Japan:
Yunnan: -0.33 swing
Malaya: -0.42 swing
Total for round 2: -1.48 against the Allies
Net Axis dice swing: -0.78 swing
Net Allies dice swing: +0.78 swing
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 1 artillery, 2 marines and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Combat Move - Japanese
1 infantry moved from Kyushu to 20 Sea Zone
1 infantry moved from Okinawa to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to French Indo China
2 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
4 infantry moved from Kwangsi to Yunnan
1 artillery moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
2 bombers moved from Japan to Yunnan
2 infantry moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
1 artillery moved from Shantung to Anhwe
3 infantry moved from Kiangsu to Kiangsi
Japanese take Kiangsi from Chinese
1 artillery moved from Kiangsu to Kiangsi
1 fighter and 1 tactical_bomber moved from Southern Manchuria to Shansi
2 infantry moved from Jehol to Shansi
1 artillery moved from Jehol to Shansi
Combat - Japanese
Battle in French Indo China
Battle in Shansi
Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Shansi, round 2 : 1/5 hits, 2.00 expected hits
Chinese roll dice for 1 infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shansi
Japanese win, taking Shansi from Chinese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 4 infantry and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 4 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/9 hits, 3.33 expected hits
Chinese roll dice for 4 infantry in Yunnan, round 2 : 3/4 hits, 1.33 expected hits
3 infantry owned by the Japanese lost in Yunnan
3 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 3 : 1/6 hits, 2.83 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 4 infantry
Casualties for Chinese: 4 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
2 bombers moved from Yunnan to Kwangsi
3 infantry moved from Southern Manchuria to Jehol
1 mech_infantry moved from Southern Manchuria to Jehol
1 artillery moved from Southern Manchuria to Jehol
2 infantry moved from Northern Manchuria to Southern Manchuria
1 aaGun moved from Northern Manchuria to Southern Manchuria
3 infantry moved from Korea to Southern Manchuria
1 fighter moved from Shansi to Jehol
1 tactical_bomber moved from Shansi to Jehol
1 carrier moved from 7 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 7 Sea Zone to 37 Sea Zone
1 destroyer moved from 20 Sea Zone to 37 Sea Zone
1 submarine moved from 20 Sea Zone to 37 Sea Zone
1 battleship moved from 20 Sea Zone to 37 Sea Zone
1 infantry moved from Fukien to 21 Sea Zone
1 infantry moved from Formosa to 21 Sea Zone
2 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Caroline Islands
1 carrier moved from 34 Sea Zone to 35 Sea Zone
1 fighter moved from 34 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone
1 destroyer moved from 34 Sea Zone to 35 Sea Zone
1 cruiser moved from 34 Sea Zone to 35 Sea Zone
1 cruiser moved from 21 Sea Zone to 37 Sea Zone
1 submarine moved from 7 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to Caroline Islands
1 fighter and 1 tactical_bomber moved from Kiangsu to Kwangsi
1 fighter moved from 7 Sea Zone to Kwangsi
1 fighter moved from Korea to 7 Sea Zone
1 fighter moved from Formosa to Caroline Islands
1 armour moved from Japan to 7 Sea Zone
1 infantry moved from Iwo Jima to 7 Sea Zone
1 armour, 1 infantry and 1 transport moved from 7 Sea Zone to 20 Sea Zone
1 armour and 1 infantry moved from 20 Sea Zone to Kiangsu
1 artillery and 1 infantry moved from Japan to Kyushu
1 infantry moved from Hokkaido to Japan
Place Units - Japanese
1 artillery and 2 marines placed in Japan
2 transports placed in 7 Sea Zone
Turn Complete - Japanese
Japanese collect 33 PUs; end with 34 PUs
Combat Hit Differential Summary :
Chinese regular : 2.00
Japanese regular : -3.17
@mr_stucifer I was hoping you’d want to trade planes in 113 and I was slightly afraid that I had gone too hard in and that you may decide it wasn’t worth trading your planes for mine at all. In hindsight, I should have added another fighter on the chance you decided it was a fair trade. My air force rolled poorly getting only half of the expected hits. Making matters worse you rolled well in 114, I expected 2 hits and assumed it was likely I’d lose the Bismark but there was a small chance I’d get lucky and only get one hit, and assuming I had wiped out your air force there was a chance you’d opt that you rather keep your destroyer and cruiser instead of trading it for my battleship despite it being more less an even swap.
@Culann Rough go in Yunnan, those Kuomintang guerillas putting up some stiff resistance!
