Second posting is the completed German turn. Goodluck this game!
L24 OOB (LL) AndrewAAGamer (X) vs SuperBattleshipYamato (L+72)
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 armour, 2 artilleries, 1 carrier, 1 destroyer, 3 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter and 2 infantry moved from Manchuria to Korea 1 fighter moved from Japan to Korea 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 1 artillery and 1 infantry moved from Kweichow to Shensi 2 infantry moved from Kweichow to Szechwan 1 artillery and 1 infantry moved from Kweichow to Yunnan 1 infantry moved from Hunan to Yunnan 1 fighter and 1 tactical_bomber moved from Anhwe to Szechwan 1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan 1 destroyer, 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 2 infantry moved from French Indo China to Shan State 1 bomber moved from Manchuria to Shan State 1 bomber moved from Manchuria to Szechwan 2 fighters moved from French Indo China to Yunnan 1 fighter and 4 tactical_bombers moved from Anhwe to Yunnan 1 armour moved from French Indo China to Siam Japanese take Siam from UK_Pacific 1 armour moved from Siam to French Indo China Combat - Japanese Battle in Malaya Battle in 44 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 : 2/1 hits, 1.50 expected hits ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 44 Sea Zone Japanese win, taking Malaya from UK_Pacific, taking 44 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Korea Japanese attack with 2 fighters and 2 infantry Russians defend with 1 infantry Japanese roll dice for 2 fighters and 2 infantry in Korea, round 2 : 1/1 hits, 1.33 expected hits Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Korea Japanese win, taking Korea from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Shan State Japanese attack with 1 bomber and 2 infantry ANZAC defend with 1 infantry Japanese roll dice for 1 bomber and 2 infantry in Shan State, round 2 : 1/0 hits, 1.00 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Yunnan Japanese attack with 1 artillery, 4 fighters, 2 infantry and 5 tactical_bombers Chinese defend with 1 artillery and 5 infantry Japanese roll dice for 1 artillery, 4 fighters, 2 infantry and 5 tactical_bombers in Yunnan, round 2 : 6/0 hits, 6.00 expected hits Chinese roll dice for 1 artillery and 5 infantry in Yunnan, round 2 : 2/0 hits, 2.00 expected hits 2 infantry owned by the Japanese lost in Yunnan 5 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 13 Casualties for Japanese: 2 infantry Casualties for Chinese: 1 artillery and 5 infantry Battle in Szechwan Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Szechwan, round 2 : 2/1 hits, 2.17 expected hits Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Szechwan 2 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Non Combat Move - Japanese 1 submarine moved from 37 Sea Zone to 39 Sea Zone 1 destroyer moved from 37 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone 2 carriers, 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone 1 artillery, 1 infantry and 2 transports moved from 36 Sea Zone to 35 Sea Zone 1 bomber moved from Shan State to French Indo China 1 fighter and 1 tactical_bomber moved from Yunnan to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China 2 fighters and 3 tactical_bombers moved from Yunnan to Anhwe 1 fighter and 1 tactical_bomber moved from Szechwan to Anhwe 1 bomber moved from Szechwan to French Indo China 1 artillery and 1 infantry moved from Chahar to Suiyuyan 2 fighters moved from Korea to Japan 2 battleships, 1 carrier, 1 cruiser, 3 destroyers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone Place Units - Japanese 3 infantry placed in French Indo China 1 armour and 2 artilleries placed in Manchuria 1 carrier, 1 destroyer and 2 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 62 PUs; end with 62 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : 0.00 UK_Pacific regular : -0.33 ANZAC regular : -0.17 Russians regular : -0.33
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Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 4 destroyers and 4 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Queensland to 37 Sea Zone Combat - Americans Battle in 37 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 37 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - Americans 1 bomber moved from 37 Sea Zone to India 1 armour, 3 infantry and 2 mech_infantrys moved from Johnston Island to 30 Sea Zone 1 armour, 1 carrier, 2 destroyers, 2 fighters, 3 infantry, 2 mech_infantrys, 1 submarine and 3 transports moved from 30 Sea Zone to 54 Sea Zone 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 infantry and 2 mech_infantrys moved from 54 Sea Zone to Queensland 1 infantry moved from 54 Sea Zone to Queensland 1 armour moved from 54 Sea Zone to Queensland 1 carrier, 3 destroyers, 2 fighters and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Hawaiian Islands to 10 Sea Zone 1 aaGun and 2 infantry moved from Brazil to British Guiana 2 infantry moved from Morocco to Algeria 1 fighter moved from 54 Sea Zone to Hawaiian Islands Place Units - Americans 1 carrier, 4 destroyers and 4 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
