Wiz (X) vs mr Rob (L+18) BM4 G2

  • '20 '19

    @MrRoboto ah of course didnt see that…dur

  • '19 '18

    I remember you scoring 17 hits in your last round, leaving my exactly with my 3 planes.
    You had 8 tanks left at that point and Battle calculator gave me 68% to win with UK.

    That’s why I chose to fight another round with the planes and got 2 more hits (unfortunately no mail yet; I hope it might come later).

  • '20 '19

    @MrRoboto well i have a little move with the japs that might make a difference. Dont mind waiting but i think the mail is unlikely to come. If we split the difference and say 7 tanks left? To move things on?

  • '19 '18

    True, your 3 units + bomber can kill a mech or 2, reducing my chances even further. To be honest, I haven’t considered that in my calculations (because I didn’t have a choice anyway, I HAD to try).

    As I said, even if I get Stalingrad, the game is not over. It still looks bad for me I think.

    I am 95% sure that there were 6 tanks left at the end and I hope the mail comes later to prove it.

    However, I also do understand your position and I was lucky in the first place to get that dice outcome.
    So I can live with 7 tanks remaining in order for us to continue this game

  • '20 '19

    TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 1 artillery and 15 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to Volgograd: 1 armour
            EDIT: Turning off Edit Mode
            1 infantry moved from Kansu to Novosibirsk
            1 mech_infantry moved from Shensi to Kansu
            1 mech_infantry moved from Kansu to Novosibirsk
            1 mech_infantry moved from Suiyuyan to Novosibirsk
            1 bomber moved from Chahar to Novosibirsk
            1 fighter moved from Japan to 19 Sea Zone
            1 fighter moved from Japan to 17 Sea Zone
            1 fighter moved from Japan to 21 Sea Zone
            1 destroyer moved from 6 Sea Zone to 21 Sea Zone
            1 tactical_bomber moved from Japan to 21 Sea Zone
            1 bomber moved from Japan to 21 Sea Zone
            1 submarine moved from 6 Sea Zone to 31 Sea Zone
            2 infantry moved from Kiangsu to Kiangsi
            1 infantry moved from Anhwe to Kiangsi
            1 infantry moved from Anhwe to Hunan
            1 fighter and 1 tactical_bomber moved from Kiangsu to Kiangsi
            1 fighter and 1 tactical_bomber moved from Kiangsu to Hunan
            1 fighter moved from Kiangsu to Kiangsi
    
        Combat - Japanese
            Battle in 17 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 17 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 19 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 19 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 31 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 submarine and 1 transport
                1 submarine owned by the ANZAC submerged
                    1 transport owned by the ANZAC lost in 31 Sea Zone
                Japanese win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 21 Sea Zone
                Japanese attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber
                Americans defend with 5 submarines
                    Japanese roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 21 Sea Zone, round 2 : 4/4 hits, 2.17 expected hits
                    Americans roll dice for 5 submarines in 21 Sea Zone, round 2 : 0/5 hits, 0.83 expected hits
                    4 submarines owned by the Americans lost in 21 Sea Zone
                    Japanese roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 21 Sea Zone, round 3 : 2/4 hits, 2.17 expected hits
                    Americans roll dice for 1 submarine in 21 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 21 Sea Zone
                Japanese win with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 30
                Casualties for Americans: 5 submarines
            Battle in Hunan
                Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Chinese defend with 1 artillery
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hunan, round 2 : 1/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 artillery in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 artillery
            Battle in Novosibirsk
                Japanese attack with 1 bomber, 1 infantry and 2 mech_infantrys
                British defend with 1 infantry and 4 mech_infantrys
                    Japanese roll dice for 1 bomber, 1 infantry and 2 mech_infantrys in Novosibirsk, round 2 : 2/4 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry and 4 mech_infantrys in Novosibirsk, round 2 : 0/5 hits, 1.67 expected hits
                    1 mech_infantry owned by the British and 1 infantry owned by the British lost in Novosibirsk
                    Japanese roll dice for 1 bomber, 1 infantry and 2 mech_infantrys in Novosibirsk, round 3 : 1/4 hits, 1.17 expected hits
                    Russians roll dice for 3 mech_infantrys in Novosibirsk, round 3 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese lost in Novosibirsk
                    1 mech_infantry owned by the British lost in Novosibirsk
                    Japanese roll dice for 1 bomber and 2 mech_infantrys in Novosibirsk, round 4 : 0/3 hits, 1.00 expected hits
                    Russians roll dice for 2 mech_infantrys in Novosibirsk, round 4 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 bomber and 2 mech_infantrys in Novosibirsk, round 5 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 2 mech_infantrys in Novosibirsk, round 5 : 0/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the British lost in Novosibirsk
                    Japanese roll dice for 1 bomber and 2 mech_infantrys in Novosibirsk, round 6 : 2/3 hits, 1.00 expected hits
                    Russians roll dice for 1 mech_infantry in Novosibirsk, round 6 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Novosibirsk
                Japanese win, taking Novosibirsk from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 16
                Casualties for British: 1 infantry and 4 mech_infantrys
                Casualties for Japanese: 1 infantry
            Battle in Kiangsi
                Japanese attack with 2 fighters, 3 infantry and 1 tactical_bomber
                Chinese defend with 2 artilleries and 1 infantry
                    Japanese roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Kiangsi, round 2 : 3/6 hits, 2.17 expected hits
                    Chinese roll dice for 2 artilleries and 1 infantry in Kiangsi, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese lost in Kiangsi
                    1 infantry owned by the Chinese and 2 artilleries owned by the Chinese lost in Kiangsi
                Japanese win, taking Kiangsi from Chinese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 artilleries and 1 infantry
    
