No scramble or intercept.
In 106, if Germany gets first hit, take it on DD and submerge sub. If UK get first hit, sub stays and fights and will be 1st casualty.
@pacifiersboard said in L23 BM4 Adam514 (Axis) vs pacifiersboard (Allies+18):
“sure” meaning “not too late” I guess :-) It would be two tanks from Volgograd to NW-Persia instead of Kazakhstan and two more Inf from Volgograd to Caucasus instead of Kazakhstan. If you confirm I will edit these at beginning of US combat moevement
well, if you allow even more edits (aditionally to those mentioned above):
@pacifiersboard All that is fine with me.
thank you, much appreciated! Gonna do my US/China/UK turns now
@pacifiersboard said in L23 BM4 Adam514 (Axis) vs pacifiersboard (Allies+18):
How about scrambling in both sz6 and sz99 ?
changed purchase: plus 1 Ftr, minus 2inf and minus 1 art !
Scramble sz6, no scramble sz99.
@pacifiersboard Not really, if it was going well I’d keep a DD and lose a tac.
was it going well before your last dice?
@pacifiersboard Yeah it was, I would have kept a DD if I had the choice here.
@Adam514 alright
so minus 1 tac, plus 1dd?
@pacifiersboard Yeah.
Game History
Round: 13
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 3 destroyers, 6 infantry, 1 marine and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 fighter moved from Kazakhstan to Iraq
EDIT: 2 armour moved from Kazakhstan to Northwest Persia
EDIT: 3 mech_infantrys moved from Kazakhstan to Turkmenistan
EDIT: 2 infantry moved from Kazakhstan to Caucasus
EDIT: 10 fighters moved from Kazakhstan to Novosibirsk
1 bomber and 3 fighters moved from Korea to 6 Sea Zone
1 tactical_bomber moved from Anhwe to 6 Sea Zone
1 tactical_bomber moved from Western United States to 6 Sea Zone
1 destroyer and 2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 infantry moved from Tobruk to 96 Sea Zone
2 fighters moved from 96 Sea Zone to 99 Sea Zone
1 fighter moved from Kazakhstan to 99 Sea Zone
1 destroyer moved from 96 Sea Zone to 99 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Cyprus
2 infantry moved from Anhwe to Shantung
1 armour moved from Kweichow to Shantung
1 infantry moved from Anhwe to Shantung
1 artillery and 4 infantry moved from Anhwe to Hunan
1 carrier moved from 96 Sea Zone to 99 Sea Zone
2 destroyers and 1 submarine moved from 42 Sea Zone to 35 Sea Zone
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 6 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 3 fighters, 5 submarines and 2 tactical_bombers; ANZAC loiter and taunt
Japanese defend with 1 carrier, 4 destroyers, 3 fighters, 2 infantry, 1 submarine, 2 tactical_bombers and 1 transport
Americans roll dice for 5 submarines in 6 Sea Zone, round 2 : 1/5 hits, 1,67 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 bomber, 1 destroyer, 3 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 3/7 hits, 3,83 expected hits
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 carrier, 4 destroyers, 3 fighters, 2 tactical_bombers and 1 transport in 6 Sea Zone, round 2 : 4/10 hits, 4,67 expected hits
4 submarines owned by the Americans lost in 6 Sea Zone
2 destroyers owned by the Japanese and 1 submarine owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 bomber, 1 destroyer, 3 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 : 3/7 hits, 3,83 expected hits
Japanese roll dice for 1 carrier, 2 destroyers, 3 fighters, 2 tactical_bombers and 1 transport in 6 Sea Zone, round 3 : 5/8 hits, 4,00 expected hits
1 submarine owned by the Americans, 1 destroyer owned by the Americans, 1 tactical_bomber owned by the Americans and 2 fighters owned by the Americans lost in 6 Sea Zone
1 carrier owned by the Japanese and 2 destroyers owned by the Japanese lost in 6 Sea Zone
1 tactical_bomber owned by the Americans, 1 fighter owned by the Americans and 1 bomber owned by the Americans retreated
Japanese win with 3 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is -15
Casualties for Americans: 1 destroyer, 2 fighters, 5 submarines and 1 tactical_bomber
Casualties for Japanese: 1 carrier, 4 destroyers and 1 submarine
Battle in 35 Sea Zone
Americans attack with 2 destroyers and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 destroyers in 35 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 35 Sea Zone
