Nice move! I did not see that one coming. I changed my buy with anzac
L23 Avner - MrRoboto (L +18)
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 factory_minor, 3 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 infantry moved from French Indo China to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 infantry moved from French Indo China to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 1 infantry moved from French Indo China to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 infantry moved from Korea to 6 Sea Zone 1 artillery moved from Korea to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 artillery moved from 20 Sea Zone to Formosa 1 infantry moved from 20 Sea Zone to Formosa 1 bomber moved from Anhwe to Formosa 1 marine moved from Korea to 6 Sea Zone 1 cruiser and 1 marine moved from 6 Sea Zone to 21 Sea Zone 1 marine moved from 21 Sea Zone to Guam 1 infantry moved from Korea to 6 Sea Zone 1 artillery moved from Korea to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 infantry moved from 20 Sea Zone to Kiangsi 1 artillery moved from 20 Sea Zone to Kiangsi 1 infantry moved from Korea to 6 Sea Zone 1 infantry moved from Korea to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 infantry moved from 20 Sea Zone to Kwangtung 1 infantry moved from 20 Sea Zone to Kwangtung 1 infantry moved from Anhwe to Hunan 2 fighters and 1 tactical_bomber moved from Anhwe to Hunan 1 fighter moved from Anhwe to Kiangsi 1 fighter moved from Anhwe to Kiangsi 1 tactical_bomber moved from Anhwe to Hunan 1 tactical_bomber moved from Anhwe to Kiangsi 1 bomber moved from Anhwe to Kiangsi 1 fighter moved from 36 Sea Zone to 20 Sea Zone 1 battleship moved from 6 Sea Zone to 20 Sea Zone Combat - Japanese Battle in Java Battle in Borneo Battle in Sumatra Battle in 20 Sea Zone Japanese attack with 1 battleship, 1 fighter and 3 transports British defend with 1 transport 1 transport owned by the British lost in 20 Sea Zone Japanese win, taking Java from ANZAC, taking Borneo from UK_Pacific, taking Sumatra from UK_Pacific with 1 battleship, 1 fighter and 3 transports remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Guam Battle in Kwangtung Battle in Formosa Japanese attack with 1 artillery, 1 bomber and 1 infantry British defend with 1 infantry Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Formosa, round 2 : 1/3 hits, 1.33 expected hits UK_Pacific roll dice for 1 infantry in Formosa, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Formosa Japanese win, taking Guam from Americans, taking Kwangtung from UK_Pacific, taking Formosa from UK_Pacific with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Kiangsi Japanese attack with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber in Kiangsi, round 2 : 1/6 hits, 3.00 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Hunan Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers Chinese defend with 1 artillery Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Hunan, round 2 : 2/5 hits, 2.50 expected hits Chinese roll dice for 1 artillery in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan 1 artillery owned by the Chinese lost in Hunan Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 artillery Non Combat Move - Japanese 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 1 fighter and 2 tactical_bombers moved from 36 Sea Zone to 42 Sea Zone 1 destroyer moved from 36 Sea Zone to 34 Sea Zone 1 bomber moved from Formosa to French Indo China 2 fighters and 2 tactical_bombers moved from Hunan to French Indo China 1 bomber, 2 fighters and 1 tactical_bomber moved from Kiangsi to French Indo China 1 fighter moved from 20 Sea Zone to 42 Sea Zone 1 mech_infantry moved from Korea to Jehol 1 armour moved from Korea to Jehol 1 tactical_bomber moved from Manchuria to French Indo China 1 infantry moved from Korea to Manchuria 1 infantry moved from Chahar to Suiyuyan 1 artillery moved from Suiyuyan to Chahar 1 infantry moved from Kiangsu to Anhwe 1 aaGun moved from Anhwe to Kiangsu 1 armour moved from Kiangsu to Kwangtung 1 mech_infantry moved from Kiangsu to Kwangtung 1 submarine moved from 5 Sea Zone to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 carrier, 1 fighter, 2 submarines and 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone Place Units - Japanese 1 factory_minor placed in Shantung 2 submarines placed in 6 Sea Zone 3 infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 45 PUs; end with 45 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 48 PUsCombat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : -2.83 UK_Pacific regular : -0.33 -
TripleA Move Summary: Americans round 4
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 2 fighters, 1 infantry, 6 submarines and 1 transport; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 battleship, 1 carrier, 3 cruisers, 3 destroyers, 2 fighters and 2 submarines moved from 54 Sea Zone to 42 Sea Zone 1 submarine moved from 63 Sea Zone to 42 Sea Zone 1 fighter, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone 1 destroyer and 1 submarine moved from 101 Sea Zone to 108 Sea Zone -
I will roll it on the forum, because of the subs.
