Test summary from TripleA, engine version: 2.6.14744, time: 2:22:23 AM
Savegame
L23 Avner - MrRoboto (L +18)
-
I am lucky! It was a 50:50 battle, but the first round went well! +1 hit for me and -1 hit for you.
My casualties are 1 full carier
1 destroyer
1 damaged battleshipI continue!
3 subs
2 destroyer
3 cruiser
2 fighter
1 damaged battleship[dice 3d6<=2]
[dice 2d6<=2]
[dice 5d6<=3]
[dice 1d6<=4] -
3d6<=2: 4, 6, 2; Hits: 1
2d6<=2: 1, 2; Hits: 2
5d6<=3: 4, 4, 2, 4, 6; Hits: 1
1d6<=4: 4; Hits: 1 -
I score one surprise strike with the 3 subs.
and another 4 hits.You have:
3 damaged carriers
1 cruiser
2 tacs
1 damaged battleship
2 fighterYou said max D, so your casualties should be 3 carriers, 1 tac and a cruiser.
One of the carriers can’t hit back because of the surprise strike[dice 2d6<=2]
[dice 3d6<=3]
[dice 3d6<=4] -
2d6<=2: 3, 5; Hits: 0
3d6<=3: 1, 5, 5; Hits: 1
3d6<=4: 3, 3, 6; Hits: 2 -
My casualties are 2 destroyers and a fighter.
I continue with:
3 subs
3 cruiser
1 fighter
1 damaged battleship[dice 3d6<=2]
[dice 4d6<=3]
[dice 1d6<=4] -
3d6<=2: 4, 3, 2; Hits: 1
4d6<=3: 6, 4, 2, 1; Hits: 2
1d6<=4: 3; Hits: 1 -
you have
1 damaged battleship (hit by surprise strike)
1 tac
2 fighterEverything dies, but your planes can shoot back
[dice 1d6<=3]
[dice 2d6<=4] -
1d6<=3: 2; Hits: 1
2d6<=4: 6, 4; Hits: 1 -
TripleA Manual Gamesave Post: Italians round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4 Purchase Units - ItaliansCombat Hit Differential Summary :
-
another battle won at 40%… these are becoming a bit much
-
I think I don’t understand why you edited the battle…
I saw the opening fight in the game’s story… what was the problem?
-
What do you mean?
I edited the battle because I rolled everything here on the forum, but still had to do it somehow in the engine.I preferred the forum roll because of the submarines. It was a 50:50 battle (we had the exact same hp and power) and so casualty choice plays a huge role in the outcome.
-
Yes, I didn’t understand why you used the forum instead of TripleA.
Even with submarines.
Okay
-
The problem is that TripleA asks for casualties after the sub hits. And that is sometimes a disadvantage for the defender.
-
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4 Purchase Units - Italians Italians buy 1 airfield and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 2 armour and 1 mech_infantry moved from Belarus to Rostov 1 bomber moved from Western Ukraine to Rostov Combat - Italians Battle in Rostov Italians attack with 2 armour, 1 bomber and 1 mech_infantry Russians defend with 2 infantry Italians roll dice for 2 armour, 1 bomber and 1 mech_infantry in Rostov, round 2 : 1/4 hits, 1.83 expected hits Russians roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Rostov Italians roll dice for 2 armour, 1 bomber and 1 mech_infantry in Rostov, round 3 : 2/4 hits, 1.83 expected hits Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Italians win, taking Rostov from Russians with 2 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Italians 1 bomber moved from Rostov to Southern Italy 1 mech_infantry moved from Slovakia Hungary to Western Ukraine 1 armour moved from Yugoslavia to Bessarabia 5 infantry moved from Yugoslavia to Northern Italy 1 infantry moved from Algeria to Morocco Italians take Morocco from Neutral_Axis 1 mech_infantry moved from Tunisia to Libya 1 armour moved from Tunisia to Libya 1 infantry moved from Algeria to Tunisia 1 artillery moved from Algeria to Tunisia Place Units - Italians 1 airfield placed in Greece 1 transport placed in 95 Sea Zone Turn Complete - Italians Italians collect 24 PUs; end with 24 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUsCombat Hit Differential Summary :
Italians regular : -0.67 Russians regular : -1.00 -
oh wtf, I forgot to move my AAA from the transport to sydney last round
-
TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 destroyer and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 submarine moved from 54 Sea Zone to 43 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 aaGun, 1 cruiser, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in 43 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone ANZAC win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Sumatra ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Sumatra ANZAC win, taking Sumatra from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Java ANZAC attack with 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 cruiser in Java, round 2 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Java ANZAC win, taking Java from Japanese with 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 2 destroyers moved from 54 Sea Zone to 42 Sea Zone 1 infantry moved from Syria to Iraq 1 infantry moved from Iraq to Northwest Persia 1 fighter moved from India to Yunnan Place Units - ANZAC 1 artillery placed in Queensland 2 transports placed in 54 Sea Zone 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 19 PUs; end with 19 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Combat Move - French Non Combat Move - French 1 fighter moved from Malta to Iraq 1 destroyer moved from 39 Sea Zone to 42 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : -0,67 ANZAC regular : 1,83 -