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 1
Purchase Units - Americans
Americans buy 1 battleship, 2 carriers and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 49 Sea Zone
1 transport moved from 27 Sea Zone to 11 Sea Zone
1 artillery, 1 infantry and 1 marine moved from Western United States to 11 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 marine, 1 tactical_bomber and 1 transport moved from 11 Sea Zone to 27 Sea Zone
1 artillery, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber moved from 27 Sea Zone to Hawaiian Islands
2 fighters moved from Hawaiian Islands to 27 Sea Zone
1 fighter moved from Eastern United States to Western United States
1 bomber moved from Central United States to Hawaiian Islands
1 mech_infantry moved from Western United States to Central United States
2 aaGuns, 1 artillery and 1 infantry moved from Eastern United States to Central United States
1 infantry moved from Central United States to Western United States
1 fighter moved from Davao to Wake Island
Place Units - Americans
1 infantry placed in Central United States
1 battleship and 2 carriers placed in 11 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 2/4 hits, 1.00 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Yunnan
1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
3 infantry moved from Kansu to Tsinghai
1 infantry moved from Eastern Sinkiang to Tsinghai
2 infantry moved from Inner Mongolia to Tsinghai
1 fighter moved from Yunnan to Szechwan
2 infantry moved from Hopei to Szechwan
Place Units - Chinese
4 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs
Purchase Units - British
British buy 1 fighter, 4 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 112 Sea Zone to 114 Sea Zone
1 fighter moved from Scotland to 114 Sea Zone
1 bomber and 1 fighter moved from United Kingdom to 114 Sea Zone
1 destroyer moved from 109 Sea Zone to 107 Sea Zone
1 fighter moved from Gibraltar to 107 Sea Zone
1 fighter moved from United Kingdom to 114 Sea Zone
1 fighter moved from Malta to 98 Sea Zone
1 tactical_bomber moved from 100 Sea Zone to 98 Sea Zone
1 cruiser moved from 40 Sea Zone to 78 Sea Zone
1 cruiser moved from 100 Sea Zone to 78 Sea Zone
1 infantry moved from Anglo-Egyptian Sudan to Ethiopia
1 mech_infantry moved from Egypt to Ethiopia
1 armour and 1 infantry moved from Alexandria to 100 Sea Zone
1 armour, 1 infantry and 1 transport moved from 100 Sea Zone to 78 Sea Zone
1 armour and 1 infantry moved from 78 Sea Zone to Ethiopia
1 destroyer moved from 100 Sea Zone to 98 Sea Zone
Combat - British
Battle in 114 Sea Zone
British attack with 1 bomber, 1 destroyer and 3 fighters
Germans defend with 1 battleship and 1 submarine
British roll dice for 1 bomber, 1 destroyer and 3 fighters in 114 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits
Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 battleship in 114 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 destroyer owned by the British lost in 114 Sea Zone
1 battleship owned by the Germans and 1 submarine owned by the Germans lost in 114 Sea Zone
British win with 1 bomber and 3 fighters remaining. Battle score for attacker is 16
Casualties for British: 1 destroyer
Casualties for Germans: 1 battleship and 1 submarine
Battle in 107 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 2 submarines
British roll dice for 1 destroyer and 1 fighter in 107 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Germans roll dice for 2 submarines in 107 Sea Zone, round 2 : 2/2 hits, 0.33 expected hits
1 destroyer owned by the British lost in 107 Sea Zone
1 submarine owned by the Germans lost in 107 Sea Zone
Germans and British reach a stalemate
. Battle score for attacker is -2
Casualties for British: 1 destroyer
Casualties for Germans: 1 submarine
Battle in 98 Sea Zone
British attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Italians defend with 1 destroyer and 1 transport
British roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
Italians roll dice for 1 destroyer and 1 transport in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 3 : 3/3 hits, 1.50 expected hits
Italians roll dice for 1 destroyer and 1 transport in 98 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians and 1 transport owned by the Italians lost in 98 Sea Zone
British win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Italians: 1 destroyer and 1 transport
Battle in Ethiopia
British attack with 1 armour, 2 infantry and 1 mech_infantry
Italians defend with 1 artillery and 2 infantry
British roll dice for 2 cruisers in Ethiopia, round 2 : 1/2 hits, 1.00 expected hits
British roll dice for 1 armour, 2 infantry and 1 mech_infantry in Ethiopia, round 2 : 0/4 hits, 1.17 expected hits
Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Italians lost in Ethiopia
British roll dice for 1 armour, 2 infantry and 1 mech_infantry in Ethiopia, round 3 : 2/4 hits, 1.17 expected hits
