@simon33 No Scramble
Wiz (X) vs mr Rob (L+18) BM4 G2
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 2 destroyers and 1 harbour; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes Combat - ANZAC Battle in Celebes Non Combat Move - ANZAC 1 cruiser, 1 destroyer and 4 submarines moved from 43 Sea Zone to 45 Sea Zone 1 submarine moved from 42 Sea Zone to 54 Sea Zone 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 destroyer moved from 41 Sea Zone to 45 Sea Zone 1 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Kenya to Anglo Egyptian Sudan 1 destroyer moved from 76 Sea Zone to 98 Sea Zone 1 fighter moved from Shan State to 45 Sea Zone 1 fighter moved from Shan State to Philippines Place Units - ANZAC 1 harbour placed in Dutch New Guinea 2 destroyers placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 25 PUs; end with 25 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 34 PUs Combat Move - French Non Combat Move - French 2 infantry moved from Trans-Jordan to Iraq Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 2 artilleries, 4 infantry and 11 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Nenetsia to Urals Germans take Urals from Russians 1 armour moved from Urals to Evenkiyskiy Germans take Evenkiyskiy from Russians 1 infantry moved from Nenetsia to Vologda 2 mech_infantrys moved from Novgorod to Vologda 1 mech_infantry moved from Belarus to Rostov Germans take Rostov from Russians 3 mech_infantrys moved from Eastern Poland to Ukraine 1 armour moved from Belarus to Ukraine 3 mech_infantrys moved from Belarus to Western Ukraine 1 armour moved from Belarus to Western Ukraine 1 fighter and 1 tactical_bomber moved from Belarus to Vologda 1 bomber moved from Novgorod to Vologda 1 fighter moved from Novgorod to Western Ukraine 1 tactical_bomber moved from Eastern Poland to Western Ukraine 1 fighter and 1 tactical_bomber moved from Eastern Poland to Ukraine 1 bomber moved from Novgorod to Western Ukraine 1 bomber moved from Novgorod to Ukraine 1 fighter moved from Southern Italy to 99 Sea Zone 1 bomber moved from Germany to 99 Sea Zone Combat - Germans Battle in 99 Sea Zone Germans attack with 1 bomber and 1 fighter Americans defend with 1 destroyer, 4 submarines and 1 transport 4 submarines owned by the Americans submerged Germans roll dice for 1 bomber and 1 fighter in 99 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer and 1 transport in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 99 Sea Zone 1 transport owned by the Americans lost in 99 Sea Zone Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 15 Casualties for Americans: 1 destroyer and 1 transport Battle in Ukraine Germans attack with 1 armour, 1 bomber, 1 fighter, 3 mech_infantrys and 1 tactical_bomber Russians defend with 1 artillery, 1 factory_minor and 2 infantry Germans roll dice for 1 armour, 1 bomber, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 2/7 hits, 2.83 expected hits Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Russians lost in Ukraine Germans roll dice for 1 armour, 1 bomber, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Ukraine, round 3 : 3/7 hits, 2.83 expected hits Russians roll dice for 1 artillery in Ukraine, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Ukraine 1 artillery owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 1 armour, 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 1 artillery and 2 infantry Casualties for Germans: 1 mech_infantry Battle in Western Ukraine Germans attack with 1 armour, 1 bomber, 1 fighter, 3 mech_infantrys and 1 tactical_bomber Russians defend with 1 artillery and 2 infantry Germans roll dice for 1 armour, 1 bomber, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 2 : 4/7 hits, 2.83 expected hits Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 1.00 expected hits 1 mech_infantry owned by the Germans lost in Western Ukraine 2 infantry owned by the Russians and 1 artillery owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 armour, 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Vologda Germans attack with 1 bomber, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 artillery and 1 infantry Germans roll dice for 1 bomber, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Vologda, round 2 : 1/6 hits, 2.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Vologda 1 infantry owned by the Russians lost in Vologda Germans roll dice for 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Vologda, round 3 : 0/5 hits, 2.17 expected hits Russians roll dice for 1 artillery in Vologda, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Vologda Germans roll dice for 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Vologda, round 4 : 4/4 hits, 2.00 expected hits Russians roll dice for 1 artillery in Vologda, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry and 1 mech_infantry Casualties for Russians: 1 artillery and 1 infantry Non Combat Move - Germans 1 bomber moved from Vologda to Novgorod 1 infantry moved from Vyborg to Finland 1 fighter and 1 tactical_bomber moved from Vologda to Bryansk 1 fighter and 1 tactical_bomber moved from Western Ukraine to Bryansk 1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk 2 aaGuns, 9 armour, 2 artilleries, 10 infantry, 13 mech_infantrys and 2 tactical_bombers moved from Belarus to Bryansk 1 bomber moved from Ukraine to Southern Italy 1 bomber moved from Western Ukraine to Northern Italy 1 bomber moved from 99 Sea Zone to Southern Italy 1 fighter moved from 99 Sea Zone to Western Germany 1 artillery and 1 infantry moved from Scotland to 111 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 111 Sea Zone to 113 Sea Zone 1 artillery and 1 infantry moved from 113 Sea Zone to Norway 1 transport moved from 112 Sea Zone to 110 Sea Zone 2 infantry moved from Normandy Bordeaux to 110 Sea Zone 2 infantry and 1 transport moved from 110 Sea Zone to 113 Sea Zone 2 infantry moved from 113 Sea Zone to Norway 1 carrier, 1 cruiser, 2 destroyers, 1 submarine and 3 transports moved from 112 Sea Zone to 113 Sea Zone 2 mech_infantrys moved from Western Germany to Yugoslavia 3 mech_infantrys moved from Germany to Romania 2 infantry moved from France to Normandy Bordeaux 1 armour and 1 mech_infantry moved from Novgorod to Bryansk 2 transports moved from 115 Sea Zone to 113 Sea Zone Place Units - Germans 2 armour and 1 mech_infantry placed in Novgorod 3 infantry placed in United Kingdom 2 artilleries and 1 infantry placed in France 5 mech_infantrys placed in Western Germany 5 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,4,4,3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5 Germans collect 62 PUs (3 lost to blockades); end with 62 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 67 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Russians regular : 0.33 Germans regular : -1.17
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8 Purchase Units - Russians Russians buy 1 artillery and 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Russia to Rostov 1 artillery and 3 infantry moved from Russia to Smolensk 1 infantry moved from Samara to Vologda 2 mech_infantrys moved from Russia to Rostov 1 fighter and 1 infantry moved from Russia to Vologda Combat - Russians Battle in Rostov Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 1/4 hits, 1,50 expected hits Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Smolensk Russians attack with 1 artillery and 3 infantry Italians defend with 2 infantry Russians roll dice for 1 artillery and 3 infantry in Smolensk, round 2 : 1/4 hits, 1,00 expected hits Italians roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Italians lost in Smolensk Russians roll dice for 1 artillery and 3 infantry in Smolensk, round 3 : 1/4 hits, 1,00 expected hits Italians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Smolensk Russians win, taking Smolensk from Italians with 1 artillery and 3 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Battle in Vologda Russians attack with 1 fighter and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 2/3 hits, 0,83 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Vologda 1 mech_infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 fighter moved from Vologda to Russia 1 fighter and 1 tactical_bomber moved from Rostov to Russia 1 infantry moved from Russia to Tambov Place Units - Russians 1 infantry placed in Volgograd 1 artillery and 9 infantry placed in Russia Turn Complete - Russians Russians collect 17 PUs; end with 17 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 20 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians regular : -1,00 Germans regular : 0,33 Russians regular : 0,67
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TripleA Move Summary: Japanese round 8
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 destroyers, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 4 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Yakut S.S.R. to Yenisey Japanese take Yenisey from Russians 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 2 infantry moved from Kiangsu to Kiangsi 1 fighter moved from 6 Sea Zone to 21 Sea Zone 1 marine moved from Japan to 6 Sea Zone 1 battleship and 1 marine moved from 6 Sea Zone to 25 Sea Zone 1 marine moved from 25 Sea Zone to Midway 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone 2 infantry moved from 2 Sea Zone to Alaska 1 submarine moved from 6 Sea Zone to 35 Sea Zone 3 fighters and 3 tactical_bombers moved from 19 Sea Zone to 35 Sea Zone 2 bombers moved from Kiangsu to 35 Sea Zone 3 tactical_bombers moved from Kiangsu to Kiangsi 5 fighters moved from Kiangsu to Kiangsi
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@MrRoboto scramble to sz35? sub to fight or submerge?
