No scramble or intercept.
In 106, if Germany gets first hit, take it on DD and submerge sub. If UK get first hit, sub stays and fights and will be 1st casualty.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 destroyers, 9 infantry and 1 submarine; Remaining resources: 0 PUs; 4 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
3 infantry moved from Kiangsu to Kiangsi
2 infantry moved from Anhwe to Hunan
1 infantry moved from Hopei to Suiyuyan
2 mech_infantrys moved from Chahar to Suiyuyan
1 bomber moved from Shantung to Suiyuyan
1 fighter and 1 tactical_bomber moved from Shantung to Suiyuyan
1 fighter and 1 tactical_bomber moved from Shantung to Kiangsi
1 fighter and 1 tactical_bomber moved from Shantung to Hunan
2 fighters moved from Kiangsu to Kiangsi
1 bomber moved from Shantung to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 18 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 18 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 4 Sea Zone to 1 Sea Zone
1 fighter and 1 tactical_bomber moved from 18 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from 4 Sea Zone to 18 Sea Zone
Combat - Japanese
Battle in 1 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 1 Sea Zone
Japanese win, taking 1 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 25 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 transport
1 transport owned by the Americans lost in 25 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 18 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
ANZAC defend with 2 submarines
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 18 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
ANZAC roll dice for 2 submarines in 18 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 18 Sea Zone
2 submarines owned by the ANZAC lost in 18 Sea Zone
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 2 submarines
Battle in 19 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 19 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
ANZAC roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 19 Sea Zone
1 destroyer owned by the ANZAC lost in 19 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in 21 Sea Zone
Japanese attack with 1 bomber, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 21 Sea Zone, round 2 : 4/5 hits, 3.00 expected hits
ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 21 Sea Zone
Japanese win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Hunan
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 artillery
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Hunan, round 2 : 1/4 hits, 1.50 expected hits
Chinese roll dice for 1 artillery in Hunan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hunan
1 artillery owned by the British lost in Hunan
Japanese win, taking Hunan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery
Battle in Suiyuyan
Japanese attack with 1 bomber, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 1 bomber, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Suiyuyan, round 2 : 2/6 hits, 2.33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 bomber, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Kiangsi
Japanese attack with 3 fighters, 3 infantry and 1 tactical_bomber
British defend with 1 artillery and 1 infantry
Japanese roll dice for 3 fighters, 3 infantry and 1 tactical_bomber in Kiangsi, round 2 : 3/7 hits, 2.67 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Kiangsi
1 artillery owned by the British and 1 infantry owned by the British lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - Japanese
2 fighters moved from Kiangsi to 6 Sea Zone
1 fighter moved from 18 Sea Zone to Japan
1 fighter moved from 19 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from Suiyuyan to Chahar
1 bomber moved from Suiyuyan to Kiangsu
1 bomber moved from 21 Sea Zone to Kiangsu
1 fighter and 1 tactical_bomber moved from Kiangsi to Kiangsu
1 fighter and 1 tactical_bomber moved from Hunan to Kiangsu
3 infantry moved from Shantung to Anhwe
2 infantry moved from Manchuria to Jehol
1 carrier, 1 destroyer and 1 transport moved from 4 Sea Zone to 6 Sea Zone
1 fighter and 2 tactical_bombers moved from 18 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from 21 Sea Zone to 6 Sea Zone
Place Units - Japanese
2 destroyers and 1 submarine placed in 6 Sea Zone
3 infantry placed in Kiangsu
3 infantry placed in Shantung
3 infantry placed in Manchuria
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,5,4,3
Japanese collect 35 PUs (2 lost to blockades); end with 35 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 38 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Japanese regular : 1.33
ANZAC regular : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10
Purchase Units - Americans
Americans buy 3 artilleries, 1 destroyer, 6 infantry, 3 submarines and 5 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from 123 Sea Zone to 119 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 26 Sea Zone to 1 Sea Zone
1 fighter moved from Western United States to 1 Sea Zone
4 fighters moved from 26 Sea Zone to 25 Sea Zone
2 fighters moved from Kwangtung to Hunan
Combat - Americans
Americans creates battle in territory 97 Sea Zone
Italians scrambles 2 units out of Northern Italy to defend against the attack in 97 Sea Zone
Italians scrambles 2 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 119 Sea Zone
Americans attack with 1 fighter
Germans defend with 2 transports
2 transports owned by the Germans lost in 119 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Germans: 2 transports
Battle in 97 Sea Zone
Americans attack with 6 submarines
Germans defend with 1 fighter; Italians defend with 1 destroyer and 3 fighters
Americans roll dice for 6 submarines in 97 Sea Zone, round 2 : 1/6 hits, 2,00 expected hits
Italians roll dice for 1 destroyer and 4 fighters in 97 Sea Zone, round 2 : 1/5 hits, 3,00 expected hits
1 submarine owned by the Americans lost in 97 Sea Zone
1 destroyer owned by the Italians lost in 97 Sea Zone
Italians and Americans reach a stalemate
. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Italians: 1 destroyer
