Hi Markus
Enjoy your game with crockett :)
I missed to do the battle in Slovakia in edit mode.
Hence I am asking dice bot:
1 Paratroop vs. 2 inf + 1 tac.bmb
1. round
1 PT
[dice 1d6<=3]
2 inf + 1 tac.bmb
[dice 2d6<=1]
[dice 1d6<=3]
1d6<=3: 2; Hits: 1
2d6<=1: 4, 4; Hits: 0
1d6<=3: 2; Hits: 1
I also missed the to do the battle in Holland/Belgium in edit.
But it went fair enough for oth sites-
Feel free to review and let me know if you want a re-roll.
BR
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Note to players Germans: <body><b>It is Early 1942 and Our Waffen Infantry Divisions are Reforming as Panzer Grenadiers.<br><br>4 Divisions are Now Available in Berlin.<b></body>
Trigger WaffenPnzrGrndr: buyWaffenPnzrGrndr added to productionGermans
triggerAttachmenEarly1942Red: has removed 1 Early1942 owned by Changer in Early 1942
triggerAttachmenLate1941: has removed 1 Late1941_red owned by Changer in Late 1941
triggerAttachmenEarly1942Red: Changer has 1 Early1942_red placed in Early 1942
triggerAttachmenLate1941: Changer has 1 Late1941 placed in Late 1941
Germans buy 1 German_LCV, 1 Panzer_General, 2 Panzer_Grndrss, 1 elite, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
Trigger RailMovementAutoPlaceGermans: Germans has 2 Rails placed in Germany
Turning on Edit Mode
EDIT: Turning off Edit Mode
5 armour and 7 infantry moved from Eastern Poland to Baltic States
2 infantry moved from Eastern Poland to Baltic States
2 infantry moved from Romania to Bessarabia
1 infantry moved from Eastern Poland to Bessarabia
1 infantry moved from Yugoslavia to Slovakia Hungary
1 infantry moved from Eastern Poland to Slovakia Hungary
EDIT: 1 German_LCV and 2 infantry moved from Western Germany to Normandy Bordeaux
1 german_para moved from Western Germany to Normandy Bordeaux
1 fighter and 2 tactical_bombers moved from Western Germany to Normandy Bordeaux
5 infantry moved from Western Germany to Holland Belgium
1 bomber moved from Southern Italy to Holland Belgium
2 bombers moved from Greece to Normandy Bordeaux
1 tactical_bomber moved from 96 Sea Zone to Bessarabia
1 fighter moved from 96 Sea Zone to Slovakia Hungary
1 infantry moved from Eastern Poland to Bessarabia
1 infantry moved from Eastern Poland to Bessarabia
Combat - Germans
Battle in Bessarabia
Germans attack with 5 infantry and 1 tactical_bomber
Russians defend with 1 elite and 2 infantry
Germans roll dice for 5 infantry and 1 tactical_bomber in Bessarabia, round 2 : 0/6 hits, 1,33 expected hits
Russians roll dice for 1 elite and 2 infantry in Bessarabia, round 2 : 1/4 hits, 1,33 expected hits
1 infantry owned by the Germans lost in Bessarabia
Germans roll dice for 4 infantry and 1 tactical_bomber in Bessarabia, round 3 : 1/5 hits, 1,17 expected hits
Russians roll dice for 1 elite and 2 infantry in Bessarabia, round 3 : 1/4 hits, 1,33 expected hits
1 infantry owned by the Germans lost in Bessarabia
1 infantry owned by the Russians lost in Bessarabia
Germans roll dice for 3 infantry and 1 tactical_bomber in Bessarabia, round 4 : 0/4 hits, 1,00 expected hits
Russians roll dice for 1 elite and 1 infantry in Bessarabia, round 4 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Germans lost in Bessarabia
Germans roll dice for 2 infantry and 1 tactical_bomber in Bessarabia, round 5 : 3/3 hits, 0,83 expected hits
Russians roll dice for 1 elite and 1 infantry in Bessarabia, round 5 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Germans lost in Bessarabia
1 infantry owned by the Russians and 1 elite owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Germans: 4 infantry
Casualties for Russians: 1 elite and 2 infantry
Battle in Normandy Bordeaux
Germans attack with 1 German_LCV, 2 bombers, 1 fighter, 1 german_para, 2 infantry and 2 tactical_bombers
British defend with 1 UK_LCV, 1 artillery, 1 elite, 1 factory_minor, 1 harbour and 2 infantry
Germans roll GermanAirborneAttack dice in Normandy Bordeaux : 0/0 hits, 0,00 expected hits
Germans roll dice for 1 German_LCV, 2 bombers, 1 fighter, 1 german_para, 2 infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 2/8 hits, 3,50 expected hits
British roll dice for 1 UK_LCV, 1 artillery, 1 elite and 2 infantry in Normandy Bordeaux, round 2 : 1/5 hits, 1,67 expected hits
1 German_LCV owned by the Germans lost in Normandy Bordeaux
1 UK_LCV owned by the British and 1 infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 2 bombers, 1 fighter, 1 german_para, 2 infantry and 2 tactical_bombers in Normandy Bordeaux, round 3 : 5/8 hits, 3,50 expected hits
British roll dice for 1 artillery, 1 elite and 1 infantry in Normandy Bordeaux, round 3 : 2/4 hits, 1,33 expected hits