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No scramble.
Submerge. -
TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 destroyers, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 4 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Yakut S.S.R. to Yenisey Japanese take Yenisey from Russians 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 2 infantry moved from Kiangsu to Kiangsi 1 fighter moved from 6 Sea Zone to 21 Sea Zone 1 marine moved from Japan to 6 Sea Zone 1 battleship and 1 marine moved from 6 Sea Zone to 25 Sea Zone 1 marine moved from 25 Sea Zone to Midway 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone 2 infantry moved from 2 Sea Zone to Alaska 1 submarine moved from 6 Sea Zone to 35 Sea Zone 3 fighters and 3 tactical_bombers moved from 19 Sea Zone to 35 Sea Zone 2 bombers moved from Kiangsu to 35 Sea Zone 3 tactical_bombers moved from Kiangsu to Kiangsi 5 fighters moved from Kiangsu to Kiangsi Combat - Japanese Battle in Alaska Battle in Midway Battle in 21 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 21 Sea Zone Japanese win, taking Alaska from Americans, taking Midway from Americans with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 35 Sea Zone Japanese attack with 2 bombers, 3 fighters, 1 submarine and 3 tactical_bombers Americans defend with 2 destroyers, 1 submarine and 1 transport 1 submarine owned by the Americans submerged Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 bombers, 3 fighters and 3 tactical_bombers in 35 Sea Zone, round 2 : 6/8 hits, 4.83 expected hits Americans roll dice for 2 destroyers and 1 transport in 35 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 submarine owned by the Japanese lost in 35 Sea Zone 2 destroyers owned by the Americans and 1 transport owned by the Americans lost in 35 Sea Zone Japanese win with 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 17 Casualties for Japanese: 1 submarine Casualties for Americans: 2 destroyers and 1 transport Battle in Kiangsi Japanese attack with 5 fighters, 2 infantry and 3 tactical_bombers British defend with 1 infantry Japanese roll dice for 5 fighters, 2 infantry and 3 tactical_bombers in Kiangsi, round 2 : 5/10 hits, 4.83 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 5 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 19 Sea Zone 5 fighters moved from Kiangsi to Kiangsu 3 tactical_bombers moved from Kiangsi to Kiangsu 2 bombers moved from 35 Sea Zone to Kiangsu 1 destroyer moved from 19 Sea Zone to 21 Sea Zone 1 destroyer moved from 19 Sea Zone to 20 Sea Zone 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone 1 fighter moved from 21 Sea Zone to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from Shantung to Anhwe 3 infantry moved from Kiangsu to Anhwe 3 mech_infantrys moved from Manchuria to Anhwe 1 infantry moved from Soviet Far East to 5 Sea Zone 1 artillery moved from Siberia to 5 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Japan 1 transport moved from 19 Sea Zone to 6 Sea Zone 2 infantry moved from Manchuria to Jehol 1 infantry moved from Sakha to Amur 1 infantry moved from Siberia to Amur Place Units - Japanese 2 destroyers placed in 6 Sea Zone 3 infantry placed in Kiangsu 2 infantry and 1 mech_infantry placed in Shantung 1 mech_infantry placed in Manchuria Turn Complete - Japanese Japanese collect 36 PUs; end with 36 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 39 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : 0.33 Japanese regular : 1.00
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8 Purchase Units - Americans Americans buy 3 artilleries, 1 carrier, 2 destroyers, 2 fighters, 5 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands 4 fighters moved from 54 Sea Zone to Caroline Islands 4 fighters and 1 submarine moved from 45 Sea Zone to 21 Sea Zone 3 fighters moved from 45 Sea Zone to Caroline Islands 1 battleship and 1 cruiser moved from 45 Sea Zone to 33 Sea Zone 1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 123 Sea Zone 1 artillery and 3 infantry moved from 123 Sea Zone to Iceland 1 artillery, 2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 carrier, 1 fighter, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 109 Sea Zone 1 fighter moved from Eastern United States to 109 Sea Zone 1 artillery and 2 infantry moved from 109 Sea Zone to Eire 1 fighter moved from Eastern United States to 109 Sea Zone 1 mech_infantry moved from 109 Sea Zone to Eire 1 infantry moved from Greece to Albania Americans take Albania from Italians Combat - Americans Battle in Iceland Battle in Eire Battle in Caroline Islands Americans attack with 7 fighters, 1 infantry and 1 mech_infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Japanese roll AA dice in Caroline Islands : 0/3 hits, 0,50 expected hits Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 0/2 hits, 1,17 expected hits Americans roll dice for 7 fighters, 1 infantry and 1 mech_infantry in Caroline Islands, round 2 : 2/9 hits, 3,83 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 2/2 hits, 0,67 expected hits 1 fighter owned by the Americans and 1 infantry owned by the Americans lost in Caroline Islands 1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands Americans roll dice for 6 fighters and 1 mech_infantry in Caroline Islands, round 3 : 1/7 hits, 3,17 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Caroline Islands Americans win, taking Iceland from Germans, taking Eire from Germans, taking Caroline Islands from Japanese with 6 fighters and 1 mech_infantry remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter and 1 infantry Casualties for Japanese: 1 aaGun and 2 infantry Battle in 21 Sea Zone Americans attack with 4 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 21 Sea Zone Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 4 fighters moved from 21 Sea Zone to 33 Sea Zone 6 fighters moved from Caroline Islands to 33 Sea Zone 4 carriers, 2 cruisers, 1 destroyer, 1 fighter and 3 submarines moved from 45 Sea Zone to 33 Sea Zone 1 submarine moved from 35 Sea Zone to 33 Sea Zone 2 carriers, 1 destroyer and 10 submarines moved from 54 Sea Zone to 33 Sea Zone 4 submarines moved from 99 Sea Zone to 97 Sea Zone 1 submarine moved from 93 Sea Zone to 97 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 fighter moved from 109 Sea Zone to 123 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 101 Sea Zone to 123 Sea Zone 3 transports moved from 27 Sea Zone to 10 Sea Zone Place Units - Americans 2 artilleries and 4 infantry placed in Western United States 2 fighters placed in Western United States 1 artillery and 1 infantry placed in Eastern United States 1 destroyer and 1 transport placed in 101 Sea Zone 1 carrier and 1 destroyer placed in 10 Sea Zone 1 submarine placed in 101 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from Tunisia: 1 armour EDIT: Adding units owned by Americans to Morocco: 1 armour EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 artillery and 2 infantry moved from Hopei to Suiyuyan 4 infantry moved from Hopei to Chahar Combat - Chinese Battle in Suiyuyan Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Suiyuyan, round 2 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Chahar Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Chahar, round 2 : 1/4 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 artillery and 3 infantry placed in Kwangsi Turn Complete - Chinese Chinese collect 12 PUs; end with 14 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUs Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 3 infantry moved from Kwangsi to Kiangsi 1 mech_infantry moved from Tsinghai to Urals Russians take Urals from Germans Combat - British Battle in Kiangsi British attack with 1 artillery and 3 infantry Japanese defend with 2 infantry British roll dice for 1 artillery and 3 infantry in Kiangsi, round 2 : 3/4 hits, 1,00 expected hits Japanese roll dice for 2 infantry in Kiangsi, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Japanese lost in Kiangsi British win, taking Kiangsi from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - British 1 mech_infantry moved from Kwangtung to Kwangsi 2 aaGuns, 1 artillery and 6 infantry moved from Sikang to Kazakhstan 3 fighters and 1 tactical_bomber moved from Tsinghai to Russia 1 mech_infantry moved from Tsinghai to Kazakhstan 6 mech_infantrys moved from India to Eastern Persia 3 infantry moved from Northwest Persia to Caucasus 1 mech_infantry moved from Egypt to Trans-Jordan 6 infantry and 1 mech_infantry moved from Trans-Jordan to Iraq 1 armour moved from Ethiopia to Egypt 1 infantry moved from Tunisia to Libya 2 battleships, 1 carrier, 3 cruisers, 1 destroyer and 2 fighters moved from 91 Sea Zone to 109 Sea Zone Place Units - UK_Pacific 1 armour and 5 mech_infantrys placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2 UK_Pacific collect 18 PUs (2 lost to blockades); end with 18 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs Some Units in India change ownership: 1 armour and 5 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : 1,50 Americans regular : -4,50 Japanese regular : 0,33 Japanese AA : -0,50 British regular : 2,00
