There’s no point leaving a CV, 2 fgs., and a TT in 50. ANZAC could attack with 3 figs, DD, and CA and stand a 83% chance of winning. I’d rather have 3 figs and 2 tacs on the Solomons. Will revise tomorrow.
L23 - PtV - Mr_Stucifer (X+6) vs GeneralDisarray (L) - Game #2
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@GeneralDisarray I assumed max scramble for SZ 100, I got 4 hits including sub.
OOL? -
@mr_stucifer Full AC and 2 dest
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 2 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Italians 1 armour moved from Romania to Baltic States Italians take Eastern Poland from Russians Italians take Baltic States from Russians 1 bomber and 2 fighters moved from Southern Italy to 100 Sea Zone 1 cruiser, 1 destroyer and 1 submarine moved from 97 Sea Zone to 100 Sea Zone 1 battleship and 1 cruiser moved from 96 Sea Zone to 100 Sea Zone 1 infantry moved from Italian Somaliland to Ethiopia Italians take Ethiopia from British 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria Italians take Alexandria from British Combat - Italians British scrambles 2 units out of Egypt to defend against the attack in 100 Sea Zone Battle in 100 Sea Zone Italians attack with 1 battleship, 1 bomber, 2 cruisers, 1 destroyer, 2 fighters and 1 submarine British defend with 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 2 tactical_bombers Italians roll dice for 1 submarine in 100 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the British Italians roll dice for 1 battleship, 1 bomber, 2 cruisers, 1 destroyer and 2 fighters in 100 Sea Zone, round 2 : 3/7 hits, 3.50 expected hits British roll dice for 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 2 tactical_bombers in 100 Sea Zone, round 2 : 4/9 hits, 4.17 expected hits Units damaged: 1 battleship owned by the Italians 1 destroyer owned by the Italians, 1 bomber owned by the Italians and 1 submarine owned by the Italians lost in 100 Sea Zone 2 destroyers owned by the British and 1 carrier owned by the British lost in 100 Sea Zone 2 fighters owned by the Italians retreated 2 cruisers owned by the Italians and 1 battleship owned by the Italians retreated to 98 Sea Zone British win with 2 cruisers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Italians: 1 bomber, 1 destroyer and 1 submarine Casualties for British: 1 carrier and 2 destroyers Moving scrambled unit from 100 Sea Zone back to originating territory: Egypt Moving scrambled unit from 100 Sea Zone back to originating territory: Egypt 1 tactical_bomber owned by the British and 1 fighter owned by the British forced to land in Egypt Non Combat Move - Italians 2 fighters moved from 100 Sea Zone to Malta 1 aaGun, 1 artillery and 2 infantry moved from Yugoslavia to Romania 1 infantry moved from Libya to Tunisia Italians take Tunisia from Neutral_Axis 2 infantry moved from Southern Italy to 97 Sea Zone 1 transport moved from 96 Sea Zone to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 3 infantry and 2 transports moved from 97 Sea Zone to 96 Sea Zone 1 infantry moved from 96 Sea Zone to Algeria Italians take Algeria from Neutral_Axis 2 infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone 2 infantry moved from 94 Sea Zone to Gibraltar 1 transport moved from 94 Sea Zone to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 artillery moved from Malta to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Tobruk Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 19 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUsCombat Hit Differential Summary :
Italians regular : 0.17 British regular : -0.17 -
@mr_stucifer F2.tsvg
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Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 3 infantry; Remaining resources: 4 PUs; Combat Move - ANZAC 1 infantry moved from Java to 59 Sea Zone 1 infantry and 1 transport moved from 59 Sea Zone to 42 Sea Zone Combat - ANZAC Non Combat Move - ANZAC 1 infantry moved from 42 Sea Zone to Sumatra ANZAC take Sumatra from Dutch 2 fighters moved from Java to Queensland 1 fighter moved from New South Wales to Queensland 1 cruiser and 1 destroyer moved from 55 Sea Zone to 27 Sea Zone 1 infantry moved from Shan State to Burma 1 infantry moved from Northern Australia to Queensland Place Units - ANZAC 3 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 16 PUs; end with 20 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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@GeneralDisarray I’ve been both foolish and prideful, I should have asked for the edit on Italy, I’m not sure why I moved all the units from Tobruk to Alexandria on the combat move, it was supposed to be one infantry and then if the naval attack went a certain way I would NCM them in. I really try to not edit at all, I think this is the first time I’ve asked for an edit in any game after the other player has had a turn. Up to you to allow or not, cheers —
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@mr_stucifer Edit away no worries
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TripleA Move Summary: Germans round 3
TripleA Move Summary for game: WW2 Path to Victory
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 3 fighters and 9 infantry; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 4 infantry moved from Finland to Karelia Germans take Karelia from Russians 2 bombers moved from Western Germany to United Kingdom 1 fighter moved from Holland Belgium to United Kingdom 1 fighter moved from Normandy Bordeaux to United Kingdom 1 fighter moved from 108 Sea Zone to United Kingdom 1 carrier and 1 destroyer moved from 108 Sea Zone to 112 Sea Zone 1 transport moved from 93 Sea Zone to 113 Sea Zone 1 infantry moved from Holland Belgium to 113 Sea Zone 1 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Scotland 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine moved from 93 Sea Zone to 112 Sea Zone 1 fighter moved from 112 Sea Zone to United Kingdom -
@GeneralDisarray Thank you again. I will make the edit on Germany’s Unit placement phase for simplicitiy–
Would you like to Intercept the UK SBR? (I assume no scramble to 112)
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@mr_stucifer If seems obvious can send me a screen shot or just roll very rarely have I challenged a bad scramble.