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Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter moved from Burma to Kweichow 1 fighter moved from Kweichow to Burma Non Combat Move - Chinese Place Units - Chinese 4 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 2 PUs; end with 2 PUs
Combat Hit Differential Summary :
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Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 4 destroyers and 4 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Queensland to 37 Sea Zone Combat - Americans Battle in 37 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - Americans 1 bomber moved from 37 Sea Zone to India 1 armour, 3 infantry and 2 mech_infantrys moved from Johnston Island to 30 Sea Zone 1 armour, 1 carrier, 2 destroyers, 2 fighters, 3 infantry, 2 mech_infantrys, 1 submarine and 3 transports moved from 30 Sea Zone to 54 Sea Zone 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 infantry and 2 mech_infantrys moved from 54 Sea Zone to Queensland 1 infantry moved from 54 Sea Zone to Queensland 1 armour moved from 54 Sea Zone to Queensland 1 carrier, 3 destroyers, 2 fighters and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Hawaiian Islands to 10 Sea Zone 1 aaGun and 2 infantry moved from Brazil to British Guiana 2 infantry moved from Morocco to Algeria 1 fighter moved from 54 Sea Zone to Hawaiian Islands Place Units - Americans 1 carrier, 4 destroyers and 4 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter moved from Burma to Kweichow 1 fighter moved from Kweichow to Burma Non Combat Move - Chinese Place Units - Chinese 4 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 2 PUs; end with 2 PUs Purchase Units - British British buy 1 armour, 1 artillery, 1 factory_minor, 2 infantry and 2 mech_infantrys; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Russians from Karelia: 1 artillery and 8 infantry EDIT: Adding units owned by Russians to Novgorod: 1 artillery and 8 infantry EDIT: Turning off Edit Mode 2 fighters moved from Morocco to Tunisia 1 armour moved from Morocco to Tunisia 1 tactical_bomber moved from Malta to Tunisia 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Tunisia 1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 98 Sea Zone to 94 Sea Zone 1 cruiser moved from 81 Sea Zone to 94 Sea Zone 1 bomber moved from Anglo Egyptian Sudan to Tunisia 1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia 1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 94 Sea Zone 1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia 2 infantry moved from Burma to Yunnan 1 fighter moved from India to Yunnan Combat - British Battle in Yunnan British attack with 1 fighter and 2 infantry Japanese defend with 1 artillery British win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Tunisia British attack with 1 armour, 2 artilleries, 1 bomber, 3 fighters, 2 infantry and 2 tactical_bombers Italians defend with 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry British win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 1 armour, 2 artilleries, 1 fighter and 2 infantry Casualties for Italians: 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry Non Combat Move - British 1 carrier moved from 98 Sea Zone to 94 Sea Zone 2 destroyers moved from 98 Sea Zone to 94 Sea Zone 1 infantry moved from Morocco to Algeria 1 artillery moved from Trans-Jordan to Iraq 3 infantry moved from Persia to Northwest Persia British take Northwest Persia from Neutral_Allies 1 artillery and 2 infantry moved from Egypt to Trans-Jordan 1 mech_infantry moved from Alexandria to Trans-Jordan 1 infantry moved from Alexandria to Egypt 1 armour and 1 infantry moved from Kenya to 72 Sea Zone 1 armour, 1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone 1 armour and 1 infantry moved from 80 Sea Zone to Persia 1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo 1 tactical_bomber moved from Tunisia to 94 Sea Zone 1 tactical_bomber moved from Tunisia to Algeria 1 fighter moved from Tunisia to 94 Sea Zone 1 fighter moved from Tunisia to Morocco 1 bomber moved from Tunisia to Algeria 1 fighter moved from Yunnan to Burma 1 aaGun, 2 artilleries, 6 infantry and 1 mech_infantry moved from India to Burma 1 submarine moved from 110 Sea Zone to 92 Sea Zone 1 submarine moved from 110 Sea Zone to 92 Sea Zone 3 fighters moved from United Kingdom to Scotland 1 infantry moved from Scotland to United Kingdom Place Units - British 1 artillery and 2 infantry placed in Egypt 1 factory_minor placed in Persia 1 armour and 2 mech_infantrys placed in Union of South Africa Turn Complete - British British collect 33 PUs; end with 35 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 4 PUs (2 lost to blockades); end with 4 PUs Some Units in India change ownership: 3 infantry
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@SuperbattleshipYamato said in L24 OOB (LL) AndrewAAGamer (X) vs SuperBattleshipYamato (L+72):
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Russians from Karelia: 1 artillery and 8 infantry
EDIT: Adding units owned by Russians to Novgorod: 1 artillery and 8 infantry
EDIT: Turning off Edit ModeI don’t allow any edits after the other Player has gone. Therefore, I will undo the Russian edit you made after the Chinese went…
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I see you thought about landing 3 UK fighters in Karelia, before you decided to edit the Russians out. Now that the Russians are back in do you wish to do that?
