The Russian tanks were slaughtered but there were a few reasons for this. Firstly it was our mistake to put one new player, and one relatively unexperienced player on the Russian side while the Germans had three experienced players - we had assumed the Russians would be able to hold their own despite this but we were wrong. Secondly, perhaps because of their experience, the Russian player (West) refused to commit his tanks and concentrate his firepower. Consquently his forces were destroyed piecemiel; he held most of his T-34s in reserve. He also had several very unlucky rolls.
The Eastern Russian player just rushed all his tanks into battle, often going to point-blank; which is actually fairly historical. Left against the Panzer Company he might have even defeated them, however since the Western player wasn’t actively opposing my Army Group Centre I was able to swing around with a platoon of Tigers and decimate him.
However we knew in the beginning that the Germans had the advantage in armour; the game wasn’t based on points but capturing several objectives which the Germans (just barely) failed to do.
We used the equivalent of a Regiment for each side, and found that it left enough room to comfortably maneuvre units. Here’s the main elements of the SS Panzer Regiment used:
Tiger Company w/ HQ
8x Tiger I
6x Veteran Tiger
Panther Platoon
5x SS Panther G
Panzer Company w/ HQ
6x Panzer IV G
2x Panzer III F
2x Elite Panzer IV D
7x SS Panzer F2
We don’t always play games of this size, in fact we often find small 50 point infantry platoon battles to be just as fun (and a little less time consuming).