No scramble or intercept.
In 106, if Germany gets first hit, take it on DD and submerge sub. If UK get first hit, sub stays and fights and will be 1st casualty.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 carrier, 4 destroyers, 5 infantry and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from Kiangsu to Shantung
1 fighter and 1 tactical_bomber moved from Kiangsu to Shantung
1 fighter moved from Kiangsu to Shantung
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 45 Sea Zone
2 battleships, 1 cruiser and 2 marines moved from 34 Sea Zone to 45 Sea Zone
1 marine moved from 45 Sea Zone to Dutch New Guinea
1 infantry moved from 45 Sea Zone to Dutch New Guinea
3 fighters and 1 tactical_bomber moved from 37 Sea Zone to Java
3 fighters and 3 tactical_bombers moved from 34 Sea Zone to New Guinea
1 fighter moved from 34 Sea Zone to 46 Sea Zone
2 destroyers moved from 34 Sea Zone to 45 Sea Zone
2 fighters and 1 tactical_bomber moved from 34 Sea Zone to Dutch New Guinea
1 fighter, 3 submarines and 1 tactical_bomber moved from 34 Sea Zone to 45 Sea Zone
1 submarine moved from 34 Sea Zone to 45 Sea Zone
1 fighter moved from 34 Sea Zone to Dutch New Guinea
1 fighter moved from 34 Sea Zone to 45 Sea Zone
Combat - Japanese
Battle in 46 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 46 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 45 Sea Zone
Japanese attack with 2 battleships, 1 cruiser, 2 destroyers, 2 fighters, 1 marine, 4 submarines, 1 tactical_bomber and 1 transport
Americans defend with 1 destroyer; ANZAC defend with 1 cruiser
Japanese roll dice for 4 submarines in 45 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 2 battleships, 1 cruiser, 2 destroyers, 2 fighters, 1 tactical_bomber and 1 transport in 45 Sea Zone, round 2 : 4/8 hits, 4.17 expected hits
Americans roll dice for 1 cruiser and 1 destroyer in 45 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
1 cruiser owned by the ANZAC and 1 destroyer owned by the Americans lost in 45 Sea Zone
Japanese win with 2 battleships, 1 cruiser, 2 destroyers, 2 fighters, 4 submarines, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 20
Casualties for Americans: 1 destroyer
Casualties for ANZAC: 1 cruiser
Battle in Shantung
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Shantung, round 2 : 4/5 hits, 2.33 expected hits
Chinese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shantung
1 infantry owned by the Chinese lost in Shantung
Japanese win, taking Shantung from Chinese with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Dutch New Guinea
Japanese attack with 3 fighters, 1 infantry, 1 marine and 1 tactical_bomber
ANZAC defend with 1 marine
Japanese roll dice for 3 fighters, 1 infantry, 1 marine and 1 tactical_bomber in Dutch New Guinea, round 2 : 3/6 hits, 2.67 expected hits
ANZAC roll dice for 1 marine in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits
1 marine owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 3 fighters, 1 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for ANZAC: 1 marine
Battle in New Guinea
Japanese attack with 3 fighters and 3 tactical_bombers
ANZAC defend with 1 artillery
Japanese roll dice for 3 fighters and 3 tactical_bombers in New Guinea, round 2 : 3/6 hits, 3.50 expected hits
ANZAC roll dice for 1 artillery in New Guinea, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the ANZAC lost in New Guinea
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in Java
Japanese attack with 3 fighters and 1 tactical_bomber
Americans defend with 1 marine
