2dfe9ba0-e39c-46db-bf48-bc3f96d3f4e3-image.png
build was 7 guns
scramble options for SZ 110 and 111
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 destroyers, 9 infantry and 1 submarine; Remaining resources: 0 PUs; 4 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
3 infantry moved from Kiangsu to Kiangsi
2 infantry moved from Anhwe to Hunan
1 infantry moved from Hopei to Suiyuyan
2 mech_infantrys moved from Chahar to Suiyuyan
1 bomber moved from Shantung to Suiyuyan
1 fighter and 1 tactical_bomber moved from Shantung to Suiyuyan
1 fighter and 1 tactical_bomber moved from Shantung to Kiangsi
1 fighter and 1 tactical_bomber moved from Shantung to Hunan
2 fighters moved from Kiangsu to Kiangsi
1 bomber moved from Shantung to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 18 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 18 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 4 Sea Zone to 1 Sea Zone
1 fighter and 1 tactical_bomber moved from 18 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from 4 Sea Zone to 18 Sea Zone
Combat - Japanese
Battle in 1 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 1 Sea Zone
Japanese win, taking 1 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 25 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 transport
1 transport owned by the Americans lost in 25 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 18 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
ANZAC defend with 2 submarines
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 18 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
ANZAC roll dice for 2 submarines in 18 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 18 Sea Zone
2 submarines owned by the ANZAC lost in 18 Sea Zone
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 2 submarines
Battle in 19 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 19 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
ANZAC roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 19 Sea Zone
1 destroyer owned by the ANZAC lost in 19 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in 21 Sea Zone
Japanese attack with 1 bomber, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 21 Sea Zone, round 2 : 4/5 hits, 3.00 expected hits
ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 21 Sea Zone
Japanese win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Hunan
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 artillery
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Hunan, round 2 : 1/4 hits, 1.50 expected hits
Chinese roll dice for 1 artillery in Hunan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hunan
1 artillery owned by the British lost in Hunan
Japanese win, taking Hunan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery
Battle in Suiyuyan
Japanese attack with 1 bomber, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 1 bomber, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Suiyuyan, round 2 : 2/6 hits, 2.33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 bomber, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Kiangsi
Japanese attack with 3 fighters, 3 infantry and 1 tactical_bomber
British defend with 1 artillery and 1 infantry
Japanese roll dice for 3 fighters, 3 infantry and 1 tactical_bomber in Kiangsi, round 2 : 3/7 hits, 2.67 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Kiangsi
1 artillery owned by the British and 1 infantry owned by the British lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - Japanese
2 fighters moved from Kiangsi to 6 Sea Zone
1 fighter moved from 18 Sea Zone to Japan
1 fighter moved from 19 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from Suiyuyan to Chahar
1 bomber moved from Suiyuyan to Kiangsu
1 bomber moved from 21 Sea Zone to Kiangsu
1 fighter and 1 tactical_bomber moved from Kiangsi to Kiangsu
1 fighter and 1 tactical_bomber moved from Hunan to Kiangsu
3 infantry moved from Shantung to Anhwe
2 infantry moved from Manchuria to Jehol
1 carrier, 1 destroyer and 1 transport moved from 4 Sea Zone to 6 Sea Zone
1 fighter and 2 tactical_bombers moved from 18 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from 21 Sea Zone to 6 Sea Zone
Place Units - Japanese
2 destroyers and 1 submarine placed in 6 Sea Zone
3 infantry placed in Kiangsu
3 infantry placed in Shantung
3 infantry placed in Manchuria
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,5,4,3
Japanese collect 35 PUs (2 lost to blockades); end with 35 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 38 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Japanese regular : 1.33
ANZAC regular : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10
Purchase Units - Americans
Americans buy 3 artilleries, 1 destroyer, 6 infantry, 3 submarines and 5 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from 123 Sea Zone to 119 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 26 Sea Zone to 1 Sea Zone
1 fighter moved from Western United States to 1 Sea Zone
4 fighters moved from 26 Sea Zone to 25 Sea Zone
2 fighters moved from Kwangtung to Hunan
Combat - Americans
Americans creates battle in territory 97 Sea Zone
Italians scrambles 2 units out of Northern Italy to defend against the attack in 97 Sea Zone
Italians scrambles 2 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 119 Sea Zone
Americans attack with 1 fighter
Germans defend with 2 transports
2 transports owned by the Germans lost in 119 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Germans: 2 transports
Battle in 97 Sea Zone
Americans attack with 6 submarines
Germans defend with 1 fighter; Italians defend with 1 destroyer and 3 fighters
Americans roll dice for 6 submarines in 97 Sea Zone, round 2 : 1/6 hits, 2,00 expected hits
Italians roll dice for 1 destroyer and 4 fighters in 97 Sea Zone, round 2 : 1/5 hits, 3,00 expected hits
1 submarine owned by the Americans lost in 97 Sea Zone
1 destroyer owned by the Italians lost in 97 Sea Zone
Italians and Americans reach a stalemate
. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Italians: 1 destroyer
Battle in Hunan
Americans attack with 2 fighters