2 infantry owned by the Germans lost in Normandy Bordeaux
1 artillery owned by the British, 1 infantry owned by the British and 1 elite owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 2 bombers, 1 fighter, 1 german_para and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Germans: 1 German_LCV and 2 infantry
Casualties for British: 1 UK_LCV, 1 artillery, 1 elite and 2 infantry
Battle in Holland Belgium
Germans attack with 1 bomber and 5 infantry
British defend with 3 uk_paras
British roll BritishAirborneAttack dice in Holland Belgium : 2/3 hits, 0,50 expected hits
Turning on Edit Mode
EDIT: 2 infantry owned by the Germans lost in Holland Belgium
EDIT: 1/4 hits, 1,17 expected hits
EDIT: 0/3 hits, 1,00 expected hits
EDIT: 1 uk_para owned by the British lost in Holland Belgium
EDIT: 1/4 hits, 1,17 expected hits
EDIT: 0/2 hits, 0,67 expected hits
EDIT: 1 uk_para owned by the British lost in Holland Belgium
EDIT: 1/4 hits, 1,17 expected hits
EDIT: 0/1 hits, 0,33 expected hits
EDIT: 1 uk_para owned by the British lost in Holland Belgium
EDIT: Germans takes Holland Belgium from British
EDIT: Germans win
EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 6
EDIT: Turning off Edit Mode
Battle in Slovakia Hungary
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 russian_para
Russians roll RussianAirborneAttack dice in Slovakia Hungary : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 fighter and 2 infantry in Slovakia Hungary, round 2 : 0/3 hits, 0,83 expected hits
Russians roll dice for 1 russian_para in Slovakia Hungary, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Slovakia Hungary
Germans roll dice for 1 fighter and 1 infantry in Slovakia Hungary, round 3 : 0/2 hits, 0,67 expected hits
Russians roll dice for 1 russian_para in Slovakia Hungary, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Slovakia Hungary
1 fighter owned by the Germans retreated
Russians win with 1 russian_para remaining. Battle score for attacker is -6
Casualties for Germans: 2 infantry
Battle in Baltic States
Germans attack with 5 armour and 9 infantry
Russians defend with 1 infantry
Germans roll dice for 5 armour and 9 infantry in Baltic States, round 2 : 6/14 hits, 4,00 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Baltic States
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 5 armour and 8 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Russians from Slovakia Hungary: 1 russian_para
EDIT: Adding units owned by Germans to Slovakia Hungary: 1 infantry
EDIT: Changing ownership of Slovakia Hungary from Russians to Germans
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Greater Southern Germany: 1 factory_minor
EDIT: Turning off Edit Mode
Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 2 Rails owned by Germans in France
Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
2 infantry moved from Eastern Poland to Baltic States
1 fighter moved from Slovakia Hungary to Romania
1 tactical_bomber moved from Bessarabia to Eastern Poland
2 waffen_infantrys moved from Eastern Poland to Germany
1 infantry moved from Eastern Poland to Romania
1 Panzer_General moved from Germany to Yugoslavia
2 Rails moved from Germany to Eastern Poland
2 Rails and 2 infantry moved from Eastern Poland to France
1 bomber moved from Holland Belgium to Eastern Poland
1 fighter and 2 tactical_bombers moved from Normandy Bordeaux to Western Germany
2 bombers moved from Normandy Bordeaux to Western Germany
EDIT: 2 German_Engineers moved from Greater Southern Germany to Romania
1 elite moved from Poland to Eastern Poland
1 mech_infantry moved from Poland to Eastern Poland
2 german_paras moved from Germany to Western Germany
1 GermanUBoat moved from 82 Sea Zone to 70 Sea Zone
1 GermanUBoat moved from 82 Sea Zone to 71 Sea Zone
1 GermanUBoat moved from 83 Sea Zone to 82 Sea Zone
1 fighter moved from Gibraltar to 96 Sea Zone
1 tactical_bomber moved from Tobruk to 96 Sea Zone
2 Italian_LCVs and 2 transports moved from 96 Sea Zone to 95 Sea Zone
Place Units - Germans
1 German_LCV, 1 Panzer_General, 1 elite and 2 mech_infantrys placed in Germany
2 Panzer_Grndrss and 1 mech_infantry placed in Western Germany
4 infantry placed in Germany
3 infantry placed in Western Germany
1 infantry placed in Germany
Turn Complete - Germans
Germans collect 41 PUs; end with 41 PUs
Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Russians regular : 1,33
Germans regular : 0,17
Germans GermanAirborneAttack : 0,00
EDIT: : -2,50
Russians RussianAirborneAttack : -0,17
British BritishAirborneAttack : 1,50
British regular : 0,00
The Mongols look like the french.