Battle in Hunan
Americans attack with 2 fighters
Japanese defend with 1 infantry
Americans roll dice for 2 fighters in Hunan, round 2 : 2/2 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hunan
Americans win with 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 1 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 1 fighter in 1 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits
Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 1 Sea Zone
Americans win, taking 1 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 25 Sea Zone
Americans attack with 4 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans lost in 25 Sea Zone
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 4 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Moving scrambled unit from 97 Sea Zone back to originating territory: Northern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Northern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Non Combat Move - Americans
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 7 carriers, 3 cruisers, 2 destroyers, 7 fighters, 13 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone
4 fighters moved from 25 Sea Zone to 33 Sea Zone
1 artillery moved from Alaska to British Columbia
1 infantry moved from British Columbia to Western United States
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 fighter moved from 1 Sea Zone to Western United States
2 fighters moved from Hunan to Yunnan
1 submarine moved from 20 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
1 carrier, 1 destroyer, 1 submarine and 2 transports moved from 109 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Iceland to 123 Sea Zone
1 fighter moved from 123 Sea Zone to 119 Sea Zone
1 fighter moved from Iceland to 119 Sea Zone
2 fighters moved from 119 Sea Zone to 109 Sea Zone
1 fighter moved from 119 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone
2 transports moved from 123 Sea Zone to 106 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 123 Sea Zone to 109 Sea Zone
Place Units - Americans
1 destroyer, 3 submarines and 5 transports placed in 101 Sea Zone
3 artilleries and 6 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
1 artillery and 2 infantry moved from Yunnan to Kweichow
Combat - Chinese
Chinese creates battle in territory Hunan
Battle in Kweichow
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kweichow
1 mech_infantry owned by the Japanese lost in Kweichow
Chinese win, taking Hunan from Japanese, taking Kweichow from Japanese with 1 artillery remaining. Battle score for attacker is -2
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 artillery and 1 infantry moved from Yunnan to Kwangsi
Place Units - Chinese
1 artillery and 2 infantry placed in Kwangsi
Turn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 mech_infantrys moved from Kazakhstan to Rostov
1 mech_infantry moved from Yunnan to Kiangsi
1 artillery and 1 mech_infantry moved from Kwangtung to Kiangsi
1 infantry moved from Novosibirsk to Timguska
Russians take Timguska from Germans
1 fighter and 1 tactical_bomber moved from Kazakhstan to Rostov
4 fighters and 1 tactical_bomber moved from Russia to Archangel
1 bomber moved from Russia to Rostov
Combat - British
Battle in Kiangsi
British attack with 1 artillery and 2 mech_infantrys
Japanese defend with 2 infantry
British roll dice for 1 artillery and 2 mech_infantrys in Kiangsi, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 2 infantry in Kiangsi, round 2 : 0/2 hits, 0,67 expected hits
British roll dice for 1 artillery and 2 mech_infantrys in Kiangsi, round 3 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 2 infantry in Kiangsi, round 3 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Kiangsi
British roll dice for 1 artillery and 2 mech_infantrys in Kiangsi, round 4 : 3/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 4 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the British lost in Kiangsi
1 infantry owned by the Japanese lost in Kiangsi
British win, taking Kiangsi from Japanese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 2 infantry
Casualties for British: 1 mech_infantry
Battle in Rostov
British attack with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Italians defend with 1 aaGun and 1 fighter
Italians roll AA dice in Rostov : 0/3 hits, 0,50 expected hits
British roll dice for 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 2/5 hits, 2,17 expected hits
Italians roll dice for 1 aaGun and 1 fighter in Rostov, round 2 : 1/1 hits, 0,67 expected hits
1 mech_infantry owned by the British lost in Rostov
1 aaGun owned by the Italians and 1 fighter owned by the Italians lost in Rostov
British win, taking Rostov from Italians with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 aaGun and 1 fighter
Battle in Archangel
British attack with 4 fighters and 1 tactical_bomber
Germans defend with 2 mech_infantrys
British roll dice for 4 fighters and 1 tactical_bomber in Archangel, round 2 : 3/5 hits, 2,67 expected hits
Germans roll dice for 2 mech_infantrys in Archangel, round 2 : 0/2 hits, 0,67 expected hits
2 mech_infantrys owned by the Germans lost in Archangel
British win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Non Combat Move - British
4 fighters and 1 tactical_bomber moved from Archangel to Russia
4 mech_infantrys moved from Kazakhstan to Russia
1 aaGun moved from Kazakhstan to Sikang
1 armour and 4 mech_infantrys moved from Yunnan to Sikang
1 fighter and 1 tactical_bomber moved from Rostov to Russia
1 bomber moved from Rostov to Russia
2 armour and 3 mech_infantrys moved from India to Yunnan
1 aaGun moved from Kwangtung to Kwangsi
1 infantry moved from Tobruk to Alexandria
1 armour moved from Iraq to Egypt
Place Units - UK_Pacific
2 artilleries and 6 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
Some Units in India change ownership: 2 artilleries and 6 infantry
Combat Hit Differential Summary :
Chinese regular : -0,50
Americans regular : 1,83
Japanese regular : 0,83
Italians regular : -1,67
Germans regular : -0,67
British regular : 1,67
Italians AA : -0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10
