Hi Markus
Enjoy your game with crockett :)
Arty killed.
EXP Game 3 Stahl UK 4revised.tsvg
COMMENT: Add 2 PUs to USA for Liberating Solomons
COMMENT: Move C Inf in Edit as no Rail Available Due to Kansu being Occupied
Viva l’Italia!
Game History
Round: 4
Purchase Units - Italians
Italians buy 3 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Italians
Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy
Turning on Edit Mode
EDIT: Removing units owned by British from 91 Sea Zone: 1 artillery, 1 infantry and 1 transport
EDIT: Adding units owned by British to 91 Sea Zone: 1 transport
EDIT: Removing units owned by Russians from Iraq: 1 1stCorps
EDIT: Adding units owned by Russians to 1st Corps: 1 1stCorps
EDIT: Turning off Edit Mode
1 artillery and 1 infantry moved from Greece to Bulgaria
1 bomber moved from Tobruk to Bulgaria
2 infantry moved from Tobruk to Alexandria
1 fighter moved from Tobruk to Alexandria
1 submarine moved from 96 Sea Zone to 98 Sea Zone
Combat - Italians
Battle in Alexandria
Italians attack with 1 fighter and 2 infantry
British defend with 1 infantry
Italians roll dice for 1 fighter and 2 infantry in Alexandria, round 2 : 1/3 hits, 0,83 expected hits
British roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Alexandria
1 infantry owned by the British lost in Alexandria
Italians win, taking Alexandria from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Turning on Edit Mode
EDIT: Battle in Bulgaria
EDIT: Italians attack with 1 artillery, 1 bomber and 1 infantry
EDIT: Russians defend with 1 russian_para
EDIT: 0/1 hits, 0,17 expected hits
EDIT: 0/3 hits, 1,33 expected hits
EDIT: 1/1 hits, 0,33 expected hits
EDIT: 1 infantry owned by the Italians lost in Bulgaria
EDIT: 1/2 hits, 1,00 expected hits
EDIT: 0/1 hits, 0,33 expected hits
EDIT: 1 russian_para owned by the Russians lost in Bulgaria
EDIT: Italians takes Bulgaria from Russians
EDIT: Italians win
EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 1
EDIT: Recording Battle Statistics
Non Combat Move - Italians
EDIT: Turning off Edit Mode
Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Southern Italy
1 bomber moved from Bulgaria to Northern Italy
1 transport moved from 95 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
2 Italian_LCVs moved from Tobruk to 96 Sea Zone
1 fighter moved from Alexandria to Tobruk
Place Units - Italians
1 tactical_bomber placed in Southern Italy
2 transports placed in 95 Sea Zone
2 infantry placed in Southern Italy
1 infantry placed in Northern Italy
Italians undo move 3.
2 infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Tobruk: 1 artillery and 1 infantry
EDIT: Adding units owned by Italians to Southern France: 1 artillery and 1 infantry
EDIT: Removing units owned by Italians from Greece: 1 armour
EDIT: Adding units owned by Italians to Tobruk: 1 armour
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern France: 1 artillery and 1 infantry
EDIT: Adding units owned by Italians to Northern Italy: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Combat Hit Differential Summary :
Italians regular : 0,17
EDIT: : -1,17
British regular : 0,67
heh heh Struggling with gimp right now. Good time for me to take a break :)
Game History
Round: 4
Combat Move - ANZAC
Non Combat Move - ANZAC
1 aaGun, 1 fighter and 3 infantry moved from Northern Territory to Queensland
Combat Move - French
Non Combat Move - French
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from French Central Africa to French Equatorial Africa
Turn Complete - French
Combat Hit Differential Summary :
Italia cash heavy lol :)
By the way, I removed your UK inf + art at Gibraltar, and the 1st Corp marker, since only 2 tanks + 1 comissar are available. Unless the paratroop can join this party to form the 1st Corp.
