@mikawagunichi Sounds good. What does DM mean? Are you doing the G42 tournaments? If so, which strategies have you used in the past if you have done G42 in the past before. I’m thinking about using a variant of the Middle Earth Strategy that works for G42. I’m just worried it won’t work for a 5-7 round game.
Wiz (X) vs mr Rob (L+18) BM4 G2
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10 Purchase Units - Japanese Japanese buy 2 destroyers, 9 infantry and 1 submarine; Remaining resources: 0 PUs; 4 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 6 Sea Zone to 19 Sea Zone 1 destroyer moved from 6 Sea Zone to 18 Sea Zone 3 infantry moved from Kiangsu to Kiangsi 2 infantry moved from Anhwe to Hunan 1 infantry moved from Hopei to Suiyuyan 2 mech_infantrys moved from Chahar to Suiyuyan 1 bomber moved from Shantung to Suiyuyan 1 fighter and 1 tactical_bomber moved from Shantung to Suiyuyan 1 fighter and 1 tactical_bomber moved from Shantung to Kiangsi 1 fighter and 1 tactical_bomber moved from Shantung to Hunan 2 fighters moved from Kiangsu to Kiangsi 1 bomber moved from Shantung to 21 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 18 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 18 Sea Zone 1 destroyer moved from 6 Sea Zone to 25 Sea Zone 1 submarine moved from 4 Sea Zone to 1 Sea Zone 1 fighter and 1 tactical_bomber moved from 18 Sea Zone to 21 Sea Zone 1 fighter and 1 tactical_bomber moved from 4 Sea Zone to 18 Sea Zone Combat - Japanese Battle in 1 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 1 Sea Zone Japanese win, taking 1 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 25 Sea Zone Japanese attack with 1 destroyer Americans defend with 1 transport 1 transport owned by the Americans lost in 25 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 18 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers ANZAC defend with 2 submarines Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 18 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits ANZAC roll dice for 2 submarines in 18 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 18 Sea Zone 2 submarines owned by the ANZAC lost in 18 Sea Zone Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 2 submarines Battle in 19 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 19 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits ANZAC roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 19 Sea Zone 1 destroyer owned by the ANZAC lost in 19 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Battle in 21 Sea Zone Japanese attack with 1 bomber, 2 fighters and 2 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 21 Sea Zone, round 2 : 4/5 hits, 3.00 expected hits ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 21 Sea Zone Japanese win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Hunan Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 artillery Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Hunan, round 2 : 1/4 hits, 1.50 expected hits Chinese roll dice for 1 artillery in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan 1 artillery owned by the British lost in Hunan Japanese win, taking Hunan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for British: 1 artillery Battle in Suiyuyan Japanese attack with 1 bomber, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber Chinese defend with 1 artillery and 1 infantry Japanese roll dice for 1 bomber, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Suiyuyan, round 2 : 2/6 hits, 2.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 1 bomber, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Chinese: 1 artillery and 1 infantry Battle in Kiangsi Japanese attack with 3 fighters, 3 infantry and 1 tactical_bomber British defend with 1 artillery and 1 infantry Japanese roll dice for 3 fighters, 3 infantry and 1 tactical_bomber in Kiangsi, round 2 : 3/7 hits, 2.67 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Kiangsi 1 artillery owned by the British and 1 infantry owned by the British lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for British: 1 artillery and 1 infantry Non Combat Move - Japanese 2 fighters moved from Kiangsi to 6 Sea Zone 1 fighter moved from 18 Sea Zone to Japan 1 fighter moved from 19 Sea Zone to Japan 1 fighter and 1 tactical_bomber moved from Suiyuyan to Chahar 1 bomber moved from Suiyuyan to Kiangsu 1 bomber moved from 21 Sea Zone to Kiangsu 1 fighter and 1 tactical_bomber moved from Kiangsi to Kiangsu 1 fighter and 1 tactical_bomber moved from Hunan to Kiangsu 3 infantry moved from Shantung to Anhwe 2 infantry moved from Manchuria to Jehol 1 carrier, 1 destroyer and 1 transport moved from 4 Sea Zone to 6 Sea Zone 1 fighter and 2 tactical_bombers moved from 18 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone 2 fighters and 2 tactical_bombers moved from 21 Sea Zone to 6 Sea Zone Place Units - Japanese 2 destroyers and 1 submarine placed in 6 Sea Zone 3 infantry placed in Kiangsu 3 infantry placed in Shantung 3 infantry placed in Manchuria Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,5,4,3 Japanese collect 35 PUs (2 lost to blockades); end with 35 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 38 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : 1.33 ANZAC regular : 1.00
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10 Purchase Units - Americans Americans buy 3 artilleries, 1 destroyer, 6 infantry, 3 submarines and 5 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter moved from 123 Sea Zone to 119 Sea Zone 1 submarine moved from 26 Sea Zone to 25 Sea Zone 1 destroyer moved from 26 Sea Zone to 1 Sea Zone 1 fighter moved from Western United States to 1 Sea Zone 4 fighters moved from 26 Sea Zone to 25 Sea Zone 2 fighters moved from Kwangtung to Hunan Combat - Americans Americans creates battle in territory 97 Sea Zone Italians scrambles 2 units out of Northern Italy to defend against the attack in 97 Sea Zone Italians scrambles 2 units out of Southern Italy to defend against the attack in 97 Sea Zone Battle in 119 Sea Zone Americans attack with 1 fighter Germans defend with 2 transports 2 transports owned by the Germans lost in 119 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 14 Casualties for Germans: 2 transports Battle in 97 Sea Zone Americans attack with 6 submarines Germans defend with 1 fighter; Italians defend with 1 destroyer and 3 fighters Americans roll dice for 6 submarines in 97 Sea Zone, round 2 : 1/6 hits, 2,00 expected hits Italians roll dice for 1 destroyer and 4 fighters in 97 Sea Zone, round 2 : 1/5 hits, 3,00 expected hits 1 submarine owned by the Americans lost in 97 Sea Zone 1 destroyer owned by the Italians lost in 97 Sea Zone Italians and Americans reach a stalemate . Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Italians: 1 destroyer Battle in Hunan Americans attack with 2 fighters Japanese defend with 1 infantry Americans roll dice for 2 fighters in Hunan, round 2 : 2/2 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hunan Americans win with 2 fighters remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 1 Sea Zone Americans attack with 1 destroyer and 1 fighter Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 1 fighter in 1 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 1 Sea Zone Americans win, taking 1 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 25 Sea Zone Americans attack with 4 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans lost in 25 Sea Zone 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 4 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Moving scrambled unit from 97 Sea Zone back to originating territory: Northern Italy Moving scrambled unit from 97 Sea Zone back to originating territory: Northern Italy Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy Non Combat Move - Americans 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 battleship, 7 carriers, 3 cruisers, 2 destroyers, 7 fighters, 13 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone 4 fighters moved from 25 Sea Zone to 33 Sea Zone 1 artillery moved from Alaska to British Columbia 1 infantry moved from British Columbia to Western United States 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 fighter moved from 1 Sea Zone to Western United States 2 fighters moved from Hunan to Yunnan 1 submarine moved from 20 Sea Zone to 33 Sea Zone 1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 carrier, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 3 infantry moved from 91 Sea Zone to Morocco 1 carrier, 1 destroyer, 1 submarine and 2 transports moved from 109 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from Iceland to 123 Sea Zone 1 fighter moved from 123 Sea Zone to 119 Sea Zone 1 fighter moved from Iceland to 119 Sea Zone 2 fighters moved from 119 Sea Zone to 109 Sea Zone 1 fighter moved from 119 Sea Zone to 91 Sea Zone 1 fighter moved from Eastern United States to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone 2 transports moved from 123 Sea Zone to 106 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 123 Sea Zone to 109 Sea Zone Place Units - Americans 1 destroyer, 3 submarines and 5 transports placed in 101 Sea Zone 3 artilleries and 6 infantry placed in Eastern United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 1 artillery and 2 infantry moved from Yunnan to Kweichow Combat - Chinese Chinese creates battle in territory Hunan Battle in Kweichow Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kweichow 1 mech_infantry owned by the Japanese lost in Kweichow Chinese win, taking Hunan from Japanese, taking Kweichow from Japanese with 1 artillery remaining. Battle score for attacker is -2 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 artillery and 1 infantry moved from Yunnan to Kwangsi Place Units - Chinese 1 artillery and 2 infantry placed in Kwangsi Turn Complete - Chinese Chinese collect 9 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - British 2 mech_infantrys moved from Kazakhstan to Rostov 1 mech_infantry moved from Yunnan to Kiangsi 1 artillery and 1 mech_infantry moved from Kwangtung to Kiangsi 1 infantry moved from Novosibirsk to Timguska Russians take Timguska from Germans 1 fighter and 1 tactical_bomber moved from Kazakhstan to Rostov 4 fighters and 1 tactical_bomber moved from Russia to Archangel 1 bomber moved from Russia to Rostov Combat - British Battle in Kiangsi British attack with 1 artillery and 2 mech_infantrys Japanese defend with 2 infantry British roll dice for 1 artillery and 2 mech_infantrys in Kiangsi, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 2 infantry in Kiangsi, round 2 : 0/2 hits, 0,67 expected hits British roll dice for 1 artillery and 2 mech_infantrys in Kiangsi, round 3 : 1/3 hits, 0,83 expected hits Japanese roll dice for 2 infantry in Kiangsi, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Kiangsi British roll dice for 1 artillery and 2 mech_infantrys in Kiangsi, round 4 : 3/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 4 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Kiangsi 1 infantry owned by the Japanese lost in Kiangsi British win, taking Kiangsi from Japanese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for Japanese: 2 infantry Casualties for British: 1 mech_infantry Battle in Rostov British attack with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber Italians defend with 1 aaGun and 1 fighter Italians roll AA dice in Rostov : 0/3 hits, 0,50 expected hits British roll dice for 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 2/5 hits, 2,17 expected hits Italians roll dice for 1 aaGun and 1 fighter in Rostov, round 2 : 1/1 hits, 0,67 expected hits 1 mech_infantry owned by the British lost in Rostov 1 aaGun owned by the Italians and 1 fighter owned by the Italians lost in Rostov British win, taking Rostov from Italians with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 11 Casualties for British: 1 mech_infantry Casualties for Italians: 1 aaGun and 1 fighter Battle in Archangel British attack with 4 fighters and 1 tactical_bomber Germans defend with 2 mech_infantrys British roll dice for 4 fighters and 1 tactical_bomber in Archangel, round 2 : 3/5 hits, 2,67 expected hits Germans roll dice for 2 mech_infantrys in Archangel, round 2 : 0/2 hits, 0,67 expected hits 2 mech_infantrys owned by the Germans lost in Archangel British win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Germans: 2 mech_infantrys Non Combat Move - British 4 fighters and 1 tactical_bomber moved from Archangel to Russia 4 mech_infantrys moved from Kazakhstan to Russia 1 aaGun moved from Kazakhstan to Sikang 1 armour and 4 mech_infantrys moved from Yunnan to Sikang 1 fighter and 1 tactical_bomber moved from Rostov to Russia 1 bomber moved from Rostov to Russia 2 armour and 3 mech_infantrys moved from India to Yunnan 1 aaGun moved from Kwangtung to Kwangsi 1 infantry moved from Tobruk to Alexandria 1 armour moved from Iraq to Egypt Place Units - UK_Pacific 2 artilleries and 6 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 20 PUs; end with 20 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs Some Units in India change ownership: 2 artilleries and 6 infantry
Combat Hit Differential Summary :
Chinese regular : -0,50 Americans regular : 1,83 Japanese regular : 0,83 Italians regular : -1,67 Germans regular : -0,67 British regular : 1,67 Italians AA : -0,50