Japanese defend with 1 infantry
Americans roll dice for 2 fighters in Hunan, round 2 : 2/2 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hunan
Americans win with 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 1 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 1 fighter in 1 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits
Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 1 Sea Zone
Americans win, taking 1 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 25 Sea Zone
Americans attack with 4 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans lost in 25 Sea Zone
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 4 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Moving scrambled unit from 97 Sea Zone back to originating territory: Northern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Northern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Non Combat Move - Americans
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 7 carriers, 3 cruisers, 2 destroyers, 7 fighters, 13 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone
4 fighters moved from 25 Sea Zone to 33 Sea Zone
1 artillery moved from Alaska to British Columbia
1 infantry moved from British Columbia to Western United States
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 fighter moved from 1 Sea Zone to Western United States
2 fighters moved from Hunan to Yunnan
1 submarine moved from 20 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
1 carrier, 1 destroyer, 1 submarine and 2 transports moved from 109 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Iceland to 123 Sea Zone
1 fighter moved from 123 Sea Zone to 119 Sea Zone
1 fighter moved from Iceland to 119 Sea Zone
2 fighters moved from 119 Sea Zone to 109 Sea Zone
1 fighter moved from 119 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone
2 transports moved from 123 Sea Zone to 106 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 123 Sea Zone to 109 Sea Zone
Place Units - Americans
1 destroyer, 3 submarines and 5 transports placed in 101 Sea Zone
3 artilleries and 6 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
1 artillery and 2 infantry moved from Yunnan to Kweichow
Combat - Chinese
Chinese creates battle in territory Hunan
Battle in Kweichow
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kweichow
1 mech_infantry owned by the Japanese lost in Kweichow
Chinese win, taking Hunan from Japanese, taking Kweichow from Japanese with 1 artillery remaining. Battle score for attacker is -2
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 artillery and 1 infantry moved from Yunnan to Kwangsi
Place Units - Chinese
1 artillery and 2 infantry placed in Kwangsi
Turn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 mech_infantrys moved from Kazakhstan to Rostov
1 mech_infantry moved from Yunnan to Kiangsi
1 artillery and 1 mech_infantry moved from Kwangtung to Kiangsi
1 infantry moved from Novosibirsk to Timguska
Russians take Timguska from Germans
1 fighter and 1 tactical_bomber moved from Kazakhstan to Rostov
4 fighters and 1 tactical_bomber moved from Russia to Archangel
1 bomber moved from Russia to Rostov
Combat - British
Battle in Kiangsi
British attack with 1 artillery and 2 mech_infantrys
Japanese defend with 2 infantry
British roll dice for 1 artillery and 2 mech_infantrys in Kiangsi, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 2 infantry in Kiangsi, round 2 : 0/2 hits, 0,67 expected hits
British roll dice for 1 artillery and 2 mech_infantrys in Kiangsi, round 3 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 2 infantry in Kiangsi, round 3 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Kiangsi
British roll dice for 1 artillery and 2 mech_infantrys in Kiangsi, round 4 : 3/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 4 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the British lost in Kiangsi
1 infantry owned by the Japanese lost in Kiangsi
British win, taking Kiangsi from Japanese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 2 infantry
Casualties for British: 1 mech_infantry
Battle in Rostov
British attack with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Italians defend with 1 aaGun and 1 fighter
Italians roll AA dice in Rostov : 0/3 hits, 0,50 expected hits
British roll dice for 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 2/5 hits, 2,17 expected hits
Italians roll dice for 1 aaGun and 1 fighter in Rostov, round 2 : 1/1 hits, 0,67 expected hits
1 mech_infantry owned by the British lost in Rostov
1 aaGun owned by the Italians and 1 fighter owned by the Italians lost in Rostov
British win, taking Rostov from Italians with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 aaGun and 1 fighter
Battle in Archangel
British attack with 4 fighters and 1 tactical_bomber
Germans defend with 2 mech_infantrys
British roll dice for 4 fighters and 1 tactical_bomber in Archangel, round 2 : 3/5 hits, 2,67 expected hits
Germans roll dice for 2 mech_infantrys in Archangel, round 2 : 0/2 hits, 0,67 expected hits
2 mech_infantrys owned by the Germans lost in Archangel
British win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Non Combat Move - British
4 fighters and 1 tactical_bomber moved from Archangel to Russia
4 mech_infantrys moved from Kazakhstan to Russia
1 aaGun moved from Kazakhstan to Sikang
1 armour and 4 mech_infantrys moved from Yunnan to Sikang
1 fighter and 1 tactical_bomber moved from Rostov to Russia
1 bomber moved from Rostov to Russia
2 armour and 3 mech_infantrys moved from India to Yunnan
1 aaGun moved from Kwangtung to Kwangsi
1 infantry moved from Tobruk to Alexandria
1 armour moved from Iraq to Egypt
Place Units - UK_Pacific
2 artilleries and 6 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
Some Units in India change ownership: 2 artilleries and 6 infantry
Combat Hit Differential Summary :
Chinese regular : -0,50
Americans regular : 1,83
Japanese regular : 0,83
Italians regular : -1,67
Germans regular : -0,67
British regular : 1,67
Italians AA : -0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10
Purchase Units - Italians