Yes, my wife is happy with the Italians so far.
yea para can join too. just not aaGuns or TG and other commisars. I’m gonna redeploy them anyway, so all good. :)
Yea, i removed em in the revised save, no biggie though :)
You are correct
A Soviet Commissar can command 3 land based
units in any combination as long as this
combination of units consists of regular infantry,
mechanized infantry, Guard infantry, artillery
and/or Tank units.
My bad :(
Paras can be part of the 10 land based units for a AG though. That’s where i went wrong hee hee
Try this for the mogol Inf :)
or I could try and lighten and use for a UK Elite ? Idk, I think there Elites are ok tho
I missed to do the battle in Slovakia in edit mode.
Hence I am asking dice bot:
1 Paratroop vs. 2 inf + 1 tac.bmb
1. round
1 PT
[dice 1d6<=3]
2 inf + 1 tac.bmb
[dice 2d6<=1]
[dice 1d6<=3]
1d6<=3: 2; Hits: 1
2d6<=1: 4, 4; Hits: 0
1d6<=3: 2; Hits: 1
I also missed the to do the battle in Holland/Belgium in edit.
But it went fair enough for oth sites-
Feel free to review and let me know if you want a re-roll.
BR
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Note to players Germans: <body><b>It is Early 1942 and Our Waffen Infantry Divisions are Reforming as Panzer Grenadiers.<br><br>4 Divisions are Now Available in Berlin.<b></body>
Trigger WaffenPnzrGrndr: buyWaffenPnzrGrndr added to productionGermans
triggerAttachmenEarly1942Red: has removed 1 Early1942 owned by Changer in Early 1942
triggerAttachmenLate1941: has removed 1 Late1941_red owned by Changer in Late 1941
triggerAttachmenEarly1942Red: Changer has 1 Early1942_red placed in Early 1942
triggerAttachmenLate1941: Changer has 1 Late1941 placed in Late 1941
Germans buy 1 German_LCV, 1 Panzer_General, 2 Panzer_Grndrss, 1 elite, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
Trigger RailMovementAutoPlaceGermans: Germans has 2 Rails placed in Germany
Turning on Edit Mode
EDIT: Turning off Edit Mode
5 armour and 7 infantry moved from Eastern Poland to Baltic States
2 infantry moved from Eastern Poland to Baltic States
2 infantry moved from Romania to Bessarabia
1 infantry moved from Eastern Poland to Bessarabia
1 infantry moved from Yugoslavia to Slovakia Hungary
1 infantry moved from Eastern Poland to Slovakia Hungary
EDIT: 1 German_LCV and 2 infantry moved from Western Germany to Normandy Bordeaux
1 german_para moved from Western Germany to Normandy Bordeaux
1 fighter and 2 tactical_bombers moved from Western Germany to Normandy Bordeaux
5 infantry moved from Western Germany to Holland Belgium
1 bomber moved from Southern Italy to Holland Belgium
2 bombers moved from Greece to Normandy Bordeaux
1 tactical_bomber moved from 96 Sea Zone to Bessarabia
1 fighter moved from 96 Sea Zone to Slovakia Hungary
1 infantry moved from Eastern Poland to Bessarabia
1 infantry moved from Eastern Poland to Bessarabia
Combat - Germans
Battle in Bessarabia
Germans attack with 5 infantry and 1 tactical_bomber
Russians defend with 1 elite and 2 infantry
Germans roll dice for 5 infantry and 1 tactical_bomber in Bessarabia, round 2 : 0/6 hits, 1,33 expected hits
Russians roll dice for 1 elite and 2 infantry in Bessarabia, round 2 : 1/4 hits, 1,33 expected hits
1 infantry owned by the Germans lost in Bessarabia
Germans roll dice for 4 infantry and 1 tactical_bomber in Bessarabia, round 3 : 1/5 hits, 1,17 expected hits
Russians roll dice for 1 elite and 2 infantry in Bessarabia, round 3 : 1/4 hits, 1,33 expected hits
1 infantry owned by the Germans lost in Bessarabia
1 infantry owned by the Russians lost in Bessarabia
Germans roll dice for 3 infantry and 1 tactical_bomber in Bessarabia, round 4 : 0/4 hits, 1,00 expected hits
Russians roll dice for 1 elite and 1 infantry in Bessarabia, round 4 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Germans lost in Bessarabia