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 2 carriers, 1 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Bryansk to Caucasus Germans take Caucasus from Russians 1 armour moved from Bryansk to Smolensk Germans take Smolensk from Russians 1 armour moved from Smolensk to Russia 8 armour, 5 artilleries and 5 mech_infantrys moved from Bryansk to Russia 1 fighter moved from Belarus to Russia 1 tactical_bomber moved from Belarus to Russia 3 mech_infantrys moved from Western Ukraine to Russia 1 infantry moved from Vyborg to Karelia Germans take Karelia from Russians 1 bomber moved from Greece to Russia 1 bomber moved from Greece to Russia 1 fighter moved from Greece to Russia 1 tactical_bomber moved from Greece to Russia 1 tactical_bomber moved from Greece to Russia 1 tactical_bomber moved from Greece to Russia Combat - Germans Battle in Russia Germans attack with 9 armour, 5 artilleries, 2 bombers, 2 fighters, 8 mech_infantrys and 4 tactical_bombers Russians defend with 1 airfield, 3 artilleries, 1 factory_major, 2 fighters, 19 infantry and 1 tactical_bomber Germans roll dice for 9 armour, 5 artilleries, 2 bombers, 2 fighters, 8 mech_infantrys and 4 tactical_bombers in Russia, round 2 : 10/30 hits, 13.33 expected hits Russians roll dice for 3 artilleries, 2 fighters, 19 infantry and 1 tactical_bomber in Russia, round 2 : 10/25 hits, 9.17 expected hits 3 artilleries owned by the Germans and 7 mech_infantrys owned by the Germans lost in Russia 10 infantry owned by the Russians lost in Russia Germans roll dice for 9 armour, 2 artilleries, 2 bombers, 2 fighters, 1 mech_infantry and 4 tactical_bombers in Russia, round 3 : 12/20 hits, 10.50 expected hits Russians roll dice for 3 artilleries, 2 fighters, 9 infantry and 1 tactical_bomber in Russia, round 3 : 5/15 hits, 5.83 expected hits 2 artilleries owned by the Germans, 2 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Russia 9 infantry owned by the Russians and 3 artilleries owned by the Russians lost in Russia Germans roll dice for 7 armour, 2 bombers, 2 fighters and 4 tactical_bombers in Russia, round 4 : 9/15 hits, 8.50 expected hits Russians roll dice for 2 fighters and 1 tactical_bomber in Russia, round 4 : 2/3 hits, 1.83 expected hits 2 armour owned by the Germans lost in Russia 1 tactical_bomber owned by the Russians and 2 fighters owned by the Russians lost in Russia Germans captures 31PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 5 armour, 2 bombers, 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 24 Casualties for Germans: 4 armour, 5 artilleries and 8 mech_infantrys Casualties for Russians: 3 artilleries, 2 fighters, 19 infantry and 1 tactical_bomber triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - Germans Turning on Edit Mode EDIT: Changing ownership of Vologda from Russians to Germans EDIT: Turning off Edit Mode 1 aaGun moved from Bryansk to Rostov 1 aaGun moved from Bryansk to Rostov 5 infantry moved from Ukraine to Rostov 8 mech_infantrys moved from Eastern Poland to Bryansk 1 aaGun moved from Belarus to Bryansk 2 bombers, 2 fighters and 4 tactical_bombers moved from Russia to Bryansk 1 infantry moved from Novgorod to Belarus 1 infantry moved from Archangel to Vologda 1 infantry moved from Vyborg to Novgorod 1 infantry moved from Vyborg to Novgorod 1 tactical_bomber moved from Finland to 112 Sea Zone 1 submarine moved from 125 Sea Zone to 111 Sea Zone 1 infantry moved from Archangel to 127 Sea Zone 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 127 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Norway 1 armour and 3 mech_infantrys moved from Germany to Romania Place Units - Germans 2 carriers and 1 submarine placed in 112 Sea Zone 3 mech_infantrys placed in Ukraine 1 artillery and 1 infantry placed in Western Germany Turn Complete - Germans Germans collect 55 PUs; end with 86 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 91 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 96 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 106 PUsCombat Hit Differential Summary :
Russians regular : 0.17 Germans regular : -1.33 -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Combat Move - Russians 2 infantry moved from Shensi to Hopei Combat - Russians Battle in Hopei Russians attack with 2 infantry Japanese defend with 1 infantry Russians roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Hopei Russians roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Hopei Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Russians: 2 infantry Non Combat Move - Russians 2 infantry moved from Volgograd to Kazakhstan 1 infantry moved from Tambov to Samara Turn Complete - RussiansCombat Hit Differential Summary :