Americans win, taking 35 Sea Zone from Japanese with 2 destroyers and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Shantung
Americans attack with 1 armour and 3 infantry
Japanese defend with 1 artillery
Americans roll dice for 1 armour and 3 infantry in Shantung, round 2 : 1/4 hits, 1,00 expected hits
Japanese roll dice for 1 artillery in Shantung, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Shantung
Americans win, taking Shantung from Japanese with 1 armour and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 99 Sea Zone
Americans attack with 1 carrier, 1 destroyer, 3 fighters and 1 transport
Italians defend with 1 submarine
Americans roll dice for 1 carrier, 1 destroyer, 3 fighters and 1 transport in 99 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits
Italians roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Italians lost in 99 Sea Zone
Americans win, taking 99 Sea Zone from Neutral with 1 carrier, 1 destroyer, 3 fighters and 1 transport remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in Hunan
Americans attack with 1 artillery and 4 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 4 infantry in Hunan, round 2 : 1/5 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hunan
Americans win, taking Hunan from Japanese with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Cyprus
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese forced to land in Japan
Non Combat Move - Americans
1 fighter moved from 6 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Korea
1 bomber moved from 6 Sea Zone to Korea
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
1 tactical_bomber moved from Eastern United States to Gibraltar
1 mech_infantry moved from Tunisia to Morocco
2 carriers and 2 fighters moved from 96 Sea Zone to 99 Sea Zone
1 infantry moved from Caucasus to Northwest Persia
1 artillery and 2 infantry moved from Iraq to Northwest Persia
2 aaGuns moved from Anhwe to Hunan
2 fighters moved from 42 Sea Zone to 80 Sea Zone
1 battleship, 9 carriers, 1 cruiser, 1 destroyer, 13 fighters, 3 submarines and 1 tactical_bomber moved from 42 Sea Zone to 36 Sea Zone
Place Units - Americans
1 carrier placed in 80 Sea Zone
3 submarines placed in 6 Sea Zone
3 destroyers placed in 10 Sea Zone
1 artillery and 2 infantry placed in Central United States
1 infantry and 1 marine placed in Western United States
1 artillery and 2 infantry placed in Persia
1 infantry placed in Iraq
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 1 tactical_bomber
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Central United States: 1 artillery and 2 infantry
EDIT: Adding units owned by Americans to Iraq: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2
Americans collect 63 PUs (2 lost to blockades); end with 63 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 artillery and 2 infantry moved from Tsinghai to Sikang
2 infantry moved from Anhwe to Kiangsu
3 infantry moved from Anhwe to Kiangsi
1 fighter moved from Kweichow to Kiangsu
1 artillery and 3 infantry moved from Kweichow to Szechwan
3 infantry moved from Kweichow to Yunnan
1 infantry moved from Kweichow to Szechwan
Combat - Chinese
Battle in Sikang
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Sikang, round 2 : 2/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kiangsi
Chinese attack with 3 infantry
Japanese defend with 1 artillery
Chinese roll dice for 3 infantry in Kiangsi, round 2 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 artillery in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 3 infantry in Kiangsi, round 3 : 1/3 hits, 0,50 expected hits
Japanese roll dice for 1 artillery in Kiangsi, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kiangsi
1 artillery owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 2 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Szechwan
Chinese attack with 1 artillery and 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 4 infantry in Szechwan, round 2 : 2/5 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kiangsu
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 2 infantry in Kiangsu, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery in Kiangsu, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Kiangsu, round 3 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery in Kiangsu, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kiangsu