Italians roll dice for 1 artillery and 1 infantry in Ethiopia, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Ethiopia
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Ethiopia
British win, taking Ethiopia from Italians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 2 infantry
Casualties for British: 1 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Egypt
1 infantry moved from Western India to Baluchistan
1 aaGun moved from Eastern India to 40 Sea Zone
1 aaGun and 1 transport moved from 40 Sea Zone to 38 Sea Zone
1 infantry moved from Malaya to 38 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 38 Sea Zone to 42 Sea Zone
1 battleship moved from 132 Sea Zone to 42 Sea Zone
1 destroyer moved from 40 Sea Zone to 42 Sea Zone
1 fighter moved from Burma to Sumatra
1 infantry moved from 42 Sea Zone to Sumatra
UK_Pacific take Sumatra from Dutch
1 aaGun moved from 42 Sea Zone to Sumatra
1 fighter and 1 tactical_bomber moved from Eastern India to Sumatra
2 aaGuns, 1 artillery and 6 infantry moved from Eastern India to Burma
2 infantry moved from Malaya to Shan State
1 artillery moved from Alexandria to Egypt
1 carrier moved from 100 Sea Zone to 82 Sea Zone
1 destroyer moved from 73 Sea Zone to 80 Sea Zone
1 cruiser moved from 93 Sea Zone to 109 Sea Zone
1 transport moved from 112 Sea Zone to 109 Sea Zone
1 bomber and 3 fighters moved from 114 Sea Zone to United Kingdom
1 fighter moved from 107 Sea Zone to United Kingdom
1 fighter moved from United Kingdom to Scotland
1 artillery and 1 infantry moved from Ontario to Quebec
2 infantry moved from Union of South Africa to Rhodesia
Place Units - British
2 infantry placed in Union of South Africa
1 transport placed in 73 Sea Zone
1 fighter and 2 infantry placed in United Kingdom
Turn Complete - British
British collect 29 PUs; end with 29 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 32 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 35 PUs
Place Units - UK_Pacific
1 artillery, 1 fighter and 1 infantry placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs
Some Units in Eastern India change ownership: 1 artillery, 1 fighter and 1 infantry
Combat Hit Differential Summary :
Chinese regular : 1.00
Italians regular : -1.33
Japanese regular : 0.67
Germans regular : 1.83
British regular : 0.50
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 submarine; Remaining resources: 4 PUs;
Combat Move - Italians
2 infantry moved from Albania to Greece
1 armour moved from Albania to Greece
1 infantry moved from Southern Italy to 99 Sea Zone
1 armour moved from Northern Italy to 99 Sea Zone
1 armour and 1 infantry moved from 99 Sea Zone to Greece
1 cruiser moved from 99 Sea Zone to 98 Sea Zone
1 battleship moved from 99 Sea Zone to 98 Sea Zone
2 fighters moved from Southern Italy to Greece
1 bomber moved from Northern Italy to Greece
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Malta
1 cruiser moved from 97 Sea Zone to 98 Sea Zone
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 submarine moved from 97 Sea Zone to 101 Sea Zone
1 submarine moved from 101 Sea Zone to 100 Sea Zone
Combat - Italians
Battle in Greece
Italians attack with 2 armour, 1 bomber, 2 fighters and 3 infantry
Neutral_Allies defend with 4 infantry
Italians roll dice for 2 armour, 1 bomber, 2 fighters and 3 infantry in Greece, round 2 : 3/8 hits, 3.00 expected hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Italians lost in Greece
3 infantry owned by the Neutral_Allies lost in Greece
Italians roll dice for 2 armour, 1 bomber, 2 fighters and 2 infantry in Greece, round 3 : 3/7 hits, 2.83 expected hits
Neutral_Allies roll dice for 1 infantry in Greece, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Allies lost in Greece
Italians win, taking Greece from Neutral_Allies with 2 armour, 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 9
Casualties for Italians: 1 infantry
Casualties for Neutral_Allies: 4 infantry
Battle in 98 Sea Zone
Italians attack with 1 battleship, 2 cruisers, 1 destroyer and 1 transport
British defend with 1 destroyer
Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 1 transport in 98 Sea Zone, round 2 : 0/4 hits, 2.00 expected hits
British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 1 transport in 98 Sea Zone, round 3 : 2/4 hits, 2.00 expected hits
British roll dice for 1 destroyer in 98 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 98 Sea Zone
Italians win with 1 battleship, 2 cruisers, 1 destroyer and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Malta
Italians attack with 1 artillery and 1 infantry
British defend with 1 aaGun, 1 airfield and 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Malta, round 2 : 1/2 hits, 0.67 expected hits
British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 0/1 hits, 0.33 expected hits
1 aaGun owned by the British lost in Malta
