TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First
Game History
Round: 10 Politics - BritishCombat Hit Differential Summary :
@Colt45554 Please edit build to remove 2 trenches from Smyrna and put in Sinai.
Game History
Round: 4
Research Technology - Britain
Britain spend 0 on tech rolls
Britain roll 4,2,4 and gets 0 hits
Combat Move - Britain
1 colonial moved from Queensland to Sea Zone 120 Arafura Sea
1 colonial and 1 transport moved from Sea Zone 120 Arafura Sea to Sea Zone 113 Pacific Ocean
1 colonial moved from Sea Zone 113 Pacific Ocean to Samoa
Britain take Samoa from Germany
1 colonial and 1 field_gun moved from Queensland to Sea Zone 120 Arafura Sea
1 colonial, 1 field_gun and 1 transport moved from Sea Zone 120 Arafura Sea to Sea Zone 121 Coral Sea
1 colonial and 1 field_gun moved from Sea Zone 121 Coral Sea to Solomon Islands
1 colonial moved from Guadalcanal to Solomon Islands
1 infantry moved from British Somaliland to French Somaliland
France take French Somaliland from Germany
1 infantry moved from Port Sudan to Eritrea
Italy take Eritrea from Germany
1 field_gun and 1 infantry moved from Bombay to Sea Zone 73 Arabian Sea
1 transport moved from Sea Zone 75 Red Sea to Sea Zone 73 Arabian Sea
1 infantry moved from Goa to Sea Zone 73 Arabian Sea
1 field_gun and 2 infantry moved from Sea Zone 73 Arabian Sea to Baluchistan
1 colonial and 2 infantry moved from Sindh to Baluchistan
1 field_gun moved from Cairo-Suez to Sea Zone 75 Red Sea
1 field_gun and 1 transport moved from Sea Zone 75 Red Sea to Sea Zone 73 Arabian Sea
1 field_gun moved from Sea Zone 73 Arabian Sea to Baluchistan
1 colonial, 1 field_gun and 1 transport moved from Sea Zone 23 Mid Atlantic to Sea Zone 15 English Channel
1 colonial and 1 field_gun moved from Sea Zone 15 English Channel to Picardy
Purchase Units - Britain
Turning on Edit Mode
EDIT: Removing units owned by Turkey from Smyrna: 2 trenchs
EDIT: Adding units owned by Turkey to Sinai: 2 trenchs
EDIT: Turning off Edit Mode
Britain buy 1 destroyer, 1 fighter, 2 heavy_guns, 7 infantry, 5 submarines and 3 trenchs; Remaining resources: 0 PUs; 3 techTokens;
Combat - Britain
Battle in Picardy
Britain attack with 1 colonial and 1 field_gun
Germany defend with 1 infantry
Britain roll dice for 1 battlecruiser and 1 battleship in Picardy, round 2 : 2/2 hits, 1.33 expected hits
Germany roll dice for 1 infantry in Picardy, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germany and 1 colonial owned by the Britain lost in Picardy
Britain win, taking Picardy from Germany with 1 field_gun remaining. Battle score for attacker is 0
Casualties for Britain: 1 colonial
Casualties for Germany: 1 infantry
Battle in Baluchistan
Britain attack with 1 colonial, 2 field_guns and 4 infantry
Neutral defend with 4 infantry
Britain roll dice for 1 colonial, 2 field_guns and 4 infantry in Baluchistan, round 2 : 2/7 hits, 2.00 expected hits
Neutral roll dice for 4 infantry in Baluchistan, round 2 : 3/4 hits, 1.33 expected hits
2 infantry owned by the Neutral and 3 infantry owned by the Britain lost in Baluchistan
Britain roll dice for 1 colonial, 2 field_guns and 1 infantry in Baluchistan, round 3 : 0/4 hits, 1.50 expected hits
Neutral roll dice for 2 infantry in Baluchistan, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Britain lost in Baluchistan
Britain roll dice for 1 colonial and 2 field_guns in Baluchistan, round 4 : 3/3 hits, 1.17 expected hits
Neutral roll dice for 2 infantry in Baluchistan, round 4 : 2/2 hits, 0.67 expected hits
1 colonial owned by the Britain, 2 infantry owned by the Neutral and 1 field_gun owned by the Britain lost in Baluchistan
Britain loses 0 PUs for violating Baluchistans neutrality.
