I think I erred there, I’d normally have troops on Finland ready to counter a Norway landing.
L23 BM4 Adam514 (Axis) vs pacifiersboard (Allies+18)
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12 Purchase Units - Italians Italians buy 1 fighter and 3 infantry; Remaining resources: 1 PUs; Combat Move - Italians Combat - Italians Italians creates battle in territory 98 Sea Zone Non Combat Move - Italians 1 armour and 1 mech_infantry moved from Bryansk to Ukraine 1 mech_infantry moved from Romania to Ukraine 1 infantry moved from Romania to Bessarabia 2 mech_infantrys moved from Northern Italy to Romania 2 infantry moved from Yugoslavia to Bulgaria 1 submarine moved from 98 Sea Zone to 99 Sea Zone 1 infantry moved from Northern Italy to France Place Units - Italians 1 fighter and 2 infantry placed in Southern Italy 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 14 PUs; end with 15 PUs
Combat Hit Differential Summary :
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Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 infantry; Remaining resources: 2 PUs; Combat Move - ANZAC 1 marine moved from Caroline Islands to 33 Sea Zone 1 cruiser and 1 marine moved from 33 Sea Zone to 45 Sea Zone 1 marine moved from 45 Sea Zone to Dutch New Guinea 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea 2 mech_infantrys moved from Queensland to Western Australia 5 fighters and 1 tactical_bomber moved from 42 Sea Zone to Western Australia Combat - ANZAC Battle in Dutch New Guinea Battle in New Guinea ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in New Guinea, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in New Guinea, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in New Guinea ANZAC roll dice for 1 artillery in New Guinea, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in New Guinea, round 4 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery in New Guinea, round 5 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in New Guinea, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in New Guinea ANZAC win, taking Dutch New Guinea from Japanese, taking New Guinea from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Battle in Western Australia ANZAC attack with 5 fighters, 2 mech_infantrys and 1 tactical_bomber Japanese defend with 2 infantry ANZAC roll dice for 5 fighters, 2 mech_infantrys and 1 tactical_bomber in Western Australia, round 2 : 3/8 hits, 3,50 expected hits Japanese roll dice for 2 infantry in Western Australia, round 2 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the ANZAC lost in Western Australia 2 infantry owned by the Japanese lost in Western Australia ANZAC win, taking Western Australia from Japanese with 5 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 mech_infantry Casualties for Japanese: 2 infantry Non Combat Move - ANZAC 5 fighters and 1 tactical_bomber moved from Western Australia to 42 Sea Zone 1 submarine moved from 62 Sea Zone to 42 Sea Zone 1 submarine moved from 33 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Jehol to Anhwe Place Units - ANZAC 1 artillery and 2 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French Non Combat Move - French 2 infantry moved from Persia to Northwest Persia 2 infantry moved from Iraq to Northwest Persia 1 infantry moved from United Kingdom to Scotland Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,00 ANZAC regular : -1,50
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 1 fighter and 14 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans Germans captures 22PUs while taking Russians capital Germans converts factory_major into different units 1 infantry moved from Bryansk to Russia Germans take Russia from Russians 2 fighters and 4 tactical_bombers moved from Novgorod to Tambov 3 infantry moved from Bryansk to Tambov 1 fighter moved from Bryansk to Tambov 2 bombers moved from Novgorod to Tambov 1 infantry moved from Bryansk to Tambov 1 artillery and 4 infantry moved from Bryansk to Rostov 9 armour and 12 mech_infantrys moved from Ukraine to Rostov 2 armour moved from Bryansk to Rostov Combat - Germans Battle in Rostov Germans attack with 11 armour, 1 artillery, 4 infantry and 12 mech_infantrys Russians defend with 1 aaGun and 5 infantry Germans roll dice for 11 armour, 1 artillery, 4 infantry and 12 mech_infantrys in Rostov, round 2 : 10/28 hits, 8.67 expected hits Russians roll dice for 1 aaGun and 5 infantry in Rostov, round 2 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Germans lost in Rostov 5 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 11 armour, 1 artillery, 3 infantry and 12 mech_infantrys remaining. Battle score for attacker is 17 Casualties for Germans: 1 infantry Casualties for Russians: 1 aaGun and 5 infantry Battle in Tambov Germans attack with 2 bombers, 3 fighters, 4 infantry and 4 tactical_bombers Russians defend with 1 aaGun and 4 infantry Russians roll AA dice in Tambov : 0/3 hits, 0.50 expected hits Germans roll dice for 2 bombers, 3 fighters, 