Italians roll dice for 1 artillery and 1 infantry in Malta, round 3 : 2/2 hits, 0.67 expected hits
British roll dice for 1 infantry in Malta, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Malta
Italians win, taking Malta from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 8
Casualties for British: 1 aaGun and 1 infantry
Non Combat Move - Italians
2 fighters moved from Greece to Southern Italy
1 bomber moved from Greece to Southern Italy
1 artillery and 1 infantry moved from Libya to Tobruk
1 mech_infantry moved from Tobruk to Libya
Place Units - Italians
1 submarine placed in 99 Sea Zone
Turn Complete - Italians
Italians collect 11 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians regular : -0.17
Neutral_Allies regular : -0.67
British regular : -0.33
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from New South Wales to 64 Sea Zone
2 infantry and 1 transport moved from 64 Sea Zone to 59 Sea Zone
2 infantry moved from 59 Sea Zone to Java
ANZAC take Java from Dutch
1 fighter moved from Queensland to Sumatra
2 fighters moved from New Zealand to Java
1 artillery and 2 infantry moved from Queensland to New South Wales
1 destroyer moved from 64 Sea Zone to 59 Sea Zone
1 cruiser moved from 65 Sea Zone to 27 Sea Zone
Place Units - ANZAC
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Politics - French
Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 95 Sea Zone
Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia
Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 95 Sea Zone
Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco
Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria
Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria
Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 95 Sea Zone
Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove
Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia
Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 95 Sea Zone
Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France
Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove
Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco
Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove
Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria
Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa
Combat Move - French
Non Combat Move - French
1 destroyer moved from 74 Sea Zone to 83 Sea Zone
2 infantry moved from United Kingdom to Scotland
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 5 artilleries, 1 destroyer, 1 fighter, 7 infantry and 1 submarine; Remaining resources: 0 PUs;
Trigger Germans 6 Atlantic Wall Established Switch: Setting switch to true for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
Politics - Germans
Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
Combat Move - Germans
Non Combat Move - Germans
1 artillery and 1 infantry moved from Norway to Finland
1 cruiser moved from 115 Sea Zone to 116 Sea Zone
2 transports moved from 115 Sea Zone to 116 Sea Zone
1 infantry moved from Western Germany to 116 Sea Zone
1 infantry moved from Germany to 116 Sea Zone
2 artilleries moved from Western Germany to 116 Sea Zone
2 infantry moved from 116 Sea Zone to Norway
2 artilleries moved from 116 Sea Zone to Norway
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Germany to Poland
2 aaGuns moved from Poland to Slovakia Hungary
3 aaGuns moved from Germany to Poland
4 infantry moved from Yugoslavia to Slovakia Hungary
2 artilleries moved from Yugoslavia to Slovakia Hungary
3 armour moved from Yugoslavia to Slovakia Hungary
5 infantry moved from Bulgaria to Romania
1 mech_infantry moved from Normandy Bordeaux to Western Germany
2 armour moved from Normandy Bordeaux to Western Germany
3 mech_infantrys moved from France to Germany
4 armour moved from France to Germany
1 submarine moved from 127 Sea Zone to 115 Sea Zone
1 submarine moved from 107 Sea Zone to 108 Sea Zone
Place Units - Germans
1 fighter placed in France
1 artillery and 1 infantry placed in France
1 submarine placed in 108 Sea Zone
1 destroyer placed in 116 Sea Zone
1 armour placed in Western Germany
4 artilleries and 6 infantry placed in Germany
Turn Complete - Germans
Germans collect 41 PUs; end with 41 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 44 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 2
Purchase Units - Russians
Russians buy 7 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
2 infantry moved from Archangel to Leningrad
1 cruiser moved from 118 Sea Zone to 117 Sea Zone
1 aaGun, 1 artillery and 1 infantry moved from Smolensk to Northern Belarus
1 armour and 1 mech_infantry moved from Kursk to Smolensk
3 infantry moved from Ukraine to Western Ukraine
2 infantry moved from Northern Caucasus to Rostov
1 aaGun moved from Samara to Stalingrad
6 infantry moved from Russia to Smolensk
6 infantry moved from Buryatia to Yakut S.S.R.