Japanese roll dice for 3 fighters and 1 tactical_bomber in Java, round 2 : 2/4 hits, 2.17 expected hits
Americans roll dice for 1 marine in Java, round 2 : 0/1 hits, 0.33 expected hits
1 marine owned by the Americans lost in Java
Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Americans: 1 marine
Non Combat Move - Japanese
3 fighters and 1 tactical_bomber moved from Java to 45 Sea Zone
3 fighters and 3 tactical_bombers moved from New Guinea to 45 Sea Zone
3 fighters and 1 tactical_bomber moved from Dutch New Guinea to 45 Sea Zone
2 carriers moved from 37 Sea Zone to 35 Sea Zone
2 carriers moved from 35 Sea Zone to 45 Sea Zone
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 artillery and 2 infantry moved from Shan State to 37 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 37 Sea Zone to 35 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 35 Sea Zone to 45 Sea Zone
1 transport moved from 36 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
8 carriers, 5 destroyers and 3 submarines moved from 34 Sea Zone to 45 Sea Zone
1 fighter moved from 46 Sea Zone to 45 Sea Zone
2 fighters and 1 tactical_bomber moved from Shantung to Japan
1 fighter and 1 tactical_bomber moved from Japan to 6 Sea Zone
1 tactical_bomber moved from Japan to French Indo China
4 fighters and 1 tactical_bomber moved from Kiangsu to French Indo China
1 armour and 1 mech_infantry moved from Kiangsu to Kwangsi
1 infantry moved from Kwangsi to French Indo China
1 infantry moved from Shan State to French Indo China
1 infantry moved from India to Burma
1 infantry moved from India to Burma
1 infantry moved from India to West India
1 infantry moved from French Indo China to Kwangsi
2 fighters moved from 34 Sea Zone to 45 Sea Zone
Place Units - Japanese
1 carrier, 4 destroyers and 1 submarine placed in 6 Sea Zone
3 infantry placed in French Indo China
2 infantry placed in India
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,4,4,3,2,2,3
Japanese collect 42 PUs (8 lost to blockades); end with 42 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 45 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Americans regular : -1.17
Japanese regular : 0.83
ANZAC regular : -0.67
hey, too late for three or four Russian units non-combat-moving differently around Caucasus?
@pacifiersboard As long as it’s a legal move sure.
“sure” meaning “not too late” I guess :-) It would be two tanks from Volgograd to NW-Persia instead of Kazakhstan and two more Inf from Volgograd to Caucasus instead of Kazakhstan. If you confirm I will edit these at beginning of US combat moevement
@pacifiersboard said in L23 BM4 Adam514 (Axis) vs pacifiersboard (Allies+18):
“sure” meaning “not too late” I guess :-) It would be two tanks from Volgograd to NW-Persia instead of Kazakhstan and two more Inf from Volgograd to Caucasus instead of Kazakhstan. If you confirm I will edit these at beginning of US combat moevement
well, if you allow even more edits (aditionally to those mentioned above):
@pacifiersboard All that is fine with me.
thank you, much appreciated! Gonna do my US/China/UK turns now
@pacifiersboard said in L23 BM4 Adam514 (Axis) vs pacifiersboard (Allies+18):
How about scrambling in both sz6 and sz99 ?
changed purchase: plus 1 Ftr, minus 2inf and minus 1 art !
Scramble sz6, no scramble sz99.
@pacifiersboard Not really, if it was going well I’d keep a DD and lose a tac.
was it going well before your last dice?
@pacifiersboard Yeah it was, I would have kept a DD if I had the choice here.
@Adam514 alright
so minus 1 tac, plus 1dd?
@pacifiersboard Yeah.