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8 Purchase Units - Americans Americans buy 3 artilleries, 1 carrier, 2 destroyers, 2 fighters, 5 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands 4 fighters moved from 54 Sea Zone to Caroline Islands 4 fighters and 1 submarine moved from 45 Sea Zone to 21 Sea Zone 3 fighters moved from 45 Sea Zone to Caroline Islands 1 battleship and 1 cruiser moved from 45 Sea Zone to 33 Sea Zone 1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 123 Sea Zone 1 artillery and 3 infantry moved from 123 Sea Zone to Iceland 1 artillery, 2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 carrier, 1 fighter, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 109 Sea Zone 1 fighter moved from Eastern United States to 109 Sea Zone 1 artillery and 2 infantry moved from 109 Sea Zone to Eire 1 fighter moved from Eastern United States to 109 Sea Zone 1 mech_infantry moved from 109 Sea Zone to Eire 1 infantry moved from Greece to Albania Americans take Albania from Italians Combat - Americans Battle in Iceland Battle in Eire Battle in Caroline Islands Americans attack with 7 fighters, 1 infantry and 1 mech_infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Japanese roll AA dice in Caroline Islands : 0/3 hits, 0,50 expected hits Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 0/2 hits, 1,17 expected hits Americans roll dice for 7 fighters, 1 infantry and 1 mech_infantry in Caroline Islands, round 2 : 2/9 hits, 3,83 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 2/2 hits, 0,67 expected hits 1 fighter owned by the Americans and 1 infantry owned by the Americans lost in Caroline Islands 1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands Americans roll dice for 6 fighters and 1 mech_infantry in Caroline Islands, round 3 : 1/7 hits, 3,17 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Caroline Islands Americans win, taking Iceland from Germans, taking Eire from Germans, taking Caroline Islands from Japanese with 6 fighters and 1 mech_infantry remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter and 1 infantry Casualties for Japanese: 1 aaGun and 2 infantry Battle in 21 Sea Zone Americans attack with 4 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 21 Sea Zone Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 4 fighters moved from 21 Sea Zone to 33 Sea Zone 6 fighters moved from Caroline Islands to 33 Sea Zone 4 carriers, 2 cruisers, 1 destroyer, 1 fighter and 3 submarines moved from 45 Sea Zone to 33 Sea Zone 1 submarine moved from 35 Sea Zone to 33 Sea Zone 2 carriers, 1 destroyer and 10 submarines moved from 54 Sea Zone to 33 Sea Zone 4 submarines moved from 99 Sea Zone to 97 Sea Zone 1 submarine moved from 93 Sea Zone to 97 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 fighter moved from 109 Sea Zone to 123 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 101 Sea Zone to 123 Sea Zone 3 transports moved from 27 Sea Zone to 10 Sea Zone Place Units - Americans 2 artilleries and 4 infantry placed in Western United States 2 fighters placed in Western United States 1 artillery and 1 infantry placed in Eastern United States 1 destroyer and 1 transport placed in 101 Sea Zone 1 carrier and 1 destroyer placed in 10 Sea Zone 1 submarine placed in 101 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from Tunisia: 1 armour EDIT: Adding units owned by Americans to Morocco: 1 armour EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 artillery and 2 infantry moved from Hopei to Suiyuyan 4 infantry moved from Hopei to Chahar Combat - Chinese Battle in Suiyuyan Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Suiyuyan, round 2 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Chahar Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Chahar, round 2 : 1/4 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 artillery and 3 infantry placed in Kwangsi Turn Complete - Chinese Chinese collect 12 PUs; end with 14 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUs Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 3 infantry moved from Kwangsi to Kiangsi 1 mech_infantry moved from Tsinghai to Urals Russians take Urals from Germans Combat - British Battle in Kiangsi British attack with 1 artillery and 3 infantry Japanese defend with 2 infantry British roll dice for 1 artillery and 3 infantry in Kiangsi, round 2 : 3/4 hits, 1,00 expected hits Japanese roll dice for 2 infantry in Kiangsi, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Japanese lost in Kiangsi British win, taking Kiangsi from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - British 1 mech_infantry moved from Kwangtung to Kwangsi 2 aaGuns, 1 artillery and 6 infantry moved from Sikang to Kazakhstan 3 fighters and 1 tactical_bomber moved from Tsinghai to Russia 1 mech_infantry moved from Tsinghai to Kazakhstan 6 mech_infantrys moved from India to Eastern Persia 3 infantry moved from Northwest Persia to Caucasus 1 mech_infantry moved from Egypt to Trans-Jordan 6 infantry and 1 mech_infantry moved from Trans-Jordan to Iraq 1 armour moved from Ethiopia to Egypt 1 infantry moved from Tunisia to Libya 2 battleships, 1 carrier, 3 cruisers, 1 destroyer and 2 fighters moved from 91 Sea Zone to 109 Sea Zone Place Units - UK_Pacific 1 armour and 5 mech_infantrys placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2 UK_Pacific collect 18 PUs (2 lost to blockades); end with 18 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs Some Units in India change ownership: 1 armour and 5 mech_infantrys Turning on Edit Mode EDIT: Removing units owned by British from Greece: 1 bomber, 2 fighters and 1 tactical_bomber EDIT: Adding units owned by British to Russia: 1 bomber, 2 fighters and 1 tactical_bomber EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 1,50 Americans regular : -4,50 Japanese regular : 0,33 Japanese AA : -0,50 British regular : 2,00
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 3 PUs; Combat Move - Italians 1 fighter moved from Southern Italy to 98 Sea Zone 1 bomber moved from Northern Italy to 98 Sea Zone 2 infantry moved from Yugoslavia to Albania 1 fighter moved from Romania to Albania 4 armour and 5 mech_infantrys moved from Bryansk to Rostov Combat - Italians Battle in 98 Sea Zone Italians attack with 1 bomber and 1 fighter ANZAC defend with 1 destroyer Italians roll dice for 1 bomber and 1 fighter in 98 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits ANZAC roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 bomber owned by the Italians lost in 98 Sea Zone 1 destroyer owned by the ANZAC lost in 98 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is -6 Casualties for Italians: 1 bomber Casualties for ANZAC: 1 destroyer Battle in Rostov Italians attack with 4 armour and 5 mech_infantrys Russians defend with 2 mech_infantrys Italians roll dice for 4 armour and 5 mech_infantrys in Rostov, round 2 : 2/9 hits, 2.83 expected hits Russians roll dice for 2 mech_infantrys in Rostov, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Italians lost in Rostov 2 mech_infantrys owned by the Russians lost in Rostov Italians win, taking Rostov from Russians with 4 armour and 4 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Casualties for Russians: 2 mech_infantrys Battle in Albania Italians attack with 1 fighter and 2 infantry Americans defend with 1 infantry Italians roll dice for 1 fighter and 2 infantry in Albania, round 2 : 1/3 hits, 0.83 expected hits Americans roll dice for 1 infantry in Albania, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Albania Italians win, taking Albania from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Italians 1 fighter moved from Southern Italy to United Kingdom 1 fighter moved from Albania to Southern Italy 1 fighter moved from 98 Sea Zone to Crete 1 mech_infantry moved from Northern Italy to Romania 1 infantry moved from Romania to Bessarabia 4 infantry moved from Northern Italy to France 2 aaGuns moved from Bryansk to Rostov Place Units - Italians 1 fighter placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,3,6,4,4,3,5,2,4,6,4 Italians collect 6 PUs (8 lost to blockades); end with 9 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 14 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Italians regular : -0.83 ANZAC regular : 0.67 Russians regular : 0.33