1 aaGun and 3 infantry moved from Buryatia to Sakha
1 artillery moved from Northern Belarus to Leningrad
Place Units - Russians
3 artilleries placed in Leningrad
3 artilleries placed in Ukraine
1 artillery and 2 infantry placed in Stalingrad
3 infantry placed in Russia
1 infantry placed in Siberia
Turn Complete - Russians
Russians collect 46 PUs; end with 46 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 carrier, 1 factory_minor and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
2 infantry moved from French Indo China to Yunnan
2 tactical_bombers moved from Kwangsi to Yunnan
1 armour moved from Kiangsu to Kwangtung
1 infantry moved from Fukien to Kwangtung
1 artillery moved from Kiangsi to Kwangtung
1 transport moved from 37 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from Fukien to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Davao
1 infantry moved from Caroline Islands to 35 Sea Zone
2 infantry moved from Japan to 7 Sea Zone
1 fighter moved from Caroline Islands to 49 Sea Zone
1 fighter moved from Caroline Islands to 24 Sea Zone
1 fighter moved from 35 Sea Zone to 24 Sea Zone
1 tactical_bomber moved from Caroline Islands to Wake Island
1 tactical_bomber moved from 35 Sea Zone to 49 Sea Zone
1 marine moved from Japan to 7 Sea Zone
1 cruiser and 1 marine moved from 7 Sea Zone to 22 Sea Zone
1 marine moved from 22 Sea Zone to Guam
1 marine moved from Japan to 7 Sea Zone
1 battleship and 1 marine moved from 7 Sea Zone to 36 Sea Zone
1 marine moved from 36 Sea Zone to Manilla
1 bomber moved from Kwangsi to Davao
1 bomber moved from Kwangsi to Manilla
2 infantry and 1 transport moved from 7 Sea Zone to 24 Sea Zone
2 infantry moved from 24 Sea Zone to Wake Island
1 infantry moved from Caroline Islands to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Borneo
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Borneo
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
2 infantry moved from Kiangsi to Hunan
Japanese take Hunan from Chinese
1 infantry moved from Shansi to Honan
Japanese take Honan from Chinese
1 artillery moved from Shansi to Honan
1 infantry moved from Anhwe to Honan
1 infantry moved from Anhwe to Honan
1 artillery moved from Anhwe to Honan
2 fighters moved from Kwangsi to Yunnan
1 fighter moved from Kwangsi to Kwangtung
Combat - Japanese
Combat Hit Differential Summary :
Wasn’t sure which one you wanted to scramble to.
@Culann For Wake scramble to sea zone please
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 carrier, 1 factory_minor and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
2 infantry moved from French Indo China to Yunnan
2 tactical_bombers moved from Kwangsi to Yunnan
1 armour moved from Kiangsu to Kwangtung
1 infantry moved from Fukien to Kwangtung
1 artillery moved from Kiangsi to Kwangtung
1 transport moved from 37 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from Fukien to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Davao
1 infantry moved from Caroline Islands to 35 Sea Zone
2 infantry moved from Japan to 7 Sea Zone
1 fighter moved from Caroline Islands to 49 Sea Zone
1 fighter moved from Caroline Islands to 24 Sea Zone
1 fighter moved from 35 Sea Zone to 24 Sea Zone
1 tactical_bomber moved from Caroline Islands to Wake Island
1 tactical_bomber moved from 35 Sea Zone to 49 Sea Zone
1 marine moved from Japan to 7 Sea Zone
1 cruiser and 1 marine moved from 7 Sea Zone to 22 Sea Zone
1 marine moved from 22 Sea Zone to Guam
1 marine moved from Japan to 7 Sea Zone
1 battleship and 1 marine moved from 7 Sea Zone to 36 Sea Zone
1 marine moved from 36 Sea Zone to Manilla
1 bomber moved from Kwangsi to Davao
1 bomber moved from Kwangsi to Manilla
2 infantry and 1 transport moved from 7 Sea Zone to 24 Sea Zone
2 infantry moved from 24 Sea Zone to Wake Island
1 infantry moved from Caroline Islands to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Borneo
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Borneo
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
2 infantry moved from Kiangsi to Hunan
Japanese take Hunan from Chinese
1 infantry moved from Shansi to Honan
Japanese take Honan from Chinese
1 artillery moved from Shansi to Honan
1 infantry moved from Anhwe to Honan
1 infantry moved from Anhwe to Honan
1 artillery moved from Anhwe to Honan
2 fighters moved from Kwangsi to Yunnan
1 fighter moved from Kwangsi to Kwangtung
Combat - Japanese
Americans scrambles 1 units out of Wake Island to defend against the attack in 24 Sea Zone
Americans scrambles to create a battle in territory 24 Sea Zone
Battle in Guam
Battle in Borneo
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Borneo, round 2 : 0/2 hits, 1.17 expected hits
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Borneo, round 2 : 0/4 hits, 1.50 expected hits
UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Borneo, round 3 : 2/4 hits, 1.50 expected hits
UK_Pacific roll dice for 1 infantry in Borneo, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Borneo
Japanese win, taking Guam from Americans, taking Borneo from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kwangtung
