@Stucifer Thanks for letting me know. Hmm I was thinking about a big transport shuck into Western Germany or France but seems like that won’t quite work. Well know the british take then the Americans land planes that’s how it works now.
Wiz (X) vs mr Rob (L+18) BM4 G2
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@MrRoboto was just checking you hadnt missed the game, I know you play so many…there’s no way I would be able to keep track of them all!
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TripleA Move Summary: ANZAC round 11
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 4 PUs; Combat Move - ANZAC 1 destroyer moved from 33 Sea Zone to 26 Sea Zone 1 submarine moved from 33 Sea Zone to 31 Sea Zone 1 destroyer and 1 submarine moved from 33 Sea Zone to 20 Sea Zone 2 fighters moved from 35 Sea Zone to 20 Sea Zone 1 destroyer moved from 33 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 31 Sea Zone 1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island 1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Okinawa 2 infantry moved from 17 Sea Zone to Iwo Jima
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kamikaze?
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@MrRoboto yep 2 on each dd please…if i get them both submerge the sub please
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 4 PUs; Combat Move - ANZAC 1 destroyer moved from 33 Sea Zone to 26 Sea Zone 1 submarine moved from 33 Sea Zone to 31 Sea Zone 1 destroyer and 1 submarine moved from 33 Sea Zone to 20 Sea Zone 2 fighters moved from 35 Sea Zone to 20 Sea Zone 1 destroyer moved from 33 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 31 Sea Zone 1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island 1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Okinawa 2 infantry moved from 17 Sea Zone to Iwo Jima Combat - ANZAC Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 0 hits. Rolls: 5,4 Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 1 hits. Rolls: 6,2 1 destroyer owned by the ANZAC lost in 20 Sea Zone Battle in Okinawa Battle in 26 Sea Zone Americans loiter and taunt; ANZAC attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 26 Sea Zone ANZAC win, taking Okinawa from Japanese, taking 26 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 31 Sea Zone ANZAC attack with 1 submarine and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 31 Sea Zone ANZAC win with 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Iwo Jima Battle in Wake Island ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 airfield and 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Wake Island, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Wake Island, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Wake Island 1 infantry owned by the Japanese lost in Wake Island ANZAC win, taking Iwo Jima from Japanese, taking Wake Island from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Battle in 20 Sea Zone ANZAC attack with 1 destroyer, 2 fighters and 1 submarine Japanese defend with 1 destroyer and 1 submarine ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer and 2 fighters in 20 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 20 Sea Zone ANZAC win, taking 20 Sea Zone from Japanese with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 14 Casualties for Japanese: 1 destroyer and 1 submarine Non Combat Move - ANZAC 1 cruiser, 1 destroyer and 4 submarines moved from 33 Sea Zone to 35 Sea Zone 2 fighters moved from 20 Sea Zone to 35 Sea Zone 1 infantry moved from Kwangsi to Yunnan 1 carrier and 2 submarines moved from 54 Sea Zone to 35 Sea Zone 1 submarine moved from 62 Sea Zone to 33 Sea Zone Place Units - ANZAC Turning on Edit Mode EDIT: Adding units owned by ANZAC to Philippines: 2 fighters EDIT: Removing units owned by ANZAC from Caroline Islands: 2 fighters EDIT: Turning off Edit Mode 1 artillery and 1 infantry placed in Queensland 1 artillery and 1 infantry placed in New South Wales 1 transport placed in 54 Sea Zone 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 25 PUs; end with 29 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 35 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 38 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,17 ANZAC regular : 0,67