Purchase Units - Italians
Italians buy 2 destroyers; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Caucasus to Kazakhstan
4 armour and 3 mech_infantrys moved from Caucasus to Iraq
Italians take Iraq from ANZAC
Combat - Italians
Battle in Kazakhstan
Italians attack with 1 mech_infantry
British defend with 1 aaGun
1 aaGun owned by the British lost in Kazakhstan
Italians win, taking Kazakhstan from Russians with 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for British: 1 aaGun
Non Combat Move - Italians
1 aaGun moved from Caucasus to Northwest Persia
1 mech_infantry moved from Ukraine to Romania
1 infantry moved from Ukraine to Bessarabia
4 infantry moved from France to Northern Italy
2 infantry moved from Northern Italy to Southern Italy
1 fighter moved from Northern Italy to Southern Italy
2 infantry moved from Greece to Bulgaria
Place Units - Italians
2 destroyers placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,6,4,3,6,4,3,1,4
Italians collect 6 PUs (8 lost to blockades); end with 6 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 11 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 13 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 carrier and 3 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
2 artilleries, 1 destroyer, 2 infantry, 2 submarines and 2 transports moved from 54 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 cruiser, 3 destroyers, 2 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
2 fighters moved from Queensland to Caroline Islands
1 submarine moved from 17 Sea Zone to 33 Sea Zone
1 infantry moved from Trans-Jordan to Egypt
Place Units - ANZAC
1 carrier and 2 submarines placed in 54 Sea Zone
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 23 PUs; end with 23 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 destroyer, 1 fighter, 3 infantry, 12 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Northwest Persia to Persia
Germans take Persia from British
1 mech_infantry moved from Northwest Persia to Trans-Jordan
Germans take Trans-Jordan from British
1 mech_infantry moved from Caucasus to Novosibirsk
Germans take Novosibirsk from Russians
1 mech_infantry moved from Caucasus to Samara
Germans take Samara from Russians
2 armour and 2 mech_infantrys moved from Northwest Persia to Volgograd
2 mech_infantrys moved from Caucasus to Rostov
3 bombers moved from Ukraine to Rostov
2 tactical_bombers moved from Caucasus to Volgograd
1 fighter and 1 tactical_bomber moved from Caucasus to Rostov
1 fighter and 1 tactical_bomber moved from Caucasus to Volgograd
1 fighter and 1 tactical_bomber moved from Caucasus to Rostov
1 mech_infantry moved from Belarus to Vologda
Germans take Vologda from Russians
Combat - Germans
Battle in Volgograd
Germans attack with 2 armour, 1 fighter, 2 mech_infantrys and 3 tactical_bombers
Russians defend with 1 armour and 1 factory_minor
Germans roll dice for 2 armour, 1 fighter, 2 mech_infantrys and 3 tactical_bombers in Volgograd, round 2 : 6/8 hits, 3.83 expected hits
Russians roll dice for 1 armour in Volgograd, round 2 : 1/1 hits, 0.50 expected hits
1 mech_infantry owned by the Germans lost in Volgograd
1 armour owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 2 armour, 1 fighter, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 armour
Battle in Rostov
Germans attack with 3 bombers, 2 fighters, 2 mech_infantrys and 2 tactical_bombers
British defend with 1 mech_infantry
Germans roll dice for 3 bombers, 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Rostov, round 2 : 4/9 hits, 4.67 expected hits
Russians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Rostov
Germans win, taking Rostov from Russians with 3 bombers, 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Germans
2 aaGuns moved from Caucasus to Volgograd
1 mech_infantry moved from Northwest Persia to Trans-Jordan
2 armour moved from Northwest Persia to Trans-Jordan
8 armour and 5 mech_infantrys moved from Northwest Persia to Volgograd
2 armour and 6 mech_infantrys moved from Ukraine to Volgograd
2 tactical_bombers moved from Volgograd to Iraq
2 fighters moved from Rostov to Iraq
2 tactical_bombers moved from Rostov to Northwest Persia
1 fighter and 1 tactical_bomber moved from Volgograd to Northwest Persia
3 bombers moved from Rostov to Southern Italy
2 bombers moved from Western Germany to Southern Italy
1 bomber moved from Finland to Southern Italy
2 mech_infantrys moved from Western Germany to Yugoslavia
5 mech_infantrys moved from Germany to Eastern Poland
4 mech_infantrys moved from Novgorod to Eastern Poland
1 fighter moved from United Kingdom to Northern Italy
2 artilleries moved from Eire to Scotland
1 infantry moved from United Kingdom to Scotland
2 infantry moved from Finland to Norway
Place Units - Germans
1 destroyer and 1 submarine placed in 97 Sea Zone
1 infantry placed in Greece
1 fighter and 2 infantry placed in United Kingdom
3 mech_infantrys placed in Novgorod
1 armour and 9 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 14
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,6,4,2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,1,6,5,3,1,2,4,6,5,6,1,3,3,1,4,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,5,3,5,6,2,3,2,3
Germans collect 60 PUs (14 lost to blockades); end with 60 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 72 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 76 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 91 PUs
Combat Hit Differential Summary :
Russians regular : 0.17
Germans regular : 1.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11
Purchase Units - Russians
Russians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Bryansk to Ukraine
Russians take Ukraine from Germans
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
1 mech_infantry moved from Evenkiyskiy to Yenisey
Russians take Yenisey from Japanese
2 infantry moved from Russia to Vologda
2 infantry moved from Russia to Samara
1 fighter moved from Russia to Vologda
1 fighter moved from Russia to Samara
1 tactical_bomber moved from Russia to Rostov
1 artillery and 3 infantry moved from Bryansk to Rostov
Combat - Russians
Battle in Rostov