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 destroyer, 1 fighter and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 45 Sea Zone to 20 Sea Zone 1 fighter moved from Philippines to 20 Sea Zone Combat - ANZAC Battle in 20 Sea Zone ANZAC attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 fighter in 20 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 20 Sea Zone ANZAC win, taking 20 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 fighter moved from 20 Sea Zone to 33 Sea Zone 1 cruiser, 2 destroyers and 3 submarines moved from 45 Sea Zone to 33 Sea Zone 1 infantry moved from Celebes to 44 Sea Zone 1 infantry and 1 transport moved from 44 Sea Zone to 46 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 1 infantry moved from 46 Sea Zone to New Guinea 2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 2 destroyers and 3 submarines moved from 54 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 1 infantry moved from Iraq to Northwest Persia 1 infantry moved from Anglo Egyptian Sudan to Egypt Place Units - ANZAC 1 artillery and 1 fighter placed in Queensland 1 destroyer placed in 54 Sea Zone 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 25 PUs; end with 25 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 34 PUs Combat Move - French Non Combat Move - French 2 infantry moved from Iraq to Northwest Persia Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,33 ANZAC regular : 0,17
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 1 bomber, 1 fighter, 3 infantry and 11 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 fighter moved from United Kingdom to Eire 1 armour moved from United Kingdom to Eire 1 mech_infantry moved from Western Germany to 113 Sea Zone 1 artillery moved from Norway to 113 Sea Zone 2 infantry moved from Norway to 113 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 113 Sea Zone to 119 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 119 Sea Zone to Eire 1 submarine moved from 113 Sea Zone to 125 Sea Zone 1 armour moved from Evenkiyskiy to Timguska Germans take Timguska from Russians 1 armour moved from Timguska to Urals 1 bomber moved from Novgorod to Urals 1 mech_infantry moved from Novgorod to Smolensk 2 infantry moved from Bryansk to Tambov 3 infantry moved from Bryansk to Smolensk 2 mech_infantrys moved from Bryansk to Volgograd 2 mech_infantrys moved from Ukraine to Caucasus 2 mech_infantrys moved from Bryansk to Caucasus 1 bomber moved from Northern Italy to Eire 1 mech_infantry moved from Yugoslavia to Greece Germans take Greece from Americans 2 bombers moved from Southern Italy to Caucasus 1 fighter and 1 tactical_bomber moved from Bryansk to Smolensk 1 fighter and 1 tactical_bomber moved from Bryansk to Tambov 1 fighter and 1 tactical_bomber moved from Bryansk to Volgograd 1 tactical_bomber moved from Bryansk to Volgograd 1 tactical_bomber moved from Bryansk to Caucasus Combat - Germans Battle in Eire Germans attack with 1 armour, 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry Americans defend with 1 artillery, 2 infantry and 1 mech_infantry Germans roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry in Eire, round 2 : 3/7 hits, 2.67 expected hits Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Eire, round 2 : 3/4 hits, 1.33 expected hits 2 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Eire 2 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Eire Germans roll dice for 1 armour, 1 artillery, 1 bomber and 1 fighter in Eire, round 3 : 2/4 hits, 2.00 expected hits Americans roll dice for 1 artillery in Eire, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Eire 1 artillery owned by the Americans lost in Eire Germans win, taking Eire from Americans with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 0 Casualties for Germans: 1 artillery, 2 infantry and 1 mech_infantry Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantry Battle in Urals Germans attack with 1 armour and 1 bomber British defend with 1 mech_infantry Germans roll dice for 1 armour and 1 bomber in Urals, round 2 : 1/2 hits, 1.17 expected hits Russians roll dice for 1 mech_infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Urals Germans win, taking Urals from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Tambov Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 1/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Volgograd Germans attack with 1 fighter, 2 mech_infantrys and 2 tactical_bombers Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Volgograd, round 2 : 1/5 hits, 2.00 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 1 fighter, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 artillery and 3 infantry Germans roll dice for 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Smolensk, round 2 : 3/6 hits, 1.83 expected hits Russians roll dice for 1 artillery and 3 infantry in Smolensk, round 2 : 3/4 hits, 1.33 expected hits 3 infantry owned by the Germans lost in Smolensk 3 infantry owned by the Russians lost in Smolensk Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Smolensk, round 3 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 artillery in Smolensk, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Smolensk 1 artillery owned by the Russians lost in Smolensk Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 3 infantry and 1 mech_infantry Casualties for Russians: 1 artillery and 3 infantry Battle in Caucasus Germans attack with 2 bombers, 4 mech_infantrys and 1 tactical_bomber British defend with 3 infantry Germans roll dice for 2 bombers, 4 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 6/7 hits, 2.50 expected hits Russians roll dice for 3 infantry in Caucasus, round 2 : 1/3 hits, 1.00 expected hits 1 mech_infantry owned by the Germans lost in Caucasus 3 infantry owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 2 bombers, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Germans: 1 mech_infantry Casualties for British: 3 infantry Non Combat Move - Germans 1 infantry moved from Finland to Norway 1 transport moved from 113 Sea Zone to 110 Sea Zone 2 infantry moved from Normandy Bordeaux to 110 Sea Zone 2 infantry moved from 110 Sea Zone to United Kingdom 1 destroyer moved from 113 Sea Zone to 110 Sea Zone 1 bomber and 1 fighter moved from Eire to United Kingdom 2 artilleries and 1 infantry moved from France to Western Germany 3 infantry moved from Southern France to France 3 mech_infantrys moved from Romania to Ukraine 1 armour moved from Ukraine to Rostov 1 armour and 2 mech_infantrys moved from Western Ukraine to Rostov 2 aaGuns, 10 armour, 2 artilleries, 4 infantry and 10 mech_infantrys moved from Bryansk to Rostov 1 fighter and 1 tactical_bomber moved from Smolensk to Rostov 1 fighter and 1 tactical_bomber moved from Tambov to Rostov 1 fighter and 2 tactical_bombers moved from Volgograd to Rostov 2 bombers and 1 tactical_bomber moved from Caucasus to Rostov 2 armour moved from Novgorod to Eastern Poland 5 mech_infantrys moved from Germany to Eastern Poland 1 bomber moved from Urals to Rostov 2 mech_infantrys moved from Western Germany to Poland 1 mech_infantry moved from Yugoslavia to Bessarabia 1 infantry moved from Normandy Bordeaux to France Place Units - Germans 1 fighter and 2 infantry placed in United Kingdom 1 bomber and 1 infantry placed in Western Germany 3 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Novgorod 5 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 15 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,3,1,3 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,6,3,4,2,5,5,6,3,5,5,6,5,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,6,1,5,2,2,4,3,2,4,1 Germans collect 55 PUs (15 lost to blockades); end with 55 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 67 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
