Hi Markus
Enjoy your game with crockett :)
@barnee said in Panzerstahl-Helm vs barnee Game 3:
I’m gonna max defend for you. Can reroll if you wanted to do different OOL
EXP Game 3 Stahl R 7 Combat.tsvg
Gna! I forgot that these suckers can move 2 TTs… well, know I will know forever and ever! :-)
Again something learned.
I just saw the battle in Sydney! Oh boy, apparently my AAA gunners had some very good Sake before their last battle! That was Nippon style.
This sidetrip to Australia had paid off very well!
BR
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 Italian_LCV, 1 air_transport, 1 artillery and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Southern Italy
EDIT: 2 Italian_LCVs, 2 artilleries and 2 infantry moved from Southern France to Gibraltar
1 fighter moved from 92 Sea Zone to Gibraltar
1 tactical_bomber moved from 92 Sea Zone to Gibraltar
2 transports moved from 92 Sea Zone to 95 Sea Zone
4 infantry moved from Northern Italy to 95 Sea Zone
4 infantry and 2 transports moved from 95 Sea Zone to 96 Sea Zone
4 infantry moved from 96 Sea Zone to Tobruk
1 artillery moved from Libya to Tobruk
1 italian_para moved from Libya to Tobruk
1 fighter moved from Libya to Tobruk
1 carrier, 1 destroyer, 1 submarine and 1 transport moved from 92 Sea Zone to 96 Sea Zone
EDIT: 1 Italian_LCV moved from Southern Italy to Greece
EDIT: 1 artillery and 1 infantry moved from Bulgaria to Greece
1 tactical_bomber moved from Southern Italy to Eastern Poland
Place Units - Italians
1 Italian_LCV, 1 air_transport and 1 infantry placed in Southern Italy
1 artillery and 2 infantry placed in Southern France
4 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Combat Hit Differential Summary :
@Panzerstahl-Helm heh heh I was surprised I pulled out the victory. Fortunately Uncle Sam sent the Marines in and they didn’t disappoint lol
Yea Grds can move 2 but no blitz. Not even with Tank
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources: 0 PUs;
Combat Move - ANZAC
Turn Complete - ANZAC
ANZAC collect 9 PUs; end with 9 PUs
Trigger ANZAC Liberates SolomonIslands Turn7: ANZAC met a national objective for an additional 2 PUs; end with 11 PUs
Trigger ANZAC Loses DNG Turn7: ANZAC met a national objective for an additional -2 PUs; end with 9 PUs
Trigger ANZAC Loses Celebes Turn7: ANZAC met a national objective for an additional -1 PUs; end with 8 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 71 Sea Zone to 81 Sea Zone
1 infantry moved from United Kingdom to Scotland
Turn Complete - French
Combat Hit Differential Summary :
Guten Abend
well guess it a little later than that for you :)
Sadly Elk got attacked by commie 19 again, so he hasn’t been able to put a fix out for 122. I will take another crack at it tonight or tomorrow.
Noticed JPN Escorts asked if I wanted to Attack trprt. IDKY Never noticed it before.
Checked xml and they have trprt ability. I removed it. Not sure how that happened. Fixed anyway.
I remember now. Naval Mines need transported. So, just select attack when it asks lol Pretty self explanatory :) I will undo fix that’s not a fix lol
I will note that in Game Notes
Howdy,
I am not sure if I got my AG Center setup all correct (especially 4th Waffen-SS), but it should be alright as it is. If not, feel free to adjust.