Italians buy 2 destroyers; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Caucasus to Kazakhstan
4 armour and 3 mech_infantrys moved from Caucasus to Iraq
Italians take Iraq from ANZAC
Combat - Italians
Battle in Kazakhstan
Italians attack with 1 mech_infantry
British defend with 1 aaGun
1 aaGun owned by the British lost in Kazakhstan
Italians win, taking Kazakhstan from Russians with 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for British: 1 aaGun
Non Combat Move - Italians
1 aaGun moved from Caucasus to Northwest Persia
1 mech_infantry moved from Ukraine to Romania
1 infantry moved from Ukraine to Bessarabia
4 infantry moved from France to Northern Italy
2 infantry moved from Northern Italy to Southern Italy
1 fighter moved from Northern Italy to Southern Italy
2 infantry moved from Greece to Bulgaria
Place Units - Italians
2 destroyers placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,6,4,3,6,4,3,1,4
Italians collect 6 PUs (8 lost to blockades); end with 6 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 11 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 13 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 carrier and 3 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
2 artilleries, 1 destroyer, 2 infantry, 2 submarines and 2 transports moved from 54 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 cruiser, 3 destroyers, 2 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
2 fighters moved from Queensland to Caroline Islands
1 submarine moved from 17 Sea Zone to 33 Sea Zone
1 infantry moved from Trans-Jordan to Egypt
Place Units - ANZAC
1 carrier and 2 submarines placed in 54 Sea Zone
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 23 PUs; end with 23 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 destroyer, 1 fighter, 3 infantry, 12 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Northwest Persia to Persia
Germans take Persia from British
1 mech_infantry moved from Northwest Persia to Trans-Jordan
Germans take Trans-Jordan from British
1 mech_infantry moved from Caucasus to Novosibirsk
Germans take Novosibirsk from Russians
1 mech_infantry moved from Caucasus to Samara
Germans take Samara from Russians
2 armour and 2 mech_infantrys moved from Northwest Persia to Volgograd
2 mech_infantrys moved from Caucasus to Rostov
3 bombers moved from Ukraine to Rostov
2 tactical_bombers moved from Caucasus to Volgograd
1 fighter and 1 tactical_bomber moved from Caucasus to Rostov
1 fighter and 1 tactical_bomber moved from Caucasus to Volgograd
1 fighter and 1 tactical_bomber moved from Caucasus to Rostov
1 mech_infantry moved from Belarus to Vologda
Germans take Vologda from Russians
Combat - Germans
Battle in Volgograd
Germans attack with 2 armour, 1 fighter, 2 mech_infantrys and 3 tactical_bombers
Russians defend with 1 armour and 1 factory_minor
Germans roll dice for 2 armour, 1 fighter, 2 mech_infantrys and 3 tactical_bombers in Volgograd, round 2 : 6/8 hits, 3.83 expected hits
Russians roll dice for 1 armour in Volgograd, round 2 : 1/1 hits, 0.50 expected hits
1 mech_infantry owned by the Germans lost in Volgograd
1 armour owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 2 armour, 1 fighter, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 armour
Battle in Rostov
Germans attack with 3 bombers, 2 fighters, 2 mech_infantrys and 2 tactical_bombers
British defend with 1 mech_infantry
Germans roll dice for 3 bombers, 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Rostov, round 2 : 4/9 hits, 4.67 expected hits
Russians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Rostov
Germans win, taking Rostov from Russians with 3 bombers, 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Germans
2 aaGuns moved from Caucasus to Volgograd
1 mech_infantry moved from Northwest Persia to Trans-Jordan
2 armour moved from Northwest Persia to Trans-Jordan
8 armour and 5 mech_infantrys moved from Northwest Persia to Volgograd
2 armour and 6 mech_infantrys moved from Ukraine to Volgograd
2 tactical_bombers moved from Volgograd to Iraq
2 fighters moved from Rostov to Iraq
2 tactical_bombers moved from Rostov to Northwest Persia
1 fighter and 1 tactical_bomber moved from Volgograd to Northwest Persia
3 bombers moved from Rostov to Southern Italy
2 bombers moved from Western Germany to Southern Italy
1 bomber moved from Finland to Southern Italy
2 mech_infantrys moved from Western Germany to Yugoslavia
5 mech_infantrys moved from Germany to Eastern Poland
4 mech_infantrys moved from Novgorod to Eastern Poland
1 fighter moved from United Kingdom to Northern Italy
2 artilleries moved from Eire to Scotland
1 infantry moved from United Kingdom to Scotland
2 infantry moved from Finland to Norway
Place Units - Germans
1 destroyer and 1 submarine placed in 97 Sea Zone
1 infantry placed in Greece
1 fighter and 2 infantry placed in United Kingdom
3 mech_infantrys placed in Novgorod
1 armour and 9 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 14
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,6,4,2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,1,6,5,3,1,2,4,6,5,6,1,3,3,1,4,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,5,3,5,6,2,3,2,3
Germans collect 60 PUs (14 lost to blockades); end with 60 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 72 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 76 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 91 PUs
Combat Hit Differential Summary :
Russians regular : 0.17
Germans regular : 1.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11
Purchase Units - Russians
Russians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Bryansk to Ukraine
Russians take Ukraine from Germans
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
1 mech_infantry moved from Evenkiyskiy to Yenisey
Russians take Yenisey from Japanese
2 infantry moved from Russia to Vologda
2 infantry moved from Russia to Samara
1 fighter moved from Russia to Vologda
1 fighter moved from Russia to Samara
1 tactical_bomber moved from Russia to Rostov
1 artillery and 3 infantry moved from Bryansk to Rostov
Combat - Russians
Battle in Rostov
