Thank you - I can say the same about you! :-)
This first round went far better for Russia than last time. Sorry ;-)
Maybe you should invest more money in ground troops and not into tech dice, at least in the first rounds. When there is plenty of bucks at hand, some dice can be rolled.
I also have some trouble with the Classic rules. I constantly want to transport an inf and a tank together, but that doesn’t work. And I do not like that battleship and carrier are sunk with only one hit. And I am still uncertain if fighters can hit a sub and vice versa. When I am in doubt, I open another local game and try it out :-)
Getting confused with all the different rules keeps me from playing PTV. Can’t handle that, LOL. Making a relaxed turn in Classic before going to bed is fantastic :-)
Good luck and have fun!
40316.2 Classic Round 01 Russia.tsvg
Game History
Round: 1
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Karelia S.S.R. to East Europe
1 armour moved from Karelia S.S.R. to East Europe
1 fighter moved from Russia to East Europe
1 fighter moved from Karelia S.S.R. to East Europe
1 armour moved from Russia to East Europe
1 armour moved from Russia to East Europe
3 infantry moved from Yakut S.S.R. to Manchuria
1 armour and 2 infantry moved from Soviet Far East to Manchuria
Combat - Russians
Battle in East Europe
Russians attack with 3 armour, 2 fighters and 3 infantry
Germans defend with 1 armour, 1 fighter and 3 infantry
Russians roll dice for 3 armour, 2 fighters and 3 infantry in East Europe, round 2 : 5/8 hits, 3,00 expected hits
Germans roll dice for 1 armour, 1 fighter and 3 infantry in East Europe, round 2 : 1/5 hits, 2,00 expected hits
1 infantry owned by the Russians, 3 infantry owned by the Germans, 1 fighter owned by the Germans and 1 armour owned by the Germans lost in East Europe
Russians win, taking East Europe from Germans with 3 armour, 2 fighters and 2 infantry remaining. Battle score for attacker is 23
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour, 1 fighter and 3 infantry
Battle in Manchuria
Russians attack with 1 armour and 5 infantry
Japanese defend with 1 fighter and 3 infantry
Russians roll dice for 1 armour and 5 infantry in Manchuria, round 2 : 3/6 hits, 1,33 expected hits
Japanese roll dice for 1 fighter and 3 infantry in Manchuria, round 2 : 1/4 hits, 1,67 expected hits
3 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
Russians roll dice for 1 armour and 4 infantry in Manchuria, round 3 : 1/5 hits, 1,17 expected hits
Japanese roll dice for 1 fighter in Manchuria, round 3 : 1/1 hits, 0,67 expected hits
1 fighter owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
Russians win, taking Manchuria from Japanese with 1 armour and 3 infantry remaining. Battle score for attacker is 15
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 fighter and 3 infantry
Trigger Russians Can Move: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
Trigger Russians Can Move: Setting movementRestrictionType to disallowed for rulesAttachment attached to Russians
Non Combat Move - Russians
1 submarine and 1 transport moved from Karelia Sea Zone to North Sea Zone
2 fighters moved from East Europe to Karelia S.S.R.
4 infantry moved from Caucasus to Karelia S.S.R.
4 infantry moved from Russia to Karelia S.S.R.
2 infantry moved from Evenki National Okrug to Russia
Place Units - Russians
8 infantry placed in Karelia S.S.R.
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
Japanese regular : -0,33
Germans regular : -1,00
Russians regular : 3,50