- “Main Stack Controller”.
What is “main stack”?
Suppose Moscow is protected by 8 tanks.
Now say Germany attacks with 8 tanks. Germany has a 50% chance, does this make sense? 8 tanks against 8 tanks, same attack, same defense, same unit count.
Now say Germany attacks with 4 tanks, then Japan attacks with 4 tanks. Low Luck really isn’t how dice work, but for the purposes of this example we’ll use it to simplify. After one round of Germany attacking, German tanks are wiped out and Moscow has 6 tanks remaining. After one round of Japan attacking, Japan has 1 tank left and Moscow has 4 tanks; the second round of Japan attacking sees Japan’s tanks wiped out and 3-4 USSR tanks remain.
This, roughly, is the idea of “main stack” for attackers. You try to preserve the units of a single power, so you have a big “main stack” to attack a defender’s stack. Opponents try to “bleed” your stack by making attacks elsewhere; if you respond then you likely leave units vulnerable to counterattack, and have less units to put into any final decisive battle.
A) UK/US bleed Germany at Karelia.
When Karelia is open to UK/US troops, UK and US troops attack Baltic States, Belorussia, and such. If Germany allows UK/US to keep those territory, Germany loses income. If Germany counterattacks, Germany bleeds its stack.
B) UK/US add to Moscow’s defensive stack with cheap effective ground units.
Both Germany and Japan must contend with the additional cheap ground units UK/US can stream into Moscow through Karelia. This is why the Axis try to defend Karelia in some games; if the Allies cannot break through, it makes it much harder for a cut-off USSR to be defended. (Typically the Allies try to bring various pressures to bear so Allies end up in control of Karelia, and Axis counter in various ways, but I won’t get into that here.)
C) Positional issues for Germany
So let’s think about what happens, what really happens, what exactly happens when Axis try to hold Karelia. Suppose Germany abandoned France to have a main infantry stack on Berlin, a medium infantry stack on Baltic States, and a main infantry stack on Karelia. (This is optimistic for Axis.) But you can see where even if Germany withdraws from Karelia, it’s still poised to crush any Allied move in force to Karelia. And any major Allied landing in France or NW Europe can be hit by the Baltic States tanks. Holding Baltic States allows Germany to keep feeding infantry to Karelia.
But now imagine Germany has tanks at Ukraine. Those tanks are not in range of France or NW Europe. This gives Allies additional tactical options. It’s not a disaster, Axis have plenty of options, but it is one of these things where that’s just how the map is, and a decent Allies player will try to do something about that opening.
D) Loss of Karelia’s industrial complex
Sometimes you get weaker players that think Karelia doesn’t make a difference, and on some level that makes sense. After all, Germany can be stalled out against West Russia, and what difference does a few units at Karelia make? They don’t see a difference. And when Allies start dumping ground units via transport into Europe through Mediterranean, that seems like something really major that needs to be dealt with. What’s a couple units here or there?
But actually, depending on dice and player decisions, Karelia’s industrial complex can be vital to timings. Holding it means cost-effective infantry can get to the front two turns sooner than if they had been placed on Berlin. And though there may not be obvious consequences, an Axis player should be looking for whatever advantage, however small, that may contribute to victory.
It’s okay for Axis not to have Karelia’s industrial complex. But it’s just one of many things that add up.
E) Allied freedom in Atlantic.
When Axis air is near Ukraine, it’s not in range of north Atlantic. So the Allies really don’t need as much transport escorts; they don’t need to buy them, so they can do more transports, more ground.
Again, not a disaster, and if Axis move air power in range later, that can disrupt Allied shipping. But the Axis position can be expected to be just that little bit worse because of the Allied pressure, and that’s something that has to be balanced again whatever gains may come from Axis pushing Ukraine.
F) Japanese logistics.
Japan has terrible logistics against Moscow. Anything on Tokyo can’t just blitz straight to Moscow; they need transports to make it to the mainland; air is expensive, ICs are expensive, capturing India is difficult.
If Allies are going KGF, often Axis want Japan to become the major stack controller. If that happens, then Japan wants to hold Caucasus. It is very difficult for the Axis to engineer this, especially against an Allied player that is very conscious of the dangers of Japanese-held Caucasus. So imagine what happens when Germany controls Caucasus, and the Allies just refuse to recapture it. Go on, keep that 4 IPC, denying Japan the industrial complex is more important.