I recommend that we think about a better solution for the landmines. In small TT where LMs defend against several borders, it becomes too crowded.
Western Ukraine looks like a Pizza Capricciosa…
The idea to write them in the log seems to be fair enough. Can this log be displayed in one of the boxes at the top?
Don’t think theres anyway to put the LMs from log in a box. i have some different images that might look better for you.
I noticed you bought 3 mech and only 2 Pnzrgrndr. They cost the same and you can have up to 6 of them. They also can place at any Fctry. You wanna swap them out ?
Hmm … don’t see the french resemblance myself.
Elk gonna bust a fix out in a few days since I’m struggling.
There are the overflow boxes. That might work better
@barnee said in Panzerstahl-Helm vs barnee Game 3:
Don’t think theres anyway to put the LMs from log in a box. i have some different images that might look better for you.
I noticed you bought 3 mech and only 2 Pnzrgrndr. They cost the same and you can have up to 6 of them. They also can place at any Fctry. You wanna swap them out ?
Yes, this sounds like a better deal. You can replace them already or I will do at my Japan turn.
Thanks
right on. I will swap them on russia turn.
here’s a couple different LM options.
I also have a single LM image that I could color. Or I think I still have it. Post it after i find it
I can try and color this one. It won’t have the roundel nation marker though.
need to get rid of the white box part too. Well, i can give it a shot anyway :) Not very good with graphics :)
you got those Engineers working overtime lol
I will make a separate set of LMs for Changer in Token style. Actually just rename.
You can then plug them in for current game
Game History
Round: 5
Purchase Units - Russians
Note to players Russians: <body><b>It is Early 1942 and Comrade Stalin has Ordered Mass Conscription for the Red Army !<br><br>Up to 26 Army Conscripts are Available This Turn Only.<b></body>
Trigger Army Conscript: buyArmy_Conscript added to productionRussians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Iraq: 1 Soviet_Commisar_3
EDIT: Adding units owned by Russians to Iraq: 1 Soviet_Commisar
EDIT: Turning off Edit Mode
Russians buy 1 AirLL, 26 Army_Conscripts, 1 Russian_Rockets and 1 elite; Remaining resources: 0 PUs; 2 AirLendLease; 3 TankLendLease;
Place Units - Russians
1 AirLL placed in Caucasus
Politics - Russians
Turning on Edit Mode
EDIT: Removing units owned by British from Caucasus: 1 uk_tactical_bomber
EDIT: Adding units owned by Russians to Caucasus: 1 tactical_bomber
EDIT: Turning off Edit Mode
Combat Move - Russians
Trigger Russians RemoveLendLeaseFee: has removed 1 AirLL owned by Russians in Caucasus
Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia
Turning on Edit Mode
EDIT: Russians takes Greece from Italians
EDIT: Turning off Edit Mode
EDIT: 1 russian_para moved from Caucasus to Greece
1 elite moved from Western Ukraine to Bessarabia
2 infantry moved from Ukraine to Bessarabia
1 tactical_bomber moved from Bryansk to Bessarabia
1 tactical_bomber moved from Caucasus to Bessarabia
Combat - Russians
Battle in Bessarabia
Russians attack with 1 elite, 2 infantry and 2 tactical_bombers
Germans defend with 1 infantry
Russians roll dice for 1 elite, 2 infantry and 2 tactical_bombers in Bessarabia, round 2 : 1/6 hits, 1.67 expected hits
Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 elite, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Rail owned by Russians in Bryansk
Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail and 1 Rail owned by Russians in Novosibirsk
2 fighters moved from Bryansk to Russia
2 tactical_bombers moved from Bessarabia to Bryansk