4 infantry and 4 tactical_bombers in Tambov, round 2 : 8/13 hits, 6.00 expected hits Russians roll dice for 1 aaGun and 4 infantry in Tambov, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Germans lost in Tambov 4 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 2 bombers, 3 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 11 Casualties for Germans: 2 infantry Casualties for Russians: 1 aaGun and 4 infantry triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - Germans 2 artilleries and 5 infantry moved from Bryansk to Rostov 1 artillery moved from Belarus to Bryansk 1 infantry moved from Archangel to Vologda 1 infantry moved from Archangel to Smolensk 1 artillery moved from Evenkiyskiy to Urals 9 artilleries and 3 infantry moved from Evenkiyskiy to Yenisey 1 fighter moved from Tambov to Greece 2 fighters and 4 tactical_bombers moved from Tambov to Ukraine 2 bombers moved from Tambov to Greece 1 bomber moved from Western Germany to Greece 10 armour and 30 mech_infantrys moved from Bryansk to Rostov 4 mech_infantrys moved from Western Ukraine to Rostov 1 artillery and 9 infantry moved from Western Ukraine to Bryansk 2 armour and 8 mech_infantrys moved from Eastern Poland to Bryansk 2 infantry moved from Poland to Eastern Poland 2 infantry moved from Germany to Poland 2 infantry moved from Western Germany to Germany 1 aaGun and 2 infantry moved from Denmark to Western Germany 1 submarine moved from 126 Sea Zone to 127 Sea Zone 1 mech_infantry moved from Poland to Western Ukraine 1 artillery and 2 infantry moved from Western Germany to Germany 1 aaGun moved from Western Germany to France Place Units - Germans 3 artilleries placed in Ukraine 3 mech_infantrys placed in Novgorod 10 mech_infantrys placed in Germany 1 fighter and 1 mech_infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,2 Germans collect 60 PUs (4 lost to blockades); end with 82 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 87 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 89 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 99 PUs
Combat Hit Differential Summary :
Russians regular : 0.00 Germans regular : 3.33 Russians AA : -0.50
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Game History
Round: 13 Combat Move - Russians 2 infantry moved from Samara to Tambov 3 fighters moved from Volgograd to Tambov 2 infantry moved from Samara to Russia 1 fighter moved from Volgograd to Russia 1 infantry moved from Samara to Vologda 1 fighter moved from Kansu to Vologda 1 infantry moved from Timguska to Urals 1 fighter moved from Kansu to Urals 1 infantry moved from Timguska to Evenkiyskiy 1 fighter moved from Timguska to Evenkiyskiy 3 fighters moved from Timguska to Yenisey 5 armour moved from Novosibirsk to Yenisey 3 artilleries and 6 infantry moved from Timguska to Yenisey 2 infantry moved from Timguska to Yenisey 1 infantry moved from Timguska to Evenkiyskiy 1 infantry moved from Timguska to Urals 1 infantry moved from Samara to Tambov Combat - Russians Battle in Evenkiyskiy Russians attack with 1 fighter and 2 infantry Germans defend with 1 artillery Russians roll dice for 1 fighter and 2 infantry in Evenkiyskiy, round 2 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 artillery in Evenkiyskiy, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Evenkiyskiy 1 artillery owned by the Germans lost in Evenkiyskiy Russians win, taking Evenkiyskiy from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery Battle in Vologda Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Russia Russians attack with 1 fighter and 2 infantry Germans defend with 1 airfield, 1 factory_minor and 1 infantry Russians roll dice for 1 fighter and 2 infantry in Russia, round 2 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Russia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Russia Russians roll dice for 1 fighter and 1 infantry in Russia, round 3 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Russia, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 1 infantry in Russia, round 4 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Russia, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Russia Russians win, taking Russia from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Urals Russians attack with 1 fighter and 2 infantry Germans defend with 1 artillery Russians roll dice for 1 fighter and 2 infantry in Urals, round 2 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 artillery in Urals, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Urals Russians win, taking Urals from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in Tambov Russians attack with 3 fighters and 3 infantry Germans defend with 2 infantry Russians roll dice for 3 fighters and 3 infantry in Tambov, round 2 : 2/6 hits, 2,00 expected hits Germans roll dice for 2 infantry in Tambov, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Tambov 2 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Battle in Yenisey Russians attack with 