Russians attack with 1 artillery, 3 infantry and 1 tactical_bomber
Germans defend with 2 mech_infantrys
Russians roll dice for 1 artillery, 3 infantry and 1 tactical_bomber in Rostov, round 2 : 2/5 hits, 1,50 expected hits
Germans roll dice for 2 mech_infantrys in Rostov, round 2 : 0/2 hits, 0,67 expected hits
2 mech_infantrys owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 artillery, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Battle in Samara
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Samara, round 2 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 mech_infantry in Samara, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Samara
1 mech_infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Vologda
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter and 2 infantry in Vologda, round 3 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 mech_infantry in Vologda, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 fighter moved from Vologda to Russia
1 fighter moved from Samara to Russia
1 tactical_bomber moved from Rostov to Russia
1 artillery moved from Tambov to Rostov
1 infantry moved from Russia to Tambov
11 artilleries and 15 infantry moved from Bryansk to Tambov
1 artillery and 2 infantry moved from Bryansk to Tambov
1 aaGun, 3 artilleries and 5 infantry moved from Smolensk to Bryansk
Place Units - Russians
1 artillery and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Germans regular : -0,67
Russians regular : -0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 destroyer, 8 infantry and 1 submarine; Remaining resources: 0 PUs; 4 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 mech_infantry moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
1 mech_infantry moved from Chahar to Kweichow
1 fighter and 1 tactical_bomber moved from Chahar to Kweichow
1 infantry moved from Anhwe to Hunan
1 fighter and 1 tactical_bomber moved from Kiangsu to Hunan
3 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hunan
1 fighter and 1 tactical_bomber moved from Kiangsu to Kiangsi
1 bomber moved from Kiangsu to Kiangsi
1 bomber moved from Kiangsu to Kweichow
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 31 Sea Zone
1 infantry moved from 31 Sea Zone to Wake Island
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 marine moved from Japan to 6 Sea Zone
1 artillery, 1 battleship, 1 infantry, 1 marine and 1 transport moved from 6 Sea Zone to 35 Sea Zone
Japanese take 35 Sea Zone from Americans
1 artillery, 1 infantry and 1 marine moved from 35 Sea Zone to Philippines
Combat - Japanese
Battle in Hawaiian Islands
Battle in Wake Island
Battle in 20 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the ANZAC lost in 20 Sea Zone
Japanese win, taking Hawaiian Islands from Americans, taking Wake Island from Americans, taking 20 Sea Zone from Americans with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Kweichow
Japanese attack with 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 artillery
Japanese roll dice for 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 2 : 2/5 hits, 2.17 expected hits
Chinese roll dice for 1 artillery in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artillery
Battle in Hunan
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Hunan, round 2 : 0/4 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Hunan, round 3 : 1/4 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Philippines
Japanese attack with 1 artillery, 1 infantry and 1 marine
Americans defend with 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
Japanese roll dice for 1 battleship in Philippines, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 artillery, 1 infantry and 1 marine in Philippines, round 2 : 1/3 hits, 1.00 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Kiangsi
Japanese attack with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
British defend with 1 artillery and 1 mech_infantry
Japanese roll dice for 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Kiangsi, round 2 : 3/6 hits, 2.33 expected hits
Chinese roll dice for 1 artillery and 1 mech_infantry in Kiangsi, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Kiangsi
1 mech_infantry owned by the British and 1 artillery owned by the British lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 1 mech_infantry
Non Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 23 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsi to Kiangsu
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Shantung
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Anhwe
3 infantry moved from Manchuria to Jehol
1 fighter and 1 tactical_bomber moved from Kweichow to Shantung
1 fighter and 1 tactical_bomber moved from Hunan to Kiangsu
1 bomber moved from Kweichow to Chahar
1 bomber moved from Kiangsi to Japan
1 infantry moved from Shantung to Kiangsu
1 fighter moved from Japan to Kiangsu
1 fighter moved from Japan to Shantung
1 infantry moved from Shantung to Anhwe
2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Japan
1 tactical_bomber moved from 6 Sea Zone to Japan
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Manchuria
1 carrier moved from 6 Sea Zone to 21 Sea Zone
1 battleship, 4 carriers and 1 cruiser moved from 6 Sea Zone to 5 Sea Zone
Place Units - Japanese
1 destroyer and 1 submarine placed in 6 Sea Zone
1 infantry placed in Kiangsu
1 infantry placed in Shantung
2 infantry placed in Manchuria
4 infantry placed in Japan
Japanese undo move 4.
2 infantry placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Manchuria: 2 fighters and 2 tactical_bombers
EDIT: Adding units owned by Japanese to Japan: 2 fighters and 2 tactical_bombers
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Manchuria: 3 fighters, 2 infantry and 2 tactical_bombers
EDIT: Removing units owned by Japanese from Shantung: 3 fighters, 2 infantry and 2 tactical_bombers
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 41 PUs; end with 41 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 44 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Americans regular : -0.67
Japanese regular : -0.50
@MrRoboto bump #1…all ok with you?
