in my table top test of Anniversary edition, which I just got, i have only needed the battleboard a few times, when units greater than 10 on attack and defense.
It’s interesting how bad dice rolls can doom a larger attack force and reshape the game drastically. In this game the dominant countries have each had a really bad turn of dice rolls change their fate. Another thing for dice is the technology rolls, so far, only 1 country has one and many many IPUs were spent trying to get them, which also affected the games early stages for Germany.
Ground Units vs Air Units
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Noob here,
wondering why ground units (infantry, artillery, tanks) can take out fighters and bombers. This makes AAA obsolete, as infantry costs less and has a greater attack value against air units. I understand that ground units had anti-air weaponry, but it still doesn’t make sense why a tank is on equal footing in 1v1 combat with an attacking fighter. Thanks. -
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P Panther moved this topic from Player Help on
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@TheForgeteer said in Ground Units vs Air Units:
wondering why ground units (infantry, artillery, tanks) can take out fighters and bombers. This makes AAA obsolete, as infantry costs less and has a greater attack value against air units. I understand that ground units had anti-air weaponry, but it still doesn’t make sense why a tank is on equal footing in 1v1 combat with an attacking fighter. Thanks.
As the controlling Player gets to choose casualties infantry, artillery and tanks only get to kill air units at the very end of combat. Whereas, AAA guns kill them before the air units get a chance to attack.
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@AndrewAAGamer
Thank you!