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10 Purchase Units - Italians Italians buy 2 destroyers; Remaining resources: 0 PUs; Combat Move - Italians 1 mech_infantry moved from Caucasus to Kazakhstan 4 armour and 3 mech_infantrys moved from Caucasus to Iraq Italians take Iraq from ANZAC Combat - Italians Battle in Kazakhstan Italians attack with 1 mech_infantry British defend with 1 aaGun 1 aaGun owned by the British lost in Kazakhstan Italians win, taking Kazakhstan from Russians with 1 mech_infantry remaining. Battle score for attacker is 5 Casualties for British: 1 aaGun Non Combat Move - Italians 1 aaGun moved from Caucasus to Northwest Persia 1 mech_infantry moved from Ukraine to Romania 1 infantry moved from Ukraine to Bessarabia 4 infantry moved from France to Northern Italy 2 infantry moved from Northern Italy to Southern Italy 1 fighter moved from Northern Italy to Southern Italy 2 infantry moved from Greece to Bulgaria Place Units - Italians 2 destroyers placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,6,4,3,6,4,3,1,4 Italians collect 6 PUs (8 lost to blockades); end with 6 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 11 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 13 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 carrier and 3 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone 1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone 2 artilleries, 1 destroyer, 2 infantry, 2 submarines and 2 transports moved from 54 Sea Zone to 33 Sea Zone 2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 cruiser, 3 destroyers, 2 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 2 fighters moved from Queensland to Caroline Islands 1 submarine moved from 17 Sea Zone to 33 Sea Zone 1 infantry moved from Trans-Jordan to Egypt Place Units - ANZAC 1 carrier and 2 submarines placed in 54 Sea Zone 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 23 PUs; end with 23 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 destroyer, 1 fighter, 3 infantry, 12 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Northwest Persia to Persia Germans take Persia from British 1 mech_infantry moved from Northwest Persia to Trans-Jordan Germans take Trans-Jordan from British 1 mech_infantry moved from Caucasus to Novosibirsk Germans take Novosibirsk from Russians 1 mech_infantry moved from Caucasus to Samara Germans take Samara from Russians 2 armour and 2 mech_infantrys moved from Northwest Persia to Volgograd 2 mech_infantrys moved from Caucasus to Rostov 3 bombers moved from Ukraine to Rostov 2 tactical_bombers moved from Caucasus to Volgograd 1 fighter and 1 tactical_bomber moved from Caucasus to Rostov 1 fighter and 1 tactical_bomber moved from Caucasus to Volgograd 1 fighter and 1 tactical_bomber moved from Caucasus to Rostov 1 mech_infantry moved from Belarus to Vologda Germans take Vologda from Russians Combat - Germans Battle in Volgograd Germans attack with 2 armour, 1 fighter, 2 mech_infantrys and 3 tactical_bombers Russians defend with 1 armour and 1 factory_minor Germans roll dice for 2 armour, 1 fighter, 2 mech_infantrys and 3 tactical_bombers in Volgograd, round 2 : 6/8 hits, 3.83 expected hits Russians roll dice for 1 armour in Volgograd, round 2 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the Germans lost in Volgograd 1 armour owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 2 armour, 1 fighter, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 armour Battle in Rostov Germans attack with 3 bombers, 2 fighters, 2 mech_infantrys and 2 tactical_bombers British defend with 1 mech_infantry Germans roll dice for 3 bombers, 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Rostov, round 2 : 4/9 hits, 4.67 expected hits Russians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Rostov Germans win, taking Rostov from Russians with 3 bombers, 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Non Combat Move - Germans 2 aaGuns moved from Caucasus to Volgograd 1 mech_infantry moved from Northwest Persia to Trans-Jordan 2 armour moved from Northwest Persia to Trans-Jordan 8 armour and 5 mech_infantrys moved from Northwest Persia to Volgograd 2 armour and 6 mech_infantrys moved from Ukraine to Volgograd 2 tactical_bombers moved from Volgograd to Iraq 2 fighters moved from Rostov to Iraq 2 tactical_bombers moved from Rostov to Northwest Persia 1 fighter and 1 tactical_bomber moved from Volgograd to Northwest Persia 3 bombers moved from Rostov to Southern Italy 2 bombers moved from Western Germany to Southern Italy 1 bomber moved from Finland to Southern Italy 2 mech_infantrys moved from Western Germany to Yugoslavia 5 mech_infantrys moved from Germany to Eastern Poland 4 mech_infantrys moved from Novgorod to Eastern Poland 1 fighter moved from United Kingdom to Northern Italy 2 artilleries moved from Eire to Scotland 1 infantry moved from United Kingdom to Scotland 2 infantry moved from Finland to Norway Place Units - Germans 1 destroyer and 1 submarine placed in 97 Sea Zone 1 infantry placed in Greece 1 fighter and 2 infantry placed in United Kingdom 3 mech_infantrys placed in Novgorod 1 armour and 9 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 14 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,6,4,2 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,1,6,5,3,1,2,4,6,5,6,1,3,3,1,4,4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,5,3,5,6,2,3,2,3 Germans collect 60 PUs (14 lost to blockades); end with 60 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 65 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 72 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 76 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 91 PUs
Combat Hit Differential Summary :
Russians regular : 0.17 Germans regular : 1.50