Combat Hit Differential Summary :
Americans regular : 2.33 Russians regular : 1.33 Germans regular : 4.00
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9 Purchase Units - Russians Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 mech_infantry moved from Russia to Belarus Russians take Belarus from Italians 1 mech_infantry moved from Russia to Archangel Russians take Archangel from Italians 1 infantry moved from Vologda to Urals 1 fighter and 1 tactical_bomber moved from Russia to Urals 1 mech_infantry moved from Russia to Urals 1 artillery, 1 fighter and 2 infantry moved from Russia to Tambov 1 artillery and 2 infantry moved from Russia to Bryansk Combat - Russians Battle in Bryansk Russians attack with 1 artillery and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 1/3 hits, 0,83 expected hits Italians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Urals Russians attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 armour Russians roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Urals, round 2 : 1/4 hits, 1,50 expected hits Germans roll dice for 1 armour in Urals, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Russians lost in Urals 1 armour owned by the Germans lost in Urals Russians win, taking Urals from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Battle in Tambov Russians attack with 1 artillery, 1 fighter and 2 infantry Germans defend with 2 infantry Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Tambov, round 2 : 1/4 hits, 1,33 expected hits Germans roll dice for 2 infantry in Tambov, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Tambov 1 infantry owned by the Germans lost in Tambov Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Tambov, round 3 : 1/3 hits, 1,17 expected hits Germans roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Urals to Russia 1 fighter moved from Tambov to Russia Place Units - Russians 1 artillery and 6 infantry placed in Russia Turn Complete - Russians Russians collect 13 PUs; end with 13 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians regular : -0,33 Germans regular : 0,50 Russians regular : -0,83
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 destroyer, 8 infantry and 1 transport; Remaining resources: 0 PUs; 4 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Alaska to British Columbia Japanese take British Columbia from British 1 transport moved from 2 Sea Zone to 4 Sea Zone 1 armour moved from Yenisey to Novosibirsk Japanese take Novosibirsk from Russians 2 infantry moved from Jehol to Chahar 1 mech_infantry moved from Manchuria to Chahar 1 mech_infantry moved from Shantung to Chahar 3 infantry moved from Kiangsu to Kiangsi 2 infantry moved from Anhwe to Kiangsi 1 infantry moved from Anhwe to Hunan Japanese take Hunan from Chinese 1 mech_infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 2 infantry moved from Anhwe to Hopei 1 mech_infantry moved from Anhwe to Hopei 1 mech_infantry moved from Anhwe to Chahar 3 fighters and 3 tactical_bombers moved from Kiangsu to Kiangsi 2 bombers moved from Kiangsu to Hopei 2 fighters and 2 tactical_bombers moved from 19 Sea Zone to Chahar 1 tactical_bomber moved from 19 Sea Zone to Chahar 1 fighter moved from Kiangsu to Chahar 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Kiangsu to Kiangsi 1 fighter moved from 19 Sea Zone to Chahar 1 destroyer moved from 19 Sea Zone to 20 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone Combat - Japanese Battle in Hawaiian Islands Battle in 20 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits ANZAC roll dice for 1 submarine in 20 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 20 Sea Zone Japanese win, taking Hawaiian Islands from Americans, taking 20 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Chahar Japanese attack with 4 fighters, 2 infantry, 3 mech_infantrys and 3 tactical_bombers Chinese defend with 4 infantry Japanese roll dice for 4 fighters, 2 infantry, 3 mech_infantrys and 3 tactical_bombers in Chahar, round 2 : 4/12 hits, 4.83 expected hits Chinese roll dice for 4 infantry in Chahar, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Japanese lost in Chahar 4 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 4 fighters, 3 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Casualties for Chinese: 4 infantry Battle in Hopei Japanese attack with 2 bombers, 2 infantry and 1 mech_infantry Chinese defend with 2 infantry Japanese roll dice for 2 bombers, 2 infantry and 1 mech_infantry in Hopei, round 2 : 2/5 hits, 1.83 expected hits Chinese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Hopei 2 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 2 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in Kiangsi Japanese attack with 4 fighters, 5 infantry and 3 tactical_bombers British defend with 1 artillery and 3 infantry Japanese roll dice for 4 fighters, 5 infantry and 3 tactical_bombers in Kiangsi, round 2 : 5/12 hits, 4.83 expected hits Chinese roll dice for 1 artillery and 3 infantry in Kiangsi, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Japanese lost in Kiangsi 1 artillery owned by the British and 3 infantry owned by the British lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 4 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Japanese: 2 infantry Casualties for British: 1 artillery and 3 infantry Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to Germans Non Combat Move - Japanese 2 infantry moved from Shantung to Anhwe 1 carrier, 1 destroyer and 1 submarine moved from 6 Sea Zone to 4 Sea Zone 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 4 Sea Zone 1 marine moved from Midway to 25 Sea Zone 1 battleship, 1 carrier, 1 destroyer, 1 marine and 1 submarine moved from 25 Sea Zone to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 17 Sea Zone 1 destroyer moved from 19 Sea Zone to 18 Sea Zone 1 battleship, 3 carriers and 1 cruiser moved from 19 Sea Zone to 6 Sea Zone 1 marine moved from 6 Sea Zone to Japan 1 fighter moved from 20 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone 3 fighters and 3 tactical_bombers moved from Kiangsi to 6 Sea Zone 1 fighter moved from Kiangsi to Kiangsu 2 bombers moved from Hopei to Shantung 1 fighter moved from Chahar to Kiangsu 3 fighters and 3 tactical_bombers moved from Chahar to Shantung 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 infantry moved from Amur to 5 Sea Zone 1 infantry moved from Amur to 5 Sea Zone 2 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Japan 1 infantry moved from 6 Sea Zone to Japan Place Units - Japanese 1 destroyer and 1 transport placed in 6 Sea Zone 3 infantry placed in Kiangsu 3 infantry placed in Shantung 2 infantry placed in Manchuria Turn Complete - Japanese Japanese collect 41 PUs; end with 41 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 44 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Chinese regular : 1.67 Japanese regular : -2.50 ANZAC regular : -0.33