5 armour, 3 artilleries, 3 fighters and 8 infantry Germans defend with 9 artilleries and 3 infantry Russians roll dice for 5 armour, 3 artilleries, 3 fighters and 8 infantry in Yenisey, round 2 : 8/19 hits, 6,83 expected hits Germans roll dice for 9 artilleries and 3 infantry in Yenisey, round 2 : 4/12 hits, 4,00 expected hits 4 infantry owned by the Russians lost in Yenisey 5 artilleries owned by the Germans and 3 infantry owned by the Germans lost in Yenisey Russians roll dice for 5 armour, 3 artilleries, 3 fighters and 4 infantry in Yenisey, round 3 : 8/15 hits, 6,17 expected hits Germans roll dice for 4 artilleries in Yenisey, round 3 : 1/4 hits, 1,33 expected hits 1 infantry owned by the Russians lost in Yenisey 4 artilleries owned by the Germans lost in Yenisey Russians win, taking Yenisey from Germans with 5 armour, 3 artilleries, 3 fighters and 3 infantry remaining. Battle score for attacker is 30 Casualties for Russians: 5 infantry Casualties for Germans: 9 artilleries and 3 infantry Non Combat Move - Russians 3 fighters moved from Yenisey to Kazakhstan 1 fighter moved from Evenkiyskiy to Kazakhstan 1 fighter moved from Urals to Kazakhstan 1 fighter moved from Vologda to Kazakhstan 3 mech_infantrys moved from Novosibirsk to Kazakhstan 1 aaGun, 1 artillery and 19 infantry moved from Samara to Kazakhstan 1 aaGun and 2 infantry moved from Volgograd to Caucasus 1 fighter moved from Russia to Kazakhstan 3 fighters moved from Tambov to Kazakhstan 1 infantry moved from Volgograd to Caucasus 2 armour, 1 artillery and 16 infantry moved from Volgograd to Kazakhstan 1 fighter moved from 96 Sea Zone to Kazakhstan 2 infantry moved from Timguska to Novosibirsk 16 infantry moved from Jehol to Anhwe Turn Complete - Russians Russians collect 22 PUs; end with 22 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans regular : 0,00 Russians regular : 2,50
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 13 Purchase Units - Japanese Japanese buy 1 carrier, 4 destroyers, 5 infantry and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Kiangsu to Shantung 1 fighter and 1 tactical_bomber moved from Kiangsu to Shantung 1 fighter moved from Kiangsu to Shantung 1 infantry moved from Paulau Island to 34 Sea Zone 1 infantry and 1 transport moved from 34 Sea Zone to 45 Sea Zone 2 battleships, 1 cruiser and 2 marines moved from 34 Sea Zone to 45 Sea Zone 1 marine moved from 45 Sea Zone to Dutch New Guinea 1 infantry moved from 45 Sea Zone to Dutch New Guinea 3 fighters and 1 tactical_bomber moved from 37 Sea Zone to Java 3 fighters and 3 tactical_bombers moved from 34 Sea Zone to New Guinea 1 fighter moved from 34 Sea Zone to 46 Sea Zone 2 destroyers moved from 34 Sea Zone to 45 Sea Zone 2 fighters and 1 tactical_bomber moved from 34 Sea Zone to Dutch New Guinea 1 fighter, 3 submarines and 1 tactical_bomber moved from 34 Sea Zone to 45 Sea Zone 1 submarine moved from 34 Sea Zone to 45 Sea Zone 1 fighter moved from 34 Sea Zone to Dutch New Guinea 1 fighter moved from 34 Sea Zone to 45 Sea Zone Combat - Japanese Battle in 46 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 46 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 45 Sea Zone Japanese attack with 2 battleships, 1 cruiser, 2 destroyers, 2 fighters, 1 marine, 4 submarines, 1 tactical_bomber and 1 transport Americans defend with 1 destroyer; ANZAC defend with 1 cruiser Japanese roll dice for 4 submarines in 45 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 2 battleships, 1 cruiser, 2 destroyers, 2 fighters, 1 tactical_bomber and 1 transport in 45 Sea Zone, round 2 : 4/8 hits, 4.17 expected hits Americans roll dice for 1 cruiser and 1 destroyer in 45 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits 1 cruiser owned by the ANZAC and 1 destroyer owned by the Americans lost in 45 Sea Zone Japanese win with 2 battleships, 1 cruiser, 2 destroyers, 2 fighters, 4 submarines, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 20 Casualties for Americans: 1 destroyer Casualties for ANZAC: 1 cruiser Battle in Shantung Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Shantung, round 2 : 4/5 hits, 2.33 expected hits Chinese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shantung 1 infantry owned by the Chinese lost in Shantung Japanese win, taking Shantung from Chinese with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Dutch New Guinea Japanese attack with 3 fighters, 1 infantry, 1 marine and 1 tactical_bomber ANZAC defend with 1 marine Japanese roll dice for 3 fighters, 1 infantry, 1 marine and 1 tactical_bomber in Dutch New Guinea, round 2 : 3/6 hits, 2.67 expected hits ANZAC roll dice for 1 marine in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits 1 marine owned by the ANZAC lost in Dutch New Guinea Japanese win, taking Dutch New Guinea from ANZAC with 3 fighters, 1 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for ANZAC: 1 marine Battle in New Guinea Japanese attack with 3 fighters and 3 tactical_bombers ANZAC defend with 1 