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 4 fighters, 6 infantry and 8 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 6 bombers moved from Southern Italy to Rostov 1 mech_infantry moved from Persia to Caucasus 1 fighter and 2 tactical_bombers moved from Iraq to Rostov 1 fighter and 3 tactical_bombers moved from Northwest Persia to Caucasus 6 mech_infantrys moved from Eastern Poland to Ukraine Combat - Germans Battle in Ukraine Germans attack with 6 mech_infantrys Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 6 mech_infantrys in Ukraine, round 2 : 1/6 hits, 1.00 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 6 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Rostov Germans attack with 6 bombers, 1 fighter and 2 tactical_bombers Russians defend with 2 artilleries and 3 infantry Germans roll dice for 6 bombers, 1 fighter and 2 tactical_bombers in Rostov, round 2 : 8/9 hits, 5.67 expected hits Russians roll dice for 2 artilleries and 3 infantry in Rostov, round 2 : 2/5 hits, 1.67 expected hits 2 bombers owned by the Germans lost in Rostov 3 infantry owned by the Russians and 2 artilleries owned by the Russians lost in Rostov Germans win with 4 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -11 Casualties for Germans: 2 bombers Casualties for Russians: 2 artilleries and 3 infantry Battle in Caucasus Germans attack with 1 fighter, 1 mech_infantry and 3 tactical_bombers British defend with 1 armour Germans roll dice for 1 fighter, 1 mech_infantry and 3 tactical_bombers in Caucasus, round 2 : 2/5 hits, 2.33 expected hits Russians roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 1 fighter, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 1 armour Non Combat Move - Germans 2 armour and 2 mech_infantrys moved from Trans-Jordan to Egypt 1 fighter moved from Iraq to Egypt 2 fighters moved from Northern Italy to Egypt 2 mech_infantrys moved from Yugoslavia to Southern Italy 2 artilleries and 1 infantry moved from Scotland to United Kingdom 1 destroyer moved from 110 Sea Zone to 103 Sea Zone 1 destroyer moved from 113 Sea Zone to 104 Sea Zone 1 carrier moved from 113 Sea Zone to 109 Sea Zone 1 cruiser moved from 113 Sea Zone to 110 Sea Zone 1 aaGun and 2 artilleries moved from Western Germany to 113 Sea Zone 2 infantry moved from Norway to 113 Sea Zone 1 infantry moved from Western Germany to 113 Sea Zone 1 aaGun, 2 artilleries, 3 infantry and 3 transports moved from 113 Sea Zone to 110 Sea Zone 1 aaGun, 2 artilleries and 3 infantry moved from 110 Sea Zone to United Kingdom 2 fighters moved from United Kingdom to Southern Italy 5 mech_infantrys moved from Eastern Poland to Ukraine 3 mech_infantrys moved from Eastern Poland to Novgorod 1 armour and 5 mech_infantrys moved from Germany to Northern Italy 4 mech_infantrys moved from Germany to Eastern Poland 1 fighter and 3 tactical_bombers moved from Caucasus to Volgograd 4 bombers, 1 fighter and 2 tactical_bombers moved from Rostov to Volgograd 1 mech_infantry moved from Greece to Yugoslavia Place Units - Germans 3 infantry placed in United Kingdom 3 mech_infantrys placed in Persia 1 fighter and 2 infantry placed in Novgorod 1 infantry placed in Western Germany 3 fighters placed in Volgograd 5 mech_infantrys placed in Germany Turning on Edit Mode EDIT: Removing units owned by Germans from 97 Sea Zone: 1 destroyer EDIT: Adding units owned by Germans to 92 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 67 PUs; end with 68 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 73 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 80 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 84 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 89 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 99 PUs
Combat Hit Differential Summary :
Russians regular : -0.50 Germans regular : 2.00
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Uff, I did a hail mary and was rewarded with great dice.
Game is not over yet!I forgot to save before posting, so I have to redo the turn in local mode, just so you know
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12 Purchase Units - Russians Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Samara to Volgograd 12 artilleries and 18 infantry moved from Tambov to Volgograd 2 fighters and 1 tactical_bomber moved from Russia to Volgograd 1 mech_infantry moved from Yenisey to Yakut S.S.R. Russians take Yakut S.S.R. from Japanese 1 infantry moved from Belarus to Baltic States Russians take Baltic States from Germans 1 infantry moved from Vologda to Nenetsia Russians take Nenetsia from Germans 1 artillery and 3 infantry moved from Bryansk to Western Ukraine Combat - Russians Battle in Volgograd Russians attack with 12 artilleries, 2 fighters, 19 infantry and 1 tactical_bomber Germans defend with 2 aaGuns, 12 armour, 4 bombers, 1 factory_minor, 5 fighters, 12 mech_infantrys and 5 tactical_bombers Germans roll AA dice in Volgograd : 0/3 hits, 0,50 expected hits Russians roll dice for 12 artilleries, 2 fighters, 19 infantry and 1 tactical_bomber in Volgograd, round 2 : 8/34 hits, 10,83 expected hits Germans roll dice for 2 aaGuns, 12 armour, 4 bombers, 5 fighters, 12 mech_infantrys and 5 tactical_bombers in Volgograd, round 2 : 17/38 hits, 16,50 expected hits 17 infantry owned by the Russians lost in Volgograd 2 aaGuns owned by the Germans, 4 bombers owned by the Germans and 2 mech_infantrys owned by the Germans lost in Volgograd Russians roll dice for 12 