Game History
Round: 13
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 3 destroyers, 6 infantry, 1 marine and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 fighter moved from Kazakhstan to Iraq
EDIT: 2 armour moved from Kazakhstan to Northwest Persia
EDIT: 3 mech_infantrys moved from Kazakhstan to Turkmenistan
EDIT: 2 infantry moved from Kazakhstan to Caucasus
EDIT: 10 fighters moved from Kazakhstan to Novosibirsk
1 bomber and 3 fighters moved from Korea to 6 Sea Zone
1 tactical_bomber moved from Anhwe to 6 Sea Zone
1 tactical_bomber moved from Western United States to 6 Sea Zone
1 destroyer and 2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 infantry moved from Tobruk to 96 Sea Zone
2 fighters moved from 96 Sea Zone to 99 Sea Zone
1 fighter moved from Kazakhstan to 99 Sea Zone
1 destroyer moved from 96 Sea Zone to 99 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Cyprus
2 infantry moved from Anhwe to Shantung
1 armour moved from Kweichow to Shantung
1 infantry moved from Anhwe to Shantung
1 artillery and 4 infantry moved from Anhwe to Hunan
1 carrier moved from 96 Sea Zone to 99 Sea Zone
2 destroyers and 1 submarine moved from 42 Sea Zone to 35 Sea Zone
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 6 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 3 fighters, 5 submarines and 2 tactical_bombers; ANZAC loiter and taunt
Japanese defend with 1 carrier, 4 destroyers, 3 fighters, 2 infantry, 1 submarine, 2 tactical_bombers and 1 transport
Americans roll dice for 5 submarines in 6 Sea Zone, round 2 : 1/5 hits, 1,67 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 bomber, 1 destroyer, 3 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 3/7 hits, 3,83 expected hits
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 carrier, 4 destroyers, 3 fighters, 2 tactical_bombers and 1 transport in 6 Sea Zone, round 2 : 4/10 hits, 4,67 expected hits
4 submarines owned by the Americans lost in 6 Sea Zone
2 destroyers owned by the Japanese and 1 submarine owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 bomber, 1 destroyer, 3 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 : 3/7 hits, 3,83 expected hits
Japanese roll dice for 1 carrier, 2 destroyers, 3 fighters, 2 tactical_bombers and 1 transport in 6 Sea Zone, round 3 : 5/8 hits, 4,00 expected hits
1 submarine owned by the Americans, 1 destroyer owned by the Americans, 1 tactical_bomber owned by the Americans and 2 fighters owned by the Americans lost in 6 Sea Zone
1 carrier owned by the Japanese and 2 destroyers owned by the Japanese lost in 6 Sea Zone
1 tactical_bomber owned by the Americans, 1 fighter owned by the Americans and 1 bomber owned by the Americans retreated
Japanese win with 3 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is -15
Casualties for Americans: 1 destroyer, 2 fighters, 5 submarines and 1 tactical_bomber
Casualties for Japanese: 1 carrier, 4 destroyers and 1 submarine
Battle in 35 Sea Zone
Americans attack with 2 destroyers and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 destroyers in 35 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 35 Sea Zone
Americans win, taking 35 Sea Zone from Japanese with 2 destroyers and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Shantung
Americans attack with 1 armour and 3 infantry
Japanese defend with 1 artillery
Americans roll dice for 1 armour and 3 infantry in Shantung, round 2 : 1/4 hits, 1,00 expected hits
Japanese roll dice for 1 artillery in Shantung, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Shantung
Americans win, taking Shantung from Japanese with 1 armour and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 99 Sea Zone
Americans attack with 1 carrier, 1 destroyer, 3 fighters and 1 transport
Italians defend with 1 submarine
Americans roll dice for 1 carrier, 1 destroyer, 3 fighters and 1 transport in 99 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits
Italians roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Italians lost in 99 Sea Zone
Americans win, taking 99 Sea Zone from Neutral with 1 carrier, 1 destroyer, 3 fighters and 1 transport remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in Hunan
Americans attack with 1 artillery and 4 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 4 infantry in Hunan, round 2 : 1/5 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hunan
Americans win, taking Hunan from Japanese with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Cyprus
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese forced to land in Japan
Non Combat Move - Americans
1 fighter moved from 6 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Korea
1 bomber moved from 6 Sea Zone to Korea
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
1 tactical_bomber moved from Eastern United States to Gibraltar
1 mech_infantry moved from Tunisia to Morocco
2 carriers and 2 fighters moved from 96 Sea Zone to 99 Sea Zone
1 infantry moved from Caucasus to Northwest Persia
