Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 carrier, 1 fighter and 6 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 2 bombers moved from Western Germany to United Kingdom 1 tactical_bomber moved from Western Germany to 104 Sea Zone 1 submarine moved from 110 Sea Zone to 104 Sea Zone 1 fighter moved from 112 Sea Zone to 104 Sea Zone 1 tactical_bomber moved from Western Germany to 118 Sea Zone 1 fighter moved from 112 Sea Zone to 118 Sea Zone 3 submarines moved from 112 Sea Zone to 118 Sea Zone 1 infantry moved from Holland Belgium to Normandy Bordeaux 2 mech_infantrys moved from France to Normandy Bordeaux 2 armour moved from France to Normandy Bordeaux 1 armour moved from France to Normandy Bordeaux 1 armour moved from France to Normandy Bordeaux 2 infantry moved from Norway to 112 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 119 Sea Zone 2 infantry moved from 119 Sea Zone to Scotland Combat - Germans Air Battle in United Kingdom Germans attacks with 2 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom Bombing raid in United Kingdom rolls: 3,8 and causes: 11 damage to unit: factory_major Bombing raid in United Kingdom causes 11 damage total. Battle in Scotland Battle in Normandy Bordeaux Germans attack with 4 armour, 1 infantry and 2 mech_infantrys French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Scotland from British, taking Normandy Bordeaux from French with 4 armour and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for French: 1 artillery and 1 infantry Battle in 118 Sea Zone Germans attack with 1 fighter, 3 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 28 Casualties for Germans: 2 submarines Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 104 Sea Zone Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber British defend with 1 destroyer Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Cleaning up after air battles Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone 1 cruiser moved from 112 Sea Zone to 119 Sea Zone 1 carrier moved from 112 Sea Zone to 119 Sea Zone 1 battleship moved from 112 Sea Zone to 119 Sea Zone 1 destroyer moved from 112 Sea Zone to 119 Sea Zone 1 fighter and 1 tactical_bomber moved from 118 Sea Zone to 119 Sea Zone 1 fighter moved from Southern Italy to Western Germany 1 infantry moved from Western Germany to Holland Belgium 2 armour moved from France to Holland Belgium 1 aaGun moved from Western Germany to Holland Belgium 1 aaGun moved from Germany to Western Germany 1 aaGun moved from Poland to Germany 2 infantry moved from Slovakia Hungary to Germany 3 artilleries and 11 infantry moved from Germany to Western Germany 1 infantry moved from Romania to Slovakia Hungary 5 infantry moved from Bulgaria to Romania 2 infantry moved from Yugoslavia to Slovakia Hungary 3 armour moved from Yugoslavia to Western Germany 1 artillery moved from France to Western Germany 3 infantry moved from Finland to Norway 2 bombers moved from United Kingdom to Western Germany 1 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Poland to Germany 1 infantry moved from Finland to Norway 1 infantry moved from Poland to Germany Place Units - Germans 1 carrier and 6 transports placed in 112 Sea Zone 1 fighter placed in Western Germany Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUsThe new ELO-based ranking system
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Aaaand, there is another reasons for shorter playoffs than longer.
On the one hand, it makes matchups of players who otherwise haven’t played each other and maybe never would.
On the other hand, it forces players to play someone they didn’t choose. A HUGE part of league play is being able to choose your opponents, which, by the way, makes it VERY different than major sports where they have a set schedule to play 1-2 games against a wide variety of opponents.
Just more food for thought.
I need to read Roboto’s post now about sectioning years and whatever else. -
@gamerman01 you left off the OOB results. ;). I am a mediocre player but have had a few big upsets in my career as I bribe the dice lords with lots of presents and saved-up karma.
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@Arthur-Bomber-Harris said in Proposal for a new, ELO-based, ranking system:
@gamerman01 you left off the OOB results.
I did.
Not intentional, just didn’t want to scroll down lol -
OK, now I have read MrRoboto’s post, and wow, is that eloquent!
I wholeheartedly agree with just about everything he said.
My favorite option is to use ELO at the end of the year for players who met the minimum games requirement and sign up (want in).
Since only 3 games (rightly) required for OOB and PTV, obviously you’re not going to have very accurate ratings in some instances. This has been true under the past system as well (uses averages, and clean slate each year), but now we have a lot more data.
A new player to OOB or PtV will rapidly get a fairly accurate rating (even in 3 games) playing against others who are known quantities. If starting everyone at 1500 at Jan 1, not as accurate.
I really like MrRoboto’s Oysteilo example. He only played 3 games and those 3 games really don’t give much information. He’s better than our beloved Dawg, but couldn’t beat AndrewAAGamer in one game.
This means he’s like most players. Somewhere between the top and bottom.
But with his lifetime rating of 1669 lowering slightly from these 3 games to 1659, we have a much clearer picture of the mad skillz Oysteilo brings to the table than the little sample of 3 2023 games. -
@gamerman01 said in Proposal for a new, ELO-based, ranking system:
but couldn’t beat AndrewAAGamer in one game.
He came dang close to it…
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@AndrewAAGamer said in Proposal for a new, ELO-based, ranking system:
@gamerman01 said in Proposal for a new, ELO-based, ranking system:
but couldn’t beat AndrewAAGamer in one game.
He came dang close to it…
Thank you!!
And that proves MrRoboto’s point and mine.A loss is a loss and a system based on wins and losses doesn’t care how close a game is.