BR
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Note to players Germans: <body><b>It is Late 1943 and Our Factories are Now Producing Heavy Bombers !<b></body>
Trigger ItaliansBuyTakeOverItaly: buyTakeOverItaly added to productionItalians
Trigger German Hvy Bmbr: buyGerman_Hvy_Bmbr added to productionGermans
triggerAttachmenEarly1943: has removed 1 Early1943_red owned by Changer in Early 1943
triggerAttachmenLate1943Red: has removed 1 Late1943 owned by Changer in Late 1943
triggerAttachmenEarly1943: Changer has 1 Early1943 placed in Early 1943
triggerAttachmenLate1943Red: Changer has 1 Late1943_red placed in Late 1943
Germans buy 1 LuftwaffeAce, 2 Panzer_Grndrss, 6 TotalWar_Tanks, 1 elite, 1 fighter, 1 infantry and 2 waffen_panzers; Remaining resources: 0 PUs;
Place Units - Germans
Units in Germany being upgraded or consumed: 2 armour
2 waffen_panzers placed in Germany
Combat Move - Germans
Trigger RailMovementAutoPlaceGermans: Germans has 2 Rails placed in Germany
1 bomber moved from Southern France to Normandy Bordeaux
2 infantry moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Southern France to Normandy Bordeaux
1 mech_infantry moved from Southern France to Normandy Bordeaux
1 bomber moved from Gibraltar to Normandy Bordeaux
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 2 bombers, 3 infantry and 1 mech_infantry
British defend with 1 elite, 1 factory_minor, 1 harbour and 2 uk_paras
Germans win, taking Normandy Bordeaux from British with 2 bombers, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for British: 1 elite and 2 uk_paras
Casualties for Germans: 1 infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Germans to 1st Panzer: 1 Panzer_General3
EDIT: Removing units owned by Germans from Eastern Poland: 1 Panzer_General
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Rail owned by Germans in Greece
Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Rail owned by Germans in Germany
Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
2 bombers moved from Normandy Bordeaux to Western Germany
3 fighters moved from Western Germany to Eastern Poland
2 waffen_panzers moved from Germany to Eastern Poland
2 infantry moved from Baltic States to Eastern Poland
1 1stWaffenArmy moved from Romania to Eastern Poland
2 armour moved from Novgorod to Eastern Poland
2 Waffen_Paras moved from Novgorod to Romania
1 german_para moved from Romania to Greece
1 transport moved from 92 Sea Zone to 96 Sea Zone
1 Panzer_General moved from Libya to 96 Sea Zone
1 Panzer_General and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 tactical_bomber moved from Libya to Southern Italy
1 battleship and 1 cruiser moved from 92 Sea Zone to 96 Sea Zone
1 carrier moved from 92 Sea Zone to 97 Sea Zone
1 German_Rockets moved from Germany to Eastern Poland
1 2ndWaffenArmy moved from Novgorod to Eastern Poland
1 Rail and 1 elite moved from Germany to Greece
2 infantry moved from Western Germany to Holland Belgium
9 infantry moved from Novgorod to Karelia
1 tactical_bomber moved from Gibraltar to 96 Sea Zone
1 transport moved from 92 Sea Zone to 96 Sea Zone
1 Panzer_General moved from 97 Sea Zone to Yugoslavia
EDIT: 1 WaffenPnzrGrndr and 1 waffen_infantry moved from 4th Waffen to Eastern Poland
EDIT: 2 waffen_panzers moved from Eastern Poland to 4th Waffen
EDIT: Germans undo move 25.
EDIT: Germans undo move 24.
EDIT: Germans undo move 23.
EDIT: Germans undo move 22.
EDIT: Germans undo move 21.
EDIT: Germans undo move 20.
EDIT: Germans undo move 19.
EDIT: Germans undo move 18.
EDIT: Germans undo move 17.
EDIT: Germans undo move 16.
EDIT: Germans undo move 15.
EDIT: Germans undo move 14.
EDIT: Germans undo move 13.
EDIT: Germans undo move 12.
EDIT: Germans undo move 11.
EDIT: Germans undo move 10.
EDIT: Germans undo move 9.
EDIT: Germans undo move 8.
EDIT: Germans undo move 7.
EDIT: Germans undo move 6.
EDIT: Germans undo move 5.
EDIT: Germans undo move 4.
EDIT: Germans undo move 3.
EDIT: Germans undo move 2.
EDIT: Germans undo move 1.