Japanese attack with 1 armour, 1 artillery, 1 fighter and 1 infantry
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Kwangtung, round 2 : 2/4 hits, 1.67 expected hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in 24 Sea Zone
Japanese attack with 2 fighters and 1 transport
Americans defend with 1 fighter
Japanese roll dice for 2 fighters and 1 transport in 24 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
Americans roll dice for 1 fighter in 24 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Japanese lost in 24 Sea Zone
1 fighter owned by the Americans lost in 24 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 0
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 fighter
Battle in Manilla
Japanese attack with 1 bomber and 1 marine
Americans defend with 1 infantry
Japanese roll dice for 1 bomber and 1 marine in Manilla, round 2 : 1/2 hits, 0.83 expected hits
Americans roll dice for 1 infantry in Manilla, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Manilla
Japanese win, taking Manilla from Americans with 1 bomber and 1 marine remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Yunnan
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Yunnan, round 2 : 3/6 hits, 2.67 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Yunnan
2 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Davao
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Americans defend with 1 airfield, 1 harbour and 1 infantry
Japanese roll dice for 1 battleship in Davao, round 2 : 1/1 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Davao, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Davao
1 infantry owned by the Americans lost in Davao
Japanese win, taking Davao from Americans with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in 49 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 fighter and 1 tactical_bomber in 49 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
Americans roll dice for 1 destroyer in 49 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 49 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Wake Island
Japanese attack with 2 infantry and 1 tactical_bomber
Americans defend with 1 airfield
Non Combat Move - Japanese
1 fighter moved from 24 Sea Zone to Caroline Islands
1 tactical_bomber moved from Wake Island to 23 Sea Zone
1 tactical_bomber moved from 49 Sea Zone to Caroline Islands
1 fighter moved from 49 Sea Zone to 23 Sea Zone
1 carrier moved from 35 Sea Zone to 23 Sea Zone
1 destroyer moved from 35 Sea Zone to 32 Sea Zone
2 submarines moved from 37 Sea Zone to 36 Sea Zone
1 fighter moved from Borneo to 37 Sea Zone
1 tactical_bomber moved from Borneo to 37 Sea Zone
2 fighters moved from Yunnan to French Indo China
2 tactical_bombers moved from Yunnan to French Indo China
1 fighter moved from Kwangtung to French Indo China
1 artillery and 1 infantry moved from Kyushu to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to French Indo China
1 infantry moved from Japan to 7 Sea Zone
1 artillery moved from Japan to 7 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to French Indo China
1 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Jehol to Honan
2 infantry moved from Jehol to Shansi
1 artillery moved from Jehol to Shansi
1 fighter and 1 tactical_bomber moved from Jehol to Anhwe
5 infantry moved from Southern Manchuria to Jehol
1 aaGun moved from Southern Manchuria to Jehol
1 destroyer moved from 7 Sea Zone to 23 Sea Zone
1 destroyer moved from 7 Sea Zone to 17 Sea Zone
1 cruiser moved from 35 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
1 carrier moved from 37 Sea Zone to 36 Sea Zone
1 carrier moved from 7 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 7 Sea Zone to 36 Sea Zone
1 bomber moved from Manilla to French Indo China
1 bomber moved from Davao to French Indo China
Place Units - Japanese
1 carrier and 1 transport placed in 7 Sea Zone
1 factory_minor placed in French Indo China
Turn Complete - Japanese
Japanese collect 45 PUs; end with 45 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 48 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Americans regular : 0.33
Japanese regular : -0.17
UK_Pacific regular : -1.33
TripleA Move Summary for game: WW2 Path to Victory
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 1 fighter, 3 infantry and 3 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
2 cruisers and 2 destroyers moved from 27 Sea Zone to 17 Sea Zone
1 battleship moved from 27 Sea Zone to 17 Sea Zone
1 bomber moved from Hawaiian Islands to 7 Sea Zone
1 fighter moved from 27 Sea Zone to 7 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 7 Sea Zone
1 fighter moved from 27 Sea Zone to 7 Sea Zone
1 fighter moved from Western United States to 32 Sea Zone
1 fighter moved from Western United States to 32 Sea Zone
1 submarine moved from 27 Sea Zone to 33 Sea Zone
1 submarine moved from 33 Sea Zone to 24 Sea Zone
Time to scramble some Japanese eggs
@mr_stucifer I have a feeling things are going south for me fast. Haven’t loaded the save yet. I think I made the worst of all choices for Japan. If I was going to wait I should have waited till turn 3.