artillery Japanese roll dice for 3 fighters and 3 tactical_bombers in New Guinea, round 2 : 3/6 hits, 3.50 expected hits ANZAC roll dice for 1 artillery in New Guinea, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the ANZAC lost in New Guinea Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 artillery Battle in Java Japanese attack with 3 fighters and 1 tactical_bomber Americans defend with 1 marine Japanese roll dice for 3 fighters and 1 tactical_bomber in Java, round 2 : 2/4 hits, 2.17 expected hits Americans roll dice for 1 marine in Java, round 2 : 0/1 hits, 0.33 expected hits 1 marine owned by the Americans lost in Java Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Americans: 1 marine Non Combat Move - Japanese 3 fighters and 1 tactical_bomber moved from Java to 45 Sea Zone 3 fighters and 3 tactical_bombers moved from New Guinea to 45 Sea Zone 3 fighters and 1 tactical_bomber moved from Dutch New Guinea to 45 Sea Zone 2 carriers moved from 37 Sea Zone to 35 Sea Zone 2 carriers moved from 35 Sea Zone to 45 Sea Zone 1 destroyer moved from 37 Sea Zone to 35 Sea Zone 1 destroyer moved from 35 Sea Zone to 45 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 1 artillery and 2 infantry moved from Shan State to 37 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 37 Sea Zone to 35 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 35 Sea Zone to 45 Sea Zone 1 transport moved from 36 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 1 submarine moved from 36 Sea Zone to 35 Sea Zone 8 carriers, 5 destroyers and 3 submarines moved from 34 Sea Zone to 45 Sea Zone 1 fighter moved from 46 Sea Zone to 45 Sea Zone 2 fighters and 1 tactical_bomber moved from Shantung to Japan 1 fighter and 1 tactical_bomber moved from Japan to 6 Sea Zone 1 tactical_bomber moved from Japan to French Indo China 4 fighters and 1 tactical_bomber moved from Kiangsu to French Indo China 1 armour and 1 mech_infantry moved from Kiangsu to Kwangsi 1 infantry moved from Kwangsi to French Indo China 1 infantry moved from Shan State to French Indo China 1 infantry moved from India to Burma 1 infantry moved from India to Burma 1 infantry moved from India to West India 1 infantry moved from French Indo China to Kwangsi 2 fighters moved from 34 Sea Zone to 45 Sea Zone Place Units - Japanese 1 carrier, 4 destroyers and 1 submarine placed in 6 Sea Zone 3 infantry placed in French Indo China 2 infantry placed in India Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,4,4,3,2,2,3 Japanese collect 42 PUs (8 lost to blockades); end with 42 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 45 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67 Americans regular : -1.17 Japanese regular : 0.83 ANZAC regular : -0.67
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hey, too late for three or four Russian units non-combat-moving differently around Caucasus?
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@pacifiersboard As long as it’s a legal move sure.
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“sure” meaning “not too late” I guess :-) It would be two tanks from Volgograd to NW-Persia instead of Kazakhstan and two more Inf from Volgograd to Caucasus instead of Kazakhstan. If you confirm I will edit these at beginning of US combat moevement
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@pacifiersboard said in L23 BM4 Adam514 (Axis) vs pacifiersboard (Allies+18):
“sure” meaning “not too late” I guess :-) It would be two tanks from Volgograd to NW-Persia instead of Kazakhstan and two more Inf from Volgograd to Caucasus instead of Kazakhstan. If you confirm I will edit these at beginning of US combat moevement
well, if you allow even more edits (aditionally to those mentioned above):
- the one Ftr frm sz96 going to Iraq (instead of Kazakhstan)
- all other Russian Fighters landing in Novosibirsk (instead of Kazakhstan)
- the 3 mech from Novosibirsk going to Turkmenistan (instead of Kazakhstan)
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@pacifiersboard All that is fine with me.
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thank you, much appreciated! Gonna do my US/China/UK turns now
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@pacifiersboard said in L23 BM4 Adam514 (Axis) vs pacifiersboard (Allies+18):
How about scrambling in both sz6 and sz99 ?
changed purchase: plus 1 Ftr, minus 2inf and minus 1 art !
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Scramble sz6, no scramble sz99.
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@pacifiersboard Not really, if it was going well I’d keep a DD and lose a tac.
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was it going well before your last dice?
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@pacifiersboard Yeah it was, I would have kept a DD if I had the choice here.
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@Adam514 alright
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so minus 1 tac, plus 1dd?