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11 Purchase Units - Russians Russians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Bryansk to Ukraine Russians take Ukraine from Germans 1 infantry moved from Bryansk to Western Ukraine Russians take Western Ukraine from Germans 1 infantry moved from Smolensk to Archangel Russians take Archangel from Germans 1 infantry moved from Smolensk to Belarus Russians take Belarus from Germans 1 mech_infantry moved from Evenkiyskiy to Yenisey Russians take Yenisey from Japanese 2 infantry moved from Russia to Vologda 2 infantry moved from Russia to Samara 1 fighter moved from Russia to Vologda 1 fighter moved from Russia to Samara 1 tactical_bomber moved from Russia to Rostov 1 artillery and 3 infantry moved from Bryansk to Rostov Combat - Russians Battle in Rostov Russians attack with 1 artillery, 3 infantry and 1 tactical_bomber Germans defend with 2 mech_infantrys Russians roll dice for 1 artillery, 3 infantry and 1 tactical_bomber in Rostov, round 2 : 2/5 hits, 1,50 expected hits Germans roll dice for 2 mech_infantrys in Rostov, round 2 : 0/2 hits, 0,67 expected hits 2 mech_infantrys owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 artillery, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Germans: 2 mech_infantrys Battle in Samara Russians attack with 1 fighter and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 2 infantry in Samara, round 2 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 mech_infantry in Samara, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Samara 1 mech_infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Vologda Russians attack with 1 fighter and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 2 infantry in Vologda, round 3 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 fighter moved from Vologda to Russia 1 fighter moved from Samara to Russia 1 tactical_bomber moved from Rostov to Russia 1 artillery moved from Tambov to Rostov 1 infantry moved from Russia to Tambov 11 artilleries and 15 infantry moved from Bryansk to Tambov 1 artillery and 2 infantry moved from Bryansk to Tambov 1 aaGun, 3 artilleries and 5 infantry moved from Smolensk to Bryansk Place Units - Russians 1 artillery and 4 infantry placed in Russia Turn Complete - Russians Russians collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Germans regular : -0,67 Russians regular : -0,00
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11 Purchase Units - Japanese Japanese buy 1 destroyer, 8 infantry and 1 submarine; Remaining resources: 0 PUs; 4 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 mech_infantry moved from Suiyuyan to Shensi Japanese take Shensi from Chinese 1 mech_infantry moved from Chahar to Kweichow 1 fighter and 1 tactical_bomber moved from Chahar to Kweichow 1 infantry moved from Anhwe to Hunan 1 fighter and 1 tactical_bomber moved from Kiangsu to Hunan 3 infantry moved from Kiangsu to Kiangsi 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Anhwe to Hunan 1 fighter and 1 tactical_bomber moved from Kiangsu to Kiangsi 1 bomber moved from Kiangsu to Kiangsi 1 bomber moved from Kiangsu to Kweichow 1 destroyer moved from 6 Sea Zone to 20 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 infantry and 1 transport moved from 17 Sea Zone to 31 Sea Zone 1 infantry moved from 31 Sea Zone to Wake Island 1 submarine moved from 6 Sea Zone to 20 Sea Zone 1 marine moved from Japan to 6 Sea Zone 1 artillery, 1 battleship, 1 infantry, 1 marine and 1 transport moved from 6 Sea Zone to 35 Sea Zone Japanese take 35 Sea Zone from Americans 1 artillery, 1 infantry and 1 marine moved from 35 Sea Zone to Philippines Combat - Japanese Battle in Hawaiian Islands Battle in Wake Island Battle in 20 Sea Zone Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber ANZAC defend with 1 submarine Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the ANZAC lost in 20 Sea Zone Japanese win, taking Hawaiian Islands from Americans, taking Wake Island from Americans, taking 20 Sea Zone from Americans with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Kweichow Japanese attack with 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 artillery Japanese roll dice for 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 2 : 2/5 hits, 2.17 expected hits Chinese roll dice for 1 artillery in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Chinese: 1 artillery Battle in Hunan Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Hunan, round 2 : 0/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Hunan, round 3 : 1/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Philippines Japanese attack with 1 artillery, 1 infantry and 1 marine Americans defend with 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry Japanese roll dice for 1 battleship in Philippines, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 artillery, 1 infantry and 1 marine in Philippines, round 2 : 1/3 hits, 1.00 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 7 Casualties for Americans: 1 infantry and 1 mech_infantry Battle in Kiangsi Japanese attack with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber British defend with 1 artillery and 1 mech_infantry Japanese roll dice for 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Kiangsi, round 2 : 3/6 hits, 2.33 expected hits Chinese roll dice for 1 artillery and 1 mech_infantry in Kiangsi, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Kiangsi 1 mech_infantry owned by the British and 1 artillery owned by the British lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Japanese: 1 infantry Casualties for British: 1 artillery and 1 mech_infantry Non Combat Move - Japanese 1 destroyer moved from 6 Sea Zone to 23 Sea Zone 1 destroyer moved from 6 Sea Zone to 22 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to Kiangsu 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Shantung 1 infantry moved from Jehol to Chahar 1 infantry moved from Jehol to Anhwe 3 infantry moved from Manchuria to Jehol 1 fighter and 1 tactical_bomber moved from Kweichow to Shantung 1 fighter and 1 tactical_bomber moved from Hunan to Kiangsu 1 bomber moved from Kweichow to Chahar 1 bomber moved from Kiangsi to Japan 1 infantry moved from Shantung to Kiangsu 1 fighter moved from Japan to Kiangsu 1 fighter moved from Japan to Shantung 1 infantry moved from Shantung to Anhwe 2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Japan 1 tactical_bomber moved from 6 Sea Zone to Japan 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Manchuria 1 carrier moved from 6 Sea Zone to 21 Sea Zone 1 battleship, 4 carriers and 1 cruiser moved from 6 Sea Zone to 5 Sea Zone Place Units - Japanese 1 destroyer and 1 submarine placed in 6 Sea Zone 1 infantry placed in Kiangsu 1 infantry placed in Shantung 2 infantry placed in Manchuria 4 infantry placed in Japan Japanese undo move 4. 2 infantry placed in Japan Turning on Edit Mode EDIT: Removing units owned by Japanese from Manchuria: 2 fighters and 2 tactical_bombers EDIT: Adding units owned by Japanese to Japan: 2 fighters and 2 tactical_bombers EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Japanese to Manchuria: 3 fighters, 2 infantry and 2 tactical_bombers EDIT: Removing units owned by Japanese from Shantung: 3 fighters, 2 infantry and 2 tactical_bombers EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 41 PUs; end with 41 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 44 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67 Americans regular : -0.67 Japanese regular : -0.50
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@MrRoboto bump #1…all ok with you?
