@MrRoboto said in Proposal for a new, ELO-based, ranking system:
Right now, games against complete newcomers might be over- or underrated.
These are just momentary snapshots though. Yes, dawg received a lot of points for winning against a player who was probably overrated at 1500. But it won’t take long before he is back to his old rating.
Ah, right, very true for someone who keeps on playing
Same would happen if you lose against a 1500 newcomer, who is actually a top gamer in disguise. At that exact moment, you’ll unfairly lose too many points, but the system will bring you back to where you belong reasonably fast.
Yes, assuming I keep on playing
HOWEVER:
I realize this is an issue on some people’s mind. And there is a simple solution for that. As I said, we can always tweak the math to serve our needs. I just didn’t implement a failsafe against this, because personally I didn’t deem it necessary - but I might be wrong and gamerman has vastly more experience with this community and he seems to think this could be an issue.
It would be if someone is trying to maximize their points and looks for opponents with 0 to just a couple games done, but I’m not too worried about that.
The (somewhat minor) concern is more for entering playoffs. If 6 remains the minimum for qualifying (BM), then conceivably someone could inflate their score by playing several or all of their games against the unknowns (newcomers).
I can easily tweak the formula so that games against newcomers give only 50% of the usual points. Or 30%. Or whatever.
What value do you think makes sense?
For how long should a newcomer have that “newcomer” status for opponents?
Shoot… probably no adjustment after thinking a few seconds. Because none of us want to discourage someone getting going in the league. If they’re worth full credit as a win over a 1500, that’s OK because there actually is a little incentive to feast on their 1500. This factor of making it easier and not harder for a newcomer to get games overpowers the concerns above.
No change!
Thanks!