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber in Volgograd, round 3 : 8/17 hits, 6,33 expected hits Germans roll dice for 12 armour, 5 fighters, 10 mech_infantrys and 5 tactical_bombers in Volgograd, round 3 : 13/32 hits, 15,17 expected hits 2 infantry owned by the Russians and 11 artilleries owned by the Russians lost in Volgograd 8 mech_infantrys owned by the Germans lost in Volgograd Russians roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Volgograd, round 4 : 3/4 hits, 2,00 expected hits Germans roll dice for 12 armour, 5 fighters, 2 mech_infantrys and 5 tactical_bombers in Volgograd, round 4 : 11/24 hits, 12,50 expected hits 1 tactical_bomber owned by the Russians, 2 fighters owned by the Russians and 1 artillery owned by the Russians lost in Volgograd 1 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Volgograd Germans win with 11 armour, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is -16 Casualties for Russians: 12 artilleries, 2 fighters, 19 infantry and 1 tactical_bomber Casualties for Germans: 2 aaGuns, 1 armour, 4 bombers and 12 mech_infantrys Turning on Edit Mode EDIT: Removing units owned by Germans from Volgograd: 5 armour EDIT: Turning off Edit Mode Battle in Western Ukraine Russians attack with 1 artillery and 3 infantry Italians defend with 1 infantry and 1 mech_infantry Russians roll dice for 1 artillery and 3 infantry in Western Ukraine, round 2 : 1/4 hits, 1,00 expected hits Italians roll dice for 1 infantry and 1 mech_infantry in Western Ukraine, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Italians lost in Western Ukraine Russians roll dice for 1 artillery and 3 infantry in Western Ukraine, round 3 : 0/4 hits, 1,00 expected hits Italians roll dice for 1 mech_infantry in Western Ukraine, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 artillery and 3 infantry in Western Ukraine, round 4 : 1/4 hits, 1,00 expected hits Italians roll dice for 1 mech_infantry in Western Ukraine, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Western Ukraine 1 mech_infantry owned by the Italians lost in Western Ukraine Russians win, taking Western Ukraine from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 infantry and 1 mech_infantry Casualties for Russians: 1 infantry Non Combat Move - Russians 1 infantry moved from Vologda to Samara 1 aaGun, 2 artilleries and 2 infantry moved from Bryansk to Tambov 1 artillery and 4 infantry moved from Russia to Tambov Place Units - Russians 2 artilleries and 4 infantry placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians regular : -0,33 Germans AA : -0,50 Germans regular : -3,17 Russians regular : -1,17
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@MrRoboto This is tricky…I only have the marti rolls for your attack at 8 39, but not my defensive ones. Going by the way the email is worded (art,figs,inf,tac) you got 13 hits on the first round and 6 on the second which should leave me with 10 armour, not 6…
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@wizmark sorry 7 hits on the second round, forgot about the art bonus… 9 armour left
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God damnit, this is annoying.
There was in fact a third round with only flyers, where I scored another 2 hits.
But I haven’t received the third round or any defensive rolls either. -
@MrRoboto hmm…I dont want to be a dick because it is only a game, but also if you win the 35% battle with the brits its game over…
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It’s 85%, but even then the game isnt over
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I heard that sometimes the Marti dice mails are being sent late. We could wait…?
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@MrRoboto 85%? if we say 7 armour left for me plus the 10 planes…I can only see 11 mechs, 2 tanks, 2 tacs, 1 fig and 2 bombers that can reach? calculator gives me between 20-30% win
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There are 4 fighters on the US carrier in the med, that can reach when the US carrier moves closer
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@MrRoboto a 50/50 with the us plane might score a hit i suppose
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@MrRoboto ah of course didnt see that…dur
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I remember you scoring 17 hits in your last round, leaving my exactly with my 3 planes.
You had 8 tanks left at that point and Battle calculator gave me 68% to win with UK.That’s why I chose to fight another round with the planes and got 2 more hits (unfortunately no mail yet; I hope it might come later).
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@MrRoboto well i have a little move with the japs that might make a difference. Dont mind waiting but i think the mail is unlikely to come. If we split the difference and say 7 tanks left? To move things on?