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A very punctual bump after exactly 3 days.
I was just busy over the weekend. Will do the turn later today
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11 Purchase Units - Americans Americans buy 4 artilleries, 1 carrier, 1 fighter, 8 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 5 submarines moved from 97 Sea Zone to 96 Sea Zone 2 fighters moved from Yunnan to Kazakhstan 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 2 fighters and 1 submarine moved from 33 Sea Zone to 23 Sea Zone 2 fighters and 1 submarine moved from 33 Sea Zone to 22 Sea Zone 4 fighters moved from 33 Sea Zone to Philippines 1 artillery and 1 transport moved from 33 Sea Zone to 35 Sea Zone 1 artillery moved from 35 Sea Zone to Philippines 5 submarines moved from 33 Sea Zone to 35 Sea Zone 4 submarines moved from 33 Sea Zone to 21 Sea Zone 1 submarine moved from 33 Sea Zone to 21 Sea Zone 2 submarines moved from 33 Sea Zone to 35 Sea Zone 1 fighter moved from 33 Sea Zone to Philippines 1 battleship and 1 cruiser moved from 33 Sea Zone to 26 Sea Zone Combat - Americans Battle in Hawaiian Islands Americans attack with 1 artillery and 1 infantry Japanese defend with 1 airfield, 1 harbour and 1 infantry Americans roll dice for 1 battleship and 1 cruiser in Hawaiian Islands, round 2 : 2/2 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Hawaiian Islands, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hawaiian Islands Americans win, taking Hawaiian Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 35 Sea Zone Americans attack with 7 submarines and 1 transport Japanese defend with 1 battleship and 1 transport Americans roll dice for 7 submarines in 35 Sea Zone, round 2 : 1/7 hits, 2,33 expected hits Units damaged: 1 battleship owned by the Japanese Americans roll dice for 1 transport in 35 Sea Zone, round 2 : 0/0 hits, 0,00 expected hits Japanese roll dice for 1 battleship and 1 transport in 35 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits 1 submarine owned by the Americans lost in 35 Sea Zone Americans roll dice for 6 submarines in 35 Sea Zone, round 3 : 2/6 hits, 2,00 expected hits 1 transport owned by the Japanese and 1 battleship owned by the Japanese lost in 35 Sea Zone Americans win, taking 35 Sea Zone from Japanese with 6 submarines and 1 transport remaining. Battle score for attacker is 21 Casualties for Americans: 1 submarine Casualties for Japanese: 1 battleship and 1 transport Battle in Philippines Americans attack with 1 artillery and 5 fighters Japanese defend with 1 airfield, 1 artillery, 1 harbour, 1 infantry and 1 marine Americans roll dice for 1 artillery and 5 fighters in Philippines, round 2 : 4/6 hits, 2,83 expected hits Japanese roll dice for 1 artillery, 1 infantry and 1 marine in Philippines, round 2 : 1/3 hits, 1,00 expected hits 1 fighter owned by the Americans lost in Philippines 1 infantry owned by the Japanese, 1 marine owned by the Japanese and 1 artillery owned by the Japanese lost in Philippines Americans win, taking Philippines from Japanese with 1 artillery and 4 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 artillery, 1 infantry and 1 marine Battle in 22 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 fighters in 22 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans lost in 22 Sea Zone 1 destroyer owned by the Japanese lost in 22 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 23 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 fighters in 23 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 23 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 21 Sea Zone Americans attack with 5 submarines Japanese defend with 1 carrier Americans roll dice for 5 submarines in 21 Sea Zone, round 2 : 3/5 hits, 1,67 expected hits 1 carrier owned by the Japanese lost in 21 Sea Zone Americans win with 5 submarines remaining. Battle score for attacker is 16 Casualties for Japanese: 1 carrier Battle in Kazakhstan Americans attack with 2 fighters Italians defend with 1 mech_infantry Americans roll dice for 2 fighters in Kazakhstan, round 2 : 2/2 hits, 1,00 expected hits Italians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Americans lost in Kazakhstan 1 mech_infantry owned by the Italians lost in Kazakhstan Americans win with 1 fighter remaining. Battle score for attacker is -6 Casualties for Americans: 1 fighter Casualties for Italians: 1 mech_infantry Non Combat Move - Americans 1 fighter moved from Kazakhstan to Sikang 3 artilleries and 6 infantry moved from Eastern United States to 101 Sea Zone 1 artillery and 3 infantry moved from Morocco to 91 Sea Zone 1 artillery, 2 carriers, 1 destroyer, 3 fighters, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 91 Sea Zone to 96 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 109 Sea Zone to 91 Sea Zone 3 artilleries, 1 destroyer, 6 infantry, 3 submarines and 5 transports moved from 101 Sea Zone to 91 Sea Zone 2 transports moved from 91 Sea Zone to 101 Sea Zone 2 transports moved from 106 Sea Zone to 101 Sea Zone 4 artilleries and 7 infantry moved from 91 Sea Zone to Morocco 3 fighters and 1 tactical_bomber moved from 96 Sea Zone to Tobruk 1 artillery and 3 infantry moved from 96 Sea Zone to Tobruk 1 artillery moved from British Columbia to Western United States 1 destroyer moved from 1 Sea Zone to 10 Sea Zone 1 fighter moved from Western United States to Eastern United States 7 carriers, 2 cruisers, 2 destroyers and 2 fighters moved from 33 Sea Zone to 35 Sea Zone 2 fighters moved from 22 Sea Zone to 35 Sea Zone 2 fighters moved from 23 Sea Zone to 35 Sea Zone 4 fighters moved from Philippines to 35 Sea Zone Place Units - Americans 1 carrier and 2 transports placed in 101 Sea Zone 2 artilleries and 8 infantry placed in Eastern United States Americans undo move 2. 