Britain win, taking Baluchistan from Neutral with 1 field_gun remaining. Battle score for attacker is -7
Casualties for Britain: 1 colonial, 1 field_gun and 4 infantry
Casualties for Neutral: 4 infantry
Battle in Solomon Islands
Britain attack with 2 colonials and 1 field_gun
Germany defend with 1 infantry
Britain roll dice for 2 colonials and 1 field_gun in Solomon Islands, round 2 : 1/3 hits, 1.17 expected hits
Germany roll dice for 1 infantry in Solomon Islands, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germany lost in Solomon Islands
Britain win, taking Solomon Islands from Germany with 2 colonials and 1 field_gun remaining. Battle score for attacker is 3
Casualties for Germany: 1 infantry
Non Combat Move - Britain
1 submarine moved from Sea Zone 126 Java Sea to Sea Zone 130 Philippine Sea
1 transport moved from Sea Zone 129 South China Sea to Sea Zone 126 Java Sea
1 field_gun and 1 infantry moved from Shanghai 1 to Shanghai 2
1 destroyer and 1 submarine moved from Sea Zone 115 Tasman Sea to Sea Zone 122 Bismarck Sea
2 cruisers moved from Sea Zone 78 Indian Ocean to Sea Zone 75 Red Sea
1 battlecruiser and 1 cruiser moved from Sea Zone 75 Red Sea to Sea Zone 70 Eastern Mediterranean
1 battlecruiser, 1 cruiser and 1 submarine moved from Sea Zone 74 Gulf of Aden to Sea Zone 70 Eastern Mediterranean
1 cavalry moved from Port Sudan to Cairo-Suez
1 colonial moved from Chad to Western Sudan
1 infantry moved from Niger to Chad
1 infantry moved from Cape Colony to German Southwest Africa
2 infantry moved from Cape Town to Cape Colony
1 colonial and 1 field_gun moved from Nova Scotia to Sea Zone 22 Mid Atlantic
1 colonial, 1 field_gun and 1 transport moved from Sea Zone 22 Mid Atlantic to Sea Zone 25 Mid Atlantic
1 colonial and 1 field_gun moved from Sea Zone 25 Mid Atlantic to Normandy
1 field_gun and 3 infantry moved from Normandy to Paris
2 fighters moved from London to Paris
1 transport moved from Sea Zone 25 Mid Atlantic to Sea Zone 22 Mid Atlantic
1 colonial moved from Newfoundland to Quebec
1 infantry moved from England to London
Place Units - Britain
2 heavy_guns and 3 trenchs placed in Cairo-Suez
2 infantry placed in Bombay
2 infantry placed in Goa
2 infantry placed in Cape Town
2 submarines placed in Sea Zone 126 Java Sea
1 fighter and 1 infantry placed in London
1 destroyer and 2 submarines placed in Sea Zone 15 English Channel
1 submarine placed in Sea Zone 115 Tasman Sea
Turn Complete - Britain
Britain collect 96 PUs; end with 96 PUs
Combat Hit Differential Summary :
Germany regular : 0.33
Neutral regular : 3.33
Britain regular : 0.83
Game History
Round: 4
Research Technology - Russia
Russia roll 3,2,6 and gets 1 hit
Russia removing all Technology Tokens after successful research.