2 mine_unarmeds moved from Bryansk to Ukraine
2 mine_unarmeds moved from Bryansk to Western Ukraine
1 Russian_Engineer and 3 mine_unarmeds moved from Russia to Western Ukraine
1 Tank_General moved from Russia to Bryansk
1 elite moved from Bryansk to Western Ukraine
3 Russian_Rocketss moved from Russia to Bryansk
1 aaGun and 1 infantry moved from Novgorod to Archangel
1 infantry moved from Vyborg to Novgorod
1 infantry moved from Bryansk to Smolensk
1 elite moved from Russia to Bryansk
6 guard_infantrys moved from Russia to Novosibirsk
1 Rail moved from Russia to Ukraine
1 Rail and 1 artillery moved from Ukraine to Novosibirsk
1 Rail moved from Russia to Urals
1 Rail and 1 armour moved from Urals to Bryansk
1 Europe_Rail moved from Russia to Bryansk
1 Europe_Rail and 1 artillery moved from Bryansk to Novosibirsk
1 Soviet_Commisar moved from Iraq to Caucasus
1 armour moved from Iraq to 80 Sea Zone
1 armour moved from Caucasus to Bryansk
1 armour moved from Iraq to Caucasus
1 russian_para moved from Iraq to Caucasus
1 infantry moved from Rostov to Bryansk
1 infantry moved from Caucasus to Rostov
1 infantry moved from Ukraine to Bryansk
1 Russian_Engineer moved from Western Ukraine to Russia
1 submarine moved from 123 Sea Zone to 109 Sea Zone
1 infantry moved from Buryatia to Sakha
1 aaGun and 5 infantry moved from Buryatia to Yakut S.S.R.
Place Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Changer from Western Ukraine: 6 russian_mines and 5 russian_mine_Oranges
EDIT: Removing units owned by Russians from Western Ukraine: 5 mine_unarmeds
EDIT: Adding units owned by Changer to Western Ukraine: 1 Overflow
EDIT: Removing units owned by Changer from Overflow: 1 Overflow
EDIT: Adding units owned by Changer to Overflow: 8 russian_mines and 8 russian_mine_Oranges
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Caucasus: 1 Soviet_Commisar, 1 armour and 2 infantry
EDIT: Adding units owned by Russians to 1st Corps: 1 Soviet_Commisar_3, 1 armour and 2 infantry
EDIT: Removing units owned by Russians from 1st Corps: 1 1stCorps
EDIT: Adding units owned by Russians to Caucasus: 1 1stCorps
EDIT: Removing units owned by Russians from Bryansk: 1 Tank_General and 2 armour
EDIT: Adding units owned by Russians to 1st Tank: 1 Tank_General3 and 5 armour
EDIT: Removing units owned by Russians from 1st Tank: 1 1stTankArmy
EDIT: Adding units owned by Russians to 1st Army Group: 1 1stTankArmy
EDIT: Removing units owned by Russians from 2nd Corps: 1 armour
EDIT: Removing units owned by Russians from 3rd Corps: 2 armour
EDIT: Removing units owned by Russians from Bryansk: 3 infantry
EDIT: Adding units owned by Russians to 2nd Corps: 1 infantry
EDIT: Adding units owned by Russians to 3rd Corps: 2 infantry
EDIT: Removing units owned by Russians from 1st Army Group: 4 infantry
EDIT: Adding units owned by Russians to Bryansk: 4 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Ukraine: 2 mine_unarmeds
EDIT: Adding units owned by Changer to Ukraine: 2 russian_mines
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from 2nd Corps: 1 Soviet_Commisar_3
EDIT: Adding units owned by Russians to 2nd Corps: 1 Soviet_Commisar
EDIT: Turning off Edit Mode
6 Army_Conscripts placed in Ukraine
20 Army_Conscripts, 1 Russian_Rockets and 1 elite placed in Russia
Turn Complete - Russians
Russians collect 36 PUs; end with 36 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 44 PUs
Combat Hit Differential Summary :
Germans regular : -0.33
Russians regular : -0.67
COMMENT: W UKR has 8 Total LMs at E Pol and Bessarabia
COMMENT: UKR has 8 Total LMs at Bessarabia
Busy turn. I fckd up and didn’t move the guys in edit and had to delete and add.