2 artilleries and 8 infantry placed in Central United States 2 artilleries, 1 fighter and 1 tactical_bomber placed in Eastern United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 artilleries and 2 infantry moved from Kwangsi to Kiangsi 1 artillery and 1 infantry moved from Kwangsi to Hunan Combat - Chinese Battle in Hunan Chinese attack with 1 artillery and 1 infantry Japanese defend with 2 infantry Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hunan Chinese roll dice for 1 artillery in Hunan, round 4 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 artillery remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for Chinese: 1 infantry Battle in Kiangsi Chinese attack with 2 artilleries and 2 infantry Japanese defend with 2 infantry Chinese roll dice for 2 artilleries and 2 infantry in Kiangsi, round 2 : 1/4 hits, 1,33 expected hits Japanese roll dice for 2 infantry in Kiangsi, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Chinese lost in Kiangsi 1 infantry owned by the Japanese lost in Kiangsi Chinese roll dice for 2 artilleries and 1 infantry in Kiangsi, round 3 : 0/3 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 artilleries and 1 infantry in Kiangsi, round 4 : 0/3 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 artilleries and 1 infantry in Kiangsi, round 5 : 2/3 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kiangsi Chinese win, taking Kiangsi from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese Place Units - Chinese 1 artillery and 3 infantry placed in Yunnan Chinese undo move 1. 1 artillery and 3 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs Purchase Units - UK_Pacific UK_Pacific buy 1 bomber and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Sikang to Caucasus Russians take Kazakhstan from Italians Russians take Caucasus from Italians 1 infantry moved from Timguska to Novosibirsk 1 fighter and 1 tactical_bomber moved from Russia to Novosibirsk 4 mech_infantrys moved from Sikang to Novosibirsk Combat - British Battle in Novosibirsk British attack with 1 fighter, 1 infantry, 4 mech_infantrys and 1 tactical_bomber Germans defend with 1 mech_infantry British roll dice for 1 fighter, 1 infantry, 4 mech_infantrys and 1 tactical_bomber in Novosibirsk, round 2 : 1/7 hits, 2,00 expected hits Germans roll dice for 1 mech_infantry in Novosibirsk, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Novosibirsk British win, taking Novosibirsk from Germans with 1 fighter, 1 infantry, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - British 1 aaGun moved from Sikang to Kazakhstan 2 armour and 3 mech_infantrys moved from Yunnan to Sikang 2 artilleries and 6 infantry moved from India to West India 1 armour moved from Egypt to Tobruk 2 battleships, 1 carrier, 3 cruisers, 1 destroyer and 2 fighters moved from 109 Sea Zone to 91 Sea Zone 2 fighters moved from Russia to 96 Sea Zone 2 fighters moved from Russia to 96 Sea Zone 1 fighter and 1 tactical_bomber moved from Novosibirsk to Russia 1 aaGun moved from Kwangsi to Yunnan Place Units - UK_Pacific 1 bomber and 3 mech_infantrys placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,5,3 UK_Pacific collect 17 PUs (3 lost to blockades); end with 17 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs Some Units in India change ownership: 1 bomber and 3 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : -1,00 Americans regular : 3,33 Italians regular : 0,67 Japanese regular : -0,67 Germans regular : -0,33 British regular : -1,00
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11 Purchase Units - Italians Italians buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 destroyers moved from 97 Sea Zone to 93 Sea Zone 3 fighters moved from Southern Italy to 93 Sea Zone 4 armour and 3 mech_infantrys moved from Iraq to Egypt 1 infantry moved from Bessarabia to Western Ukraine 1 mech_infantry moved from Romania to Western Ukraine Combat - Italians Battle in 93 Sea Zone Italians attack with 2 destroyers and 3 fighters Americans defend with 1 submarine; Russians defend with 1 submarine Italians roll dice for 2 destroyers and 3 fighters in 93 Sea Zone, round 2 : 3/5 hits, 2.17 expected hits Russians roll dice for 2 submarines in 93 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 93 Sea Zone 1 submarine owned by the Americans and 1 submarine owned by the Russians lost in 93 Sea Zone Italians win, taking 93 Sea Zone from Americans with 1 destroyer and 3 fighters remaining. Battle score for attacker is 4 Casualties for Italians: 1 destroyer Casualties for Russians: 1 submarine Casualties for Americans: 1 submarine Battle in Egypt Italians attack with 4 armour and 3 mech_infantrys British defend with 1 harbour; ANZAC defend with 1 infantry Italians roll dice for 4 armour and 3 mech_infantrys in Egypt, round 2 : 3/7 hits, 2.50 expected hits British roll dice for 1 infantry in Egypt, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Egypt Italians win, taking Egypt from British with 4 armour and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Western Ukraine Italians attack with 1 infantry and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 1 infantry and 1 mech_infantry in Western Ukraine, round 2 : 0/2 hits, 0.33 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 infantry and 1 mech_infantry in Western Ukraine, round 3 : 1/2 hits, 0.33 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Italians win, taking Western Ukraine from Russians with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 3 fighters moved from 93 Sea Zone to Southern Italy 4 infantry moved from Northern Italy to Southern Italy Place Units - Italians 3 infantry placed in Southern Italy 1 mech_infantry placed in Northern Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 17 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians regular : 1.67 Russians regular : 0.00 British regular : -0.33
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@MrRoboto was just checking you hadnt missed the game, I know you play so many…there’s no way I would be able to keep track of them all!