Russia discover railwayGuns
Combat Move - Russia
3 heavy_guns moved from Irkutsk to Bratsk
1 cavalry moved from Caucasus to Azerbaijan
Russia take Azerbaijan from Turkey
1 cavalry moved from Azerbaijan to Caucasus
2 conscripts moved from Crimea to Odessa
1 field_gun moved from Don to Belarus
1 conscript and 1 infantry moved from Odessa to Belarus
1 infantry moved from Lithuania to Belarus
1 conscript, 2 field_guns and 2 infantry moved from Pskov to Latvia
2 conscripts and 1 field_gun moved from Moscow to Smolensk
1 conscript, 1 heavy_gun and 1 infantry moved from St. Petersburg to Finland
1 infantry moved from St. Petersburg to Finland
3 heavy_guns moved from Kiev to Odessa
Purchase Units - Russia
Russia buy 2 cavalrys, 4 conscripts, 4 field_guns, 6 heavy_guns, 5 infantry and 3 trenchs; Remaining resources: 0 PUs; 0 techTokens;
Combat - Russia
Battle in Belarus
Russia attack with 1 conscript, 1 field_gun and 2 infantry
Austria defend with 3 field_guns
Russia roll dice for 1 conscript, 1 field_gun and 2 infantry in Belarus, round 2 : 2/4 hits, 0.83 expected hits
Austria roll dice for 3 field_guns in Belarus, round 2 : 1/3 hits, 1.00 expected hits
1 conscript owned by the Russia and 2 field_guns owned by the Austria lost in Belarus
Russia roll dice for 1 field_gun and 2 infantry in Belarus, round 3 : 1/3 hits, 0.83 expected hits
Austria roll dice for 1 field_gun in Belarus, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russia and 1 field_gun owned by the Austria lost in Belarus
Russia win, taking Belarus from Austria with 1 field_gun and 1 infantry remaining. Battle score for attacker is 7
Casualties for Russia: 1 conscript and 1 infantry
Casualties for Austria: 3 field_guns
Non Combat Move - Russia
5 conscripts moved from Evenkia to Bratsk
2 conscripts moved from Western Siberian Lowlands to Norilsk
1 conscript moved from Norilsk to Evenkia
2 conscripts moved from Omsk to Kazakhstan
Place Units - Russia
3 heavy_guns placed in Kiev
Turning on Edit Mode
EDIT: Adding units owned by Russia to Belarus: 3 heavy_guns
EDIT: Removing units owned by Russia from Minsk: 3 heavy_guns
EDIT: Turning off Edit Mode
3 heavy_guns placed in Minsk
1 trench placed in Odessa
1 trench placed in Lithuania
1 trench placed in Finland
2 conscripts, 1 field_gun and 1 infantry placed in St. Petersburg
1 conscript, 1 field_gun and 1 infantry placed in Moscow
2 cavalrys placed in Omsk
1 conscript, 1 field_gun and 1 infantry placed in Irkutsk
1 field_gun and 2 infantry placed in Vladivostok
Activate Technology - Russia
Russia activating railwayGuns
Turn Complete - Russia
Russia collect 82 PUs; end with 82 PUs
Combat Hit Differential Summary :
Austria regular : 0.67
Russia regular : 1.33
@dawgoneit com-4.tsvg
Round: 4
Research Technology - Communists
Communists spend 5 on tech rolls
Communists roll 2,1 and gets 0 hits
Combat Move - Communists
1 cavalry, 1 conscript and 1 field_gun moved from Magadan to Chukotka
Purchase Units - Communists
Communists buy 4 field_guns and 2 heavy_guns; Remaining resources: 1 PUs; 2 techTokens;
Combat - Communists
Battle in Chukotka
Communists attack with 1 cavalry, 1 conscript and 1 field_gun
Russia defend with 1 conscript
Communists roll dice for 1 cavalry, 1 conscript and 1 field_gun in Chukotka, round 2 : 0/3 hits, 0.67 expected hits