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Intercept is my 4 fighters & 2 bombers against possibly 3 UK and 1 French fighter
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@mr_stucifer No scramble
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 3 fighters and 9 infantry; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 4 infantry moved from Finland to Karelia Germans take Karelia from Russians 2 bombers moved from Western Germany to United Kingdom 1 fighter moved from Holland Belgium to United Kingdom 1 fighter moved from Normandy Bordeaux to United Kingdom 1 fighter moved from 108 Sea Zone to United Kingdom 1 carrier and 1 destroyer moved from 108 Sea Zone to 112 Sea Zone 1 transport moved from 93 Sea Zone to 113 Sea Zone 1 infantry moved from Holland Belgium to 113 Sea Zone 1 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Scotland 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine moved from 93 Sea Zone to 112 Sea Zone 1 fighter moved from 112 Sea Zone to United Kingdom Combat - Germans Air Battle in United Kingdom Germans attacks with 6 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom British roll AA dice in United Kingdom : 0/2 hits, 0.33 expected hits Bombing raid in United Kingdom rolls: 5,8 and causes: 13 damage to unit: factory_major Bombing raid in United Kingdom causes 13 damage total. Battle in Scotland Cleaning up after air battles Non Combat Move - Germans Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 95 Sea Zone Trigger Germany Syria France Army Disband: has removed 1 infantry owned by Neutral_Axis in Syria Trigger Germany Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France 2 aaGuns moved from Poland to Eastern Poland 2 aaGuns, 3 artilleries and 15 infantry moved from Poland to Baltic States 5 armour and 4 mech_infantrys moved from Germany to Baltic States 1 armour moved from Slovakia Hungary to Baltic States 2 artilleries and 11 infantry moved from Romania to Eastern Poland 1 artillery and 9 infantry moved from Germany to Poland 2 armour moved from Greece to Romania 1 infantry moved from Greece to Bulgaria 1 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Normandy Bordeaux to Southern France Germans take Southern France from Neutral_Axis 2 artilleries and 3 infantry moved from Western Germany to Germany 1 armour and 1 mech_infantry moved from Western Germany to Poland 4 fighters moved from United Kingdom to 112 Sea Zone 2 bombers moved from United Kingdom to Western Germany 1 tactical_bomber moved from 108 Sea Zone to Western Germany 1 tactical_bomber moved from 93 Sea Zone to Western Germany 1 tactical_bomber moved from Malta to Western Germany 1 artillery and 1 infantry moved from Morocco to Algeria Place Units - Germans 3 fighters placed in Western Germany 1 infantry placed in Normandy Bordeaux 8 infantry placed in Germany Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France Turn Complete - Germans Germans collect 50 PUs; end with 50 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUsCombat Hit Differential Summary :
British AA : -0.33 -
@mr_stucifer R3.tsvg
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Game History
Round: 3 Purchase Units - Russians Russians buy 1 armour, 1 artillery, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour and 1 mech_infantry moved from Urals to Yenisey 1 infantry moved from Buryatia to Northern Manchuria Chinese take Northern Manchuria from Japanese 1 submarine moved from 126 Sea Zone to 109 Sea Zone Combat - Russians Non Combat Move - Russians 2 aaGuns and 17 infantry moved from Buryatia to Northern Manchuria 1 infantry moved from Yakut S.S.R. to Ulaanbaatar 2 fighters and 1 tactical_bomber moved from Leningrad to Russia 2 infantry moved from Rostov to Ukraine 2 infantry moved from Leningrad to Vologda 5 infantry moved from Russia to Bryansk 2 aaGuns, 1 armour, 2 artilleries, 16 infantry and 1 mech_infantry moved from Leningrad to Novgorod 2 infantry moved from Leningrad to Vologda 3 infantry moved from Kansu to Tsinghai 1 cruiser moved from 117 Sea Zone to 118 Sea Zone 1 armour and 1 mech_infantry moved from Ukraine to Kursk Place Units - Russians 1 armour, 7 infantry and 1 mech_infantry placed in Russia 1 artillery and 2 infantry placed in Ukraine Turn Complete - Russians Russians collect 38 PUs; end with 38 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 41 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 45 PUsCombat Hit Differential Summary :
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Did you mean to edit the guys off Alexandria?
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@GeneralDisarray
yes I did…🤦♀️ -
TripleA Manual Gamesave Post: Japanese round 3
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 3 Purchase Units - Japanese Turning on Edit Mode EDIT: Adding units owned by Italians to Tobruk: 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry EDIT: Removing units owned by Italians from Alexandria: 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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This is so I can’t possibly forget now. In case I don’t post from this computer tonight.