A very punctual bump after exactly 3 days.
I was just busy over the weekend. Will do the turn later today
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11
Purchase Units - Americans
Americans buy 4 artilleries, 1 carrier, 1 fighter, 8 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
5 submarines moved from 97 Sea Zone to 96 Sea Zone
2 fighters moved from Yunnan to Kazakhstan
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters and 1 submarine moved from 33 Sea Zone to 23 Sea Zone
2 fighters and 1 submarine moved from 33 Sea Zone to 22 Sea Zone
4 fighters moved from 33 Sea Zone to Philippines
1 artillery and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
5 submarines moved from 33 Sea Zone to 35 Sea Zone
4 submarines moved from 33 Sea Zone to 21 Sea Zone
1 submarine moved from 33 Sea Zone to 21 Sea Zone
2 submarines moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from 33 Sea Zone to Philippines
1 battleship and 1 cruiser moved from 33 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in Hawaiian Islands
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
Americans roll dice for 1 battleship and 1 cruiser in Hawaiian Islands, round 2 : 2/2 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in Hawaiian Islands, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hawaiian Islands
Americans win, taking Hawaiian Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 35 Sea Zone
Americans attack with 7 submarines and 1 transport
Japanese defend with 1 battleship and 1 transport
Americans roll dice for 7 submarines in 35 Sea Zone, round 2 : 1/7 hits, 2,33 expected hits
Units damaged: 1 battleship owned by the Japanese
Americans roll dice for 1 transport in 35 Sea Zone, round 2 : 0/0 hits, 0,00 expected hits
Japanese roll dice for 1 battleship and 1 transport in 35 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
1 submarine owned by the Americans lost in 35 Sea Zone
Americans roll dice for 6 submarines in 35 Sea Zone, round 3 : 2/6 hits, 2,00 expected hits
1 transport owned by the Japanese and 1 battleship owned by the Japanese lost in 35 Sea Zone
Americans win, taking 35 Sea Zone from Japanese with 6 submarines and 1 transport remaining. Battle score for attacker is 21
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 battleship and 1 transport
Battle in Philippines
Americans attack with 1 artillery and 5 fighters
Japanese defend with 1 airfield, 1 artillery, 1 harbour, 1 infantry and 1 marine
Americans roll dice for 1 artillery and 5 fighters in Philippines, round 2 : 4/6 hits, 2,83 expected hits
Japanese roll dice for 1 artillery, 1 infantry and 1 marine in Philippines, round 2 : 1/3 hits, 1,00 expected hits
1 fighter owned by the Americans lost in Philippines
1 infantry owned by the Japanese, 1 marine owned by the Japanese and 1 artillery owned by the Japanese lost in Philippines
Americans win, taking Philippines from Japanese with 1 artillery and 4 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 artillery, 1 infantry and 1 marine
Battle in 22 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 fighters in 22 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans lost in 22 Sea Zone
1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 23 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 fighters in 23 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 23 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 21 Sea Zone
Americans attack with 5 submarines
Japanese defend with 1 carrier
Americans roll dice for 5 submarines in 21 Sea Zone, round 2 : 3/5 hits, 1,67 expected hits
1 carrier owned by the Japanese lost in 21 Sea Zone
Americans win with 5 submarines remaining. Battle score for attacker is 16
Casualties for Japanese: 1 carrier
Battle in Kazakhstan
Americans attack with 2 fighters
Italians defend with 1 mech_infantry
Americans roll dice for 2 fighters in Kazakhstan, round 2 : 2/2 hits, 1,00 expected hits
Italians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0,33 expected hits
1 fighter owned by the Americans lost in Kazakhstan
1 mech_infantry owned by the Italians lost in Kazakhstan
Americans win with 1 fighter remaining. Battle score for attacker is -6
Casualties for Americans: 1 fighter
Casualties for Italians: 1 mech_infantry
Non Combat Move - Americans
1 fighter moved from Kazakhstan to Sikang
3 artilleries and 6 infantry moved from Eastern United States to 101 Sea Zone
1 artillery and 3 infantry moved from Morocco to 91 Sea Zone
1 artillery, 2 carriers, 1 destroyer, 3 fighters, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 91 Sea Zone to 96 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 109 Sea Zone to 91 Sea Zone
3 artilleries, 1 destroyer, 6 infantry, 3 submarines and 5 transports moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
2 transports moved from 106 Sea Zone to 101 Sea Zone
4 artilleries and 7 infantry moved from 91 Sea Zone to Morocco
3 fighters and 1 tactical_bomber moved from 96 Sea Zone to Tobruk
1 artillery and 3 infantry moved from 96 Sea Zone to Tobruk
1 artillery moved from British Columbia to Western United States
1 destroyer moved from 1 Sea Zone to 10 Sea Zone
1 fighter moved from Western United States to Eastern United States
7 carriers, 2 cruisers, 2 destroyers and 2 fighters moved from 33 Sea Zone to 35 Sea Zone
2 fighters moved from 22 Sea Zone to 35 Sea Zone
2 fighters moved from 23 Sea Zone to 35 Sea Zone
4 fighters moved from Philippines to 35 Sea Zone
Place Units - Americans
1 carrier and 2 transports placed in 101 Sea Zone
2 artilleries and 8 infantry placed in Eastern United States
Americans undo move 2.