Russia roll dice for 1 conscript in Chukotka, round 2 : 0/1 hits, 0.17 expected hits
Communists roll dice for 1 cavalry, 1 conscript and 1 field_gun in Chukotka, round 3 : 1/3 hits, 0.67 expected hits
Russia roll dice for 1 conscript in Chukotka, round 3 : 1/1 hits, 0.17 expected hits
1 conscript owned by the Russia and 1 conscript owned by the Communists lost in Chukotka
Communists win, taking Chukotka from Russia with 1 cavalry and 1 field_gun remaining. Battle score for attacker is 0
Casualties for Communists: 1 conscript
Casualties for Russia: 1 conscript
Non Combat Move - Communists
1 cavalry moved from Aldan to Chukotka
1 infantry moved from Sakhe to Magadan
3 cavalrys moved from Primorsky to Magadan
2 cavalrys moved from Primorsky to Aldan
2 conscripts and 1 field_gun moved from Primorsky to Khabarovsk
3 conscripts and 5 infantry moved from Yakutsk to Aldan
Place Units - Communists
4 field_guns and 2 heavy_guns placed in Yakutsk
Activate Technology - Communists
Trigger CommunistsS: Communists met a national objective for an additional 1 techTokens; end with 3 techTokens
Turn Complete - Communists
Communists collect 30 PUs; end with 31 PUs
Combat Hit Differential Summary :
Communists regular : -0.33
Russia regular : 0.67
451a7769-99b1-4a8c-8186-921141fc9113-USA 4.tsvg
Game History
Round: 4
Research Technology - USA
USA spend 5 on tech rolls
USA roll 5,6 and gets 1 hit
USA removing all Technology Tokens after successful research.
USA discover lateFighter
Combat Move - USA
3 field_guns and 3 infantry moved from Azores to Sea Zone 32 Sargasso Sea
2 cruisers, 1 destroyer, 3 field_guns, 3 infantry and 3 transports moved from Sea Zone 32 Sargasso Sea to Sea Zone 54 Alboran Sea
3 field_guns and 3 infantry moved from Sea Zone 54 Alboran Sea to Morocco
1 field_gun and 1 infantry moved from New York to Sea Zone 29 Mid Atlantic
1 field_gun, 1 infantry and 1 transport moved from Sea Zone 29 Mid Atlantic to Sea Zone 32 Sargasso Sea
1 field_gun and 1 infantry moved from Charleston to Sea Zone 30 Mid Atlantic
1 field_gun, 1 infantry and 1 transport moved from Sea Zone 30 Mid Atlantic to Sea Zone 32 Sargasso Sea
2 field_guns and 2 infantry moved from Sea Zone 32 Sargasso Sea to Azores
2 gass moved from Louisiana to New Mexico
1 gas moved from Charleston to Louisiana
2 gass moved from New Mexico to Baja-Sonora
2 infantry moved from New Mexico to Baja-Sonora
1 infantry moved from California to Baja-Sonora
1 cavalry moved from San Francisco to Baja-Sonora
2 field_guns and 4 infantry moved from San Francisco to California
Purchase Units - USA
USA buy 1 Factory, 4 cavalrys, 1 field_gun, 1 fighter, 1 gas, 3 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Combat - USA
Battle in Baja-Sonora
USA attack with 1 cavalry, 2 gass and 3 infantry
Neutral defend with 2 infantry
USA roll dice for 2 gass in Baja-Sonora, round 2 : 1/2 hits, 1.33 expected hits
1 infantry owned by the Neutral lost in Baja-Sonora
2 gass owned by the USA lost in Baja-Sonora
USA roll dice for 1 cavalry and 3 infantry in Baja-Sonora, round 2 : 1/4 hits, 0.67 expected hits
Neutral roll dice for 1 infantry in Baja-Sonora, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Neutral and 1 infantry owned by the USA lost in Baja-Sonora
USA loses 0 PUs for violating Baja-Sonoras neutrality.