EDIT: 5 armour moved from Eastern Poland to 1st Panzer
EDIT: 1 1stPanzerArmy moved from 1st Panzer to Army Group Centre
EDIT: 1 3rdWaffenArmy and 1 4thWaffenArmy moved from Eastern Poland to Army Group Centre
EDIT: 1 WaffenPnzrGrndr and 1 waffen_infantry moved from 4th Waffen to Eastern Poland
EDIT: 2 waffen_panzers moved from Germany to 4th Waffen
EDIT: 2 infantry moved from Eastern Poland to Army Group Centre
1 2ndWaffenArmy moved from Novgorod to Eastern Poland
2 armour moved from Novgorod to Eastern Poland
7 infantry moved from Novgorod to Karelia
2 Waffen_Paras moved from Novgorod to Romania
1 1stWaffenArmy moved from Romania to Eastern Poland
1 infantry moved from Novgorod to Karelia
2 infantry moved from Baltic States to Eastern Poland
1 German_Rockets moved from Germany to Eastern Poland
4 fighters moved from Western Germany to Eastern Poland
2 infantry moved from Western Germany to Holland Belgium
1 bomber moved from Normandy Bordeaux to Eastern Poland
1 bomber moved from Normandy Bordeaux to Western Germany
1 elite moved from Northern Italy to Western Germany
1 infantry moved from Northern Italy to Western Germany
1 tactical_bomber moved from Gibraltar to 96 Sea Zone
1 transport moved from 92 Sea Zone to 96 Sea Zone
1 Panzer_General moved from Libya to 96 Sea Zone
1 Panzer_General and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 Panzer_General moved from 97 Sea Zone to Yugoslavia
1 carrier moved from 92 Sea Zone to 97 Sea Zone
1 battleship, 1 cruiser and 1 transport moved from 92 Sea Zone to 96 Sea Zone
1 tactical_bomber moved from Libya to Southern Italy
EDIT: 1 Rail and 1 elite moved from Germany to Greece
1 Panzer_General moved from 97 Sea Zone to Greece
EDIT: 1 ArmyGroupCentre moved from Army Group Centre to Eastern Poland
Place Units - Germans
2 Panzer_Grndrss and 1 fighter placed in Eastern Poland
1 LuftwaffeAce, 6 TotalWar_Tanks and 1 elite placed in Germany
1 infantry placed in Western Germany
Trigger GermansTotalWarTankPlaceGermany6: has removed 6 TotalWar_Tanks owned by Germans in Germany
Trigger GermansTotalWarTankPlaceGermany6: Germans has 6 armour placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,4
Germans collect 42 PUs (1 lost to blockades); end with 42 PUs
Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Hallo
You were a little light on the 10 Land Units needed for AG Center, so I adjusted. Obviously feel free to change the makeup.
Also, 4th Waffen can’t be active with 1st Pnzr already being active. So, changed him too.
I think that’s it :)
Game History
Round: 8
Purchase Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Germans from 4th Waffen: 1 Waffen_Oberst_4
EDIT: Adding units owned by Germans to 4th Waffen: 1 Waffen_Oberst
EDIT: Removing units owned by Germans from Eastern Poland: 2 Panzer_Grndrss, 2 armour and 1 artillery
EDIT: Adding units owned by Germans to Eastern Poland: 1 infantry
EDIT: Removing units owned by Germans from Army Group Centre: 1 infantry
EDIT: Adding units owned by Germans to Army Group Centre: 2 Panzer_Grndrss, 2 armour and 1 artillery
EDIT: Turning off Edit Mode
Russians buy 3 Mass_Tankss, 1 TankLL, 3 TotalWar_Tank_2s, 1 elite and 3 guard_infantrys; Remaining resources: 0 PUs; 0 AirLendLease; 0 TankLendLease;
Place Units - Russians
1 TankLL placed in Caucasus
Politics - Russians
Turning on Edit Mode
EDIT: Removing units owned by British from Caucasus: 1 uk_armour
EDIT: Adding units owned by Russians to Caucasus: 1 armour
EDIT: Turning off Edit Mode
Combat Move - Russians
Trigger Russians RemoveLendLeaseFeeTank: has removed 1 TankLL owned by Russians in Caucasus
Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia
Turning on Edit Mode
EDIT: Russians takes Poland from Germans
EDIT: Changing ownership of Poland from Russians to Germans
EDIT: Turning off Edit Mode
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
2 fighters moved from Belarus to Novgorod
2 tactical_bombers moved from Belarus to Novgorod
1 infantry moved from Archangel to Novgorod
1 artillery and 3 infantry moved from Belarus to Novgorod
1 infantry moved from Belarus to Novgorod
EDIT: 1 Tank_General3 and 5 armour moved from 1st Tank to Novgorod
Combat - Russians
Battle in Novgorod
Russians attack with 1 Tank_General3, 5 armour, 1 artillery, 2 fighters, 5 infantry and 2 tactical_bombers
Germans defend with 1 infantry
Russians roll dice for 1 Tank_General3, 5 armour, 1 artillery, 2 fighters, 5 infantry and 2 tactical_bombers in Novgorod, round 2 : 7/20 hits, 8.67 expected hits