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Purchase Units - Italians Italians buy 3 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 1 mech_infantry moved from Romania to Greece Italians take Greece from Neutral_Allies Combat - Italians Non Combat Move - Italians 2 armour moved from Romania to Eastern Poland 2 fighters moved from Romania to Southern Italy 1 aaGun moved from Southern Italy to Northern Italy 1 bomber moved from Southern Italy to Western Germany 1 artillery moved from Northern Italy to Southern Italy 1 infantry moved from Southern Italy to Northern Italy Place Units - Italians 3 infantry and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Italians collect 15 PUs; end with 16 PUs
Combat Hit Differential Summary :
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Whether you land 3 UK fighters in Karelia or not makes no difference to the Italian move so I took their Turn. Feel free to edit the British fighters if you want to.
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Purchase Units - Italians Italians buy 3 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 1 mech_infantry moved from Romania to Greece Italians take Greece from Neutral_Allies Combat - Italians Non Combat Move - Italians 2 armour moved from Romania to Eastern Poland 2 fighters moved from Romania to Southern Italy 1 aaGun moved from Southern Italy to Northern Italy 1 bomber moved from Southern Italy to Western Germany 1 artillery moved from Northern Italy to Southern Italy 1 infantry moved from Southern Italy to Northern Italy Place Units - Italians 3 infantry and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Italians collect 15 PUs; end with 16 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Novgorod: 1 artillery and 8 infantry EDIT: Adding units owned by Russians to Karelia: 1 artillery and 8 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from New South Wales to Queensland 2 infantry moved from Queensland to 54 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra Combat - ANZAC Battle in Java Battle in Sumatra ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC win, taking Java from Japanese, taking Sumatra from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 fighter moved from New South Wales to 54 Sea Zone 2 infantry moved from Egypt to Trans-Jordan Place Units - ANZAC 1 fighter and 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
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Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from New South Wales to Queensland 2 infantry moved from Queensland to 54 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra Combat - ANZAC Battle in Java Battle in Sumatra ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 3 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Sumatra, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sumatra ANZAC win, taking Java from Japanese, taking Sumatra from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 fighter moved from New South Wales to 54 Sea Zone 2 infantry moved from Egypt to Trans-Jordan Place Units - ANZAC 1 fighter and 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs Combat Move - French Non Combat Move - French 2 infantry moved from Morocco to Algeria 1 fighter moved from Morocco to United Kingdom 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 infantry moved from Egypt to Trans-Jordan 1 destroyer moved from 98 Sea Zone to 80 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.67 ANZAC regular : -0.33
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I felt like explaining to you my revised decision on this matter.
So I decided not to move them to Karelia because those nasty German planes are in Finland and I believe that, if I landed those high value fighters there, you would use the army and planes in Finland (the latter of which cannot reach any part of the front that would demand such a large force)) you would attack, and my battle calculator suggested in such a situation that there would be an average TUV swing in Germany’s favor of 30+ IPCs.
If you don’t mind me asking, is such an assessment correct? You may answer it at any time (if you don’t want to give “spoilers” now, I would welcome it if you told me after the game).
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@SuperbattleshipYamato said in L24 OOB (LL) AndrewAAGamer (X) vs SuperBattleshipYamato (L+72):
I felt like explaining to you my revised decision on this matter.
So I decided not to move them to Karelia because those nasty German planes are in Finland and I believe that, if I landed those high value fighters there, you would use the army and planes in Finland (the latter of which cannot reach any part of the front that would demand such a large force)) you would attack, and my battle calculator suggested in such a situation that there would be an average TUV swing in Germany’s favor of 30+ IPCs.
If you don’t mind me asking, is such an assessment correct? You may answer it at any time (if you don’t want to give “spoilers” now, I would welcome it if you told me after the game).