No scramble on either, forgot about a bunch of things. Wish I could say life distractions caused it but nah, I just screwed up!
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 1 fighter, 3 infantry and 3 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
2 cruisers and 2 destroyers moved from 27 Sea Zone to 17 Sea Zone
1 battleship moved from 27 Sea Zone to 17 Sea Zone
1 bomber moved from Hawaiian Islands to 7 Sea Zone
1 fighter moved from 27 Sea Zone to 7 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 7 Sea Zone
1 fighter moved from 27 Sea Zone to 7 Sea Zone
1 fighter moved from Western United States to 32 Sea Zone
1 fighter moved from Western United States to 32 Sea Zone
1 submarine moved from 27 Sea Zone to 33 Sea Zone
1 submarine moved from 33 Sea Zone to 24 Sea Zone
Combat - Americans
Battle in 24 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 24 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Battle in 32 Sea Zone
Americans attack with 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 2 fighters in 32 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 32 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 32 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 7 Sea Zone
Americans attack with 1 bomber, 3 fighters and 1 tactical_bomber
Japanese defend with 1 carrier and 1 transport
Americans roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in 7 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
Japanese roll dice for 1 carrier and 1 transport in 7 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 bomber owned by the Americans lost in 7 Sea Zone
1 transport owned by the Japanese and 1 carrier owned by the Japanese lost in 7 Sea Zone
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 carrier and 1 transport
Battle in 17 Sea Zone
Americans attack with 1 battleship, 2 cruisers and 2 destroyers
Japanese defend with 1 destroyer
Americans roll dice for 1 battleship, 2 cruisers and 2 destroyers in 17 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 17 Sea Zone
Americans win with 1 battleship, 2 cruisers and 2 destroyers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 fighters moved from 32 Sea Zone to 26 Sea Zone
1 carrier moved from 27 Sea Zone to 26 Sea Zone
2 infantry moved from Western United States to 11 Sea Zone
2 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Midway
1 carrier moved from 11 Sea Zone to 8 Sea Zone
3 fighters and 1 tactical_bomber moved from 7 Sea Zone to 8 Sea Zone
1 carrier moved from 11 Sea Zone to 8 Sea Zone
1 battleship moved from 11 Sea Zone to 8 Sea Zone
1 transport moved from 27 Sea Zone to 11 Sea Zone
1 mech_infantry moved from Central United States to 104 Sea Zone
1 mech_infantry and 1 transport moved from 104 Sea Zone to 88 Sea Zone
1 mech_infantry moved from 88 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
Place Units - Americans
3 transports placed in 104 Sea Zone
1 carrier placed in 104 Sea Zone
1 fighter placed in Eastern United States
1 infantry placed in Eastern United States
2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Szechwan to Hunan
1 fighter moved from Szechwan to Hunan
1 infantry moved from Szechwan to Hunan
6 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 6 infantry
Japanese defend with 1 infantry
Chinese roll dice for 6 infantry in Yunnan, round 2 : 2/6 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Yunnan
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 5 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hunan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 3 infantry in Hunan, round 2 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Hunan, round 3 : 2/4 hits, 1.00 expected hits
Japanese roll dice for 2 infantry in Hunan, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Hunan
2 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
4 infantry moved from Tsinghai to Kansu
2 infantry moved from Tsinghai to Szechwan
1 fighter moved from Hunan to Szechwan
Place Units - Chinese
5 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 11 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
Purchase Units - British
British buy 1 destroyer, 1 factory_minor, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 airfield and 1 infantry; Remaining resources: 2 PUs;
Combat Move - British
2 infantry moved from Union of South Africa to 73 Sea Zone
2 infantry and 1 transport moved from 73 Sea Zone to 82 Sea Zone
2 infantry moved from 82 Sea Zone to Iraq
1 fighter and 1 tactical_bomber moved from Egypt to Iraq
1 fighter moved from Eastern India to Iraq
2 cruisers moved from 78 Sea Zone to 82 Sea Zone
1 armour and 1 infantry moved from Ethiopia to 78 Sea Zone
1 armour, 1 infantry and 1 transport moved from 78 Sea Zone to 82 Sea Zone
1 armour and 1 infantry moved from 82 Sea Zone to Iraq
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 bomber moved from United Kingdom to Normandy Bordeaux
Combat - British
Strategic bombing raid in Normandy Bordeaux
Germans roll AA dice in Normandy Bordeaux : 0/1 hits, 0.17 expected hits
Bombing raid in Normandy Bordeaux rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 4 damage total.