USA win, taking Baja-Sonora from Neutral with 1 cavalry and 2 infantry remaining. Battle score for attacker is -5
Casualties for Neutral: 2 infantry
Casualties for USA: 2 gass and 1 infantry
Battle in Morocco
USA attack with 3 field_guns and 3 infantry
Neutral defend with 6 cavalrys
USA roll dice for 3 field_guns and 3 infantry in Morocco, round 2 : 2/6 hits, 2.00 expected hits
Neutral roll dice for 6 cavalrys in Morocco, round 2 : 1/6 hits, 1.00 expected hits
2 cavalrys owned by the Neutral and 1 infantry owned by the USA lost in Morocco
USA roll dice for 3 field_guns and 2 infantry in Morocco, round 3 : 1/5 hits, 1.67 expected hits
Neutral roll dice for 4 cavalrys in Morocco, round 3 : 0/4 hits, 0.67 expected hits
1 cavalry owned by the Neutral lost in Morocco
USA roll dice for 3 field_guns and 2 infantry in Morocco, round 4 : 3/5 hits, 1.67 expected hits
Neutral roll dice for 3 cavalrys in Morocco, round 4 : 1/3 hits, 0.50 expected hits
3 cavalrys owned by the Neutral and 1 field_gun owned by the USA lost in Morocco
USA loses 0 PUs for violating Moroccos neutrality.
USA win, taking Morocco from Neutral with 2 field_guns and 2 infantry remaining. Battle score for attacker is 17
Casualties for USA: 1 field_gun and 1 infantry
Casualties for Neutral: 6 cavalrys
Non Combat Move - USA
Place Units - USA
4 cavalrys placed in San Francisco
1 fighter and 1 infantry placed in California
1 Factory placed in Azores
1 transport placed in Sea Zone 29 Mid Atlantic
1 field_gun and 1 infantry placed in New York
1 gas and 1 infantry placed in Charleston
Activate Technology - USA
USA activating lateFighter
Trigger USAT3: buylate_fighter added to productionUSA
Turn Complete - USA
USA collect 71 PUs; end with 71 PUs
USA collect 4 PUs from War Bonds; end with 75 PUs
Combat Hit Differential Summary :
USA regular : 0.67
Neutral regular : 0.50
@Private-Panic Game History
Round: 5
Research Technology - Germany
Germany spend 0 on tech rolls
Germany roll 1,4,6,4 and gets 1 hit
Germany removing all Technology Tokens after successful research.
Germany discover industry
Combat Move - Germany
Germany loses 0 PUs for violating Norways neutrality.
1 stormtruppen moved from Oslo to Norway
Germany take Norway from Neutral
3 transports moved from Sea Zone 13 Skagerrak to Sea Zone 12 Baltic Sea
1 cavalry moved from Belgium to Picardy
1 infantry moved from Champagne to Picardy
1 cavalry moved from Belgium to Burgundy
1 fighter moved from Belgium to Picardy
1 fighter moved from Belgium to Burgundy
1 fighter moved from Champagne to Paris
24 field_guns, 3 heavy_guns and 42 infantry moved from Champagne to Paris
6 cavalrys moved from Alsace to Paris
6 gass moved from Wurttemburg to Paris
6 cavalrys moved from Rhine to Paris
14 cavalrys moved from Belgium to Paris
2 cavalrys moved from Belgium to Paris
3 battlecruisers, 2 battleships, 4 cruisers and 4 submarines moved from Sea Zone 13 Skagerrak to Sea Zone 12 Baltic Sea
3 field_guns, 1 infantry and 2 stormtruppens moved from Mecklenburg to Sea Zone 12 Baltic Sea
3 field_guns, 1 infantry and 2 stormtruppens moved from Sea Zone 12 Baltic Sea to Denmark
3 field_guns, 2 heavy_guns and 2 infantry moved from Eastern Poland to Belarus
1 infantry moved from Guam to Sea Zone 135 Pacific Ocean