1 artillery and 2 infantry moved from Iraq to Northwest Persia
2 aaGuns moved from Anhwe to Hunan
2 fighters moved from 42 Sea Zone to 80 Sea Zone
1 battleship, 9 carriers, 1 cruiser, 1 destroyer, 13 fighters, 3 submarines and 1 tactical_bomber moved from 42 Sea Zone to 36 Sea Zone
Place Units - Americans
1 carrier placed in 80 Sea Zone
3 submarines placed in 6 Sea Zone
3 destroyers placed in 10 Sea Zone
1 artillery and 2 infantry placed in Central United States
1 infantry and 1 marine placed in Western United States
1 artillery and 2 infantry placed in Persia
1 infantry placed in Iraq
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 1 tactical_bomber
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Central United States: 1 artillery and 2 infantry
EDIT: Adding units owned by Americans to Iraq: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2
Americans collect 63 PUs (2 lost to blockades); end with 63 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 artillery and 2 infantry moved from Tsinghai to Sikang
2 infantry moved from Anhwe to Kiangsu
3 infantry moved from Anhwe to Kiangsi
1 fighter moved from Kweichow to Kiangsu
1 artillery and 3 infantry moved from Kweichow to Szechwan
3 infantry moved from Kweichow to Yunnan
1 infantry moved from Kweichow to Szechwan
Combat - Chinese
Battle in Sikang
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Sikang, round 2 : 2/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kiangsi
Chinese attack with 3 infantry
Japanese defend with 1 artillery
Chinese roll dice for 3 infantry in Kiangsi, round 2 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 artillery in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 3 infantry in Kiangsi, round 3 : 1/3 hits, 0,50 expected hits
Japanese roll dice for 1 artillery in Kiangsi, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kiangsi
1 artillery owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 2 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Szechwan
Chinese attack with 1 artillery and 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 4 infantry in Szechwan, round 2 : 2/5 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kiangsu
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 2 infantry in Kiangsu, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery in Kiangsu, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Kiangsu, round 3 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery in Kiangsu, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kiangsu
1 artillery owned by the Japanese lost in Kiangsu
Chinese win, taking Kiangsu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 fighter moved from Kiangsu to Hunan
5 infantry moved from Kweichow to Hunan
Place Units - Chinese
2 infantry placed in Szechwan
3 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 22 PUs; end with 23 PUs
Purchase Units - British
British buy 1 destroyer, 2 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
Non Combat Move - British
2 infantry moved from Ethiopia to 76 Sea Zone
2 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Persia
1 mech_infantry moved from Kazakhstan to Northwest Persia
3 mech_infantrys moved from Iraq to Persia
3 infantry moved from Iraq to Northwest Persia
3 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Gibraltar to 99 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
1 fighter moved from Scotland to Gibraltar
1 submarine moved from 124 Sea Zone to 125 Sea Zone
1 destroyer moved from 124 Sea Zone to 109 Sea Zone
1 aaGun moved from Scotland to United Kingdom
1 destroyer moved from 109 Sea Zone to 92 Sea Zone
Place Units - British
1 transport placed in 71 Sea Zone
2 infantry placed in Union of South Africa
3 mech_infantrys placed in Egypt
1 destroyer placed in 109 Sea Zone
Turn Complete - British
British collect 30 PUs; end with 30 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 36 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : 2,83
Americans regular : -2,67
Italians regular : -0,17
Japanese regular : -0,67
Germans regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 13
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 3 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to Egypt
Combat - Italians
Strategic bombing raid in Egypt
British roll AA dice in Egypt : 0/1 hits, 0.17 expected hits
Bombing raid in Egypt rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Egypt causes 4 damage total.
Non Combat Move - Italians
1 bomber moved from Egypt to Greece
2 infantry moved from Bulgaria to Greece
1 armour, 1 infantry and 2 mech_infantrys moved from Ukraine to Rostov
1 infantry moved from Bessarabia to Ukraine
2 mech_infantrys moved from Romania to Ukraine
1 fighter moved from Greece to Southern Italy
Place Units - Italians
1 infantry placed in Southern France
3 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,2,4,6,3,5,3,1,1,5,5,6,1
Italians collect 12 PUs (2 lost to blockades); end with 15 PUs
Combat Hit Differential Summary :
British AA : -0.17