Russians attack with 1 artillery, 3 infantry and 1 tactical_bomber
Germans defend with 2 mech_infantrys
Russians roll dice for 1 artillery, 3 infantry and 1 tactical_bomber in Rostov, round 2 : 2/5 hits, 1,50 expected hits
Germans roll dice for 2 mech_infantrys in Rostov, round 2 : 0/2 hits, 0,67 expected hits
2 mech_infantrys owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 artillery, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Battle in Samara
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Samara, round 2 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 mech_infantry in Samara, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Samara
1 mech_infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Vologda
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter and 2 infantry in Vologda, round 3 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 mech_infantry in Vologda, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 fighter moved from Vologda to Russia
1 fighter moved from Samara to Russia
1 tactical_bomber moved from Rostov to Russia
1 artillery moved from Tambov to Rostov
1 infantry moved from Russia to Tambov
11 artilleries and 15 infantry moved from Bryansk to Tambov
1 artillery and 2 infantry moved from Bryansk to Tambov
1 aaGun, 3 artilleries and 5 infantry moved from Smolensk to Bryansk
Place Units - Russians
1 artillery and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Germans regular : -0,67
Russians regular : -0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 destroyer, 8 infantry and 1 submarine; Remaining resources: 0 PUs; 4 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 mech_infantry moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
1 mech_infantry moved from Chahar to Kweichow
1 fighter and 1 tactical_bomber moved from Chahar to Kweichow
1 infantry moved from Anhwe to Hunan
1 fighter and 1 tactical_bomber moved from Kiangsu to Hunan
3 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hunan
1 fighter and 1 tactical_bomber moved from Kiangsu to Kiangsi
1 bomber moved from Kiangsu to Kiangsi
1 bomber moved from Kiangsu to Kweichow
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 31 Sea Zone
1 infantry moved from 31 Sea Zone to Wake Island
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 marine moved from Japan to 6 Sea Zone
1 artillery, 1 battleship, 1 infantry, 1 marine and 1 transport moved from 6 Sea Zone to 35 Sea Zone
Japanese take 35 Sea Zone from Americans
1 artillery, 1 infantry and 1 marine moved from 35 Sea Zone to Philippines
Combat - Japanese
Battle in Hawaiian Islands
Battle in Wake Island
Battle in 20 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the ANZAC lost in 20 Sea Zone
Japanese win, taking Hawaiian Islands from Americans, taking Wake Island from Americans, taking 20 Sea Zone from Americans with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Kweichow
Japanese attack with 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 artillery
Japanese roll dice for 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 2 : 2/5 hits, 2.17 expected hits
Chinese roll dice for 1 artillery in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artillery
Battle in Hunan
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Hunan, round 2 : 0/4 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Hunan, round 3 : 1/4 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Philippines
Japanese attack with 1 artillery, 1 infantry and 1 marine
Americans defend with 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
Japanese roll dice for 1 battleship in Philippines, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 artillery, 1 infantry and 1 marine in Philippines, round 2 : 1/3 hits, 1.00 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Kiangsi
Japanese attack with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
British defend with 1 artillery and 1 mech_infantry
Japanese roll dice for 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Kiangsi, round 2 : 3/6 hits, 2.33 expected hits
Chinese roll dice for 1 artillery and 1 mech_infantry in Kiangsi, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Kiangsi
1 mech_infantry owned by the British and 1 artillery owned by the British lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 1 mech_infantry
Non Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 23 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsi to Kiangsu
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Shantung
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Anhwe
3 infantry moved from Manchuria to Jehol
1 fighter and 1 tactical_bomber moved from Kweichow to Shantung
1 fighter and 1 tactical_bomber moved from Hunan to Kiangsu
1 bomber moved from Kweichow to Chahar
1 bomber moved from Kiangsi to Japan
1 infantry moved from Shantung to Kiangsu
1 fighter moved from Japan to Kiangsu
1 fighter moved from Japan to Shantung
1 infantry moved from Shantung to Anhwe
2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Japan
1 tactical_bomber moved from 6 Sea Zone to Japan
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Manchuria
1 carrier moved from 6 Sea Zone to 21 Sea Zone
1 battleship, 4 carriers and 1 cruiser moved from 6 Sea Zone to 5 Sea Zone
Place Units - Japanese
1 destroyer and 1 submarine placed in 6 Sea Zone
1 infantry placed in Kiangsu
1 infantry placed in Shantung
2 infantry placed in Manchuria
4 infantry placed in Japan
Japanese undo move 4.
2 infantry placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Manchuria: 2 fighters and 2 tactical_bombers
EDIT: Adding units owned by Japanese to Japan: 2 fighters and 2 tactical_bombers
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Manchuria: 3 fighters, 2 infantry and 2 tactical_bombers
EDIT: Removing units owned by Japanese from Shantung: 3 fighters, 2 infantry and 2 tactical_bombers
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 41 PUs; end with 41 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 44 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Americans regular : -0.67
Japanese regular : -0.50
@MrRoboto bump #1…all ok with you?