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TripleA Move Summary: ANZAC round 11
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 4 PUs; Combat Move - ANZAC 1 destroyer moved from 33 Sea Zone to 26 Sea Zone 1 submarine moved from 33 Sea Zone to 31 Sea Zone 1 destroyer and 1 submarine moved from 33 Sea Zone to 20 Sea Zone 2 fighters moved from 35 Sea Zone to 20 Sea Zone 1 destroyer moved from 33 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 31 Sea Zone 1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island 1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Okinawa 2 infantry moved from 17 Sea Zone to Iwo Jima
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kamikaze?
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@MrRoboto yep 2 on each dd please…if i get them both submerge the sub please
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 4 PUs; Combat Move - ANZAC 1 destroyer moved from 33 Sea Zone to 26 Sea Zone 1 submarine moved from 33 Sea Zone to 31 Sea Zone 1 destroyer and 1 submarine moved from 33 Sea Zone to 20 Sea Zone 2 fighters moved from 35 Sea Zone to 20 Sea Zone 1 destroyer moved from 33 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 31 Sea Zone 1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island 1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Okinawa 2 infantry moved from 17 Sea Zone to Iwo Jima Combat - ANZAC Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 0 hits. Rolls: 5,4 Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 1 hits. Rolls: 6,2 1 destroyer owned by the ANZAC lost in 20 Sea Zone Battle in Okinawa Battle in 26 Sea Zone Americans loiter and taunt; ANZAC attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 26 Sea Zone ANZAC win, taking Okinawa from Japanese, taking 26 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 31 Sea Zone ANZAC attack with 1 submarine and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 31 Sea Zone ANZAC win with 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Iwo Jima Battle in Wake Island ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 airfield and 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Wake Island, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Wake Island, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Wake Island 1 infantry owned by the Japanese lost in Wake Island ANZAC win, taking Iwo Jima from Japanese, taking Wake Island from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Battle in 20 Sea Zone ANZAC attack with 1 destroyer, 2 fighters and 1 submarine Japanese defend with 1 destroyer and 1 submarine ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer and 2 fighters in 20 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 20 Sea Zone ANZAC win, taking 20 Sea Zone from Japanese with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 14 Casualties for Japanese: 1 destroyer and 1 submarine Non Combat Move - ANZAC 1 cruiser, 1 destroyer and 4 submarines moved from 33 Sea Zone to 35 Sea Zone 2 fighters moved from 20 Sea Zone to 35 Sea Zone 1 infantry moved from Kwangsi to Yunnan 1 carrier and 2 submarines moved from 54 Sea Zone to 35 Sea Zone 1 submarine moved from 62 Sea Zone to 33 Sea Zone Place Units - ANZAC Turning on Edit Mode EDIT: Adding units owned by ANZAC to Philippines: 2 fighters EDIT: Removing units owned by ANZAC from Caroline Islands: 2 fighters EDIT: Turning off Edit Mode 1 artillery and 1 infantry placed in Queensland 1 artillery and 1 infantry placed in New South Wales 1 transport placed in 54 Sea Zone 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 25 PUs; end with 29 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 35 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 38 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,17 ANZAC regular : 0,67
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 4 fighters, 6 infantry and 8 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 6 bombers moved from Southern Italy to Rostov 1 mech_infantry moved from Persia to Caucasus 1 fighter and 2 tactical_bombers moved from Iraq to Rostov 1 fighter and 3 tactical_bombers moved from Northwest Persia to Caucasus 6 mech_infantrys moved from Eastern Poland to Ukraine Combat - Germans Battle in Ukraine Germans attack with 6 mech_infantrys Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 6 mech_infantrys in Ukraine, round 2 : 1/6 hits, 1.00 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 6 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Rostov Germans attack with 6 bombers, 1 fighter and 2 tactical_bombers Russians defend with 2 artilleries and 3 infantry Germans roll dice for 6 bombers, 1 fighter and 2 tactical_bombers in Rostov, round 2 : 8/9 hits, 5.67 expected hits Russians roll dice for 2 artilleries and 3 infantry in Rostov, round 2 : 2/5 hits, 1.67 expected hits 2 bombers owned by the Germans lost in Rostov 3 infantry owned by the Russians and 2 artilleries owned by the Russians lost in Rostov Germans win with 4 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -11 Casualties for Germans: 2 bombers Casualties for Russians: 2 artilleries and 3 infantry Battle in Caucasus Germans attack with 1 fighter, 1 mech_infantry and 3 tactical_bombers British defend with 1 armour Germans roll dice for 1 fighter, 1 mech_infantry and 3 tactical_bombers in Caucasus, round 2 : 2/5 hits, 2.33 expected hits Russians roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 1 fighter, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 1 armour Non Combat Move - Germans 2 armour and 2 mech_infantrys moved from Trans-Jordan to Egypt 1 fighter moved from Iraq to Egypt 2 fighters moved from Northern Italy to Egypt 2 mech_infantrys moved from Yugoslavia to Southern Italy 2 artilleries and 1 infantry moved from Scotland to United Kingdom 1 destroyer moved from 110 Sea Zone to 103 Sea Zone 1 destroyer moved from 113 Sea Zone to 104 Sea Zone 1 carrier moved from 113 Sea Zone to 109 Sea Zone 1 cruiser moved from 113 Sea Zone to 110 Sea Zone 1 aaGun and 2 artilleries moved from Western Germany to 113 Sea Zone 2 infantry moved from Norway to 113 Sea Zone 1 infantry moved from Western Germany to 113 Sea Zone 1 aaGun, 2 artilleries, 3 infantry and 3 transports moved from 113 Sea Zone to 110 Sea Zone 1 aaGun, 2 artilleries and 3 infantry moved from 110 Sea Zone to United Kingdom 2 fighters moved from United Kingdom to Southern Italy 5 mech_infantrys moved from Eastern Poland to Ukraine 3 mech_infantrys moved from Eastern Poland to Novgorod 1 armour and 5 mech_infantrys moved from Germany to Northern Italy 4 mech_infantrys moved from Germany to Eastern Poland 1 fighter and 3 tactical_bombers moved from Caucasus to Volgograd 4 bombers, 1 fighter and 2 tactical_bombers moved from Rostov to Volgograd 1 mech_infantry moved from Greece to Yugoslavia Place Units - Germans 3 infantry placed in United Kingdom 3 mech_infantrys placed in Persia 1 fighter and 2 infantry placed in Novgorod 1 infantry placed in Western Germany 3 fighters placed in Volgograd 5 mech_infantrys placed in Germany Turning on Edit Mode EDIT: Removing units owned by Germans from 97 Sea Zone: 1 destroyer EDIT: Adding units owned by Germans to 92 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 67 PUs; end with 68 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 73 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 80 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 84 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 89 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 99 PUs
Combat Hit Differential Summary :
Russians regular : -0.50 Germans regular : 2.00
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Uff, I did a hail mary and was rewarded with great dice.