As Germany you left me two prime targets, however I did feel the Karelia target was more desirable of the two. If you had landed the UK fighters there I would still make that attack. The only difference is, instead of losing 4 infantry, I would lose all 8 of the infantry; well worth it.
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When we are done if you like I can give you advice and some critique at the same time.
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries and 12 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 4 fighters, 7 infantry and 5 tactical_bombers moved from Finland to Karelia 1 infantry moved from Baltic States to Novgorod Germans take Novgorod from Russians 1 infantry moved from Bessarabia to Western Ukraine Germans take Western Ukraine from Russians 12 armour, 8 artilleries, 30 infantry and 11 mech_infantrys moved from Eastern Poland to Belarus 3 mech_infantrys moved from Slovakia Hungary to Belarus Combat - Germans Battle in Belarus Germans attack with 12 armour, 8 artilleries, 30 infantry and 14 mech_infantrys Russians defend with 1 infantry Germans roll dice for 12 armour, 8 artilleries, 30 infantry and 14 mech_infantrys in Belarus, round 2 : 17/1 hits, 17.33 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 12 armour, 8 artilleries, 30 infantry and 14 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Karelia Germans attack with 4 fighters, 7 infantry and 5 tactical_bombers Russians defend with 1 artillery and 8 infantry Germans roll dice for 4 fighters, 7 infantry and 5 tactical_bombers in Karelia, round 2 : 6/1 hits, 6.33 expected hits Russians roll dice for 1 artillery and 8 infantry in Karelia, round 2 : 3/0 hits, 3.00 expected hits 3 infantry owned by the Germans lost in Karelia 6 infantry owned by the Russians lost in Karelia Germans roll dice for 4 fighters, 4 infantry and 5 tactical_bombers in Karelia, round 3 : 5/1 hits, 5.83 expected hits Russians roll dice for 1 artillery and 2 infantry in Karelia, round 3 : 1/0 hits, 1.00 expected hits 1 infantry owned by the Germans lost in Karelia 2 infantry owned by the Russians and 1 artillery owned by the Russians lost in Karelia Germans win, taking Karelia from Russians with 4 fighters, 3 infantry and 5 tactical_bombers remaining. Battle score for attacker is 16 Casualties for Germans: 4 infantry Casualties for Russians: 1 artillery and 8 infantry Non Combat Move - Germans 1 aaGun moved from Baltic States to Novgorod 1 aaGun moved from Eastern Poland to Belarus 4 fighters and 5 tactical_bombers moved from Karelia to Eastern Poland 2 armour and 7 mech_infantrys moved from Germany to Eastern Poland 1 infantry moved from Germany to Slovakia Hungary 1 mech_infantry moved from Southern Italy to Western Germany 1 aaGun, 2 artilleries and 1 infantry moved from Holland Belgium to France 2 aaGuns and 2 bombers moved from Holland Belgium to Western Germany 1 submarine moved from 112 Sea Zone to 125 Sea Zone Place Units - Germans 2 infantry placed in France 2 infantry placed in Western Germany 2 artilleries and 8 infantry placed in Germany Turn Complete - Germans Germans collect 45 PUs (4 lost to blockades); end with 45 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Russians regular : -0.33 Germans regular : -1.50
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Sure!
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Game History
Round: 4 Purchase Units - Russians Russians buy 10 infantry and 2 mech_infantrys; Remaining resources: 2 PUs; Combat Move - Russians 1 infantry moved from Ukraine to Bessarabia Combat - Russians Russians creates battle in territory 125 Sea Zone Battle in Bessarabia Russians attack with 1 infantry Germans defend with 1 aaGun 1 aaGun owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Germans with 1 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 aaGun Non Combat Move - Russians 1 fighter, 9 infantry and 1 tactical_bomber moved from Russia to Bryansk 1 armour, 1 fighter and 1 mech_infantry moved from Archangel to Bryansk 2 aaGuns, 1 armour, 4 artilleries, 23 infantry and 1 mech_infantry moved from Ukraine to Bryansk 4 infantry moved from Bryansk to Smolensk 2 aaGuns, 1 artillery and 13 infantry moved from Archangel to Vologda 1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone 1 fighter moved from Bryansk to Ukraine 1 fighter moved from Ukraine to Bryansk Place Units - Russians 10 infantry placed in Russia 2 mech_infantrys placed in Volgograd Turn Complete - Russians Russians collect 29 PUs; end with 31 PUs
Combat Hit Differential Summary :