A very punctual bump after exactly 3 days.
I was just busy over the weekend. Will do the turn later today
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11
Purchase Units - Americans
Americans buy 4 artilleries, 1 carrier, 1 fighter, 8 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
5 submarines moved from 97 Sea Zone to 96 Sea Zone
2 fighters moved from Yunnan to Kazakhstan
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters and 1 submarine moved from 33 Sea Zone to 23 Sea Zone
2 fighters and 1 submarine moved from 33 Sea Zone to 22 Sea Zone
4 fighters moved from 33 Sea Zone to Philippines
1 artillery and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
5 submarines moved from 33 Sea Zone to 35 Sea Zone
4 submarines moved from 33 Sea Zone to 21 Sea Zone
1 submarine moved from 33 Sea Zone to 21 Sea Zone
2 submarines moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from 33 Sea Zone to Philippines
1 battleship and 1 cruiser moved from 33 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in Hawaiian Islands
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
Americans roll dice for 1 battleship and 1 cruiser in Hawaiian Islands, round 2 : 2/2 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in Hawaiian Islands, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hawaiian Islands
Americans win, taking Hawaiian Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 35 Sea Zone
Americans attack with 7 submarines and 1 transport
Japanese defend with 1 battleship and 1 transport
Americans roll dice for 7 submarines in 35 Sea Zone, round 2 : 1/7 hits, 2,33 expected hits
Units damaged: 1 battleship owned by the Japanese
Americans roll dice for 1 transport in 35 Sea Zone, round 2 : 0/0 hits, 0,00 expected hits
Japanese roll dice for 1 battleship and 1 transport in 35 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
1 submarine owned by the Americans lost in 35 Sea Zone
Americans roll dice for 6 submarines in 35 Sea Zone, round 3 : 2/6 hits, 2,00 expected hits
1 transport owned by the Japanese and 1 battleship owned by the Japanese lost in 35 Sea Zone
Americans win, taking 35 Sea Zone from Japanese with 6 submarines and 1 transport remaining. Battle score for attacker is 21
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 battleship and 1 transport
Battle in Philippines
Americans attack with 1 artillery and 5 fighters
Japanese defend with 1 airfield, 1 artillery, 1 harbour, 1 infantry and 1 marine
Americans roll dice for 1 artillery and 5 fighters in Philippines, round 2 : 4/6 hits, 2,83 expected hits
Japanese roll dice for 1 artillery, 1 infantry and 1 marine in Philippines, round 2 : 1/3 hits, 1,00 expected hits
1 fighter owned by the Americans lost in Philippines
1 infantry owned by the Japanese, 1 marine owned by the Japanese and 1 artillery owned by the Japanese lost in Philippines
Americans win, taking Philippines from Japanese with 1 artillery and 4 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 artillery, 1 infantry and 1 marine
Battle in 22 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 fighters in 22 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans lost in 22 Sea Zone
1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 23 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 fighters in 23 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 23 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 21 Sea Zone
Americans attack with 5 submarines
Japanese defend with 1 carrier
Americans roll dice for 5 submarines in 21 Sea Zone, round 2 : 3/5 hits, 1,67 expected hits
1 carrier owned by the Japanese lost in 21 Sea Zone
Americans win with 5 submarines remaining. Battle score for attacker is 16
Casualties for Japanese: 1 carrier
Battle in Kazakhstan
Americans attack with 2 fighters
Italians defend with 1 mech_infantry
Americans roll dice for 2 fighters in Kazakhstan, round 2 : 2/2 hits, 1,00 expected hits
Italians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0,33 expected hits
1 fighter owned by the Americans lost in Kazakhstan
1 mech_infantry owned by the Italians lost in Kazakhstan
Americans win with 1 fighter remaining. Battle score for attacker is -6
Casualties for Americans: 1 fighter
Casualties for Italians: 1 mech_infantry
Non Combat Move - Americans
1 fighter moved from Kazakhstan to Sikang
3 artilleries and 6 infantry moved from Eastern United States to 101 Sea Zone
1 artillery and 3 infantry moved from Morocco to 91 Sea Zone
1 artillery, 2 carriers, 1 destroyer, 3 fighters, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 91 Sea Zone to 96 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 109 Sea Zone to 91 Sea Zone
3 artilleries, 1 destroyer, 6 infantry, 3 submarines and 5 transports moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
2 transports moved from 106 Sea Zone to 101 Sea Zone
4 artilleries and 7 infantry moved from 91 Sea Zone to Morocco
3 fighters and 1 tactical_bomber moved from 96 Sea Zone to Tobruk
1 artillery and 3 infantry moved from 96 Sea Zone to Tobruk
1 artillery moved from British Columbia to Western United States
1 destroyer moved from 1 Sea Zone to 10 Sea Zone
1 fighter moved from Western United States to Eastern United States
7 carriers, 2 cruisers, 2 destroyers and 2 fighters moved from 33 Sea Zone to 35 Sea Zone
2 fighters moved from 22 Sea Zone to 35 Sea Zone
2 fighters moved from 23 Sea Zone to 35 Sea Zone
4 fighters moved from Philippines to 35 Sea Zone
Place Units - Americans
1 carrier and 2 transports placed in 101 Sea Zone
2 artilleries and 8 infantry placed in Eastern United States
Americans undo move 2.