Germans roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Novgorod
1 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 Tank_General3, 5 armour, 1 artillery, 2 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail and 2 Rails owned by Russians in Volgograd
1 armour moved from Anglo Egyptian Sudan to Trans-Jordan
2 artilleries and 2 infantry moved from Suiyuyan to Shensi
1 Europe_Rail and 2 Rails moved from Russia to Urals
1 Europe_Rail, 2 Rails and 3 armour moved from Urals to Volgograd
3 armour moved from Russia to Volgograd
1 russian_para moved from Russia to Novgorod
1 russian_para moved from Russia to Caucasus
1 infantry moved from Rostov to Caucasus
1 infantry moved from Ukraine to Rostov
1 FighterAce and 2 fighters moved from Belarus to Caucasus
2 fighters and 2 tactical_bombers moved from Novgorod to Russia
3 armour moved from Russia to Bryansk
1 elite moved from Russia to Bryansk
1 aaGun moved from Belarus to Novgorod
1 aaGun moved from Western Ukraine to Bryansk
1 elite and 2 infantry moved from Western Ukraine to Ukraine
1 infantry moved from Smolensk to Archangel
1 infantry moved from Vologda to Smolensk
1 Russian_Engineer and 1 elite moved from Urals to Smolensk
1 1stSovietAG, 1 2ndCorps, 4 Russian_Rocketss, 1 Tank_General, 1 aaGun, 2 armour, 3 artilleries, 3 guard_infantrys and 17 infantry moved from Belarus to Bryansk
1 Russian_Engineer moved from Belarus to Russia
EDIT: 1 Tank_General3 and 5 armour moved from Novgorod to 1st Tank
EDIT: 1 1stTankArmy moved from 1st Army Group to Novgorod
EDIT: 1 Tank_General and 5 armour moved from Bryansk to 2nd Tank
EDIT: 1 2ndTankArmy moved from 2nd Tank to 1st Army Group
EDIT: 1 2ndCorps moved from Bryansk to 1st Army Group
EDIT: 4 infantry moved from 1st Army Group to Bryansk
EDIT: 1 artillery, 1 elite and 3 guard_infantrys moved from Bryansk to 1st Army Group
EDIT: 5 infantry moved from 1st Army Group to Bryansk
Place Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from 2nd Tank: 1 Tank_General
EDIT: Adding units owned by Russians to 2nd Tank: 1 Tank_General3
EDIT: Turning off Edit Mode
3 Mass_Tankss, 3 TotalWar_Tank_2s, 1 elite and 3 guard_infantrys placed in Russia
Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia
Trigger RussiansTotalWarTankPlaceRussia6: has removed 3 TotalWar_Tank_2s owned by Russians in Russia
Trigger MassTanksPlace3: Russians has 3 armour placed in Russia
Trigger RussiansTotalWarTankPlaceRussia6: Russians has 3 armour placed in Russia
Turn Complete - Russians
Russians collect 33 PUs; end with 33 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 39 PUs
Combat Hit Differential Summary :
Germans regular : 0.67
Russians regular : -1.67
Feel kinda bad about you losing the JPN Bmbrs to a unit misunderstanding. I shoulda said something before I attacked but since they weren’t completely by themselves i didn’t :)
Not that that makes it any better. Fairly signifigant impact on the game though. Guess it too late to redo. SSR would have used the Grds differently.
Well … anyway :(
@barnee said in Panzerstahl-Helm vs barnee Game 3:
Feel kinda bad about you losing the JPN Bmbrs to a unit misunderstanding. I shoulda said something before I attacked but since they weren’t completely by themselves i didn’t :)
Not that that makes it any better. Fairly signifigant impact on the game though. Guess it too late to redo. SSR would have used the Grds differently.
Well … anyway :(
Don’t worry my friend! It’s part of the game and the best way to learn. 😉As long as every site makes mistakes, I am fine. 😎
One of the many good thinks and advantages of this version is, that even bad beats or mistakes like the lonely bombers, do not affect the game that much as in other version. There are plenty options to recover and such mistakes were and are part of all wars. In WW2 plenty of units (or even divisions) died by minor mistakes.
I am currently also playing a game of Anniversary, and one bad beat can determine the outcome of the game.
Br
@Panzerstahl-Helm said in Panzerstahl-Helm vs barnee Game 3:
There are plenty options to recover and such mistakes were and are part of all wars.
How very true. :)
Are you playing on triplea ? @Black_Elk made that map too. @WOPR made this new one which looks badass :)
https://www.axisandallies.org/forums/topic/29995/anniversary-edition-custom-mod-release-for-triplea
Hi Panzer
Unfortunately Take Over of Italy isn’t working right. Italy doesn’t collect there income the turn before they are takin over if Take Over Italy Token placed.