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 2 fighters, 4 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter and 2 infantry moved from Western United States to British Columbia 1 fighter moved from Western United States to Alaska 2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone 1 artillery and 1 infantry moved from 1 Sea Zone to Alaska 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 3 infantry moved from Iceland to 123 Sea Zone 1 fighter moved from 123 Sea Zone to 119 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 123 Sea Zone to 109 Sea Zone 1 artillery and 3 infantry moved from 109 Sea Zone to Eire 1 destroyer moved from 123 Sea Zone to 109 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 1 mech_infantry and 1 transport moved from 33 Sea Zone to 25 Sea Zone 1 mech_infantry moved from 25 Sea Zone to Midway 1 battleship and 1 cruiser moved from 33 Sea Zone to 26 Sea Zone 1 submarine moved from 21 Sea Zone to 20 Sea Zone 2 fighters moved from 33 Sea Zone to 20 Sea Zone Combat - Americans Battle in Midway Battle in 119 Sea Zone Americans attack with 1 fighter Germans defend with 2 transports 2 transports owned by the Germans lost in 119 Sea Zone Americans win, taking Midway from Japanese with 1 fighter remaining. Battle score for attacker is 14 Casualties for Germans: 2 transports Battle in Eire Americans attack with 1 artillery and 3 infantry Germans defend with 1 armour Americans roll dice for 1 artillery and 3 infantry in Eire, round 2 : 1/4 hits, 1,00 expected hits Germans roll dice for 1 armour in Eire, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Germans lost in Eire Americans win, taking Eire from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Battle in 20 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 fighters in 20 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 20 Sea Zone Americans win, taking 20 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Alaska Americans attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Alaska, round 2 : 0/3 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Alaska, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Alaska, round 3 : 0/3 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Alaska, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Alaska, round 4 : 1/3 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Alaska, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Alaska 1 infantry owned by the Japanese lost in Alaska Americans win, taking Alaska from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in Hawaiian Islands Americans attack with 1 artillery and 1 infantry Japanese defend with 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 1 cruiser in Hawaiian Islands, round 2 : 2/2 hits, 1,17 expected hits Japanese roll dice for 2 infantry in Hawaiian Islands, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Americans lost in Hawaiian Islands 2 infantry owned by the Japanese lost in Hawaiian Islands Americans win, taking Hawaiian Islands from Japanese with 1 artillery remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Japanese: 2 infantry Battle in British Columbia Americans attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Americans roll dice for 1 fighter and 2 infantry in British Columbia, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in British Columbia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in British Columbia 1 infantry owned by the Japanese lost in British Columbia Americans win, taking British Columbia from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 6 carriers, 2 cruisers, 2 destroyers, 10 fighters and 14 submarines moved from 33 Sea Zone to 26 Sea Zone 2 fighters moved from 20 Sea Zone to Kwangtung 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 123 Sea Zone 1 artillery and 1 infantry moved from 123 Sea Zone to Iceland 1 submarine moved from 123 Sea Zone to 109 Sea Zone 1 fighter moved from 119 Sea Zone to 123 Sea Zone 1 fighter moved from 109 Sea Zone to 123 Sea Zone 1 fighter moved from 109 Sea Zone to Iceland 2 transports moved from 109 Sea Zone to 123 Sea Zone 1 fighter moved from British Columbia to 26 Sea Zone 1 fighter moved from Alaska to Western United States Place Units - Americans 1 artillery and 1 infantry placed in Western United States 1 carrier and 2 transports placed in 101 Sea Zone 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber placed in Eastern United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 3 infantry moved from Kwangsi to Kiangsi Combat - Chinese Battle in Kiangsi Chinese attack with 1 artillery and 3 infantry Japanese defend with 3 infantry Chinese roll dice for 1 artillery and 3 infantry in Kiangsi, round 2 : 0/4 hits, 1,00 expected hits Japanese roll dice for 3 infantry in Kiangsi, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Chinese lost in Kiangsi Chinese roll dice for 1 artillery and 2 infantry in Kiangsi, round 3 : 0/3 hits, 0,83 expected hits Japanese roll dice for 3 infantry in Kiangsi, round 3 : 0/3 hits, 1,00 expected hits Chinese roll dice for 1 artillery and 2 infantry in Kiangsi, round 4 : 1/3 hits, 0,83 expected hits Japanese roll dice for 3 infantry in Kiangsi, round 4 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Chinese lost in Kiangsi 1 infantry owned by the Japanese lost in Kiangsi 1 artillery owned by the Chinese retreated to Kwangsi Japanese win with 2 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 3 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 2 artilleries and 3 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs Purchase Units - UK_Pacific UK_Pacific buy 2 armour and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Kazakhstan to Volgograd 1 infantry moved from Kazakhstan to Volgograd 1 artillery and 2 infantry moved from Kazakhstan to Caucasus 1 infantry moved from Kazakhstan to Novosibirsk 1 mech_infantry moved from Kazakhstan to Caucasus 1 fighter and 1 tactical_bomber moved from Russia to Novosibirsk 1 fighter and 1 tactical_bomber moved from Russia to Caucasus 1 bomber moved from Russia to 127 Sea Zone 3 fighters moved from Russia to Volgograd 1 artillery and 3 infantry moved from Kwangsi to Kiangsi 1 artillery and 2 infantry moved from Kwangsi to Hunan Combat - British Battle in 127 Sea Zone British attack with 1 bomber Germans defend with 1 transport 1 transport owned by the Germans lost in 127 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in Hunan British attack with 1 artillery and 2 infantry Japanese defend with 1 infantry British roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Hunan British roll dice for 1 artillery and 1 infantry in Hunan, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Hunan 1 infantry owned by the Japanese lost in Hunan British win, taking Hunan from Japanese with 1 artillery remaining. Battle score for attacker is -3 Casualties for British: 2 infantry Casualties for Japanese: 1 infantry Battle in Novosibirsk British attack with 1 fighter, 1 infantry and 1 tactical_bomber Japanese defend with 1 armour British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Novosibirsk, round 2 : 2/3 hits, 1,33 expected hits Japanese roll dice for 1 armour in Novosibirsk, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Japanese lost in Novosibirsk British win, taking Novosibirsk from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Battle in Kiangsi British attack with 1 artillery and 3 infantry Japanese defend with 2 infantry British roll dice for 1 artillery and 3 infantry in Kiangsi, round 2 : 1/4 hits, 1,00 expected hits Japanese roll dice for 2 infantry in Kiangsi, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the British lost in Kiangsi 1 infantry owned by the Japanese lost in Kiangsi British roll dice for 1 artillery and 2 infantry in Kiangsi, round 3 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Kiangsi 1 infantry owned by the Japanese lost in Kiangsi British win, taking Kiangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 2 infantry Casualties for Japanese: 2 infantry Battle in Volgograd British attack with 3 fighters and 3 infantry Germans defend with 1 factory_minor and 2 mech_infantrys British roll dice for 3 fighters and 3 infantry in Volgograd, round 2 : 4/6 hits, 2,00 expected hits Germans roll dice for 2 mech_infantrys in Volgograd, round 2 : 0/2 hits, 0,67 expected hits 2 mech_infantrys owned by the Germans lost in Volgograd British win, taking Volgograd from Germans with 3 fighters and 3 infantry remaining. Battle score for attacker is 8 Casualties for Germans: 2 mech_infantrys Battle in Caucasus British attack with 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber Germans defend with 3 mech_infantrys British roll dice for 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 3/6 hits, 