Germans roll dice for 2 infantry and 1 tactical_bomber in Bessarabia, round 5 : 3/3 hits, 0,83 expected hits
Russians roll dice for 1 elite and 1 infantry in Bessarabia, round 5 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Germans lost in Bessarabia
1 infantry owned by the Russians and 1 elite owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Germans: 4 infantry
Casualties for Russians: 1 elite and 2 infantry
Battle in Normandy Bordeaux
Germans attack with 1 German_LCV, 2 bombers, 1 fighter, 1 german_para, 2 infantry and 2 tactical_bombers
British defend with 1 UK_LCV, 1 artillery, 1 elite, 1 factory_minor, 1 harbour and 2 infantry
Germans roll GermanAirborneAttack dice in Normandy Bordeaux : 0/0 hits, 0,00 expected hits
Germans roll dice for 1 German_LCV, 2 bombers, 1 fighter, 1 german_para, 2 infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 2/8 hits, 3,50 expected hits
British roll dice for 1 UK_LCV, 1 artillery, 1 elite and 2 infantry in Normandy Bordeaux, round 2 : 1/5 hits, 1,67 expected hits
1 German_LCV owned by the Germans lost in Normandy Bordeaux
1 UK_LCV owned by the British and 1 infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 2 bombers, 1 fighter, 1 german_para, 2 infantry and 2 tactical_bombers in Normandy Bordeaux, round 3 : 5/8 hits, 3,50 expected hits
British roll dice for 1 artillery, 1 elite and 1 infantry in Normandy Bordeaux, round 3 : 2/4 hits, 1,33 expected hits
2 infantry owned by the Germans lost in Normandy Bordeaux
1 artillery owned by the British, 1 infantry owned by the British and 1 elite owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 2 bombers, 1 fighter, 1 german_para and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Germans: 1 German_LCV and 2 infantry
Casualties for British: 1 UK_LCV, 1 artillery, 1 elite and 2 infantry
Battle in Holland Belgium
Germans attack with 1 bomber and 5 infantry
British defend with 3 uk_paras
British roll BritishAirborneAttack dice in Holland Belgium : 2/3 hits, 0,50 expected hits
Turning on Edit Mode
EDIT: 2 infantry owned by the Germans lost in Holland Belgium
EDIT: 1/4 hits, 1,17 expected hits
EDIT: 0/3 hits, 1,00 expected hits
EDIT: 1 uk_para owned by the British lost in Holland Belgium
EDIT: 1/4 hits, 1,17 expected hits
EDIT: 0/2 hits, 0,67 expected hits
EDIT: 1 uk_para owned by the British lost in Holland Belgium
EDIT: 1/4 hits, 1,17 expected hits
EDIT: 0/1 hits, 0,33 expected hits
EDIT: 1 uk_para owned by the British lost in Holland Belgium
EDIT: Germans takes Holland Belgium from British
EDIT: Germans win
EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 6
EDIT: Turning off Edit Mode
Battle in Slovakia Hungary
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 russian_para
Russians roll RussianAirborneAttack dice in Slovakia Hungary : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 fighter and 2 infantry in Slovakia Hungary, round 2 : 0/3 hits, 0,83 expected hits
Russians roll dice for 1 russian_para in Slovakia Hungary, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Slovakia Hungary
Germans roll dice for 1 fighter and 1 infantry in Slovakia Hungary, round 3 : 0/2 hits, 0,67 expected hits
Russians roll dice for 1 russian_para in Slovakia Hungary, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Slovakia Hungary
1 fighter owned by the Germans retreated
Russians win with 1 russian_para remaining. Battle score for attacker is -6
Casualties for Germans: 2 infantry
Battle in Baltic States
Germans attack with 5 armour and 9 infantry
Russians defend with 1 infantry
Germans roll dice for 5 armour and 9 infantry in Baltic States, round 2 : 6/14 hits, 4,00 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Baltic States
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 5 armour and 8 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Russians from Slovakia Hungary: 1 russian_para