2 artilleries and 8 infantry placed in Central United States
2 artilleries, 1 fighter and 1 tactical_bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 artilleries and 2 infantry moved from Kwangsi to Kiangsi
1 artillery and 1 infantry moved from Kwangsi to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 1 artillery in Hunan, round 4 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 artillery remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Chinese attack with 2 artilleries and 2 infantry
Japanese defend with 2 infantry
Chinese roll dice for 2 artilleries and 2 infantry in Kiangsi, round 2 : 1/4 hits, 1,33 expected hits
Japanese roll dice for 2 infantry in Kiangsi, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Chinese lost in Kiangsi
1 infantry owned by the Japanese lost in Kiangsi
Chinese roll dice for 2 artilleries and 1 infantry in Kiangsi, round 3 : 0/3 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 artilleries and 1 infantry in Kiangsi, round 4 : 0/3 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 4 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 artilleries and 1 infantry in Kiangsi, round 5 : 2/3 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 5 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 3 infantry placed in Yunnan
Chinese undo move 1.
1 artillery and 3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 1 bomber and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Sikang to Caucasus
Russians take Kazakhstan from Italians
Russians take Caucasus from Italians
1 infantry moved from Timguska to Novosibirsk
1 fighter and 1 tactical_bomber moved from Russia to Novosibirsk
4 mech_infantrys moved from Sikang to Novosibirsk
Combat - British
Battle in Novosibirsk
British attack with 1 fighter, 1 infantry, 4 mech_infantrys and 1 tactical_bomber
Germans defend with 1 mech_infantry
British roll dice for 1 fighter, 1 infantry, 4 mech_infantrys and 1 tactical_bomber in Novosibirsk, round 2 : 1/7 hits, 2,00 expected hits
Germans roll dice for 1 mech_infantry in Novosibirsk, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Novosibirsk
British win, taking Novosibirsk from Germans with 1 fighter, 1 infantry, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - British
1 aaGun moved from Sikang to Kazakhstan
2 armour and 3 mech_infantrys moved from Yunnan to Sikang
2 artilleries and 6 infantry moved from India to West India
1 armour moved from Egypt to Tobruk
2 battleships, 1 carrier, 3 cruisers, 1 destroyer and 2 fighters moved from 109 Sea Zone to 91 Sea Zone
2 fighters moved from Russia to 96 Sea Zone
2 fighters moved from Russia to 96 Sea Zone
1 fighter and 1 tactical_bomber moved from Novosibirsk to Russia
1 aaGun moved from Kwangsi to Yunnan
Place Units - UK_Pacific
1 bomber and 3 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,5,3
UK_Pacific collect 17 PUs (3 lost to blockades); end with 17 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Some Units in India change ownership: 1 bomber and 3 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : -1,00
Americans regular : 3,33
Italians regular : 0,67
Japanese regular : -0,67
Germans regular : -0,33
British regular : -1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11
Purchase Units - Italians
Italians buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 destroyers moved from 97 Sea Zone to 93 Sea Zone
3 fighters moved from Southern Italy to 93 Sea Zone
4 armour and 3 mech_infantrys moved from Iraq to Egypt
1 infantry moved from Bessarabia to Western Ukraine
1 mech_infantry moved from Romania to Western Ukraine
Combat - Italians
Battle in 93 Sea Zone
Italians attack with 2 destroyers and 3 fighters
Americans defend with 1 submarine; Russians defend with 1 submarine
Italians roll dice for 2 destroyers and 3 fighters in 93 Sea Zone, round 2 : 3/5 hits, 2.17 expected hits
Russians roll dice for 2 submarines in 93 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 93 Sea Zone
1 submarine owned by the Americans and 1 submarine owned by the Russians lost in 93 Sea Zone
Italians win, taking 93 Sea Zone from Americans with 1 destroyer and 3 fighters remaining. Battle score for attacker is 4
Casualties for Italians: 1 destroyer
Casualties for Russians: 1 submarine
Casualties for Americans: 1 submarine
Battle in Egypt
Italians attack with 4 armour and 3 mech_infantrys
British defend with 1 harbour; ANZAC defend with 1 infantry
Italians roll dice for 4 armour and 3 mech_infantrys in Egypt, round 2 : 3/7 hits, 2.50 expected hits
British roll dice for 1 infantry in Egypt, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Egypt
Italians win, taking Egypt from British with 4 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Western Ukraine
Italians attack with 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 infantry and 1 mech_infantry in Western Ukraine, round 2 : 0/2 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 infantry and 1 mech_infantry in Western Ukraine, round 3 : 1/2 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Italians win, taking Western Ukraine from Russians with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
3 fighters moved from 93 Sea Zone to Southern Italy
4 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
3 infantry placed in Southern Italy
1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 17 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians regular : 1.67
Russians regular : 0.00
British regular : -0.33
@MrRoboto was just checking you hadnt missed the game, I know you play so many…there’s no way I would be able to keep track of them all!