I’m going to try and have it trigger after there turn, so it’ll work correctly.
Not ideal, but still think it’s easier to add the income to Italy in edit, as opposed to changing all there dudes and TTys.
I don’t like it. Easy to make a mistake. Well GD it I will try and fix it.
Oh boy, your guys in India really wanted to know! …feels like a bad beat, or the calculator was wrong. hehe
Thanks for the link to the map for AA50. Looks realyly cool. I will also search for Black-Elks version.
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 Heavy_BB, 1 air_transport, 4 artilleries, 1 elite, 6 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger Banzai: Japanese has 1 Banzai placed in Japan
Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu
3 artilleries, 1 elite and 4 infantry moved from French Indo China to 36 Sea Zone
3 artilleries, 2 battleships, 4 carriers, 2 cruisers, 1 elite, 4 infantry, 1 pacific_cruiser and 4 transports moved from 36 Sea Zone to 39 Sea Zone
2 artilleries and 2 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 38 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 elite moved from Celebes to 44 Sea Zone
1 Japan_destroyer and 1 elite moved from 44 Sea Zone to 41 Sea Zone
1 artillery and 1 transport moved from 43 Sea Zone to 41 Sea Zone
2 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 41 Sea Zone
1 artillery, 1 elite and 2 infantry moved from 41 Sea Zone to Sumatra
1 artillery and 1 infantry moved from 38 Sea Zone to Burma
1 fighter moved from Hunan to Burma
4 fighters and 4 tactical_bombers moved from Hunan to India
4 artilleries, 1 elite and 5 infantry moved from 39 Sea Zone to India
7 infantry moved from French Indo China to Siam
Combat - Japanese
Battle in Burma
Japanese attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Burma, round 2 : 1/3 hits, 1,17 expected hits
British roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in India
Japanese attack with 4 artilleries, 1 elite, 4 fighters, 5 infantry and 4 tactical_bombers
British defend with 1 UndrgroundFctry, 1 airfield, 1 bomber, 1 harbour, 8 infantry, 4 uk_armours and 1 uk_tactical_bomber
Japanese roll dice for 2 battleships, 2 cruisers and 1 pacific_cruiser in India, round 2 : 0/5 hits, 2,83 expected hits
Japanese roll dice for 4 artilleries, 1 elite, 4 fighters, 5 infantry and 4 tactical_bombers in India, round 2 : 8/19 hits, 8,00 expected hits
British roll dice for 1 bomber, 8 infantry, 4 uk_armours and 1 uk_tactical_bomber in India, round 2 : 8/14 hits, 5,33 expected hits
5 infantry owned by the Japanese and 3 artilleries owned by the Japanese lost in India
1 bomber owned by the British and 7 infantry owned by the British lost in India
Japanese roll dice for 1 artillery, 1 elite, 4 fighters and 4 tactical_bombers in India, round 3 : 5/11 hits, 5,67 expected hits
British roll dice for 1 infantry, 4 uk_armours and 1 uk_tactical_bomber in India, round 3 : 5/6 hits, 2,83 expected hits
2 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese and 1 artillery owned by the Japanese lost in India
1 infantry owned by the British and 4 uk_armours owned by the British lost in India
Japanese roll dice for 1 elite, 2 fighters and 2 tactical_bombers in India, round 4 : 3/6 hits, 2,67 expected hits
British roll dice for 1 uk_tactical_bomber in India, round 4 : 1/1 hits, 0,50 expected hits
1 tactical_bomber owned by the Japanese lost in India
1 uk_tactical_bomber owned by the British lost in India
Some non-combat units are destroyed:
Japanese win, taking India from British with 1 elite, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -13
Casualties for Japanese: 4 artilleries, 2 fighters, 5 infantry and 3 tactical_bombers
Casualties for British: 1 bomber, 8 infantry, 4 uk_armours and 1 uk_tactical_bomber
Battle in Siam
Japanese attack with 7 infantry
British defend with 1 infantry
Japanese roll dice for 7 infantry in Siam, round 2 : 1/7 hits, 1,17 expected hits
British roll dice for 1 infantry in Siam, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Siam
Japanese win, taking Siam from British with 7 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Sumatra
Japanese attack with 1 artillery, 1 elite and 2 infantry
British defend with 1 Fortification, 1 aaGun and 1 infantry
Japanese roll dice for 1 artillery, 1 elite and 2 infantry in Sumatra, round 2 : 1/5 hits, 1,33 expected hits