EDIT: Adding units owned by Germans to Slovakia Hungary: 1 infantry
EDIT: Changing ownership of Slovakia Hungary from Russians to Germans
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Greater Southern Germany: 1 factory_minor
EDIT: Turning off Edit Mode
Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 2 Rails owned by Germans in France
Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
2 infantry moved from Eastern Poland to Baltic States
1 fighter moved from Slovakia Hungary to Romania
1 tactical_bomber moved from Bessarabia to Eastern Poland
2 waffen_infantrys moved from Eastern Poland to Germany
1 infantry moved from Eastern Poland to Romania
1 Panzer_General moved from Germany to Yugoslavia
2 Rails moved from Germany to Eastern Poland
2 Rails and 2 infantry moved from Eastern Poland to France
1 bomber moved from Holland Belgium to Eastern Poland
1 fighter and 2 tactical_bombers moved from Normandy Bordeaux to Western Germany
2 bombers moved from Normandy Bordeaux to Western Germany
EDIT: 2 German_Engineers moved from Greater Southern Germany to Romania
1 elite moved from Poland to Eastern Poland
1 mech_infantry moved from Poland to Eastern Poland
2 german_paras moved from Germany to Western Germany
1 GermanUBoat moved from 82 Sea Zone to 70 Sea Zone
1 GermanUBoat moved from 82 Sea Zone to 71 Sea Zone
1 GermanUBoat moved from 83 Sea Zone to 82 Sea Zone
1 fighter moved from Gibraltar to 96 Sea Zone
1 tactical_bomber moved from Tobruk to 96 Sea Zone
2 Italian_LCVs and 2 transports moved from 96 Sea Zone to 95 Sea Zone
Place Units - Germans
1 German_LCV, 1 Panzer_General, 1 elite and 2 mech_infantrys placed in Germany
2 Panzer_Grndrss and 1 mech_infantry placed in Western Germany
4 infantry placed in Germany
3 infantry placed in Western Germany
1 infantry placed in Germany
Turn Complete - Germans
Germans collect 41 PUs; end with 41 PUs
Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Russians regular : 1,33
Germans regular : 0,17
Germans GermanAirborneAttack : 0,00
EDIT: : -2,50
Russians RussianAirborneAttack : -0,17
British BritishAirborneAttack : 1,50
British regular : 0,00
The Mongols look like the french.
I recommend that we think about a better solution for the landmines. In small TT where LMs defend against several borders, it becomes too crowded.
Western Ukraine looks like a Pizza Capricciosa…
The idea to write them in the log seems to be fair enough. Can this log be displayed in one of the boxes at the top?
Don’t think theres anyway to put the LMs from log in a box. i have some different images that might look better for you.
I noticed you bought 3 mech and only 2 Pnzrgrndr. They cost the same and you can have up to 6 of them. They also can place at any Fctry. You wanna swap them out ?
Hmm … don’t see the french resemblance myself.
Elk gonna bust a fix out in a few days since I’m struggling.
There are the overflow boxes. That might work better
@barnee said in Panzerstahl-Helm vs barnee Game 3:
Don’t think theres anyway to put the LMs from log in a box. i have some different images that might look better for you.
I noticed you bought 3 mech and only 2 Pnzrgrndr. They cost the same and you can have up to 6 of them. They also can place at any Fctry. You wanna swap them out ?
Yes, this sounds like a better deal. You can replace them already or I will do at my Japan turn.
Thanks
right on. I will swap them on russia turn.
here’s a couple different LM options.
I also have a single LM image that I could color. Or I think I still have it. Post it after i find it
I can try and color this one. It won’t have the roundel nation marker though.
need to get rid of the white box part too. Well, i can give it a shot anyway :) Not very good with graphics :)
you got those Engineers working overtime lol
I will make a separate set of LMs for Changer in Token style. Actually just rename.
You can then plug them in for current game