I do all my moves and when there done, then adjust the boxes. At least that’s the preferred plan lol
I will make another set of LMs for Changer. They won’t have the roundel but will be named player specific so if two same image LMs are in same TTy, they will show different.
Hover and it’ll tell you who they belong too. Can plug in current game and will work.
Stuck the W UKR ones in Overflow.
oh yea the USSR DOW against JPN notification erroneously fires. It’s added to the list
I swear Idk how shit happens sometimes. i know i changed the Mechs. W/e here they are
must have been in test game lol
@Panzerstahl-Helm said in Panzerstahl-Helm vs barnee Game 3:
Gna… I will have to switch 1 Fighter against a tact. Fighter as casuality, since 1 Fighter came from the Caroline Islands and did not take part in the attack. I will switch it on my Italian turn.
I switched that dude, since I forgot it on my Italian AND German turn.
Furhtermore I guess I did a small test run on some movements in China, but I noticed it was already a live game once I closed it. I were 2 battles I guess…just that you are aware, in case you received dice emails.
I like the idea with the Overflow boxes much better. is there a chance to write names or add the lands name as marker, to show which border they defend against?
The picture of the LM is more than fair enough!
BR
Game History
Round: 5
Purchase Units - Japanese
Note to players Japanese: <body><b>It is Early 1942 and our Proud Navy has added Transport Capacity to our Destroyers !<br><br>Destroyers may now tansport 1 Infantry or Elite Infantry.<b></body>
Note to players Japanese: The Godless Communists Attack Japan! Japan May Immediately Place the Amount of PUs it Cost Russia to Declare War in Units in any Non Combat Japanese Controlled Territory Or Add to their Treasury.
Japanese buy 4 artilleries, 1 elite, 3 fighters, 5 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Trigger DD Transport: Setting transportCapacity cleared for unitAttachment attached to Japan_destroyer
Trigger DD Transport: Setting transportCapacity to 2 for unitAttachment attached to Japan_destroyer
Trigger DD TransportPacific: Setting transportCapacity cleared for unitAttachment attached to JPN_Pacific_DD
Trigger DD TransportPacific: Setting transportCapacity to 2 for unitAttachment attached to JPN_Pacific_DD
Combat Move - Japanese
Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu
1 armour and 1 infantry moved from Siberia to Sakha
1 artillery and 1 infantry moved from Amur to Sakha
2 artilleries moved from Kansu to Suiyuyan
2 artilleries and 1 infantry moved from Kweichow to Szechwan
1 infantry moved from Kansu to Shensi
1 infantry moved from Yunnan to Szechwan
2 tactical_bombers moved from Hopei to Shensi
2 bombers moved from Yunnan to Suiyuyan
4 fighters and 2 tactical_bombers moved from Yunnan to Szechwan
2 infantry moved from Hopei to Suiyuyan
1 armour moved from New South Wales to Victoria
Japanese take Victoria from ANZAC
1 armour moved from Victoria to New South Wales
1 infantry moved from Kwangsi to French Indo China
2 fighters and 1 tactical_bomber moved from Yunnan to French Indo China
Combat - Japanese
Battle in French Indo China
Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
British defend with 1 uk_armour
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 infantry
Casualties for British: 1 uk_armour
Battle in Suiyuyan
Japanese attack with 2 artilleries, 2 bombers and 2 infantry
Chinese defend with 4 infantry
Japanese win, taking Suiyuyan from Chinese with 1 artillery and 2 bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Chinese: 4 infantry
Battle in Shensi
Japanese attack with 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win with 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Sakha
Japanese attack with 1 armour, 1 artillery and 2 infantry
Russians defend with 1 infantry
Japanese win, taking Sakha from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is -3
Casualties for Japanese: 2 infantry
Casualties for Russians: 1 infantry
Battle in Szechwan
Japanese attack with 2 artilleries, 4 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 5 infantry
Japanese win, taking Szechwan from Chinese with 2 artilleries, 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Japanese: 1 infantry
Casualties for Chinese: 5 infantry
Non Combat Move - Japanese
Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 Rails owned by Japanese in Yunnan
2 tactical_bombers moved from Shensi to Yunnan
4 fighters and 2 tactical_bombers moved from Szechwan to Yunnan
1 elite moved from Kweichow to Yunnan
2 infantry moved from Kwangsi to Yunnan
2 Rails moved from Kiangsu to Shantung
2 Rails, 1 artillery and 1 infantry moved from Shantung to Yunnan
4 infantry moved from Anhwe to Kweichow
1 artillery and 2 infantry moved from Kiangsu to Kiangsi
1 Japan_destroyer moved from 55 Sea Zone to 45 Sea Zone
1 battleship and 1 cruiser moved from 55 Sea Zone to 42 Sea Zone
1 fighter and 2 tactical_bombers moved from 62 Sea Zone to New South Wales
1 Japan_destroyer moved from 62 Sea Zone to 53 Sea Zone
1 Japan_destroyer moved from 53 Sea Zone to 49 Sea Zone
1 battleship, 3 carriers, 1 cruiser and 6 transports moved from 62 Sea Zone to 42 Sea Zone
2 Escorts and 1 carrier moved from 6 Sea Zone to 35 Sea Zone
2 fighters moved from 6 Sea Zone to 35 Sea Zone
2 bombers moved from Suiyuyan to Yunnan
1 infantry moved from Shantung to Anhwe
1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
1 fighter moved from French Indo China to 42 Sea Zone
1 infantry moved from Soviet Far East to Siberia
1 air_transport moved from Kweichow to Japan
1 air_transport and 1 elite moved from Japan to Kweichow
1 Escort moved from 6 Sea Zone to 16 Sea Zone
1 Japan_destroyer moved from 16 Sea Zone to 6 Sea Zone
Place Units - Japanese
1 artillery, 1 infantry and 1 mech_infantry placed in Shantung
1 artillery and 2 infantry placed in Kiangsu
2 transports placed in 6 Sea Zone
2 artilleries, 1 elite and 2 infantry placed in Japan
3 fighters placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 Escort
EDIT: Adding units owned by Japanese to 34 Sea Zone: 1 Escort
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Note to players Japanese: <body><b>It is Early 1942 and Our Shipyards are Hard at Work.<br><br>We will soon Launch 1 new Cruiser and 1 new Submarine. They may only Operate in the Pacific and Indian Oceans.<b></body>
Japanese collect 44 PUs; end with 44 PUs
Trigger Japanese Loses SolomonIslands Pacific Expanded Turn5: Japanese met a national objective for an additional -2 PUs; end with 42 PUs
Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 50 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 55 PUs
@Panzerstahl-Helm heh heh no worries. I couldn’t figure out how the Pnzrgrndrs weren’t changed last night lol
Yea, I had that LM for a couple years and recently deleted it :(
Yea, Idk, I mean, the color scheme and the LM boxes saying which color defends where for high use TTys is where were at currently. The directional arrows you posted previously might work better.
Idk of an elegant solution. Can offer different unit images is all I can think of at this point.
Probably best to just document in comment log. It’s fairly easy to access. Or can always go pen and paper mode :)
Ahh … just rereading before I post. Hmm … might be able to make LMs that say what border they defend and they’d work like “Free Ships” in the timetable.
Hover and it will tell you which border.
That actually seems promising. I will look into that some more. Good Idea !
Although with all the different possibillities, it might overwhelm changers edit window. Maybe I can make a new player that is “LM” and have LMs only. Or just do the high use areas.
At any rate, I will think on it.
Here is a quick example
Still need to figure out the best way to access them and only do most likely situations. Can’t spam out the whole map lol
I’m thinking maybe make a new player for each country. LM Russia, LM Germany etc … and put them in there.
I can still make a set of optional images, so one can use the ones they prefer. That might be a little harder for the solo LM as I struggle with that stuff, but the token ones would just need to be renamed.
F Yea !!! Brilliant Idea Panzer ! Got me excited for a Major Improvement Lol
I wonder if i make LM First Strike A 0 D 2 if that would work better ? Any Unit it killed couldn’t fire back.
Would still have to edit to Changer if overrun so it wouldn’t cause a battle. Have to edit anyways though, so w/e right lol
Hmm … I’ll think on it. Got a buzz going. Might be missing something.
That would eliminate the need to fight the battle in edit though. Still have to not take the LM as a casualty obviously.
Idk. Seems it should work