British roll dice for 1 Fortification, 1 aaGun and 1 infantry in Sumatra, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Sumatra
1 aaGun owned by the British lost in Sumatra
Japanese roll dice for 1 artillery, 1 elite and 1 infantry in Sumatra, round 3 : 1/4 hits, 1,17 expected hits
British roll dice for 1 Fortification and 1 infantry in Sumatra, round 3 : 0/1 hits, 0,50 expected hits
1 infantry owned by the British lost in Sumatra
Japanese roll dice for 1 artillery, 1 elite and 1 infantry in Sumatra, round 4 : 1/4 hits, 1,17 expected hits
British roll dice for 1 Fortification in Sumatra, round 4 : 0/0 hits, 0,00 expected hits
1 Fortification owned by the British lost in Sumatra
Japanese win, taking Sumatra from British with 1 artillery, 1 elite and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for British: 1 Fortification, 1 aaGun and 1 infantry
Non Combat Move - Japanese
Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan
Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 Rails owned by Japanese in Kiangsu
2 fighters and 1 tactical_bomber moved from India to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Anhwe
1 armour and 2 mech_infantrys moved from Shantung to Anhwe
1 armour and 2 mech_infantrys moved from Kiangsu to Anhwe
1 armour, 1 elite, 1 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
1 Escort, 1 Escort_Convoy, 2 NavyFighters, 1 elite, 1 infantry, 1 pacific_BB, 1 pacific_carrier, 1 pacific_submarine and 1 pacific_transport moved from 6 Sea Zone to 20 Sea Zone
1 elite and 1 infantry moved from 20 Sea Zone to Kiangsi
1 armour, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 armour and 1 mech_infantry moved from 20 Sea Zone to Kiangsi
1 fighter moved from Burma to Hunan
1 infantry moved from Hunan to Anhwe
1 infantry moved from Hunan to Kwangsi
1 air_transport moved from Amur to Japan
1 air_transport and 1 infantry moved from Japan to Amur
Place Units - Japanese
1 artillery and 2 infantry placed in Shantung
1 artillery and 2 infantry placed in Kiangsu
1 Heavy_BB and 2 transports placed in 6 Sea Zone
1 air_transport, 2 artilleries, 1 elite and 2 infantry placed in Japan
Turn Complete - Japanese
Note to players Japanese: <body><b>It is Late 1943 and Our Shipyards are Hard at Work.<br><br>We will soon Launch 2 new Destroyers. They may only Operate in the Pacific and Indian Oceans.<b></body>
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,6,5,4,2,3,6,6
Japanese collect 59 PUs (1 lost to blockades); end with 59 PUs
Trigger Japanese Controls DNG Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 61 PUs
Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 62 PUs
Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 73 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Japanese regular : -4,17
British regular : 4,50
I just noticed, that the factory in India went missing… is that correct?
BR
@Panzerstahl-Helm GD it ! I new it was possible, but didn’t think you could pull it off lol ! Yamamoto strikes again ! Shoulda assassinated him !That’s what I get for being too aggressive hee hee
Yea it musta disappeared because it was undg. I think it should change to a minor. Not sure but i would guess undg minor. Idk I will check the rules and edit it back in.
I see where I fckd up now. Didn’t allow for that land based air to land on the CVs lol Well, we’ll see how that Idiot Brit Commander likes building the “Bridge Over the River Kwai” ha ha ha
Yea Elks AA50 is the default triplea one. He just sent me the fix for SZ 122. Still gotta break it down but should be able to get it sorted now :)
I’ll bust my turn out in a hour or two, then start on the fix.
I checked the rules, but it says nothing that the factories will disappear.
Accordong to the OOB rules set, the factory will become a minor.
Takimg India was an expensive investment, but it pulls the plug for UK Pacific… at least for a few rounds. That gives Nippon some air to recover.
Again a fantastic game so far!
@Panzerstahl-Helm yea Brilliant play Well done :)
Yea it shouldn’t disappear or actually it should, it just needs to be replaced with a minor. I think it should be undg minor. I guess I could ask The Captain. Actually, I’ll check the rules before I bug him :)
@Panzerstahl-Helm yea I’m gonna edit in a undg minor
I’ll put it on the list of triplea things todo and see if i can have it auto change in future.