L23 Avner - MrRoboto (L +18)

  • 19 18

    TripleA Move Summary: Americans round 4

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 fighters, 1 infantry, 6 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
            1 battleship, 1 carrier, 3 cruisers, 3 destroyers, 2 fighters and 2 submarines moved from 54 Sea Zone to 42 Sea Zone
            1 submarine moved from 63 Sea Zone to 42 Sea Zone
            1 fighter, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
            1 destroyer and 1 submarine moved from 101 Sea Zone to 108 Sea Zone
    

    Savegame

  • 19 18

    I will roll it on the forum, because of the subs.

    attacker:

    3 subs
    3 destroyer
    3 cruiser
    2 fighter
    1 battleship

    power 31

    [dice 6d6<=2]
    [dice 5d6<=3]
    [dice 1d6<=4]


  • 6d6<=2: 1, 3, 2, 3, 6, 1; Hits: 3
    5d6<=3: 5, 5, 2, 6, 3; Hits: 2
    1d6<=4: 2; Hits: 1

  • 19 18

    6 hits overall.

    casualties please

  • 25 22

    first hit BB
    first hit 3 CV
    2 DD

    max D

    ps

    I won’t be able to play until Sunday

  • 19 18

    You defend with

    3 carrier
    2 destroyer
    1 cruiser
    2 tacs
    1 battleship
    2 fighter

    [dice 5d6<=2]
    [dice 3d6<=3]
    [dice 3d6<=4]


  • 5d6<=2: 2, 2, 3, 4, 5; Hits: 2
    3d6<=3: 5, 2, 4; Hits: 1
    3d6<=4: 5, 3, 6; Hits: 1

  • 19 18

    I am lucky! It was a 50:50 battle, but the first round went well! +1 hit for me and -1 hit for you.

    My casualties are 1 full carier
    1 destroyer
    1 damaged battleship

    I continue!

    3 subs
    2 destroyer
    3 cruiser
    2 fighter
    1 damaged battleship

    [dice 3d6<=2]
    [dice 2d6<=2]
    [dice 5d6<=3]
    [dice 1d6<=4]


  • 3d6<=2: 4, 6, 2; Hits: 1
    2d6<=2: 1, 2; Hits: 2
    5d6<=3: 4, 4, 2, 4, 6; Hits: 1
    1d6<=4: 4; Hits: 1

  • 19 18

    I score one surprise strike with the 3 subs.
    and another 4 hits.

    You have:
    3 damaged carriers
    1 cruiser
    2 tacs
    1 damaged battleship
    2 fighter

    You said max D, so your casualties should be 3 carriers, 1 tac and a cruiser.
    One of the carriers can’t hit back because of the surprise strike

    [dice 2d6<=2]
    [dice 3d6<=3]
    [dice 3d6<=4]


  • 2d6<=2: 3, 5; Hits: 0
    3d6<=3: 1, 5, 5; Hits: 1
    3d6<=4: 3, 3, 6; Hits: 2

  • 19 18

    My casualties are 2 destroyers and a fighter.

    I continue with:

    3 subs
    3 cruiser
    1 fighter
    1 damaged battleship

    [dice 3d6<=2]
    [dice 4d6<=3]
    [dice 1d6<=4]


  • 3d6<=2: 4, 3, 2; Hits: 1
    4d6<=3: 6, 4, 2, 1; Hits: 2
    1d6<=4: 3; Hits: 1

  • 19 18

    you have

    1 damaged battleship (hit by surprise strike)
    1 tac
    2 fighter

    Everything dies, but your planes can shoot back

    [dice 1d6<=3]
    [dice 2d6<=4]


  • 1d6<=3: 2; Hits: 1
    2d6<=4: 6, 4; Hits: 1

  • 19 18

    TripleA Manual Gamesave Post: Italians round 4

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 4
    
        Purchase Units - Italians
    

    Combat Hit Differential Summary :

    Savegame

  • 25 22

    another battle won at 40%… these are becoming a bit much

  • 25 22

    I think I don’t understand why you edited the battle…

    I saw the opening fight in the game’s story… what was the problem?

  • 19 18

    What do you mean?
    I edited the battle because I rolled everything here on the forum, but still had to do it somehow in the engine.

    I preferred the forum roll because of the submarines. It was a 50:50 battle (we had the exact same hp and power) and so casualty choice plays a huge role in the outcome.

  • 25 22

    Yes, I didn’t understand why you used the forum instead of TripleA.

    Even with submarines.

    Okay

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