attacker:
3 subs
3 destroyer
3 cruiser
2 fighter
1 battleshippower 31
[dice 6d6<=2]
[dice 5d6<=3]
[dice 1d6<=4] -
6d6<=2: 1, 3, 2, 3, 6, 1; Hits: 3
5d6<=3: 5, 5, 2, 6, 3; Hits: 2
1d6<=4: 2; Hits: 1 -
6 hits overall.
casualties please
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first hit BB
first hit 3 CV
2 DDmax D
ps
I won’t be able to play until Sunday
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You defend with
3 carrier
2 destroyer
1 cruiser
2 tacs
1 battleship
2 fighter[dice 5d6<=2]
[dice 3d6<=3]
[dice 3d6<=4] -
5d6<=2: 2, 2, 3, 4, 5; Hits: 2
3d6<=3: 5, 2, 4; Hits: 1
3d6<=4: 5, 3, 6; Hits: 1 -
I am lucky! It was a 50:50 battle, but the first round went well! +1 hit for me and -1 hit for you.
My casualties are 1 full carier
1 destroyer
1 damaged battleshipI continue!
3 subs
2 destroyer
3 cruiser
2 fighter
1 damaged battleship[dice 3d6<=2]
[dice 2d6<=2]
[dice 5d6<=3]
[dice 1d6<=4] -
3d6<=2: 4, 6, 2; Hits: 1
2d6<=2: 1, 2; Hits: 2
5d6<=3: 4, 4, 2, 4, 6; Hits: 1
1d6<=4: 4; Hits: 1 -
I score one surprise strike with the 3 subs.
and another 4 hits.You have:
3 damaged carriers
1 cruiser
2 tacs
1 damaged battleship
2 fighterYou said max D, so your casualties should be 3 carriers, 1 tac and a cruiser.
One of the carriers can’t hit back because of the surprise strike[dice 2d6<=2]
[dice 3d6<=3]
[dice 3d6<=4] -
2d6<=2: 3, 5; Hits: 0
3d6<=3: 1, 5, 5; Hits: 1
3d6<=4: 3, 3, 6; Hits: 2 -
My casualties are 2 destroyers and a fighter.
I continue with:
3 subs
3 cruiser
1 fighter
1 damaged battleship[dice 3d6<=2]
[dice 4d6<=3]
[dice 1d6<=4] -
3d6<=2: 4, 3, 2; Hits: 1
4d6<=3: 6, 4, 2, 1; Hits: 2
1d6<=4: 3; Hits: 1 -
you have
1 damaged battleship (hit by surprise strike)
1 tac
2 fighterEverything dies, but your planes can shoot back
[dice 1d6<=3]
[dice 2d6<=4] -
1d6<=3: 2; Hits: 1
2d6<=4: 6, 4; Hits: 1 -
TripleA Manual Gamesave Post: Italians round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4 Purchase Units - ItaliansCombat Hit Differential Summary :
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another battle won at 40%… these are becoming a bit much
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I think I don’t understand why you edited the battle…
I saw the opening fight in the game’s story… what was the problem?
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What do you mean?
I edited the battle because I rolled everything here on the forum, but still had to do it somehow in the engine.I preferred the forum roll because of the submarines. It was a 50:50 battle (we had the exact same hp and power) and so casualty choice plays a huge role in the outcome.