Japanese regular : 1,33 Russians regular : -0,50 -
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Purchase Units - Japanese Japanese buy 2 carriers, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 20 Sea Zone to 41 Sea Zone 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 artillery moved from French Indo China to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 artillery moved from 44 Sea Zone to Celebes 1 infantry moved from Kiangsi to Hunan Japanese take Hunan from Chinese 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 infantry moved from Kwangtung to Kwangsi 1 infantry moved from Kwangtung to Kwangsi 1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi 1 infantry moved from Formosa to 20 Sea Zone 1 artillery moved from Formosa to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 artillery moved from 35 Sea Zone to Philippines 1 tactical_bomber moved from 20 Sea Zone to Philippines 1 fighter moved from 20 Sea Zone to Philippines 1 bomber moved from French Indo China to Philippines 1 artillery moved from French Indo China to Siam Japanese take Siam from UK_Pacific 1 tactical_bomber moved from French Indo China to Kwangsi 1 fighter moved from French Indo China to Kwangsi 1 destroyer moved from 34 Sea Zone to 43 Sea Zone 2 fighters and 2 tactical_bombers moved from French Indo China to Kwangsi 1 bomber moved from French Indo China to 43 Sea Zone Combat - Japanese Battle in 41 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Kwangsi Japanese attack with 4 fighters, 2 infantry and 4 tactical_bombers British defend with 1 infantry Japanese roll dice for 4 fighters, 2 infantry and 4 tactical_bombers in Kwangsi, round 2 : 4/10 hits, 5.00 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 4 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Celebes Japanese attack with 1 artillery and 1 infantry British defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits UK_Pacific roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 0/2 hits, 0.67 expected hits UK_Pacific roll dice for 1 infantry in Celebes, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 4 : 0/2 hits, 0.67 expected hits UK_Pacific roll dice for 1 infantry in Celebes, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Celebes Japanese roll dice for 1 artillery in Celebes, round 5 : 1/1 hits, 0.33 expected hits UK_Pacific roll dice for 1 infantry in Celebes, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Celebes Japanese win, taking Celebes from UK_Pacific with 1 artillery remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in 43 Sea Zone Japanese attack with 1 bomber and 1 destroyer ANZAC defend with 1 submarine Japanese roll dice for 1 bomber and 1 destroyer in 43 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 bomber and 1 destroyer in 43 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits ANZAC roll dice for 1 submarine in 43 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Japanese lost in 43 Sea Zone ANZAC and Japanese reach a stalemate . Battle score for attacker is -8 Casualties for Japanese: 1 destroyer Battle in Philippines Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Philippines, round 2 : 1/5 hits, 2.50 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Philippines Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Philippines, round 3 : 2/5 hits, 2.50 expected hits Americans roll dice for 1 infantry in Philippines, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Philippines 1 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - Japanese 1 infantry moved from Kiangsu to Anhwe 1 aaGun moved from French Indo China to Kwangsi 1 armour and 1 mech_infantry moved from Kwangtung to Kiangsu 1 artillery moved from Kiangsi to Kiangsu 1 armour moved from Jehol to Suiyuyan 1 mech_infantry moved from Jehol to Suiyuyan 1 infantry moved from Manchuria to Jehol 3 submarines moved from 6 Sea Zone to 20 Sea Zone 1 marine moved from Guam to 21 Sea Zone 1 cruiser and 1 marine moved from 21 Sea Zone to 20 Sea Zone 1 marine moved from 20 Sea Zone to Formosa 1 bomber moved from 43 Sea Zone to Formosa 1 bomber moved from Philippines to Formosa 1 tactical_bomber moved from Philippines to 20 Sea Zone 1 fighter moved from Philippines to 20 Sea Zone 2 fighters and 2 tactical_bombers moved from Kwangsi to 19 Sea Zone 2 fighters and 2 tactical_bombers moved from Kwangsi to Kiangsu Place Units - Japanese 2 carriers placed in 19 Sea Zone 2 infantry placed in Japan 2 infantry and 1 mech_infantry placed in Shantung Turn Complete - Japanese Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,2 Japanese collect 42 PUs (4 lost to blockades); end with 42 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 45 PUsCombat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : 0.00 Japanese regular : -6.33 ANZAC regular : 0.67 UK_Pacific regular : -0.33





