Here is the game, Have Fun
Wiz (X) vs mr Rob (L+18) BM4 G2
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12 Purchase Units - Japanese Japanese buy 1 artillery and 15 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese Turning on Edit Mode EDIT: Adding units owned by Germans to Volgograd: 1 armour EDIT: Turning off Edit Mode 1 infantry moved from Kansu to Novosibirsk 1 mech_infantry moved from Shensi to Kansu 1 mech_infantry moved from Kansu to Novosibirsk 1 mech_infantry moved from Suiyuyan to Novosibirsk 1 bomber moved from Chahar to Novosibirsk 1 fighter moved from Japan to 19 Sea Zone 1 fighter moved from Japan to 17 Sea Zone 1 fighter moved from Japan to 21 Sea Zone 1 destroyer moved from 6 Sea Zone to 21 Sea Zone 1 tactical_bomber moved from Japan to 21 Sea Zone 1 bomber moved from Japan to 21 Sea Zone 1 submarine moved from 6 Sea Zone to 31 Sea Zone 2 infantry moved from Kiangsu to Kiangsi 1 infantry moved from Anhwe to Kiangsi 1 infantry moved from Anhwe to Hunan 1 fighter and 1 tactical_bomber moved from Kiangsu to Kiangsi 1 fighter and 1 tactical_bomber moved from Kiangsu to Hunan 1 fighter moved from Kiangsu to Kiangsi Combat - Japanese Battle in 17 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 17 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 19 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 19 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 31 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 submarine and 1 transport 1 submarine owned by the ANZAC submerged 1 transport owned by the ANZAC lost in 31 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 21 Sea Zone Japanese attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 5 submarines Japanese roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 21 Sea Zone, round 2 : 4/4 hits, 2.17 expected hits Americans roll dice for 5 submarines in 21 Sea Zone, round 2 : 0/5 hits, 0.83 expected hits 4 submarines owned by the Americans lost in 21 Sea Zone Japanese roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 21 Sea Zone, round 3 : 2/4 hits, 2.17 expected hits Americans roll dice for 1 submarine in 21 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 21 Sea Zone Japanese win with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 30 Casualties for Americans: 5 submarines Battle in Hunan Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 artillery Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hunan, round 2 : 1/3 hits, 1.33 expected hits Chinese roll dice for 1 artillery in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Chinese: 1 artillery Battle in Novosibirsk Japanese attack with 1 bomber, 1 infantry and 2 mech_infantrys British defend with 1 infantry and 4 mech_infantrys Japanese roll dice for 1 bomber, 1 infantry and 2 mech_infantrys in Novosibirsk, round 2 : 2/4 hits, 1.17 expected hits Russians roll dice for 1 infantry and 4 mech_infantrys in Novosibirsk, round 2 : 0/5 hits, 1.67 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the British lost in Novosibirsk Japanese roll dice for 1 bomber, 1 infantry and 2 mech_infantrys in Novosibirsk, round 3 : 1/4 hits, 1.17 expected hits Russians roll dice for 3 mech_infantrys in Novosibirsk, round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese lost in Novosibirsk 1 mech_infantry owned by the British lost in Novosibirsk Japanese roll dice for 1 bomber and 2 mech_infantrys in Novosibirsk, round 4 : 0/3 hits, 1.00 expected hits Russians roll dice for 2 mech_infantrys in Novosibirsk, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 bomber and 2 mech_infantrys in Novosibirsk, round 5 : 1/3 hits, 1.00 expected hits Russians roll dice for 2 mech_infantrys in Novosibirsk, round 5 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the British lost in Novosibirsk Japanese roll dice for 1 bomber and 2 mech_infantrys in Novosibirsk, round 6 : 2/3 hits, 1.00 expected hits Russians roll dice for 1 mech_infantry in Novosibirsk, round 6 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Novosibirsk Japanese win, taking Novosibirsk from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 16 Casualties for British: 1 infantry and 4 mech_infantrys Casualties for Japanese: 1 infantry Battle in Kiangsi Japanese attack with 2 fighters, 3 infantry and 1 tactical_bomber Chinese defend with 2 artilleries and 1 infantry Japanese roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Kiangsi, round 2 : 3/6 hits, 2.17 expected hits Chinese roll dice for 2 artilleries and 1 infantry in Kiangsi, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese lost in Kiangsi 1 infantry owned by the Chinese and 2 artilleries owned by the Chinese lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 artilleries and 1 infantry Non Combat Move - Japanese 1 bomber moved from Novosibirsk to Volgograd 1 mech_infantry moved from Kweichow to Shensi 1 fighter and 1 tactical_bomber moved from Hunan to Shensi 2 fighters and 1 tactical_bomber moved from Kiangsi to Shensi 3 fighters and 2 tactical_bombers moved from Manchuria to Shensi 1 mech_infantry moved from Hopei to Kansu 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Jehol to Chahar 1 infantry moved from Jehol to Anhwe 1 carrier moved from 5 Sea Zone to 19 Sea Zone 1 carrier moved from 5 Sea Zone to 18 Sea Zone 1 carrier moved from 5 Sea Zone to 16 Sea Zone 2 infantry moved from Manchuria to Korea 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Manchuria 1 bomber moved from 21 Sea Zone to Japan 1 fighter moved from 19 Sea Zone to Japan 1 fighter moved from 17 Sea Zone to Japan Place Units - Japanese 1 artillery and 2 infantry placed in Manchuria 3 infantry placed in Shantung 3 infantry placed in Kiangsu 7 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,1,5 Japanese collect 34 PUs (2 lost to blockades); end with 34 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : -1.00 Japanese regular : 2.83 Russians regular : -3.33
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@MrRoboto swingy dice indeed
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Just saying, my 2 mechs rolling 3 and 4 is the last dice mail I received for that battle too.
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@MrRoboto and me…but you can see the battle in the log above…if we go by that i should have 11 tanks left…
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True.
It’s all a mess, I wish marti dice mail were all reliably sent. -
@MrRoboto they used to be really good…I dont know what has happened
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Oh well…
Last ditch effort. Here goes nothing!
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@MrRoboto I dont understand why none of my rolls are shown, when i set the game up there was no issue with Marti when i checked it…and nothing past rounf 2 either
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@MrRoboto well im not sure i can wish you good luck! But the way the dice are favouring the attacker you never know…
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TripleA Turn Summary: Chinese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei 1 artillery and 3 infantry moved from Yunnan to Kweichow Combat - Chinese Chinese creates battle in territory Hopei Battle in Kweichow Chinese attack with 1 artillery and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 3 infantry in Kweichow, round 2 : 1/4 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Hopei from Japanese, taking Kweichow from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 artillery and 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese regular : 0,00 Japanese regular : -0,33
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2 fighters of yours survived. congrats.
rematch?
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M MrRoboto referenced this topic on
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@MrRoboto phwew…that was close then!
Def up for a rematch but could you wait until new year? Would like to enjoy xmas without A&a angst! -
Ah sure, no worries. We could start the bidding process, in which case I would try to get the allies for +21 this time ;-)