any scramble?
L23 Avner - MrRoboto (L +18)
-
TripleA Move Summary: Americans round 4
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 2 fighters, 1 infantry, 6 submarines and 1 transport; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 battleship, 1 carrier, 3 cruisers, 3 destroyers, 2 fighters and 2 submarines moved from 54 Sea Zone to 42 Sea Zone 1 submarine moved from 63 Sea Zone to 42 Sea Zone 1 fighter, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone 1 destroyer and 1 submarine moved from 101 Sea Zone to 108 Sea Zone -
I will roll it on the forum, because of the subs.
attacker:
3 subs
3 destroyer
3 cruiser
2 fighter
1 battleshippower 31
[dice 6d6<=2]
[dice 5d6<=3]
[dice 1d6<=4] -
6d6<=2: 1, 3, 2, 3, 6, 1; Hits: 3
5d6<=3: 5, 5, 2, 6, 3; Hits: 2
1d6<=4: 2; Hits: 1 -
6 hits overall.
casualties please
-
first hit BB
first hit 3 CV
2 DDmax D
ps
I won’t be able to play until Sunday
-
You defend with
3 carrier
2 destroyer
1 cruiser
2 tacs
1 battleship
2 fighter[dice 5d6<=2]
[dice 3d6<=3]
[dice 3d6<=4] -
5d6<=2: 2, 2, 3, 4, 5; Hits: 2
3d6<=3: 5, 2, 4; Hits: 1
3d6<=4: 5, 3, 6; Hits: 1 -
I am lucky! It was a 50:50 battle, but the first round went well! +1 hit for me and -1 hit for you.
My casualties are 1 full carier
1 destroyer
1 damaged battleshipI continue!
3 subs
2 destroyer
3 cruiser
2 fighter
1 damaged battleship[dice 3d6<=2]
[dice 2d6<=2]
[dice 5d6<=3]
[dice 1d6<=4] -
3d6<=2: 4, 6, 2; Hits: 1
2d6<=2: 1, 2; Hits: 2
5d6<=3: 4, 4, 2, 4, 6; Hits: 1
1d6<=4: 4; Hits: 1 -
I score one surprise strike with the 3 subs.
and another 4 hits.You have:
3 damaged carriers
1 cruiser
2 tacs
1 damaged battleship
2 fighterYou said max D, so your casualties should be 3 carriers, 1 tac and a cruiser.
One of the carriers can’t hit back because of the surprise strike[dice 2d6<=2]
[dice 3d6<=3]
[dice 3d6<=4] -
2d6<=2: 3, 5; Hits: 0
3d6<=3: 1, 5, 5; Hits: 1
3d6<=4: 3, 3, 6; Hits: 2 -
My casualties are 2 destroyers and a fighter.
I continue with:
3 subs
3 cruiser
1 fighter
1 damaged battleship[dice 3d6<=2]
[dice 4d6<=3]
[dice 1d6<=4] -
3d6<=2: 4, 3, 2; Hits: 1
4d6<=3: 6, 4, 2, 1; Hits: 2
1d6<=4: 3; Hits: 1 -
you have
1 damaged battleship (hit by surprise strike)
1 tac
2 fighterEverything dies, but your planes can shoot back
[dice 1d6<=3]
[dice 2d6<=4] -
1d6<=3: 2; Hits: 1
2d6<=4: 6, 4; Hits: 1 -
TripleA Manual Gamesave Post: Italians round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4 Purchase Units - ItaliansCombat Hit Differential Summary :
-
another battle won at 40%… these are becoming a bit much
-
I think I don’t understand why you edited the battle…
I saw the opening fight in the game’s story… what was the problem?
-
What do you mean?
I edited the battle because I rolled everything here on the forum, but still had to do it somehow in the engine.I preferred the forum roll because of the submarines. It was a 50:50 battle (we had the exact same hp and power) and so casualty choice plays a huge role in the outcome.
-
Yes, I didn’t understand why you used the forum instead of TripleA.
Even with submarines.
Okay