2,17 expected hits Germans roll dice for 3 mech_infantrys in Caucasus, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the British lost in Caucasus 3 mech_infantrys owned by the Germans lost in Caucasus British win, taking Caucasus from Germans with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for British: 1 infantry Casualties for Germans: 3 mech_infantrys Non Combat Move - British 6 mech_infantrys moved from Eastern Persia to Kazakhstan 3 fighters moved from Volgograd to Russia 1 fighter and 1 tactical_bomber moved from Caucasus to Kazakhstan 1 armour moved from Egypt to Iraq 6 infantry and 1 mech_infantry moved from Iraq to Northwest Persia 1 infantry moved from Libya to Tobruk 1 armour and 5 mech_infantrys moved from India to Yunnan 1 aaGun, 1 artillery and 1 mech_infantry moved from Kwangsi to Kwangtung 1 fighter and 1 tactical_bomber moved from Novosibirsk to Russia 1 bomber moved from 127 Sea Zone to Russia Place Units - UK_Pacific 2 armour and 3 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 20 PUs; end with 20 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs Some Units in India change ownership: 2 armour and 3 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : -1,67 Americans regular : -0,83 Japanese regular : 2,50 Germans regular : -1,17 British regular : 3,17
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9 Purchase Units - Italians Italians buy 1 destroyer; Remaining resources: 6 PUs; Combat Move - Italians 4 armour and 4 mech_infantrys moved from Rostov to Caucasus 1 fighter moved from Crete to Caucasus Combat - Italians Battle in Caucasus Italians attack with 4 armour, 1 fighter and 4 mech_infantrys British defend with 1 artillery, 1 infantry and 1 mech_infantry Italians roll dice for 4 armour, 1 fighter and 4 mech_infantrys in Caucasus, round 2 : 2/9 hits, 3.17 expected hits Russians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Caucasus, round 2 : 0/3 hits, 1.00 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the British lost in Caucasus Italians roll dice for 4 armour, 1 fighter and 4 mech_infantrys in Caucasus, round 3 : 4/9 hits, 3.17 expected hits Russians roll dice for 1 artillery in Caucasus, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Caucasus Italians win, taking Caucasus from Russians with 4 armour, 1 fighter and 4 mech_infantrys remaining. Battle score for attacker is 11 Casualties for British: 1 artillery, 1 infantry and 1 mech_infantry Non Combat Move - Italians 1 aaGun moved from Rostov to Caucasus 1 fighter moved from Caucasus to Rostov 1 mech_infantry moved from Romania to Ukraine 1 infantry moved from Bessarabia to Ukraine 2 infantry moved from Albania to Greece 1 fighter moved from United Kingdom to Southern Italy 2 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 destroyer placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,4,2,6,3,3,1,6,3,5,6 Italians collect 5 PUs (8 lost to blockades); end with 11 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs
Combat Hit Differential Summary :
Italians regular : -0.33 Russians regular : -1.33
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 destroyer, 1 fighter and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 2 submarines moved from 33 Sea Zone to 17 Sea Zone ANZAC take 22 Sea Zone from Japanese 2 submarines moved from 33 Sea Zone to 18 Sea Zone Combat - ANZAC ANZAC creates battle in territory 26 Sea Zone Battle in 26 Sea Zone Americans loiter and taunt; ANZAC attack with 2 fighters Japanese defend with 1 transport 1 transport owned by the Japanese lost in 26 Sea Zone ANZAC win with 2 fighters remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 17 Sea Zone ANZAC attack with 2 submarines Japanese defend with 1 destroyer ANZAC roll dice for 2 submarines in 17 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 2 submarines in 17 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 destroyer in 17 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 submarine owned by the ANZAC lost in 17 Sea Zone 1 destroyer owned by the Japanese lost in 17 Sea Zone ANZAC win, taking 17 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer Battle in 18 Sea Zone ANZAC attack with 2 submarines Japanese defend with 1 destroyer ANZAC roll dice for 2 submarines in 18 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 18 Sea Zone ANZAC win with 2 submarines remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 destroyer moved from 33 Sea Zone to 19 Sea Zone 1 destroyer moved from 33 Sea Zone to 21 Sea Zone 1 submarine moved from 33 Sea Zone to 20 Sea Zone 2 infantry moved from Caroline Islands to 33 Sea Zone 1 cruiser, 2 destroyers, 2 infantry, 1 submarine and 1 transport moved from 33 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 aaGun and 1 infantry moved from New Guinea to 46 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone 1 aaGun and 1 infantry moved from 54 Sea Zone to Queensland 2 submarines moved from 62 Sea Zone to 54 Sea Zone 1 destroyer moved from 54 Sea Zone to 26 Sea Zone 2 submarines moved from 54 Sea Zone to 33 Sea Zone Place Units - ANZAC 1 artillery and 1 fighter placed in Queensland 1 submarine placed in 54 Sea Zone 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 25 PUs; end with 25 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 34 PUs Combat Move - French Turning on Edit Mode EDIT: Removing units owned by ANZAC from Egypt: 1 infantry EDIT: Adding units owned by ANZAC to Trans-Jordan: 1 infantry EDIT: Turning off Edit Mode Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,00 ANZAC regular : 0,00
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 1 bomber, 1 factory_minor and 14 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 119 Sea Zone 1 artillery and 1 infantry moved from 119 Sea Zone to Eire 1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 119 Sea Zone 1 artillery and 1 infantry moved from 119 Sea Zone to Eire 1 bomber and 2 fighters moved from United Kingdom to Eire 2 mech_infantrys moved from Novgorod to Archangel 1 mech_infantry moved from Novgorod to Belarus 1 mech_infantry moved from Poland to Belarus 2 artilleries and 2 infantry moved from Rostov to Volgograd 1 infantry moved from Rostov to Tambov 1 infantry moved from Rostov to Bryansk 12 armour and 12 mech_infantrys moved from Rostov to Northwest Persia 2 tactical_bombers moved from Rostov to Northwest Persia 2 mech_infantrys moved from Ukraine to Tambov 1 mech_infantry moved from Bessarabia to Bryansk 1 mech_infantry moved from Eastern Poland to Bryansk 1 mech_infantry moved from Eastern Poland to Bryansk 1 bomber moved from Western Germany to Archangel 1 bomber moved from Rostov to Belarus 1 fighter and 1 tactical_bomber moved from Rostov to Volgograd 1 fighter and 1 tactical_bomber moved from Rostov to Tambov 1 fighter and 1 tactical_bomber moved from Rostov to Bryansk 1 bomber moved from Rostov to Volgograd 1 bomber moved from Rostov to Bryansk Combat - Germans Battle in Bryansk Germans attack with 1 bomber, 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber Russians defend with 1 artillery and 2 infantry Germans roll dice for 1 bomber, 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in Bryansk, round 2 : 2/7 hits, 2.50 expected hits Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Germans lost in Bryansk 2 infantry owned by the Russians lost in Bryansk Germans roll dice for 1 bomber, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Bryansk, round 3 : 3/6 hits, 2.33 expected hits Russians roll dice for 1 artillery in Bryansk, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 1 bomber, 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Eire Germans attack with 2 artilleries, 1 bomber, 2 fighters and 2 infantry Americans defend with 1 artillery and 3 infantry Germans roll dice for 2 artilleries, 1 bomber, 2 fighters and 2 infantry in Eire, round 2 : 3/7 hits, 3.00 expected hits Americans roll dice for 1 artillery and 3 infantry in Eire, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Germans lost in Eire 3 infantry owned by the Americans lost in Eire Germans roll dice for 2 artilleries, 1 bomber and 2 fighters in Eire, round 3 : 3/5 hits, 2.33 expected hits Americans roll dice for 1 artillery