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 destroyer moved from 33 Sea Zone to 26 Sea Zone
1 submarine moved from 33 Sea Zone to 31 Sea Zone
1 destroyer and 1 submarine moved from 33 Sea Zone to 20 Sea Zone
2 fighters moved from 35 Sea Zone to 20 Sea Zone
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 31 Sea Zone
1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Okinawa
2 infantry moved from 17 Sea Zone to Iwo Jima
kamikaze?
@MrRoboto yep 2 on each dd please…if i get them both submerge the sub please
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 destroyer moved from 33 Sea Zone to 26 Sea Zone
1 submarine moved from 33 Sea Zone to 31 Sea Zone
1 destroyer and 1 submarine moved from 33 Sea Zone to 20 Sea Zone
2 fighters moved from 35 Sea Zone to 20 Sea Zone
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 31 Sea Zone
1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Okinawa
2 infantry moved from 17 Sea Zone to Iwo Jima
Combat - ANZAC
Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 0 hits. Rolls: 5,4
Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 1 hits. Rolls: 6,2
1 destroyer owned by the ANZAC lost in 20 Sea Zone
Battle in Okinawa
Battle in 26 Sea Zone
Americans loiter and taunt; ANZAC attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 26 Sea Zone
ANZAC win, taking Okinawa from Japanese, taking 26 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 31 Sea Zone
ANZAC attack with 1 submarine and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 31 Sea Zone
ANZAC win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Iwo Jima
Battle in Wake Island
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield and 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Wake Island, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Wake Island, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Wake Island
1 infantry owned by the Japanese lost in Wake Island
ANZAC win, taking Iwo Jima from Japanese, taking Wake Island from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 20 Sea Zone
ANZAC attack with 1 destroyer, 2 fighters and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer and 2 fighters in 20 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 20 Sea Zone
ANZAC win, taking 20 Sea Zone from Japanese with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Non Combat Move - ANZAC
1 cruiser, 1 destroyer and 4 submarines moved from 33 Sea Zone to 35 Sea Zone
2 fighters moved from 20 Sea Zone to 35 Sea Zone
1 infantry moved from Kwangsi to Yunnan
1 carrier and 2 submarines moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea Zone
Place Units - ANZAC
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to Philippines: 2 fighters
EDIT: Removing units owned by ANZAC from Caroline Islands: 2 fighters
EDIT: Turning off Edit Mode
1 artillery and 1 infantry placed in Queensland
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 54 Sea Zone
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 25 PUs; end with 29 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 35 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 38 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,17
ANZAC regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 fighters, 6 infantry and 8 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
6 bombers moved from Southern Italy to Rostov
1 mech_infantry moved from Persia to Caucasus
1 fighter and 2 tactical_bombers moved from Iraq to Rostov
1 fighter and 3 tactical_bombers moved from Northwest Persia to Caucasus
6 mech_infantrys moved from Eastern Poland to Ukraine
Combat - Germans
Battle in Ukraine
Germans attack with 6 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 6 mech_infantrys in Ukraine, round 2 : 1/6 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 6 bombers, 1 fighter and 2 tactical_bombers
Russians defend with 2 artilleries and 3 infantry
Germans roll dice for 6 bombers, 1 fighter and 2 tactical_bombers in Rostov, round 2 : 8/9 hits, 5.67 expected hits
Russians roll dice for 2 artilleries and 3 infantry in Rostov, round 2 : 2/5 hits, 1.67 expected hits
2 bombers owned by the Germans lost in Rostov
3 infantry owned by the Russians and 2 artilleries owned by the Russians lost in Rostov
Germans win with 4 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -11
Casualties for Germans: 2 bombers
Casualties for Russians: 2 artilleries and 3 infantry
Battle in Caucasus
Germans attack with 1 fighter, 1 mech_infantry and 3 tactical_bombers
British defend with 1 armour
Germans roll dice for 1 fighter, 1 mech_infantry and 3 tactical_bombers in Caucasus, round 2 : 2/5 hits, 2.33 expected hits
Russians roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 1 fighter, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Non Combat Move - Germans
2 armour and 2 mech_infantrys moved from Trans-Jordan to Egypt
1 fighter moved from Iraq to Egypt
2 fighters moved from Northern Italy to Egypt
2 mech_infantrys moved from Yugoslavia to Southern Italy
2 artilleries and 1 infantry moved from Scotland to United Kingdom
1 destroyer moved from 110 Sea Zone to 103 Sea Zone
1 destroyer moved from 113 Sea Zone to 104 Sea Zone
1 carrier moved from 113 Sea Zone to 109 Sea Zone
1 cruiser moved from 113 Sea Zone to 110 Sea Zone
1 aaGun and 2 artilleries moved from Western Germany to 113 Sea Zone
2 infantry moved from Norway to 113 Sea Zone
1 infantry moved from Western Germany to 113 Sea Zone
1 aaGun, 2 artilleries, 3 infantry and 3 transports moved from 113 Sea Zone to 110 Sea Zone
1 aaGun, 2 artilleries and 3 infantry moved from 110 Sea Zone to United Kingdom
2 fighters moved from United Kingdom to Southern Italy
5 mech_infantrys moved from Eastern Poland to Ukraine
3 mech_infantrys moved from Eastern Poland to Novgorod
1 armour and 5 mech_infantrys moved from Germany to Northern Italy
4 mech_infantrys moved from Germany to Eastern Poland
1 fighter and 3 tactical_bombers moved from Caucasus to Volgograd
4 bombers, 1 fighter and 2 tactical_bombers moved from Rostov to Volgograd
1 mech_infantry moved from Greece to Yugoslavia
Place Units - Germans
3 infantry placed in United Kingdom
3 mech_infantrys placed in Persia
1 fighter and 2 infantry placed in Novgorod
1 infantry placed in Western Germany
3 fighters placed in Volgograd
5 mech_infantrys placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from 97 Sea Zone: 1 destroyer
EDIT: Adding units owned by Germans to 92 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 67 PUs; end with 68 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 80 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 84 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 99 PUs
Combat Hit Differential Summary :
Russians regular : -0.50
Germans regular : 2.00
Uff, I did a hail mary and was rewarded with great dice.