1 artillery owned by the Japanese lost in Kiangsu
Chinese win, taking Kiangsu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 fighter moved from Kiangsu to Hunan
5 infantry moved from Kweichow to Hunan
Place Units - Chinese
2 infantry placed in Szechwan
3 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 22 PUs; end with 23 PUs
Purchase Units - British
British buy 1 destroyer, 2 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
Non Combat Move - British
2 infantry moved from Ethiopia to 76 Sea Zone
2 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Persia
1 mech_infantry moved from Kazakhstan to Northwest Persia
3 mech_infantrys moved from Iraq to Persia
3 infantry moved from Iraq to Northwest Persia
3 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Gibraltar to 99 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
1 fighter moved from Scotland to Gibraltar
1 submarine moved from 124 Sea Zone to 125 Sea Zone
1 destroyer moved from 124 Sea Zone to 109 Sea Zone
1 aaGun moved from Scotland to United Kingdom
1 destroyer moved from 109 Sea Zone to 92 Sea Zone
Place Units - British
1 transport placed in 71 Sea Zone
2 infantry placed in Union of South Africa
3 mech_infantrys placed in Egypt
1 destroyer placed in 109 Sea Zone
Turn Complete - British
British collect 30 PUs; end with 30 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 36 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : 2,83
Americans regular : -2,67
Italians regular : -0,17
Japanese regular : -0,67
Germans regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 13
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 3 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to Egypt
Combat - Italians
Strategic bombing raid in Egypt
British roll AA dice in Egypt : 0/1 hits, 0.17 expected hits
Bombing raid in Egypt rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Egypt causes 4 damage total.
Non Combat Move - Italians
1 bomber moved from Egypt to Greece
2 infantry moved from Bulgaria to Greece
1 armour, 1 infantry and 2 mech_infantrys moved from Ukraine to Rostov
1 infantry moved from Bessarabia to Ukraine
2 mech_infantrys moved from Romania to Ukraine
1 fighter moved from Greece to Southern Italy
Place Units - Italians
1 infantry placed in Southern France
3 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,2,4,6,3,5,3,1,1,5,5,6,1
Italians collect 12 PUs (2 lost to blockades); end with 15 PUs
Combat Hit Differential Summary :
British AA : -0.17
@pacifiersboard No scramble.
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 aaGun, 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 42 Sea Zone to 39 Sea Zone
ANZAC take 39 Sea Zone from Japanese
1 mech_infantry moved from Western Australia to Queensland
1 fighter moved from Korea to 6 Sea Zone
3 fighters and 1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Anhwe to Hunan
Combat - ANZAC
Battle in 6 Sea Zone
ANZAC attack with 4 fighters, 1 submarine and 1 tactical_bomber; Americans loiter and taunt
Japanese defend with 1 destroyer, 2 infantry and 1 transport
ANZAC roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
ANZAC roll dice for 4 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
2 infantry owned by the Japanese, 1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 6 Sea Zone
ANZAC win with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 21
Casualties for Japanese: 1 destroyer, 2 infantry and 1 transport
Non Combat Move - ANZAC
1 fighter moved from 6 Sea Zone to Korea
1 fighter moved from 6 Sea Zone to 36 Sea Zone
2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Korea
Place Units - ANZAC
1 aaGun and 2 infantry placed in Queensland
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
1 infantry moved from Scotland to United Kingdom
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,33
ANZAC regular : 1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 5 bombers and 4 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 infantry moved from Smolensk to Vologda
1 mech_infantry moved from Novgorod to Vologda
1 bomber moved from Greece to Vologda