2 artilleries and 8 infantry placed in Central United States
2 artilleries, 1 fighter and 1 tactical_bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 artilleries and 2 infantry moved from Kwangsi to Kiangsi
1 artillery and 1 infantry moved from Kwangsi to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 1 artillery in Hunan, round 4 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 artillery remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Chinese attack with 2 artilleries and 2 infantry
Japanese defend with 2 infantry
Chinese roll dice for 2 artilleries and 2 infantry in Kiangsi, round 2 : 1/4 hits, 1,33 expected hits
Japanese roll dice for 2 infantry in Kiangsi, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Chinese lost in Kiangsi
1 infantry owned by the Japanese lost in Kiangsi
Chinese roll dice for 2 artilleries and 1 infantry in Kiangsi, round 3 : 0/3 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 artilleries and 1 infantry in Kiangsi, round 4 : 0/3 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 4 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 artilleries and 1 infantry in Kiangsi, round 5 : 2/3 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 5 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 3 infantry placed in Yunnan
Chinese undo move 1.
1 artillery and 3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 1 bomber and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Sikang to Caucasus
Russians take Kazakhstan from Italians
Russians take Caucasus from Italians
1 infantry moved from Timguska to Novosibirsk
1 fighter and 1 tactical_bomber moved from Russia to Novosibirsk
4 mech_infantrys moved from Sikang to Novosibirsk
Combat - British
Battle in Novosibirsk
British attack with 1 fighter, 1 infantry, 4 mech_infantrys and 1 tactical_bomber
Germans defend with 1 mech_infantry
British roll dice for 1 fighter, 1 infantry, 4 mech_infantrys and 1 tactical_bomber in Novosibirsk, round 2 : 1/7 hits, 2,00 expected hits
Germans roll dice for 1 mech_infantry in Novosibirsk, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Novosibirsk
British win, taking Novosibirsk from Germans with 1 fighter, 1 infantry, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - British
1 aaGun moved from Sikang to Kazakhstan
2 armour and 3 mech_infantrys moved from Yunnan to Sikang
2 artilleries and 6 infantry moved from India to West India
1 armour moved from Egypt to Tobruk
2 battleships, 1 carrier, 3 cruisers, 1 destroyer and 2 fighters moved from 109 Sea Zone to 91 Sea Zone
2 fighters moved from Russia to 96 Sea Zone
2 fighters moved from Russia to 96 Sea Zone
1 fighter and 1 tactical_bomber moved from Novosibirsk to Russia
1 aaGun moved from Kwangsi to Yunnan
Place Units - UK_Pacific
1 bomber and 3 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,5,3
UK_Pacific collect 17 PUs (3 lost to blockades); end with 17 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Some Units in India change ownership: 1 bomber and 3 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : -1,00
Americans regular : 3,33
Italians regular : 0,67
Japanese regular : -0,67
Germans regular : -0,33
British regular : -1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11
Purchase Units - Italians
Italians buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 destroyers moved from 97 Sea Zone to 93 Sea Zone
3 fighters moved from Southern Italy to 93 Sea Zone
4 armour and 3 mech_infantrys moved from Iraq to Egypt
1 infantry moved from Bessarabia to Western Ukraine
1 mech_infantry moved from Romania to Western Ukraine
Combat - Italians
Battle in 93 Sea Zone
Italians attack with 2 destroyers and 3 fighters
Americans defend with 1 submarine; Russians defend with 1 submarine
Italians roll dice for 2 destroyers and 3 fighters in 93 Sea Zone, round 2 : 3/5 hits, 2.17 expected hits
Russians roll dice for 2 submarines in 93 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 93 Sea Zone
1 submarine owned by the Americans and 1 submarine owned by the Russians lost in 93 Sea Zone
Italians win, taking 93 Sea Zone from Americans with 1 destroyer and 3 fighters remaining. Battle score for attacker is 4
Casualties for Italians: 1 destroyer
Casualties for Russians: 1 submarine
Casualties for Americans: 1 submarine
Battle in Egypt
Italians attack with 4 armour and 3 mech_infantrys
British defend with 1 harbour; ANZAC defend with 1 infantry
Italians roll dice for 4 armour and 3 mech_infantrys in Egypt, round 2 : 3/7 hits, 2.50 expected hits
British roll dice for 1 infantry in Egypt, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Egypt
Italians win, taking Egypt from British with 4 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Western Ukraine
Italians attack with 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 infantry and 1 mech_infantry in Western Ukraine, round 2 : 0/2 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 infantry and 1 mech_infantry in Western Ukraine, round 3 : 1/2 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Italians win, taking Western Ukraine from Russians with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
3 fighters moved from 93 Sea Zone to Southern Italy
4 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
3 infantry placed in Southern Italy
1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 17 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians regular : 1.67
Russians regular : 0.00
British regular : -0.33
@MrRoboto was just checking you hadnt missed the game, I know you play so many…there’s no way I would be able to keep track of them all!