        Non Combat Move - Japanese
            1 bomber moved from Novosibirsk to Volgograd
            1 mech_infantry moved from Kweichow to Shensi
            1 fighter and 1 tactical_bomber moved from Hunan to Shensi
            2 fighters and 1 tactical_bomber moved from Kiangsi to Shensi
            3 fighters and 2 tactical_bombers moved from Manchuria to Shensi
            1 mech_infantry moved from Hopei to Kansu
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Jehol to Chahar
            1 infantry moved from Jehol to Anhwe
            1 carrier moved from 5 Sea Zone to 19 Sea Zone
            1 carrier moved from 5 Sea Zone to 18 Sea Zone
            1 carrier moved from 5 Sea Zone to 16 Sea Zone
            2 infantry moved from Manchuria to Korea
            1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Manchuria
            1 bomber moved from 21 Sea Zone to Japan
            1 fighter moved from 19 Sea Zone to Japan
            1 fighter moved from 17 Sea Zone to Japan
    
        Place Units - Japanese
            1 artillery and 2 infantry placed in Manchuria
            3 infantry placed in Shantung
            3 infantry placed in Kiangsu
            7 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,1,5
            Japanese collect 34 PUs (2 lost to blockades); end with 34 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Americans regular : -1.00
    Japanese regular : 2.83
    Russians regular : -3.33
    

    Savegame

  • '20 '19

    @MrRoboto swingy dice indeed

  • '19 '18

    Just saying, my 2 mechs rolling 3 and 4 is the last dice mail I received for that battle too.

  • '20 '19

    @MrRoboto and me…but you can see the battle in the log above…if we go by that i should have 11 tanks left…

  • '19 '18

    True.
    It’s all a mess, I wish marti dice mail were all reliably sent.

  • '20 '19

    @MrRoboto they used to be really good…I dont know what has happened

  • '19 '18

    Oh well…

    Last ditch effort. Here goes nothing!

  • '20 '19

    @MrRoboto I dont understand why none of my rolls are shown, when i set the game up there was no issue with Marti when i checked it…and nothing past rounf 2 either

  • '20 '19

    @MrRoboto well im not sure i can wish you good luck! But the way the dice are favouring the attacker you never know…

  • '19 '18

    TripleA Turn Summary: Chinese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 12
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
            1 artillery and 3 infantry moved from Yunnan to Kweichow
    
        Combat - Chinese
            Chinese creates battle in territory Hopei
            Battle in Kweichow
                Chinese attack with 1 artillery and 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 3 infantry in Kweichow, round 2 : 1/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Hopei from Japanese, taking Kweichow from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 artillery and 2 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,00
    Japanese regular : -0,33
    

    Savegame

  • '19 '18

    2 fighters of yours survived. congrats.

    rematch?

  • MrRobotoM MrRoboto referenced this topic on
  • '20 '19

    @MrRoboto phwew…that was close then!
    Def up for a rematch but could you wait until new year? Would like to enjoy xmas without A&a angst!

  • '19 '18

    Ah sure, no worries. We could start the bidding process, in which case I would try to get the allies for +21 this time ;-)

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