??? Post please.
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@mainah Game save is right above, are you away from computer and need a pic or something?