Battle in Iraq
British attack with 1 armour, 2 fighters, 3 infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British roll dice for 2 cruisers in Iraq, round 2 : 2/2 hits, 1.00 expected hits
British roll dice for 1 armour, 2 fighters, 3 infantry and 1 tactical_bomber in Iraq, round 2 : 3/7 hits, 2.67 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the British lost in Iraq
3 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 armour, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Neutral_Axis: 3 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Iraq to Egypt
1 mech_infantry moved from Ethiopia to Egypt
2 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Baluchistan to Southern Persia
British take Southern Persia from Neutral_Allies
1 fighter moved from Iraq to 82 Sea Zone
1 destroyer moved from 80 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Eastern India to Burma
1 infantry moved from Shan State to Yunnan
1 fighter moved from Sumatra to Yunnan
1 transport moved from 42 Sea Zone to 39 Sea Zone
1 aaGun and 1 infantry moved from Burma to 39 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone
1 aaGun and 1 infantry moved from 42 Sea Zone to Sumatra
1 aaGun, 1 artillery and 7 infantry moved from Burma to Yunnan
1 bomber moved from Normandy Bordeaux to United Kingdom
1 fighter moved from United Kingdom to Scotland
1 infantry moved from Alexandria to Egypt
Place Units - British
1 transport placed in 73 Sea Zone
2 infantry placed in Union of South Africa
1 factory_minor placed in Egypt
1 infantry placed in United Kingdom
1 destroyer placed in 109 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 3,1
British collect 30 PUs (3 lost to blockades); end with 30 PUs
Place Units - UK_Pacific
1 infantry placed in Eastern India
1 airfield placed in Sumatra
Turn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 17 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
Some Units in Eastern India change ownership: 1 infantry
Combat Hit Differential Summary :
Chinese regular : 1.00
Americans regular : 0.00
Japanese regular : 0.50
Germans AA : -0.17
Neutral_Axis regular : 0.00
British regular : 1.33
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 artillery and 1 transport; Remaining resources: 5 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Malta to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 100 Sea Zone
1 artillery and 1 infantry moved from 100 Sea Zone to Trans-Jordan
4 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
2 artilleries moved from Tobruk to Alexandria
1 armour moved from Tobruk to Alexandria
1 submarine moved from 99 Sea Zone to 100 Sea Zone
1 destroyer moved from 98 Sea Zone to 100 Sea Zone
2 cruisers moved from 98 Sea Zone to 100 Sea Zone
1 battleship moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from Italian Somaliland to Ethiopia
Italians take Ethiopia from British
Combat - Italians
Battle in Trans-Jordan
Non Combat Move - Italians
1 mech_infantry moved from Libya to Algeria
Italians take Tunisia from Neutral_Axis
Italians take Algeria from Neutral_Axis
2 armour moved from Greece to Romania
2 infantry moved from Greece to Bulgaria
2 fighters moved from Southern Italy to Malta
Place Units - Italians
1 artillery placed in Southern Italy
1 transport placed in 99 Sea Zone
Turn Complete - Italians
Italians collect 15 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 4 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 59 Sea Zone to 42 Sea Zone
2 infantry moved from Java to 59 Sea Zone
2 infantry and 1 transport moved from 59 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Sumatra
2 aaGuns, 1 artillery, 1 fighter and 2 infantry moved from New South Wales to Queensland
1 cruiser moved from 27 Sea Zone to 65 Sea Zone
1 fighter moved from Java to Sumatra
1 fighter moved from Java to Queensland
Place Units - ANZAC
3 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Move - French
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Sorry I meant to get to this sooner, but it seems likely that I can’t win anyways. You got Japan hemmed in. Seems like the best way is to attack t1 or maybe turn 3 like you were saying before. Either way I did the worst of both worlds.