2 infantry moved from Bryansk to Russia
2 bombers moved from Greece to Russia
1 fighter and 1 tactical_bomber moved from Ukraine to Tambov
1 infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
2 infantry moved from Bryansk to Tambov
13 armour, 3 artilleries, 7 infantry and 8 mech_infantrys moved from Rostov to Caucasus
4 armour moved from Rostov to Caucasus
8 mech_infantrys moved from Rostov to Caucasus
1 armour moved from West India to Eastern Persia
Germans take Eastern Persia from British
1 armour moved from Eastern Persia to West India
Combat - Germans
Battle in Tambov
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 2/4 hits, 1.50 expected hits
Russians roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Vologda
Germans attack with 1 bomber, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Vologda, round 2 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Russia
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 airfield, 1 factory_minor and 1 infantry
Germans roll dice for 2 bombers and 2 infantry in Russia, round 2 : 1/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Russia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Russia
1 infantry owned by the Russians lost in Russia
Germans destroys 26PUs while taking Russians capital
Germans win, taking Russia from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 17 armour, 3 artilleries, 7 infantry and 16 mech_infantrys
Russians defend with 1 aaGun and 5 infantry
Germans roll dice for 17 armour, 3 artilleries, 7 infantry and 16 mech_infantrys in Caucasus, round 2 : 7/43 hits, 13.83 expected hits
Russians roll dice for 1 aaGun and 5 infantry in Caucasus, round 2 : 2/5 hits, 1.67 expected hits
2 infantry owned by the Germans lost in Caucasus
5 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 17 armour, 3 artilleries, 5 infantry and 16 mech_infantrys remaining. Battle score for attacker is 14
Casualties for Germans: 2 infantry
Casualties for Russians: 1 aaGun and 5 infantry
Non Combat Move - Germans
4 armour and 30 mech_infantrys moved from Rostov to Caucasus
1 fighter and 1 tactical_bomber moved from Tambov to Rostov
1 fighter and 3 tactical_bombers moved from Ukraine to Greece
2 bombers moved from Russia to Novgorod
1 bomber moved from Vologda to Novgorod
2 armour and 8 mech_infantrys moved from Bryansk to Caucasus
2 artilleries and 5 infantry moved from Bryansk to Rostov
3 artilleries moved from Ukraine to Rostov
1 mech_infantry moved from Western Ukraine to Rostov
2 infantry moved from Eastern Poland to Western Ukraine
1 artillery and 4 infantry moved from Germany to Western Germany
1 mech_infantry moved from Western Germany to Poland
10 mech_infantrys moved from Germany to Eastern Poland
2 infantry moved from Poland to Germany
1 fighter moved from Western Germany to Greece
2 mech_infantrys moved from Novgorod to Bryansk
Place Units - Germans
2 armour and 1 mech_infantry placed in Ukraine
3 mech_infantrys placed in Novgorod
5 bombers placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,1,5,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,6
Germans collect 61 PUs (3 lost to blockades); end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUs
Combat Hit Differential Summary :
Russians regular : 0.00
Germans regular : -7.00
Game History
Round: 14
Combat Move - Russians
1 artillery and 1 infantry moved from Kazakhstan to Volgograd
1 infantry moved from Kazakhstan to Volgograd
1 mech_infantry moved from Turkmenistan to Eastern Persia
Russians take Eastern Persia from Germans
Combat - Russians
Battle in Volgograd
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Volgograd, round 2 : 2/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 mech_infantrys moved from Turkmenistan to Persia
2 armour moved from Northwest Persia to Iraq
10 fighters moved from Novosibirsk to Iraq
1 aaGun, 1 artillery and 30 infantry moved from Kazakhstan to Novosibirsk
2 infantry moved from Urals to Novosibirsk
1 infantry moved from Evenkiyskiy to Urals
5 armour, 3 artilleries and 3 infantry moved from Yenisey to Timguska
5 armour moved from Timguska to Kansu
16 infantry moved from Anhwe to Hunan
Turn Complete - Russians
Combat Hit Differential Summary :
Germans regular : -0,33
Russians regular : 1,17