in Eire, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Eire Germans win, taking Eire from Americans with 2 artilleries, 1 bomber and 2 fighters remaining. Battle score for attacker is 7 Casualties for Germans: 2 infantry Casualties for Americans: 1 artillery and 3 infantry Battle in Tambov Germans attack with 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 artillery and 1 infantry Germans roll dice for 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Tambov, round 2 : 2/5 hits, 1.67 expected hits Russians roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Russians: 1 artillery and 1 infantry Battle in Volgograd Germans attack with 2 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 3 infantry; Russians defend with 1 factory_minor Germans roll dice for 2 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/7 hits, 3.17 expected hits Russians roll dice for 3 infantry in Volgograd, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Germans lost in Volgograd 2 infantry owned by the British lost in Volgograd Germans roll dice for 2 artilleries, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Volgograd, round 3 : 2/6 hits, 2.83 expected hits Russians roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Volgograd Germans win, taking Volgograd from Russians with 2 artilleries, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for British: 3 infantry Battle in Archangel Germans attack with 1 bomber and 2 mech_infantrys Russians defend with 1 mech_infantry Germans roll dice for 1 bomber and 2 mech_infantrys in Archangel, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Northwest Persia Germans attack with 12 armour, 12 mech_infantrys and 2 tactical_bombers British defend with 6 infantry and 1 mech_infantry; French defend with 2 infantry; ANZAC defend with 1 infantry Germans roll dice for 12 armour, 12 mech_infantrys and 2 tactical_bombers in Northwest Persia, round 2 : 7/26 hits, 9.33 expected hits British roll dice for 9 infantry and 1 mech_infantry in Northwest Persia, round 2 : 2/10 hits, 3.33 expected hits 2 mech_infantrys owned by the Germans lost in Northwest Persia 1 infantry owned by the French and 6 infantry owned by the British lost in Northwest Persia Germans roll dice for 12 armour, 10 mech_infantrys and 2 tactical_bombers in Northwest Persia, round 3 : 8/24 hits, 9.00 expected hits British roll dice for 2 infantry and 1 mech_infantry in Northwest Persia, round 3 : 0/3 hits, 1.00 expected hits 1 mech_infantry owned by the British, 1 infantry owned by the ANZAC and 1 infantry owned by the French lost in Northwest Persia Germans win, taking Northwest Persia from British with 12 armour, 10 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 23 Casualties for Germans: 2 mech_infantrys Casualties for British: 6 infantry and 1 mech_infantry Casualties for French: 2 infantry Casualties for ANZAC: 1 infantry Battle in Belarus Germans attack with 1 bomber and 2 mech_infantrys Russians defend with 1 mech_infantry Germans roll dice for 1 bomber and 2 mech_infantrys in Belarus, round 2 : 0/3 hits, 1.00 expected hits Russians roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber and 2 mech_infantrys in Belarus, round 3 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 mech_infantry in Belarus, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Belarus 1 mech_infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 mech_infantry Non Combat Move - Germans 1 bomber moved from Archangel to Finland 2 infantry moved from Norway to Finland 1 artillery and 1 infantry moved from France to Western Germany 1 bomber moved from Eire to Western Germany 2 fighters moved from Eire to United Kingdom 1 fighter moved from Western Germany to Northern Italy 2 aaGuns moved from Rostov to Caucasus 1 bomber moved from Belarus to Ukraine 1 bomber moved from Bryansk to Ukraine 1 bomber moved from Volgograd to Ukraine 1 fighter and 1 tactical_bomber moved from Bryansk to Caucasus 1 fighter and 1 tactical_bomber moved from Volgograd to Caucasus 2 tactical_bombers moved from Northwest Persia to Caucasus 1 fighter and 1 tactical_bomber moved from Tambov to Caucasus 4 mech_infantrys moved from Ukraine to Caucasus 2 armour and 3 mech_infantrys moved from Eastern Poland to Ukraine 1 mech_infantry moved from Poland to Novgorod 5 mech_infantrys moved from Germany to Eastern Poland Place Units - Germans 1 factory_minor placed in Greece 3 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Novgorod 3 mech_infantrys placed in United Kingdom 1 bomber placed in Western Germany 5 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 12 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,6,5,4 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,2,5,6,6,1,5,1,3,5,2,5,6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,5,5,3,3,5,5,2,3,6,1 Germans collect 58 PUs (12 lost to blockades); end with 58 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 63 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 70 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 72 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 87 PUs
Combat Hit Differential Summary :
Americans regular : 0.33 Russians regular : -1.33 Germans regular : -5.17 British regular : -2.33
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10 Purchase Units - Russians Russians buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 armour and 1 mech_infantry moved from Russia to Volgograd 1 armour moved from Russia to Volgograd 1 artillery and 3 infantry moved from Russia to Tambov 1 fighter and 1 tactical_bomber moved from Russia to Volgograd 1 mech_infantry moved from Urals to Evenkiyskiy Russians take Evenkiyskiy from Germans 13 artilleries and 23 infantry moved from Russia to Bryansk 1 fighter moved from Russia to Tambov Combat - Russians Battle in Bryansk Russians attack with 13 artilleries and 23 infantry Germans defend with 3 mech_infantrys Russians roll dice for 13 artilleries and 23 infantry in Bryansk, round 2 : 8/36 hits, 10,33 expected hits Germans roll dice for 3 mech_infantrys in Bryansk, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Russians lost in Bryansk 3 mech_infantrys owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 13 artilleries and 22 infantry remaining. Battle score for attacker is 9 Casualties for Russians: 1 infantry Casualties for Germans: 3 mech_infantrys Battle in Tambov Russians attack with 1 artillery, 1 fighter and 3 infantry Germans defend with 1 infantry and 2 mech_infantrys Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Tambov, round 2 : 3/5 hits, 1,50 expected hits Germans roll dice for 1 infantry and 2 mech_infantrys in Tambov, round 2 : 3/3 hits, 1,00 expected hits 3 infantry owned by the Russians lost in Tambov 1 infantry owned by the Germans and 2 mech_infantrys owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 2 Casualties for Russians: 3 infantry Casualties for Germans: 1 infantry and 2 mech_infantrys Battle in Volgograd Russians attack with 3 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber Germans defend with 2 artilleries, 1 factory_minor and 1 infantry Russians roll dice for 3 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 4/6 hits, 2,83 expected hits Germans roll dice for 2 artilleries and 1 infantry in Volgograd, round 2 : 3/3 hits, 1,00 expected hits 1 mech_infantry owned by the Russians and 2 armour owned by the Russians lost in Volgograd 2 artilleries owned by the Germans and 1 infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -5 Casualties for Russians: 2 armour and 1 mech_infantry Casualties for Germans: 2 artilleries and 1 infantry Non Combat Move - Russians 1 aaGun, 3 artilleries and 7 infantry moved from Russia to Smolensk 1 fighter and 1 tactical_bomber moved from Volgograd to Russia 1 fighter moved from Tambov to Russia Place Units - Russians 5 infantry placed in Russia Turn Complete - Russians Russians collect 14 PUs; end with 14 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 16 PUs
Combat Hit Differential Summary :
Germans regular : 4,00 Russians regular : 0,33
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@MrRoboto said in Wiz (X) vs mr Rob (L+18) BM4 G2:
Germans regular : 4,00
Wow your defense this round.