2 battlecruisers, 1 infantry and 1 transport moved from Sea Zone 135 Pacific Ocean to Sea Zone 137 Yellow Sea
1 infantry moved from Sea Zone 137 Yellow Sea to Tsingtao
Germany take Tsingtao from France
1 infantry moved from Champagne to Paris
1 infantry moved from Franche-Comte to Burgundy
Purchase Units - Germany
Germany buy 1 Factory, 1 battleship, 3 cavalrys, 2 destroyers, 3 field_guns, 2 gass, 3 heavy_guns, 10 infantry, 3 stormtruppens and 2 trenchs; Remaining resources: 0 PUs; 0 techTokens;
Combat - Germany
Battle in Paris
Germany attack with 28 cavalrys, 24 field_guns, 1 fighter, 6 gass, 3 heavy_guns and 43 infantry
Britain defend with 1 field_gun, 2 fighters and 4 infantry; France defend with 1 Factory, 3 cavalrys, 2 field_guns, 1 fighter, 24 heavy_guns, 18 infantry and 12 trenchs
Germany roll dice for 6 gass in Paris, round 2 : 4/6 hits, 4,00 expected hits
1 infantry owned by the Britain and 3 cavalrys owned by the France lost in Paris
6 gass owned by the Germany lost in Paris
Germany roll dice for 28 cavalrys, 24 field_guns, 1 fighter, 3 heavy_guns and 43 infantry in Paris, round 2 : 32/99 hits, 29,83 expected hits
France roll dice for 3 field_guns, 3 fighters, 24 heavy_guns, 21 infantry and 12 trenchs in Paris, round 2 : 20/63 hits, 27,50 expected hits
20 infantry owned by the Germany, 12 trenchs owned by the France, 3 infantry owned by the Britain and 5 infantry owned by the France lost in Paris
Germany roll dice for 28 cavalrys, 24 field_guns, 1 fighter, 3 heavy_guns and 23 infantry in Paris, round 3 : 30/79 hits, 26,50 expected hits
France roll dice for 3 field_guns, 3 fighters, 24 heavy_guns and 13 infantry in Paris, round 3 : 22/43 hits, 22,83 expected hits
11 heavy_guns owned by the France, 22 infantry owned by the Germany, 2 field_guns owned by the France, 2 fighters owned by the Britain, 1 field_gun owned by the Britain, 1 fighter owned by the France and 13 infantry owned by the France lost in Paris
Germany roll dice for 28 cavalrys, 24 field_guns, 1 fighter, 3 heavy_guns and 1 infantry in Paris, round 4 : 20/57 hits, 22,83 expected hits
France roll dice for 13 heavy_guns in Paris, round 4 : 9/13 hits, 8,67 expected hits
13 heavy_guns owned by the France, 1 infantry owned by the Germany and 8 cavalrys owned by the Germany lost in Paris
Germany captures 68PUs while taking France capital
Germany win, taking Paris from France with 20 cavalrys, 24 field_guns, 1 fighter and 3 heavy_guns remaining. Battle score for attacker is 88
Casualties for Britain: 1 field_gun, 2 fighters and 4 infantry
Casualties for France: 3 cavalrys, 2 field_guns, 1 fighter, 24 heavy_guns, 18 infantry and 12 trenchs
Casualties for Germany: 8 cavalrys, 6 gass and 43 infantry
Battle in Picardy
Germany attack with 1 cavalry, 1 fighter and 1 infantry
Britain defend with 1 field_gun
Germany roll dice for 1 cavalry, 1 fighter and 1 infantry in Picardy, round 2 : 0/3 hits, 0,83 expected hits
France roll dice for 1 field_gun in Picardy, round 2 : 0/1 hits, 0,33 expected hits
Germany roll dice for 1 cavalry, 1 fighter and 1 infantry in Picardy, round 3 : 1/3 hits, 0,83 expected hits
France roll dice for 1 field_gun in Picardy, round 3 : 1/1 hits, 0,33 expected hits
1 cavalry owned by the Germany and 1 field_gun owned by the Britain lost in Picardy