Game is not over yet!
I forgot to save before posting, so I have to redo the turn in local mode, just so you know
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12
Purchase Units - Russians
Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Samara to Volgograd
12 artilleries and 18 infantry moved from Tambov to Volgograd
2 fighters and 1 tactical_bomber moved from Russia to Volgograd
1 mech_infantry moved from Yenisey to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
1 infantry moved from Vologda to Nenetsia
Russians take Nenetsia from Germans
1 artillery and 3 infantry moved from Bryansk to Western Ukraine
Combat - Russians
Battle in Volgograd
Russians attack with 12 artilleries, 2 fighters, 19 infantry and 1 tactical_bomber
Germans defend with 2 aaGuns, 12 armour, 4 bombers, 1 factory_minor, 5 fighters, 12 mech_infantrys and 5 tactical_bombers
Germans roll AA dice in Volgograd : 0/3 hits, 0,50 expected hits
Russians roll dice for 12 artilleries, 2 fighters, 19 infantry and 1 tactical_bomber in Volgograd, round 2 : 8/34 hits, 10,83 expected hits
Germans roll dice for 2 aaGuns, 12 armour, 4 bombers, 5 fighters, 12 mech_infantrys and 5 tactical_bombers in Volgograd, round 2 : 17/38 hits, 16,50 expected hits
17 infantry owned by the Russians lost in Volgograd
2 aaGuns owned by the Germans, 4 bombers owned by the Germans and 2 mech_infantrys owned by the Germans lost in Volgograd
Russians roll dice for 12 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber in Volgograd, round 3 : 8/17 hits, 6,33 expected hits
Germans roll dice for 12 armour, 5 fighters, 10 mech_infantrys and 5 tactical_bombers in Volgograd, round 3 : 13/32 hits, 15,17 expected hits
2 infantry owned by the Russians and 11 artilleries owned by the Russians lost in Volgograd
8 mech_infantrys owned by the Germans lost in Volgograd
Russians roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Volgograd, round 4 : 3/4 hits, 2,00 expected hits
Germans roll dice for 12 armour, 5 fighters, 2 mech_infantrys and 5 tactical_bombers in Volgograd, round 4 : 11/24 hits, 12,50 expected hits
1 tactical_bomber owned by the Russians, 2 fighters owned by the Russians and 1 artillery owned by the Russians lost in Volgograd
1 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Volgograd
Germans win with 11 armour, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is -16
Casualties for Russians: 12 artilleries, 2 fighters, 19 infantry and 1 tactical_bomber
Casualties for Germans: 2 aaGuns, 1 armour, 4 bombers and 12 mech_infantrys
Turning on Edit Mode
EDIT: Removing units owned by Germans from Volgograd: 5 armour
EDIT: Turning off Edit Mode
Battle in Western Ukraine
Russians attack with 1 artillery and 3 infantry
Italians defend with 1 infantry and 1 mech_infantry
Russians roll dice for 1 artillery and 3 infantry in Western Ukraine, round 2 : 1/4 hits, 1,00 expected hits
Italians roll dice for 1 infantry and 1 mech_infantry in Western Ukraine, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Italians lost in Western Ukraine
Russians roll dice for 1 artillery and 3 infantry in Western Ukraine, round 3 : 0/4 hits, 1,00 expected hits
Italians roll dice for 1 mech_infantry in Western Ukraine, round 3 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 artillery and 3 infantry in Western Ukraine, round 4 : 1/4 hits, 1,00 expected hits
Italians roll dice for 1 mech_infantry in Western Ukraine, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
1 mech_infantry owned by the Italians lost in Western Ukraine
Russians win, taking Western Ukraine from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry and 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 infantry moved from Vologda to Samara
1 aaGun, 2 artilleries and 2 infantry moved from Bryansk to Tambov
1 artillery and 4 infantry moved from Russia to Tambov
Place Units - Russians
2 artilleries and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians regular : -0,33
Germans AA : -0,50
Germans regular : -3,17
Russians regular : -1,17
@MrRoboto This is tricky…I only have the marti rolls for your attack at 8 39, but not my defensive ones. Going by the way the email is worded (art,figs,inf,tac) you got 13 hits on the first round and 6 on the second which should leave me with 10 armour, not 6…