The lifetime ELO for him does show it.
With only 3 games, and a near miss against AndrewAAGamer, a year that stands alone merely shows a sterile:2 wins at Dawg
1 loss to AndrewPut that on your tombstone
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Conclusion:
The ELO ranking is the most accurate way we ever had to get the actual strength of every player, especially compared to each other. It is even more accurate the more games you have played (20+ games should be sufficient to give a very accurate assessment).
On the flipside, you should take the ELO rating of player with less than 10 completed games with a grain of salt.
But among us active players, you can very comfortably rely on the rankings to choose your opponents: Do you seek a challenge, take on players with 100 more points than yourself.
Are you looking for equal strength, search within plus / minus 100 points of your own rating. And if you want some low risk, low reward game to just have fun and slowly and slightly climb the rankings, go lower than 100 points below your own ranking. -
Or, if you are @Adam514 , just ignore ELO and farm each and every one of us, enjoying a 90% winrate over 165 games
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What’s all the argument about anyway? :)
Hope you all are having a great holiday season. I do miss this community.
So this is cool, thanks for putting this together:
According to this, I still have the most wins by a significant margin, even after sitting out for an entire year now lol
BTW I am 2-0 against the 2nd ranked player. Adam, however, has always been better than me I will admit that. I think he has beaten me at least 2 out of every 3 games, maybe more idk I’d have to look back.
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No argument, just discussion among very analytical people about how to do year by year playoffs
What a pleasant surprise -
Where ya been?!You did see there are sheets for each version?
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@AndrewAAGamer oysteilo beat me twice, once as Allies and once as Axis, by convincing beatdowns. I gave up in one game when Egypt and my UK forces got so thoroughly crushed on I2 that there was no coming back.
I was so relieved when you knocked him out of the tournament since I wasn’t looking forward to a third beat down.
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@gamerman01 got busy working for a startup, then when that didn’t go as planned i joined another one… also, i have been playing a lot of Twilight Imperium 4th ed (TI4), and that’s quite a game! here’s a pic yesterday’s game with a group of friends (I was the pink faction):
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@axis-dominion said in Proposal for a new, ELO-based, ranking system:
BTW I am 2-0 against the 2nd ranked player. Adam, however, has always been better than me I will admit that. I think he has beaten me at least 2 out of every 3 games, maybe more idk I’d have to look back.
Well, I made the mistake not playing you earlier when it was easy to beat you because you regularly blundered ;-)
Then, you stopped blundering and became super strong, and this is when I started playing you. I am still traumatized by our play-off match in which a surprise Neutral Crush entirely wrecked my (I believe at this point decent) position within a single turn :-(
So yes, getting your scalp at least once is a reason for me to return to the league^^
I am btw 2:1 vs Adam :D (Probably one win not recorded because it may have taken place in a Tournament and may not have counted for the league)
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Ummmmm…
It’s just a fact that if @JDOW and @axis-dominion returned, the league would be at full strength on top maybe like never before (according to the life-time ELOs) -
just to get this straight.
are we just continuing on the old results or is everyone starting at 1500 elo on jan 1.2024?
My understaning was to start everyone at 1500 -
My understanding is that the ELO system is a life long rating and should take into account all games ever played. It will continue based no the hundreds of game results that were just input.
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@Martin said in Proposal for a new, ELO-based, ranking system:
My understanding is that the ELO system is a life long rating and should take into account all games ever played. It will continue based no the hundreds of game results that were just input.
This.
The system works best when you have around 15-20 games or more. It would only weaken the accuracy if we started on 1-1-2024 instead of all games ever.
As of today, 4519 games have been counted - a little bit more than “hundreds” ;-)
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OK
But, honestly this has not been comunicated clearly. you are now making scores based on revised conditions that was not know when games were started. It is a fundamental change and if I played someones “m*m” 10 years ago it should not count now.
I understand the desire to make it accurate but if fundamental changes are made date zero must be clearly communicated. It should be 01.01.2024, not a random date in 2014 or whatever
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“now making scores based on revised conditions that was not know when games were started.” --> What difference would it make? No-one would have played differently - everyone plays to win.
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@oysteilo said in Proposal for a new, ELO-based, ranking system:
if I played someones “m*m” 10 years ago it should not count now.
That game 10 years ago has zero to none impact on your current rating, unless of course you have only played 3-4 games since then.
I understand your argument and our change to the ELO system wouldn’t hold up in court. If we want to go 100% by “the” rules (we make them ourselves…) it would be cleaner to set a certain start date.
However, we are not a large organisation like FIFA or the IOC where millions and billions of $ are at stake. We can make decisions far more flexible, that serve our community better, without worrying that someone takes us to the CAS (Court of Arbitration for Sport) in Lausanne just because we didn’t close every legal loophole.
On a side note: It doesn’t start at a random date in 2014, it starts with the very first game when this league has been established. As far as I know every (or at least most) big league has some kind of lifetime ranking, for example the premier league:
Our all-time ELO has little to no impact on everyday matches. You can treat it as a funny little statistics page, similar to the all-time tables of other sports.
It only comes into play for playoff seedings. And if you worry about that: It would be a lot less accurate if we started 1-1-2024. It would only lead to 1-2 years of inaccurate rankings before it would be reliable.
I’m interested in what exactly bothers you that all games are counted. What is the downside?