Germany win, taking Picardy from France with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germany: 1 cavalry
Casualties for Britain: 1 field_gun
Battle in Burgundy
Germany attack with 1 cavalry, 1 fighter and 1 infantry
France defend with 1 infantry
Germany roll dice for 1 cavalry, 1 fighter and 1 infantry in Burgundy, round 2 : 0/3 hits, 0,83 expected hits
France roll dice for 1 infantry in Burgundy, round 2 : 1/1 hits, 0,33 expected hits
1 cavalry owned by the Germany lost in Burgundy
Germany roll dice for 1 fighter and 1 infantry in Burgundy, round 3 : 0/2 hits, 0,67 expected hits
France roll dice for 1 infantry in Burgundy, round 3 : 0/1 hits, 0,33 expected hits
Germany roll dice for 1 fighter and 1 infantry in Burgundy, round 4 : 1/2 hits, 0,67 expected hits
France roll dice for 1 infantry in Burgundy, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germany and 1 infantry owned by the France lost in Burgundy
Germany win with 1 fighter remaining. Battle score for attacker is -4
Casualties for Germany: 1 cavalry and 1 infantry
Casualties for France: 1 infantry
Battle in Denmark
Germany attack with 3 field_guns, 1 infantry and 2 stormtruppens
Neutral defend with 2 infantry
Germany roll dice for 3 battlecruisers and 3 battleships in Denmark, round 2 : 5/6 hits, 4,00 expected hits
Neutral roll dice for 2 infantry in Denmark, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Germany and 2 infantry owned by the Neutral lost in Denmark
Germany loses 0 PUs for violating Denmarks neutrality.
Germany win, taking Denmark from Neutral with 3 field_guns and 2 stormtruppens remaining. Battle score for attacker is 3
Casualties for Germany: 1 infantry
Casualties for Neutral: 2 infantry
Battle in Belarus
Germany attack with 3 field_guns, 2 heavy_guns and 2 infantry
Russia defend with 1 field_gun, 3 heavy_guns and 1 infantry
Germany roll dice for 3 field_guns, 2 heavy_guns and 2 infantry in Belarus, round 2 : 2/7 hits, 2,83 expected hits
Russia roll dice for 1 field_gun, 3 heavy_guns and 1 infantry in Belarus, round 2 : 4/5 hits, 3,17 expected hits
1 field_gun owned by the Germany, 1 field_gun owned by the Russia, 2 infantry owned by the Germany, 1 infantry owned by the Russia and 1 heavy_gun owned by the Germany lost in Belarus
2 field_guns owned by the Germany and 1 heavy_gun owned by the Germany retreated to Eastern Poland
Russia win with 3 heavy_guns remaining. Battle score for attacker is -8
Casualties for Germany: 1 field_gun, 1 heavy_gun and 2 infantry
Casualties for Russia: 1 field_gun and 1 infantry
Non Combat Move - Germany
2 infantry moved from Warsaw to Eastern Poland
3 stormtruppens moved from Berlin to Mecklenburg
2 field_guns moved from Oslo to Sweden
1 fighter moved from Burgundy to Champagne
1 fighter moved from Picardy to Champagne
1 fighter moved from Paris to Champagne
1 cavalry moved from Belgium to Champagne
Place Units - Germany
3 infantry and 2 trenchs placed in Belgium
3 field_guns placed in Mecklenburg
1 battleship and 2 destroyers placed in Sea Zone 12 Baltic Sea
1 Factory placed in Stockholm
2 heavy_guns and 2 infantry placed in Mexico City
2 infantry placed in German New Guinea
1 heavy_gun and 2 infantry placed in Dar es Salaam
3 stormtruppens placed in Berlin
2 gass placed in Rhine
1 cavalry placed in Rhine
2 cavalrys placed in Wurttemburg
Germany undo move 11.