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 destroyer moved from 33 Sea Zone to 26 Sea Zone
1 submarine moved from 33 Sea Zone to 31 Sea Zone
1 destroyer and 1 submarine moved from 33 Sea Zone to 20 Sea Zone
2 fighters moved from 35 Sea Zone to 20 Sea Zone
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 31 Sea Zone
1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Okinawa
2 infantry moved from 17 Sea Zone to Iwo Jima
kamikaze?
@MrRoboto yep 2 on each dd please…if i get them both submerge the sub please
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 destroyer moved from 33 Sea Zone to 26 Sea Zone
1 submarine moved from 33 Sea Zone to 31 Sea Zone
1 destroyer and 1 submarine moved from 33 Sea Zone to 20 Sea Zone
2 fighters moved from 35 Sea Zone to 20 Sea Zone
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 31 Sea Zone
1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Okinawa
2 infantry moved from 17 Sea Zone to Iwo Jima
Combat - ANZAC
Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 0 hits. Rolls: 5,4
Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 1 hits. Rolls: 6,2
1 destroyer owned by the ANZAC lost in 20 Sea Zone
Battle in Okinawa
Battle in 26 Sea Zone
Americans loiter and taunt; ANZAC attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 26 Sea Zone
ANZAC win, taking Okinawa from Japanese, taking 26 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 31 Sea Zone
ANZAC attack with 1 submarine and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 31 Sea Zone
ANZAC win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Iwo Jima
Battle in Wake Island
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield and 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Wake Island, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Wake Island, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Wake Island
1 infantry owned by the Japanese lost in Wake Island
ANZAC win, taking Iwo Jima from Japanese, taking Wake Island from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 20 Sea Zone
ANZAC attack with 1 destroyer, 2 fighters and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer and 2 fighters in 20 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 20 Sea Zone
ANZAC win, taking 20 Sea Zone from Japanese with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Non Combat Move - ANZAC
1 cruiser, 1 destroyer and 4 submarines moved from 33 Sea Zone to 35 Sea Zone
2 fighters moved from 20 Sea Zone to 35 Sea Zone
1 infantry moved from Kwangsi to Yunnan
1 carrier and 2 submarines moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea Zone
Place Units - ANZAC
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to Philippines: 2 fighters
EDIT: Removing units owned by ANZAC from Caroline Islands: 2 fighters
EDIT: Turning off Edit Mode
1 artillery and 1 infantry placed in Queensland
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 54 Sea Zone
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 25 PUs; end with 29 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 35 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 38 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,17
ANZAC regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 fighters, 6 infantry and 8 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
6 bombers moved from Southern Italy to Rostov
1 mech_infantry moved from Persia to Caucasus
1 fighter and 2 tactical_bombers moved from Iraq to Rostov
1 fighter and 3 tactical_bombers moved from Northwest Persia to Caucasus
6 mech_infantrys moved from Eastern Poland to Ukraine
Combat - Germans
Battle in Ukraine
Germans attack with 6 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 6 mech_infantrys in Ukraine, round 2 : 1/6 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 6 bombers, 1 fighter and 2 tactical_bombers
Russians defend with 2 artilleries and 3 infantry
Germans roll dice for 6 bombers, 1 fighter and 2 tactical_bombers in Rostov, round 2 : 8/9 hits, 5.67 expected hits
Russians roll dice for 2 artilleries and 3 infantry in Rostov, round 2 : 2/5 hits, 1.67 expected hits
2 bombers owned by the Germans lost in Rostov
3 infantry owned by the Russians and 2 artilleries owned by the Russians lost in Rostov
Germans win with 4 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -11
Casualties for Germans: 2 bombers
Casualties for Russians: 2 artilleries and 3 infantry
Battle in Caucasus
Germans attack with 1 fighter, 1 mech_infantry and 3 tactical_bombers
British defend with 1 armour
Germans roll dice for 1 fighter, 1 mech_infantry and 3 tactical_bombers in Caucasus, round 2 : 2/5 hits, 2.33 expected hits
Russians roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 1 fighter, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Non Combat Move - Germans
2 armour and 2 mech_infantrys moved from Trans-Jordan to Egypt
1 fighter moved from Iraq to Egypt
2 fighters moved from Northern Italy to Egypt
2 mech_infantrys moved from Yugoslavia to Southern Italy
2 artilleries and 1 infantry moved from Scotland to United Kingdom
1 destroyer moved from 110 Sea Zone to 103 Sea Zone
1 destroyer moved from 113 Sea Zone to 104 Sea Zone
1 carrier moved from 113 Sea Zone to 109 Sea Zone
1 cruiser moved from 113 Sea Zone to 110 Sea Zone
1 aaGun and 2 artilleries moved from Western Germany to 113 Sea Zone
2 infantry moved from Norway to 113 Sea Zone
1 infantry moved from Western Germany to 113 Sea Zone
1 aaGun, 2 artilleries, 3 infantry and 3 transports moved from 113 Sea Zone to 110 Sea Zone
1 aaGun, 2 artilleries and 3 infantry moved from 110 Sea Zone to United Kingdom
2 fighters moved from United Kingdom to Southern Italy
5 mech_infantrys moved from Eastern Poland to Ukraine
3 mech_infantrys moved from Eastern Poland to Novgorod
1 armour and 5 mech_infantrys moved from Germany to Northern Italy
4 mech_infantrys moved from Germany to Eastern Poland
1 fighter and 3 tactical_bombers moved from Caucasus to Volgograd
4 bombers, 1 fighter and 2 tactical_bombers moved from Rostov to Volgograd
1 mech_infantry moved from Greece to Yugoslavia
Place Units - Germans
3 infantry placed in United Kingdom
3 mech_infantrys placed in Persia
1 fighter and 2 infantry placed in Novgorod
1 infantry placed in Western Germany
3 fighters placed in Volgograd
5 mech_infantrys placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from 97 Sea Zone: 1 destroyer
EDIT: Adding units owned by Germans to 92 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 67 PUs; end with 68 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 80 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 84 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 99 PUs
Combat Hit Differential Summary :
Russians regular : -0.50
Germans regular : 2.00
Uff, I did a hail mary and was rewarded with great dice.