Game is not over yet!I forgot to save before posting, so I have to redo the turn in local mode, just so you know
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12 Purchase Units - Russians Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Samara to Volgograd 12 artilleries and 18 infantry moved from Tambov to Volgograd 2 fighters and 1 tactical_bomber moved from Russia to Volgograd 1 mech_infantry moved from Yenisey to Yakut S.S.R. Russians take Yakut S.S.R. from Japanese 1 infantry moved from Belarus to Baltic States Russians take Baltic States from Germans 1 infantry moved from Vologda to Nenetsia Russians take Nenetsia from Germans 1 artillery and 3 infantry moved from Bryansk to Western Ukraine Combat - Russians Battle in Volgograd Russians attack with 12 artilleries, 2 fighters, 19 infantry and 1 tactical_bomber Germans defend with 2 aaGuns, 12 armour, 4 bombers, 1 factory_minor, 5 fighters, 12 mech_infantrys and 5 tactical_bombers Germans roll AA dice in Volgograd : 0/3 hits, 0,50 expected hits Russians roll dice for 12 artilleries, 2 fighters, 19 infantry and 1 tactical_bomber in Volgograd, round 2 : 8/34 hits, 10,83 expected hits Germans roll dice for 2 aaGuns, 12 armour, 4 bombers, 5 fighters, 12 mech_infantrys and 5 tactical_bombers in Volgograd, round 2 : 17/38 hits, 16,50 expected hits 17 infantry owned by the Russians lost in Volgograd 2 aaGuns owned by the Germans, 4 bombers owned by the Germans and 2 mech_infantrys owned by the Germans lost in Volgograd Russians roll dice for 12 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber in Volgograd, round 3 : 8/17 hits, 6,33 expected hits Germans roll dice for 12 armour, 5 fighters, 10 mech_infantrys and 5 tactical_bombers in Volgograd, round 3 : 13/32 hits, 15,17 expected hits 2 infantry owned by the Russians and 11 artilleries owned by the Russians lost in Volgograd 8 mech_infantrys owned by the Germans lost in Volgograd Russians roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Volgograd, round 4 : 3/4 hits, 2,00 expected hits Germans roll dice for 12 armour, 5 fighters, 2 mech_infantrys and 5 tactical_bombers in Volgograd, round 4 : 11/24 hits, 12,50 expected hits 1 tactical_bomber owned by the Russians, 2 fighters owned by the Russians and 1 artillery owned by the Russians lost in Volgograd 1 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Volgograd Germans win with 11 armour, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is -16 Casualties for Russians: 12 artilleries, 2 fighters, 19 infantry and 1 tactical_bomber Casualties for Germans: 2 aaGuns, 1 armour, 4 bombers and 12 mech_infantrys Turning on Edit Mode EDIT: Removing units owned by Germans from Volgograd: 5 armour EDIT: Turning off Edit Mode Battle in Western Ukraine Russians attack with 1 artillery and 3 infantry Italians defend with 1 infantry and 1 mech_infantry Russians roll dice for 1 artillery and 3 infantry in Western Ukraine, round 2 : 1/4 hits, 1,00 expected hits Italians roll dice for 1 infantry and 1 mech_infantry in Western Ukraine, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Italians lost in Western Ukraine Russians roll dice for 1 artillery and 3 infantry in Western Ukraine, round 3 : 0/4 hits, 1,00 expected hits Italians roll dice for 1 mech_infantry in Western Ukraine, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 artillery and 3 infantry in Western Ukraine, round 4 : 1/4 hits, 1,00 expected hits Italians roll dice for 1 mech_infantry in Western Ukraine, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Western Ukraine 1 mech_infantry owned by the Italians lost in Western Ukraine Russians win, taking Western Ukraine from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 infantry and 1 mech_infantry Casualties for Russians: 1 infantry Non Combat Move - Russians 1 infantry moved from Vologda to Samara 1 aaGun, 2 artilleries and 2 infantry moved from Bryansk to Tambov 1 artillery and 4 infantry moved from Russia to Tambov Place Units - Russians 2 artilleries and 4 infantry placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians regular : -0,33 Germans AA : -0,50 Germans regular : -3,17 Russians regular : -1,17
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@MrRoboto This is tricky…I only have the marti rolls for your attack at 8 39, but not my defensive ones. Going by the way the email is worded (art,figs,inf,tac) you got 13 hits on the first round and 6 on the second which should leave me with 10 armour, not 6…