1 cavalry and 1 infantry placed in Warsaw
1 cavalry placed in Wurttemburg
Activate Technology - Germany
Germany activating industry
Turn Complete - Germany
Germany collect 151 PUs; end with 219 PUs
Germany collect 6 PUs from War Bonds; end with 225 PUs
Combat Hit Differential Summary :
Germany regular : 1,17
France regular : -6,67
Russia regular : 0,83
Neutral regular : 0,33
@Elrood well done on your capture of that evil den of iniquity and filth, Paris .
@Elrood Congratulations on taking Paris and Scandanavia, and holding your own in Pacific. Impressive.
Has anyone ever continued playing 1914 NML after Paris falls early in the game? CP would have more income than Entente, but fewer units and less TUV.
Good game. I am not in for next game.
Sorry you won’t be joining us for the next game, Colt.
My suggestion is that we have just 7 players for game 13, with one person playing Italy/Arabia and USA. With Arabia out by turn 3 or 4, the Italian player has little to do. While USA has limited income, units and scope until turn 4 or 5. So, that would be a good combo.
What do you all think?
@FMErwinRommel fine by me.
I’m in please
Entente as a team has not confirmed that they concede the game. We don’t want to deny you the chance to continue if you so choose.
Those who haven’t said whether you will play game 13, please do so. I’m in. Dawg is in, Colt is passing.
At the beginning of this past game, there was discussion on whether to continue giving Turks the bid benefit. We informally chose to hold off that discussion until before the next game starts.
So, let’s settle this discussion now, before we choose countries.
@FMErwinRommel said in NML 1914 Team Game 12:
At the beginning of this past game, there was discussion on whether to continue giving Turks the bid benefit. We informally chose to hold off that discussion until before the next game starts.
So, let’s settle this discussion now, before we choose countries.
That is a sensible approach! I myself feel I handled it poorly last game, since nations were starting to get picked and then I was Central myself and felt no longer in a position for an unbiased opinion.
That said: skip the Turks Bonuses.
BUT… for the balance of the game… I would like to see some changes in general balance… I mean if a game can essentially be ended after 4 turns… without one side being overly lucky… then there is a problem somehow in the mechanics.
I do not know what we can do about it… but it feels off as it is
Hi Guys. I have been away for a few days, but see there are messages in my inbox from my allies suggesting we concede, so I believe you are safe to assume we are doing so.
I would like to play in the next game.
I suggest we give France Propaganda at the start of the game.
G captured Paris on turn 5 in games 10 and 12, but only once before in the first 9 games. And Entente had its share of wins. There are many factors involved. Because it is relatively rare, I don’t think France should get a major, permanent bid, such as a tech,
The penalty for losing a capital should be severe. And perhaps the game does need an end game objective, so it doesn’t drag on forever. But the official penalty is a game breaker.
Giving the captor the income for a turn is okay. But denying France any accumulation of income or builds, means it can’t even build trenches for UK and USA to hold onto unconquered territories.
I agree with ending the bid benefit for Turkey. Arabia is out of the game by round 3 or 4. This is historically inaccurate and eliminates the fun, interesting tug of war and guerilla warfare between Turkey and Arabia.
Instead of giving France a bid, perhaps we can reduce the penalty for losing one’s capital. Captor gets all treasury income for that turn. So, nation losing capital can’t build anything next turn. But we could consider allowing it to spend the production income listed on the “players” screen, in subsequent turns. This is very generous and could be reduced. Builds would have to be edited in. No carryover of income would simplify recordkeeping. Game has no provision to spend or roll for tech if capital is captured. So, let’s not change that.
This is the simplest reduction in penalty that I can think of. Requires the least editing. Would have minimal or no impact on capture of capital of small powers such as Italy. Should be applied to all capitals. I do not suggest making this retroactive to the just finished game. It is substantially less punitive than the current rules.
Just a starting point for discussion.
@FMErwinRommel way to complicated