Game is not over yet!
I forgot to save before posting, so I have to redo the turn in local mode, just so you know
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12
Purchase Units - Russians
Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Samara to Volgograd
12 artilleries and 18 infantry moved from Tambov to Volgograd
2 fighters and 1 tactical_bomber moved from Russia to Volgograd
1 mech_infantry moved from Yenisey to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
1 infantry moved from Vologda to Nenetsia
Russians take Nenetsia from Germans
1 artillery and 3 infantry moved from Bryansk to Western Ukraine
Combat - Russians
Battle in Volgograd
Russians attack with 12 artilleries, 2 fighters, 19 infantry and 1 tactical_bomber
Germans defend with 2 aaGuns, 12 armour, 4 bombers, 1 factory_minor, 5 fighters, 12 mech_infantrys and 5 tactical_bombers
Germans roll AA dice in Volgograd : 0/3 hits, 0,50 expected hits
Russians roll dice for 12 artilleries, 2 fighters, 19 infantry and 1 tactical_bomber in Volgograd, round 2 : 8/34 hits, 10,83 expected hits
Germans roll dice for 2 aaGuns, 12 armour, 4 bombers, 5 fighters, 12 mech_infantrys and 5 tactical_bombers in Volgograd, round 2 : 17/38 hits, 16,50 expected hits
17 infantry owned by the Russians lost in Volgograd
2 aaGuns owned by the Germans, 4 bombers owned by the Germans and 2 mech_infantrys owned by the Germans lost in Volgograd
Russians roll dice for 12 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber in Volgograd, round 3 : 8/17 hits, 6,33 expected hits
Germans roll dice for 12 armour, 5 fighters, 10 mech_infantrys and 5 tactical_bombers in Volgograd, round 3 : 13/32 hits, 15,17 expected hits
2 infantry owned by the Russians and 11 artilleries owned by the Russians lost in Volgograd
8 mech_infantrys owned by the Germans lost in Volgograd
Russians roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Volgograd, round 4 : 3/4 hits, 2,00 expected hits
Germans roll dice for 12 armour, 5 fighters, 2 mech_infantrys and 5 tactical_bombers in Volgograd, round 4 : 11/24 hits, 12,50 expected hits
1 tactical_bomber owned by the Russians, 2 fighters owned by the Russians and 1 artillery owned by the Russians lost in Volgograd
1 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Volgograd
Germans win with 11 armour, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is -16
Casualties for Russians: 12 artilleries, 2 fighters, 19 infantry and 1 tactical_bomber
Casualties for Germans: 2 aaGuns, 1 armour, 4 bombers and 12 mech_infantrys
Turning on Edit Mode
EDIT: Removing units owned by Germans from Volgograd: 5 armour
EDIT: Turning off Edit Mode
Battle in Western Ukraine
Russians attack with 1 artillery and 3 infantry
Italians defend with 1 infantry and 1 mech_infantry
Russians roll dice for 1 artillery and 3 infantry in Western Ukraine, round 2 : 1/4 hits, 1,00 expected hits
Italians roll dice for 1 infantry and 1 mech_infantry in Western Ukraine, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Italians lost in Western Ukraine
Russians roll dice for 1 artillery and 3 infantry in Western Ukraine, round 3 : 0/4 hits, 1,00 expected hits
Italians roll dice for 1 mech_infantry in Western Ukraine, round 3 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 artillery and 3 infantry in Western Ukraine, round 4 : 1/4 hits, 1,00 expected hits
Italians roll dice for 1 mech_infantry in Western Ukraine, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
1 mech_infantry owned by the Italians lost in Western Ukraine
Russians win, taking Western Ukraine from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry and 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 infantry moved from Vologda to Samara
1 aaGun, 2 artilleries and 2 infantry moved from Bryansk to Tambov
1 artillery and 4 infantry moved from Russia to Tambov
Place Units - Russians
2 artilleries and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians regular : -0,33
Germans AA : -0,50
Germans regular : -3,17
Russians regular : -1,17
@MrRoboto This is tricky…I only have the marti rolls for your attack at 8 39, but not my defensive ones. Going by the way the email is worded (art,figs,inf,tac) you got 13 hits on the first round and 6 on the second which should leave me with 10 armour, not 6…